Farming Simulator 18 gives you access to a huge selection of over 50 farming vehicles and machines, recreated from over 30 of the biggest names in the industry.

A rag-tag group of outlaws must save the galaxy in Telltale's adaptation of the Marvel superhero team of the same name.

<h2>Overview</h2><p>Guardians of the Galaxy: The Telltale Series is an five-part sci-fi <a href="/superhero/3015-1798/" data-ref-id="3015-1798">superhero</a> point-and-click adventure game developed and published digitally by <a href="/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and most <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> devices. Episodes are still being periodically released starting on April 18, 2017.</p><p>Set in the <a href="/marvel/3025-173/" data-ref-id="3025-173">Marvel</a> universe, this game follows <a href="/guardians-of-the-galaxy/3015-8207/" data-ref-id="3015-8207">the rag-tag titular superhero team</a> (led by the charismatic <a href="/star-lord/3005-28221/" data-ref-id="3005-28221">Star-Lord</a>). After an epic battle with the supervillain <a href="/thanos/3005-2974/" data-ref-id="3005-2974">Thanos</a>, they find a <a href="/artifact/3055-970/" data-ref-id="3055-970">mysterious artifact</a> of great power and must figure out its purpose while keeping it away from the <a href="/kree/3015-8499/" data-ref-id="3015-8499">Kree</a>.</p><p>The tenth of Telltale's "tailored story" set of games (made famous by <a href="https://www.giantbomb.com/the-walking-dead/3030-34205/" data-ref-id="3030-34205">The Walking Dead</a>), the bulk of this adventure game relies on making decisions through actions and timed conversation trees, complete with branching consequences that tailor the player's story to the pressured choices they are forced to make. Players also partake in numerous action sequences (using a series of <a href="https://www.giantbomb.com/quick-time-event/3015-6/" data-ref-id="3015-6">quick time events</a>), sometimes as the other heroes.</p><p>The first episode of the game, along with a <a href="https://www.giantbomb.com/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">season pass</a> for episodes 2-5, were bundled in retail form on the Xbox One and PlayStation 4 on May 2, 2017.</p><h2>Episodes</h2><ul><li><strong>Episode 1: Tangled Up in Blue (April 18, 2017)</strong></li><li><strong>Episode 2: Under Pressure (June 6, 2017)</strong></li><li><strong>Episode 3: More Than A Feeling (August 22, 2017)</strong></li><li><strong>Episode 4: Who Needs You (TBA 2017)</strong></li><li><strong>Episode 5: Don't Stop Believin' (TBA 2017)</strong></li></ul><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7 64Bit Service Pack 1 or higher</li><li>Processor: Intel Core 2 Duo 2.4GHz</li><li>Memory: 3 GB RAM</li><li>Graphics: Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT)</li><li>DirectX: Version 11</li><li>Storage: 8 GB available space</li><li>Sound Card: Direct X 11 sound device</li><li>Additional Notes: Not Recommended for Intel integrated graphics.</li></ul><h2>External Links</h2><ul><li><a href="https://telltale.com/series/guardiansofthegalaxy/" rel="nofollow">Guardians of the Galaxy: The Talltale Series Official Site</a></li></ul>

Marvel’s Guardians of the Galaxy: The Telltale Series (Episode 1)

Marvel’s Guardians of the Galaxy: The Telltale Series – Episode 5

The sequel to Defiant Development's hybrid 3rd-person action and strategy card game.

<p>Hand of Fate 2 is a rogue-like action RPG being developed by <a href="/defiant-development/3010-8349/" data-ref-id="3010-8349">Defiant Development</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">Playstation 4</a>. Like its <a href="/hand-of-fate/3030-43290/" data-ref-id="3030-43290">predecessor</a>, the game combines CCG deckbuilding with tabletop storytelling and real-time combat. The sequel expands on the gameplay of the original while adding new weapon styles, new minigames, a challenge-based progression system and companion characters who can join the player in battle or affect the rules of the board.</p>

All Images, Defiant Development, PAX South 2017 Booth, PAX South 2017

Heroes of the Monkey Tavern is a first-person dungeon-crawler role-playing game, with grid-based movement. You control a party of four adventures with different classes to explore and defeat various kinds of enemies in the dungeons below.

League of War is a holographic strategy game for PlayStation VR.

Jesse and friends are back for another adventure in the Minecraft world.

