Bleed 2 is a side-scrolling, arcade-style, action shooter from Ian Campbell.

<h2>Overview</h2><p>Bleed 2 is an action game developed and published by <a href="/ian-campbell/3010-8990/" data-ref-id="3010-8990">Bootdisk Revolution</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p>

All Images, Nindie Arcade, Nintendo, PAX West 2017 Booth, PAX West 2017

A mission based side-scrolling 2D shooter with loot and craftable weapons.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif" data-ref-id="1300-2417561" data-ratio="0.56367432150313" data-width="958" data-embed-type="image" style="width: 958px"><a class="fluid-height" style="padding-bottom:56.4%" href="https://static.giantbomb.com/uploads/original/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif" data-ref-id="1300-2417561"><img alt="2D side-scrolling shooters of yore are a major source of inspiration." src="https://static.giantbomb.com/uploads/scale_small/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif" srcset="https://static.giantbomb.com/uploads/original/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif 958w, https://static.giantbomb.com/uploads/scale_medium/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif 480w, https://static.giantbomb.com/uploads/scale_small/14/143948/2417561-tumblr_mgugwxtieg1qzp9weo1_1280.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>2D side-scrolling shooters of yore are a major source of inspiration.</figcaption></figure><p>Mercenary Kings is a <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> <a href="/side-scrolling/3015-299/" data-ref-id="3015-299">side-scrolling</a> shooter by <a href="/tribute-games/3010-7751/" data-ref-id="3010-7751">Tribute Games</a>. It was announced as a <a href="http://www.kickstarter.com/projects/322438897/mercenary-kings" rel="nofollow">Kickstarter</a> project with a goal of $75k and was successfully funded with $116k raised. It did not reach any of its stretch goals. An unfinished version of the game with 60 missions was released via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Early Access</a> on July 22nd, 2013.</p><p>A <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> version of the game was announced during Sony's <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a> Press Conference. It was released on April 1st, 2014 as the PS4 game for April's <a href="/playstation-plus/3015-5817/" data-ref-id="3015-5817">Playstation Plus</a> Instant Game Collection.</p><p>An <a href="/ouya/3045-154/" data-ref-id="3045-154">OUYA</a> version was announced and continuously confirmed for eventual release; it did not release by the time the OUYA storefront stopped accepting new games, and instead, released on the OUYA's successor, <a href="/razer/3010-6424/" data-ref-id="3010-6424">Razer</a>'s Forge TV, published by <a href="/ouya-publishing/3010-12574/" data-ref-id="3010-12574">OUYA Publishing</a>, as well as <a href="/amazon-fire-tv/3045-155/" data-ref-id="3045-155">Amazon Fire TV</a> and Android TV on September 8, 2016.</p><h2>Gameplay</h2><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg" data-ref-id="1300-2633873" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg" data-ref-id="1300-2633873"><img alt="Mercenary Kings features both local and online co-op." src="https://static.giantbomb.com/uploads/scale_small/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg" srcset="https://static.giantbomb.com/uploads/original/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/136036/2633873-ss_1fd0c5ec72d7e0f4eff9a94986142406443429c6.1920x1080.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Mercenary Kings features both local and online co-op.</figcaption></figure><p>Combat in Mercenary Kings is inspired by old-school 2D side-scrolling shooters like <a href="/metal-slug/3025-531/" data-ref-id="3025-531">Metal Slug</a> and <a href="/contra/3030-4350/" data-ref-id="3030-4350">Contra</a>. The game also takes inspiration from the <a href="/monster-hunter/3025-547/" data-ref-id="3025-547">Monster Hunter</a> series, in particular the idea of tracking <a href="/boss-fight/3015-50/" data-ref-id="3015-50">bosses</a> that move around the map as the player engages them.</p><p>Mercenary Kings features a <a href="/hub-world/3015-1855/" data-ref-id="3015-1855">hub</a> area where players can pick up missions (each of which must be completed in a certain time limit), talk to <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPCs</a>, change their appearance and <a href="/crafting/3015-934/" data-ref-id="3015-934">craft</a> weapons. Missions can be tackled <a href="/cooperative-play/3015-108/" data-ref-id="3015-108">co-operatively</a>, either online or locally.</p><h2>System Requirements</h2><table data-max-width="true"><thead><tr><th scope="col">PC System Requirements</th></tr></thead><tbody><tr><td><strong>OS:</strong> Windows Vista or later</td></tr><tr><td><strong>Processor:</strong> Intel Core Duo or faster</td></tr><tr><td><strong>Video Card:</strong> OpenGL 3.0 compliant video card</td></tr><tr><td><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td><strong>Hard Drive:</strong> 300 MB HD space</td></tr></tbody></table><table data-max-width="true"><thead><tr><th scope="col">Mac System Requirements</th></tr></thead><tbody><tr><td><strong>OS:</strong> Mac OS X 10.7 or later</td></tr><tr><td><strong>Processor:</strong> Intel Core Duo or faster</td></tr><tr><td><strong>Video Card:</strong> Open GL 3.0 compliant video card</td></tr><tr><td><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td><strong>Hard Drive:</strong> 300 MB HD space</td></tr></tbody></table>

Explore the Forbidden Land as Wander, a young warrior who must slay sixteen Colossi in order to restore the life of a sacrificed maiden.

