The direct sequel to the original Art of Fighting, adding a more traditional single-player mode (where any character can be chosen) and an improved character roster.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/2/23093/2777923-7198298008-aof-8.png" data-ref-id="1300-2777923" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="https://static.giantbomb.com/uploads/original/2/23093/2777923-7198298008-aof-8.png" data-ref-id="1300-2777923"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/2/23093/2777923-7198298008-aof-8.png" srcset="https://static.giantbomb.com/uploads/original/2/23093/2777923-7198298008-aof-8.png 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a></figure><p>Art of Fighting 2 (known in Japan as <em>Ryuuko no Ken 2</em>, translated to "Fist of the Dragon and Tiger 2") is a 2D fighting game developed and released by <a href="/snk-playmore/3010-616/" data-ref-id="3010-616"> SNK</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) on February 3, 1993.</p><p>The direct sequel to the original <a href="/art-of-fighting/3030-2760/" data-ref-id="3030-2760">Art of Fighting</a>, Art of Fighting 2 improves the character balance (adding new moves to all characters while making all of them playable in a more traditional single-player Story Mode) and adds new playable fighters (including <a href="/ryo-sakazaki/3005-3490/" data-ref-id="3005-3490">the main protagonist's</a> father <a href="/takuma-sakazaki/3005-3389/" data-ref-id="3005-3389">Takuma Sakazaki</a> and sister <a href="/yuri-sakazaki/3005-3492/" data-ref-id="3005-3492">Yuri Sakazaki</a>).</p><p>Along with a standard Neo Geo AES release (on March 11, 1994) and <a href="/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> port (on September 9, 1994), the game later saw a Japan-only port for the <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Famicom</a> (developed by <a href="/monolith/3010-10562/" data-ref-id="3010-10562">Monolith</a> and published by <a href="/saurus-co-ltd/3010-5066/" data-ref-id="3010-5066">Saurus</a> on December 21, 1994). The original version was later included in the <a href="/art-of-fighting-anthology/3030-7751/" data-ref-id="3030-7751">Art of Fighting Anthology</a> compilation for the <a href="https://www.giantbomb.com/playstation-2/3045-19/" data-ref-id="3045-19"> PlayStation 2</a>, and was digitally released on the <a href="https://www.giantbomb.com/wii/3045-36/" data-ref-id="3045-36">Wii</a> (via <a href="https://www.giantbomb.com/wii-shop/3045-87/" data-ref-id="3045-87"> Wii Virtual Console</a>) in 2008 (June 17 for Japan, July 11 for Europe, and July 28 for North America). It was also included in some <a href="https://www.giantbomb.com/humble-bundle/3015-6612/" data-ref-id="3015-6612">Humble NEO GEO Bundles</a> starting in late 2015 for the <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="https://www.giantbomb.com/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="https://www.giantbomb.com/linux/3045-152/" data-ref-id="3045-152">Linux</a> (both downloadable, with <a href="https://www.giantbomb.com/emulation/3015-1587/" data-ref-id="3015-1587">ROMs</a> included, and on modern <a href="https://www.giantbomb.com/browser/3045-140/" data-ref-id="3045-140">browsers</a>).</p><h2>Gameplay</h2><p>Art of Fighting 2 plays similarly to the original Art of Fighting. There is a punch and kick button, which gives either weak or strong punches depending on the distance from the opponent. The third button is the "utility" button, which either creates an uppercut punch or low kick (when combined with the punch and kick buttons), a throw, or a walljump. The fourth button is the taunting button. This game also features dashing forwards and backwards by pressing the joystick in either direction twice. Fireball attacks can be canceled using punches and kicks.</p><p>The game also includes the "spirit gauge" from the original Art of Fighting. The gauge lowers after the player performs a special/super move. The more powerful the move, the more the gauge depletes. The gauge also depletes when the opponent performs a taunt. The gauge can only be recharged manually by holding down either the punch, kick, or utility button. It will be in one of three colors (green, yellow, or red) depending on the amount left.</p><p>Unlike the prequel, every character is given a Super and "Desperation" move. Both super and desperation moves take up much of the rage gauge, but the desperation move can only be performed when the player has 20% life or less (as indicated by a flashing life bar). In single player, these moves can only be learned through a special bonus stage.</p><p>Each character is given more variety of moves, unlike the previous game where everybody except Ryo and Robert had limited variety of moves.</p><h2>Characters</h2><h3>New Characters</h3><ul><li><a href="/yuri-sakazaki/3005-3492/" data-ref-id="3005-3492"> Yuri Sakazaki</a></li><li><a href="/takuma-sakazaki/3005-3389/" data-ref-id="3005-3389"> Takuma Sakazaki</a></li><li><a href="/eiji-kisaragi/3005-3699/" data-ref-id="3005-3699">Eiji Kisaragi</a></li><li><a href="/temjin/3005-16051/" data-ref-id="3005-16051">Temjin</a></li><li><a href="/geese-howard/3005-280/" data-ref-id="3005-280">Geese Howard</a> (secret boss, not playable in the Arcade version)</li></ul><h3>Returning Characters</h3><ul><li><a href="/ryo-sakazaki/3005-3490/" data-ref-id="3005-3490"> Ryo Sakazaki</a></li><li><a href="/robert-garcia/3005-111/" data-ref-id="3005-111"> Robert Garcia</a></li><li><a href="/jack-turner/3005-16050/" data-ref-id="3005-16050">Jack Turner</a></li><li><a href="/lee-pai-long/3005-4429/" data-ref-id="3005-4429"> Lee Pai Long</a></li><li><a href="/yuri-sakazaki/3005-3492/" data-ref-id="3005-3492">King</a></li><li><a href="/mickey-rogers/3005-4414/" data-ref-id="3005-4414"> Mickey Rogers</a></li><li><a href="/john-crawley/3005-4415/" data-ref-id="3005-4415"> John Crawley</a></li><li><a href="/mr-big/3005-2040/" data-ref-id="3005-2040"> Mr. Big</a> (boss)</li></ul>

Go for it! Climb to the top of the building as a helicopter awaits! A precursor to the platformer genre, Crazy Climber was the first game revolving around climbing.

