The Dissidia series comes to arcades with major overhauls, including 3 versus 3 battles, roster additions, wide open arenas, and more. It is being developed by Taito and Square Enix. A PS4 version was released two years later.

<h2>Overview</h2><p>An early trailer released in February 2015 appeared to demonstrate <a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463">team deathmatch</a> gameplay similar to the <a href="/gunslinger-stratos/3025-2891/" data-ref-id="3025-2891">Gunslinger Stratos</a> series of <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> <a href="/third-person-perspective/3015-464/" data-ref-id="3015-464">third-person</a> shooters previously from <a href="/taito-corporation/3010-135/" data-ref-id="3010-135">Taito </a>and <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a>, but with third-person <a href="/hack-and-slash/3015-469/" data-ref-id="3015-469">hack &amp; slash</a> action rather than third-person shooting. Square Enix's 2015 arcade game <a href="https://www.giantbomb.com/school-of-ragnarok/3030-48900/" data-ref-id="3030-48900">School of Ragnarok</a> also features similar gameplay.</p><p>An updated PS4 version was announced just before <a href="/e3-2017/3015-8885/" data-ref-id="3015-8885">E3 2017</a> entitled Dissidia FInal Fantasy NT. In August of the same year, Square-Enix set January 30th, 2018 as its release date.</p><h2>Characters &amp; Stages</h2><table data-max-width="true"><thead><tr><th scope="col">Game</th><th scope="col">Character(s)</th><th scope="col">Stage</th></tr></thead><tbody><tr><td><a href="/final-fantasy/3030-8403/" data-ref-id="3030-8403">Final Fantasy</a></td><td><a href="/warrior-of-light/3005-4249/" data-ref-id="3005-4249">Warrior of Light</a>, <a href="/garland/3005-3158/" data-ref-id="3005-3158">Garland</a></td><td><a href="/corneria/3035-2252/" data-ref-id="3035-2252">Cornelia</a></td></tr><tr><td><a href="/final-fantasy-ii/3030-2094/" data-ref-id="3030-2094">Final Fantasy II</a></td><td><a href="/firion/3005-5195/" data-ref-id="3005-5195">Firion</a>, <a href="/emperor-mateus-palamecia/3005-5202/" data-ref-id="3005-5202">Emperor Mateus Palamecia</a></td><td>Pandemonium</td></tr><tr><td><a href="/final-fantasy-iii/3030-31147/" data-ref-id="3030-31147">Final Fantasy III</a></td><td><a href="/onion-knight/3005-12122/" data-ref-id="3005-12122">Onion Knight</a>, <a href="/cloud-of-darkness/3005-5124/" data-ref-id="3005-5124">Cloud of Darkness</a></td><td>The Floating Continent</td></tr><tr><td><a href="/final-fantasy-iv/3030-20829/" data-ref-id="3030-20829">Final Fantasy IV</a></td><td><a href="/cecil-harvey/3005-949/" data-ref-id="3005-949">Cecil Harvey</a>, <a href="/kain-highwind/3005-1078/" data-ref-id="3005-1078">Kain Highwind</a>, <a href="/golbez/3005-2302/" data-ref-id="3005-2302">Golbez</a></td><td>Lunar Subterrane</td></tr><tr><td><a href="/final-fantasy-v/3030-4793/" data-ref-id="3030-4793">Final Fantasy V</a></td><td><a href="/bartz-klauser/3005-1135/" data-ref-id="3005-1135">Bartz Klauser</a>, <a href="/exdeath/3005-1202/" data-ref-id="3005-1202">Exdeath</a></td><td>Interdimensional Rift</td></tr><tr><td><a href="/final-fantasy-vi/3030-6336/" data-ref-id="3030-6336">Final Fantasy VI</a></td><td><a href="/terra-branford/3005-515/" data-ref-id="3005-515">Terra Branford</a>, <a href="/kefka/3005-528/" data-ref-id="3005-528">Kefka</a></td><td><a href="/narshe/3035-1743/" data-ref-id="3035-1743">Narshe Outskirts</a></td></tr><tr><td><a href="/final-fantasy-vii/3030-13053/" data-ref-id="3030-13053">Final Fantasy VII</a></td><td><a href="/cloud-strife/3005-321/" data-ref-id="3005-321">Cloud Strife</a>, <a href="/sephiroth/3005-511/" data-ref-id="3005-511">Sephiroth</a></td><td><a href="/midgar/3035-85/" data-ref-id="3035-85">Midgar</a></td></tr><tr><td><a href="/final-fantasy-viii/3030-12277/" data-ref-id="3030-12277">Final Fantasy VIII</a></td><td><a href="/squall-leonhart/3005-783/" data-ref-id="3005-783">Squall Leonhart</a>, <a href="/ultimecia/3005-1131/" data-ref-id="3005-1131">Ultimecia</a></td><td>The Promised Meadow</td></tr><tr><td><a href="/final-fantasy-ix/3030-8825/" data-ref-id="3030-8825">Final Fantasy IX</a></td><td><a href="/zidane-tribal/3005-1350/" data-ref-id="3005-1350">Zidane Tribal</a>, <a href="/kuja/3005-1838/" data-ref-id="3005-1838">Kuja</a></td><td><a href="/alexandria/3035-388/" data-ref-id="3035-388">Alexandria</a></td></tr><tr><td><a href="/final-fantasy-x/3030-11237/" data-ref-id="3030-11237">Final Fantasy X</a></td><td><a href="/tidus/3005-736/" data-ref-id="3005-736">Tidus</a>, <a href="/jecht/3005-1857/" data-ref-id="3005-1857">Jecht</a></td><td><a href="/besaid-island/3035-828/" data-ref-id="3035-828">Besaid Island</a></td></tr><tr><td><a href="/final-fantasy-xi-online/3030-11142/" data-ref-id="3030-11142">Final Fantasy XI Online</a></td><td><a href="/shantotto/3005-12135/" data-ref-id="3005-12135">Shantotto</a></td><td>Stellar Fulcrum</td></tr><tr><td><a href="/final-fantasy-xii/3030-11497/" data-ref-id="3030-11497">Final Fantasy XII</a></td><td><a href="/vaan/3005-1850/" data-ref-id="3005-1850">Vaan</a></td><td>Royal City of Rabanastre</td></tr><tr><td><a href="/final-fantasy-xiii/3030-20664/" data-ref-id="3030-20664">Final Fantasy XIII</a></td><td><a href="/lightning/3005-773/" data-ref-id="3005-773">Lightning</a></td><td>Eden</td></tr><tr><td><a href="/final-fantasy-xiv-online-a-realm-reborn/3030-26847/" data-ref-id="3030-26847">Final Fantasy XIV Online</a></td><td><a href="/yshtola/3005-30713/" data-ref-id="3005-30713">Y'shtola</a></td><td>Porta Decumana</td></tr><tr><td><a href="/final-fantasy-xv/3030-21006/" data-ref-id="3030-21006">Final Fantasy XV</a></td><td><a href="/noctis-lucis-caelum/3005-8162/" data-ref-id="3005-8162">Noctis Lucis Caelum</a></td><td>-</td></tr><tr><td><a href="/final-fantasy-tactics/3025-615/" data-ref-id="3025-615">Final Fantasy Tactics</a></td><td><a href="/ramza/3005-1552/" data-ref-id="3005-1552">Ramza</a></td><td>-</td></tr><tr><td><a href="/final-fantasy-type-0/3030-21848/" data-ref-id="3030-21848">Final Fantasy Type-0</a></td><td><a href="/ace/3005-21597/" data-ref-id="3005-21597">Ace</a></td><td>-</td></tr><tr><td><a href="/dissidia-final-fantasy/3025-1839/" data-ref-id="3025-1839">Dissidia: Final Fantasy</a></td><td>Shinryu, Materia, Spiritus</td><td>-</td></tr></tbody></table><p> </p><h2>Summons</h2><ul><li><a href="/alexander/3005-2885/" data-ref-id="3005-2885">Alexander</a></li><li><a href="/bahamut/3005-1744/" data-ref-id="3005-1744">Bahamut</a></li><li><a href="/ifrit/3005-2883/" data-ref-id="3005-2883">Ifrit</a></li><li><a href="/leviathan/3005-3703/" data-ref-id="3005-3703">Leviathan</a></li><li><a href="/odin/3005-1778/" data-ref-id="3005-1778">Odin</a></li><li><a href="/ramuh/3005-31749/" data-ref-id="3005-31749">Ramuh</a></li><li><a href="/shiva/3005-2884/" data-ref-id="3005-2884">Shiva</a></li></ul><h2>Reference</h2><ul><li><a href="http://www.eventhubs.com/news/2015/feb/14/new-3on3-dissidia-final-fantasy-arcade-fighting-game-announced-which-ff-series-will-you-fight/" rel="nofollow" data-ref-id="false">New 3on3 Dissidia Final Fantasy arcade fighting game announced</a>, Event Hubs</li></ul><p> </p>

E3 2017: The 3-on-3 Madness of Dissidia Final Fantasy NT Comes Home

AeternoBlade is a side scrolling action adventure with a time-reversal mechanic. Known as Time Avenger in Japan.

Her Majesty's SPIFFING is a comedy adventure game following the exploits of Captain Frank Lee English as he travels through the cosmos in search of planets to claim for a Galactic British Empire!

