Join Mina and other contestants as they slay fantasy beasts in a 2D brawler to enter Iron Chef-like cooking contests.

All Images, Adult Swim Games, PAX West 2017 Booth, PAX West 2017

All Images, Adult Swim Games, PAX West 2016 Booth, PAX West 2016

<h2>Overview</h2><p>Lumo is an action-adventure game developed by Triple Eh? for computer and PlayStation platforms.</p>

Capcom's fourth iteration in the Ace Attorney series places rookie Apollo Justice in the hot seat as the latest defense attorney looking to make a name for himself.  Using an updated game engine, help Apollo prove his defense skills while solving the mysteries of the past.

<h2><b>Overview</b></h2><p>Apollo Justice: Ace Attorney is the fourth entry in the main <a href="/ace-attorney/3025-907/" data-ref-id="3025-907">Ace Attorney</a> series and was directed by <a href="/mitsuru-endo/3040-35795/" data-ref-id="3040-35795">Mitsuru Endo</a> and wrote by <a href="/shu-takumi/3040-32922/" data-ref-id="3040-32922">Shu Takumi</a>. The game takes place seven years after <a href="/phoenix-wright-ace-attorney-trials-and-tribulation/3030-7894/" data-ref-id="3030-7894">Trials and Tribulations</a> and features a new protagionist of Apollo Justice. The game was originally released in Japan on April 12, 2007 for the <a href="/nintendo-ds/3045-52/" data-ref-id="3045-52">Nintendo DS</a> and released worldwide in 2008.</p><h2><b>Characters</b></h2><ul><li><a href="/apollo-justice/3005-3222/" data-ref-id="3005-3222"> Apollo Justice</a> - The title character, a 22 year old budding defense attorney working under Kristoph Gavin, an experienced defense attorney. He has the unique ability to tune into people's tells and reveal when they are lying.</li><li><a href="/trucy-wright/3005-2746/" data-ref-id="3005-2746">Trucy Wright</a> - The adopted daughter of former defense attorney Phoenix Wright. She is a magician in training who has a similar ability to Apollo. </li><li><a href="/kristoph-gavin/3005-4267/" data-ref-id="3005-4267">Kristoph Gavin</a> - Apollo's former mentor, and a friend of Phoenix Wright.</li><li><a href="/klavier-gavin/3005-3820/" data-ref-id="3005-3820">Klavier Gavin</a> - The land's premiere prosecutor and the lead singer of rock band The Gavinners. He is the brother of defense attorney Kristoph Gavin.</li><li><a href="/phoenix-wright/3005-707/" data-ref-id="3005-707">Phoenix Wright</a> - Trucy's father and a former defense attorney who lost his badge 7 years ago.</li><li><a href="/ema-skye/3005-2749/" data-ref-id="3005-2749">Ema Skye</a> - Assisted Phoenix years ago in a trial to defend her sister, prominent prosecutor Lana Skye. She now uses science to investigate crimes.</li></ul><h2>Case Summaries</h2><h3>Turnabout Trump</h3><p>Seven years after he was stripped of his attorney's badge, Phoenix Wright is charged in the murder of a traveler named Shadi Smith, and hires an old friend, Kristoph Gavin, to defend him, but insists that the defense attorney be a rookie attorney named Apollo Justice.</p><h3>Turnabout Corner</h3><p>In his first case employed by the "Wright Anything Agency", Apollo is tasked to solve three simultaneous and seemingly unrelated incidents, which are eventually proven to be related to the killing of a doctor. Apollo is hired by the Kitaki family, a local gang, to defend their son in the murder. Klavier Gavin, Kristoph's brother, is introduced as the main prosecutor in this case, as well as Phoenix's adopted daughter, Trucy.</p><h3>Turnabout Serenade</h3><p>In the middle of a rock concert which Trucy and Apollo have been invited to by the band's frontman, Klavier Gavin himself, the manager of one of the guest performers is shot. Another of the guests, pianist Machi Tobaye, is accused of killing him, and Apollo is given his case.</p><h3>Turnabout Succession</h3><p>In the test case of a new legal system, the Jurist System, Apollo takes on the case of a reclusive teenage girl, Vera Misham, charged with poisoning her father, Drew, in the middle of his first interview in seven years. During the investigation, the mysteries surrounding Phoenix Wright's last days as a defense attorney and the identity of the man pulling the strings since that incident come to light.</p><h3>7 Year Trial</h3><p>Taking control of Phoenix and Apollo, investigate crime scenes both past and present to prove Phoenix Wright's innocence, solving the mystery that caused him to lose his badge seven years ago.</p>

A sidescrolling action-adventure that takes inspiration from Super Metroid and other "Metroidvania" games. The player controls Trace, a scientist who finds himself in a strange, foreign world.

<h2>Overview</h2><p>Axiom Verge is a 2D action-adventure in the <a href="/metroidvania/3015-2440/" data-ref-id="3015-2440" data-mce-href="/metroidvania/3015-2440/">Metroidvania</a> style, developed by <a href="/thomas-happ-games-llc/3010-10838/" data-ref-id="3010-10838" data-mce-href="/thomas-happ-games-llc/3010-10838/">Thomas Happ Games</a>. The game was released for <a href="/playstation-4/3045-146/" data-ref-id="3045-146" data-mce-href="/playstation-4/3045-146/">PlayStation 4</a> on March 31, 2015. A <a href="/playstation-vita/3045-129/" data-ref-id="3045-129" data-mce-href="/playstation-vita/3045-129/">PlayStation Vita</a> release is also planned which will support <a href="/cross-buy/3015-7554/" data-ref-id="3015-7554" data-mce-href="/cross-buy/3015-7554/">cross-buy</a> with the PS4 version. The game was released on <a href="/pc/3045-94/" data-ref-id="3045-94" data-mce-href="/pc/3045-94/">PC</a> on May 14, 2015, and will be released on <a href="/wii-u/3045-139/" data-ref-id="3045-139" data-mce-href="/wii-u/3045-139/">Wii U</a> (ported by <a href="/blitworks/3010-9146/" data-ref-id="3010-9146" data-mce-href="/blitworks/3010-9146/">BlitWorks</a>) and <a href="/xbox-one/3045-145/" data-ref-id="3045-145" data-mce-href="/xbox-one/3045-145/">Xbox One</a> (ported by Sickhead Games) sometime in 2016.</p><p><br /></p><h2>Gameplay</h2><p>Axiom Verge is a 2D action-adventure game which takes heavy inspiration from the original <a href="/metroid/3030-21761/" data-ref-id="3030-21761" data-mce-href="/metroid/3030-21761/">Metroid</a> and subverts the expectations set up by that. The player controls Trace, a scientist who wakes in an alien world after an explosion.</p>