<h2>Overview</h2><p>Crazy Climber is a 1980 <a href="/nihon-bussan-co-ltd/3010-249/" data-ref-id="3010-249">Nihon Bussan</a> <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> game in which the player must scale a tall building while avoiding dangers during their ascent. It is in some part inspired by the "Human Fly" craze of the late 70s.</p><p>The game was eventually released on the <a href="/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Famicom</a> in 1986 and came bundled with a special controller that allowed the player to control both arms of the climber. It was also available on other home systems, such as the <a href="/atari-2600/3045-40/" data-ref-id="3045-40">Atari 2600</a>.</p><p>It is one of Nichibutsu's most highly acclaimed video games in its library. A precursor to the platformer genre, Crazy Climber was the first game revolving around climbing, specifically climbing buildings, before <a title="Nintendo" href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>'s seminal 1981 release <a title="Donkey Kong" href="/donkey-kong/3030-311/" data-ref-id="3030-311">Donkey Kong</a>.</p><h2>Lives</h2><p>The player is awarded 3 lives at the beginning of each games. An extra life is given after the players reaches 30,000 points.</p><h2>Score</h2><p>For every story of the building climber, the player scores</p><ul><li>1st Building - 100 points</li><li>2nd Building - 150 points</li><li>3rd Building - 200 points</li><li>4th Building - 250 points</li></ul><h3>Bonus Points</h3><p>Bonus points are awarded when after successfully climbing each building and the climber is carried off by the helicopter. However, the bonus score decreases every ten seconds that the climber spends ascending the building.</p><ul><li>1st Building - 10,000 points</li><li>2nd Building - 20,000 points</li><li>3rd Building - 30,000 points</li><li>4th Building - 40,000 points</li></ul><h2>Trivia</h2><ul><li>An Arcadia 2100 port was in the works, but never got released.</li><li>Musical themes in the game include <i>Baby Elephant Walk</i>, <i>The Pink Panther</i> and <i>The Entertainer</i>.</li></ul><h2>Legacy</h2><ul><li>In 1981, <a title="Bandai" href="/bandai-co-ltd/3010-272/" data-ref-id="3010-272">Bandai</a> Electronics manufactured a hand-held <a title="Vacuum fluorescent display" href="http://en.wikipedia.org/wiki/Vacuum_fluorescent_display" rel="nofollow">VFD</a> version of the game.</li><li>The game has also been ported to the <a title="Atari 2600" href="/atari-2600/3045-40/" data-ref-id="3045-40">Atari 2600</a> and the Japanese <a title="Nintendo Entertainment System" href="/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Famicom</a>.</li><li>A Japanese-only sequel, <a title="Crazy Climber 2" href="/crazy-climber-2/3030-35476/" data-ref-id="3030-35476">Crazy Climber 2</a>, was produced in 1988. The game was essentially identical to Crazy Climber in gameplay but featured more sophisticated graphics and a few new features.</li><li>On February 3, 1996, Hyper Crazy Climber was released only in Japan for the <a title="PlayStation" href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>. It has similar gameplay to that of the original game but also a few differences. Players can choose between three cartoony characters, each with their own strength/speed attributes. Several buildings can be selected from a <a title="Bomberman (series)" href="/bomberman/3025-67/" data-ref-id="3025-67">Bomberman</a>-style map screen, including an underwater building, a medieval clock tower, a haunted skyscraper, and a beanstalk. Power-ups are also used.</li><li>On March 2, 2000, Crazy Climber 2000 was released for the <a title="PlayStation" href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>. This is more of a remake of the original arcade game using 3D graphics for the first time. A notable feature is the ability to turn corners and access different sides of the buildings, which now have a variety of designs (including one with a cylindrical, tower-like shape). The game included the original port of the arcade Crazy Climber and a scan of the instruction panel. Like Hyper Crazy Climber which released for the same console 4 years earlier, Crazy Climber 2000 was released only in Japan.</li><li>On July 21, 2005, Japanese publisher <a title="Hamster Corporation" href="/hamster-corporation/3010-4703/" data-ref-id="3010-4703">HAMSTER</a> released the arcade version of <i>Crazy Climber</i> under their Oretachi Geasen Zoku Sono (オレたちゲーセン族) classic game line for the <a title="PlayStation 2" href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a>.</li><li>Another sequel or remake, Crazy Climber Wii was released for the <a title="Wii" href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> in Japan on December 20, 2007, but no North American or European release date has been confirmed.</li><li>The arcade game was later re-released on the <a title="Virtual Console" href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> in Japan on February 23, 2010.</li></ul><p> </p><p> </p>

Furi is an ultra-responsive mix of fast-paced sword fighting and dual-stick shooting. Featuring character designs by Takashi Okazaki, creator of Afro Samurai and a explosive electro soundtrack.

<h2>Overview</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/20/205835/2868345-furi_poster.png" data-ref-id="1300-2868345" data-ratio="1.41640625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:141.6%" href="https://static.giantbomb.com/uploads/original/20/205835/2868345-furi_poster.png" data-ref-id="1300-2868345"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/20/205835/2868345-furi_poster.jpg" srcset="https://static.giantbomb.com/uploads/original/20/205835/2868345-furi_poster.png 1280w, https://static.giantbomb.com/uploads/scale_medium/20/205835/2868345-furi_poster.jpg 677w" sizes="(max-width: 677px) 100vw, 677px" data-width="677"></a></figure><p>Furi was released in 2016 by indie developer <a href="/the-game-bakers/3010-7657/" data-ref-id="3010-7657">The Game Bakers</a>. It was a part of the <a href="/playstation-plus/3015-5817/" data-ref-id="3015-5817">PlayStation Plus</a> game lineup for June 2016. The story follows a man known only as The Stranger and his untrustworthy accomplice, The Voice as they attempt to flee a prison guarded by Jailers with distinct abilities, characteristics and relationships with each of them.</p><p>Its art style employs stark neon colors and tessellated shapes in an attempt to evoke a "cyber-fantasy" vibe. <a href="/takashi-okazaki/3040-151061/" data-ref-id="3040-151061">Takashi Okazaki</a>, known best for his work on the <em><a href="/afro-samurai/3005-3245/" data-ref-id="3005-3245">Afro Samurai</a> </em>series, designed the games characters.</p><p>Furi's soundtrack is comprised of uptempo, electronic, dance style music with <a href="/the-game-bakers/3010-7657/" data-ref-id="3010-7657">Game Bakers</a> saying on their website: "Furi was conceived from the early days with and for electro music." Numerous artists provided original tracks for the game, including <a href="https://soundcloud.com/carpenter_brut" rel="nofollow">Carpenter Brut</a>, <a href="https://soundcloud.com/2emedanger" rel="nofollow">Danger</a>, <a href="https://soundcloud.com/lorn" rel="nofollow">Lorn</a>, <a href="https://soundcloud.com/scattle" rel="nofollow">Scattle</a>, <a href="https://soundcloud.com/thetoxicavenger" rel="nofollow">The Toxic Avenger</a>, <a href="https://soundcloud.com/waveshaper-2" rel="nofollow">Waveshaper</a> and <a href="https://soundcloud.com/kn1ght" rel="nofollow">Kn1ght</a>.</p><p> </p><h2>Gameplay</h2><p>There are three <a href="/difficulty-level/3015-183/" data-ref-id="3015-183">difficulty levels</a> to choose from: Promenade, Furi, and Furier. Furier is made available after the player beats the game on Furi, and a Speedrun mode is unlocked after the player beats Furier.</p><p>Dodging and parrying are key components to the flow of the gameplay, since the enemies attacks are constant and cover large areas. Occasionally, the player will be forced to stay in the enemies melee range.</p><p>Striking an enemy successfully three times in a row activates a <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscene</a>, during which the player's character hits the enemy again. A well timed parry grants the player more health, and their character model glows green.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/20/205835/2868357-04_furi_burst_snipe.png" data-ref-id="1300-2868357" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/20/205835/2868357-04_furi_burst_snipe.png" data-ref-id="1300-2868357"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/20/205835/2868357-04_furi_burst_snipe.jpg" srcset="https://static.giantbomb.com/uploads/original/20/205835/2868357-04_furi_burst_snipe.png 1920w, https://static.giantbomb.com/uploads/scale_super/20/205835/2868357-04_furi_burst_snipe.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/20/205835/2868357-04_furi_burst_snipe.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p> </p><p> </p>

When his beloved Bandage Girl is kidnapped by the evil Dr. Fetus, the diminutive yet plucky Meat Boy springs into action!