<p>Her Majesty's SPIFFING is a 3D adventure game developed by Billy Goat Entertainment Ltd released on Xbox One and PC on December 7th 2016 and PlayStation 4 on December 13th 2016.</p>

A story-focused platforming adventure/exploration game with a striking and colorful art style. Taking place in a small town of anthropomorphic animals, the game revolves around college dropout Mae as she tries to get reacquainted with her hometown.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/240025/2895802-nitw.jpg" data-ref-id="1300-2895802" data-ratio="0.64690909090909" data-width="2750" data-embed-type="image" style="width: 2750px"><a class="fluid-height" style="padding-bottom:64.7%" href="https://static.giantbomb.com/uploads/original/24/240025/2895802-nitw.jpg" data-ref-id="1300-2895802"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/24/240025/2895802-nitw.jpg" srcset="https://static.giantbomb.com/uploads/original/24/240025/2895802-nitw.jpg 2750w, https://static.giantbomb.com/uploads/scale_super/24/240025/2895802-nitw.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/240025/2895802-nitw.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/240025/2895802-nitw.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Night in the Woods is a 2D platforming adventure game developed by <a href="/infinite-fall/3010-9499/" data-ref-id="3010-9499">Infinite Fall</a> and published digitally by <a href="/finji/3010-10055/" data-ref-id="3010-10055">Finji</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> on February 21, 2017. It was later digitally released for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> on December 13, 2017 and will be released for the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> and both <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> devices sometime in 2018.</p><p>Set in the small town of Possum Springs, players control unstable 20-year-old college dropout <a href="/margaret-borowski/3005-35077/" data-ref-id="3005-35077">Margaret "Mae" Borowski</a> as she returns to her hometown (which is suffering from a stagnant economy) to get reacquainted with her friends and family.</p><p>Developed in the <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity</a> engine and funded on <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a>, the game features a flat and colorful art style by indie animator <a href="/scott-benson/3040-121509/" data-ref-id="3040-121509">Scott Benson</a>, where the characters are depicted as <a href="/anthropomorphism/3015-476/" data-ref-id="3015-476">anthropomorphic animals</a> and communicate through <a href="/text-bubble/3015-2660/" data-ref-id="3015-2660">speech bubbles</a>. The game is designed and composed by <a href="/alec-holowka/3040-89518/" data-ref-id="3040-89518">Alec Holowka</a>, previously known for <a href="/aquaria/3030-6630/" data-ref-id="3030-6630">Aquaria</a>.</p><h2>Characters</h2><h4>Mae Borowski</h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg" data-ref-id="1300-2587587" data-ratio="0.506" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:50.6%" href="https://static.giantbomb.com/uploads/original/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg" data-ref-id="1300-2587587"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg" srcset="https://static.giantbomb.com/uploads/original/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/12/122634/2587587-28b7438b99e1695a82e977b4a8460eec_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The protagonist of Night in the Woods. Mae is the only child of the Borowskis, and the first in the family to go to college. She unfortunately drops out of college midway through her second year, to go back home without any further plans.</p><h4>Beatrice "Bea" Santello</h4><figure data-ref-id="1300-2684255" data-img-src="https://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" data-size="small" data-align="right" data-ratio="0.642" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:64.2%" href="https://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" data-ref-id="1300-2684255"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Best friend of Mae until 7th Grade. Bea was valedictorian of her graduating class. Instead of going to college, she stayed home to help out her father with the family business after her mother passed away. Bea is presented as a crocodile, usually smoking a cigarette.</p><h4>Gregg &amp; Angus</h4><figure data-ref-id="1300-2684256" data-img-src="https://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" data-size="small" data-align="right" data-ratio="0.642" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:64.2%" href="https://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" data-ref-id="1300-2684256"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Gregg is Mae's wacky best friend, while Angus was "that kid in school who wore ties and fedoras for no good reason." They are a couple and live together. Gregg is depicted as a fox, and Angus a bear.</p><h4>Germ Warfare</h4><figure data-ref-id="1300-2684257" data-img-src="https://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-size="small" data-align="right" data-ratio="0.506" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:50.6%" href="https://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-ref-id="1300-2684257"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>His real name is Jeremy Warton, but he is usually referred to as Germ Warfare. Germ is an enigma. He seems friendly, but nobody knows who he is or where he came from. Nobody knows "what his deal is".</p><h2>Gameplay</h2><p>Night In The Woods is a 2D side-scrolling platformer, with a heavy emphasis on exploration and character interactions. There are light puzzle-platformer elements in some parts of the game.</p>

The second entry in SNK's historical-fantasy fighting game series adds a variety of new fearsome warriors, advanced techniques (such as rolling, ducking, and hopping), and deadly special moves (including powerful ones used specifically with the Rage Meter).

