The third installment in the mainline Danganronpa series that takes place in a different continuity from the previous games.

<h2>Overview</h2><p>Danganronpa V3: Killing Harmony is the third mainline entry in the <a href="/danganronpa/3025-2466/" data-ref-id="3025-2466">Danganronpa</a> franchise developed by <a href="/spike-chunsoft/3010-8152/" data-ref-id="3010-8152">Spike Chunsoft</a> and was released in Japan on January 12th, 2017 for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> as well as <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America</a> later published both versions of Danganronpa V3 in North America, along with a region exclusive <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> port, on September 26, 2017.</p><p>Although Danganronpa V3 contains the number "3" in its title, the game does not continue the story from Danganronpa 1 and 2. The game instead features a completely new setting and cast of characters, the protagonists of which is a teenage girl named Kaede Akamatsu. </p><h2>Development</h2><p>The third Danganronpa title was first teased with the announcement of <a href="/danganronpa-another-episode-ultra-despair-girls/3030-43880/" data-ref-id="3030-43880">Danganronpa Another Episode: Ultra Despair Girls</a> at Tokyo Game Show 2013 and later confirmed to be in development by the series writer Kodaka Kazutaka in March 2015. The game was officially revealed at Sony's Tokyo Game Show presentation on September 14, 2015 under the title "New Danganronpa V3" and is the first game in the series to be released on a home console.</p>

Ruiner is a top down, cyberpunk shooter from developer Reikon Games and publisher Devolver Digital

<p> Ruiner was announced on April 21, 2016. The game is being billed as an action shooter from the top down perspective. Reikon Games claims that they are taking inspiration from cyberpunk fiction as well as the world as it is now. </p><p> </p>

All Images, Devolver Digital, PAX West 2017 Booth, PAX West 2017

All Images, Devolver Digital, PAX South 2017 Booth, PAX South 2017

All Images, Devolver Digital, PAX East 2016 Booth, PAX East 2016

All Images, Ruiner, Promotional Artwork, Concept Art, Characters

A beach-themed entry in the Senran Kagura series. Set after the events of Estival Versus, the game features over thirty of the girls from the Senran Kagura universe facing off in water gun-based third person combat using a great variety of water-infused weaponry, from simple pistols to massive mini-guns!