All Images, Bit Kid & Thomas Happ, PAX West 2017 Booth, PAX West 2017

<h2>Azure Striker Gunvolt</h2><p>Azure Striker Gunvolt in the Striker Pack compilation now includes an option to play the original Japanese version of the game, featuring mid-stage dialogue (JP voice only) with an updated English script.</p><h2>Azure Striker Gunvolt 2</h2><p>Azure Striker Gunvolt 2 supports the <a href="/shovel-knight/3005-29215/" data-ref-id="3005-29215">Shovel Knight</a> <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">amiibo </a>and lets players unlock a special boss fight against <a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>' indie icon.</p><h2>Nintendo Switch release</h2><p>The HD port to Nintendo Switch will feature a slate of enhancements, additions and improvements. Among them, HD Rumble support, an upgrade from the 3DS versions' 30fps to 60fps, all the DLC content is already included, a brand new theme song by virtual idol Lumen (voiced by: <a href="/megu-sakuragawa/3040-138729/" data-ref-id="3040-138729">Megu Sakuragawa</a>), and various gameplay adjustments and improvements (Kudos System from Gunvolt 2 has replaced the one in the first Gunvolt, difficulty and stage layouts have been tweaked. The game supports English, Spanish, French, German, Italian, Portuguese, and Japanese in its digital and retail release.</p>

A point-and-click adventure game about an amnesiac's struggle to recover his identity in a post-apocalyptic world. This is the first installment in the planned Dead Synchronicity series.

<h2>Overview</h2><p><em>Dead Synchronicity: Tomorrow Comes Today</em> is a point-and-click adventure game developed by Fictiorama Studios, an indie game studio in Madrid founded by three brothers. Two of the brothers are also members of the alternative rock band Kovalski, responsible for composing the soundtrack of the game.</p><p>Released April 10 2015, this is the first installment in what is planned to be a series of <em>Dead Synchronicity</em> games. Inspiration for the dystopian theme is claimed to come from games like <a href="/i-have-no-mouth-and-i-must-scream/3030-2695/" data-ref-id="3030-2695">I have no mouth and I must scream</a> and <a href="/sanitarium/3030-5939/" data-ref-id="3030-5939">Sanitarium</a>. The 2D point-and-click interface is however derived from classic adventures such as <a href="/the-secret-of-monkey-island/3030-3019/" data-ref-id="3030-3019">The Secret of Monkey Island</a> and <a href="/maniac-mansion-day-of-the-tentacle/3030-4372/" data-ref-id="3030-4372">Day of the Tentacle</a>.</p><h2>Story</h2><figure data-ref-id="1300-2751521" data-img-src="https://static.giantbomb.com/uploads/original/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg" data-size="medium" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg" data-ref-id="1300-2751521"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg" srcset="https://static.giantbomb.com/uploads/original/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/27/275424/2751521-dead-synchronicity-tomorrow-comes-today-363011.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Michael wakes up in a post-apocalyptic world with no memories of his own past. He must try to figure out who he is while a terrible pandemic is turning people around him into the Dissolved. An event called the Great Wave seems to be the root of the disease, and many other disasters that appears to have happened recently. Confusedly walking around in the ruins of society, it becomes clear to Michael that an even worse catastrophe is on its way.</p><h2>Kickstarter Campaign</h2><p>The project was launched on Kickstarter on March 12 2014, asking for $45,000 to be able to complete the game. When the campaign closed, 1,606 backers had pledged $51,501. This meant a stretch goal of extra locations and characters was also met.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP</li><li><strong>Processor:</strong> 2 GHz Dual Core</li><li><strong>Memory:</strong> 2 BB RAM</li><li><strong>Graphics:</strong> Nvidia GeForce 8600 GS, ATI Radeon HD 3470</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Hard Drive:</strong> 4500 MB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> 2.6 GHz Dual Core</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> Nvidia GeForce GT 610, ATI Radeon HD 4650</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Hard Drive:</strong> 4500 MB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> OS X 10.7</li><li><strong>Processor:</strong> 2 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Any</li><li><strong>Hard Drive:</strong> 4500 MB available space</li><li><strong>Sound Card:</strong> Any</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> OS X 10.9</li><li><strong>Processor:</strong> 2.5 GHz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> Nvidia GeForce GS/GT600, AMD Radeon HD 4000</li><li><strong>Hard Drive:</strong> 4500 MB available space</li><li><strong>Sound Card:</strong> Any</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 14.04, Mint 17</li><li><strong>Processor:</strong> 2.5 GHz Single Core, 2 GHz Dual Core</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> OpenGL 2.0 compatible with 256 MB RAM</li><li><strong>Hard Drive:</strong> 4500 MB available space</li><li><strong>Sound Card:</strong> OpenAL compatible</li></ul>

A collection of various competitive games built from the ground up for VR.

Giant Bombcast 448: A Chance Encounter With Methed-Up Billy Idol

An enhanced remake of River City Ransom created for the Kunio-Kun series' 30th anniversary.