<h2>Overview</h2><figure data-ref-id="1300-2479242" data-img-src="https://static.giantbomb.com/uploads/original/3/35324/2479242-sams0000.png" data-size="small" data-align="right" data-ratio="0.7" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/3/35324/2479242-sams0000.png" data-ref-id="1300-2479242"><img alt="Haohmaru returns for more poorly-translated wisdom." src="https://static.giantbomb.com/uploads/original/3/35324/2479242-sams0000.png" srcset="https://static.giantbomb.com/uploads/original/3/35324/2479242-sams0000.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Haohmaru returns for more poorly-translated wisdom.</figcaption></figure><p>Samurai Shodown II (known in Japan as <em>True Samurai Spirits: Haohmaru's Portrait of Hell</em>) is a 2D historical-fantasy weapon-based fighting game developed and released by <a href="/snk-playmore/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) and the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> on December 2, 1994.</p><p>The sequel to the original <a href="/samurai-shodown/3030-5692/" data-ref-id="3030-5692">Samurai Shodown</a>, Samurai Shodown II refines the gameplay with four new characters, more special moves (including a new special move used specifically for the Rage Meter), the inclusion of <a href="/easter-egg/3015-2/" data-ref-id="3015-2">easter eggs</a> (including a new hidden boss), and several new gameplay mechanics (including the ability to <a href="/roll/3015-1708/" data-ref-id="3015-1708">roll</a> forwards and backwards, lying down to avoid high attacks, quick hops to avoid low attacks, and a risky <a href="/parrying/3015-2485/" data-ref-id="3015-2485">"parry"</a> technique in which blocking an attack at the last possible minute with a weapon gives a small window of counter-attack).</p><p>Unlike its predecessor, the game was not ported to other fourth-generation consoles (other than the <a href="/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> in December 15, 1994). It has later received two Japanese-exclusive ports: one for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (in 1996) and one for the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a> (on March 26, 1998, bundled with a port of the original Samurai Shodown). While the PlayStation version later received a digital re-release for the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> (via <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> in 2007 for Japan only), the original Neo Geo version was digitally re-released worldwide for the <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> (via <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> on August 25, 2008), <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> (via <a href="/xbox-360-games-store/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> on September 10, 2008, noted for its online multiplayer capability), and both <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> and <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> devices (in June 2013). The game was also included in the <a href="/samurai-shodown-anthology/3030-21017/" data-ref-id="3030-21017">Samurai Shodown Anthology</a> compilation for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> and Wii.</p><p> </p><p>"This might be the greatest video game ever made." - <em>Jeff Gerstmann, GiantBomb.com</em></p><h2>Characters</h2><h3><a href="/cham-cham/3005-7336/" data-ref-id="3005-7336">Cham Cham</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/641089-cham_cham__5_.jpg" data-ref-id="1300-641089" data-size="small" data-ratio="1.2" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:120.0%" href="https://static.giantbomb.com/api/image/original/641089-cham_cham__5_.jpg" data-ref-id="1300-641089"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/238/641089-cham_cham__5_.jpg" srcset="https://static.giantbomb.com/uploads/original/0/238/641089-cham_cham__5_.jpg 500w" sizes="(max-width: 533px) 100vw, 533px" data-width="533"></a></figure><p>The younger sister of the previous game's <a href="/tam-tam/3005-11435/" data-ref-id="3005-11435">Tam Tam</a>, Cham Cham fights with both a boomerang and her claws. In fact, behaves much like a cat, scratching her ear with her leg and crouching while in battle. Her alternate costume features a color set very similar to <a href="/felicia/3005-3115/" data-ref-id="3005-3115">Felicia</a> from <a href="/darkstalkers/3025-131/" data-ref-id="3025-131">Darkstalkers</a>.</p><p>Oddly enough, when thrown, her boomerang will not damage opponents upon return. She can also grapple her opponents and slash at them like a cat playing with a ball of yarn. Her rage super involves her growing much larger and charging at her opponents. Her chimp, Paku Paku, also fights her opponents, similarly through ranged attacks.</p><p>After defeating Mizuki, Paku Paku uses her orbs to reveal himself as Tam Tam. He simply transformed himself into Paku Paku so that Cham Cham would defeat Mizuki on her own. They then return home and use the orbs to grant Cham Cham's wish for more food.</p><h3><a href="/charlotte-christine-de-colde/3005-7337/" data-ref-id="3005-7337">Charlotte</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/636673-charlotte.jpg" data-ref-id="1300-636673" data-size="small" data-ratio="1.3333333333333" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/api/image/original/636673-charlotte.jpg" data-ref-id="1300-636673"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/4737/636673-charlotte.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/4737/636673-charlotte.jpg 450w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/4737/636673-charlotte.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4737/636673-charlotte.jpg 450w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>A French knight fighting for the peasants of the French Revolution, Charlotte is one of the few characters in the game who wears armor. Her alternate costume is colored similarly to <a href="/sephiroth/3005-511/" data-ref-id="3005-511">Sephiroth</a> of Final Fantasy VII fame.</p><p>She fights with a rapier, slashing upward and charging at her opponents with multiple stabs to harm them. She can also launch a triangle as an energy attack. Her rage super summons a seven pointed triangle that takes up much of the screen.</p><p>In her ending, Pierre, Charlotte's pigeon, leads her to Haohmaru nearby. Although she loves him, Charlotte runs away when another woman comes near Haohmaru. She then resolves to train more and cuts off her ponytail, throwing it into the wind.</p><h3><a href="/earthquake/3005-5260/" data-ref-id="3005-5260">Earthquake</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/468652-earthquake_ss2_fat.jpg" data-ref-id="1300-468652" data-size="small" data-ratio="0.96379310344828" data-width="580" data-embed-type="image" style="width: 580px"><a class="fluid-height" style="padding-bottom:96.4%" href="https://static.giantbomb.com/api/image/original/468652-earthquake_ss2_fat.jpg" data-ref-id="1300-468652"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8072/468652-earthquake_ss2_fat.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8072/468652-earthquake_ss2_fat.jpg 580w, https://static.giantbomb.com/uploads/scale_medium/0/8072/468652-earthquake_ss2_fat.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8072/468652-earthquake_ss2_fat.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/8072/468652-earthquake_ss2_fat.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8072/468652-earthquake_ss2_fat.jpg 580w, https://static.giantbomb.com/uploads/scale_medium/0/8072/468652-earthquake_ss2_fat.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8072/468652-earthquake_ss2_fat.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The leader of a gang of thieves based in <a href="/texas/3035-1316/" data-ref-id="3035-1316">Texas</a>, Earthquake is easily the largest character in the game, taking up about 30% of the screen when idle. His alternate costume is simply a blue outfit instead of a pink one.</p><p>Like Galford, Earthquake can summon false Earthquakes to confuse his opponents, or disappear and then reappear above an opponent to hit them. He can also breath fire upon them, crush them with his butt, and, like Gen-An, roll at a character as a spinning blade ball. However, unlike Gen-An, Earthquake's roll has limited range and cannot climb walls. His rage super allows him to grab his opponent and throw them into the air, followed by throwing his spinning kusarigama (sickle attached to a chain) at them.</p><p>Upon his victory in battle against Mizuki, Earthquake summons his fellow thieves, only to find that one of them, Chinpei, is missing. As it turns out, Chinpei went missing while the thieves were hunting for treasure in the middle of the battle. In addition, they never retrieved the treasure. However, they still have an opportunity, one Earthquake seizes as soon as it presents itself to him. However, it requires him to go to the Dark World, from which there is no return, according to <a href="/kuroko/3005-15157/" data-ref-id="3005-15157">Kuroko</a>, the referee in the background of every battle. This only seems to please Kuroko.</p><h3><a href="/galford/3005-7339/" data-ref-id="3005-7339">Galford</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/636696-galford.jpg" data-ref-id="1300-636696" data-size="small" data-ratio="1.3333333333333" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/api/image/original/636696-galford.jpg" data-ref-id="1300-636696"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/4737/636696-galford.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/4737/636696-galford.jpg 450w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/4737/636696-galford.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4737/636696-galford.jpg 450w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>A fighter from <a href="/san-francisco/3035-191/" data-ref-id="3035-191">San Francisco</a>, Galford is one of the few characters with an animal companion: his dog, <a href="/attack-dog/3015-6395/" data-ref-id="3015-6395">Poppy</a>. It was confirmed in <a href="/samurai-shodown/3030-5692/" data-ref-id="3030-5692">the previous game</a> that Poppy is a female, since she has puppies. His alternate costume turns his suit black, his hair white, and Poppy a mix of dark and light brown.</p><p>Galford is best used as a ranged character. He can launch electrical blades at his enemies or sick Poppy on them. She can bite them, rush into them, or, like Galford, drop on them from above. Galford is also a stealthy character, able to summon illusions, become invisible, and switch himself with a log when hit, only to reappear above his foe. Galford's rage super sicks Poppy on his opponent. She bites them for a bit before <a href="/piledriver/3015-3993/" data-ref-id="3015-3993">piledriving</a> said opponent.</p><p>In his ending, Poppy alerts Galford to the nearby Nakoruru. However, before they can speak, Nakoruru leaves to fight another evil force. After teleporting away on a nearby cliff, Nakoruru consoles Galford, saying that although she knew how he felt for her, she had no choice but to teleport away. Galford takes this well, vowing to fight any remaining evil in the world.</p><h3><a href="/gen-an/3005-11437/" data-ref-id="3005-11437">Gen-An</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/1069122-ss_genan.png" data-ref-id="1300-1069122" data-size="small" data-ratio="1.3950617283951" data-width="162" data-embed-type="image" style="width: 162px"><a class="fluid-height" style="padding-bottom:139.5%" href="https://static.giantbomb.com/api/image/original/1069122-ss_genan.png" data-ref-id="1300-1069122"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 162px) 100vw, 162px" data-width="162" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/6234/1069122-ss_genan.png" data-srcset="https://static.giantbomb.com/uploads/original/0/6234/1069122-ss_genan.png 162w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/6234/1069122-ss_genan.png" srcset="https://static.giantbomb.com/uploads/original/0/6234/1069122-ss_genan.png 162w" sizes="(max-width: 162px) 100vw, 162px" data-width="162"></noscript></a></figure><p>Gen-An is a practitioner of dark magic from Onigami Island, an island populated by beings similar to him, as is shown in the background of his stage. His alternate costume turns his skin blue and his outfit red.</p><p>Somewhat similarly to Cham Cham and Sieger, Gen-An fights with a giant claw. With it, he can grapple onto opponents or violently drill into their stomachs with his rage super. Gen-An can also launch poison gas clouds at his enemies to stun them, rush at them as a spinning ball of blades that can climb up walls and opponents, or jump out of his skin to slash his opponents.</p><p>After proving himself to be more evil than Mizuki in battle, Gen-An returns home to fight a hero opposed to his ways. However, before he can do so, his wife interrupts them, begging him not to fight. She even reveals that they had children together, giving him reason to listen to her. Although reluctant at first, he eventually gives in. The ending then picks up a year later, where it is revealed that Gen-An and his wife had yet another child.</p><h3><a href="/kibagami-genjuro/3005-2180/" data-ref-id="3005-2180">Genjuro</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/327472-genjuro_shodown3.jpg" data-ref-id="1300-327472" data-size="small" data-ratio="1.3333333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/api/image/original/327472-genjuro_shodown3.jpg" data-ref-id="1300-327472"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/8072/327472-genjuro_shodown3.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8072/327472-genjuro_shodown3.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/0/8072/327472-genjuro_shodown3.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/8072/327472-genjuro_shodown3.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8072/327472-genjuro_shodown3.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/0/8072/327472-genjuro_shodown3.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>A Japanese swordsman and Haohmaru's rival, Genjuro is one of several new characters introduced in Samurai Shodown II. His alternate costume gives him white robes and gray hair.</p><p>Like <a href="/fei-long/3005-270/" data-ref-id="3005-270">Fei Long</a> or <a href="/marth/3005-547/" data-ref-id="3005-547">Marth</a>, Genjuro has a three-strike move that works well as a combo. He can also slash upward, like Haohmaru, and launch spinning cards as projectiles. Genjuro's rage super launches a character into the air and then slashing them several times (the maximum is six) while cards rotate around the victim.</p><p>Upon victory in battle against Mizuki, Genjuro notices a battle-worn Haohmaru nearby. He tries to kill him, but Haohmaru's wife stops him from going through with it. However, this is only because Haohmaru is wounded; Genjuro vows to kill him when he has healed.</p><h3><a href="/hanzo-hattori/3005-3726/" data-ref-id="3005-3726">Hanzo</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/463603-phanzo_hattori_4.gif" data-ref-id="1300-463603" data-size="small" data-ratio="0.67117117117117" data-width="222" data-embed-type="image" style="width: 222px"><a class="fluid-height" style="padding-bottom:67.1%" href="https://static.giantbomb.com/api/image/original/463603-phanzo_hattori_4.gif" data-ref-id="1300-463603"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 222px) 100vw, 222px" data-width="222" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/2509/463603-phanzo_hattori_4.gif" data-srcset="https://static.giantbomb.com/uploads/original/0/2509/463603-phanzo_hattori_4.gif 222w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/2509/463603-phanzo_hattori_4.gif" srcset="https://static.giantbomb.com/uploads/original/0/2509/463603-phanzo_hattori_4.gif 222w" sizes="(max-width: 222px) 100vw, 222px" data-width="222"></noscript></a></figure><p>A <a href="/ninja/3015-12/" data-ref-id="3015-12">ninja</a> based on a historical figure, Hanzo is one of several characters returning from the original game. One of his sons is possessed by the spirit of Amakusa. Although not obvious at first, Hanzo is a <a href="/palette-swap/3015-1434/" data-ref-id="3015-1434">palette swap</a> with Galford. His alternate costume is a white outfit.</p><p>Being a palette swap with Galford, Hanzo also shares many of his abilities. For example, he can summon illusions, switch himself with a log when hit, and disappear, only to reappear above his enemy. However, Hanzo also has his own moves; he can throw <a href="/shuriken/3055-51/" data-ref-id="3055-51">shurikens</a> and send a column of fire that weaves in and out of the ground. His rage super summons a large pillar of fire to destroy his foes.</p><p>In his ending, Kanzo, Hanzo's son, finds the body of his brother, Shinzo, free from Amakusa's grasp. His mother arrives with Shinzo's soul, and asks him to fetch his father, Hanzo. However, before Hanzo arrives, his wife gives her life to bring Shinzo back to life, since his soul is too weak to reunite with its body on its own. Hanzo arrives during her last hours of life, and consoles his sons by telling them to train harder and not let their sadness get to them if they wish to become better ninja.