<h2>Overview</h2><p>Set shortly after the events of <a href="/senran-kagura-estival-versus/3030-47725/" data-ref-id="3030-47725"><em><strong>Senran Kagura: Estival Versus</strong></em></a>, <em><strong>Senran Kagura: Peach Beach Splash</strong></em> will feature the girls of the <em><strong>Senran Kagura</strong></em> universe facing off in team-based fights, this time with specialized water-infused weapons instead of their traditional weapons. Not much is known about the story for the game, but it has been confirmed to be canon to the <em><strong>Senran Kagura</strong></em> franchise.</p><p> </p><h2>Characters</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/11/119879/2891207-7133516384-11xUu.jpg" data-ref-id="1300-2891207" data-ratio="1.2380759902991" data-width="2474" data-embed-type="image" style="width: 2474px"><a class="fluid-height" style="padding-bottom:123.8%" href="https://static.giantbomb.com/uploads/original/11/119879/2891207-7133516384-11xUu.jpg" data-ref-id="1300-2891207"><img alt="Confirmed Character Roster " src="https://static.giantbomb.com/uploads/scale_small/11/119879/2891207-7133516384-11xUu.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2891207-7133516384-11xUu.jpg 2474w, https://static.giantbomb.com/uploads/scale_super/11/119879/2891207-7133516384-11xUu.jpg 1550w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2891207-7133516384-11xUu.jpg 775w, https://static.giantbomb.com/uploads/scale_small/11/119879/2891207-7133516384-11xUu.jpg 516w" sizes="(max-width: 516px) 100vw, 516px" data-width="516"></a><figcaption>Confirmed Character Roster </figcaption></figure><p><em><strong>Senran Kagura: Peach Beach Splash</strong></em> will feature most of the cast of characters that were present in <em><strong>Senran Kagura: Estival Versus</strong></em>. There is also talk that several of the characters from the <a href="/senran-kagura-new-wave/3030-40866/" data-ref-id="3030-40866"><em><strong>Senran Kagura: New Wave G</strong></em></a> mobile game will be making an appearance in Peach Beach Splash, most likely some of the more popular female characters.</p><p><strong><ins>Returning Characters</ins></strong></p><ul><li><strong>Hanzo Academy:</strong> Asuka, Katsuragi, Hibari, Yagyuu, Ikaruga, Daidouji, Ayame</li><li><strong>Homura Crimson Corps:</strong> Homura, Yomi, Hikage, Hakura, Mirai</li><li><strong>Hebijo Clandestine Girl's Academy:</strong> Miyabi, Imu, Murasaki, Ryobi, Ryona, Rin</li><li><strong>Gessen Girl's Academy:</strong> Yumi, Shiki, Murakumo, Minori, Yozakura</li><li><strong>Kagura Thousand-Year Festival Executives:</strong> Jasmine, Renka, Hanabi, Kafuru, Ryoki</li><li><strong>Kagura Reincarnation Team:</strong> Naraku, Kagura</li></ul><p><ins><strong>New Characters: <strong>New Wave G (Various Groups)</strong></strong></ins></p><ul><li><strong>Zodiac Guiding Star Association: </strong>Leo</li><li><strong>Tooya Tengu-Shinobi Alliance: </strong>Yuyaki</li><li><strong>Hebijo Clandestine Girls' Academy:</strong> Souji</li></ul><p><strong>****NOTE:</strong> It is expected that several more of the popular characters from the <em><strong>Senran Kagura: New Wave G</strong></em> mobile game will be added before the game launches.</p><p> </p><h2>Weapons</h2><p>This game revolves around battling other characters with specialized water weapons instead of the traditional weapons that the girls of the <em><strong>Senran Kagura</strong></em> franchise typically utilize in combat. Below are the confirmed/suspected weapons that will be used in the game:</p><ul><li>Water Pistols</li><li>Water Rifles</li><li>Water Machine Guns</li><li>Water Mini-Guns</li><li>Water Launchers</li><li>Water Submachine Guns</li><li>Water Sniper Rifles</li><li>Water Canons</li><li>Water Shotguns</li><li>Water Grenade Launchers</li><li>Water Soakers (Garden Hose Nozzle)</li></ul><p>Smaller weapons (Pistols, Submachine Guns) can be dual-wielded in combat. In addition, each weapon will have the ability to be upgraded with special cards to deal additional damage and different status effects against your opponents in combat. As seen in the newest gameplay trailer, players can also utilize a special water jet pack that provides a significant speed boost during combat. </p><p> </p><p>Below are multiple examples of the weapon types you will find in the game (as seen being equipped by the girls from Hanzo Academy):</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/11/119879/2892649-katsuragi+peach+beach+splash.jpg" data-ref-id="1300-2892649" data-ratio="1.1198208286674" data-width="893" data-embed-type="image" style="width: 893px"><a class="fluid-height" style="padding-bottom:112.0%" href="https://static.giantbomb.com/uploads/original/11/119879/2892649-katsuragi+peach+beach+splash.jpg" data-ref-id="1300-2892649"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892649-katsuragi+peach+beach+splash.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892649-katsuragi+peach+beach+splash.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892649-katsuragi+peach+beach+splash.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892649-katsuragi+peach+beach+splash.jpg 571w" sizes="(max-width: 571px) 100vw, 571px" data-width="571"></a></figure><p> </p><p> </p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/11/119879/2892653-ayame+pbs.jpg" data-ref-id="1300-2892653" data-ratio="1.1111111111111" data-width="900" data-embed-type="image" style="width: 900px"><a class="fluid-height" style="padding-bottom:111.1%" href="https://static.giantbomb.com/uploads/original/11/119879/2892653-ayame+pbs.jpg" data-ref-id="1300-2892653"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 576px) 100vw, 576px" data-width="576" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892653-ayame+pbs.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/119879/2892653-ayame+pbs.jpg 900w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892653-ayame+pbs.jpg 864w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892653-ayame+pbs.jpg 576w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892653-ayame+pbs.