Caveman Warriors is a 2D game with 4 characters was developed &amp; published by JanduSoft S.L.

Frank West returns to Willamette during the Holiday season in the fourth installment of the Dead Rising series.

<h2>Overview</h2><p>Dead Rising 4 is an action-adventure game developed by <a href="/capcom-game-studios-vancouver/3010-6336/" data-ref-id="3010-6336">Capcom Game Studios Vancouver</a> and published by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><p>The PC version of Dead Rising 4 was originally exclusive to the Windows Store for 90 days. The console version was exclusive to the Xbox One for one year.</p><h3>PlayStation 4 Announcement/Release</h3><p>The game was announced to arrive on the PlayStation 4 VIA Jeffery Simpson's <a href="http://www.capcom-unity.com/jefferysimpson/blog/2017/09/01/dead-rising-4-brings-franks-big-package-to-ps4" rel="nofollow">Capcom Unity blog</a> on September 1st, 2017.</p><p>When the game released on the PlayStation 4 on December 5th, 2017 it contained all previous DLC and content under the name Dead Rising 4: Frank’s Big Package.</p>

Explore a lush, post-apocalyptic world inhabited by robotic beasts while uncovering secrets of the past.

<h2>Overview</h2><p><a href="/guerrilla-games/3010-2392/" data-ref-id="3010-2392" data-mce-href="/guerrilla-games/3010-2392/">Guerrilla Games</a>' first new series since <a href="/killzone/3025-405/" data-ref-id="3025-405" data-mce-href="/killzone/3025-405/">Killzone</a> begins in a world after the end of modern civilization. A "darkness" has swept the land and left cities barren. After over a thousand years, remaining humans migrated like their ancestors to the far reaches of the Earth. In this world, skyscrapers stand as ancient ruins and robotic creatures roam the land like prehistoric beasts.</p><p>The player takes on the role of a young woman named <a href="/aloy/3005-31979/" data-ref-id="3005-31979" data-mce-href="/aloy/3005-31979/">Aloy</a> who hunts these robots, using a combination of a spear and a bow with many kinds of arrows. Arrows shown include electric shots and grappling lines to tie down larger robots. She appears to be gathering materials for the people of her community.</p><p>Elsewhere in the land where nature has reclaimed most of the world, some large cities have arisen with people acting again like "kings."</p><p>The main character says that the balance between AI and people cannot remain, but she "will be ready" for the coming challenges.</p><p>The game was shown for the first time at Sony's <a href="/e3-2015/3015-8442/" data-ref-id="3015-8442" data-mce-href="/e3-2015/3015-8442/">E3 2015</a> Press Conference.</p><h2>Collector's Edition</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" data-ref-id="1300-2911921" data-ratio="0.706" data-width="1500" data-embed-type="image" style="width: 1500px"><a class="fluid-height" style="padding-bottom:70.6%" href="https://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" data-ref-id="1300-2911921"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 1500w, https://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The Collector's Edition of Horizon: Zero Dawn includes:</p><ul><li>A copy of the game in a <a href="/steelbook/3015-7455/" data-ref-id="3015-7455" data-mce-href="/steelbook/3015-7455/">SteelBook</a> case.</li><li>9" <a href="/aloy/3005-31979/" data-ref-id="3005-31979" data-mce-href="/aloy/3005-31979/">Aloy</a> statue by Gentle Giant.</li><li>48-page art book.</li><li>PS4 Dynamic Theme</li><li>Carja Storm Ranger Outfit/Bow</li><li>Banuk Trailblazer Outfit/Bow</li><li>Banuk Traveler Pack</li><li>Carja Trader Pack</li><li>Nora Keeper Pack</li><li>Nora Machine Trapper Pack</li></ul>

All Images, Nindie Arcade, Nintendo, PAX West 2017, PAX West 2017 Booth

This Is the Police is a strategy and adventure game by Weappy Studio where players control Police Chief Jack Boyd, and are tasked with improving that state of the police in the city of Freeburg.

<h2>Overview</h2><p>This Is the Police is a strategy/adventure game developed by <a href="/weappy-studio/3010-12849/" data-ref-id="3010-12849">Weappy Studio</a> and published by <a href="/thq-nordic/3010-7138/" data-ref-id="3010-7138">THQ Nordic</a> for PC, Mac, Linux, PlayStation 4, and Xbox One.</p><h2>External Links</h2><ul><li><a href="http://weappy-studio.com/titp/" rel="nofollow">This Is the Police Official Site</a></li></ul>

A third-person 3D platformer developed by Jonas Kaerlev along with his team at Gears For Breakfast.

<h2>Overview</h2><p>A Hat in Time is a 3D platformer and self proclaimed "collect-a-thon" developed by <a href="/gears-for-breakfast/3010-9026/" data-ref-id="3010-9026">Gears for Breakfast</a> that is meant to evoke 90s platformers released on consoles like the <a href="/nintendo-64/3045-43/" data-ref-id="3045-43">Nintendo 64</a>. The title stars a top-hat wearing interstellar traveler who must journey through five different worlds in order to find all the missing "time pieces" she lost from her space ship before the evil Mustache Girl can take them for herself. A Hat in Time initially began development in 2012 as a solo project by Jonas Kaerlev but it eventually grew into a larger game that was later successfully crowd funded through <a href="https://www.kickstarter.com/projects/jonaskaerlev/a-hat-in-time-3d-collect-a-thon-platformer" rel="nofollow">Kickstarter</a> in 2013. After several delays, A Hat in Time was finally released on October 5, 2017 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4 </a>and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>Chapters</h2><ul><li><strong>Chapter 1:</strong> Mafia Town</li><li><strong>Chapter 2:</strong> Battle of the Birds</li><li><strong>Chapter 3:</strong> Subcon Forest</li><li><strong>Chapter 4:</strong> Alpine Skyline</li><li><strong>Chapter 5:</strong> Finale</li></ul><h2>Links</h2><p><a href="http://hatintime.com" rel="nofollow" data-ref-id="false">Official website.</a></p><h2>PC System Requirements</h2><ul><li>Windows XP or later</li><li>2.0+ GHz processor</li><li>512 MB system RAM</li><li>3 GB free hard drive space</li></ul>