<h2>Overview</h2><p>Minecraft: Story Mode - Season 2 is a five-part comedy-fantasy point-and-click adventure game developed and published digitally by <a href="https://www.giantbomb.com/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> (in conjunction with <a href="/mojang-ab/3010-7279/" data-ref-id="3010-7279">Mojang</a>) for the <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> (via <a href="/xbox-360-games-store/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a>), <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, and most <a href="https://www.giantbomb.com/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="https://www.giantbomb.com/android/3045-123/" data-ref-id="3045-123">Android</a> devices. Episodes are still being periodically released starting on July 11, 2017.</p><p>The sequel to the original <a href="/minecraft-story-mode/3030-48413/" data-ref-id="3030-48413">Minecraft: Story Mode</a> (and the eleventh of Telltale's "tailored story" set of games), players continue the role of the <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable</a> protagonist Jesse in a world inspired by Mojang's sandbox game <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>. After stopping the Wither Storm and becoming renowned heroes, Jesse and their friends are thrown into another adventure once Jesse's hand gets stuck in a mystical gauntlet belonging to an ancient underwater temple.</p><p>The first episode of the game, along with a <a href="https://www.giantbomb.com/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">season pass</a> for the remaining four episodes, will be bundled in retail form on the Xbox One, PlayStation 4, and Xbox 360 on September 19, 2017. It is the last of their "tailored story" games to be released on the X360 and is the last game released on Microsoft's "Xbox Live Arcade" channel.</p><h2>Episodes</h2><p><strong>Episode 1: Hero in Residence (July 11, 2017)</strong></p><p>As old friends and new responsibilities pull Jesse in different directions, the discovery of a strange Prismarine Gauntlet leads him/her into a whole new world of mystery and danger.</p><p><strong>Episode 2: Giant Consequences (August 15, 2017)</strong></p><p>A powerful foe emerges in Beacontown and subjects Jesse to some bizarre (and deadly) challenges. Friendships will be tested and new alliances formed as Jesse fights to save the world from this mighty enemy.</p><p><strong>Episode 3: Jailhouse Block (September 19, 2017)</strong></p><p>Jesse and the gang must brave a dangerous prison and its even more dangerous inmates to reach a secret at the prison's heart. But when the enemy tries to recruit Jesse's friends, will they all be able to resist the call?</p><p><strong>Episode 4: Below the Bedrock (TBA 2017)</strong></p><p>Our heroes take a journey to a long-forgotten land where nothing is quite what it seems and danger lurks around every corner. Will Jesse's new alliances and friendships withstand the tests they'll race?</p><p><strong>Episode 5: Above and Beyond (TBA 2017)</strong></p><p>The final battle with Jesse's new enemy brings it home to Beacontown and the world may never be the same.</p>

A historical action game loosely based on the story of English samurai William Adams, as he helps slay the yokai that infest Sengoku-era Japan while hunting down a malicious alchemist.