<h2>Overview</h2><figure data-ref-id="1300-2124823" data-img-src="https://static.giantbomb.com/uploads/original/0/6087/2124823-supermeatboywal1.jpg" data-size="small" data-align="right" data-ratio="0.8" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:80.0%" href="https://static.giantbomb.com/uploads/original/0/6087/2124823-supermeatboywal1.jpg" data-ref-id="1300-2124823"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/6087/2124823-supermeatboywal1.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6087/2124823-supermeatboywal1.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/6087/2124823-supermeatboywal1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/6087/2124823-supermeatboywal1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6087/2124823-supermeatboywal1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Super Meat Boy is an indie <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> platformer developed and published by <a href="../../team-meat/65-7230/" rel="nofollow">Team Meat</a> for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> (via <a href="/xbox-360-games-store/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> on October 20, 2010) and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> on November 30, 2010). It was later released for the <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> (via Steam on November 18, 2011), <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> (first as part of some early <a href="/humble-bundle/3015-6612/" data-ref-id="3015-6612">Humble Bundles</a>, then later via Steam on November 5, 2013), and the <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> (for both the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> on October 6, 2015). After originally being announced for WiiWare as one of the original release platforms and then canceled due to file size limitations, it at last received a Nintendo-release on <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> ported by <a href="/blitworks/3010-9146/" data-ref-id="3010-9146">BlitWorks</a> in early 2016.</p><p>It follows the titular <a href="../../meat-boy/94-10939/" rel="nofollow">Meat Boy</a>, a "boy without skin," as he attempts to rescue his girlfriend <a href="../../bandage-girl/94-10940/" rel="nofollow">Bandage Girl</a> from the menacing <a href="../../dr-fetus/94-15922/" rel="nofollow">Dr. Fetus</a> while avoiding a variety of deadly obstacles (most commonly <a href="/saw-blade/3055-502/" data-ref-id="3055-502">sawblades</a>, <a href="/missile/3055-74/" data-ref-id="3055-74">missiles</a>, and <a href="/laser/3055-140/" data-ref-id="3055-140">laser beams</a>). The game is known for its tricky <a href="/masocore/3015-1165/" data-ref-id="3015-1165">"trial and error" gameplay</a>, where players must use precise controls and an infinite amount of lives (with quick restarts) to clear each short level (filled with platforming puzzles of increasing difficulty) as fast as they can.</p><p>Like <a href="../../alien-hominid/61-17452/" rel="nofollow">Alien Hominid</a>, the concept for Super Meat Boy began as a <a href="/flash-game-origin/3015-6521/" data-ref-id="3015-6521">free online game made in Adobe Flash</a> for <a href="http://www.newgrounds.com/" rel="nofollow">Newgrounds</a>. This game, originally called <a href="http://www.newgrounds.com/portal/view/463241" rel="nofollow">Meat Boy</a>, was released on October 5, 2008, followed by a <a href="http://www.newgrounds.com/portal/view/472826" rel="nofollow">map pack</a>. Super Meat Boy references other games and videos from the Newgrounds community, as well as the indie game scene at large (including <a href="../../n/61-13373/" rel="nofollow">N</a>, <a href="/aquaria/3030-6630/" data-ref-id="3030-6630">Aquaria</a>, <a href="/vvvvvv/3030-29745/" data-ref-id="3030-29745">VVVVVV</a>, <a href="../../i-wanna-be-the-guy/61-22845/" rel="nofollow">I Wanna Be The Guy</a>, and <a href="/braid/3030-20716/" data-ref-id="3030-20716">Braid</a>). The game's development process was featured in the 2012 documentary <em><a href="https://en.wikipedia.org/wiki/Indie_Game:_The_Movie" rel="nofollow">Indie Game: The Movie</a></em>.</p><p>While the XBLA version was the first one released (as part of Microsoft's <a href="/game-feast-2010/3015-5905/" data-ref-id="3015-5905">Game Feast 2010</a> promotion) and includes <a href="/avatar-awards/3015-3749/" data-ref-id="3015-3749">avatar awards</a>, the Steam version added more achievements (including challenges such as clearing all the levels in each world consecutively without dying, clearing bonus levels, and unlocking new characters), a fully-functional level editor (complete with an in-game level portal), and a new cast of platform-exclusive characters (most notably the <a href="/headcrab/3015-230/" data-ref-id="3015-230">Headcrab</a> from the <a href="/half-life/3025-293/" data-ref-id="3025-293">Half-Life</a> series). The PSN version, released near the game's fifth anniversary (and originally free for <a href="/playstation-plus/3015-5817/" data-ref-id="3015-5817">PlayStation Plus</a> subscribers), features a brand new soundtrack (due to <a href="/danny-baranowsky/3040-99995/" data-ref-id="3040-99995">the original composer</a> declining a new licensing deal) featuring Ridiculon (of <a href="/the-binding-of-isaac-rebirth/3030-40865/" data-ref-id="3030-40865">The Binding of Isaac: Rebirth</a> fame), David Scatliffe (of <a href="/hotline-miami/3030-39452/" data-ref-id="3030-39452">Hotline Miami</a> fame), and <a href="/laura-shigihara/3040-97575/" data-ref-id="3040-97575">Laura Shigihara</a> (of <a href="/plants-vs-zombies/3030-25709/" data-ref-id="3030-25709">Plants vs. Zombies</a> fame).</p><p><a href="/digital-rights-management/3015-1704/" data-ref-id="3015-1704">DRM</a>-free versions for the PC, Mac, and Linux were also released through the <a href="/humble-bundle/3015-6612/" data-ref-id="3015-6612">Humble Store</a> (also including keys for the Steam version). It also received a limited-edition retail release (titled <em>Super Meat Boy: Ultra Edition</em>), featuring an art booklet, mini-poster, and digital soundtrack.</p><p>The game will receive a touch-based sequel, titled <a href="/super-meat-boy-forever/3030-47680/" data-ref-id="3030-47680">Super Meat Boy: Forever</a>, for <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS devices</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android devices</a>, and PC (via Steam). This sequel maintains the heavy platform-based challenge while providing both a simplified control scheme and elements of <a href="/endless-runner/3015-7179/" data-ref-id="3015-7179">"endless runner"</a> games.</p><h2>Gameplay</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg" data-ref-id="1300-1406160" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg" data-ref-id="1300-1406160"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg" srcset="https://static.giantbomb.com/uploads/original/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/669/1406160-supermeatboy_esrb_nyrt_720p30_st_16.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The objective of Super Meat Boy is to guide Meat Boy (or one of the other playable characters) past deadly obstacles to reach Bandage Girl, who will be promptly kidnapped by Dr. Fetus. Navigation of these obstacles requires extremely precise timing to pass. Failure means instant death and a quick restart from the beginning of the level. The player is given an infinite amount of lives and near-instantaneous respawns, but Meat Boy leaves a trail of blood to mark where he has been and what obstacles previously killed him. When a regular level is completed, a <a href="/instant-replay/3015-45/" data-ref-id="3015-45">replay</a> showcases every attempt within the level simultaneously.</p><p>Characters have two abilities at their disposal: a <a href="/jump/3015-379/" data-ref-id="3015-379">jump</a> button and an ability button. For Meat Boy (and most other characters), pressing the ability button engages sprinting. Some characters sprint automatically and replace the ability button with another power, such as <a href="/tim/3005-5730/" data-ref-id="3005-5730">Tim's</a> ability to rewind time or <a href="/viridian/3005-16930/" data-ref-id="3005-16930">Viridian's</a> ability to inverse his own personal gravity. To keep the difficulty in check, the game features extremely precise controls. Quickly tapping the jump button performs a small hop, while holding down the jump button performs a tall leap. Players can also stick to the wall (which may either slow their descent or slightly continue their ascent) and press the jump button again for a <a href="/wall-jump/3015-5/" data-ref-id="3015-5">wall jump</a>. Some unlockable characters have special jumping abilities, such as <a href="/the-kid/3005-16987/" data-ref-id="3005-16987">the Kid's</a> ability to double jump and <a href="/jill/3005-16969/" data-ref-id="3005-16969">Jill's</a> ability to stall her descent.