Jak is left stranded in the desert by the last counciller of Haven City and is now on a quest for revenge and redemption.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/962/204904-jak_and_daxter.jpg" data-ref-id="1300-204904" data-size="medium" data-embed-type="image" data-ratio="0.7508896797153"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/0/962/204904-jak_and_daxter.jpg" data-ref-id="1300-204904"><img alt="Good. Bad. Jak's the guy with the gun." src="https://static.giantbomb.com/uploads/original/0/962/204904-jak_and_daxter.jpg" srcset="https://static.giantbomb.com/uploads/original/0/962/204904-jak_and_daxter.jpg 281w" sizes="(max-width: 281px) 100vw, 281px" data-width="281"></a><figcaption>Good. Bad. Jak's the guy with the gun.</figcaption></figure><p><b><i>J</i></b><b><i>ak 3</i></b> is an action-adventure/platforming game and the third installment in the <a data-ref-id="3025-366" href="/jak-daxter/3025-366/"><i>Jak and Daxter</i> franchise</a>, as well as the final chapter in the original trilogy. Taking place a short period after the events of <a data-ref-id="3030-10384" href="/jak-ii/3030-10384/"><i>Jak II</i></a>, <a data-ref-id="3005-548" href="/jak/3005-548/">Jak</a> and his smart-mouthed ottsel companion, <a data-ref-id="3005-549" href="/daxter/3005-549/">Daxter</a>, find themselves outcasted by <a data-ref-id="3035-204" href="/haven-city/3035-204/">Haven City</a>, and its new leader, <a data-ref-id="3005-4423" href="/count-veger/3005-4423/">Count Veger</a>, as the city continues to fight a seemingly endless, and increasingly hopeless, war against the Metal Heads and a new enemy called the Dethbots.</p><p>The game follows the duo's fight for survival and acceptance out in the Wasteland, their fight back into the city, their revenge against Count Vegar, and the final battles against the Metal Heads and Deathbots.</p><p><i>Jak 3</i> was developed by <a data-ref-id="3010-827" href="/naughty-dog-inc/3010-827/">Naughty Dog, Inc.</a> and published by <a data-ref-id="3010-313" href="/sony-computer-entertainment-america/3010-313/">SCEA</a>. The game was released on the <a data-ref-id="3045-19" href="/playstation-2/3045-19/">PlayStation 2</a> on November 9, 2004 in North America and on November 26, 2004 in Europe.</p><h2>Gameplay</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10309/617628-919901_20041115_screen014.jpg" data-ref-id="1300-617628" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10309/617628-919901_20041115_screen014.jpg" data-ref-id="1300-617628"><img alt="Insert jokes regarding Chocobos here." src="https://static.giantbomb.com/uploads/scale_small/1/10309/617628-919901_20041115_screen014.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10309/617628-919901_20041115_screen014.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/1/10309/617628-919901_20041115_screen014.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10309/617628-919901_20041115_screen014.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10309/617628-919901_20041115_screen014.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Insert jokes regarding Chocobos here.</figcaption></figure><p>The gameplay, which continues off of the combat-heavy, open world gameplay introduced in its predecessor, returns with new abilities and weapons while staying true to the platforming elements introduced in the <a data-ref-id="3030-14623" href="/jak-and-daxter-the-precursor-legacy/3030-14623/"><i>The Precursor Legacy</i></a>. While Jak's Dark Eco form returns, which allows him to use stronger attacks for a short time, the game introduces a "Light Eco Form", which gives him non-combative, but still useful, abilities. Additionally, Daxter is given more playable scenarios: including a <a data-ref-id="3030-23399" href="/dodge-em/3030-23399/"><i>Dodge 'Em</i></a> -style minigame and his own platforming levels in areas inaccessible by Jak.</p><p>The Morph Gun, which was introduced in the previous game, returns in this installment. This time, however, there are a total of 12 "weapon mods" that Jak may use on his enemies. There are four different color-coded mods (Red, Yellow, Blue, "Dark") and each with 3 different variants. As in the last game, weapon mods are unlocked by playing through the game and appear in a linear order.</p><p>Vehicles also return in this installment, and have also been given more focus gameplay-wise. In most of the Wasteland chapters, Jak can drive unlockable cars and engage in open-world vehicular combat and treasure collecting, the latter being similar to the gameplay of the <a data-ref-id="3025-350" href="/smugglers-run/3025-350/"><i>Smuggler's Run</i> franchise</a>. Jak can still commandeer vehicles, ala' <a data-ref-id="3025-6" href="/grand-theft-auto/3025-6/"><i>Grand Theft Auto</i></a>, which also controls the same way in <i>Jak II</i>, but with less traffic. In the Wasteland, Jak can ride on bird-like creatures, called Leapers, to traverse the desert and streets of Spargus City. Finally, the <a data-ref-id="3055-1746" href="/hoverboard/3055-1746/">hoverboard</a> also returns but since, in the story, the Arena district has been destroyed, players do not compete in the <a data-ref-id="3025-10" href="/tony-hawk/3025-10/"><i>Tony Hawk</i></a>-esque minigame from the predecessor.</p><h2>Setting</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3447/214812-0000.jpg" data-ref-id="1300-214812" data-size="medium" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3447/214812-0000.jpg" data-ref-id="1300-214812"><img alt="Jak and Daxter gliding over the vast Wasteland." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/0/3447/214812-0000.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3447/214812-0000.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3447/214812-0000.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3447/214812-0000.jpg 480w"><noscript><img alt="Jak and Daxter gliding over the vast Wasteland." src="https://static.giantbomb.com/uploads/scale_medium/0/3447/214812-0000.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3447/214812-0000.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3447/214812-0000.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3447/214812-0000.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Jak and Daxter gliding over the vast Wasteland.</figcaption></figure><p><i>J</i><i>ak 3</i> takes place in a fictional universe set around 500 years after the events of the first game, and a couple of months after the second. Unlike <i>Jak 2</i>, the locations have been expanded to include Haven City, Spargus City, and the Wastelands.</p><p>Haven City has become a war-torn city due to the war between the Metalheads, the Deathbots, and the Crimson Guard. Unlike in <i>Jak 2</i>, there are very few safe locations in the city and Jak will need to fight either Metal Heads or Deathbots in order to survive and open once-accessible areas.</p><p>Spargus City was a city built by <a data-ref-id="3005-4406" href="/damus/3005-4406/">Damus</a> in order to help protect those who were stranded in the desert. Even though Spargus is a city for refugees, citizens must earn their place by fighting in the city's arena. That means that unlike the denizens of Haven, Spargus' people are all heavily armed and happy to fire off a few shots if Jak bumps into them. Spargus City's technology is far behind Haven City. Even though you can travel via hovercraft in Haven City, Jak can only travel by foot or by Leaper in Spargus.</p><p>The Wasteland is a dangerous location filled with giant Metal Heads and vicious Marauders. Both will force the player to defend themselves with their weapon-equipped buggies as they traverse the land. Some of the landmarks in the Wasteland include: a Metal Head nest, the Marauders' camp, the monks' tower, and the abandoned city.</p><h2>Weapon Mods</h2><p>Jak's main weapon in the game is his Morph Gun, which he acquires early on in the game. This gun doesn't function as a single-purpose firearm. Instead, it uses different weapon mods, collected throughout the game, to deal different amounts of damage for almost every combat situation. There are four different styles of mods, each having three different versions of their variant.</p><ul><li>Red Mod: Shotgun variations for close-quarter combat.</li><li>Yellow Mod: Rifle variations for long-range.</li><li>Blue Mod: Machine Gun variations for taking out waves of enemies.</li><li>Dark Mod: Power weapons that have small amounts of ammo but deal devastating damage.</li></ul><h3>Red Mod</h3><table class="t-editor with-border full-width"><tbody><tr><th>Picture</th><th>Name</th><th>Ammo</th><th>Range</th><th>Description</th></tr><tr><td></td><td><b>Scatter Gun</b></td><td>50</td><td>Short</td><td>A basic shotgun that you acquire early in the game. While it packs a decent punch, the gun fires very slowly.</td></tr><tr><td></td><td><b>Wave Concussor</b></td><td>75</td><td>Medium</td><td>A chargeable weapon that unleashes a powerful blast that is effective against surrounding enemies. Its ammo usage can range between 1-5 ammo depending on how long the blast is charged for.</td></tr><tr><td></td><td><b>Plasmite RPG</b></td><td>100</td><td>Medium</td><td>Launches a powerful bomb that also has a very large blast radius. While it is powerful, one RPG uses 10 ammo.</td></tr></tbody></table><h3>Yellow Mod</h3><table class="t-editor with-border natural-width"><tbody><tr><th>Picture</th><th>Name</th><th>Ammo</th><th>Range</th><th>Description</th></tr><tr><td></td><td><b>Blaster</b></td><td>100</td><td>Long</td><td>A rifle useful for its long range and decent damage. It has a good firing rate and is useful in almost every situation.<br /><ul><li>The Blaster is the first weapon you gain in <i>Jak 3</i>.</li></ul></td></tr><tr><td></td><td><b>Beam Reflexor</b></td><td>150</td><td>Long</td><td>Acts the same way as the Blaster but the bullets will reflect off of walls and enemies. The added bonus comes at the cost of one extra ammo.</td></tr><tr><td></td><td><b>Gyro Burster</b></td><td>200</td><td>Medium</td><td>Shoots out a floating pod that rapidly fires at every enemy near it. It's a great weapon for clearing out large groups on enemies. However, it will only use a maximum of 50 ammo.</td></tr></tbody></table><h3>Blue Mod</h3><table class="t-editor with-border natural-width"><tbody><tr><th>Picture</th><th>Name</th><th>Ammo</th><th>Ammo</th><th>Description</th></tr><tr><td></td><td><b>Vulcan Fury</b></td><td>100</td><td>Medium-Long</td><td>The game's heavy duty machine gun. The bullets are weak but it can fire so fast that the weakness won't be a problem.</td></tr><tr><td></td><td><b>Arc Wielder</b></td><td>150</td><td>Medium</td><td>Outputs a stream of electricity that you can use to badly damage any enemies near you. However, it uses ammo faster than the Vulcan Fury.</td></tr><tr><td></td><td><b>Needle Lazer</b></td><td>200</td><td>Long</td><td>Rapidly shoots out small blue lasers that will track down any enemies. Uses more ammo than the Arc Wielder.</td></tr></tbody></table><h3>Dark Mod</h3><table class="t-editor with-border full-width"><tbody><tr><th>Picture</th><th>Name</th><th>Ammo</th><th>Range</th><th>Description</th></tr><tr><td></td><td><b>Peacemaker</b></td><td>5</td><td>Long</td><td>Shoots a single ball of lightning that will severely damage, if not instantly kill, any enemy hit by it. The blast will also arc to any nearby enemies and damage them as well.</td></tr><tr><td></td><td><b>Mass Inverter</b></td><td>10</td><td>Medium</td><td>Doesn't damage any enemies but it does give them anti-gravity properties that will make it vulnerable to an attack.</td></tr><tr><td></td><td><b>Supernova</b></td><td>10</td><td>Long</td><td>Launches a small missile that depletes all of your Dark ammo, but will destroy every nearby enemy on and off screen.</td></tr></tbody></table><h2>Bosses</h2><p>Dark Maker Satellite (Desert Oasis)</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3447/214806-0.jpg" data-ref-id="1300-214806" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3447/214806-0.jpg" data-ref-id="1300-214806"><img alt="Precursor Robot" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3447/214806-0.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3447/214806-0.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3447/214806-0.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3447/214806-0.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3447/214806-0.jpg 320w"><noscript><img alt="Precursor Robot" src="https://static.giantbomb.com/uploads/scale_small/0/3447/214806-0.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3447/214806-0.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3447/214806-0.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3447/214806-0.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3447/214806-0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Precursor Robot</figcaption></figure><p><b>Precursor Robot</b> (Eco Mines)</p><p>Cyber Errol (KG War Factory)</p><p><b>Dark Maker Terraformer</b> (Wasteland)</p><p>Cyber Errol <b>[Dark Maker Terraformer]</b> (Wasteland, on Terraformer)</p><h2>Soundtrack</h2><table class="t-editor with-border full-width"><tbody><tr><th>#</th><th>Song Title</th><th>Time</th><th>Artist</th></tr><tr><td>1</td><td>Spargus Arena</td><td>2:33</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>2</td><td>Spargus City</td><td>2:22</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>3</td><td>Calm Wasteland</td><td>3:24</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>4</td><td>Harsh Wasteland</td><td>4:48</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>5</td><td>Artifact Race</td><td>4:48</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>6</td><td>Leaper Race</td><td>4:56</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>7</td><td>Metalhead Hunt</td><td>5:20</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>8</td><td>Wasteland Run</td><td>2:50</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>9</td><td>Metalhead Nest</td><td>5:59</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>10</td><td>Monk Temple</td><td>2:58</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>11</td><td>Monk Glider</td><td>2:40</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>12</td><td>Volcano</td><td>5:22</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>13</td><td>Precursor Sub-rails</td><td>6:02</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>14</td><td>Eco Mine</td><td>3:00</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>15</td><td>Haven City</td><td>3:37</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>16</td><td>Sewers</td><td>5:14</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>17</td><td>Incoming Blast Bots</td><td>3:04</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>18</td><td>Gun Course</td><td>2:38</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>19</td><td>Metalhead City Area</td><td>6:01</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>20</td><td>Haven City Battle</td><td>4:42</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>21</td><td>Haven City Chase</td><td>4:46</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>22</td><td>Metal-peads</td><td>2:37</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>23</td><td>War Factory</td><td>3:58</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>24</td><td>Monk Temple Under Attack</td><td>3:58</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>25</td><td>Dark Maker Ship</td><td>6:00</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>26</td><td>Tower Bombs</td><td>5:03</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>27</td><td>Stadium Ruins</td><td>4:35</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>28</td><td>Palace Ruins</td><td>4:37</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr><tr><td>29</td><td>Dark Maker Finale</td><td>6:30</td><td>Mark Mothersbaugh, Josh Mancell, Larry Hopkins</td></tr></tbody></table>

Games That Ask You to "Press Start" But Will Accept Other Buttons

The sequel to Jak and Daxter: The Precursor Legacy adds free-roaming elements and vehicles, and takes on a darker, more violent tone.