<h2>Overview</h2><p>Nioh is an action-adventure game with players taking the role of William Adams, a rare foreigner Samurai who works for Hattori Hanzo under Tokugawa Ieyasu. As William, the player must fight their way through both human warriors and demonic <em>yokai</em> to bring peace to Sengoku-era Japan.</p><p>Nioh features hack-and-slash survival action similar to that of Dark Souls, as players must use careful positioning and stamina (<em>ki</em>) management in order to survive the many enemies that William faces. Even the most basic enemy is capable of killing William in a few hits. However, William has many tools at his disposal, and can even pick up additional weapons or armor from fallen enemies on occasion.</p><p>The game has been in development since October of 2004 and has gone through several iterations before finally being released in February 2017.</p><p> </p><h2>Plot</h2><p>In the year 1600, after being betrayed and left to rot in the Tower of London, William Adams manages to break out with the help of a guardian spirit. However, his spirit is soon captured by the English alchemist Edward Kelley, who plans to journey to Japan to steal the magical "Amrita" stones in order to strengthen the rule of Queen Elizabeth.</p><p>William journeys to the land of "Zipangu" (Japan) to find Kelley and take back his spirit. While there, he notices that strange beasts called <em>yokai</em> have ravaged the countryside, and fights his way through them. His skill attracts the attention of master ninja Hattori Hanzo, who offers to help William track down Kelley in exchange for slaying the <em>yokai</em>. </p><p> </p><h2>Main Characters</h2><h3>William Adams</h3><p>The player character of <em>Nioh</em>. A rare foreign <em>samurai</em> from England, he has traveled to the mystical land of Zipangu (Japan) in order to hunt down the alchemist Edward Kelley, who stole his guardian spirit. Upon arrival, he quickly finds himself embroiled in the machinations of Tokugawa Ieyasu, who seeks to unify Japan under his rule.</p><h3>Edward Kelley</h3><p>A powerful alchemist working under John Dee in the service of Queen Elizabeth, he stole William's guardian spirit in order to navigate to Japan. His ultimate goal is to collect the Amrita stones, which are in abundance in Japan, and use their energy to strengthen the English crown as well as his own power.</p><h3>Hattori Hanzo</h3><p>A master ninja serving Tokugawa Ieyasu, who teaches William how to use a variety of weapons and ninja techniques.</p><p> </p><h2>Development</h2><p>The development of Nioh from the initial reveal to release took just under 13 years since originally being announced in October of 2004 (as <em>Oni</em>).</p><h3>Oni Feature Film</h3><p>Along with the announcement of <em>Oni</em> the game, came the announcement of a feature film with the same name. Both were originally planned to be released in 2006. The film would be inspired by an unfinished script from legendary Japanese filmmaker Akira Kurosawa (before he died in September of 1998) and directed by his son Hisao Kurosawa. However, the movie production was cancelled in 2005 for unspecified reasons.</p><p>At the 2005 Tokyo Game Show, Koei announced that the film was canceled, but that production of the game was still underway. Following this announcement, no new information about the game was released until a year later with the debut of a new trailer at TGS 2006.</p><h3>Oni Video Game</h3><p><em>Oni</em> the game was originally conceived in 2004 as a Japanese Role-Playing Game. However, co-producer Kou Shibusawa did not feel a JRPG would fit with the script. Production then shifted to <a href="/omega-force/3010-1254/" data-ref-id="3010-1254">Omega Force</a>, where <em>Oni</em> would be reimagined as a Dynasty Warriors-style <a href="https://www.giantbomb.com/musou/3025-704/" data-ref-id="3025-704"><em>musou</em></a> game. However, Shibusawa again was dissatisfied with the production, and scrapped the idea later.</p><p>Following TGS 2006, after changing the title to Ni-Oh, Koei remained silent on the game's status until the April 2009 issue of Famitsu revealed that Nioh was still in development.</p><h3>Inspiration</h3><p>At <a href="/tokyo-game-show-2010/3015-5385/" data-ref-id="3015-5385">TGS 2010</a>, it was revealed that development of the game had been handed off to <a href="/team-ninja/3010-1764/" data-ref-id="3010-1764">Team Ninja</a>, the development studio under Koei's new partner <a href="/tecmo/3010-7421/" data-ref-id="3010-7421">Tecmo</a>, responsible for the <a href="/dead-or-alive/3025-135/" data-ref-id="3025-135">Dead or Alive</a> and <a href="/ninja-gaiden/3025-472/" data-ref-id="3025-472">Ninja Gaiden</a> series. News on the game died down significantly after 2010, except for occasional statements from <a href="/koei-tecmo/3010-485/" data-ref-id="3010-485">Koei Tecmo</a> to say that it was still "under development."</p><p>Both Team Ninja and the remaining staff from Koei that worked on <i>Oni</i> had the basic concepts in mind, but were unsure of how to use them. <em>Oni</em> co-director Fumihiko Yasuda tried to use the unfinished Kurosawa movie script, but in the end couldn't make it work within the game and cut most of it out. The only things that remained were the Sengoku-era Japan setting and the protagonist being a blonde-haired foreigner.</p><p>Yasuda and the surviving Koei team decided to create an original story loosely based on William Adams, a real-life English navigator from around the early 17th century who became a rare Western Samurai and trusted advisor to the future <em>shogun</em> Tokugawa Ieyasu. Combining his story with the James Clavell novel <em>Shogun</em> (also loosely based on Adams history), the team finally had a base for the story and the main character of the game. On top of that, fictional stories of Japanese <em>yokai</em> were mixed in liberally to add supernatural elements to the game.</p><p>Meanwhile, Team Ninja was hard at work on designing the gameplay for <em>Nioh</em>, as they noticed the increasing popularity of brutally hard action-adventure games such as <em>Dark Souls</em>, and started creating Nioh's gameplay with that series as a big inspiration, along with other video game series like <em>Onimusha</em> and <em>Diablo</em>. Some members of the team even credited the popularity of the <em>Souls</em> series for keeping Nioh from being outright cancelled.</p><h3>The End of Development</h3><p>Eventually Nioh was revealed at the 2015 TGS as a Playstation 4 exclusive, and would be released worldwide in October 2016. However, the release date was pushed back to February 2017 in order to give the development team time to make adjustments based on player feedback from the demo and polish the localization for markets outside Japan.</p><p> </p><h2>Demos</h2><p>Though Team Ninja developed an internal Alpha build in 2012, the build that incorporated the new ideas of Koei staff and Team Ninja into Nioh was never seen until April 26, 2016. The Alpha test was released exclusively through the Playstation Network, and about 850,000 people downloaded it. Among the feedback provided was that the high difficulty, missing tutorial, and awkward controls made Nioh hard to play.</p><p>Team Ninja made adjustments and released a second, "Beta" demo between late August and early September of 2016, and received more feedback to make further changes to the game.</p><p>The third demo, titled "Last Chance Trial," was released on January 20-23 2017, offering free DLC for the full game to those who beat it, and showing off the improvements that the development team had made.</p>