<h2>Overview</h2><p><strong>River City: Rival Showdown </strong>is the first game to be released in the <a href="/kunio-kun/3025-858/" data-ref-id="3025-858">Kunio-Kun</a> 30th Anniversary project. An enhanced remake of the original <a href="/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">NES</a> game (known in the west as <a href="/river-city-ransom/3030-6608/" data-ref-id="3030-6608">River City Ransom</a>), like many recent Kunio-Kun games, it retains the same <a href="/8-bit/3015-5951/" data-ref-id="3015-5951">8-bit</a> character <a href="/sprite/3015-491/" data-ref-id="3015-491">sprite</a> style, but utilizes modern backgrounds and visual effects. In addition, the game boasts a wealth of new techniques and <a href="/special-attacks/3015-327/" data-ref-id="3015-327">special attacks</a>.</p><h2>Multiplayer</h2><p>Instead of a standard versus mode starring the River City Ransom crew, the game's multiplayer mode is titled Fighting of Double Dragon 2016, and is a single-plane versus fighting mode starring <a href="/double-dragon/3025-158/" data-ref-id="3025-158">Double Dragon</a>'s <a href="/billy-lee/3005-2644/" data-ref-id="3005-2644">Billy</a> and <a href="/jimmy-lee/3005-2550/" data-ref-id="3005-2550">Jimmy Lee</a> in the same graphical style.</p>

<h2>Overview</h2><p>Superbeat: Xonic is a rhythm game developed by Nurijoy for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>.</p>

A VR story from Supermassive Games set 60 years prior to the events in Until Dawn.

A platforming action game centered on self delivering cardboard boxes

<p>A 3D platforming action game centered on self delivering cardboard boxes.</p>

Platformer from the makers of Knytt about saving animals. Has an algorithmic soundtrack.

Letter Quest: Grimm's Journey is a single-player word-RPG. Players play as Grimm or Rose, a couple of cute grim reapers that are trying to defeat several monsters by spelling words.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/247535/2666460-desktop_press_01.png" data-ref-id="1300-2666460" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/24/247535/2666460-desktop_press_01.png" data-ref-id="1300-2666460"><img alt="An early stage in Letter Quest." src="https://static.giantbomb.com/uploads/scale_small/24/247535/2666460-desktop_press_01.jpg" srcset="https://static.giantbomb.com/uploads/original/24/247535/2666460-desktop_press_01.png 1280w, https://static.giantbomb.com/uploads/scale_super/24/247535/2666460-desktop_press_01.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/247535/2666460-desktop_press_01.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/247535/2666460-desktop_press_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>An early stage in Letter Quest.</figcaption></figure><p>The first game to be released by <a href="/bacon-bandit-games/3010-10497/" data-ref-id="3010-10497">Bacon Bandit Games</a>, Letter Quest has the player fighting various monsters by spelling words using a 5x3 grid of letter tiles. Monsters attack once per word spelled, making the game play out much like a turn-based RPG.</p><p>Letter Quest was first released on mobile in February 2014, and was later released for PC and Mac in July 2014.</p><h2>Story</h2><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/247535/2666462-20140722_212218.png" data-ref-id="1300-2666462" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/24/247535/2666462-20140722_212218.png" data-ref-id="1300-2666462"><img alt="The first story comic, introducing Grimm." src="https://static.giantbomb.com/uploads/scale_small/24/247535/2666462-20140722_212218.jpg" srcset="https://static.giantbomb.com/uploads/original/24/247535/2666462-20140722_212218.png 1280w, https://static.giantbomb.com/uploads/scale_super/24/247535/2666462-20140722_212218.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/247535/2666462-20140722_212218.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/247535/2666462-20140722_212218.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The first story comic, introducing Grimm.</figcaption></figure><p>Grimm, an adorable grim reaper, works very hard and has worked up a big appetite! So he asks Siri where the closest pizza place is, only to realize that it's going to be a really long journey (and he will later realize that delivery would have been much easier!).</p><p>Starting in a haunted house, Grimm must work his way through several monster and ghost-filled environments including a graveyard, forest, and more!</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/24/247535/2666466-desktop_press_02.png" data-ref-id="1300-2666466" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/24/247535/2666466-desktop_press_02.png" data-ref-id="1300-2666466"><img alt="Fighting Poison Pete, with several poison tiles on the board." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/24/247535/2666466-desktop_press_02.jpg" data-srcset="https://static.giantbomb.com/uploads/original/24/247535/2666466-desktop_press_02.png 1280w, https://static.giantbomb.com/uploads/scale_super/24/247535/2666466-desktop_press_02.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/247535/2666466-desktop_press_02.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/247535/2666466-desktop_press_02.jpg 320w"><noscript><img alt="Fighting Poison Pete, with several poison tiles on the board." src="https://static.giantbomb.com/uploads/scale_small/24/247535/2666466-desktop_press_02.jpg" srcset="https://static.giantbomb.com/uploads/original/24/247535/2666466-desktop_press_02.png 1280w, https://static.giantbomb.com/uploads/scale_super/24/247535/2666466-desktop_press_02.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/24/247535/2666466-desktop_press_02.jpg 480w, https://static.giantbomb.com/uploads/scale_small/24/247535/2666466-desktop_press_02.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Fighting Poison Pete, with several poison tiles on the board.</figcaption></figure><p>Players spell words, one at a time, to attack monsters and ghosts. Each letter has a relative damage value associated with it, based on the color of the little dot in the bottom-right of each tile - bronze letters do the least damage, and gold letters do the most damage.</p><p>Monsters can modify the tiles in several ways, making letters unusable, dangerous, or bizarre. Poison and spike tiles cause damage to the player if used in a word, whirlwind tiles change to a random letter each turn, flipped tiles are flipped upside down and backward, duplicator tiles copy themselves to a surrounding tile each turn, stone tiles cannot be used, cracked tiles do no damage to monsters, and plague tiles do no damage and spread to a surrounding tile each turn. Players eventually unlock the use of potions, one of which can be used to purify all bad tiles currently on the board.</p><p>Every time the player spells a word, the monster they are fighting gets to attack. Monsters have many possible actions, including attacking, modifying tiles on the board, stealing health from the player, healing themselves, and much more!</p><p>When the player defeats all monsters in a stage, they encounter a pile of gems. Spelling a word while at a pile of gems causes Grimm to attack it, breaking it apart and rewarding the player with gems. The number of gems dropped by the gem pile is based on how much damage is done (longer words and words with silver and gold letters will earn more gems).</p><h2>Reception</h2><p>Letter Quest was released on February 5, 2014 on mobile, and the game was generally well-received. As of August 2014, Letter Quest has an average review score of 92/100 from 9 reviews, including getting 4.5/5 from Touch Arcade and 5/5 from Cult of Mac.</p><p>Letter Quest was released on PC and Mac on July 22, 2014 and has not received any reviews as of August 2014.</p><h2>Letter Quest: Grimm's Journey Remastered</h2><p>In 2016, the game was re-released as a remastered version, which was given free to all owners of the original Steam release. The game was ported from Adobe Air to Unity, and new features such as the endless mode and a new soundtrack were added. The change of engine was, in part, prompted by the fact that the existing game would not run on Linux. The remastered version was also released on <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p>