<h2>Overview</h2><p>Jak II, sometimes subtitled Renegade, is the second game in Naughty Dog's Jak series and a significant departure from the original game <a href="/jak-and-daxter-the-precursor-legacy/3030-14623/" data-ref-id="3030-14623">Jak and Daxter: The Precursor Legacy</a>. Rather than being a mostly on-foot collectible-focused platformer, Jak II features a lot more vehicle sections and an open city to explore, not unlike <a href="/grand-theft-auto-iii/3030-3724/" data-ref-id="3030-3724">Grand Theft Auto III</a>. The tone of the game shifted also, moving to a darker, grittier story and environment with more sci-fi aspects, rather than the cartoony and picturesque islands of the original.</p><p>Jak II was released in late 2003 for the PlayStation 2. It was eventually re-released in the <a href="/jak-and-daxter-collection/3030-36890/" data-ref-id="3030-36890">Jak and Daxter Collection</a> which was compatible with the PlayStation 3 and PS Vita. <a href="/daxter/3030-14604/" data-ref-id="3030-14604">Daxter</a>, a separate PSP game released three years later in 2006, is a prequel that leads directly up to the events of Jak II.</p><h2>Gameplay</h2><p>The gameplay in Jak II differs greatly to Jak and Daxter: The Precursor Legacy as well. Although the core platforming elements remain, it features a GTA-style world which Jak can roam around in freely, "HiJak" various hovercars, and obtain weapons through the course of the story. Overall, both the gameplay and story have a much darker feel than the first game and this is exemplified by the Dark Jak transformation. Dark eco is collected, and when enough is procured, the option to become this alter ego temporarily is made available. When transformed, Jak takes on a more animalistic look and has far stronger melee attacks, however he cannot use his projectile weapons. Dark Jak's abilities can be extended if Metal Head Skull Gems are collected and traded. The game is renowned for its wide variety of gameplay, venturing into the genres of action, platforming, racing, on-rails shooting, rhythm action, skating (on a Hoverboard), Mech fighting and nigh on innumerable others.</p><h3>Shooting</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/9278/414419-jak2_11_resize.jpg" data-ref-id="1300-414419" data-size="small" style="width: 400px" data-ratio="0.75" data-width="400" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/9278/414419-jak2_11_resize.jpg" data-ref-id="1300-414419"><img alt="Jak holding the Scatter gun" src="https://static.giantbomb.com/uploads/scale_small/0/9278/414419-jak2_11_resize.jpg" srcset="https://static.giantbomb.com/uploads/original/0/9278/414419-jak2_11_resize.jpg 400w, https://static.giantbomb.com/uploads/scale_small/0/9278/414419-jak2_11_resize.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Jak holding the Scatter gun</figcaption></figure><p>Shooting in the game is handled by an auto-targeting system. Jak shoots what he's facing with a tap of the R1 button, but the player can see what he's aiming at and adjust his position accordingly thanks to a laser sight mounted onto what is technically the game's only weapon, the <a href="/morph-gun/3055-1466/" data-ref-id="3055-1466">Morph Gun</a>.</p><p>The Morph Gun is awarded to Jak by <a href="/krew/3005-7372/" data-ref-id="3005-7372">Krew</a> part-way through the story and has four different transformations: the shotgun-like Scatter Gun, the Power Blaster, the machine-gun esque Vulcan and the ironically titled Peacemaker that Jak receives near the end of the game.</p><h3>Free Roaming and Driving</h3><p>Haven City is a free roaming environment, and as a result, Jak can hijack the different types of hovercars and hoverbikes that crowd Haven City's streets. Although there were limited hoverbike sections featured in The Precursor Legacy, the basic handling is the same. One major difference is that Jak can hover at two levels; either close to the ground or several meters in the air, which helps him navigate the the city much faster. There are also hoverbike races which Jak can compete in at the Stadium, and though they must remain just above ground, the handling is tighter and acceleration and top speed are vastly superior. Without the use of vehicles, it would be difficult to traverse the city in anything approaching a reasonable time, so acquiring them becomes second nature and a core element of gameplay and simply getting around.</p><p>Just as in <a href="/grand-theft-auto-iii/3030-3724/" data-ref-id="3030-3724">Grand Theft Auto III</a>, if Jak draws the attention of the police, the Krimson Guard, the city goes on alert. By bumping into a guard or in story driven moments, Jak can begin an alert that begins with individual guards trying to shoot him down and escalates into Guard hovercraft using their powerful lasers to finish the job. The player can escape alert by getting out of the red alert circle on the minimap and staying hidden until the guards relent.</p><h2>Plot</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/3447/213447-0000000.jpg" data-ref-id="1300-213447" data-size="small" style="width: 1024px" data-ratio="0.75" data-width="1024" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/3447/213447-0000000.jpg" data-ref-id="1300-213447"><img alt="Jak and Daxter" src="https://static.giantbomb.com/uploads/scale_small/0/3447/213447-0000000.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3447/213447-0000000.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/3447/213447-0000000.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3447/213447-0000000.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3447/213447-0000000.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Jak and Daxter</figcaption></figure><p>Jak II is the sequel to Jak and Daxter: The Precursor Legacy and picks up the story a few hours after the first game finished. The mysterious vehicle found at the end of the first game is brought to the home of Samos the sage along with the Precursor ring that was also found. Jak manages to activate the vehicle which violently transports Jak, Daxter, <a href="/samos/3005-2253/" data-ref-id="3005-2253">Samos</a> and <a href="/keira/3005-3416/" data-ref-id="3005-3416">Keira</a> into a strange world. Upon awakening, Jak is immediately arrested by the Krimson Guard under the rule of <a href="/baron-praxis/3005-3190/" data-ref-id="3005-3190">Baron Praxis</a>. Jak is subjected to torturous experimentation until two years later Daxter finds him in jail and frees him.</p><p>Jak joins a small resistance group in the slums who want to overthrow the tyrannical rule of Baron Praxis. The members include <a href="/torn/3005-3995/" data-ref-id="3005-3995">Torn</a>, the hardened leader, an old man known as <a href="/kor/3005-7373/" data-ref-id="3005-7373">Kor</a>, a young unnamed boy, and <a href="/ashelin/3005-4426/" data-ref-id="3005-4426">Ashelin</a>, who is the Baron's daughter.</p><p>Wanting revenge, Jak starts to work for a variety of characters with the sole aim of getting him closer to meeting his foe. By working his way up the ranks of the resistance, Jak comes into contact with the leader of the group known as 'The Shadow', who turns out to be a younger Samos the sage. It is discovered that the Baron is dealing Eco to an evil race of creatures known as the metal heads to keep them from invading and destroying the city. The resistance are harboring a small child referred to only as 'The Boy' or 'The Kid' who has the ability to open the tomb of the ancient leader, Mar, which contains a Precursor stone which can be used for great power.</p><p>Jak enters the tomb instead of the boy and upon finding the stone comes into contact with Baron Praxis who overpowers Jak and takes the stone for himself. It is then revealed by Samos that Praxis intends on breaking the stone to find its power which, unbeknownst to him, would cause incredible destruction.</p><p>Jak manages to win the class one race against Praxis' right hand man, <a href="/erol/3005-7375/" data-ref-id="3005-7375">Erol</a>, and gains the prize of the opportunity to meet the Baron himself. Instead of Praxis, Jak finds Ashelin who refuses to believe allegations against her father but is forced to believe what she hears after finding out what the breaking of the Precursor stone would do. She tells Jak that the crime lord Krew, who Jak had been working for, has built a bomb powerful enough to destroy the metal head nest and the Precursor stone in one. Jak finds Krew and confronts him, a battle that leaves Krew near death. Krew sets off the bomb in an attempt to kill Jak, but Ashelin provides an escape for Jak just in time, leaving Krew to perish.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5779/198545-jak2_2.jpg" data-ref-id="1300-198545" data-size="small" style="width: 500px" data-ratio="0.75" data-width="500" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5779/198545-jak2_2.jpg" data-ref-id="1300-198545"><img alt="Jak's Ground Pound" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5779/198545-jak2_2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5779/198545-jak2_2.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/5779/198545-jak2_2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5779/198545-jak2_2.jpg 320w"><noscript><img alt="Jak's Ground Pound" src="https://static.giantbomb.com/uploads/scale_small/0/5779/198545-jak2_2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5779/198545-jak2_2.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/0/5779/198545-jak2_2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5779/198545-jak2_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Jak's Ground Pound</figcaption></figure><p>Jak then confronts the Baron at a construction site but is interrupted by Kor, who demands that Praxis hands the Precursor stone to him. It is here that Kor's true identity as the metal head leader is unveiled and he kills Baron Praxis before heading to the metal head nest. Before dying, Praxis tells Jak that Jak has the power to destroy Kor and that the precursor stone is on a second bomb. Daxter disarms the bomb and obtains the stone. Using Mar's cannon, Jak and Daxter enter the nest for a final confrontation with Kor who has both the boy and the rift ring from the beginning of the game. Kor reveals to Jak that the boy is in fact him as he was born in the future and sent back in time to live the events of the first game in order to be ready to face Kor on this day, he also tells Jak that his attempt is futile now as the Dark Eco inside him prevents him from using the Precursor stone to unleash its power. After a grueling battle Jak proves Kor wrong and beats him. In a last attempt at saving himself, Kor tries to destroy the rift by ramming into it, but ends up dying upon impact. Young Jak touches the Precursor stone and becomes imbued with Light Eco, which explains why Jak was not destroyed by the Dark Eco. Young Samos is ordered to go back in time to watch over Jak and the two quickly manage to get through the gate before it collapses. The game ends with celebrations at Daxter's recently obtained bar.</p><h2>Setting and Locations</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/9278/414423-jak2pic5.jpg" data-ref-id="1300-414423" data-size="small" style="width: 1024px" data-ratio="0.75" data-width="1024" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/9278/414423-jak2pic5.jpg" data-ref-id="1300-414423"><img alt="Daxter and Pecker in Onin's tent" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/9278/414423-jak2pic5.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/9278/414423-jak2pic5.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/9278/414423-jak2pic5.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/9278/414423-jak2pic5.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/9278/414423-jak2pic5.jpg 320w"><noscript><img alt="Daxter and Pecker in Onin's tent" src="https://static.giantbomb.com/uploads/scale_small/0/9278/414423-jak2pic5.jpg" srcset="https://static.giantbomb.com/uploads/original/0/9278/414423-jak2pic5.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/9278/414423-jak2pic5.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/9278/414423-jak2pic5.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/9278/414423-jak2pic5.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Daxter and Pecker in Onin's tent</figcaption></figure><p>The game's setting is the sprawling metropolitan urban area Haven City, the large, angular, metallic structures of which stand in stark contrast to the original's bright, colorful, rural locales. Haven is a technologically advanced, though dystopian, vision of the same land's future (as Jak discovers around two thirds into the story).</p><p>The authoritarian Krimson Guard, under the command of Baron Praxis and his corrupt, deceitful right hand man Erol, run the various zones of the main city, which include a shanty town, a mystical marketplace, a stadium (used for races), a slum, a central area where the Baron's palace resides and a waterfront boulevard surrounded by businesses. There are also many districts outside the city boundaries that are used for missions, such as a pumping station, ruins of Sandover Village and the beautifully realized and atmospheric Haven Forest.</p><h2>Criticism</h2><p>Jak II is widely known for featuring a darker and much more pessimistic tone, emphasizing the newer "edgy" attitude of the series. Such changes like equipping Jak with firearms, along with the use of mild profanity (such as Daxter's infamous use of the word "damn") made the game appear somewhat darker than the previous. As a result of the light profanity and violence, Jak II was the first Jak title to achieve an T rating from the ESRB.</p><p>Despite the attempt to make the game more approachable to a larger crowd, Jak II was generally panned for the same reasons that the game had chosen to emphasize to make the game more mature. The gunplay was widely criticized due to awkward control and camera. Daxter's language and use of vehicles were generally considered unnecessary.</p><h2>Soundtrack</h2><table><tbody><tr><th><b>#</b></th><th><b>Song Title</b></th><th><b>Artist</b></th><th><b>Time</b></th></tr><tr><td>1</td><td>Title</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>0:38</td></tr><tr><td>2</td><td>Escaping The Fortress</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:47</td></tr><tr><td>3</td><td>Guard Trouble 1</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:17</td></tr><tr><td>4</td><td>Guard Trouble 2</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:35</td></tr><tr><td>5</td><td>Haven City Walking</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>4:28</td></tr><tr><td>6</td><td>Haven City Hover Vehicle</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>4:19</td></tr><tr><td>7</td><td>Haven City Guard Pursuit</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:23</td></tr><tr><td>8</td><td>Dead Town</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:43</td></tr><tr><td>9</td><td>Under Attack In Dead Town</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:41</td></tr><tr><td>10</td><td>Armed In Dead Town</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:56</td></tr><tr><td>11</td><td>The Pumping Station</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:03</td></tr><tr><td>12</td><td>Under Attack At Pumping Station</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:24</td></tr><tr><td>13</td><td>Armed at the Pumping Station</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:25</td></tr><tr><td>14</td><td>Fortress Tank Trouble</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:12</td></tr><tr><td>15</td><td>Armed in the Fortress</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:30</td></tr><tr><td>16</td><td>The Strip Mine</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:31</td></tr><tr><td>17</td><td>Under Attack at the Strip Mine</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:41</td></tr><tr><td>18</td><td>Armed at the Strip Mine</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:29</td></tr><tr><td>19</td><td>Mountain Temple</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:44</td></tr><tr><td>20</td><td>Under Attack at Mountain Temple</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:11</td></tr><tr><td>21</td><td>Armed at the Mountain Temple</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:25</td></tr><tr><td>22</td><td>First Baron Praxis Battle</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>0:57</td></tr><tr><td>23</td><td>Praxis Palace</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:43</td></tr><tr><td>24</td><td>Armed in Praxis Palace</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:35</td></tr><tr><td>25</td><td>Jet-Board in Haven City</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>4:21</td></tr><tr><td>26</td><td>Haven Forest</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:42</td></tr><tr><td>27</td><td>Jet-Board in Haven Forest</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:35</td></tr><tr><td>28</td><td>Dragons of Haven Forest</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:40</td></tr><tr><td>29</td><td>Armed in Haven Forest</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>3:35</td></tr><tr><td>30</td><td>Onin Game</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:55</td></tr><tr><td>31</td><td>Baron Battle at Mar's Tomb</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:58</td></tr><tr><td>32</td><td>Race with Erol</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>1:45</td></tr><tr><td>33</td><td>Battle with Krew</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:14</td></tr><tr><td>34</td><td>Final Battle with Metal Kor</td><td>Mark Mothersbaugh, Josh Mancell, and Larry Hopkins</td><td>2:24</td></tr></tbody></table>