<h2>Overview</h2><p>Shadow of the Colossus is a third-person action-adventure game developed by <a href="/team-ico/3010-3531/" data-ref-id="3010-3531">Team Ico</a> and originally published by <a href="/sony-computer-entertainment-incorporated/3010-995/" data-ref-id="3010-995">Sony Computer Entertainment</a> in 2005 for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a>. The player controls <a href="/wander/3005-678/" data-ref-id="3005-678">Wander</a>, a young warrior who seeks to revive a dead maiden named <a href="/mono/3005-1148/" data-ref-id="3005-1148">Mono</a>. Wander's journey pits him against the massive "<a href="/colossi/3015-446/" data-ref-id="3015-446">Colossi</a>": sixteen powerful <a href="/golem/3015-2538/" data-ref-id="3015-2538">golems</a> created long ago that roam <a href="/the-forbidden-land/3035-506/" data-ref-id="3035-506">the Forbidden Land</a>, an uninhabited region of the world that is said to hold the means to restore the souls of the dead.</p><p>Shadow of the Colossus is generally considered to be both a <a href="/prequel/3015-319/" data-ref-id="3015-319">prequel</a> and a <a href="/spiritual-successor/3015-425/" data-ref-id="3015-425">spiritual successor</a> to <a href="/ico/3030-9638/" data-ref-id="3030-9638">Ico</a>, Team Ico's first release. The game was later re-released for the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> along with Ico in a <a href="/ico-and-shadow-of-the-colossus-the-collection/3030-32696/" data-ref-id="3030-32696">two-game HD collection</a>. In 2018, the game received a remake with a full graphical overhaul for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4231/273990-130.jpg" data-ref-id="1300-273990" data-size="small" data-ratio="0.76896551724138" data-width="290" data-embed-type="image" style="width: 290px"><a class="fluid-height" style="padding-bottom:76.9%" href="https://static.giantbomb.com/uploads/original/0/4231/273990-130.jpg" data-ref-id="1300-273990"><img alt="The Fourth Colossus" src="https://static.giantbomb.com/uploads/original/0/4231/273990-130.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4231/273990-130.jpg 290w" sizes="(max-width: 290px) 100vw, 290px" data-width="290"></a><figcaption>The Fourth Colossus</figcaption></figure><p>The singular goal of Shadow of the Colossus is to find the sixteen colossi located throughout the world and kill them. The Forbidden Land that these colossi inhabit is both expansive and serene, with no other enemies in between the sixteen boss battles. Wander begins the game with a sword and bow and arrows, the only weapons provided to defeat all of the colossi.</p><p>Many <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss fights</a> combine elements of platforming and puzzle-solving, as different strategies will need to be executed in order to climb the larger colossi and reach their weak points. Some battles involve using the surrounding environment in very specific ways.</p><h3>Weapons</h3><p>The player only has two weapons throughout the course of the game: a sword and a bow.</p><ul><li>By holding the sword up to the sunlight, the direction to the next colossi will be revealed. The reflected sunlight also reveals the location of their weak points.</li><li>The bow is much less a weapon as it is a tool. Players will find that arrows are largely ineffective against the colossi, but will attract their attention. Wander carries unlimited arrows.</li><li>Although players will not find any new weapons in their journey, it is possible for them to collect new items and upgrades by defeating the game's massive bosses again in a Time Attack mode. These new items range from a cloak that functions as a parachute to a whistling arrow capable of attracting the attention of the colossi to a the Queen's Sword from Ico.</li></ul><h3>Agro</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3068/317080-agro.jpg" data-ref-id="1300-317080" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3068/317080-agro.jpg" data-ref-id="1300-317080"><img alt="Agro, Wander's loyal steed" src="https://static.giantbomb.com/uploads/scale_small/0/3068/317080-agro.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3068/317080-agro.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3068/317080-agro.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3068/317080-agro.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3068/317080-agro.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Agro, Wander's loyal steed</figcaption></figure><p>Wander is joined by Agro, his horse and sole companion on this adventure. Many colossi require Agro's assistance to take down, whether it be to mount the colossus, or simply keep a step ahead. When riding Agro, players are able to use the bow and aim independently of the horse's direction, even firing arrows directly behind Wander. Players can also perform certain tricks and stunts, such as standing on top of the horse, hanging down to the side, or even jumping off at full speed - propelling the player to places otherwise out of reach.</p><p>One aspect that makes Agro unique is how alive he seems to the player. He will only go at the pace Wander makes him, he gets spooked by colossi and loud noises, and he often navigates away from ledges on his own.