Mantis Burn Racing is a top-down arcade racer from independent VooFoo Studios, launching on PC, Xbox One, and PS4. With a full career mode and RPG-lite car upgrades, 4 player local racing and 8 player online, leaderboards, and more it's a shot of nostalgia for any fan of the venerated but often neglected genre.

A sandbox-style RPG supporting up to 4 players in randomly generated 3D worlds with the goal of going through portals to progress to more difficult worlds and boss fights.

<h2>Overview</h2><p>Portal Knights is an action-RPG developed by <a href="/keen-games/3010-1828/" data-ref-id="3010-1828">Keen Games</a> and published by <a href="/505-games/3010-277/" data-ref-id="3010-277">505 Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p><p>The game was first released on Steam Early Access on February 25th 2016.</p><h2>Gameplay</h2><p>Portal Knights is a game based around mining, farming and combat to progress and upgrade the character. The game supports third-person and first-person combat and resource gathering. </p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>OS: 64bit Versions of Windows 7, Windows 8, Windows 10</li><li>Processor: AMD Phenom(tm) 8450 Triple-Core Processor (3 CPUs), ~2.1GHz or Intel Core 2 Duo E8400 @ 3.0 GHz</li><li>Memory: 4 GB RAM</li><li>Graphics: Graphics: NVIDIA® GeForce GTX 470 (1Gb VRAM) / ATI Radeon TM HD 6870 (1Gb VRAM)</li><li>DirectX: Version 11</li><li>Network: Broadband Internet connection</li><li>Storage: 2 GB available space</li><li>Sound Card: On Board</li></ul><p> </p></td><td><ul><li>OS: 64bit Versions of Windows 7, Windows 8, Windows 10</li><li>Processor: AMD FX 8120 @ 3.1 GHz or Intel i3 2100 @ 3.10 GHz</li><li>Memory: 4 GB RAM</li><li>Graphics: Graphics: NVIDIA® GeForce® GTX 750ti, ATI Radeon™ HD 7850</li><li>DirectX: Version 11</li><li>Network: Broadband Internet connection</li><li>Storage: 2 GB available space</li><li>Sound Card: On Board</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.portalknights.com" rel="nofollow">Portal Knights Official Site</a></li></ul>

Platforming adventure about Ray, who awakens from a coma with a 16 foot pink spaghetti arm sticking out of his head and discovers that The Man is literally out to get him.

<h2>Overview</h2><p>Stick It to The Man! is a humorous platforming adventure developed by <a href="/zoink-games/3010-6940/" data-ref-id="3010-6940">Zoink!</a>, featuring dialog by Adventure Time comic writer Ryan North. Originally announced for the <a href="/playstation-3/3055-1463/" data-ref-id="3055-1463">PlayStation 3</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a>, it was later released on <a href="/pc/3045-94/" data-ref-id="3045-94">Windows</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> and additionally the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">Playstation 4</a> as free game under <a href="/playstation-plus/3015-5817/" data-ref-id="3015-5817">Playstation Plus</a>. An Xbox One version followed later.</p><h2>Plot</h2><p>The regular seeming Ray wakes up from a coma to find a "16 foot pink spaghetti arm" sticking out of his head, while government agents and a mysterious figure known only as The Man take an increasing interest in his life. The arm gives Ray the power to read and manipulate peoples minds, and to change the world around him by "sticking" objects to each other.</p>