A spin-off of the Jak and Daxter franchise that sees our heroes, fresh from saving the world in Jak 3, forced to participate in brutal races for their very lives.

<h2>Overview</h2><p>In this game, platforming is out the window and in its place are races set through several franchise-themed courses. The races are heavily dependent on combat and weapons. Weapons range from offensive to defensive. There are several vehicle classes and a variety of customizable functions for the car selections.</p><h2>Plot</h2><p>The game takes some time after the events of <a href="/jak-3/3030-9669/" data-ref-id="3030-9669">Jak 3</a>, and <a href="/jak/3005-548/" data-ref-id="3005-548">Jak </a>and <a href="/daxter/3005-549/" data-ref-id="3005-549">Daxter </a>saved the world from the Dark Makers. A ghost from Jak and Daxter's past has appeared with a request. <a href="/krew/3005-7372/" data-ref-id="3005-7372">Krew</a>, the gang lord from <a href="/jak-ii/3030-10384/" data-ref-id="3030-10384">Jak 2</a>, has a request of Jak and many others from <a href="/haven-city/3035-204/" data-ref-id="3035-204">Haven City </a>in his will. Even upon entering this new <a href="/kras-city/3035-3827/" data-ref-id="3035-3827">Kras City</a>, Jak and Daxter have been getting death threats.</p><p>They attend Krew's will reading along with <a href="/keira/3005-3416/" data-ref-id="3005-3416">Keira</a>, <a href="/ashelin/3005-4426/" data-ref-id="3005-4426">Ashelin</a>, and <a href="/torn/3005-3995/" data-ref-id="3005-3995">Torn</a>. It's Krew's own daughter, <a href="/rayn/3005-15728/" data-ref-id="3005-15728">Rayn</a>, that presents them with a digital recording of the big blob and a drink to be shared before the reading. The digital will of Krew goes on to tell them that he's always wanted to win the Kras City racing tournament, but always failed in the past. He goes on to say that everyone present will be winning that race for him. When everyone refuses. The recording goes on to tell them that what they drank was a slow acting poison. Even his own daughter was inflicted with the poison. The only way to get the cure is to win the tournament, but the team financed by the local crime lord, Mizo, doesn't plan to make this easy for Jak's team. After the tournaments, the announcer, G.T. Blitz was Mizo. He took the antidote and was defeated by Jak. It was revealed that Mizo killed his father and Mizo wanted to own all of racing. Mizo was later killed by his broken car.</p><h2>Team Jak</h2><p>Though the Kras City Tournament is a free for all combat race and players primarily control Jak throughout the entire game. Players are a part of a team of racers who are aiming for the same goal. </p><p>Team Jak includes series classic characters such as:</p><ul><li>Ashelin</li><li>Keira</li><li>Torn</li><li><a href="/sig/3005-4422/" data-ref-id="3005-4422">Sig</a></li><li>Rayn</li></ul><h2>Eco Power Ups</h2><p>The concept of <a href="/eco/3015-1621/" data-ref-id="3015-1621">Eco, </a>energy returns, and plays a role in this racing game, but with a twist that wasn't present in the past. The Eco colors range from Red, Yellow, Green, and the return of Blue Eco. Blue Eco has not been present in the series since the original <a href="/jak-daxter/3025-366/" data-ref-id="3025-366">Jak and Daxter</a>. Light Eco, from the previous game, plays no role in this game.</p><p>All Eco is gained in races as items strategically placed along each race track. Once it is picked up in a race the item disappears, but will reappear in that location after a few moments.</p><h3>Green Eco</h3><p>Green Eco in this game, as with previous generations, represents the player's life or vehicle damage gauge. There is a gauge on the bottom left of the screen showing the amount of damage players have taken. The gauge can be refilled by Green Eco pods placed along the courses.</p><h3>Red Eco</h3><p>Red Eco is for defensive weapons. In the center players are shown an icon of what weapon they have. By pressing the L1 Button when players are in a missile lock, it will cause missiles to miss. The weapon selection is random.</p><h3>Blue Eco</h3><p>Blue Eco is show as a gauge on the bottom right of the screen. It can be filled up in a variety of ways. The most common is through a pick up item of Blue Eco capsules. It can also be earned through performing Power Slides, and gaining Air Time in large jumps.</p><h3>Yellow Eco</h3><p>Yellow Eco is similar to the Red Eco, but this is for offensive weapons, such as missiles, grenade launcher, and machine guns. These weapons can be claimed by picking up Yellow Eco capsules placed around the track. The weapon selection is random.</p><h3>Dark Eco</h3><p>Dark Eco can only be earned through destroying other racers. If the player can destroy enough cars without being destroyed, there is a gauge on the bottom left that will fill up. Once that gauge is filled, the entire car will be enhanced with Dark Eco. That includes turbo, and the offensive and defensive weapons. Both sets of weapons will be augmented to a second stage and become far more destructive.</p><h2>Weapons</h2><p>The weapons are one of the most important tools in the races to destroy other cars and prevent others from destroying the player. All weapons have two levels that are enhancements for filling the Dark Eco meter.</p><h3><strong>Offensive</strong></h3><h4>Sub-Machine Gun</h4><p>The sub-Machine Guns are the default weapons and have infinite ammo, but the damage is low compared to the other weapons.</p><h4>Vulcan Fury</h4><p>A more powerful version then the default guns. Ammo: 50 Rounds</p><ul><li>Level 1: Vulcan Fury - Damage Medium</li><li>Level 2: Coil Gun - Damage High</li></ul><h4>Grenade Launcher</h4><p>Fires a limited rage spread of grenades.</p><ul><li>Level 1: Fragmentation Grenades - 3 Rounds</li><li>Level 2: Skullspittler Grenades - 5 Rounds</li></ul><h4>Tracking Missiles</h4><p>A set of missiles that are fired and lock on to distant targets. Will not lock on to close range racers.</p><ul><li>Level 1: Homing Missiles - 2 Rounds / 2 Missiles</li><li>Level 2: Strike Missiles - 2 Rounds / 4 Missiles</li></ul><h4>Super Nova</h4><p>One of the most destructive weapons of the game. It obliterates all vehicles in the path, but has a huge risk. If not used within a ten second countdown it will backfire.</p><ul><li>Level 1: Super Nova - Destroyed vehicles reload in 3 Sec.</li><li>Level 2: Stellar Nova - Destroyed vehicles reload in 5 Sec.</li></ul><h4>Peacemaker</h4><p>The Peacemaker has been an icon weapon of the Jak<i> </i>series since its appearance in Jak 2. It fires out a pulse of supercharged energy that seeks out whoever is in the lead and destroys them. It can only be blocked by a Red Defence Shield. The second level not only hunts down the first place racer, but also destroys anyone in its path.</p><ul><li>Level 1: Peace Maker Missile - 1 Round</li><li>Level 2: Super Peace Maker - 1 Round</li></ul><h3>Defensive</h3><h4>Static Mines</h4><p>A rear mounted mine weapon. Level 1 drops three magnetic mines that latch onto those nearby. The damage is normally moderate. Level 2 drops a single use land mine that can cause instant destruction.</p><ul><li>Level 1: Magno-Mine - 1 Round</li><li>Level 2: Land Mine - 1 Round</li></ul><h4>Gun Tower</h4><p>A robotic sentry gun that can be dropped on any spot on the track at will. It will auto aim on anyone within range. Level two switches from a machine gun to missiles. </p><ul><li>Level 1: Gun Tower - Damage Medium</li><li>Level 2: Missile Tower - Damage High (lower rate of fire)</li></ul><h4>Smoke Screen</h4><p>A rather simplistic and normally passive weapon. It releases a cloud of smoke behind the driver for 30 seconds. The level two version releases a cloud of electrically charged gas that damages all who drive through it.</p><ul><li>Level 1: Smoke Screen - 1 Round</li><li>Level 2: Shock Screen - 1 Round</li></ul><h4>Oil Slick</h4><p>A pretty self explanatory weapon, but level two is rather destructive. It releases a flaming oil slick that can cause sever damage if driven through.</p><ul><li>Level 1: Oil Slick - 1 Round</li><li>Level 2: Flame Slick - 1 Round</li></ul><h4>Shield System</h4><p>The shield fully protects the driver's car from all damage for a limited time. It can block all weapon fire and help ram into opposing drivers without taking damage. The level two of the shield is a super charged version where one touch means destruction.</p><ul><li>Level 1: Damage Shield</li><li>Level 2: Deadly Shield</li></ul><h4>Saucer Drone</h4><p>This robotic droid will travel the race course backward for 120 seconds. It explodes on contact. Causes instant destruction in both levels, but the level two will actually track and home in on nearby drivers in the path.</p><ul><li>Level 1: Blind Drone - 1 Round</li><li>Level 2: Homing Drone - 1 Round</li></ul><h4>Attack Drone</h4><p>The Attack Drone is a small robotic machine gun that floats along with the car and fires on all nearby cars either forward or behind. The level two fires a more damaging machine gun. </p><ul><li>Level 1: Attack Drone - Damage Medium</li><li>Level 2: Psycho Drone - Damage High</li></ul><h4>Turbo Assist</h4><p>This item gives the driver infinite turbo for a set period of seconds, and prevents other drivers from using their turbo at all.</p><ul><li>Level 1: Turbo Assist - 4 Sec.</li><li>Level 2: Ultra Turbo Assist - 6 Sec.</li></ul><h2>Development</h2><h3>Jak's Redesign</h3><figure data-align="right" data-size="small" data-ref-id="1300-1408005" data-img-src="https://static.giantbomb.com/uploads/original/9/94709/1408005-jakx.jpg" data-ratio="1.6538461538462" data-width="260" data-embed-type="image" style="width: 260px"><a class="fluid-height" style="padding-bottom:165.4%" href="https://static.giantbomb.com/uploads/original/9/94709/1408005-jakx.jpg" data-ref-id="1300-1408005"><img alt="Jak X Design" src="https://static.giantbomb.com/uploads/original/9/94709/1408005-jakx.jpg" srcset="https://static.giantbomb.com/uploads/original/9/94709/1408005-jakx.jpg 260w" sizes="(max-width: 260px) 100vw, 260px" data-width="260"></a><figcaption>Jak X Design</figcaption></figure><p>As with every iteration of the <i>Jak </i>series. With every new game comes a different design. the trend is that Jak's hair has become progressively shorter as the games have continued. This trend continues in Jak X, but not to the same degree as was shown between Jak 2 and Jak 3. The classic goggle are the only thing that remains from the original game.</p><p>A new outfit was designed for Jak that is more streamlined. It seems similar to a racing suit worn by professional racers in Nascar and grand Prix. The uniform worn by Jak in this game does have a small shoulder plating on the left shoulder for Daxter to sit on.</p><h3>Soundtrack</h3><p>When the original opening scene for this game was being edited, the sound designers placed the song <i>Millionaire </i>by Queens Of The Stone Age as a filler to set the mood and until an original track could be created. The designers ended up loving the way the song fit to the opening scene so much, they looked into getting the rights to use the song for the opening.</p>