</p><h3>Tracking</h3><p>Before players fight the colossi, they will first need to track them down. This is made simple by Wander's magical sword. When standing in sunlight, pressing and holding the circle button will result in him raising his sword towards the sky. A beam of light emanating from the tip will then point directly to the colossi the player is hunting. It is then up to the player to navigate their way through the landscape towards their destination.</p><h3>The Colossi</h3><p>Once successfully finding these colossi, the next goal - take them down. As fearsome as these look, they do have weak points - which can be easily found by raising the sword. However, the challenge lies in actually reaching these areas. There are sixteen battles in total, all epic in scale, but each of the colossi has a unique weakness which will need to be exploited in order to reach and attack its weak point. The player must figure out how to get on the colossus, and often must get its attention by whistling or shooting at it with the bow. Eventually, players will be able to climb atop each beast, clinging to their fur as they try to throw Wander off, and once reaching each weak point, Wander will prepare his sword and gain strength by pressing or holding the square button. Upon a second a button press, the sword will be plunged into the colossi for massive damage, resulting in a fountain of black blood. By attacking the weak points, the colossus will eventually fall. Each battle could be considered a puzzle, and players will need to use their wits, the surrounding environment, and in some cases - their horse, in order to achieve victory.</p><h3>Grip System</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3009/921059-30.jpg" data-ref-id="1300-921059" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3009/921059-30.jpg" data-ref-id="1300-921059"><img alt="The game's HUD" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3009/921059-30.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3009/921059-30.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3009/921059-30.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3009/921059-30.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3009/921059-30.jpg 320w"><noscript><img alt="The game's HUD" src="https://static.giantbomb.com/uploads/scale_small/0/3009/921059-30.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3009/921059-30.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3009/921059-30.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3009/921059-30.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3009/921059-30.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The game's HUD</figcaption></figure><p>By holding the R1 button, Wander will grab onto what ever he can - ledges, fur of the colossi, even fish and birds -- and be able to move around whilst doing so in most cases. However, he won't be able to hold on indefinitely. As Wander climbs about, or struggles to hold on to a thrashing Colossi, he will steadily lose his grip. This is represented as a pink circle in the bottom right-corner of</p><p>the screen, and as grip deteriorates and the circle will slowly drain. When entirely depleted, Wander will then let go and fall. Thankfully, grip naturally regenerates when the player is not holding on to anything, and so players will need to pick choice moments during fights in which to regain their grip before continuing. A similar "grip" system is used while swimming. The grip meter slowly increases in size over the game, growing after defeating each Colossus.</p><h3>Health</h3><p>Like so many other games, a gauge representing health is displayed as a red bar at the bottom of the screen, which depletes as Wander takes damage. Falling or being stepped on will harm Wander. Wander will slowly regain health as time passes, but he can also crouch or pat Agro which will speed up the regeneration. By gathering fruit, the player can increase Wander's health.</p><h2>Story</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3068/204715-mono.jpg" data-ref-id="1300-204715" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3068/204715-mono.jpg" data-ref-id="1300-204715"><img alt="Wander arrives at the Shrine with Mono" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3068/204715-mono.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3068/204715-mono.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3068/204715-mono.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3068/204715-mono.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3068/204715-mono.jpg 320w"><noscript><img alt="Wander arrives at the Shrine with Mono" src="https://static.giantbomb.com/uploads/scale_small/0/3068/204715-mono.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3068/204715-mono.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3068/204715-mono.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3068/204715-mono.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3068/204715-mono.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Wander arrives at the Shrine with Mono</figcaption></figure><p>As the story begins, we see <a href="/wander/3005-678/" data-ref-id="3005-678">Wander</a> riding his faithful horse, <a href="/agro/3005-1126/" data-ref-id="3005-1126">Agro</a>, and carrying a body wrapped in a cloak into the Forbidden Land. As he approaches the huge <a href="/shrine-of-worship/3035-471/" data-ref-id="3035-471">Shrine of Worship</a> at the center of the land, he lays the body upon the altar. As the cloak is removed, the body is revealed to be that of a young beautiful maiden named <a href="/mono/3005-1148/" data-ref-id="3005-1148">Mono</a>.