The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-2643971" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" data-ref-id="1300-2643971"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The Legend of Zelda: Breath of the Wild was first officially acknowledged to be in development for the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> during the Nintendo Direct on January 23, 2013 and shortly before E3 2016 the title was announced to be released on the <a href="/switch/3045-157/" data-ref-id="3045-157">Nintendo Switch </a>as well. Zelda series producer <a href="https://www.giantbomb.com/eiji-aonuma/3040-38943/" data-ref-id="3040-38943">Eiji Aonuma </a>has spoken about how the game's design was based on addressing key issues brought up by fans over the years and rethinking the conventions of the franchise.</p><p>Breath of the Wild was developed by <a href="/nintendo-epd/3010-11421/" data-ref-id="3010-11421">Nintendo EPD</a>, with assistance from <a href="/monolith-software-inc/3010-1245/" data-ref-id="3010-1245">Monolith Software</a>, and, after many delays, was released simultaneously for both systems during the Nintendo Switch's launch day on March 3, 2017.</p><h2>Story</h2><p>Link is awoken by a disembodied voice and finds himself in a mysterious chamber after being asleep for 100 years. He is given the <a href="/sheikah-slate/3055-6327/" data-ref-id="3055-6327">Sheikah Slate</a>, a technological device that resembles a Wii U GamePad. After putting on some clothes, he leaves the cave and the mysterious voice tells him to go to the place marked on his Sheikah Slate map which ultimately leads him to the first Resurrection Tower. There, Link is told about the grave situation the land of Hyrule is faced with and which is the reason he was torn from his sleep. Calamity Ganon has been ravaging the land for 100 years and has almost gained full power which would lead to total destruction of the land. Until now, Calamity Ganon has been contained Hyrule Castle area, where he can be seen circling the towers in his misty form. Link has been called to this apocalyptic event.</p><p>After leaving the cave he wakes up in on the Great Plateau, Link comes across an Old Man who claims to have lived there for a long time and seems to know more than he lets on. After Link activates the first Resurrection Tower, the Old Man provides Link with his first mission incentive in the form of the Paraglider which is the only thing Link is able to leave the Great Plateau starting area with since it is isolated from the rest of Hyrule by steep cliffs.</p><h2>World</h2><p>The game is officially referred to as an "Open-Air Adventure" which refers to the game's take on the Open-World design as well as the art style inspirations from the French <a href="https://en.wikipedia.org/wiki/En_plein_air" rel="nofollow">plein air</a> painting style (describing the act of painting outdoors and depicting the visual as-is in that very moment). Hyrule is presented as a seamless open-world that players can traverse almost fully right form the start. Natural borders such as extreme weather conditions or geographic obstacles will make certain areas harder to reach without specific items or the appropriate gear.</p><p>Breath of the Wild also features a full day/night cycle with one minute of real-world time equaling one hour of in-game time. Depending on the time of day, enemy and wildlife behavior might change. Some enemies will sleep at night and, as in previous games, Stalchildren will emerge from the ground between at night time. The temperature also drops at night. Different insects and other animals might be present during different times of the day.</p><p>Additionally, the game also has dynamic weather. Heavy rainfall can hinder Link's climbing ability since scaling slippery walls will require more stamina. Combat might become more dangerous during a lightning storm since metal swords attract lightning and can hurt the one wielding it. However, this can be exploited if the enemy is wielding a sword in such a situation.</p><p>While Link can affect the environment by burning fields of grass or chopping down trees, these effects are not permanent and the greenery will regrow over time (however, it is not immediate so a chopped down tree will stay that way for an unspecified amount of time).</p><h2>Gameplay</h2><p>Breath of the Wild introduces numerous new gameplay systems into the Zelda series, heavily expands on some elements found in certain previous titles, and removes many tried and true series conventions from its bag of tricks.</p><h3>Navigation &amp; Traversal</h3><p>One of the most notable new additions is Link's ability to climb nearly everything in the world. Trees, buildings, steep cliffs, rocks, even certain enemies. Part of this newfound freedom of movement is the return of the stamina meter introduced in <a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a> which determines for how long Link can hold onto a surface. The meter can be refilled, however, by consuming food or elixirs even while climbing.</p><p>The addition of climbing brought about the first time that the 3D Zelda games introduce a dedicated manual jump button. Now, players can jump around as they like and use that to make the most out of a long climb or integrate it into their combat style.</p><p>Naturally, fast travel returns for Breath of the Wild as well. Link can fast travel by selecting any shrine he has previously visited and activated or any of the Towers of Resurrection on his Sheikah Slate.</p><h3>Combat &amp; Weapons</h3><p>Combat generally works like it did in pre-Skyward Sword Zelda games, meaning it is button-based and relies on blocking, dodging, and hitting an enemy's weak spot. New in this game is a Bullet Time mechanic either executed via a Perfect Dodge, Perfect Block, or by jumping off an elevated ground and using the bow and arrow. With time slowed down, Link can execute a Flurry Rush in the former two scenarios which allows him to get a barrage of hits in while the enemies are unable to react. The latter lets Link carefully aim a shot with an arrow while suspended in mid-air after jumping from an elevation or even horseback.</p><p>While Link was able to pick up enemy weapons in other games such as The Wind Waker, Breath of the Wild takes it to a whole new level with a full-on weapon loot system that includes a variety of weapon types with unique properties and varying strengths. Link can pick up swords, axes, bows and arrows (with various kinds of arrows), spears, tree branches, and elemental rods (based on the E3 demo) either from enemies or from chests. Some weapons can also be found out in the open (like a woodcutters ax being stuck in a tree trunk).</p><p>An important factor in this new weapon economy is the fact that weapons have durability now, meaning they break after being used a number of times. While an upgrade system involving the orbs gained from completing Shrines is confirmed, it is still unclear if there are permanent versions of items or if how exactly can be made more resilient through enhancements.</p><p>Weapon types:</p><ul><li>One-handed swords (short sword, sickle sword)</li><li>Two-handed swords (claymore)</li><li>Blunt weapons (enemy limbs, tree branch, club)</li><li>Axes/Hammers</li><li>Spear-types (lance, pitchfork)</li><li>Ranged weapons (bows, magic rod)</li></ul><p>A notable additional use for shields is that Link can jump up in the air and press the shield button which then makes him stand on his shield and glide down slopes as if riding a snowboard. However, this damages the shield and it can break in the process.</p><p>Returning from The Wind Waker is the ability to throw weapons. While in that game Link could only throw weapons he picked up from enemies, he can now throw all of his weapons since they are all picked up in the environment. Throwing a weapon at an enemy will do twice as much damage so a executing a well-aimed throw just before the weapon is about to break anyway is a highly effective combat strategy.</p><h3>Runes &amp; Items</h3><p>In Breath of the Wild, Link doesn't simply find the important items required to progress inside of chests hidden away in dungeons. In this game, there are two groups of things Link can add to his arsenal: Runes and more traditional items. Runes are tied to the Sheikah Stone and are acquired through trials inside of one of the over 100 shrines found all over Hyrule (not all of them grant Runes, of course).</p><p>The four known Runes so far are</p><ul><li>Bomb (separated into round and cube-shapes, both of which can be remotely detonated)</li><li>Magnesis (a magnet with which Link can manipulate metallic objects)</li><li>Stasis (letting players freeze moving objects in place or lock static movements which can then be hit and charged with kinetic energy until they're unlocked and then shoot off in the desired direction with all the built-up energy)</li><li>Cryonis (creates an ice pillar out of any puddle of water)</li></ul><p>More traditionally acquired items are, for example, the Paraglider which is given to Link by the Old Man after completing the first four Shrines. Temporary items such as the <a href="/korok/3015-1306/" data-ref-id="3015-1306">Korok </a>Leaf (a new take on the <a href="/deku-leaf/3055-613/" data-ref-id="3055-613">Deku Leaf</a>) occasionally drop after cutting down a tree. Korok Leafs can be swung to produce gusts of wind which in turn can be used to blow wind into the sail of a raft, for example.