Sonic Team's 3D Sonic game for 2017, featuring modern and classic Sonic à la Sonic Generations.

<p>First revealed on July 22, 2016 under the codename "Project Sonic 2017," Sonic Forces was officially unveiled at SXSW in March 2017.</p><p> </p><h2>Premise</h2><p>Sonic Forces takes place in a world on the brink of destruction at the hands of <a href="/dr-robotnik/3005-293/" data-ref-id="3005-293">Dr. Eggman</a>. Sonic and his friends fight a losing battle to save the world until Classic Sonic mysteriously resurfaces once again from Sonic's past to aid in the rebellion.</p><p> </p><h2>Gameplay</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/0/1486/2941189-sonic1-noscale.jpg" data-ref-id="1300-2941189" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/1486/2941189-sonic1-noscale.jpg" data-ref-id="1300-2941189"><img alt="A player-created character" src="https://static.giantbomb.com/uploads/scale_medium/0/1486/2941189-sonic1-noscale.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1486/2941189-sonic1-noscale.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/1486/2941189-sonic1-noscale.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1486/2941189-sonic1-noscale.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>A player-created character</figcaption></figure><p>The gameplay in Sonic Forces is broken up in to three styles. The first two are very similar to <a href="/sonic-generations/3030-34833/" data-ref-id="3030-34833">Sonic Generations</a>; Modern Sonic is controlled from a behind-the-back viewpoint, where players use boost to smash through obstacles and run at high speed. Classic Sonic is more similar to the original Sega Genesis games, with a side-scrolling viewpoint and a greater focus on jumping around on platforms.</p><p>The third gameplay style in Sonic Forces is for the game's create-a-character. Players can build their own anthropomorphic animal to join Sonic's rebellion, armed with a variety of different gadgets and abilities.</p><p> </p><h2>Character Creator Species</h2><p>The following species have been revealed for Sonic Forces' character creator. Each species comes with their own unique trait:</p><ul><li dir="ltr"><p dir="ltr"><strong>Wolf</strong> — Automatically draws in rings when near them</p></li><li dir="ltr"><p dir="ltr"><strong>Rabbit</strong> — Has longer invincible time after receiving damage</p></li><li dir="ltr"><p dir="ltr"><strong>Cat</strong> — Keeps one ring after being hit</p></li><li dir="ltr"><p dir="ltr"><strong>Dog</strong> — Restarts with five rings after the player dies</p></li><li dir="ltr"><p dir="ltr"><strong>Bear</strong> — Blows away enemies with a homing attack</p></li><li dir="ltr"><p dir="ltr"><strong>Bird</strong> — Flies high with double jump abilities</p></li><li dir="ltr"><p dir="ltr"><strong>Hedgehog</strong> — Collects rings when getting damaged</p></li></ul>

E3 2017: The Platforming Fox Has Escaped from VR in Super Lucky's Tale

Way of Redemption is a MOSA (Multiplayer Online Sport Arena) game from Pixel Cream

<p>Way of Redemption is an arcade and a sport game developed by Pixel Cream for PlayStation 4 and PC. Allows the player to choose heroes with distinctive skills in order to compete in a variety of arenas. The goal is destroy the enemy's portal launching the ball, similar to the air hockey.</p>

Turn the seas red and take what's yours! An open-world sequel to NEO AQUARIUM - The King of Crustaceans -