</p><p>Suddenly, a number of ancient shadow like creatures attempt to attack Wander, but they quickly back off as he draws an ancient sword. Soon after, an ethereal voice is heard, that of <a href="/dormin/3005-1740/" data-ref-id="3005-1740">Dormin</a>, a bodiless entity who is surprised to see Wander carrying the sword. Wander begs Dormin to grant Mono her soul back, but Dormin says he will need something from Wander in return. Dormin explains that Mono's soul can only return to her body if Wander traverses the land that he has entered and seeks out sixteen colossi that lie hidden throughout the land, and slay them, an act which can only be achieved by using the ancient sword.</p><p>He quickly agrees, but Dormin warns him that he will pay a great penalty in return for Mono's soul, but this does not hinder Wander, who immediately sets out to follow his sword and find the sixteen colossi.</p><p>Following the death of each Colossus, Wander appears more distorted and depleted. He grows paler, his hair darker, and small horns grow from his head. On the contrary, Mono's body appears stronger with each Colossus killed, and her voice is heard briefly throughout the game.</p><p>After the death of the <a href="/the-twelfth-colossus/3005-1166/" data-ref-id="3005-1166">Twelfth Colossus</a>, a <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscene</a> shows a shaman, <a href="/emon/3005-12322/" data-ref-id="3005-12322">Lord Emon</a>, who leads a group of warriors into the Forbidden Land.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/4462/1509099-1158375808314.jpg" data-ref-id="1300-1509099" data-ratio="0.75" data-width="1500" data-embed-type="image" style="width: 1500px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/4462/1509099-1158375808314.jpg" data-ref-id="1300-1509099"><img alt="The Third Colossus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/4462/1509099-1158375808314.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/4462/1509099-1158375808314.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/0/4462/1509099-1158375808314.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/4462/1509099-1158375808314.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4462/1509099-1158375808314.jpg 320w"><noscript><img alt="The Third Colossus" src="https://static.giantbomb.com/uploads/scale_small/0/4462/1509099-1158375808314.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4462/1509099-1158375808314.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/0/4462/1509099-1158375808314.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/4462/1509099-1158375808314.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4462/1509099-1158375808314.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Third Colossus</figcaption></figure><p>As Wander proceeds, he is hurried by Dormin to conquer the final <a href="/the-sixteenth-colossus/3005-1170/" data-ref-id="3005-1170">sixteenth beast</a>. On his way to the final Colossus, Wander travels by horseback over a long stone bridge that immediately begins to collapse. Agro, sensing the danger, reaches the end and suddenly bucks Wander off, who lands safely, whilst Agro collapses along with the bridge.</p><p>As Wander defeats the last of the Colossus, Lord Emon and his gang of warriors appear in the Shrine of Worship as the last of the idols representing the Colossi crumbles to the ground. Soon after, Wander appears in the temple, with his eyes and skin entirely pale and his head showing two protruding horns. As Wander struggles to reach to Mono, Lord Emon declares Wander to be '<a href="/possession/3015-819/" data-ref-id="3015-819">possessed</a>' and a warrior shoots him in his leg with a crossbow. Another warrior stabs him with his sword through the chest. As Wander crumples to the ground, his blood sprays black and he falls in a very similar fashion to the sixteen Colossi he had just slain.</p><p>Dormin then possesses Wander's body, transforming into a shadowy giant. He explains that his own soul was cast from his body to limit his power. As Emon's men flee, Emon casts the sword into a pool of water in the back of the shrine. A blinding light is emitted, which consumes both Dormin and Wander. Emon and his men run across the bridge at the entrance of the Shrine of Worship as it begins to collapse. As Emon and his men safely escape, Emon ponders Wander's fate, hoping that one day he will be able to atone for his actions.</p><p>Back in the shrine, Mono awakens from her sleep and rises from the altar. As Agro wanders into the temple with an injured hind leg, Mono follows him to the back of the Shrine towards the pool of water where Emon drew Dormin and Wander. There they find an infant with two horns on his head. Agro continues to lead them to the top of the shrine, where a secret garden lies, overlooking the forbidden lands as the game ends.