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png" data-ref-id="1300-1283745" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png" data-ref-id="1300-1283745"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png" data-srcset="https://static.giantbomb.com/uploads/original/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 1280w, https://static.giantbomb.com/uploads/scale_super/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 480w, https://static.giantbomb.com/uploads/scale_small/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png" srcset="https://static.giantbomb.com/uploads/original/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 1280w, https://static.giantbomb.com/uploads/scale_super/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 480w, https://static.giantbomb.com/uploads/scale_small/0/26/1283745-supermeatboy_release_2010_01_11_01_00_17_28.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Over the course of the game, new mechanics are introduced and obstacles become more complex. These include rising tides of lava, portals, magnetic fields, fans, lava rocks, and eventually enemies that hunt down the player character. All obstacles will result in instantaneous death upon contact. The "<a href="/bosses/3015-229/" data-ref-id="3015-229">bosses</a>" are equally indestructible; instead of actually fighting them, these levels require players to navigate difficult puzzles under time restraints until a <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscene</a> is triggered.</p><p>Players can also collect bandages scattered around certain levels to unlock characters and certain levels. In order for the player to keep Bandages, they must collect them and successfully reach the exit in one attempt. Some bandages require specific characters and all are difficult to collect, especially in the purple Warp Zones, where players must not only collect the Bandage, but clear each of the three levels with a limited number of lives.</p><h2>Levels</h2><p>Super Meat Boy features five main worlds, each with forty regular levels. The initial twenty levels are referred to as the "Light World". If the player is able to clear a Light World level under its par time, they will be able to access the "Dark World" counterpart (which shares the same basic geometry, but has a different appearance and increased difficulty). Each Light World version of the five main worlds also include a boss level, which must be completed in order to progress to the next world. Boss levels are unlocked after the player beats 17 out of the 20 Light World levels.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg" data-ref-id="1300-1406229" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg" data-ref-id="1300-1406229"><img alt="Meat Boy entering a Warp Zone. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 320w"><noscript><img alt="Meat Boy entering a Warp Zone. " src="https://static.giantbomb.com/uploads/scale_small/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg" srcset="https://static.giantbomb.com/uploads/original/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/669/1406229-supermeatboy_esrb_nyrt_720p30_st_66.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Meat Boy entering a Warp Zone. </figcaption></figure><p>Along the way, players can also find purple <a href="/warp-zone/3015-804/" data-ref-id="3015-804">Warp Zones</a> within certain levels. These portals vanish after a set period of time during the level attempt, though reaching these portals makes the Warp Zone available in the level selection screen. Entering a Warp Zone will transport Meat Boy (regardless of which character reaches the warp zone) to a retro-themed zone which is notably difficult. Each zone comes with three levels that must be completed consecutively with a special version of Meat Boy. Bandages are found within these warp zones, but the player will only have three attempts per level to collect them and clear the Warp Zone. If Meat Boy dies during the final attempt at any level, all bandages found during the Warp Zone attempt will be reset, and the player will be kicked back to the level selection screen. Replays and par times are unavailable for Warp Zones.</p><p>Red Warp Zones function similarly to purple Warp Zones but are played instead with a secret character. There are no bandages in red warp zones but there are also unlimited lives. There are only five red warp zones, one in each of the main Light Worlds. Each main world also has a special "<a href="/glitch/3015-511/" data-ref-id="3015-511">glitch</a> zone", reached by getting to Bandage Girl while she is in a randomly occurring "glitch state". Glitch zones feature no bandages and only one level, which is typically longer and more difficult than any of the world's Warp Zones.</p><h3>Chapter 1: The Forest</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="../../street-fighter-ii/61-243/" rel="nofollow">Street Fighter II: The World Warrior</a></p><p><strong>Boss:</strong> Lil' Slugger (giant walking chainsaw driven by Dr. Fetus)</p><p>The Forest introduces buzzsaws, static sawblade launchers, and impassable tiles that crumble away soon after the player touches it.</p><h3>Chapter 2: The Hospital</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="../../castlevania/61-6673/" rel="nofollow">Castlevania</a></p><p><strong>Boss:</strong> <a href="/chad/3005-15923/" data-ref-id="3005-15923">C.H.A.D.</a> (mutated living abomination of blood and tissue)</p><p>The Hospital introduces fans, crawling slimes that stick to surfaces, floating enemies that bounce around aimlessly, piles of deadly needles, keys that unlock certain tiles, and timed laser beams.</p><h3>Chapter 3: The Salt Factory</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="../../the-adventures-of-lolo/61-5026/" rel="nofollow">The Adventures of Lolo</a></p><p><strong>Boss:</strong> <a href="/brownie/3005-17017/" data-ref-id="3005-17017">Brownie</a></p><p>The Salt Factory introduces harmful salt, homing missile launchers, moving platforms, tiles that only crumble away after coming in to contact with a missile, and high-speed conveyor belts.</p><h3>Chapter 4: Hell</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="../../ninja-gaiden/61-1653/" rel="nofollow">Ninja Gaiden</a></p><p><strong>Boss:</strong> <a href="/little-horn/3005-17018/" data-ref-id="3005-17018">Little Horn</a> (monster made of Meat Boy corpses)</p><p>Hell introduces lava pits (that sometimes rise), moving lava rocks, portals, rotating eyes that slowly lock on to the player while shooting laser beams, and demon homing missiles that split in to separate small missiles on impact.</p><h3>Chapter 5: Rapture</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="../../mega-man-2/61-14026/" rel="nofollow">Mega Man 2</a></p><p><strong>Boss:</strong> Larrie's Lament (a group of enormous carnivorous worms)</p><p>Rapture introduces orbs that repulse the player, abominations (both running and flying) that head towards the player, and homing sawblade launchers.</p><h3>Chapter 6: The End</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Pokémon Red/Blue</a></p><p><strong>Boss:</strong> <a href="/dr-fetus/3005-15922/" data-ref-id="3005-15922">Dr. Fetus</a></p><p>Unlocked after completing Chapter 5, The End includes five regular levels (with both Light World and Dark World variations) that can only be played by Meat Boy and are designed to test the player's mastery of previous concepts. After completing all five levels, the player can face Dr. Fetus in a boss level. The boss level is divided in to two parts, featuring a halfway checkpoint and a Dark World variant unlocked after completing 85 Dark World levels.</p><h3>Chapter 7: Cotton Alley</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="/ghosts-n-goblins/3030-17031/" data-ref-id="3030-17031">Ghosts 'N Goblins</a></p><p>Unlocked after completing Chapter 6, Cotton Alley is a special 40-level world that can only be played by Bandage Girl (who is, ironically, rescuing Meat Boy from Dr. Fetus). Despite the pink and cheery atmosphere, the levels are extremely difficult. There are no bandages in this world; the obstacles are mainly limited to giant buzzsaws.</p><h3>Downloadable Chapters</h3><p><strong>Intro Cutscene Tribute:</strong> <a href="/bubble-bobble/3030-4995/" data-ref-id="3030-4995">Bubble Bobble</a></p><p>After collecting 20 Bandages, a bonus chapter (known as "TEH INTERNETS" in the Xbox 360 version and "Super Meat World" in the PC, Mac, and Linux versions) is unlocked that provides free <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable chapters</a>. This feature is not included in the PlayStation Network version.</p><p>Each downloadable chapter can contain up to 20 levels (with both par times and separate leaderboards) and an option to restrict the character chosen. While the "Super Meat World" version is populated by <a href="/user-generated-content/3015-129/" data-ref-id="3015-129">user-generated</a> maps, the "TEH INTERNETS" version is developer-curated only.