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892653-ayame+pbs.jpg 900w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892653-ayame+pbs.jpg 864w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892653-ayame+pbs.jpg 576w" sizes="(max-width: 576px) 100vw, 576px" data-width="576"></noscript></a></figure><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/11/119879/2892655-ikaruga+pbs.jpg" data-ref-id="1300-2892655" data-ratio="1.1198208286674" data-width="893" data-embed-type="image" style="width: 893px"><a class="fluid-height" style="padding-bottom:112.0%" href="https://static.giantbomb.com/uploads/scale_super/11/119879/2892655-ikaruga+pbs.jpg" data-ref-id="1300-2892655"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 571px) 100vw, 571px" data-width="571" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892655-ikaruga+pbs.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/119879/2892655-ikaruga+pbs.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892655-ikaruga+pbs.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892655-ikaruga+pbs.jpg 571w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892655-ikaruga+pbs.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892655-ikaruga+pbs.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892655-ikaruga+pbs.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892655-ikaruga+pbs.jpg 571w" sizes="(max-width: 571px) 100vw, 571px" data-width="571"></noscript></a></figure><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/11/119879/2892654-hibari+pbs+art.jpg" data-ref-id="1300-2892654" data-ratio="1.1198208286674" data-width="893" data-embed-type="image" style="width: 893px"><a class="fluid-height" style="padding-bottom:112.0%" href="https://static.giantbomb.com/uploads/scale_super/11/119879/2892654-hibari+pbs+art.jpg" data-ref-id="1300-2892654"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 571px) 100vw, 571px" data-width="571" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892654-hibari+pbs+art.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/119879/2892654-hibari+pbs+art.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892654-hibari+pbs+art.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892654-hibari+pbs+art.jpg 571w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892654-hibari+pbs+art.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892654-hibari+pbs+art.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892654-hibari+pbs+art.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892654-hibari+pbs+art.jpg 571w" sizes="(max-width: 571px) 100vw, 571px" data-width="571"></noscript></a></figure><p> </p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/11/119879/2892656-yagyuu+pbs+art.jpg" data-ref-id="1300-2892656" data-ratio="1.1198208286674" data-width="893" data-embed-type="image" style="width: 893px"><a class="fluid-height" style="padding-bottom:112.0%" href="https://static.giantbomb.com/uploads/scale_super/11/119879/2892656-yagyuu+pbs+art.jpg" data-ref-id="1300-2892656"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 571px) 100vw, 571px" data-width="571" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892656-yagyuu+pbs+art.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/119879/2892656-yagyuu+pbs+art.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892656-yagyuu+pbs+art.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892656-yagyuu+pbs+art.jpg 571w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892656-yagyuu+pbs+art.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892656-yagyuu+pbs+art.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892656-yagyuu+pbs+art.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892656-yagyuu+pbs+art.jpg 571w" sizes="(max-width: 571px) 100vw, 571px" data-width="571"></noscript></a></figure><p> </p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/11/119879/2892652-asuka+pbs.jpg" data-ref-id="1300-2892652" data-ratio="1.1198208286674" data-width="893" data-embed-type="image" style="width: 893px"><a class="fluid-height" style="padding-bottom:112.0%" href="https://static.giantbomb.com/uploads/scale_super/11/119879/2892652-asuka+pbs.jpg" data-ref-id="1300-2892652"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 571px) 100vw, 571px" data-width="571" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892652-asuka+pbs.jpg" data-srcset="https://static.giantbomb.com/uploads/original/11/119879/2892652-asuka+pbs.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892652-asuka+pbs.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892652-asuka+pbs.jpg 571w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/11/119879/2892652-asuka+pbs.jpg" srcset="https://static.giantbomb.com/uploads/original/11/119879/2892652-asuka+pbs.jpg 893w, https://static.giantbomb.com/uploads/scale_medium/11/119879/2892652-asuka+pbs.jpg 857w, https://static.giantbomb.com/uploads/scale_small/11/119879/2892652-asuka+pbs.jpg 571w" sizes="(max-width: 571px) 100vw, 571px" data-width="571"></noscript></a></figure><p> </p><h2>Modes</h2><p>So far, there are only two confirmed modes for <em><strong>Senran Kagura: Peach Beach Splash</strong></em>. However, as seen in the other <em><strong>Senran Kagura</strong></em> games, it is highly expected that a dressing room mode will come with the game.</p><ul><li><strong>Story Mode:</strong> Play through the main story of SK: PBS and experience the story through the eyes of the characters of the game.</li><li><strong>Online Mode:</strong> Face off in special 5-on-5 team battles against other players. Other modes for online play have yet to be announced.</li><li><strong>Dressing Room Mode (yet to be confirmed):</strong> Take your favorite <em><strong>Senran Kagura</strong></em> characters and customize their outfits to your liking. Select their outfits, swimwear, and other accessories!</li></ul>