</p><h2>The Sixteen Colossi</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/2130/387341-shadow1.jpg" data-ref-id="1300-387341" data-size="small" data-ratio="0.75" data-width="1600" data-embed-type="image" style="width: 1600px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/2130/387341-shadow1.jpg" data-ref-id="1300-387341"><img alt="Concept art of the First Colossus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/2130/387341-shadow1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/2130/387341-shadow1.jpg 1600w, https://static.giantbomb.com/uploads/scale_super/0/2130/387341-shadow1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/2130/387341-shadow1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2130/387341-shadow1.jpg 320w"><noscript><img alt="Concept art of the First Colossus" src="https://static.giantbomb.com/uploads/scale_small/0/2130/387341-shadow1.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2130/387341-shadow1.jpg 1600w, https://static.giantbomb.com/uploads/scale_super/0/2130/387341-shadow1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/2130/387341-shadow1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2130/387341-shadow1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Concept art of the First Colossus</figcaption></figure><p>No official names have ever been assigned to the game's sixteen Colossi, but fans have given unofficial monikers to each of them for the sake of reference. Agro may also participate in certain Colossi battles when appropriate. After completing the game once, players can try a special Time Attack mode for each Colossus during subsequent playthroughs of the game, and clearing these challenges can unlock new items for Wander to use.</p><table data-max-width="true"><thead><tr><th scope="col">#</th><th scope="col">Nickname</th><th scope="col">Agro</th><th scope="col">Time Attack<br />(Normal)</th><th scope="col">Time Attack<br />(Hard)</th></tr></thead><tbody><tr><td>1</td><td><a href="/the-first-colossus/3005-1150/" data-ref-id="3005-1150">Valus</a></td><td>No</td><td>2:30</td><td>2:50</td></tr><tr><td>2</td><td><a href="/the-second-colossus/3005-1155/" data-ref-id="3005-1155">Quadratus</a></td><td>Yes</td><td>4:00</td><td>4:30</td></tr><tr><td>3</td><td><a href="/the-third-colossus/3005-1156/" data-ref-id="3005-1156">Gaius</a></td><td>No</td><td>6:00</td><td>5:00</td></tr><tr><td>4</td><td><a href="/the-fourth-colossus/3005-1157/" data-ref-id="3005-1157">Phaedra</a></td><td>Yes</td><td>5:30</td><td>5:00</td></tr><tr><td>5</td><td><a href="/the-fifth-colossus/3005-1159/" data-ref-id="3005-1159">Avion</a></td><td>No</td><td>5:30</td><td>5:30</td></tr><tr><td>6</td><td><a href="/the-sixth-colossus/3005-1160/" data-ref-id="3005-1160">Barba</a></td><td>No</td><td>3:30</td><td>6:30</td></tr><tr><td>7</td><td><a href="/the-seventh-colossus/3005-1161/" data-ref-id="3005-1161">Hydrus</a></td><td>No</td><td>12:00</td><td>8:00</td></tr><tr><td>8</td><td><a href="/the-eighth-colossus/3005-1162/" data-ref-id="3005-1162">Kuromori</a></td><td>No</td><td>8:00</td><td>7:30</td></tr><tr><td>9</td><td><a href="/the-ninth-colossus/3005-1163/" data-ref-id="3005-1163">Basaran</a></td><td>Yes</td><td>7:30</td><td>5:30</td></tr><tr><td>10</td><td><a href="/the-tenth-colossus/3005-1164/" data-ref-id="3005-1164">Dirge</a></td><td>Yes</td><td>6:00</td><td>5:00</td></tr><tr><td>11</td><td><a href="/the-eleventh-colossus/3005-1165/" data-ref-id="3005-1165">Celosia</a></td><td>No</td><td>5:30</td><td>5:30</td></tr><tr><td>12</td><td><a href="/the-twelfth-colossus/3005-1166/" data-ref-id="3005-1166">Pelagia</a></td><td>No</td><td>9:30</td><td>10:00</td></tr><tr><td>13</td><td><a href="/the-thirteenth-colossus/3005-1167/" data-ref-id="3005-1167">Phalanx</a></td><td>Yes</td><td>12:00</td><td>13:00</td></tr><tr><td>14</td><td><a href="/the-fourteenth-colossus/3005-1168/" data-ref-id="3005-1168">Cenobia</a></td><td>No</td><td>9:00</td><td>9:00</td></tr><tr><td>15</td><td><a href="/the-fifteenth-colossus/3005-1169/" data-ref-id="3005-1169">Argus</a></td><td>No</td><td>11:00</td><td>11:30</td></tr><tr><td>16</td><td><a href="/the-sixteenth-colossus/3005-1170/" data-ref-id="3005-1170">Malus</a></td><td>No</td><td>9:30</td><td>13:00</td></tr></tbody></table><h2>Extras</h2><h3>Time Attack</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2071/334042-42.jpg" data-ref-id="1300-334042" data-size="small" data-ratio="0.74733333333333" data-width="1500" data-embed-type="image" style="width: 1500px"><a class="fluid-height" style="padding-bottom:74.7%" href="https://static.giantbomb.com/uploads/original/0/2071/334042-42.jpg" data-ref-id="1300-334042"><img alt="The Thirteenth Colossus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/2071/334042-42.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/2071/334042-42.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/0/2071/334042-42.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/2071/334042-42.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2071/334042-42.jpg 320w"><noscript><img alt="The Thirteenth Colossus" src="https://static.giantbomb.com/uploads/scale_small/0/2071/334042-42.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2071/334042-42.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/0/2071/334042-42.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/2071/334042-42.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/2071/334042-42.