</p><p>Due to a problem with the map-uploading system, users cannot add any chapters to the PC, Mac, and Linux versions.</p><h2>Playable Characters</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/4344/1639463-197595816.jpg" data-ref-id="1300-1639463" data-size="small" data-ratio="0.54090601757945" data-width="1479" data-embed-type="image" style="width: 1479px"><a class="fluid-height" style="padding-bottom:54.1%" href="https://static.giantbomb.com/uploads/original/0/4344/1639463-197595816.jpg" data-ref-id="1300-1639463"><img alt="All of the game's playable characters. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/4344/1639463-197595816.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/4344/1639463-197595816.jpg 1479w, https://static.giantbomb.com/uploads/scale_super/0/4344/1639463-197595816.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/4344/1639463-197595816.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4344/1639463-197595816.jpg 320w"><noscript><img alt="All of the game's playable characters. " src="https://static.giantbomb.com/uploads/scale_small/0/4344/1639463-197595816.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4344/1639463-197595816.jpg 1479w, https://static.giantbomb.com/uploads/scale_super/0/4344/1639463-197595816.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/4344/1639463-197595816.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4344/1639463-197595816.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>All of the game's playable characters. </figcaption></figure><p>Each version of the game comes with around twelve unique playable characters to choose from, half of them being platform-exclusive characters. They can either be unlocked by collecting bandages, reaching certain Warp Zones, or entering secret cheat codes in the character selection screen.</p><p>Each character has his/her own unique abilities that differentiate them from Meat Boy, such as the ability to double jump, perform unique jumps, or act differently around map tiles.</p><p>Boss fights, standard warp zones, and Chapter 6 can only be played as Meat Boy. Chapter 7 can only be played as Bandage Girl. Warp Zones that unlock new characters can only be played as their respective characters.</p><h2>Standard Characters</h2><h3><a href="/meat-boy/3005-10939/" data-ref-id="3005-10939">Meat Boy</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png" data-ref-id="1300-1676487" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png" data-ref-id="1300-1676487"><img alt="Meat Boy" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png 600w"><noscript><img alt="Meat Boy" src="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676487-meatboy.png 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Meat Boy</figcaption></figure><ul><li>Available by default. Made of <a href="/meat/3055-267/" data-ref-id="3055-267">meat</a>. Heroic by nature.</li><li>Also unlockable in <a href="../../8-bit/92-5951/" rel="nofollow">8-bit</a> form (40 bandages), <a href="../../game-boy/60-3/" rel="nofollow">4-color</a> form (60 bandages), and <a href="../../atari-2600/60-40/" rel="nofollow">4-bit</a> form (80 bandages).</li><li>Achieving 106% completion unlocks Meat Ninja, who sacrifices the ability to be ranked on the leaderboards for the power to temporarily teleport out of existence right before he dies.</li><li>The Steam version has a secret re-skin of Meat Boy (named <a href="/potato-boy/3005-35827/" data-ref-id="3005-35827">Potato Boy</a>) that is only used for one downloadable chapter (tying into a Steam promotion for <a href="/portal-2/3030-21662/" data-ref-id="3030-21662">Portal 2</a>).</li><li>The default character, he is the fastest in the game with the most pinpoint control.</li></ul><h3><a href="/bandage-girl/3005-10940/" data-ref-id="3005-10940">Bandage Girl</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png" data-ref-id="1300-1676476" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png" data-ref-id="1300-1676476"><img alt="Bandage Girl" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png 600w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676476-bandagegirl.png 480w"><noscript><img alt="Bandage Girl" src="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676476-bandagegirl.png 600w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676476-bandagegirl.png 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Bandage Girl</figcaption></figure><ul><li>Only playable in Chapter 7. Made of <a href="/bandages/3055-362/" data-ref-id="3055-362">bandages</a>. Only has eyes for Meat Boy.</li><li>Bandage Girl plays exactly like Meat Boy, only swapping his red blood trail for a pink trail of calamine lotion.</li><li>Known as "Band-Aid Girl" in the original <i>Meat Boy</i> Flash game. Her name was changed to avoid copyright issues.</li></ul><h3><a href="/brownie/3005-17017/" data-ref-id="3005-17017">Brownie</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png" data-ref-id="1300-1676477" data-size="small" data-ratio="1" data-width="545" data-embed-type="image" style="width: 545px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png" data-ref-id="1300-1676477"><img alt="Brownie" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png 545w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676477-brownie.png 480w"><noscript><img alt="Brownie" src="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676477-brownie.png 545w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676477-brownie.png 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Brownie</figcaption></figure><ul><li>Only playable via cheat code after completing Chapter 3. Made of <a href="/feces/3055-1449/" data-ref-id="3055-1449">feces</a> and <a href="/cornfield/3035-2135/" data-ref-id="3035-2135">corn</a>. One of <a href="/dr-fetus/3005-15922/" data-ref-id="3005-15922">Dr. Fetus's</a> evil creations.</li><li>Brownie plays exactly like Meat Boy, only swapping his red blood trail for a brown fecal trail.</li><li>On the character select screen, quickly enter RB, RB, RB, B, B, B, X (when using the Xbox 360 controller), then choose any character.</li></ul><h3><a href="/commander-video/3005-10834/" data-ref-id="3005-10834">Commander Video</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png" data-ref-id="1300-1676478" data-size="small" data-ratio="1" data-width="590" data-embed-type="image" style="width: 590px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png" data-ref-id="1300-1676478"><img alt="Commander Video" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png 590w"><noscript><img alt="Commander Video" src="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676478-cvideo.png 590w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Commander Video</figcaption></figure><ul><li>Cameo from the <a href="/bittrip/3025-1298/" data-ref-id="3025-1298">Bit.Trip</a> series. 8-bit rainbow runner.</li><li>Unlockable in the chapter 1-12 Warp Zone.</li><li>Although the Commander is the slowest character in the game, he has the ability to stop his fall and float horizontally in mid-air for a limited amount of time by holding down the jump button.</li></ul><h3><a href="/jill/3005-16969/" data-ref-id="3005-16969">Jill</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png" data-ref-id="1300-1676485" data-size="small" data-ratio="1" data-width="621" data-embed-type="image" style="width: 621px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png" data-ref-id="1300-1676485"><img alt="Jill" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png 621w"><noscript><img alt="Jill" src="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676485-jill.png 621w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Jill</figcaption></figure><ul><li>Cameo from <a href="../../mighty-jill-off/61-23387/" rel="nofollow">Mighty Jill Off</a>. Masochistic lesbian shoe fetishist who will do <i>anything</i> to please the Queen.</li><li>Unlockable in the chapter 2-8 Warp Zone.</li><li>By pressing the jump button multiple times, Jill can slow her descent.</li></ul><h3><a href="/ogmo/3005-16993/" data-ref-id="3005-16993">Ogmo</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png" data-ref-id="1300-1676490" data-size="small" data-ratio="1" data-width="556" data-embed-type="image" style="width: 556px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png" data-ref-id="1300-1676490"><img alt="Ogmo" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png 556w"><noscript><img alt="Ogmo" src="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676490-ogmo.png 556w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Ogmo</figcaption></figure><ul><li>Cameo from the <a href="../../jumper/62-1869/" rel="nofollow">Jumper</a> series. Failed experiment longing for freedom.