</p><h3>Hunting &amp; Gathering</h3><p>While previous Zelda games featured food items and loot drops from enemies and the occasional wildlife, Breath of the Wild goes all-in on a full hunting and gathering system. Like in Skyward Sword (and to a lesser degree, The Wind Waker), enemies drop items like fangs or horns upon defeat. Animals roaming the environment do the same. Food also grows on trees or other appropriate areas. Link can collect all of these things and consume most of them to restore health.</p><h4>Cooking</h4><p>These items collected in the wild, gained through hunting animals, or earned through combat with enemies, can all be used with a brand new cooking mechanic. Cooking up various items may yield dishes that restore large amounts of health or elixirs that grant temporary buffs (such as speed, stamina, noise reduction, weather resistance).</p><h2>amiibo</h2><p>As was announced during the <a href="/the-legend-of-zelda-twilight-princess-hd/3030-51484/" data-ref-id="3030-51484">Twilight Princess HD</a> reveal, the Wolf Link <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">amiibo </a> released alongside that game will have a special function if data from Twilight Princess HD is brought into Breath of the Wild. Tapping the Wolf Link amiibo in Breath of the Wild will cause a Wolf Link companion to appear in the game. Wolf Link will assist Link in combat and hunting until he loses all of his hearts. Players who completed the Cave of Shadows in Twilight Princess HD will be able to transfer their leftover heart count to Wolf Link which will then be reflected in the actual heart count of Wolf Link in Breath of the Wild.</p><p>Here is a list of supported amiibo and their functionality within the game:</p><p>(Amiibo can be used only once per day)</p><p>Breath of the Wild Series</p><ul><li><a href="http://www.nintendo.com/amiibo/detail/link-archer-amiibo-the-legend-of-zelda-series" rel="nofollow">Link (Archer)</a> - Food, materials, and rare bow-type weapons.</li><li><a href="http://www.nintendo.com/amiibo/detail/link-rider-amiibo-the-legend-of-zelda-series" rel="nofollow">Link (Rider)</a> - Unique horse saddle, food, and high-end weapons.</li><li><a href="http://www.nintendo.com/amiibo/detail/zelda-amiibo-the-legend-of-zelda-series" rel="nofollow">Zelda</a> - Hylian Shield and plants.</li><li><a href="http://www.nintendo.com/amiibo/detail/guardian-amiibo-the-legend-of-zelda-series" rel="nofollow">Guardian</a> - Rare weapons, rare items, food, and ancient arrows.</li><li><a href="http://www.nintendo.com/amiibo/detail/bokoblin-amiibo-the-legend-of-zelda-series" rel="nofollow">Bokoblin</a> - Meat and club-type weapons.</li></ul><p>Super Smash Bros. Series</p><ul><li><a href="http://www.nintendo.com/amiibo/detail/link-amiibo-super-smash-bros-series" rel="nofollow">Link</a> - Epona, food items, weaponry, and Twilight Princess armour.</li><li><a href="http://www.nintendo.com/amiibo/detail/zelda-amiibo-super-smash-bros-series" rel="nofollow">Zelda</a> - Twilight Bow, cooking materials, and rare weapons.</li><li><a href="http://www.nintendo.com/amiibo/detail/sheik-amiibo-super-smash-bros-series" rel="nofollow">Sheik</a> - Sheik's Mask, cooking materials, and rare weapons.</li><li><a href="http://www.nintendo.com/amiibo/detail/ganondorf-amiibo-super-smash-bros-series" rel="nofollow">Ganondorf</a> - Sword of Six Sages, cooking materials, and rare weapons.</li><li><a href="http://www.nintendo.com/amiibo/detail/toon-link-amiibo-super-smash-bros-series" rel="nofollow">Toon Link</a> - Sea-breeze boomerang, fish, and Wind Waker armour.</li></ul><p>30th Anniversary Series</p><ul><li><a href="http://www.nintendo.com/amiibo/detail/toon-link-the-wind-waker-amiibo-30th-anniversary-series" rel="nofollow">Toon Link</a> (The Wind Waker) - Sea-breeze boomerang, fish, and Wind Waker armour.</li><li><a href="http://www.nintendo.com/amiibo/detail/toon-zelda-the-wind-waker-amiibo-30th-anniversary-series" rel="nofollow">Zelda</a> (The Wind Waker) - Hero's Shield and cooking materials.</li><li><a href="http://www.nintendo.com/amiibo/detail/link-ocarina-of-time-amiibo-30th-anniversary-series" rel="nofollow">Link</a> (Ocarina of Time) - Basic weapons, meat, Biggoron's sword, and Ocarina of Time armour.</li><li><a href="http://www.nintendo.com/amiibo/detail/link-the-legend-of-zelda-amiibo-30th-anniversary-series" rel="nofollow">Link</a> (The Legend of Zelda 8-bit) - Food, rupees, and classic link armour and weapons.</li></ul><h2>Development</h2><p>Aonuma has stated in numerous interviews that he and the team behind the game are putting emphasis in "rethink[ing] the conventions of Zelda." In the January 2013 Nintendo Direct specifically, Aonuma called out the linear story progression and single-player-only gameplay in particular as being ripe for a fresh approach. The team is "setting aside" these conventions and wants to go "back to basics" to create a "reborn" Zelda game for Wii U. Aonuma also mentioned they were already trying to do this a bit with <a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a> but were unable to circumvent the linear design of the game at the time.</p><p>At <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, Aonuma mentioned that part of the reason work was done to port <a href="//www.giantbomb.com/the-legend-of-zelda-the-wind-waker-hd/3030-41348/" data-ref-id="3030-41348">The Legend of Zelda: The Wind Waker</a> to the Wii U was to use the game as a practice run and gain experience in HD game development. Nintendo considered showing the new Wii U Zelda game at E3, but chose to wait and continued development before unveiling it a year later.</p><figure data-align="right" data-size="small" data-ref-id="1300-2643970" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" data-ref-id="1300-2643970"><img alt="The Guardian enemy, first seen in the debut teaser." src="https://static.giantbomb.com/uploads/scale_small/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Guardian enemy, first seen in the debut teaser.</figcaption></figure><p>The game was finally revealed at E3 2014 during Nintendo's Digital Event. Aonuma introduced the game by explaining their goal to build a modern Zelda title with a completely open world inspired by the nature of the original <a href="/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">The Legend of Zelda</a>, discarding the more restrictive hub world nature of games such as <a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a>. The goal is to allow players to explore the world and to approach aspects such as dungeons from multiple angles. The puzzles become figuring out how to get where players want to go and what to do once they get there.</p><p>In the debut teaser footage, emphasis is first placed upon the land of Hyrule as it exists in the new game, showing off the vast depth of the landscape. Aonuma pointed out the mountains in the distant background, and stated that the player could travel to and traverse them, if they so choose. Once the action of the trailer begins, it depicts Link, dressed in a blue tunic, riding a horse and coming across a large enemy called a Guardian that attacks with beams of light. Link returns the attack with his bow.</p><p>Also at E3 2014, Aonuma was present at the show to discuss <a href="/hyrule-warriors/3030-44782/" data-ref-id="3030-44782">Hyrule Warriors</a>; a collaboration between Nintendo and <a href="/koei-tecmo/3010-485/" data-ref-id="3010-485">Koei Tecmo</a> that serves as a crossover of the <a href="/dynasty-warriors/3025-169/" data-ref-id="3025-169">Dynasty Warriors</a> gameplay format with the characters and world of The Legend of Zelda. In interviews, Aonuma has stated that his involvement in the development of Hyrule Warriors has informed and influenced his ideas of game design and certain ideas behind the new Legend of Zelda. In particular, he called out how in Dynasty Warriors, there are multiple regions on each map in which action is always occurring, regardless of the player's presence, and the flow of the stage changes depending on the player's choice on how to proceed.</p><p>The game's teaser trailer, which debuted at <a href="/e3-2014/3015-7932/" data-ref-id="3015-7932">E3 2014</a>, said the game would see release in 2015 which was reaffirmed during a live gameplay demo during The Game Awards in December of the same year. However, on March 27 2015, Nintendo released a video statement from producer Eiji Aonuma explaining the team has discovered so many new ideas that they don't want to force themselves to adhere to a strict schedule and thus would no longer make hitting 2015 a main priority as well as forgo a showing of the title at E3 2015. In early 2016, the was officially delayed again to 2017 and also announced to be launching at the same time on Nintendo Switch.</p><h2>Downloadable Content</h2><p>On June 30 2017, the first of two DLC packages, titled Trial of the Sword. The DLC's name comes from a new area added to the game in which the player must fight numerous waves of enemies starting with no equipment. As the player defeats progressively stronger enemies, better weapons will drop for the player to use. The end-goal of the trial is to prove Link's worthiness to unleash the full power of the Master Sword.</p><p>The first DLC also features Master Mode, a new game difficulty which starts monsters off at a higher tier of difficulty, and also adds a new "gold tier" for late-game monsters. There is also a new map feature which allows the player to view the past 200 hours of their travel on the game map, and a Travel Medallion which may be used to travel to a previously-visited waypoint in the game.</p><p>Another DLC package is scheduled to release in the holiday season of 2017.</p>