Dimension Drive is a top-down space shooter where the player must play two games at once.

Embers of Mirrim is an adventure platformer whose main character can split into light and dark versions that are independently controlled.

All Images, Creative Bytes, PAX South 2017 Booth, PAX South 2017

A third-person, physics-based puzzle game set within surreal dreamscapes.

<h2>Overview</h2><p>Human: Fall Flat is a puzzle-platformer game developed by No Brakes Games and published by Curve Digital Entertainment for PC, Mac, Linux, PlayStation 4, and Xbox One. </p><h2>Gameplay</h2><p>The game has a heavy emphasis on using the in-game physics engine to solve traversal puzzles.</p><p>The player must navigate their doughy protagonist to the end of each level by manipulating gravity in various ways, such as pulling on the planks of a boarded up door or weighing down one end of a seesaw for the necessary height to reach a higher platform.</p><p>It is possible for the player to fall off the world: doing so will reset the player at the start of the immediate puzzle area. If they fall off at the designated "end" of the level, they will instead fall down at the start of the next. The game features tutorials to help with some of the techniques the player can use, such as raising their arms when moving and jumping to grab onto higher ledges, which they can then pull themselves up onto.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows XP/Vista/7/8/8.1/10 x86 and x64</li><li>Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent</li><li>Memory: 1024 MB RAM</li><li>Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)</li><li>Storage: 500 MB available space</li></ul></td><td><ul><li>Operating System: Windows XP/Vista/7/8/8.1/10 x86 and x64</li><li>Processor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent</li><li>Memory: 2048 MB RAM</li><li>Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)</li><li>Storage: 500 MB available space</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: OS X 10.9 and higher</li><li>Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent</li><li>Memory: 1024 MB RAM</li><li>Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)</li><li>Storage: 500 MB available space</li><li>Additional Notes: Requires a two-button mouse or controller</li></ul></td><td><ul><li>Operating System: OS X 10.9 and higher</li><li>Processor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent</li><li>Memory: 2048 MB RAM</li><li>Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)</li><li>Storage: 500 MB available space</li><li>Additional Notes: Requires a two-button mouse or controller</li></ul></td></tr></tbody></table><h3>Linux</h3><table data-max-width="true"><thead><tr><th scope="col">Linux Minimum</th><th scope="col">Linux Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Ubuntu 15.10 and higher/Mint 17.1 x86 and x64/SteamOS Brewmaster</li><li>Processor: Intel Core2 Duo E6750 (2 * 2660) or equivalent | AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000) or equivalent</li><li>Memory: 1024 MB RAM</li><li>Graphics: GeForce GT 740 (2048 MB) or equivalent | Radeon HD 5770 (1024 MB)</li><li>Storage: 500 MB available space</li></ul></td><td><ul><li>Operating System: Ubuntu 15.10 and higher/Mint 17.1 x86 and x64/SteamOS Brewmaster</li><li>Processor: Intel Core2 Quad Q9300 (4 * 2500) or equivalent | AMD A10-5800K APU (4*3800) or equivalent</li><li>Memory: 2048 MB RAM</li><li>Graphics: GeForce GTX 460 (1024 MB) or equivalent | Radeon HD 7770 (1024 MB)</li><li>Storage: 500 MB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.nobrakesgames.com/human/" rel="nofollow">Human: Fall Flat Official Site</a></li></ul>

Phantom Breaker: Battlegrounds
Phantom Breaker: Battle Grounds Overdrive

Phantom Breaker: Battle Grounds is a beat-em-up that was released on XBLA, and is slated for release on the PlayStation Vita and PlayStation 4. It is a spinoff of 5pb's 2D fighting game.