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Thirteenth Colossus</figcaption></figure><p>After completion of the game, a Time Attack mode is unlocked and can be accessed on a second playthrough. For every two Colossi the player defeats within the allotted time, Dormin will give Wander a special item. These include items which can distract Colossi, make Wander invisible to the Colossi, increase damage Wander does to Colossi, or decrease damage Wander receives from Colossi. There is also an item which helps Wander detect nearby white-tailed lizards, and a map of all the fruit trees in the game.</p><p>There are both normal and hard mode versions of time attack mode, and the respective difficulty level must be completed once in order to access them. After completing the game on a save file, post credits, the game will ask players if they would like to begin a <a href="/new-game-plus/3015-150/" data-ref-id="3015-150">New Game+</a> save. Once in the New Game+ save, by praying at the statues (or rubble) of any of the Colossi, players can access the time attack mode.</p><p>The items received from completion of the time attack mode are as follows.</p><table><thead><tr><th>Challenges<br />Cleared</th><th>Normal</th><th>Hard</th></tr></thead><tbody><tr><td>2</td><td>Whistling Arrows</td><td>Harpoon of Thunder</td></tr><tr><td>4</td><td>Cloak of Force</td><td>Sword of the Sun</td></tr><tr><td>6</td><td>Mask of Strength</td><td>Fruit Tree Map</td></tr><tr><td>8</td><td>Lizard Detection Stone</td><td>Shaman's Cloak</td></tr><tr><td>10</td><td>Fruit Tree Map</td><td>Lizard Detection Stone</td></tr><tr><td>12</td><td>Mask of Power</td><td>Shaman's Mask</td></tr><tr><td>14</td><td>Cloak of Deception</td><td>Cloak of Desperation</td></tr><tr><td>16</td><td>Flash Arrow</td><td>Queen's Sword</td></tr></tbody></table><p>Completion of all the time trials in each mode also grants access to a brown (normal) and white (hard) version of Agro, by holding down the square or circle buttons, respectively, while loading a save.</p><h3>The Secret Garden</h3><p>The secret garden is a hidden area located near the top of the castle, and is accessed by climbing up the side of the castle. However, the ascent is long and only veteran players will be able to reach this area due to the high level of grip required to reach the top successfully. Although there isn't much to do here, the fruit in the garden will decrease the player's health and grip meter when eaten.</p><h3>Upgrades</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/3009/921042-10.jpg" data-ref-id="1300-921042" data-size="small" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3009/921042-10.jpg" data-ref-id="1300-921042"><img alt="Shedding light on the path" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3009/921042-10.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3009/921042-10.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3009/921042-10.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3009/921042-10.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3009/921042-10.jpg 320w"><noscript><img alt="Shedding light on the path" src="https://static.giantbomb.com/uploads/scale_small/0/3009/921042-10.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3009/921042-10.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3009/921042-10.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3009/921042-10.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3009/921042-10.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Shedding light on the path</figcaption></figure><p>Although Wander's grip naturally increases after subsequent boss battles, it is possible for players to manually increase this. After spotting one of the special lizards located throughout the world that have a white tail, the lizard can be attacked with the sword, while the tail itself can be detached from the body with a well-aimed arrow. Wander can then consume the tail with the circle button, increasing his grip slightly.</p><p>In a similar manner, players can increase Wander's health by locating the fruit trees dotted throughout the landscape. Fruit can be picked off using the bow, and then eaten off of the ground to increase Wander's maximum health slightly.</p><h2>Relation to Ico</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/1507/208661-ico_pic01.jpg" data-ref-id="1300-208661" data-size="small" data-ratio="0.83333333333333" data-width="576" data-embed-type="image" style="width: 576px"><a class="fluid-height" style="padding-bottom:83.3%" href="https://static.giantbomb.com/uploads/original/0/1507/208661-ico_pic01.jpg" data-ref-id="1300-208661"><img alt="Ico and Yorda" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/1507/208661-ico_pic01.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1507/208661-ico_pic01.jpg 576w, https://static.giantbomb.com/uploads/scale_medium/0/1507/208661-ico_pic01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1507/208661-ico_pic01.jpg 320w"><noscript><img alt="Ico and Yorda" src="https://static.giantbomb.com/uploads/scale_small/0/1507/208661-ico_pic01.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1507/208661-ico_pic01.jpg 576w, https://static.giantbomb.com/uploads/scale_medium/0/1507/208661-ico_pic01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1507/208661-ico_pic01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Ico and Yorda</figcaption></figure><p>Shadow of the Colossus is assumed to be set in the same universe as <a href="/ico/3030-9638/" data-ref-id="3030-9638">Ico</a> - Team Ico's previous game - and is seen as a prequel, most likely taking place generations beforehand. Although the connections are not explicit, there are enough common elements to draw some conclusions.