</p><h3><a href="/haohmaru/3005-264/" data-ref-id="3005-264">Haohmaru</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg" data-ref-id="1300-1080007" data-size="small" data-ratio="1.4117647058824" data-width="680" data-embed-type="image" style="width: 680px"><a class="fluid-height" style="padding-bottom:141.2%" href="https://static.giantbomb.com/api/image/original/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg" data-ref-id="1300-1080007"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 453px) 100vw, 453px" data-width="453" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg 453w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg" srcset="https://static.giantbomb.com/uploads/original/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080007-samurai_shodown_edge_of_destiny_xbox_360_015.jpg 453w" sizes="(max-width: 453px) 100vw, 453px" data-width="453"></noscript></a></figure><p>Considered the protagonist of the series, many of the storylines in the game involve Haohmaru in one way or another. In fact, the Japanese release of the game has his name in the title: True Samurai Spirits: Haohmaru's Portrait of Hell. His alternate costume turns his outfit teal with yellow bandages.</p><p>Among other things, Haohmaru can launch tornadoes at his foes (or fake doing so), slash-uppercut them, jump down on them with his sword, or reflect projectiles with his bottle of sake. His rage super is a strong slash of blue energy.</p><p>After a hard battle against Mizuki, Haohmaru wakes up to find Genjuro in front of him. What follows is essentially a repeat of Genjuro's ending, only from Haohmaru's perspective. His wife apologizes for interfering in his affairs, but Haohmaru forgives her. Nearby, Gen-An watches the scene unfold.</p><h3><a href="/jubei/3005-5606/" data-ref-id="3005-5606">Jubei</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg" data-ref-id="1300-1080009" data-size="small" data-ratio="1.4117647058824" data-width="680" data-embed-type="image" style="width: 680px"><a class="fluid-height" style="padding-bottom:141.2%" href="https://static.giantbomb.com/api/image/original/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg" data-ref-id="1300-1080009"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 453px) 100vw, 453px" data-width="453" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg 453w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg" srcset="https://static.giantbomb.com/uploads/original/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080009-samurai_shodown_edge_of_destiny_xbox_360_017.jpg 453w" sizes="(max-width: 453px) 100vw, 453px" data-width="453"></noscript></a></figure><p>Like Hanzo, Jubei is also based on a historical figure: a samurai of the same name. His alternate costume is a red shirt with black pants.</p><p>While many of the characters in Samurai Shodown II use swords as weapons, Jubei is the only one who fights with two simultaneously. With them, he can slash opponents multiple times, send energy waves along the ground, and charge at his opponents before ending with a rising energy slash similar to Charlotte's. Jubei is also one of the few characters with a move dedicated to countering attacks. His rage super summons a large column of blue energy.</p><p>In his ending, one of his servants runs toward him with the two orbs that gave Mizuki power. Determining that they allowed Mizuki to come to power, he asks his servant to hand him the orbs. Jubei then destroys the two orbs in a large column of energy before returning to Japan.</p><h3><a href="/kyoshiro/3005-11436/" data-ref-id="3005-11436">Kyoshiro</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg" data-ref-id="1300-1080010" data-size="small" data-ratio="1.4117647058824" data-width="680" data-embed-type="image" style="width: 680px"><a class="fluid-height" style="padding-bottom:141.2%" href="https://static.giantbomb.com/api/image/original/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg" data-ref-id="1300-1080010"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 453px) 100vw, 453px" data-width="453" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg 453w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg" srcset="https://static.giantbomb.com/uploads/original/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg 680w, https://static.giantbomb.com/uploads/scale_small/4/45471/1080010-samurai_shodown_edge_of_destiny_xbox_360_018.jpg 453w" sizes="(max-width: 453px) 100vw, 453px" data-width="453"></noscript></a></figure><p>A kabuki dancer from Japan, Kyoshiro is yet another returning character. His alternate costume gives him a light tan shirt and blue hair.</p><p>Kyoshiro fights with a long spear, giving him impressive range when compared to other characters. With it, he can vault himself at opponents and spin upward and/or downward. He can also breath fire and launch flaming fans similar to Nicotine's cards. His rage super turns him into a tornado of slashes, doling out multiple hits to those who enter it before ending with a downward slash of his spear.</p><p>In his ending, Kyoshiro resolves to join a dancing troupe, since he is tired of dancing alone. However, before going through with this, he notices the body of Mizuki nearby. He frees her from the evil forces that controlled her throughout the preceding story and remarks that she was too weak to control Ambrosia, <a href="/possession/3015-819/" data-ref-id="3015-819">so it ended up controlling her</a>, instead. Kyoshiro then invites her to join him in kabuki theater; she accepts.</p><h3><a href="/nakoruru/3005-163/" data-ref-id="3005-163">Nakoruru</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/306365-nako8.jpg" data-ref-id="1300-306365" data-size="small" data-ratio="1.3333333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:133.3%" href="https://static.giantbomb.com/api/image/original/306365-nako8.jpg" data-ref-id="1300-306365"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/1520/306365-nako8.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1520/306365-nako8.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/0/1520/306365-nako8.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/1520/306365-nako8.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1520/306365-nako8.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/0/1520/306365-nako8.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p>An Ainu priestess, Nakoruru places nature as a high priority. She is one of the few characters who fights with an animal friend: her hawk, Mamahaha. Her alternate costume simply changes all her red features to purple ones.</p><p>Nakoruru's weapons are two knives, with which she can rush at her opponents either along the ground or rising toward them. She can also send projectiles and reflect incoming ones back at her opponents. In addition, Mamahaha can assist her in battle, either attacking foes directly or lifting her into the air so she can strike from above. Her rage super sends Mamahaha at her opponent several times, each swoop imbued with magical energy.</p><p>Like the relationship between Haohmaru and Genjuro, much of Nakoruru's ending is Galford's from her perspective. However, it is now revealed that she disappeared in an attempt to save the nearby forests. The ending then cuts to her village, where the people are mourning her loss. She consoles them, saying that she will now act as a guardian for them, and urges them to protect nature in her place.</p><h3><a href="/caffeine-nicotine/3005-4561/" data-ref-id="3005-4561">Caffeine Nicotine</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/570009-nicotine.png" data-ref-id="1300-570009" data-size="small" data-ratio="1.4074074074074" data-width="270" data-embed-type="image" style="width: 270px"><a class="fluid-height" style="padding-bottom:140.7%" href="https://static.giantbomb.com/api/image/original/570009-nicotine.png" data-ref-id="1300-570009"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 270px) 100vw, 270px" data-width="270" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/4737/570009-nicotine.png" data-srcset="https://static.giantbomb.com/uploads/original/0/4737/570009-nicotine.png 270w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/4737/570009-nicotine.png" srcset="https://static.giantbomb.com/uploads/original/0/4737/570009-nicotine.png 270w" sizes="(max-width: 270px) 100vw, 270px" data-width="270"></noscript></a></figure><p>Haohmaru's mentor and trainer, is intended as a comic relief character. His alternate costume is a red staff, a black hat, and a yellow outfit.</p><p>Nicotine fights with a staff, allowing him to fight from afar. Along with spin-kicking along it, Nicotine can extend his staff's reach to hit far away opponents. He can also launch electric birds and flaming cards at his enemies, along with cards that, like Mizuki's spirit, mess up the other player's movements. His rage super summons a powerful Buddhist god which takes up most of the screen.</p><p>After victory in his final battle, Nicotine meets Kuroko, who congratulates him on his victory. Unfortunately, it is revealed that the King of Evil is still alive, and that Nicotine intends to finish him off once and for all. He does so by gathering the nearby evil energy in a jar. Satisfied, he invites Kuroko for a celebratory drink. Unfortunately, while talking about Haohmaru, Nicotine sneezes, dropping the jar and releasing the energy he had just gathered.</p><h3><a href="/nienhalt-sieger/3005-2947/" data-ref-id="3005-2947">Sieger</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/336672-sieger3.jpg" data-ref-id="1300-336672" data-size="small" data-ratio="1.1111111111111" data-width="540" data-embed-type="image" style="width: 540px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/api/image/original/336672-sieger3.jpg" data-ref-id="1300-336672"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/1520/336672-sieger3.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/1520/336672-sieger3.jpg 540w, https://static.giantbomb.com/uploads/scale_medium/0/1520/336672-sieger3.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/1520/336672-sieger3.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1520/336672-sieger3.jpg 540w, https://static.giantbomb.com/uploads/scale_medium/0/1520/336672-sieger3.jpg 480w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><p>A <a href="/germany/3035-281/" data-ref-id="3035-281">German</a> knight, Sieger, like Charlotte, is one of the few characters wearing armor. However, it only protects his legs. When he becomes red via the filling of his Pow Meter, he looks like he is not wearing any pants, since they, too, are red. His alternate costume simply gives him grayer skin and a green hand instead of a fiery red one.</p><p>Like Gen-An, Sieger fights with a giant glove. However, instead of being a claw, his glove is a gun, shooting fire at his enemies. He can also use it to reflect projectiles or launch them into the air as part of a combo. His rage super sets him on fire while he jumps in the air, arms and legs spread out to hit his opponents upon landing.</p><p>In his ending, Sieger decides to tell his king about his victory against the forces of evil. However, it is revealed that back in Germany, great beasts have been unleashed, most likely by Sieger's enemies, and are attacking the people. Sieger returns just in time to prevent them from killing the king, similarly to how Charlotte returned to France to defend her people in the original Samurai Shodown. The king rewards Sieger by allowing him to marry the princess. Galford and Wan-Fu can be seen in the celebrations.</p><h3><a href="/tachibana-ukyo/3005-1752/" data-ref-id="3005-1752">Ukyo</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/309015-large1.jpg" data-ref-id="1300-309015" data-size="small" data-ratio="1.06" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:106.0%" href="https://static.giantbomb.com/api/image/original/309015-large1.jpg" data-ref-id="1300-309015"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 603px) 100vw, 603px" data-width="603" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/8072/309015-large1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8072/309015-large1.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8072/309015-large1.jpg 480w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/8072/309015-large1.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8072/309015-large1.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/8072/309015-large1.jpg 480w" sizes="(max-width: 603px) 100vw, 603px" data-width="603"></noscript></a></figure><p>Another Japanese swordsman and resident ladies' man of the series, his stage features a woman hiding behind a pole to the far left. She cries upon his defeat in battle. His alternate costume gives him a ghostly appearance, complete with gray skin, darker gray hair, and a gray robe instead of a blue one.</p><p>Like Jubei and Charlotte, Ukyo can slash his opponent multiple times. Before he does so, he throws an apple which he slices to bits, along with his enemies. However, Ukyo can throw an <a href="/apple/3055-138/" data-ref-id="3055-138">apple</a> as a bluff, too. Ukyo can also rush forward at his opponents, launch a flaming eagle from the sky, and slash enemies while launching said flaming eagle. His rage super launches him into the air and turns him into a spinning sword circle, slashing those who dare enter it.</p><p>After his battle with Mizuki, Ukyo wakes up in a nearby field. Meanwhile, in Japan, a woman waits for him. While waiting, she notices snowflakes; these are actually flakes of ice produced by Ukyo's slashes into an ice statue he is making in her honor. Years later, she tells her granddaughter that this is the reason why it snows on that specific day every year. It then snows, and the woman thanks Ukyo.</p><h3><a href="/wan-fu/3005-11434/" data-ref-id="3005-11434">Wan-Fu</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/api/image/original/1069119-ss_wanfu.png" data-ref-id="1300-1069119" data-size="small" data-ratio="1.0588235294118" data-width="238" data-embed-type="image" style="width: 238px"><a class="fluid-height" style="padding-bottom:105.9%" href="https://static.giantbomb.com/api/image/original/1069119-ss_wanfu.png" data-ref-id="1300-1069119"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 238px) 100vw, 238px" data-width="238" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/6234/1069119-ss_wanfu.png" data-srcset="https://static.giantbomb.com/uploads/original/0/6234/1069119-ss_wanfu.png 238w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/6234/1069119-ss_wanfu.png" srcset="https://static.giantbomb.com/uploads/original/0/6234/1069119-ss_wanfu.png 238w" sizes="(max-width: 238px) 100vw, 238px" data-width="238"></noscript></a></figure><p>The king of China, Wan-Fu did not make many appearances in Samurai Shodown games following this one. His alternate costume makes his skin tanner and his red features purple.</p><p>While he originally fought with a sword, Wan-Fu now uses a large stone column, instead. He can throw it at his opponents, use it in an uppercut, twirl toward his enemies with it, use it as a shield, and charge his Pow meter at the expense of his health. His rage super is very similar to a regular move he had in the original Samurai Shodown: he throws his flaming column at his opponents, causing an explosion that, like all rage supers, breaks their weapons.</p><p>After beating Mizuki, Wan-Fu plants his stone column into the ground and laughs. He then <a href="/breaking-the-fourth-wall/3015-138/" data-ref-id="3015-138">rushes at the player</a>, saying that although they expected an ending, his story has no ending. Wan-Fu follows this up by launching his column into the ground, causing an explosion, saying that it his message to those expecting some type of ending.</p><h3><a href="/kuroko/3005-15157/" data-ref-id="3005-15157">Kuroko</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif" data-ref-id="1300-1354416" data-size="small" data-ratio="1.2631578947368" data-width="76" data-embed-type="image" style="width: 76px"><a class="fluid-height" style="padding-bottom:126.3%" href="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif" data-ref-id="1300-1354416"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 76px) 100vw, 76px" data-width="76" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif" data-srcset="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif 76w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif" srcset="https://static.giantbomb.com/uploads/original/8/89912/1354416-ump_sst.gif 76w" sizes="(max-width: 76px) 100vw, 76px" data-width="76"></noscript></a></figure><p>A <a href="/hidden-character/3015-5164/" data-ref-id="3015-5164">secret character</a>, Kuroko is only a playable character in versus mode. However, the player can fight him in the single player mode, although the method of unlocking this is not known. His stage is the arena shown at the end of each campaign, and it is revealed that Da Vinci sketches adorn its walls.</p><p>Kuroko fights with his trademark flags, which cannot be broken. When combined with aggressive AI and the fact that he cannot be tossed, Kuroko is a hard character to beat. His rage super involves him charging energy before rushing at his opponent, punching and kicking them several times like <a href="/akuma/3005-433/" data-ref-id="3005-433">Akuma</a> before uppercutting them. In fact, Kuroko shares a lot of similarities with him and may be a parody of Akuma; he glides across levels, shoots extremely large fireballs, and jump onto characters to kick them while they stand, among other things.</p>