</li><li>Unlockable in the chapter 3-16 Warp Zone.</li><li>Ogmo has the ability to double-jump horizontally, despite his weak wall jumping.</li><li>Resemblance to Meat Boy coincidental.</li></ul><h3>Flywrench</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png" data-ref-id="1300-1676480" data-size="small" data-ratio="1" data-width="564" data-embed-type="image" style="width: 564px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png" data-ref-id="1300-1676480"><img alt="Flywrench" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png 564w"><noscript><img alt="Flywrench" src="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676480-flywrench.png 564w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Flywrench</figcaption></figure><ul><li>Cameo from <a href="../../flywrench/61-22418/" rel="nofollow">Flywrench</a>. Abstract wing-flapping spacecraft.</li><li>Unlockable in the chapter 4-18 Warp Zone.</li><li>Flywrench is very heavy and very unruly, but has a strong triple-jump and can slide up walls with a very thin frame.</li></ul><h3><a href="/the-kid/3005-16987/" data-ref-id="3005-16987">The Kid</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png" data-ref-id="1300-1676495" data-size="small" data-ratio="1" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png" data-ref-id="1300-1676495"><img alt="The Kid" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png 560w"><noscript><img alt="The Kid" src="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676495-thekid.png 560w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>The Kid</figcaption></figure><ul><li>Cameo from <a href="../../i-wanna-be-the-guy/61-22845/" rel="nofollow">I Wanna Be The Guy</a>. He wants to be The Guy.</li><li>Unlockable in the chapter 5-7 Warp Zone.</li><li>Sacrifices speed and jump height for the ability to double jump.</li></ul><h3><a href="/alien-hominid/3005-660/" data-ref-id="3005-660">Alien Hominid</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png" data-ref-id="1300-1676484" data-size="small" data-ratio="1" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png" data-ref-id="1300-1676484"><img alt="Alien Hominid" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png 600w"><noscript><img alt="Alien Hominid" src="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676484-hominid.png 600w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Alien Hominid</figcaption></figure><ul><li>Cameo from <a href="/alien-hominid/3030-17452/" data-ref-id="3030-17452">Alien Hominid</a>. Fragile alien invader; friend to children, enemy to the government, connoisseur of heads.</li><li>Unlockable by collecting 30 Bandages. Formerly exclusive to the Xbox 360 version.</li><li>Pressing the run/action button while jumping allows the Alien Hominid to fire his gun downwards, slowing his falling speed slightly or increasing his jump height and wall-climbing speed.</li></ul><h3><a href="/tim/3005-5730/" data-ref-id="3005-5730">Tim</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676496-tim.png" data-ref-id="1300-1676496" data-size="small" data-ratio="1" data-width="643" data-embed-type="image" style="width: 643px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676496-tim.png" data-ref-id="1300-1676496"><img alt="Tim" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/87790/1676496-tim.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676496-tim.png 643w, https://static.giantbomb.com/uploads/scale_small/8/87790/1676496-tim.png 640w"><noscript><img alt="Tim" src="https://static.giantbomb.com/uploads/scale_small/8/87790/1676496-tim.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676496-tim.png 643w, https://static.giantbomb.com/uploads/scale_small/8/87790/1676496-tim.png 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Tim</figcaption></figure><ul><li>Cameo from <a href="/braid/3030-20716/" data-ref-id="3030-20716">Braid</a>. Gentlemanly sort, seeks to rescue the princess. Has that time-rewinding potion.</li><li>Unlockable by collecting 50 Bandages (Console versions only). Playable in the Steam version by inputting "outtatime" in the character selection screen, then picking any character.</li><li>Holding the run/action button rewinds Tim's position for up to three seconds and doubles as an invincible force field. Unlike in Braid, this cannot be used directly after dying.</li><li>To play as Tim on PC, type "outtatime" on the character select screen and select a character.</li></ul><h2>Console-Exclusive Characters</h2><h3><a href="/gish/3005-16994/" data-ref-id="3005-16994">Gish</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png" data-ref-id="1300-1676481" data-size="small" data-ratio="1" data-width="531" data-embed-type="image" style="width: 531px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png" data-ref-id="1300-1676481"><img alt="Gish" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png 531w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676481-gish.png 480w"><noscript><img alt="Gish" src="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676481-gish.png 531w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676481-gish.png 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Gish</figcaption></figure><ul><li>Cameo from <a href="../../gish/61-17602/" rel="nofollow">Gish</a>. Sentient glob of tar; seeks to rescue his human girlfriend.</li><li>Unlockable by collecting 10 Bandages.</li><li>Just like the Headcrab and Goo Ball, Gish is able to stick to walls (by holding down the run/action button) and slide along ceilings (by holding both run/action and jump buttons down).</li></ul><h3>Spelunky</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png" data-ref-id="1300-1676493" data-size="small" data-ratio="1" data-width="532" data-embed-type="image" style="width: 532px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png" data-ref-id="1300-1676493"><img alt="Spelunky" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png 532w"><noscript><img alt="Spelunky" src="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676493-spelunky.png 532w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Spelunky</figcaption></figure><ul><li>Cameo from <a href="../../spelunky/61-24999/" rel="nofollow">Spelunky</a>. Adventurer by trade. Never-ending cave explorer.</li><li>Unlockable by collecting 70 Bandages.</li><li>Pressing the jump button while in the air causes an explosion, propelling Spelunky horizontally in a chosen direction. Then, while still in mid-air, pressing the jump button again causes another explosion, propelling Spelunky downward.</li></ul><h3><a href="/pink-knight/3005-17321/" data-ref-id="3005-17321">The Pink Knight</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png" data-ref-id="1300-1676491" data-size="small" data-ratio="1" data-width="538" data-embed-type="image" style="width: 538px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png" data-ref-id="1300-1676491"><img alt="The Pink Knight" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png 538w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676491-pinkknight.png 480w"><noscript><img alt="The Pink Knight" src="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676491-pinkknight.png 538w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676491-pinkknight.png 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>The Pink Knight</figcaption></figure><ul><li>Cameo from <a href="../../castle-crashers/61-20733/" rel="nofollow">Castle Crashers</a>. Heroic knight with a sweet tooth.</li><li>Unlockable by collecting 90 Bandages.</li><li>While fairly weak in speed and jumping ability, pressing the jump button in the air causes the Pink Knight to flail his arms ("flutter jumping"), granting him extra height and distance based on the point during the jump it is used. He can also jump in mid-air if he runs over the edge.</li></ul><h3><a href="/n-the-ninja/3005-4799/" data-ref-id="3005-4799">N</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png" data-ref-id="1300-1676488" data-size="small" data-ratio="1" data-width="561" data-embed-type="image" style="width: 561px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png" data-ref-id="1300-1676488"><img alt="N" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png 561w"><noscript><img alt="N" src="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676488-n.png 561w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>N</figcaption></figure><ul><li>Cameo from the <a href="../../n/62-870/" rel="nofollow">N</a> series. Skilled ninja. Very fast. Limited lifespan.</li><li>Unlockable by collecting 100 Bandages.</li><li>N is much lighter than the other characters, allowing precision air control. Pressing and holding the run/action button will cause N to start sprinting for two seconds, greatly increasing his run speed and potential jumping distance.