<h2>Overview</h2><p>Phantom Breaker: Battle Grounds -Cocoa's Nightmare Attack- is a side-scrolling beat-em-up released on the Xbox Live Marketplace on February 27, 2013. It is a spinoff of <a href="/phantom-breaker/3030-35513/" data-ref-id="3030-35513">Phantom Breaker</a>, a fighting game released by <a href="/5pb/3010-6483/" data-ref-id="3010-6483">5pb</a>. Due to issues regarding the localization of the original fighting game, Battle Grounds is the first Phantom Breaker game to be released outside of Japan.</p><p>Battle Grounds sports a retro-styled presentation, with chiptune music, pixel art characters, and 8 stages that combine 2D objects with simple 3D models. The game contains Story, Arcade, Co-Op, and Battleground modes, with the latter two modes playable over Xbox Live.</p><p>Shortly after the game's Xbox release, Mages/5pb announced that the game would be ported to the PlayStation Vita, both through the PlayStation Network and as a limited-edition physical release. Furthermore, a digital PlayStation 4 port titled "Phantom Breaker: Battle Grounds Overdrive" was announced at Tokyo Game Show 2013. While the Vita port is said to be faithful to the 360 original, Overdrive will allegedly add new features. One of Overdrive's screenshots feature Frau Kojiro from <a href="//www.giantbomb.com/roboticsnotes/3030-34481/" data-ref-id="3030-34481">Robotics;Notes</a> as a selectable character; however, it is currently unknown whether or not she is exclusive to that version.</p><p>On March 12, 2013, the "Kurisu Pack" was released as downloadable content; it adds <a href="/kurisu-makise/3005-18326/" data-ref-id="3005-18326">Kurisu Makise</a> as a playable character, 100GS worth of new achievements, and raises each character's maximum level from Lv50 to Lv99. The game also received a title update that, in addition to fixing several minor issues, adds a new "Nightmare+" difficulty. In January 2014, Fin and Ende were announced as DLC characters for the 360 and Vita versions. </p><h2>Story</h2><p>The game's story takes place in Tokyo. The mysterious man known as Phantom has lost his dark powers, but works behind the scenes to regain them. He gives young women armor known as "Fu-mantion Artifacts" and promises to grant their wishes if they are victorious in battle. However, each time an F.A. strikes, it damages the space-time continuum; with enough cracks, Phantom's full power will be unsealed.</p><p>Waka Kumon, whose family is tasked with protecting the world against Phantom, and college student Mikoto Nishina attempt to stop Phantom's plot; however, Phantom escapes with Waka's little sister Nagi. Waka and Mikoto, along with aspiring hero Itsuki Kouno and high-school ninja Yuzuha Fujibayashi, rush to rescue Nagi and prevent Phantom's plan from succeeding.</p><h2>Gameplay</h2><p>Phantom Breaker: Battle Grounds is a four-button beat-em-up. Players have access to low, medium, strong, and SP attacks, and use combinations of these buttons to activate other skills. Instead of giving players the ability to move up and down at will, the game uses a "lane"-based system akin to the movement systems of <a href="/guardian-heroes/3030-5901/" data-ref-id="3030-5901">Guardian Heroes</a> and <a href="/code-of-princess/3030-36721/" data-ref-id="3030-36721">Code of Princess</a>. Below each character's health is a "Burst Gauge" that fills as enemies are attacked. This fuels several skills such as the homing Out Range attack and the Phantom Break finishing move.</p><p>Characters build experience as they defeat opponents. This experience can be used to either increase the characters parameters or to purchase new skills. The characters parameters are Attack, Defense, and Speed; purchasable skills include High Jump, Double Jump, Air Throw, and Overdrive.</p><h2>Gameplay Modes</h2><p>Phantom Breaker: Battle Grounds features four gameplay modes: Story, Arcade, Co-op, and Battle Ground. Story Mode tells the game's story through cutscenes. Arcade Mode removes the cutscenes and keeps track of the player's score, max combo length, and max combo damage. Co-op allows 2 through 4 players to participate, and Battle Ground is a verses mode.</p><h2>Characters</h2><p>The game features four normal characters, six unlockable characters, and at least one DLC character. Story Mode restricts players to Waka, Mikoto, Itsuki, and Yuzuha while the other modes allow players to use the unlockable characters.</p><p>Each character has three unique special moves, performed with forward+SP, down+SP, and dash+SP. They also have a Phantom Break finishing move, which is available once the Burst Gauge is full.</p><h3>Normal Characters</h3><p><strong>Mikoto Nishina</strong> is Phantom Breaker's postergirl. The collegiate violinist fights using a giant blade named Maestro. "Schneidend" fires a sword-shaped projectile, "Gestrichen" causes Mikoto to slide forward before performing an upward jumping slash, and "Geschwind" is a far-traveling sword thrust. Her finishing move, "Schaurig," is a large sword laser.</p><p><strong>Waka Kumon </strong>is a descendent of the Kumon family, who have battled against Phantom for generations. The oracle girl uses her Naginata to cut down the enemy. "Suitouha" is a short-ranged shockwave, "Kouryujin" is a spinning upward slash, and "Sougetsujin" sees Waka scooping the opponent and tossing them over her shoulder. Her finishing move, "Absolute spear/Dragon team," is a gigantic jumping slash that creates a pillar of light.</p><p><strong>Itsuki Kouno's </strong>family was once wealthy, but hard times has forced her to become a maid. She uses a bullet-headed hammer named Maggie. "Vapor Wave" is a double ground pound, "Bullet Stinger" is a leaping hammer strike, and Itsuki performs a twirling forward attack during "Fike Helix." She pounds the ground to start her finishing move "Horizontal Grand Slam"; after that, a <a href="/banzai-bill/3015-3963/" data-ref-id="3015-3963">Banzai Bill</a>-like bullet flies down her row.</p><p><strong>Yuzuha Fujibayashi</strong></p><p>is part of a ninja clan. The high school student uses a pair of short blades and other ninja weapons. "Hyou Hail" causes her to jump into the air and fire two shuriken, "Reppashou" is a dashing elbow followed by a ki attack, and "Rakuhozan" causes her to teleport into the air, dash forward, and perform a series of slices. Yuzaha's "Kasumi Warriors" is a downward slice followed by a forward dash that damages everyone in between.</p><h3>Sub Characters</h3><p><strong>M</strong> is an amnesiac who fights simply for the thrill of battle. She clobbers her opponents with a concrete club named "Humongous." A short fireball is unleashed with "Meteor Blast," the "Junk Rolling" attack is a spinning technique followed by a downward smash, and "Rubble Crash" causes her to jump forward and unleash a shockwave of rubble. Her "Descartes Wanderers" finishing move summons several bombs via parachute.</p><p><strong>Cocoa</strong> is bored with reality and thus models herself into a character from the fictional game T-DA. She hopes that she can remodel the world to match T-DA by way of her giant claw. "Stumpfer Flugel" is a forward-moving series of clawing attacks, "Kurzes Messer" is an upward, then downward claw attack, and "Barbarischer Nagel" is a grab that engulfs the enemy in an explosion. Her "Unendliche Angst" combines her three special moves into a relentless assault.</p><p><strong>Infinity</strong> served as the boss of the original fighting game, and is this game's only male character. Phantom's bodyguard uses a variety of supernatural projectiles to assault his enemies. "Edge of Extinction" shoots four crystal blades, "Horizon of Horror" creates two blades that skewer the enemy from below, and "Flaming Judgement" is an aerial move that creates an explosion on the ground. His finishing move is "Penace of Confession," fires a short-range orb that explodes into a gigantic crystal-like structure.</p><p><strong> Nagi Kumon</strong> is Waka's kidnapped sister. Nagi somehow gains access to a reality-warping katana. Her "Space-Time Slice" begins as a normal slice before the upper-half of her body slices the enemy from behind. "Thorn" is a downward thrust that causes many sword blades to emerge from the ground, and "Moonshine Formation" is a ground roll that creates a gigantic shadow slice. "Arc Moon Blade" is her finishing move; she creates a gigantic crescent-shaped shadow slice in front of her.</p><p><strong>White Mikoto</strong> is an alternate universe version of Mikoto. She has a unexplained grudge against the main universe's Mikoto. White Mikoto is essentially Mikoto with slight changes to the properties of her moves.</p><p><strong>L </strong>is the Demonsphere universe's version of M. Unlike the other sub-characters, she is not battled as a stage boss. Like White Mikoto, L used a slightly-tweaked version of her counterpart's moveset.</p><h3>DLC Character</h3><p><strong>Kurisu Makise</strong>, the heroine of <a href="/steinsgate/3030-28224/" data-ref-id="3030-28224">Steins;Gate</a>, made a guest appearance in the console version of Phantom Breaker. After buying the Kurisu Pack, the young neuroscience researcher joins the cast of Battle Grounds. "Future Gadget 1" is a particle beam gun, while "Future Gadget 5" is a vacuum cleaner rigged to act as a flamethrower. "Future Gadget 4" is a small mine that, upon being attached to an enemy, causes a series of explosions, and her "Selection of the Steins;Gate" finisher causes a space satellite to crash onto the ground.</p>

Plantera is a game about growing fruit bearing trees in a garden and collecting gold.

Riptide GP: Renegade is a futuristic racing game featuring jet-powered watercraft.

<h2>Overview</h2><p>Riptide GP: Renegade is a racing game developed and published by Vector Unit for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7, 8, or 10 (64-bit)</li><li>Processor: 1 Ghz or faster processor</li><li>Memory: 512 MB RAM</li><li>Graphics: 512MB VRAM</li><li>DirectX: Version 10</li><li>Storage: 400 MB available space</li></ul><h2>External Links</h2><ul><li><a href="http://www.vectorunit.com/riptide-gp-renegade/" rel="nofollow">Riptide GP: Renegade Official Site</a></li></ul>

A gothic action-platformer for PC and Consoles in the vein of classics like Ghouls 'n Ghosts.

<h2>Overview</h2><p>Slain: Back from Hell is an action platformer developed by Wolf Brew Games and published by Digerati Distribution for multiple platforms.</p><p>The game was originally released under the name Slain! but on August 1st, 2016 the game was rebranded Slain: Back from Hell after some major updates.</p><h2>Kickstarter</h2><p><a href="/wolf-brew-games/3010-11509/" data-ref-id="3010-11509">Wolf Brew Games</a> launched a <a href="https://www.kickstarter.com/projects/1348640000/slain" rel="nofollow">Kickstarter</a> on February 25th, 2015 with a goal of $12,000. It ran until March 27th, 2015 and raised $19,396 from 1,013 backers.</p>

Teslagrad is a 2D puzzle-platformer where both your creativity and logic will be put to the test as you navigate treacherous levels armed with the power of magnetism.