SteamWorld Dig is a platforming mining adventure. Old steambot Rusty arrives in a mining town and starts digging his way through the earth below to find riches and eliminate an ancient threat coming from below.

<h2>Overview</h2><figure data-ref-id="1300-2526186" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2526186-screenshot_3.jpg" data-size="small" data-align="right" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2526186-screenshot_3.jpg" data-ref-id="1300-2526186"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2526186-screenshot_3.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2526186-screenshot_3.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2526186-screenshot_3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p><a href="//www.giantbomb.com/image-form/3010-9055/" data-ref-id="3010-9055">Image &amp; Form</a>'s SteamWorld Dig is the second game in the SteamWorld universe after 2010's <a href="//www.giantbomb.com/steamworld-tower-defense/3030-32009/" data-ref-id="3030-32009">SteamWorld Tower Defense</a> on DSiWare. Players dig their way through randomized worlds to uncover treasures and thwart the evil that lurks below to help get the mining town of Tumbleton get back on its feet.</p><p> </p><h2>Gameplay</h2><p>Steamworld Dig can be described as sort of a 'Metroid meets Mr. Driller' game. As Rusty, players are equipped with a pickaxe and a lantern (and eventually Drill and Steampunch upgrades), and are tasked with exploring the mines and caverns below the town. The core gameplay loop will have players returning to the surface in regular intervals to sell various ores and gems, as well as purchase new equipment and upgrades.</p><p>There are a couple of mechanics that limit how long Rusty can explore, though. First is light - it <em>is</em> a mine, and as his lantern runs out of fuel, it slowly gets darker in the cave until it extinguishes. The second is the inventory. The gems Rusty picks up all take up a certain amount of pockets, and if all of the (initially 3) pockets are filled, then Rusty can't carry anymore, and has to run back up to sell (or discard something less valuable to make room for something that is more).</p><p>The amount of money that players earn from the gems serves as a sort of leveling system. When they first start, only some basic items are available, but as they make more money, players start to unlock more abilities, including upgrading the previous paragraph's inventory space and the lamp. This is also where players power up Rusty's axe. The map is divided to show players when the rocks require a stronger type of axe via a dotted line with a small pickaxe and a number next to it lets them know at a glance when they're hitting somewhere with a new strength requirement. Rusty finds a second type of currency as he digs, small blue orbs that can also be spent in town on upgrades.</p><p>The way Rusty digs down into the earth is persistent - he'll be going deeper and deeper, creating a labyrinth of tunnels in an effort to find new treasures. Rusty can't use his tools when he's in the air, so in order to dig something up, players have to make sure that they can hit it while their feet are touching the floor. Players will also want to make it possible to get back up, or else they will get stuck and have to self-destruct and find a new way to approach the level.</p><p>In the main cavern, players will find small side caverns that are set up more as puzzle-platform rooms, where they will often find some sort of upgrade. This is where the Metroid elements come in - players find the generator to receive an upgrade, such as boots that eliminate fall damage, the drill that lets them get through rocks, or dynamite. These areas also have secrets hidden in them with even more goods to sell back in town.</p>

A physics puzzle game where the player tries to guide a rolling square with extendable sides through hazardous environments.

<h2>Overview</h2><p>TorqueL is a physics puzzle game developed by Takayuki Yanagihara for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>.</p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows 7 later</li><li><strong>Processor:</strong> 1.8GHz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> 1280x720 pixels</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 400 MB available space</li><li><strong>Additional Notes:</strong> Recommended playing with Xbox 360 gamepad</li></ul>

Super Mario 3D Land blends elements of 2D and 3D Mario platformers, making it distinct from both parts of the franchise.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/14/143167/2058708-super_mario_3d_land_logo.png" data-ref-id="1300-2058708" data-size="small" data-ratio="0.70260416666667" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:70.3%" href="https://static.giantbomb.com/uploads/original/14/143167/2058708-super_mario_3d_land_logo.png" data-ref-id="1300-2058708"><img alt="The game's official logo." src="https://static.giantbomb.com/uploads/scale_small/14/143167/2058708-super_mario_3d_land_logo.png" srcset="https://static.giantbomb.com/uploads/original/14/143167/2058708-super_mario_3d_land_logo.png 1920w, https://static.giantbomb.com/uploads/scale_super/14/143167/2058708-super_mario_3d_land_logo.png 960w, https://static.giantbomb.com/uploads/scale_medium/14/143167/2058708-super_mario_3d_land_logo.png 480w, https://static.giantbomb.com/uploads/scale_small/14/143167/2058708-super_mario_3d_land_logo.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The game's official logo.</figcaption></figure><p>Super Mario 3D Land is a 3D platformer developed for the <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>. It's the first portable 3D <a href="/mario/3025-1/" data-ref-id="3025-1">Mario</a> game, not counting <a href="/super-mario-64-ds/3030-8942/" data-ref-id="3030-8942">Super Mario 64 DS</a>, which was merely a remake, and marks the return of the popular <a href="/tanooki-suit/3055-38/" data-ref-id="3055-38">Tanooki Suit</a>, although its alternate ability--namely turning into a statue--is not available until halfway through the game when you first encounter silver leafs.</p><p>The game was released in November 2011.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/12/121333/1807310-2.jpg" data-ref-id="1300-1807310" data-size="medium" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/12/121333/1807310-2.jpg" data-ref-id="1300-1807310"><img alt="Avoiding Bullet-Bills on an enemy ship." src="https://static.giantbomb.com/uploads/original/12/121333/1807310-2.jpg" srcset="https://static.giantbomb.com/uploads/original/12/121333/1807310-2.jpg 400w" sizes="(max-width: 400px) 100vw, 400px" data-width="400"></a><figcaption>Avoiding Bullet-Bills on an enemy ship.</figcaption></figure><p>In the Nintendo <a href="/e3-2011/3015-6449/" data-ref-id="3015-6449">E3 2011</a> press conference, a trailer for Super Mario 3D Land was shown. The gameplay is a combination of of <a href="/new-super-mario-bros/3030-8224/" data-ref-id="3030-8224">New Super Mario Bros.</a> and <a href="/super-mario-galaxy/3025-1347/" data-ref-id="3025-1347">Super Mario Galaxy</a>, and will feature many locked camera angles that can result in 2D and isometric gameplay. The game will feature Mario without a <a href="/super-mushroom/3055-49/" data-ref-id="3055-49">super mushroom</a>, Super Mario, and the Raccoon suit. In 2D Mario fashion, Mario will have to land on a flagpole to end a level.</p><p>The levels shown in the E3 2011 show the usual plethora of Mario levels. There is a tropical level, sky level, <a href="/bowser/3005-337/" data-ref-id="3005-337">Bowser</a> level, Egyptian level, clockwork level and an underground level. The demo also shows a stage that gives homage to the <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">The Legend of Zelda</a> series with top down gameplay and classic Zelda Elements.</p><p>The game features 8 worlds at first, but after defeating <a href="/bowser/3005-337/" data-ref-id="3005-337">Bowser</a> in World 8, an additional 8 "Special" worlds become available which feature added gameplay elements such as the full Tanooki Suit and <a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi</a> as a playable character.</p><h2>Reveal</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg" data-ref-id="1300-1807318" data-size="medium" data-ratio="0.58" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:58.0%" href="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg" data-ref-id="1300-1807318"><img alt="Boom-Booms from Mario 3 appear as bosses" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 400px) 100vw, 400px" data-width="400" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg" data-srcset="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg 400w"><noscript><img alt="Boom-Booms from Mario 3 appear as bosses" src="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg" srcset="https://static.giantbomb.com/uploads/original/12/121333/1807318-5.jpg 400w" sizes="(max-width: 400px) 100vw, 400px" data-width="400"></noscript></a><figcaption>Boom-Booms from Mario 3 appear as bosses</figcaption></figure><p>A new Mario title for the Nintendo 3DS was announced by <a href="/satoru-iwata/3040-46955/" data-ref-id="3040-46955">Satoru Iwata</a> at <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo's</a> GDC keynote on March 2, 2011. The game is being developed by the <a href="/nintendo-ead/3010-463/" data-ref-id="3010-463">Nintendo EAD</a> team responsible for the <a href="/super-mario-galaxy/3025-1347/" data-ref-id="3025-1347">Super Mario Galaxy</a> series. At the GDC presentation, a "Super Mario" logo was displayed with a silhouette of a tail similar to that of a raccoon's, this hinted at the return of the Raccoon Suit power-up from <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>.</p><p>In addition to that there is something that resembles a <a href="/star-coin/3055-3137/" data-ref-id="3055-3137">Star Coin</a> found in the New Mario Bros games or Comet Medal from the Galaxy games in one of the screenshots.</p><p>Iwata also told the audience how they're working on how to solve design problems like how to help players hit the <a href="/mario-block/3055-702/" data-ref-id="3055-702">question blocks</a> even in if it is in 3D and not 2D while showing this game.</p><h2>Power Ups</h2><ul><li><b>Tanooki Suit:</b> A returning favorite from <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>, the Tanooki suit allows Mario the ability to attack enemies by swinging his tail. It also grants the player the ability to float down by repeatedly pressing the jump button. The ability to turn into a statue is only available once the player has unlocked the special levels.</li><li><b>Golden Tanooki Suit:</b> Does everything that the regular Tanooki Suit can do with added bonus of making Mario completely impervious to all enemies and their attacks with the lone exception of falling of a platform to his death. Its effect lasts until Mario makes it through the level. Only appears after you've died a certain amount of times in certain levels.</li><li><b>Full Tanooki Suit:</b> Only appears in the secret worlds upon completion of the main game. This iteration of the Tanooki Suit replicates the "true" Tanooki Suit from Super Mario Bros. 3. In addition to floating, Mario can transform into a statue in order to protect himself from enemy attacks. The statue form can be activated by performing a ground pound, which also allows Mario to stomp on spiked enemies. The full Tanooki Suit power up appears as a silver leaf, and the suit sports a red (or Green if playing as Luigi) neckerchief.</li><li><b>Super Mushroom:</b> The original Super Mario power up. This makes Mario slightly bigger and protects him from instant death if it by an enemy or any of the hazards found in a level. Mario starts of in his big state by default and thus the Mushroom will only appear if Mario has taken a hit.</li><li><b>Boomerang Suit:</b> Similar to the Hammer Brother suit featured in Super Mario Bros. 3. This suit grants Mario the boomerang throwing abilities of the Boomerang Brother enemies in the game. Boomerangs can be used to grab far away coins and Star Coins.</li><li><b>Starman:</b> A Mario classic. Starman makes Mario completely invincible to everything except falling to his death for a brief period of time.</li><li><b>Fire Flower:</b> A Super Mario staple. The Fire Flower grants Mario the ability to use fire balls to defeat enemies.</li><li><b>Propeller Block:</b> Functions similarly to the Propeller Suit in New Super Mario Bros.. When Mario grabs a hold of the block, he will be able to do a second jump in the air and use the block to float around for a short period of time.</li><li><b>Coin Block Mario:</b> Transforms Mario into a coin block. As Mario walks around with it he will acquire coins. Can be used in conjunction with whatever suit Mario is wearing when he picks up the coin block power up.</li></ul><h2>StreetPass Functionality</h2><ul><li><b>Question Mark Levels:</b> Most worlds feature a level which is shown on the top screen as a purple cube with question marks on each side. These levels contain <a href="/star-coin/3055-3137/" data-ref-id="3055-3137">star coins</a> which can only be collected once. <a href="/streetpass-functionality/3015-6609/" data-ref-id="3015-6609">StreetPass</a> allows for these levels to be replaced with different levels which will contain new star coins and may be more challenging.</li><li><b><a href="/toad/3005-845/" data-ref-id="3005-845">Toad</a>'s House:</b> Many worlds will have Toad's house as a level. These levels feature free power ups which will be replaced with more powerful ones by StreetPass. Each time you connect with a person, the power up linked to them will be more powerful. For example: on the first StreetPass with Person 1, a house will contain a Super Mushroom, on the second StreetPass with that same person, it may contain a Fire-Flower.</li><li><b><a href="/leaderboard/3015-30/" data-ref-id="3015-30">Leaderboards</a>:</b> After the special worlds are unlocked, leaderboards become available for each level. If you finish a level from start to end (without dying) your time will be recorded and will be displayed to others who have unlocked these levels. Your times are recorded from before the special worlds are unlocked, however you cannot view them until afterwards.</li></ul><h2>External Links</h2><ul><li><a href="http://www.nintendo.co.jp/3ds/arej" rel="nofollow" data-ref-id="false">Official Japanese Website</a></li><li><a href="http://supermario3dland.nintendo.com" rel="nofollow" data-ref-id="false">Official North American Webiste</a></li></ul><h2>eShop Version</h2><p>Size: 4,096 blocks (512 MB)</p><h2>Reception</h2><p>As of September 30 2016, Super Mario 3D Land has sold 10.98 million copies worldwide.</p><p>The game received very positive reviews although people noted the game takes a little too long to get to the exciting parts. Particular praise was given to the amount of content in the game and the quality of the levels in the second half of the game.</p>