<h3>Do you have what it takes to become the Ace of Seafood?</h3><p>In the future, man has disappeared and the Earth has been flooded. Human souls have been reincarnated as fish with the ability to shoot air bullets, homing scales, and plasma cannons, and are in an everlasting war over reefs. Take your squadron of 6 fish/crustaceans/battleships and become the Ace of Seafood.</p><h4>Breeding</h4><p>As you kill enemies, you collect their DNA. Once you collect 100% of their DNA you're able to use up resources that you also obtain from killing enemies to breed that species. Each fish has a capacity and resource cost that can be increased by killing fish and taking over reefs, so don't sweat when you see a big red "COST OVER" message over a fish when you're upgrading your squad.</p><p>Each fish has a separate experience bar that can be filled up by collecting the rewards after killing fish (It will automatically float towards you like a magnet, and it only gives experience to the fish that collects it) or by spending resources to manually give experience in the reef menu. Filling up the experience bar increases both the health and damage of the fish, as well as unlocking a new ability for a few species.</p><p><strong>SPOILERS </strong>Here is an image album of <a href="http://imgur.com/a/OJXn1" rel="nofollow">all the fish</a> you are able to fight and breed. </p><p>Here is an image album of <a href="http://imgur.com/a/EPd1L" rel="nofollow">all of their abilities</a>.</p><h4>Reefs</h4><p>There are a total of 39 reefs in the game. Each reef has a set number and species of fish defending it that you must defeat before being able to take control. There are also a small number of Natural Reefs that are free to take without any defending fish. Each reef adds a set number of capacity points, with Natural Reefs having a slightly lower addition to the total capacity of your squadron.</p><h4>Invasions</h4><p>Once you finish the game, you are able to continue playing and be invaded by AI squadrons uploaded by other players who have also finished the game. As you defeat each squad, you receive 1 additional reef you can stack on controlled reefs for additional total capacity. However, the total capacity only affects that particular reef and is not map-wide. If you wish to spawn a squad that exceeds the default total capacity with all 39 reefs controlled, you will have to spawn at that particular reef you've stacked your additional points on.</p><h4>Surprising Facts</h4><p>- There are certain fish that perform much better in your hands, while others are better off in the hands of the AI! For example, the Leopard Seal AI does nothing but grab and nudge you around for no damage, while in your hands the Leopard Seal is the most powerful unit in the game.</p><p>- Terrain is destructible! Make your own tunnels! Topple (sea) mountains! Reefs not included.</p>

Maldita Castilla is a retro-inspired platformer which takes cues from legends across Europe, as well as Capcom's Ghosts 'N Goblins games.

In this sequel to the indie classic, Octodad returns, to live an idyllic life with his wife and children that would be absolutely perfect aside from the fact that he's an octopus. Fortunately, thanks to his clever disguises, nobody suspects a thing...

<h2>Overview</h2><p>The sequel to the original freeware indie-hit <a href="//www.giantbomb.com/octodad/3030-33135/" data-ref-id="3030-33135">Octodad</a> where the player takes control of an octopus who is posing as an average everyday husband, father, and all-around normal human guy that's a human and not an octopus.</p><p>The game was released for the <a href="/pc/3045-94/" data-ref-id="3045-94">Windows PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> on January 30th, 2014 and for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> on April 22, 2014. A <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> port, developed by <a href="/panic-button/3010-7250/" data-ref-id="3010-7250">Panic Button</a>,was announced during GDC 2015. A Xbox One version is being developed in-house.</p><h2>Gameplay</h2><p><a href="//www.giantbomb.com/octodad/3005-17137/" data-ref-id="3005-17137">Octodad</a> is controlled by individually moving around his arms and legs (read: his tentacles). It's possible to grab and fling just about every object in the game. Almost all puzzles and tasks revolve solely around the mechanics of Octodad's movement.</p><p>While the player can cause all types of mayhem with Octodad's erratic movements and behavior, it's advised not to cause too much chaos when being watched by others as that will raise the Suspicion meter, leading to Octodad's true identity being discovered when full.</p><h2>Story</h2><p>Up until now, Octodad and his loving wife and kids have been simply enjoying life from him doing chores around the house to playing with his son and daughter, all the while his family being blissfully unaware of Octodad's secret of actually being an octopus (as shown in the first Octodad game). However as of late, his wife has become suspicious of Octodad's dubious behavior. Couple that with him constantly dealing with the Chef, Octodad's arch-nemesis and the only individual who is fully aware of the fact that he's an octopus, and a fateful family outing to the aquarium and it's only the beginning of Octodad's problems in Octodad: Dadliest Catch.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP SP3</li><li><strong>Processor:</strong> Intel Core 2 Duo 2.4Ghz or equivalent</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Intel Core HD Graphics (3000/4000), NVIDIA 8800 GT, ATI 4850 or better</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 2 GB available space</li><li><strong>Sound Card:</strong> DirectX 9.0c compatible sound card</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows 7, Windows 8</li><li><strong>Processor:</strong> Intel Core i5 2.8Ghz or equivalent</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> Midrange NVIDIA GeForce 400 / AMD Radeon HD 5000 or better</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 2 GB available space</li><li><strong>Sound Card:</strong> DirectX 9.0c compatible sound card</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Snow Leopard 10.6 or newer</li><li><strong>Processor:</strong> Intel Core 2 Duo 2.8Ghz or equivalent</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Shader Model 3.0 capable card</li><li><strong>Hard Drive:</strong> 2 GB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 or newer, other unsupported distros may work</li><li><strong>Processor:</strong> Intel Core 2 Duo 2.8Ghz or equivalent</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Shader Model 3.0 capable card</li><li><strong>Hard Drive:</strong> 2 GB available space</li></ul>