</li></ul><h2>PC-Exclusive Characters</h2><h3><a href="/headcrab/3015-230/" data-ref-id="3015-230">Headcrab</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png" data-ref-id="1300-1676483" data-size="small" data-ratio="1" data-width="527" data-embed-type="image" style="width: 527px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png" data-ref-id="1300-1676483"><img alt="Headcrab" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png 527w"><noscript><img alt="Headcrab" src="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676483-headcrab.png 527w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Headcrab</figcaption></figure><ul><li>Cameo from the <a href="../../half-life/62-293/" rel="nofollow">Half-Life</a> series. Alien parasite. Seeks heads; create zombies.</li><li>Unlockable only in the Steam version by collecting 10 Bandages.</li><li>Just like Gish and the Goo Ball, the Headcrab can stick to walls (by holding down the run/action button) and slide along ceilings (by holding both run/action and jump buttons down).</li></ul><h3>Goo Ball</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png" data-ref-id="1300-1676482" data-size="small" data-ratio="1" data-width="556" data-embed-type="image" style="width: 556px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png" data-ref-id="1300-1676482"><img alt="Goo Balls" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png 556w"><noscript><img alt="Goo Balls" src="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676482-gooball.png 556w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Goo Balls</figcaption></figure><ul><li>Cameo from <a href="../../world-of-goo/61-20647/" rel="nofollow">World of Goo</a>. Incredibly unintelligent blobs of goo; like to become structures.</li><li>Unlockable only in the DRM-free version by collecting 10 Bandages. Playable in the Steam version by inputting "ballgoo" in the character selection screen, then picking any character.</li><li>Just like Gish and the Headcrab, the Goo Ball can stick to walls (by holding down the run/action button) and slide along ceilings (by holding both run/action and jump buttons down).</li></ul><h3><a href="/josef/3005-13966/" data-ref-id="3005-13966">Josef</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png" data-ref-id="1300-1676486" data-size="small" data-ratio="1" data-width="530" data-embed-type="image" style="width: 530px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png" data-ref-id="1300-1676486"><img alt="Josef" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png 530w"><noscript><img alt="Josef" src="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676486-josef.png 530w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Josef</figcaption></figure><ul><li>Cameo from <a href="/machinarium/3030-23648/" data-ref-id="3030-23648">Machinarium</a>. Confused for trash, wants to find his way home.</li><li>Unlockable by collecting 30 Bandages.</li><li>Josef has the ability to perform a helicopter spin, which increases his jump height, or jump in mid-air should he run off an edge.</li></ul><h3><a href="/naija/3005-9064/" data-ref-id="3005-9064">Naija</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png" data-ref-id="1300-1676489" data-size="small" data-ratio="1" data-width="573" data-embed-type="image" style="width: 573px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png" data-ref-id="1300-1676489"><img alt="Naija" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png 573w"><noscript><img alt="Naija" src="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676489-naija.png 573w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Naija</figcaption></figure><ul><li>Cameo from <a href="../../aquaria/61-6630/" rel="nofollow">Aquaria</a>. Lone mermaid seeking the history of her lost people.</li><li>Unlockable by collecting 50 Bandages.</li><li>Naija has the ability to transform into her Energy Form and fling herself at high speed through the air.</li></ul><h3><a href="/runman/3005-17213/" data-ref-id="3005-17213">RunMan</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png" data-ref-id="1300-1676492" data-size="small" data-ratio="1" data-width="535" data-embed-type="image" style="width: 535px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png" data-ref-id="1300-1676492"><img alt="RunMan" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png 535w"><noscript><img alt="RunMan" src="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676492-runman.png 535w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>RunMan</figcaption></figure><ul><li>Cameo from <a href="../../runman-race-around-the-world/61-33266/" rel="nofollow">RunMan: Race Around the World</a>. Amazingly enthusiastic, nothing can keep him down.</li><li>Unlockable by collecting 70 Bandages.</li><li>Runman can use his signature Star Dive to hurl himself long distances horizontally very quickly.</li></ul><h3><a href="/viridian/3005-16930/" data-ref-id="3005-16930">Captain Viridian</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png" data-ref-id="1300-1676498" data-size="small" data-ratio="1" data-width="541" data-embed-type="image" style="width: 541px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png" data-ref-id="1300-1676498"><img alt="Viridian" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png 541w"><noscript><img alt="Viridian" src="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676498-viridian.png 541w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Viridian</figcaption></figure><ul><li>Cameo from <a href="/vvvvvv/3030-29745/" data-ref-id="3030-29745">VVVVVV</a>. Gravity-defying. Courageous. Cyan.</li><li>Unlockable by collecting 90 Bandages.</li><li>Viridian has the ability to reverse his own personal gravity.</li></ul><h3><a href="/steve/3005-17258/" data-ref-id="3005-17258">Mr. Minecraft</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png" data-ref-id="1300-1676494" data-size="small" data-ratio="1" data-width="620" data-embed-type="image" style="width: 620px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png" data-ref-id="1300-1676494"><img alt="Mr. Minecraft" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png 620w"><noscript><img alt="Mr. Minecraft" src="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676494-steve.png 620w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Mr. Minecraft</figcaption></figure><ul><li>Cameo from <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>. Loves to build. Hates <a href="/creeper/3015-5979/" data-ref-id="3015-5979">hissing green things</a>.</li><li>Unlockable by collecting 100 Bandages.</li><li>Mr. Minecraft can build solid tiles out of thin air and destroy tiles in front of him, allowing him to easily bypass almost all challenges.</li></ul><h3><a href="/tofu-boy/3005-17277/" data-ref-id="3005-17277">Tofu Boy</a></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png" data-ref-id="1300-1676497" data-size="small" data-ratio="1" data-width="505" data-embed-type="image" style="width: 505px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png" data-ref-id="1300-1676497"><img alt="Tofu Boy" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png" data-srcset="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png 505w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676497-tofuboy.png 480w"><noscript><img alt="Tofu Boy" src="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png" srcset="https://static.giantbomb.com/uploads/original/8/87790/1676497-tofuboy.png 505w, https://static.giantbomb.com/uploads/scale_medium/8/87790/1676497-tofuboy.png 480w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Tofu Boy</figcaption></figure><ul><li><a href="/joke-character/3015-1835/" data-ref-id="3015-1835">"Cameo"</a> from <a href="http://features.peta.org/super-meat-boy-parody/" rel="nofollow">Super Tofu Boy</a>, a parody game by the militant animal rights group PETA (People for the Ethical Treatment of Animals). Wishes he were Bandage Girl's boyfriend. As <em>if</em>.</li><li>Playable only in the Steam version by inputting the code "petaphile" in the character selection screen and picking any character.</li><li>Tofu Boy, being malnourished due to iron deficiency, cannot run or jump as well as the other characters, making it impossible for him to clear the vast majority of levels.</li></ul><p> </p><h2>Soundtrack</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg" data-ref-id="1300-1689160" data-size="small" data-ratio="1" data-width="530" data-embed-type="image" style="width: 530px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg" data-ref-id="1300-1689160"><img alt="Nice To Meat You soundtrack Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg 530w"><noscript><img alt="Nice To Meat You soundtrack Cover" src="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14741/1689160-smb_soundtrack.jpg 530w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Nice To Meat You soundtrack Cover</figcaption></figure><p>Super Meat Boy's old school soundtrack was engineered by <a href="/danny-baranowsky/3040-99995/" data-ref-id="3040-99995">Danny Baranowsky</a> of dB Soundworks. Composed of 34 tracks, it is available at <a href="http://www.meatboymusic.com/" rel="nofollow">meatboymusic.com</a>.