LTTP2
The Legend of Zelda: Kamigami no Triforce 2
The Legend of Zelda: 神々のトライフォース 2
LBW
ALBW

The first original The Legend of Zelda game on the Nintendo 3DS and also a direct sequel to The Legend of Zelda: A Link to the Past set six generations after.

<h2>Overview</h2><figure data-ref-id="1300-2560131" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560131-3ds_zeldalbw_comiccon_screenshot_02.jpg" data-size="small" data-align="right" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2560131-3ds_zeldalbw_comiccon_screenshot_02.jpg" data-ref-id="1300-2560131"><img alt="Familiar place, brand new adventure." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560131-3ds_zeldalbw_comiccon_screenshot_02.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560131-3ds_zeldalbw_comiccon_screenshot_02.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560131-3ds_zeldalbw_comiccon_screenshot_02.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Familiar place, brand new adventure.</figcaption></figure><p>The Legend of Zelda: A Link Between Worlds is the first all-new <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a> title for the <a href="//www.giantbomb.com/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> and the first major Zelda game to be released in the west significantly earlier than in Japan. The game was developed by <a href="/nintendo-ead/3010-463/" data-ref-id="3010-463">Nintendo EAD</a> and released on November 22, 2013 in the west and on December 26, 2013 in Japan. It is the first Zelda title to be solo-directed by <a href="//www.giantbomb.com/hiromasa-shikata/3040-38953/" data-ref-id="3040-38953">Hiromasa Shikata</a> who first worked on the franchise with <a href="//www.giantbomb.com/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">The Legend of Zelda: Ocarina of Time</a>. A Link Between Worlds is set in the same incarnation of <a href="/hyrule/3035-13/" data-ref-id="3035-13">Hyrule</a> as <a href="/the-legend-of-zelda-a-link-to-the-past/3030-10276/" data-ref-id="3030-10276">The Legend of Zelda: A Link to the Past</a>, and has its own unique alternate world players will discover and explore with <a href="//www.giantbomb.com/lorule/3035-4458/" data-ref-id="3035-4458">Lorule</a>.</p><h2>Story</h2><figure data-ref-id="1300-2560427" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560427-3ds_zeldalbw_1001_17.jpg" data-size="small" data-align="left" data-ratio="0.75" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2560427-3ds_zeldalbw_1001_17.jpg" data-ref-id="1300-2560427"><img alt="The game takes place in both Hyrule and Lorule." src="https://static.giantbomb.com/uploads/original/8/82063/2560427-3ds_zeldalbw_1001_17.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560427-3ds_zeldalbw_1001_17.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The game takes place in both Hyrule and Lorule.</figcaption></figure><p>A Link Between Worlds is set a long time after the events in A Link to the Past (it's also set after <a href="//www.giantbomb.com/the-legend-of-zelda-links-awakening/3030-3645/" data-ref-id="3030-3645">Link's Awakening</a> and the two <a href="//www.giantbomb.com/the-legend-of-zelda-oracle-of-seasons/3030-5895/" data-ref-id="3030-5895">Oracle-</a>games) and stars a different <a href="//www.giantbomb.com/link/3005-191/" data-ref-id="3005-191">Link </a>than the one who defeated <a href="//www.giantbomb.com/ganon/3005-512/" data-ref-id="3005-512">Ganon </a>before. This new Link is the local blacksmith's apprentice who keeps being late for work because he has nightmares about <a href="//www.giantbomb.com/zelda/3005-5/" data-ref-id="3005-5">Princess Zelda</a> being assaulted by a giant shadowy monster. Just as in The Minish Cap and Twilight Princess, Link is tasked with delivering a sword to Hyrule Castle but he gets turned away and tries to sneak into the castle by way of the Sanctuary.</p><p>There, a wizard called Yuga knocks out the young apprentice who later awakens in his house where he meets Ravio, the shopkeeper. Ravio tells him to go to Hyrule Castle and warn Princess Zelda of Yuga's evil plans but Link cannot stop him and so Yuga traps Zelda and the descendants of the seven sages in paintings and makes off with them. Link has to get them back and must wake the <a href="//www.giantbomb.com/master-sword/3055-16/" data-ref-id="3055-16">Master Sword</a> from its supposed eternal slumber. <a href="//www.giantbomb.com/sahasrahla/3005-19546/" data-ref-id="3005-19546">Sahasrahla</a>, whose ancestor already assisted Link and the player in the SNES-title is again educating Link about his upcoming adventure.</p><figure data-ref-id="1300-2560430" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560430-3ds_zeldalbw_1001_20.jpg" data-size="small" data-align="right" data-ratio="0.61057692307692" data-width="416" data-embed-type="image" style="width: 416px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2560430-3ds_zeldalbw_1001_20.jpg" data-ref-id="1300-2560430"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560430-3ds_zeldalbw_1001_20.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2560430-3ds_zeldalbw_1001_20.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560430-3ds_zeldalbw_1001_20.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560430-3ds_zeldalbw_1001_20.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560430-3ds_zeldalbw_1001_20.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560430-3ds_zeldalbw_1001_20.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Like in A Link to the Past, there is again an alternate world that Link eventually travels to. However, this time it's not the Sacred Realm that has been corrupted by Ganon's evil wishes and turned into the Dark World. In A Link Between Worlds, this other place is called Lorule and is a land fallen upon dark times which used to be a lot like Hyrule. Lorule is governed by Princess Hilda, the direct counterpart to Zelda in Hyrule. Hilda is in need of a Hero to save Lorule but there is no one suitable around. Possible connections between Hilda and Yuga are still unclear as is the role of Ganon in Link's nightmares.</p><h2>Gameplay</h2><p>A Link Between Worlds represents a major initiative to throw out many of the design conventions of the Zelda series and approach the basic game structure differently. The development team pushed for a more open, player driven experience in contrast to other recent Zelda titles. Instead the gameplay goes for a more open-ended approach, reminiscent of the original <a href="//www.giantbomb.com/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">Legend of Zelda</a>.</p><h3>Playing with Perspective</h3><figure data-ref-id="1300-2560431" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560431-3ds_zeldalbw_1001_21.jpg" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2560431-3ds_zeldalbw_1001_21.jpg" data-ref-id="1300-2560431"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560431-3ds_zeldalbw_1001_21.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2560431-3ds_zeldalbw_1001_21.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560431-3ds_zeldalbw_1001_21.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560431-3ds_zeldalbw_1001_21.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560431-3ds_zeldalbw_1001_21.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560431-3ds_zeldalbw_1001_21.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The game is presented from the traditional top-down perspective of early Zelda titles such as A Link to the Past and <a href="/the-legend-of-zelda-links-awakening/3030-3645/" data-ref-id="3030-3645">Link's Awakening</a>. However, gameplay and exploration are centered around playing with perspective, as <a href="/link/3005-191/" data-ref-id="3005-191">Link</a> is able to flatten himself into a wall sketch so he can move on walls like a shadow. When Link is in this state, the camera perspective shifts to provide a three-dimensional side view of the immediate environment.</p><h3>Renting Items</h3><p>The biggest and most important new addition to the game is the item renting systems. In an effort to combat the linearity of recent Zeldas, players now get to rent all the major puzzle items from Ravio's shop.</p><figure data-ref-id="1300-2526441" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2526441-zlcfzrfgevspn8uhme.jpg" data-size="small" data-align="right" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2526441-zlcfzrfgevspn8uhme.jpg" data-ref-id="1300-2526441"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2526441-zlcfzrfgevspn8uhme.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2526441-zlcfzrfgevspn8uhme.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2526441-zlcfzrfgevspn8uhme.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2526441-zlcfzrfgevspn8uhme.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2526441-zlcfzrfgevspn8uhme.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2526441-zlcfzrfgevspn8uhme.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Ravio offers Link the opportunity to rent items for an affordable price as long as he wants or until he dies. In the event that Link meets an untimely end in a dungeon or facing off against an enemy, the little flying creature that accompanies Ravio will collect all the rented items and return them to the shop. When that happens, the item has to be rented again. Purchasing items is an option as well, though the price to own an item forever is quite steep. This places an unprecedented importance on rupees in this new Zelda game. Players find a lot more rupees in their adventure than in previous titles as there are mini-dungeons scattered all across Hyrule and Lorule that yield rupee rewards.</p><h3>Non-Linear Dungeon Progression</h3><figure data-ref-id="1300-2553657" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2553657-10039150175_85e4e87660_o.jpg" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2553657-10039150175_85e4e87660_o.jpg" data-ref-id="1300-2553657"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2553657-10039150175_85e4e87660_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2553657-10039150175_85e4e87660_o.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2553657-10039150175_85e4e87660_o.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2553657-10039150175_85e4e87660_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2553657-10039150175_85e4e87660_o.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2553657-10039150175_85e4e87660_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Nintendo EAD introduced the item renting system to put more emphasis on freedom and let players roam the game world in the way they want and tackle dungeons in any order. The availability of the necessary items from Ravio's shop makes this possible.</p><h3>Exploring the World</h3><figure data-ref-id="1300-2560428" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560428-3ds_zeldalbw_1001_18.jpg" data-size="small" data-align="right" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2560428-3ds_zeldalbw_1001_18.jpg" data-ref-id="1300-2560428"><img alt="Link explores Lorule." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560428-3ds_zeldalbw_1001_18.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2560428-3ds_zeldalbw_1001_18.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560428-3ds_zeldalbw_1001_18.jpg 320w"><noscript><img alt="Link explores Lorule." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560428-3ds_zeldalbw_1001_18.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560428-3ds_zeldalbw_1001_18.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560428-3ds_zeldalbw_1001_18.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Link explores Lorule.</figcaption></figure><p>Hyrule's geography should be very familiar for players of A Link to the Past as it retains most of its characteristic layout. However, some notable changes have been made in the form of new passages that function as shortcuts between major locations and the addition of the aforementioned new mini-dungeons and caves that hide various treasures for Link to find.</p><figure data-ref-id="1300-2553667" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2553667-10039240013_957af328cc_o.jpg" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2553667-10039240013_957af328cc_o.jpg" data-ref-id="1300-2553667"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2553667-10039240013_957af328cc_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2553667-10039240013_957af328cc_o.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2553667-10039240013_957af328cc_o.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2553667-10039240013_957af328cc_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2553667-10039240013_957af328cc_o.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2553667-10039240013_957af328cc_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Another factor changing the way players perceive and explore the familiar Hyrule landscape is the wall-merge mechanic that turns Link into a flat painting. Just as it is used in dungeons to solve puzzles, it is used in the overworld to reach otherwise inaccessible places. On top of that, it is used to travel through tears "between worlds" and cross over into Lorule. This can again be used to reach different places previously not reachable by Link.