All Images, Indie Mega Booth, PAX Prime 2013 Booth, PAX Prime 2013

All Images, Indie Mega Booth, PAX Prime 2012 Booth, PAX Prime 2012

A remake of the SNES platformer for virtually every active platform.

<h2>Overview</h2><p>Putty Squad is a remake of the SNES platformer of the <a href="/putty-squad/3030-6587/" data-ref-id="3030-6587">same name</a>, developed by <a href="/system-3-software-ltd/3010-1265/" data-ref-id="3010-1265">System 3 Software</a>.The game was a launch title for the Playstation 4 in Europe and was released in most other territories shortly after.</p><p>The development of the game is somewhat convuluted. The game is a sequel to an Amiga game named Putty and was supposed to be released for the system in 1994, however due to various reasons the Amiga version was shelved although a SNES port was released. The Amiga version was mostly finishined to the point where many magazines in Europe reviewed and praised the game highly. The game was eventually released to Amiga owners in December 2013, making the game probably the only case in history where a remake of a game was released before the original game was..</p>

Spellspire is a mashup of a word game and a role-playing game. Spell words to blast fiends!

2D action dungeon platformer with procedurally-generated rooms. Gameplay is centered around blocking enemy attacks and striking back when it's safe. Features permadeath with a high-score system based on how many rooms you can clear. Contains single-player and local co-op modes up to 4 players.

Cat Quest is a 2D Action RPG set in a fantasy world inhabited by cats.

One of the longest-running first-person shooter series returns to its brutal, fast-paced roots.