<h2>Overview</h2><p>Teslagrad is a <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> <a href="https://www.giantbomb.com/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>-style Puzzle Platformer set in a fictional <a href="/steampunk-machinery/3055-2329/" data-ref-id="3055-2329">Steampunk</a> old world Eastern European kingdom called Elektropia. The player assumes the role of a young boy who flees capture from the despotic King's imperial forces by hiding in Tesla Tower. The boy must navigate the tower's many electromagnetic &amp; magnetic traps using the tools left by the Teslamancers who inhabited it to survive. The game is notable for featuring over a hundred <a href="/hand-drawn-graphics/3015-7268/" data-ref-id="3015-7268">hand drawn</a> backgrounds and a minimalist story told through short plays and scroll optional <a href="/collectibles/3015-375/" data-ref-id="3015-375">collectibles</a>.</p><p>It is the first game released by Norwegian Indie developer Rain AS. A retail release was published later on all platforms in Europe by Soedesco.</p><h2>Gameplay</h2><p>The primary game action in Teslagrad is platforming, initially jumping is the only ability the boy has. Throughout out the course of the game they boy will locate several items left behind by the now deceased teslamancers who constructed the tower to further aid his progress which are mapped to other buttons. In true Metroidvania style, as the boy gains these items, he will be to access areas of the tower he previously could not access. The boy will also encounter <a href="/bosses/3015-229/" data-ref-id="3015-229">Bosses</a> which can be defeated using the items he has acquired. The boy himself is rather frail as only <a href="/instant-kill/3015-674/" data-ref-id="3015-674">one hit </a>from any obstacle or enemy will fell him, though the game does offer frequent <a href="/auto-save/3015-1883/" data-ref-id="3015-1883">auto-saved</a> <a href="/checkpoints/3015-292/" data-ref-id="3015-292">checkpoints</a>.</p><h2>Power Ups</h2><h3>Magnet Glove</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2598856-12327193703_dd0d41874b_o.png" data-ref-id="1300-2598856" data-ratio="0.5625" data-width="1600" data-embed-type="image" style="width: 1600px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2598856-12327193703_dd0d41874b_o.png" data-ref-id="1300-2598856"><img alt="The boy using the Magnet Glove to change a Block's color." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2598856-12327193703_dd0d41874b_o.png" srcset="https://static.giantbomb.com/uploads/original/8/82063/2598856-12327193703_dd0d41874b_o.png 1600w, https://static.giantbomb.com/uploads/scale_super/8/82063/2598856-12327193703_dd0d41874b_o.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2598856-12327193703_dd0d41874b_o.png 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2598856-12327193703_dd0d41874b_o.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The boy using the Magnet Glove to change a Block's color.</figcaption></figure><p>The Magnet Glove is the first <a href="/power-up/3015-700/" data-ref-id="3015-700">powerup</a> the Boy acquires. The powerup is mapped to two buttons representing each polarity (Positive and Negative which are portrayed as red and blue in game). Striking a a block or object with the opposite colored <a href="/gloves/3055-3027/" data-ref-id="3055-3027">glove</a> will change the polarity of the block or object.</p><p>The default bindings on a controller are the Bumpers for the glove</p><p> </p><h3>Blink Boots</h3><p>The Blink <a href="/boots/3055-765/" data-ref-id="3055-765">Boots</a> allow the Boy to <a href="/teleportation/3015-8/" data-ref-id="3015-8">teleport </a>himself a short distance in a horizontal straight line the direction he is facing. This can be used to pass through walls, obstacles or enemies to avoid harm or just to extend a jump horizontally. The boots unlike all the other powerups in the game do sport a short <a href="/cooldowns/3015-2589/" data-ref-id="3015-2589">cooldown </a>before a second use.</p><h3>Magnetic Cloak</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2598833-12327209673_fa8e1cc42a_o.png" data-ref-id="1300-2598833" data-ratio="0.61094452773613" data-width="1334" data-embed-type="image" style="width: 1334px"><a class="fluid-height" style="padding-bottom:61.1%" href="https://static.giantbomb.com/uploads/original/8/82063/2598833-12327209673_fa8e1cc42a_o.png" data-ref-id="1300-2598833"><img alt="The Boy using the Cloak to hold himself to a ceiling" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2598833-12327209673_fa8e1cc42a_o.png" srcset="https://static.giantbomb.com/uploads/original/8/82063/2598833-12327209673_fa8e1cc42a_o.png 1334w, https://static.giantbomb.com/uploads/scale_super/8/82063/2598833-12327209673_fa8e1cc42a_o.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2598833-12327209673_fa8e1cc42a_o.png 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2598833-12327209673_fa8e1cc42a_o.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Boy using the Cloak to hold himself to a ceiling</figcaption></figure><p>The Magnetic <a href="/cape/3055-1726/" data-ref-id="3055-1726">Cloak </a>similar to the Magnetic Glove has multiple polarities it use. The primary use of it being to either attract or repel the boy to or from a block or object with a polarity. It also allows the Boy to control his movement while airborne in giant <a href="/magnet/3055-984/" data-ref-id="3055-984">Magnetic fields</a></p><p>Default bindings for the Cloak are the face buttons</p><h3>Tesla Staff</h3><p>The Tesla Staff also has multiple polarities. Like the Magnetic Glove it can be used to invert the polarity of a magnetized object albeit from a distance. It's beam can also be used as a weapon to attack enemies.</p><h2>Bosses</h2><p>Like most metroidvanias, Teslagard has a handful of Bossess the Boy must defeat to advance, usually vulnerable to whatever item he has most recently acquired.</p><h3>Fernus</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2526711-screenshot01.png" data-ref-id="1300-2526711" data-ratio="0.52951388888889" data-width="1728" data-embed-type="image" style="width: 1728px"><a class="fluid-height" style="padding-bottom:53.0%" href="https://static.giantbomb.com/uploads/original/8/82063/2526711-screenshot01.png" data-ref-id="1300-2526711"><img alt="The Boy encounters Fernus" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/82063/2526711-screenshot01.png" data-srcset="https://static.giantbomb.com/uploads/original/8/82063/2526711-screenshot01.png 1728w, https://static.giantbomb.com/uploads/scale_super/8/82063/2526711-screenshot01.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2526711-screenshot01.png 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2526711-screenshot01.png 320w"><noscript><img alt="The Boy encounters Fernus" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2526711-screenshot01.png" srcset="https://static.giantbomb.com/uploads/original/8/82063/2526711-screenshot01.png 1728w, https://static.giantbomb.com/uploads/scale_super/8/82063/2526711-screenshot01.png 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2526711-screenshot01.png 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2526711-screenshot01.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Boy encounters Fernus</figcaption></figure><p>The first boss of the game, Fernus is a giant T-Rex Shaped Furnace that the boy fights on a <a href="/conveyor-belt/3055-2396/" data-ref-id="3055-2396">conveyor belt</a> that moves left to right leading into a another furnace. Boxes fall onto the belt from a chute on the left side, the boy must charge these boxes with the magnet glove so that Fernus eats them to defeat it. As Fernus eats boxes, the conveyor belt speed picks up.</p><h3>Faradeus</h3><p>Faradeus is a giant bronze metal skeleton bird the boy must defeat in the giant tree. He must use the blink boots to teleport into the bird's stomach and use the glove to charge the bird's heart. Faradeus will attack the boy will shockwaves, a wall of lightning and exploding birds</p><h3>Oleg</h3><p>The third boss of the game is the old man Oleg who chased the boss into the tower with the rest of the King's army. Oleg locks himself behind tow blast doors and begins firing charged projectiles at the boy. The Boy must hit switches to reopen the doors and then use the magnetic cloak to repel to projectiles back at Oleg multiple times to defeat him.</p><h3>Guerickes Orb</h3><p>The Guerickes Orb is a giant single eyed block that sits in a room near the top of the tower. The boy must use the Tesla Staff to damage it while evading its' laser eye. Eventually the Orb will fall into the central shaft of the tower taking the boy with it all the way to the bottom of Tesla Tower</p><h3>The King</h3><p>The King is the final boss of the game. Unlike the previous bosses, he is located outside the tower and is only accessible if the player has located enough scrolls. The Boy must use the Blink Boots, Magnetic cloak and Tesla Staff to defeat him. The King initially attacks by throwing his crown which flies after the boy shooting electricity at him. The King then engages the boy directly taking his crown and turning it into a sword which causes shockwaves when slammed into the ground. He will rotate between attacking the boy with shockwaves, summoning geyser spouts of electricity and charging directly at the boy sword outstretched. Once damaged the King will attempt to trap the boy in a bubble that the boy must blink out of. The boy must successfully damage the King 6 times to defeat him.</p><h2>Multiple Endings</h2><p>The game has two possible endings, determined by whether the boy has collected all the scrolls or not. All the <a href="/steam-achievements/3015-3280/" data-ref-id="3015-3280">Achievements</a> and <a href="/playstation-trophies/3015-198/" data-ref-id="3015-198">Trophies</a> in the game are tied to locating scrolls.</p>

The Sexy Brutale is a murder mystery puzzle/adventure game featuring a time-rewinding mechanic.

<p>In The Sexy Brutale, players repeatedly reset the game's clock in order to prevent a series of murders from taking place at a mysterious casino gala. Sort of like Clue mixed with Groundhog's Day.</p><p>The same 12 hours repeat as the player tries to save each guest from the casino-manor's murderous staff.  The player can't be in the same room as someone else without expiring, so he must spy on the guests &amp; staff through keyholes and rearrange things from the shadows so the guests survive. Each guest rescued bestows a new power to the player that will help him access more areas of the manor.</p><p>The game relies heavily on audio cues, with about half the murders punctuated by sound effect heard across the manor, like a gunshot, a ringing bell, or the lights dimming for a moment.</p>

A sci-fi side-scrolling beat 'em up for the Neo Geo, featuring a pair of galactic bounty hunters that can grapple enemies and objects from afar.

<h2>Overview</h2><p>Top Hunter: Roddy &amp; Cathy is a 2D sci-fi side-scrolling brawler developed and released by <a href="/snk/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) on May 18, 1994.</p><p>Taking place in the fictional Andromeda galaxy, players control two of the best <a href="/bounty-hunter/3015-6234/" data-ref-id="3015-6234">bounty hunters</a> in the galaxy (Roddy and Cathy) as they attempt to capture the leaders of a group of <a href="/space-pirate/3015-1137/" data-ref-id="3015-1137">space pirates</a> (known as Force Klapton). Along with basic punching and a variety of <a href="/special-attacks/3015-327/" data-ref-id="3015-327">special moves</a> (similar to fighting games, even with <a href="/super-combo/3015-6149/" data-ref-id="3015-6149">super moves</a> that are used in specific circumstances), they have the ability to grapple enemies and objects from longer ranges (using either Roddy's <a href="/elasticity/3015-5615/" data-ref-id="3015-5615">stretchy arms</a> or Cathy's <a href="/grapple/3055-5/" data-ref-id="3055-5">"chain saucer"</a>), manuever between two movement planes (similar to the <a href="/fatal-fury/3025-188/" data-ref-id="3025-188">Fatal Fury</a> series), and ride large bipedal tanks (similar to Ride Armors in the <a href="/mega-man-x/3025-524/" data-ref-id="3025-524">Mega Man X</a> series).</p><p>The game was later released for the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> on June 24, 1994 and ported to the <a href="/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> on September 29, 1994.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/44493/1058263-klapton01s.jpg" data-ref-id="1300-1058263" data-size="small" data-ratio="1.4018691588785" data-width="107" data-embed-type="image" style="width: 107px"><a class="fluid-height" style="padding-bottom:140.2%" href="https://static.giantbomb.com/uploads/original/4/44493/1058263-klapton01s.jpg" data-ref-id="1300-1058263"><img alt="A typical Klapton soldier." src="https://static.giantbomb.com/uploads/original/4/44493/1058263-klapton01s.jpg" srcset="https://static.giantbomb.com/uploads/original/4/44493/1058263-klapton01s.jpg 107w" sizes="(max-width: 107px) 100vw, 107px" data-width="107"></a><figcaption>A typical Klapton soldier.</figcaption></figure><p>There are four basic planets to start from (Forest, Fire, Ice, and Wind); the player can pick any stage where they choose to start, although the Forest world is the easiest. Each planet is controlled by a different leader of Force Klapton.</p><ul><li>Forest World: Sly</li><li>Ice World: Misty</li><li>Wind World: Bigman</li><li>Fire World: Burn</li></ul><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/44493/1058266-capklap.jpg" data-ref-id="1300-1058266" data-size="small" data-ratio="1.304347826087" data-width="115" data-embed-type="image" style="width: 115px"><a class="fluid-height" style="padding-bottom:130.4%" href="https://static.giantbomb.com/uploads/original/4/44493/1058266-capklap.jpg" data-ref-id="1300-1058266"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/4/44493/1058266-capklap.jpg" srcset="https://static.giantbomb.com/uploads/original/4/44493/1058266-capklap.jpg 115w" sizes="(max-width: 115px) 100vw, 115px" data-width="115"></a></figure><p>After the initial four stages are completed, the players advance to Captain Klapton's battleship. Each of the previous bosses is fought again (albeit in new vehicles). At the end, Captain Klapton himself challenges the players. Each stage contains a bonus round where the player rides collects items and time.</p><h4><b>Items</b></h4><ul><li>Coin: Increases your score.</li><li>Special Coin: Increases your score by a larger margin.</li><li>Crystal: Increases your score by an even larger margin.</li><li>Time: Adds 5 seconds to the clock.</li><li>Super Time: Adds 20 seconds to the clock.</li><li>Food: Restores lost energy.</li><li>Rifle: Pick up to shoot enemies!</li><li>Power Up: Powers up Roddy or Cathy's special attacks.</li><li>Robo Vehicle: A mech that the player can jump in and pilot.</li></ul><h2>Characters</h2><h4>Roddy</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg" data-ref-id="1300-1058267" data-size="small" data-ratio="1.4150943396226" data-width="212" data-embed-type="image" style="width: 212px"><a class="fluid-height" style="padding-bottom:141.5%" href="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg" data-ref-id="1300-1058267"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 212px) 100vw, 212px" data-width="212" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg 212w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg" srcset="https://static.giantbomb.com/uploads/original/4/44493/1058267-roddy.jpg 212w" sizes="(max-width: 212px) 100vw, 212px" data-width="212"></noscript></a></figure><p>Roddy's father is from the planet Asta, and his mother is a human. Because of his Asta heritage, his limbs are capable of stretching.</p><p>Height: 160cm</p><p>Weight: 52kg</p><p>Place of Origin: Planet Asta</p><p>Likes: Hamburgers</p><p>Hates: The Klaptons</p><p> </p><h4>Cathy</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg" data-ref-id="1300-1058268" data-size="small" data-ratio="1.5544041450777" data-width="193" data-embed-type="image" style="width: 193px"><a class="fluid-height" style="padding-bottom:155.4%" href="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg" data-ref-id="1300-1058268"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 193px) 100vw, 193px" data-width="193" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg" data-srcset="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg 193w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg" srcset="https://static.giantbomb.com/uploads/original/4/44493/1058268-cathy.jpg 193w" sizes="(max-width: 193px) 100vw, 193px" data-width="193"></noscript></a></figure><p>Roddy's partner from Earth. She uses a "chain saucer" as a weapon.</p><p>Height: 159cm</p><p>Weight: 4?kg</p><p>From: Earth</p><p>Likes: Money</p><p>Dislikes: Spiders</p><p>Both Roddy and Cathy have a number of fighting-game style special moves they can perform (I.E., qcf attack results in a projectile)</p>