</p><p>Getting around the world quickly is again facilitated by the familiar fast travel system from A Link to the Past by way of calling the witch Irene with a bell after which she will drop Link off at already discovered weather vanes like the one next to Ravio's shop.</p><h2>Items</h2><h3>New Items</h3><h4>Tornado Rod</h4><p>Used to produce an updraft so Link can reach higher places. Also has offensive use.</p><h4>Sand Rod</h4><p>Manipulates sand to form solid ground for Link to walk on or wall-merge in to.</p><h4>Yellow Potion</h4><p>Makes Link invulnerable for a brief period. Requirements: Yellow Monster Horn</p><h4>Purple Potion</h4><p>Damages enemies around Link. Requirements: Purple Enemy Guts</p><h4>Energy Potion</h4><p>Can be found in pots. Instantly refills the energy meter.</p><h4>Hint Glass</h4><p>The Hint Glass lets Link see hint ghosts that help Link solve puzzles if necessary. However, usage requires payment via 3DS Play Coins. Each hint costs 1 coin.</p><h4>Ravio's Bracelet</h4><p>Ravio's Bracelet is given to Link by Ravio and has multiple uses in this game. The most important being the ability to turn Link into a painting so he can walk along walls in his flat state. Another key function is that it activates the energy meter that determines the frequency with which players can use items before having to wait for a recharge.</p><h4>Foul Fruit</h4><p>This fruit can be purchased at the shop in Kakariko Village. It can be used to scare off or stun enemies.</p><h4>Scoot Fruit</h4><p>This fruit can also be purchased at the shop in Kakariko Village. It allows Link to warp out of dungeons.</p><h3>Known returning items</h3><ul><li><a href="//www.giantbomb.com/bow/3055-73/" data-ref-id="3055-73">Bow</a></li><li><a href="//www.giantbomb.com/boomerang/3055-76/" data-ref-id="3055-76">Boomerang</a></li><li><a href="//www.giantbomb.com/bomb/3055-97/" data-ref-id="3055-97">Bombs</a></li><li><a href="//www.giantbomb.com/hook-shot/3055-383/" data-ref-id="3055-383">Hookshot</a></li><li><a href="//www.giantbomb.com/hammer/3055-308/" data-ref-id="3055-308">Hammer</a></li><li>Fire Rod</li><li>Ice Rod</li><li>Red Potion (Heals eight hearts) - Requirements: Rupees</li><li>Blue Potion (Full health refill) - Requirements: Rupees, Blue Enemy Guts</li><li><a href="//www.giantbomb.com/lantern/3055-1978/" data-ref-id="3055-1978">Lantern</a></li><li><a href="//www.giantbomb.com/butterfly-net/3055-2667/" data-ref-id="3055-2667">Net</a></li><li><a href="//www.giantbomb.com/bottle/3055-133/" data-ref-id="3055-133">Bottle</a></li><li>Zora Flippers</li><li><a href="/power-glove/3055-3532/" data-ref-id="3055-3532">Power Gloves</a></li><li><a href="/pegasus-boots/3055-4913/" data-ref-id="3055-4913">Pegasus Boots</a></li></ul><h3>Finding Maiamai &amp; Upgrading Items</h3><figure data-ref-id="1300-2560127" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg" data-size="small" data-align="right" data-ratio="0.61057692307692" data-width="416" data-embed-type="image" style="width: 416px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg" data-ref-id="1300-2560127"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560127-3ds_zeldalbw_comiccon_screenshot_06.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Items can be upgraded by finding Maiamais all over the world (100 in total) and returning a certain amount of them to the Mother Maiamai which will then reward Link with an upgrade for an item the player has purchased (not rented!) from Ravio's shop. Maiamais are stuck to walls (some in easily visible places, others must be located by following their cries) and can only be removed by using the wall-merge mechanic and getting behind them in order to pop them off the wall. Mother Maiamai can be found in both Hyrule and Lorule. An important detail is the fact that only items purchased from Ravio can be upgraded. Rented items are not eligible.</p><h3>Other Collectibles</h3><p>Finding Maiamai, heart pieces and collecting rupees is not the only thing Link spends his time on when not solving puzzles and fighting baddies. The latter will drop objects like guts, horns or tails which Link can use to trade for potions at the Witch's hut. These potions aren't limited to restorative functions like in previous Zelda games. They can be used to damage surrounding enemies, make Link invulnerable or heal him.</p><h3>Replenishing Resources</h3><figure data-ref-id="1300-2560532" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2560532-triplebow.jpg" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2560532-triplebow.jpg" data-ref-id="1300-2560532"><img alt="The gauge on the left depletes as Link uses items and skills." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560532-triplebow.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2560532-triplebow.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560532-triplebow.jpg 320w"><noscript><img alt="The gauge on the left depletes as Link uses items and skills." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2560532-triplebow.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2560532-triplebow.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2560532-triplebow.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The gauge on the left depletes as Link uses items and skills.</figcaption></figure><p>In A Link Between Worlds, collecting arrows or replenishing Link's bomb supply is a thing of the past as there is a new system in place similar to the stamina gauge from Skyward Sword. This allows Link to, for example, fire arrows until the gauge is fully depleted after which it has to refill before Link can continue to shoot arrows. All item usage and the wall-merge ability is tied to this mechanic, limiting Link's ability to mindlessly spam item attacks.</p><h2>Dungeons</h2><figure data-ref-id="1300-2570229" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2570229-10840750476_8a3cd41f04_o.jpg" data-size="small" data-align="right" data-ratio="0.61057692307692" data-width="416" data-embed-type="image" style="width: 416px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2570229-10840750476_8a3cd41f04_o.jpg" data-ref-id="1300-2570229"><img alt="Evil ducks look even more evil." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570229-10840750476_8a3cd41f04_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2570229-10840750476_8a3cd41f04_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570229-10840750476_8a3cd41f04_o.jpg 320w"><noscript><img alt="Evil ducks look even more evil." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570229-10840750476_8a3cd41f04_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2570229-10840750476_8a3cd41f04_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570229-10840750476_8a3cd41f04_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Evil ducks look even more evil.</figcaption></figure><p>The game's structure is loosely based on that of A Link to the Past in that there are four basic dungeons in Hyrule and another eight in Lorule. Only the first dungeon has to be completed before the player can freely choose the order in which to approach the remaining dungeons as all items necessary can be purchased or rented from Ravio's shop. Key items needed in a dungeon are telegraphed via a symbol at the dungeon entrance to avoid frustrating experiences.</p><p>Familiar dungeons from A Link to the Past are revisited and appear in new light just like the overworld due to changes in the environment and other changes brought on by the passage of time since the original game.</p><h2>Mini-Games</h2><p>As is typical for the Zelda series, there are a few mini-games available for Link to partake in with the chance to win some cash or heart pieces. A Link Between Worlds introduces some brand new ones.</p><h3>Octoball Derby</h3><figure data-ref-id="1300-2565834" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2565834-kpc5d8y.png" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2565834-kpc5d8y.png" data-ref-id="1300-2565834"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2565834-kpc5d8y.png" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2565834-kpc5d8y.png 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2565834-kpc5d8y.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2565834-kpc5d8y.png" srcset="https://static.giantbomb.com/uploads/original/8/82063/2565834-kpc5d8y.png 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2565834-kpc5d8y.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>In this mini-game, located in Lorule, Link whacks a ball fired at him by an Octorok to break vases scattered on the baseball-like field in front of him or knock over enemies.</p><h3>Chicken Evasion</h3><p>Here, Link has to evade the notoriously deadly cuccos for 30 seconds to get his desired rupee-reward.</p><h3>Treacherous Tower</h3><p>This one is a familiar challenge from the Zelda series. The Treacherous Tower is a combat challenge in which Link has to clear numerous floors of various enemies with the option to choose from three difficulty levels.</p><h2>Hero Mode</h2><p>After finishing the story for the first time, Hero Mode is unlocked. Similar to other recent titles in the series, Link will take higher damage (four times as much) but this time, there is also a "hidden extra" players can find on a second playthrough.</p><h2>StreetPass &amp; Shadow Link</h2><figure data-ref-id="1300-2570234" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2570234-10840832684_4492533324_o.jpg" data-size="small" data-align="left" data-ratio="0.61057692307692" data-width="416" data-embed-type="image" style="width: 416px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2570234-10840832684_4492533324_o.jpg" data-ref-id="1300-2570234"><img alt="Wanted. Dead or (not) alive." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570234-10840832684_4492533324_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2570234-10840832684_4492533324_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570234-10840832684_4492533324_o.jpg 320w"><noscript><img alt="Wanted. Dead or (not) alive." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570234-10840832684_4492533324_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2570234-10840832684_4492533324_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570234-10840832684_4492533324_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Wanted. Dead or (not) alive.</figcaption></figure><p>The game supports <a href="//www.giantbomb.com/streetpass-functionality/3015-6609/" data-ref-id="3015-6609">StreetPass functionality</a> in the form of Shadow Links being passed around. When speaking with a character in Hyrule called Gramps, he will tell Link about newly received StreetPass data. The player can create their own Shadow Link and equip them with two items before sending them out to StreetPass with other people. Each Shadow Link has an automatically calculated bounty attached to them which is determined by the amount of hearts the player has and the item combination equipped on the Shadow Link.</p><figure data-ref-id="1300-2570231" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2570231-10841026033_1f25c5b984_o.jpg" data-size="small" data-align="right" data-ratio="0.61057692307692" data-width="416" data-embed-type="image" style="width: 416px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2570231-10841026033_1f25c5b984_o.jpg" data-ref-id="1300-2570231"><img alt="Link is battling a Shadow Link in the arena." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570231-10841026033_1f25c5b984_o.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2570231-10841026033_1f25c5b984_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570231-10841026033_1f25c5b984_o.jpg 320w"><noscript><img alt="Link is battling a Shadow Link in the arena." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2570231-10841026033_1f25c5b984_o.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2570231-10841026033_1f25c5b984_o.jpg 416w, https://static.giantbomb.com/uploads/scale_small/8/82063/2570231-10841026033_1f25c5b984_o.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Link is battling a Shadow Link in the arena.</figcaption></figure><p>Once a player receives another player's Shadow Link data, they can challenge him to a duel in a dedicated arena and, upon winning, cash in the bounty set for that respective Shadow Link. The bounties appear in the game world in the form of signposts in front of Gramps but Shadow Link will only show up later somewhere in the world. There is no penalty for losing against Shadow Link, only the chance to win some precious rupees and the possibility to get achievements for winning battles with certain items.</p><h2>Digital Version</h2><p>File Size: 5,482 Blocks (685MB)</p><h2>Reception</h2><p>As of March 31, 2014 A Link Between Worlds sold 2.51 million copies worldwide.</p>