E3 2014: Aonuma Would Like to Show You Something Called Zelda for Wii U

E3 2016: Open Your Eyes to The Legend of Zelda: Breath of the Wild

E3 2016: Wolf Link Helps Out in The Legend of Zelda: Breath of the Wild

E3 2016: Of Course There's an amiibo Lineup for The Legend of Zelda: Breath of the Wild

E3 2017: Lynels Are Still Total Jerks in The Master Trials for Breath of the Wild

E3 2017: Breath of the Wild's Second DLC is The Champions' Ballad

The Legend of Zelda: Breath of the Wild (Deluxe Collector's Edition)

A puzzle-action game combining match mechanisms and dual stick shooting

<h2>Overview</h2><p>In Transcripted you play as a nano probe, a small device to combat diseases inside the body. During your play you can improve the ship's hull, weapons and artifacts by collecting point for destroying diseases. Prepare to meet specially constructed swarms of enemies especially constructed to defeat you.</p><p>The game contains 25 levels for solo play and 5 challenge levels where you have to beat a certain score to get the final achievements.</p><h2>PC System Requirements</h2><ul><li><strong>OS:</strong>Windows Vista, 7<ul><li><strong>Processor:</strong>1.2 GHz Dual-Core or higher</li><li><strong>Memory:</strong>2+ GB RAM</li><li><strong>Graphics:</strong>128MB graphics card with shader model 2.0</li><li><strong>DirectX®:</strong>9.0c</li><li><strong>Hard Drive:</strong>1.5 GB HD space</li><li><strong>Sound:</strong>DirectX® 9.0c compatible sound card</li></ul></li></ul><h2>Mac System Requirements</h2><ul><li><ul><li><strong>OS:</strong>OS X Leopard 10.5.8, Snow Leopard 10.6.3 or later</li><li><strong>Processor:</strong>1.2 GHz Dual-Core or higher</li><li><strong>Memory:</strong>4 GB RAM</li><li><strong>Graphics:</strong>256MB graphics card with shader model 2.0</li><li><strong>Hard Drive:</strong>1.5 GB HD space</li></ul></li></ul>

Team17 celebrated the 21st anniversary of Worms by releasing a new Worms game.