<h2>Overview</h2><figure data-ref-id="1300-2849530" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2849530-doom_hell.0.jpg" data-size="small" data-align="right" data-ratio="0.54375" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:54.4%" href="https://static.giantbomb.com/uploads/original/8/82063/2849530-doom_hell.0.jpg" data-ref-id="1300-2849530"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2849530-doom_hell.0.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2849530-doom_hell.0.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/8/82063/2849530-doom_hell.0.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2849530-doom_hell.0.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2849530-doom_hell.0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Doom (not to be confused with <a href="/doom/3030-7326/" data-ref-id="3030-7326">the original 1993 game of the same name</a>) is a sci-fi horror first-person shooter developed by <a href="/id-software/3010-347/" data-ref-id="3010-347">id</a> and published by <a href="/bethesda-softworks/3010-786/" data-ref-id="3010-786">Bethesda</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on May 13, 2016.</p><p>Previously referred to as Doom 4, Doom is the fourth mainline title in <a href="/doom/3025-156/" data-ref-id="3025-156">the franchise of the same name</a> and <a href="/franchise-reboot/3015-4151/" data-ref-id="3015-4151">the second reboot</a>. Running on the <a href="/id-tech-6/3015-8504/" data-ref-id="3015-8504">id Tech 6</a> engine, the game harkens back to the <a href="/twitch-aim/3015-4752/" data-ref-id="3015-4752">fast-paced philosophy</a> of the early Doom installments, avoiding the slower <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">survival-horror</a> mechanics of <a href="/doom-3/3030-14537/" data-ref-id="3030-14537">Doom 3</a>. Along with a single-player campaign, the game features standard <a href="/weapon-slot-loadout/3015-2629/" data-ref-id="3015-2629">loadout</a>-based multiplayer co-developed by <a href="/certain-affinity/3010-6279/" data-ref-id="3010-6279">Certain Affinity</a>, and a detailed <a href="/in-game-map-editor/3015-269/" data-ref-id="3015-269">level creation</a> system co-developed by <a href="/escalation-studios/3010-6702/" data-ref-id="3010-6702">Escalation</a> called "SnapMap".</p><p>Set on a <a href="/union-aerospace-corporation/3015-5646/" data-ref-id="3015-5646">Union Aerospace Corporation</a> (UAC) research facility on <a href="/mars/3035-4/" data-ref-id="3035-4">Mars</a> overrun by <a href="/demon/3015-557/" data-ref-id="3015-557">the forces</a> of <a href="/hell/3035-24/" data-ref-id="3035-24">Hell</a>, the campaign puts the player in the role of the mysterious <a href="/silent-protagonist/3015-54/" data-ref-id="3015-54">silent protagonist</a> known as the <a href="/doomguy/3005-842/" data-ref-id="3005-842">Doom Slayer</a>. It follows him as he fights his way through the facility and through Hell itself to close the portals, while upgrading both his Praetor suit and his extensive array of weaponry.</p><p>A small chunk of the multiplayer portion of the game received two periods of beta testing: a closed beta in early April of 2016 for those who pre-ordered <a href="/wolfenstein-the-new-order/3030-42581/" data-ref-id="3030-42581">Wolfenstein: The New Order</a>, and an open beta two weeks later.</p><h2>Gameplay</h2><p>At the Quake Con 2014 unveil it was revealed that the game focuses on high speed movement and run &amp; gun gameplay like the original Doom, and also features a deep combat melee system, including execution animations. There is no regenerating health system, thus the player will be forced to pick up health from fallen enemies in order to regain health. This gore kill system, initiated by dealing damage to enemies and then performing a melee attack, is meant to keep the action moving forward. The player is encouraged to play aggressively in order to re-supply and regain health.</p><p>Much like classic games of the '90s players will be able to hold all their weapons simultaneously, instead of the typical two primaries and a sidearm variant found in most modern shooters of today. Most major weapons have mods that can be attached by finding a modding droid within the level that add additional attacks such as the double tap for the super shotgun. One of the bigger changes is that both the chainsaw and BFG are assigned to their own unique keys and use unique ammo, making them go-to weapons for tougher foes or overwhelming odds.</p><p>Exploration will once again play a key role in Doom with secrets making a big return to the series. Each level will have various secret areas strewn throughout that reward the players with a variety of bonuses. These can range from getting weapons early, collecting armor upgrades that grant passive abilities, or discovering runes that allow the player to take part in instanced challenge rooms that unlock further gameplay abilities. The number of secrets available on each level can always be checked using the map, encouraging players to always go back and look around before moving on with the story.</p><p>id Software has stated that the campaign will be longer than 13 hours and feature an extreme difficulty mode called Ultra-Nightmare. During a play through in Ultra-Nightmare, a death is permanent causing the player to completely start their campaign over from the beginning of the game.</p><h2>Multiplayer</h2><p>Certain Affinity co-developed the multiplayer which includes several classic modes such as deathmatch, team deathmatch, as well as freeze tag, domination, and warpath. Along with traditional gameplay modes, players can expect to locate power-ups, health packs, and jump pads in arenas that were familiar in older id Software games such as Quake. Players can also locate a pentagram that transforms them into a giant demon.</p><p>Doom launched with nine multiplayer maps, but included an in-game tool called "Doom SnapMap". SnapMap allows players to create new multiplayer maps and new game modes, which are all able to be shared to the online community.</p><p>Strong criticisms were cast during the multiplayer beta test due to the similarities to Halo's multiplayer from armor design to 2-weapon layouts instead of sticking with the more traditional arena modes found in previous games.</p><h2>Development</h2><p>At QuakeCon 2008, id announced that Doom 4 will not be available through <a href="/digital-distribution/3015-2329/" data-ref-id="3015-2329">digital distribution</a> like many of the company's previous titles. At the press conference, id Software co-founder <a href="/john-carmack/3040-4576/" data-ref-id="3040-4576">John Carmack</a> announced that Doom 4 would have "three times as much horsepower as <a href="/rage/3030-20672/" data-ref-id="3030-20672">RAGE</a>". The game was then said to run at only 30 frames a second, but despite this, Carmack promised to raise the bar on video game graphics to a level "no one has ever seen before." Later in the event, id CEO <a href="/todd-hollenshead/3040-14696/" data-ref-id="3040-14696">Todd Hollenshead</a> contradicted Carmack in a way when he announced id is "not even sure if Doom 4 will be Doom 4."</p><p>At Quake-con 2014 a private showing of the game wowed Doom fans, but no footage surfaced for the public's viewing pleasure. In a interview it was stated nothing would be shown until 2015.</p><p>In interviews John Carmack has implied that the gameplay was to be more action-oriented than the previous title, and looks to shy away from the survival horror elements of <a href="/doom-3/3030-14537/" data-ref-id="3030-14537">Doom 3</a>. Namely the dark environments, monsters 'hiding in <a href="/monster-closet/3015-1205/" data-ref-id="3015-1205">closets</a>', and the relatively limited amount of ammo available.</p><p>Early interviews suggest this move away from survival horror to Doom's more traditional focus on action:</p><blockquote><p>You get to punctuate a lot more with triumphs and successes, and you just don't get to do that very much in survival horror. You know, you want to say, 'I'm victorious,' not, 'I'm not dead.' It's just a fundamentally more rewarding genre to be in.</p></blockquote><h2>Movie</h2><p>Personnel within id software have expressed interest in making a new Doom movie that actually follows the <a href="/doom/3030-7326/" data-ref-id="3030-7326">Doom</a> storyline, unlike the original <a href="/tang-doom/2300-457/" data-ref-id="2300-457">Doom movie</a> starring <a href="/the-rock/3005-1674/" data-ref-id="3005-1674">The Rock</a>. Todd Hollenshead has openly aired his interest in a possible Doom movie following the storyline of Doom 4 itself, whatever that may be. He hopes that the hype for Doom 4 will encourage Universal Studios into talks about the project's possibility.</p>