</p><p>A two-disc soundtrack titled "NICE TO MEAT YOU" has also been released, with an additional 39 songs for a total 73 tracks. It contains new remixes, menu and cutscene music, and some unused songs. The CDs feature the sawblade motif seen on the retail install disc.</p><p>Playable <a href="/rock-band-3/3030-27919/" data-ref-id="3030-27919">Rock Band 3</a> remixed tracks are available for download via <a href="/rock-band-network/3015-7161/" data-ref-id="3015-7161">Rock Band Network</a>:</p><ul><li>The Battle of Lil' Slugger (Remix) ( <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">XBL</a> &amp; <a href="/playstation-network-ps3/3045-88/" data-ref-id="3045-88">PSN</a>)</li><li>Betus Blues (Retro Remix) (XBL &amp; PSN)</li><li>Can o' Salt (Remix) (XBL)</li></ul><h3>Super Meat Boy OST Track List</h3><table><thead><tr><th>No.</th><th>Track Name</th><th>Remix Artist Name</th><th>Track Length</th></tr></thead><tbody><tr><td>1</td><td>Boy Meats Girl (Intro Movie)</td><td>1:04</td></tr><tr><td>2</td><td>Super Meat Boy! (Main Theme)</td><td>0:38</td></tr><tr><td>3</td><td>Forest Funk (Ch 1 Light World)</td><td>3:00</td></tr><tr><td>4</td><td>Ballad of the Burning Squirrel (Ch 1 Dark World)</td><td>2:51</td></tr><tr><td>5</td><td>The Battle of Lil' Slugger (Ch 1 Boss)</td><td>2:14</td></tr><tr><td>6</td><td>Betus Blues (Ch 2 Light World)</td><td>3:12</td></tr><tr><td>7</td><td>C.H.A.D.'s Broken Wind (Ch 2 Dark World)</td><td>3:46</td></tr><tr><td>8</td><td>C.H.A.D.'s Lullaby (Ch 2 Boss)</td><td>2:25</td></tr><tr><td>9</td><td>Can o' Salt (Ch 3 Light World)</td><td>3:20</td></tr><tr><td>10</td><td>Rocket Rider (Ch 3 Dark World)</td><td>3:00</td></tr><tr><td>11</td><td>Fast Track to Brown Town (Ch 3 Boss)</td><td>2:24</td></tr><tr><td>12</td><td>Hot Damned (Ch 4 Light World)</td><td>2:54</td></tr><tr><td>13</td><td>Devil N. Bass (Ch 4 Dark World)</td><td>2:40</td></tr><tr><td>14</td><td>Meat Golem (Ch 4 Boss)</td><td>2:45</td></tr><tr><td>15</td><td>It Ends (Ch 5 Light World)</td><td>3:23</td></tr><tr><td>16</td><td>Dr. Fetus' Castle (Ch 6 Dark World)</td><td>3:02</td></tr><tr><td>17</td><td>Larries' Lament (Ch 5 Boss)</td><td>2:49</td></tr><tr><td>18</td><td>It Ends 2: End Harder (Ch 6 Levels)</td><td>3:06</td></tr><tr><td>19</td><td>Carmeaty Burana (Ch 6 Boss)</td><td>4:25</td></tr><tr><td>20</td><td>Escape!</td><td>2:36</td></tr><tr><td>21</td><td>End Credits</td><td>1:38</td></tr><tr><td>22</td><td>McLarty Party People (Ch 7 Levels)</td><td>3:00</td></tr><tr><td>23</td><td>Meat Spin (Teh Internets Levels)</td><td>3:12</td></tr><tr><td>24</td><td>Forest Funk RETRO (Ch 1 Warp Zone)</td><td>3:00</td></tr><tr><td>25</td><td>Betus Blues RETRO (Ch 2 Warp Zone)</td><td>3:12</td></tr><tr><td>26</td><td>Can o' Salt RETRO (Ch 3 Warp Zone)</td><td>3:20</td></tr><tr><td>27</td><td>Hot Damned RETRO (Ch 4 Warp Zone)</td><td>2:53</td></tr><tr><td>28</td><td>It Ends RETRO (Ch 5 Warp Zone)</td><td>3:24</td></tr><tr><td>29</td><td>MATTIAS' MANMEAT MIX (REMIX of Ch 1 Light)</td><td><a href="/mattias-haggstrom/3040-52145/" data-ref-id="3040-52145">Mattias Häggström Gerdt</a></td><td>3:25</td></tr><tr><td>30</td><td>Metal Meat (REMIX of Main Theme)</td><td>George "Android-Music" Dziov</td><td>3:20</td></tr><tr><td>31</td><td>Boss Burger N' Chips (REMIX of Ch 1 Boss)</td><td>Inverse Phase</td><td>3:33</td></tr><tr><td>32</td><td>Meatcraft (REMIX of Ch 3 Light)</td><td><a href="/daniel-rosenfeld/3040-99250/" data-ref-id="3040-99250">C418</a></td><td>3:31</td></tr><tr><td>33</td><td>Power of the Meat (REMIX of Ch 1 &amp; 2 Light)</td><td>Josh Whelchel feat. Melinda Hershey</td><td>5:31</td></tr><tr><td>34</td><td>It Ends with a Whimper</td><td>3:05</td></tr></tbody></table><h3>"Nice to Meat You" Track List</h3><h4>Disc One (Soundtrack)</h4><p>Identical to the first 28 tracks of the OST</p><h4>Disc Two (Extras)</h4><table><thead><tr><th>No.</th><th>Track Name</th><th>Remix Artist Name</th><th>Track Length</th></tr></thead><tbody><tr><td>1</td><td>mAEt b0y (REMIX of Ch 4 Light World)</td><td>A_Rival</td><td>4:40</td></tr><tr><td>2</td><td>Spoiled R0TT3N (REMIX of Teh Internets Theme)</td><td>Benjamin Briggs</td><td>3:29</td></tr><tr><td>3</td><td>MATTIAS' MANMEAT MIX (REMIX of Ch 1 Light)</td><td><a href="/mattias-haggstrom/3040-52145/" data-ref-id="3040-52145">Mattias Häggström Gerdt</a></td><td>3:26</td></tr><tr><td>4</td><td>Metal Meat (REMIX of Main Theme)</td><td>George "Android-Music" Dziov</td><td>3:21</td></tr><tr><td>5</td><td>Boss Burger N' Chips (REMIX of Ch 1 Boss)</td><td>Inverse Phase</td><td>3:34</td></tr><tr><td>6</td><td>Meatcraft (REMIX of Ch 3 Light)</td><td><a href="/daniel-rosenfeld/3040-99250/" data-ref-id="3040-99250">C418</a></td><td>3:31</td></tr><tr><td>7</td><td>Power of the Meat (REMIX of Ch 1 &amp; 2 Light)</td><td>Josh Whelchel feat. Melinda Hershey</td><td>5:32</td></tr><tr><td>8</td><td>Trailer Intro</td><td>1:09</td></tr><tr><td>9</td><td>Meat Boy (Flash) - Title</td><td>1:14</td></tr><tr><td>10</td><td>World Map Theme</td><td>1:13</td></tr><tr><td>11</td><td>Meat Fighter II</td><td>0:28</td></tr><tr><td>12</td><td>Dun Dun Dun!!!</td><td>0:05</td></tr><tr><td>13</td><td>Chapter 1 Menus</td><td>1:08</td></tr><tr><td>14</td><td>Meat Boy (Flash) - Forest</td><td>1:44</td></tr><tr><td>15</td><td>The Tragic Squirrel</td><td>0:54</td></tr><tr><td>16</td><td>Wups!</td><td>0:03</td></tr><tr><td>17</td><td>Meatroidvania</td><td>0:06</td></tr><tr><td>18</td><td>Chapter 2 Menus</td><td>1:08</td></tr><tr><td>19</td><td>...And Potatoes</td><td>1:20</td></tr><tr><td>20</td><td>Chapter 2 Cutscene Score</td><td>0:43</td></tr><tr><td>21</td><td>Chapter 3 Menus</td><td>1:08</td></tr><tr><td>22</td><td>Meat Boy (Flash) - Salt Factory</td><td>2:54</td></tr><tr><td>23</td><td>Chapter 3 Cutscene Score</td><td>0:34</td></tr><tr><td>24</td><td>Chapter 4 Menus</td><td>1:08</td></tr><tr><td>25</td><td>Chapter 4 Cutscene Score</td><td>0:29</td></tr><tr><td>26</td><td>Chapter 5 Menus</td><td>1:08</td></tr><tr><td>27</td><td>Meat Boy (Flash) - Hell</td><td>3:24</td></tr><tr><td>28</td><td>It Ends with a Whimper</td><td>3:06</td></tr><tr><td>29</td><td>???</td><td>0:05</td></tr><tr><td>30</td><td>Chapter 5 Cutscene Score</td><td>0:17</td></tr><tr><td>31</td><td>Chapter 6 Menus</td><td>1:34</td></tr><tr><td>32</td><td>Chapter 6 Cutscene Score</td><td>0:40</td></tr><tr><td>33</td><td>The End Cutscene Score</td><td>1:25</td></tr><tr><td>34</td><td>Cotton Alley Menus</td><td>1:08</td></tr><tr><td>35</td><td>4-bit Meat Boy Theme</td><td>0:30</td></tr><tr><td>36</td><td>Internets Menus</td><td>0:51</td></tr><tr><td>37</td><td>4-bit Internets Menus</td><td>0:51</td></tr><tr><td>38</td><td>8-bit Internets Menus</td><td>1:42</td></tr><tr><td>39</td><td>90's Ad Track</td><td>1:18</td></tr><tr><td>40</td><td>World Map Theme (unused)</td><td>1:12</td></tr><tr><td>41</td><td>World Map Theme 2 (unused)</td><td>1:35</td></tr><tr><td>42</td><td>Character Select Theme (unused)</td><td>0:34</td></tr><tr><td>43</td><td>Character Select Theme 2 (unused)</td><td>1:19</td></tr><tr><td>44</td><td>Demo Cutscene Score</td><td>0:23</td></tr><tr><td>45</td><td>Dun Dun Dun? (unused)</td><td>0:04</td></tr></tbody></table><h2>System Requirements (PC)</h2><table><tbody><tr><th>Minimum</th><th>Recommended</th></tr><tr><td><ul><li><b>OS</b> : Microsoft® Windows® XP / Vista / 7</li><li><b>Processor</b>: 1.2GHz processor</li><li><b>Memory</b>: 256 MB RAM</li><li><b>Graphics</b>: Graphics Card that supports Pixel Shader 2.0 and Vertex Shader 2.0(Vertex Shader Support can be supported with software emulation)</li><li><b>DirectX®</b>: DirectX® 9.0c</li><li><b>Hard Drive</b>: 300 MB</li></ul></td><td><ul><li><b>OS</b> : Microsoft® Windows® XP / Vista / 7</li><li><b>Processor</b>: 1.4GHz or faster</li><li><b>Memory</b>: 1 GB RAM</li><li><b>Graphics</b> : Graphics Card made within the last 4 years (Pixel Shader 3.0, Vertex Shader 3.0)</li><li><b>DirectX</b>®: DirectX® 9.0c</li><li><b>Hard Drive</b>: 300 MB</li></ul></td></tr></tbody></table><h2>System Requirements <a href="http://supermeatboy.com/115/Things_every_Mac_user_should_know___/" rel="nofollow">(Mac)</a></h2><table><thead><tr><th>Minimum (developed on a 2008 iMac)</th></tr></thead><tbody><tr><td><ul><li><b>OS:</b> OSX 10.5</li><li><b>Processor:</b> Intel Core 2 Duo 2.66Ghz</li><li><b>Memory:</b> 2GB 800 Mhz DDR2 SDRAM</li><li><b>Graphics:</b> ATI Radeon 2600 HD (see link for graphics performance support settings)</li></ul></td></tr></tbody></table><h2>External links</h2><ul><li><a href="http://www.newgrounds.com/portal/view/463241" rel="nofollow">Official website</a></li><li><a href="http://www.newgrounds.com/portal/view/463241" rel="nofollow">Meat Boy Prototype</a></li></ul>