</p><p>Ico is believed to be a descendant of Wander and Mono, an ancestry with a cursed heritage marked by boys who grow horns. The Queen uses the sacrifices of the horned children as the source of her power and physical longevity, presumably drawing from Dormin's power granted to Wander. <a href="/yorda/3005-1174/" data-ref-id="3005-1174">Yorda</a>, the girl to be sacrificed in Ico, also shares stark visual similarities with Mono from SotC, along with the nature of their thwarted sacrifices. The two stories are also connected by the same thread of beauty, elegance, and mystery.</p><h2>Remake</h2><p>A <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> remake was announced with a trailer at the 2017 E3 Sony Press Conference for 2018. All the content will be the same as the original and the HD remaster but unlike <a href="https://www.giantbomb.com/the-ico-shadow-of-the-colossus-collection/3030-32696/" data-ref-id="3030-32696">The Ico &amp; Shadow of the Colossus Collection</a>, all the visual assets will be remade to bring the graphics more in line with the capabilities of the PS4 hardware. Another addition is a control scheme players will be more familiar with, though you will be able to change back to the original configuration. This production is being handle by <a href="https://www.giantbomb.com/bluepoint-games/3010-6338/developed/" data-ref-id="3010-6338">Bluepoint Games</a>, a development studio known for their work in bringing HD remasters of PS2 games to the PS3 including the aforementioned Ico &amp; Shdow of the Colossus Collection, <a href="https://www.giantbomb.com/god-of-war-collection/3030-28001/" data-ref-id="3030-28001">God of War Collection</a>, and <a href="https://www.giantbomb.com/metal-gear-solid-hd-collection/3030-35508/" data-ref-id="3030-35508">Metal Gear Solid HD Collection</a>, as well as the <a href="https://www.giantbomb.com/uncharted-the-nathan-drake-collection/3030-49843/" data-ref-id="3030-49843">Uncharted: The Nathan Drake Collection</a> to the PS4.</p><h2>Additional Information</h2><ul><li>The game was featured in a movie called Reign Over Me, which starred Adam Sandler and Don Cheadle. Shadow of the Colossus was chosen to appear in the film because of the falling colossi's resemblance to the falling of the Twin Towers in New York - a key concept in the movie.</li><li>Shadow of the Colossus was called "Nico" while in development. This is a combination of "Ni", the Japanese word for "two" and "Ico", a previous game from this developer. This lead to fan speculation that it would indeed be a direct sequel to the cult-hit, <a href="/ico/3030-9638/" data-ref-id="3030-9638">Ico.</a> The game was originally devolved as a <a href="/cooperative-play/3015-108/" data-ref-id="3015-108">co-op</a> game where up to 4 players would work together on taking down a Colossus. Concept video of a very early build of "Nico" can be found <a href="http://www.youtube.com/watch?v=C0Vm_h9Xhqs&amp;feature=gv" rel="nofollow">here.</a></li></ul><h2>Soundtrack</h2><p>This album was composed by <a href="/kou-ootani/3040-90529/" data-ref-id="3040-90529">Kow Otani</a> and released in Japan by <a href="/king-records/3010-4352/" data-ref-id="3010-4352">King Records</a> on December 7, 2005.</p><h3>Shadow of the Colossus Original Soundtrack: Roar of the Earth</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg" data-ref-id="1300-1205267" data-size="small" data-ratio="1" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg" data-ref-id="1300-1205267"><img alt="Soundtrack Cover art." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg" data-srcset="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg 400w"><noscript><img alt="Soundtrack Cover art." src="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg" srcset="https://static.giantbomb.com/uploads/original/2/28533/1205267-shadow_of_the_colossus_ost.jpg 400w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Soundtrack Cover art.</figcaption></figure><p><strong>Total length: 75:49</strong></p><ol><li>Prologue -To The Ancient Land-</li><li>Prohibited Art</li><li>Commandment</li><li>Black Blood</li><li>Resurrection</li><li>Sign of the Colossus</li><li>Grotesque Figures</li><li>The Opened Way</li><li>The End of the Battle</li><li>Idol Collapse</li><li>Green Hills</li><li>A Violent Encounter</li><li>Revived Power</li><li>Lakeside</li><li>[Silence]</li><li>In Awe of the Power</li><li>Wander's Death</li><li>The Farthest Land</li><li>Creeping Shadow</li><li>A Messenger From Behind</li><li>Counterattack</li><li>Sky Burial</li><li>A Closed-Off City</li><li>A Liberated Guardian</li><li>A Despair-Filled Farewell</li><li>Prayer</li><li>Swift Horse</li><li>Gate Watcher of the Castle Ruins</li><li>Sanctuary</li><li>Demise of the Ritual</li><li>A Pursuer</li><li>Premonition of Revival</li><li>Epilogue</li><li>Hope</li><li>The Sunlit Earth</li><li>Memories</li><li>Wilderness</li><li>Voice of the Earth</li><li>Marshlands</li><li>Anger</li><li>Final Battle</li><li>The Farthest Land (Reprise)</li></ol>