All Images, Bethesda Softworks, PAX East 2016 Booth, PAX East 2016

A 2D Side Scrolling Platforming developed by Press Play for the Xbox 360, Xbox One and PC.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/2840/2495511-max_tcob_screen06.png" data-ref-id="1300-2495511" style="width: 1920px" data-ratio="0.5625" data-width="1920" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/2840/2495511-max_tcob_screen06.png" data-ref-id="1300-2495511"><img alt="He don't look nice " src="https://static.giantbomb.com/uploads/scale_small/0/2840/2495511-max_tcob_screen06.png" srcset="https://static.giantbomb.com/uploads/original/0/2840/2495511-max_tcob_screen06.png 1920w, https://static.giantbomb.com/uploads/scale_super/0/2840/2495511-max_tcob_screen06.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/2840/2495511-max_tcob_screen06.png 480w, https://static.giantbomb.com/uploads/scale_small/0/2840/2495511-max_tcob_screen06.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>He don't look nice </figcaption></figure><p>Max: The Curse of Brotherhood is a 2d side scrolling platformer developed by <a href="//www.giantbomb.com/press-play/3010-6969/" data-ref-id="3010-6969">Press Play</a>. The game is a spiritual successor to Press Play's previous game <a href="//www.giantbomb.com/max-and-the-magic-marker/3030-26489/" data-ref-id="3030-26489">Max and the Magic Marker</a>. Originally announced as a <a href="//www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> title, the game has also made the jump to the <a href="//www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>. This will be the first game Press Play will release after <a href="//www.giantbomb.com/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft Studios</a>'s acquisition in 2012.</p><h2>Gameplay</h2><p>Very reminiscent of <a href="//www.giantbomb.com/limbo/3030-30380/" data-ref-id="3030-30380">Limbo</a>, the game puts you in control of Max as he sets out to find his brother. The game features a magic marker which gives Max the ability to draw ropes and create ledge extensions. This drawing mechanic can help him get out of sticky situations and bypass platforming puzzles.</p><h2>Plot</h2><p>Annoyed with his little brother, Max reads a spell which causes him to fall into an unknown world. Now Max must follow his brother in order to save him.</p>

All Images, Microsoft Studios, PAX East 2013 Booth, PAX East 2013

E3 2017: Those Sure Look Like Takedowns in Need for Speed Payback

Snipperclips is a papercraft puzzle game for Nintendo Switch eShop.

<p>First shown off at 2015 <a href="/game-developers-conference/3015-6699/" data-ref-id="3015-6699">Game Developers Conference</a> Europe Innovative Games Showcase, known as Friendshapes at the time. Nintendo saw <a href="/sfb-games/3010-8478/" data-ref-id="3010-8478">SFB Games</a>' presentation and started a collaboration with them. The game was renamed to Snipperclips and shown off in it's new form at Nintendo's Switch Presentation 2017.</p><p>Features puzzles for one and up to four players.</p>

Wuppo is an indie action adventure game from Knuist &amp; Perzik.