Sine Mora is a horizontal scrolling shoot 'em up developed by Grasshopper Manufacture and Digital Reality. It saw worldwide release in 2012.

<h2>Overview</h2><p>Sine Mora is a horizontal shoot 'em up being co-developed by <a data-ref-id="3010-2188" href="/grasshopper-manufacture-inc/3010-2188/">Grasshopper Manufacture</a> and <a data-ref-id="3010-656" href="/digital-reality-ltd/3010-656/">Digital Reality</a>. It was released on Xbox Live Arcade in 2012. A Playstation Vita version has been announced with <a data-ref-id="3030-6996" href="/border-down/3030-6996/">Border Down</a> developer <a data-ref-id="3010-1447" href="/grev-ltd/3010-1447/">G.rev</a> in charge of porting the game. The Vita version will also include a new character, a new special weapon, and new chronomes. A Playstation 3 version has also been announced now that <a data-ref-id="3010-340" href="/microsoft-studios/3010-340/">Microsoft Studios</a>' exclusivity rights expired. There is no confirmation yet on whether or not the extra content on the PSVita version will make its way to the PS3 version.</p><p>The game will feature "unique time manipulation mechanics", classic shooting influenced by <a data-ref-id="3030-13745" href="/r-type/3030-13745/">R-Type</a> and <a data-ref-id="3030-16495" href="/einhander/3030-16495/">Einhänder</a>, and a dieselpunk art style inspired by <a data-ref-id="3030-22919" href="/battle-garegga/3030-22919/">Battle Garegga</a>, Porco Rosso and Royal Space Force: The Wings of Honnêamise. Sine Mora is Latin for "without delay".</p><h2>Mechanics</h2><p>The game features three ships, seven pilots (each tied to a specific sub-weapon) and three time manipulation devices for players to choose from. Instead of traditional lives, survival is tied to a timer that constantly counts down. Killing enemies adds time, while getting hit subtracts it. When the timer reaches 0 the player loses.</p><p>The player ship has a primary weapon that can be upgraded through ten levels. There are also be two shields, a red and a blue, temporarily protecting the ship from bullets of their respective colors. A meter restricts the player's time manipulation powers, and can be refilled by picking up certain items.</p><p>The game has seven stages, thirteen boss fights and four modes; Story, Arcade, Score Attack and Boss Training, each featuring a variety of difficulty settings as well as a complex rank system that further modifies the level of challenge.</p><h2>Stages</h2><p><b>Stage I</b> - Moneta Point</p><p><b>Stage II</b> - Bokumono</p><p><b>Stage III</b> - Aiborg Factory</p><p><b>Stage IV</b> - Cardinal Canyon</p><p><b>Stage V</b> - Mirage Mountain</p><p><b>Stage VI</b> - Tira</p><p><b>Stage VII</b> - Siriad</p><h2>Characters</h2><h3><a data-ref-id="3005-22830" href="/argus-pytel/3005-22830/">Argus Pytel</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161235-argus_pytel.png" data-ref-id="1300-2161235" data-size="small" data-ratio="1.6430976430976" data-width="2079" data-embed-type="image" style="width: 2079px"><a class="fluid-height" style="padding-bottom:164.3%" href="https://static.giantbomb.com/uploads/original/1/12337/2161235-argus_pytel.png" data-ref-id="1300-2161235"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161235-argus_pytel.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161235-argus_pytel.png 2079w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161235-argus_pytel.png 1168w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161235-argus_pytel.png 584w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161235-argus_pytel.png 389w" sizes="(max-width: 389px) 100vw, 389px" data-width="389"></a></figure><p><b>Blood type:</b> AB</p><p><b>Age:</b> 37 circles</p><p><b>Sub-weapon:</b> Seeker Missiles</p><p>A high ranking officer of the Layil Empire. Profiler for the Imperial Intelligence. A conservative gentlemen as well as a solid fighter pilot.</p><h3><a data-ref-id="3005-22831" href="/akyta-dryad/3005-22831/">Akyta Dryad</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161250-akyta_dryad_new.png" data-ref-id="1300-2161250" data-size="small" data-ratio="1.8699101004759" data-width="1891" data-embed-type="image" style="width: 1891px"><a class="fluid-height" style="padding-bottom:187.0%" href="https://static.giantbomb.com/uploads/original/1/12337/2161250-akyta_dryad_new.png" data-ref-id="1300-2161250"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161250-akyta_dryad_new.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161250-akyta_dryad_new.png 1891w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161250-akyta_dryad_new.png 1026w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161250-akyta_dryad_new.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161250-akyta_dryad_new.png 342w" sizes="(max-width: 342px) 100vw, 342px" data-width="342"></a></figure><p><b>Blood type:</b> B</p><p><b>Age:</b> 26 circles</p><p><b>Sub-weapon:</b> Azimuth Battery</p><p>A young female Enkie and leader of a resistance cell. Her job before the war was a paleoseismologist, she is a now a fugitive on the run, hunted by several legendary Collaborationist headhunters and being monitored by Imperial Intelligence.