E3 2013: Watch this Legend Of Zelda: A Link Between Worlds Trailer Three Times To Defeat It

The Legend of Zelda: A Link Between Worlds Limited Edition 3DS XL

The game features challenges and mashups from a selection of sixteen NES classics compiled from the best challenges found in NES Remix and NES Remix 2. Supports online leaderboards, Championship Mode and a super-fast version of Super Mario Bros.

<h2>Overview</h2><p>Ultimate NES Remix compiles select challenges from <a href="/nes-remix/3030-44783/" data-ref-id="3030-44783">NES Remix</a> and <a href="/nes-remix-2/3030-45415/" data-ref-id="3030-45415">NES Remix 2</a> together in this portable version. In total, sixteen NES titles are represented. The game also features two additional modes in Speed Mario Bros. and Championship Mode.</p><h2>Speed Mario Bros.</h2><figure data-ref-id="1300-2767021" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/82063/2767021-mlwa770eztszklkwmg.jpg" data-size="small" data-align="left" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/8/82063/2767021-mlwa770eztszklkwmg.jpg" data-ref-id="1300-2767021"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2767021-mlwa770eztszklkwmg.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2767021-mlwa770eztszklkwmg.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2767021-mlwa770eztszklkwmg.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Ultimate NES Remix includes an altered version of the NES classic <a href="/super-mario-bros/3030-15544/" data-ref-id="3030-15544">Super Mario Bros.</a> in which the speed of the entire game has been drastically increased. Every aspect of the game, from character and enemy movement, to the music and in-game clock are sped up to make the game more challenging. Online leaderboards are also supported in this mode.</p><h2>Famicom Remix</h2><figure data-ref-id="1300-2767013" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/82063/2767013-mlwa770dcuwdwb0tx9.jpg" data-size="small" data-align="right" data-ratio="0.6" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/scale_super/8/82063/2767013-mlwa770dcuwdwb0tx9.jpg" data-ref-id="1300-2767013"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2767013-mlwa770dcuwdwb0tx9.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2767013-mlwa770dcuwdwb0tx9.jpg 400w, https://static.giantbomb.com/uploads/scale_small/8/82063/2767013-mlwa770dcuwdwb0tx9.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>This mode is an unlockable bonus that features all the challenges in their original Japanese incarnations. It uses the Famicom versions of the games, including their occasionally different sounds/music tracks. Famicom Remix is unlocked by attaining a 3-star rating on every challenge.</p><h2>Championship Mode</h2><figure data-ref-id="1300-2767015" data-img-src="https://static.giantbomb.com/uploads/scale_super/8/82063/2767015-mlwa770dyz0zbstjvm.jpg" data-size="small" data-align="left" data-ratio="0.75" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/scale_super/8/82063/2767015-mlwa770dyz0zbstjvm.jpg" data-ref-id="1300-2767015"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/82063/2767015-mlwa770dyz0zbstjvm.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2767015-mlwa770dyz0zbstjvm.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/8/82063/2767015-mlwa770dyz0zbstjvm.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2767015-mlwa770dyz0zbstjvm.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Championship Mode, also included in <a href="/nes-remix-2/3030-45415/" data-ref-id="3030-45415">NES Remix 2</a>, is a special challenge mode themed after the competitive challenge NES games <a href="/nintendo-world-championships-1990/3030-5877/" data-ref-id="3030-5877">Nintendo World Championships 1990</a> and <a href="/nintendo-campus-challenge/3030-37537/" data-ref-id="3030-37537">Nintendo Campus Challenge</a>. Championship Mode challenges the player to complete three trials, each based on an individual game, in a limited amount of time. The challenges are:</p><ul><li>Super Mario Bros.: Collect 50 coins</li><li>Super Mario Bros. 3: Collect 25 coins</li><li>Dr. Mario: Earn as high a score as possible in the time remaining.</li></ul><p>The challenges are scored are based on how quickly the player accomplishes each goal and the individual scores are added together. The final score can be posted to online leaderboards.</p><h2>Games</h2><h3>NES Remix</h3><ul><li><a href="/balloon-fight/3030-86/" data-ref-id="3030-86">Balloon Fight</a></li><li><a href="/donkey-kong/3030-311/" data-ref-id="3030-311">Donkey Kong</a></li><li><a href="/donkey-kong-jr/3030-19416/" data-ref-id="3030-19416">Donkey Kong Jr.</a></li><li><a href="/excitebike/3030-15025/" data-ref-id="3030-15025"> Excitebike</a></li><li><a href="/mario-bros/3030-19726/" data-ref-id="3030-19726">Mario Bros.</a></li><li><a href="/super-mario-bros/3030-15544/" data-ref-id="3030-15544"> Super Mario Bros.</a></li><li><a href="/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">The Legend of Zelda</a></li></ul><h3>NES Remix 2</h3><ul><li><a href="/dr-mario/3030-17641/" data-ref-id="3030-17641">Dr. Mario</a></li><li><a href="/kid-icarus/3030-15154/" data-ref-id="3030-15154">Kid Icarus</a></li><li><a href="/kirbys-adventure/3030-15890/" data-ref-id="3030-15890">Kirby’s Adventure</a></li><li><a href="/metroid/3030-21761/" data-ref-id="3030-21761">Metroid</a></li><li><a href="/mike-tysons-punch-out/3030-4848/" data-ref-id="3030-4848">Punch-Out!!</a></li><li><a href="/super-mario-bros-the-lost-levels/3030-20974/" data-ref-id="3030-20974">Super Mario Bros. The Lost Levels</a></li><li><a href="/super-mario-bros-2/3030-7406/" data-ref-id="3030-7406">Super Mario Bros. 2</a></li><li><a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a></li><li><a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241"> Zelda II - The Adventure of Link</a></li></ul><p> </p>