A dual-stick shooter, with incremental management mechanics. Fly around and shoot asteroids and enemy ships in space, and visit planets to build and manage mining operations.

A tag-team fighting game based around the Umineko no Naku Koro ni universe of visual novels, Cross is the followup to 2010's Ougon Musou Kyoku.

<h2>Overview</h2><p>Ougon Musou Kyoku Cross (黄金夢想曲†Cross) is an append disc for the 2D versus fighting game <a data-ref-id="3030-36051" href="/ougon-musou-kyoku/3030-36051/">Ougon Musou Kyoku</a>, a spin-off to the <a data-ref-id="3025-1588" href="/umineko-no-naku-koro-ni/3025-1588/">Umineko no Naku Koro ni</a> visual novel series by <a data-ref-id="3010-7561" href="/07th-expansion/3010-7561/">07th Expansion</a>. In addition to featuring all the characters from the original title and the Xbox 360 port (<a data-ref-id="3030-35719" href="/ougon-musoukyoku-x/3030-35719/">Ougon Musou Kyoku X</a>), the characters <a data-ref-id="3005-13528" href="/dlanor-a-knox/3005-13528/">Dlanor A. Knox</a>, <a data-ref-id="3005-13518" href="/erika-furudo/3005-13518/">Erika Furudo</a> and an alternative version of <a data-ref-id="3005-12510" href="/battler-ushiromiya/3005-12510/">Battler Ushiromiya</a> have been added to the game's roster of selectable fighters, with <a href="../../willard-h-wright/94-19168/" rel="nofollow">Willard Wright</a>, <a href="../../lambdadelta/94-13542/" rel="nofollow">Lambdadelta</a> and <a href="../../bernkastel/94-13543/" rel="nofollow">Bernkastel</a> expected to be added at a later date. It was released at Comiket 81 on December 31st, 2011.</p><p>Playable characters</p><h2>Playable characters</h2><table class="t-editor with-border full-width"><thead><tr><th>Name</th><th>Ability</th><th>Description</th></tr></thead><tbody><tr><td><span><a href="../../ange-ushiromiya/94-12619/" rel="nofollow">Ange Ushiromiya</a></span></td><td>Stun Boost</td><td>Increased chance of stunning the opponent.</td></tr><tr><td>B. Battler</td><td>Massacre</td><td>Gain health upon dealing damage.</td></tr><tr><td><a data-ref-id="3005-12510" href="/battler-ushiromiya/3005-12510/">Battler Ushiromiya</a></td><td>Resurrection</td><td>Gradual health regeneration.</td></tr><tr><td><a href="../../beatrice/94-13504/" rel="nofollow">Beatrice</a></td><td>Infinity SP</td><td>Player can perform SP Supers without using SP.</td></tr><tr><td><a data-ref-id="3005-13543" href="/bernkastel/3005-13543/">Bernkastel</a></td><td></td><td></td></tr><tr><td><a data-ref-id="3005-13528" href="/dlanor-a-knox/3005-13528/">Dlanor A. Knox</a></td><td>Armor Boost</td><td>Temporarily increase player's defense.</td></tr><tr><td><a data-ref-id="3005-13518" href="/erika-furudo/3005-13518/">Erika Furudo</a></td><td>Force Counter</td><td>Automatically counter-attack after being hit.</td></tr><tr><td><a href="../../eva-beatrice/94-13540/" rel="nofollow">Eva-Beatrice</a></td><td>Berserk</td><td>Greatly increases the player's attack strength.</td></tr><tr><td><a data-ref-id="3005-12512" href="/george-ushiromiya/3005-12512/">George Ushiromiya</a></td><td></td><td></td></tr><tr><td><a href="../../jessica-ushiromiya/94-12511/" rel="nofollow">Jessica Ushiromiya</a></td><td><span>Shave Boost</span></td><td>Attacks cause damage to blocking opponents.</td></tr><tr><td><a href="../../kanon/94-13514/" rel="nofollow">Kanon</a></td><td>Silent Attack</td><td>Reduced SP recovery rate for the opponent.</td></tr><tr><td><a data-ref-id="3005-13542" href="/lambdadelta/3005-13542/">Lambdadelta</a></td><td></td><td></td></tr><tr><td><a href="../../lucifer/94-13539/" rel="nofollow">Lucifer</a></td><td>Attack Touch</td><td><span>The player can perform one Attack Touch without a full Touch gauge.</span></td></tr><tr><td><a href="../../ronove/94-13525/" rel="nofollow">Ronove</a></td><td>Counter Boost</td><td>Increases the damage dealt by the player's counter attacks.</td></tr><tr><td><a href="../../rosa-ushiromiya/94-13510/" rel="nofollow">Rosa Ushiromiya</a></td><td>Detachment</td><td>Opponents hit during the effect of the ability will be stunned for a short period of time.</td></tr><tr><td><a href="../../shannon/94-13513/" rel="nofollow">Shannon</a></td><td>Auto-Guard</td><td>Automatic blocking.</td></tr><tr><td><a href="../../siesta-410/94-13532/" rel="nofollow">Siesta 410</a></td><td>Break Boost</td><td>Increases the rate that the opponent's Break Limit gauge will fill.</td></tr><tr><td><a href="../../virgilia/94-13541/" rel="nofollow">Virgilia</a></td><td>Brimful</td><td>Gradually restores the player's SP gauge.</td></tr><tr><td><a data-ref-id="3005-19168" href="/willard-h-wright/3005-19168/">Willard H. Wright</a></td><td>SP Cancel</td><td>Allows him to cancel special moves, EX moves and SP2s into any super move of higher priority.</td></tr></tbody></table><h2>Release History</h2><p>Shortly after the game's release a V2.01 patch was release that added Black Battler for network play and made several balance tweaks and bug fixes. On the 24th of February 2012 V2.10 was released that added Willard Wright as a playable character and made even more balance tweaks and bug fixes.</p><h2>External links</h2><p><a href="http://07th-expansion.net/cross/Main.htm" rel="nofollow">Official website</a> at <a data-ref-id="3010-7561" href="/07th-expansion/3010-7561/">07th Expansion</a></p><p><a href="http://07th-expansion.net/ogon/Main.htm" rel="nofollow">Official website for the original game</a> at <a data-ref-id="3010-7561" href="/07th-expansion/3010-7561/">07th Expansion</a></p><p><a href="http://umineko.mizuumi.net/wiki" rel="nofollow">OMK Wiki</a> for translation help, strategies and links to patches.</p>

The Quarter Game is a top-down, hack and slash game developed by Lame Dimension and Flying Pudding Studios, where a young girl named Mashiro must save the CEO to become the CEO herself.

<p>The Quarter Game will be released on Steam in December 8, 2017. The game is available to play on the Windows PC.</p>

A reimagining of Falcom's classic action RPG franchise that takes place in modern-day Tokyo instead of the usual fantasy setting the series is known for.

<h2>Overview</h2><p>Tokyo Xanadu is an action RPG set in modern-day Japan about a group of high schoolers that secretly battle against monsters that live in an alternate dimension beneath their town. The game is a reimagining of <a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">Falcom</a>'s long-running <a href="/xanadu/3025-1893/" data-ref-id="3025-1893">Xanadu</a> franchise and was published for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> in Japan on September 30, 2015. An enhanced port for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, called Tokyo Xanadu eX+, was released the next year that included new story content as well as improved visuals and framerate. <a href="/aksys-games/3010-932/" data-ref-id="3010-932">Aksys Games</a> published the PlayStation Vita version of Tokyo Xanadu in the United States on June 30, 2017 and later released the eX+ edition on December 8, 2017 for the PS4 as well as on the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> with a new port developed by <a href="/ghostlight-ltd/3010-1688/" data-ref-id="3010-1688">Ghostlight</a>.</p>