MEANDERS is a puzzle platformer adventure in a colourful setting with one simple rule: get to the EXIT.

<p>MEANDERS is a sparkling adventure through a series of funny and relaxing challenges in a colorful setting.</p><p>Incredibly fluid and fast-paced, the game is composed of 40 levels of instant play with no loading times and an extreme variety of side mechanics that influence gameplay possibilities.</p><p>It also features several game modes to alter the game with, enhancing replayability.</p><p>Good for any kind of player is definitely a game to relax with.</p>

<p> The Darkside Detective is the first game from developer Spooky Doorway. Initially conceived in the Galway Game Jam in 2014, the team continued to work on it and was released in July 2017.</p><p> </p><p>The Game follows Darkside Division employees, Detective Francis McQueen and his sidekick, Officer Dooley, as they investigate the paranormal in Twin Lakes City. The game has 6 "cases" to complete, each with its own story and unique areas.</p>

A tactical platformer in which players are in search of Aegis, a legendary weapon, to save their village.

A twin-stick shooting game featuring cooperative and 5-person multiplayer modes for PC, Wii U and Nintendo Switch. The singleplayer campaign will be a Metroidvania-style adventure that can also be played in 5-player co-op. Slated for Xbox One later in 2018.

<h2>Overview</h2><p>Disc Jam is a sports game developed and published by <a href="/high-horse-entertainment/3010-12643/" data-ref-id="3010-12643">High Horse Entertainment</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><p>It takes inspiration for its gameplay style from the Neo Geo game <a href="/windjammers/3030-11500/" data-ref-id="3030-11500">Windjammers</a>, albeit with a behind-the-back perspective as opposed to Windjammers' full court perspective.</p>

A compilation of the three Mercenaries Saga games including the first title, which was never released in North America.

RunGunJumpGun is a punishingly difficult Action Platformer that plays like a combination of Downwell meets Flappy Bird with a heavy dose of Hotline Miami Style

An expansion to Civilization VI, Rise &amp; Fall adds the flux of golden and dark ages, eight new civilizations, nine new leaders, and many other tweaks.

A spin-off from the long-running JRPG series, Builders tasks the player with rebuilding the ruined world of Alfegard... using some very familiar looking square blocks.

<h2>Overview</h2><p>Dragon Quest Builders is a spin-off from the long-running fantasy JRPG franchise Dragon Quest. In a significant departure from the usual games in the franchise, the game world is composed of large square blocks, very reminiscent of <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>.</p><p> </p><h2>Plot</h2><p>The game takes place in Alfegard - the world of the original NES <a href="/dragon-warrior/3030-16305/" data-ref-id="3030-16305">Dragon Quest/Dragon Warrior</a>. In an alternate ending to the original game, when the hero is faced with a choice, he chooses to share rule with the Dragonlord instead of defeating him. With the land around them in ruin, the player is tasked with rebuilding and restoring it to its former splendor.</p>

Under Night In-Birth Exe:Late[st] is an updated version of UNIEL that includes new characters, fighting mechanics, and numerous character balance tweaks.

<h2>Overview</h2><p>Under Night In-Birth Exe:Late[st] is an updated version of Under Night In-Birth Exe:Late that introduces four new playable characters to the roster, Cross Cast Veil Off as the new fighting mechanic, and numerous balance tweaks made to the current cast from UNIEL. Arc System Works first announced UNIST on May 15, 2015 with a brand new website. Japanese arcade location tests were conducted on May 22-24, 2015 and on June 24-July 1, 2015. UNIST was officially released in Japanese arcades on July 23, 2015.</p><p>Console versions of UNIST was announced on April 2017 and was released for the PS4, PS3, and VITA platforms on July 20, 2017 in Japan.</p><p> </p><h2>Characters</h2><h4>New to UNIST</h4><ul><li><a href="/phonon/3005-36337/" data-ref-id="3005-36337">Phonon</a></li><li><a href="/mika/3005-36336/" data-ref-id="3005-36336">Mika</a></li><li><a href="/enkidu/3005-36335/" data-ref-id="3005-36335">Enkidu</a></li><li><a href="/wagner/3005-36334/" data-ref-id="3005-36334">Erika Wagner</a></li></ul><h4>Returning Characters</h4><ul><li><a href="/hyde/3005-35235/" data-ref-id="3005-35235">Hyde</a></li><li><a href="/linne/3005-35981/" data-ref-id="3005-35981">Linne</a></li><li><a href="/carmine/3005-36330/" data-ref-id="3005-36330">Carmine</a></li><li><a href="/yuzuriha/3005-28869/" data-ref-id="3005-28869">Yuzuriha</a></li><li><a href="/waldstein/3005-36005/" data-ref-id="3005-36005">Waldstein</a></li><li><a href="/seth/3005-36326/" data-ref-id="3005-36326">Seth</a></li><li><a href="/orie/3005-36327/" data-ref-id="3005-36327">Orie</a></li><li><a href="/merkava/3005-36328/" data-ref-id="3005-36328">Merkava</a></li><li><a href="/hilda/3005-36329/" data-ref-id="3005-36329">Hilda</a></li><li><a href="/gordeau/3005-36155/" data-ref-id="3005-36155">Gordeau</a></li><li><a href="/vatista/3005-36325/" data-ref-id="3005-36325">Vatista</a></li><li><a href="/chaos/3005-36332/" data-ref-id="3005-36332">Chaos</a></li><li><a href="/nanase/3005-36331/" data-ref-id="3005-36331">Nanase</a></li><li><a href="/sion-eltnam-atlasia/3005-4685/" data-ref-id="3005-4685">Eltnum</a></li><li><a href="/akatsuki/3005-27863/" data-ref-id="3005-27863">Akatsuki</a></li></ul><p> </p>