<h2>Overview</h2><p>Worms W.M.D is a turn-based action game developed and published by <a href="/team17-software-limited/3010-676/" data-ref-id="3010-676">Team17</a> for <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>Gameplay</h2><p>The base gameplay in Worms W.M.D is like earlier entries in the series, such as <a href="/worms-armageddon/3030-17255/" data-ref-id="3030-17255">Worms Armageddon</a>. Players control a team of several worms in an attempt to kill the worms of the opposing players. </p><p>Players control one worm on the team in a single turn. That player has a set amount of time to complete their turn before it moves on to the next player.</p><h3>New Additions</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/103881/2874705-worms+wmd+building.png" data-ref-id="1300-2874705" data-ratio="1.2586206896552" data-width="464" data-embed-type="image" style="width: 464px"><a class="fluid-height" style="padding-bottom:125.9%" href="https://static.giantbomb.com/uploads/original/10/103881/2874705-worms+wmd+building.png" data-ref-id="1300-2874705"><img alt="One of the new buildings that can be entered" src="https://static.giantbomb.com/uploads/original/10/103881/2874705-worms+wmd+building.png" srcset="https://static.giantbomb.com/uploads/original/10/103881/2874705-worms+wmd+building.png 464w" sizes="(max-width: 464px) 100vw, 464px" data-width="464"></a><figcaption>One of the new buildings that can be entered</figcaption></figure><p>While the base of the game is similar to past games in the series, Worms W.M.D also features new additions. </p><p>Worms W.M.D introduces vehicles such as tanks and helicopters to the series. These vehicles will help players traverse the stage faster, provide more firepower, and give the worm more protection from weapons.</p><p>Another new element to the series in Worms W.M.D is buildings. There are buildings that can be entered on the maps. These buildings will provide players protection from weapons and a place to hide.</p><p>Also included in Worms W.M.D are mounted weapons spread across the maps. These guns will do more damage than a typical gun, but will have to be used in place.</p><h2>Pre-Order Bonus</h2><p>Team17 offered what it called "Worms W.M.D All-Stars content". This content pack contains skins and other cosmetic items based on these games:</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/10/103881/2874697-worms+w.m.d+all+stars.jpg" data-ref-id="1300-2874697" data-ratio="0.31656184486373" data-width="954" data-embed-type="image" style="width: 954px"><a class="fluid-height" style="padding-bottom:31.7%" href="https://static.giantbomb.com/uploads/original/10/103881/2874697-worms+w.m.d+all+stars.jpg" data-ref-id="1300-2874697"><img alt="Worms W.M.D All Stars DLC Banner" src="https://static.giantbomb.com/uploads/original/10/103881/2874697-worms+w.m.d+all+stars.jpg" srcset="https://static.giantbomb.com/uploads/original/10/103881/2874697-worms+w.m.d+all+stars.jpg 954w, https://static.giantbomb.com/uploads/scale_medium/10/103881/2874697-worms+w.m.d+all+stars.jpg 480w" sizes="(max-width: 954px) 100vw, 954px" data-width="954"></a><figcaption>Worms W.M.D All Stars DLC Banner</figcaption></figure><ul><li><a href="/rocket-league/3030-34407/" data-ref-id="3030-34407">Rocket League</a></li><li><a href="/goat-simulator/3030-45405/" data-ref-id="3030-45405">Goat Simulator</a></li><li><a href="/payday-2/3030-38596/" data-ref-id="3030-38596">Payday 2</a></li><li><a href="/saints-row-iv/3030-36884/" data-ref-id="3030-36884">Saints Row IV</a></li><li><a href="/unturned/3030-46963/" data-ref-id="3030-46963">Unturned</a></li><li><a href="/broforce/3030-43346/" data-ref-id="3030-43346">Broforce</a></li><li><a href="/orcs-must-die-unchained/3030-46005/" data-ref-id="3030-46005">Orcs Must Die! Unchained</a></li><li><a href="/yooka-laylee/3030-49158/" data-ref-id="3030-49158">Yooka-Laylee</a></li><li><a href="/the-escapists/3030-46491/" data-ref-id="3030-46491">The Escapists</a></li><li><a href="/worms/3030-2007/" data-ref-id="3030-2007">Worms</a></li></ul>

A top-down shooter where the goal is for players to defend themselves from waves upon waves of enemies, using an assortment of increasingly powerful weapons.

<h2>Overview</h2><p>Crimsonland is a simple <a href="/top-down-perspective/3015-788/" data-ref-id="3015-788"> top-down</a> shooter in which, depending on the mode, the player attempts to survive as long as possible or through multiple waves of enemies</p><h2>Gameplay</h2><p>Crimsonland starts the player in the middle of the screen, and creatures begin swarming the player soon after the level starts. The player must avoid being completely overrun and killed by running around the screen and shooting the enemies, which may drop <a href="/power-up/3015-700/" data-ref-id="3015-700"> power-ups</a> and weapons that increase the player's power.</p><p>The player aims with the mouse, pointing a reticle in the direction he wants to shoot. Movement is handled with WASD or arrow keys. The control scheme is similar to some PC adaptations of dual-joystick shooters. If the level chosen is a campaign level, the player must survive until the waves of enemies stop. If it is challenge mode, then the player must survive as long as possible. The further a player has reached in the campaign, the more powerful weapons will be available in challenge mode.</p><p>There is an extra mode that forgoes the normal gameplay to instead use typing to kill enemies in a manner reminiscent of <a href="/the-typing-of-the-dead/3030-616/" data-ref-id="3030-616"> The Typing of the Dead</a>. The player is stuck in the middle of the screen, unable to move. The incoming creatures have a label with a single word chosen from a random assortment words that must be typed in to kill that assailant. As the player progresses, longer and harder words are given and enemies attack faster and faster. If an enemy reaches the player and they are not shot off before they deplete the player's HP, the player loses.</p><h2>Game Modes</h2><h3>Quests</h3><p>Quest mode consists of 50 levels, split into five chapters, each level getting progressively harder. The player begins each level with only a pistol, but as more and more levels are completed more weapons and power-ups become available. There is also "Hardcore" mode that is unlocked after beating all of the levels in normal; this is similar to normal, except more enemies appear.</p><h3>Rush</h3><p>Players encounter a large amount of enemies, and only have a assault rifle to fend them off with. There are no <a href="/perks/3015-366/" data-ref-id="3015-366"> perks</a> or power-ups in this mode, the goal is to survive as long as possible.</p><h3>Survival</h3><p>Players are placed in a never-ending level that; as this mode progresses, enemies appear more frequently get progressively harder.</p><h3>Type-o-shooter</h3><p>A game mode where players have to type out the monster's word instead of physically attacking them.</p>

Dudebro™ — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It’s Straight-Up Dawg Time