</p><h3><a data-ref-id="3005-22832" href="/durak/3005-22832/">Durak</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161252-durak.png" data-ref-id="1300-2161252" data-size="small" data-ratio="1.8025944726452" data-width="1773" data-embed-type="image" style="width: 1773px"><a class="fluid-height" style="padding-bottom:180.3%" href="https://static.giantbomb.com/uploads/original/1/12337/2161252-durak.png" data-ref-id="1300-2161252"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 355px) 100vw, 355px" data-width="355" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161252-durak.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161252-durak.png 1773w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161252-durak.png 1065w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161252-durak.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161252-durak.png 355w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161252-durak.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161252-durak.png 1773w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161252-durak.png 1065w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161252-durak.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161252-durak.png 355w" sizes="(max-width: 355px) 100vw, 355px" data-width="355"></noscript></a></figure><p><b>Blood type:</b> AB</p><p><b>Age:</b> 32 circles</p><p><b>Sub-weapon:</b> OA-62-Sonic Sword</p><p>Aristoratic female Enkie. as a noble she only goes by one name as nobles are unique on Seol. She clings to the upper-class idea that the world belongs to the controllers, not the commoners. Very elegant with high-born style and manners.</p><h3><a data-ref-id="3005-22833" href="/lynthe-ytoo/3005-22833/">Lynthe Ytoo</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161254-lynthe_ytoo.png" data-ref-id="1300-2161254" data-size="small" data-ratio="1.7380568974772" data-width="1863" data-embed-type="image" style="width: 1863px"><a class="fluid-height" style="padding-bottom:173.8%" href="https://static.giantbomb.com/uploads/original/1/12337/2161254-lynthe_ytoo.png" data-ref-id="1300-2161254"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 368px) 100vw, 368px" data-width="368" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161254-lynthe_ytoo.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161254-lynthe_ytoo.png 1863w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161254-lynthe_ytoo.png 1104w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161254-lynthe_ytoo.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161254-lynthe_ytoo.png 368w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161254-lynthe_ytoo.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161254-lynthe_ytoo.png 1863w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161254-lynthe_ytoo.png 1104w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161254-lynthe_ytoo.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161254-lynthe_ytoo.png 368w" sizes="(max-width: 368px) 100vw, 368px" data-width="368"></noscript></a></figure><p><b>Blood type:</b> A</p><p><b>Age:</b> 26 circles</p><p><b>Sub-weapon:</b> Zebaoth Driller</p><p>Collaborationist captain, serving the 11th Squadron of the Imperial Air Force. He joined Akyta Dyrad's resistance group after getting injured and left behind during an armed conflict with the Enkies.</p><h3><a data-ref-id="3005-22834" href="/ronotra-koss/3005-22834/">Ronotra Koss</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161262-ronotra_koss.png" data-ref-id="1300-2161262" data-size="small" data-ratio="1.3024263431542" data-width="2308" data-embed-type="image" style="width: 2308px"><a class="fluid-height" style="padding-bottom:130.2%" href="https://static.giantbomb.com/uploads/original/1/12337/2161262-ronotra_koss.png" data-ref-id="1300-2161262"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 491px) 100vw, 491px" data-width="491" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161262-ronotra_koss.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161262-ronotra_koss.png 2308w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161262-ronotra_koss.png 1474w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161262-ronotra_koss.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161262-ronotra_koss.png 491w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161262-ronotra_koss.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161262-ronotra_koss.png 2308w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161262-ronotra_koss.png 1474w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161262-ronotra_koss.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161262-ronotra_koss.png 491w" sizes="(max-width: 491px) 100vw, 491px" data-width="491"></noscript></a></figure><p><b>Blood type:</b> B</p><p><b>Age:</b> 55 circles</p><p><b>Sub-weapon:</b> Punk Spirit</p><p>Middle-aged male and one of the few aces of the Empire. After losing his leg in an accident he became completely disillusioned and a drinker.</p><h3><a data-ref-id="3005-22835" href="/myryan-magusa/3005-22835/">Myryan Magusa</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161255-myryan_magusa.png" data-ref-id="1300-2161255" data-size="small" data-ratio="1.8132337246531" data-width="1874" data-embed-type="image" style="width: 1874px"><a class="fluid-height" style="padding-bottom:181.3%" href="https://static.giantbomb.com/uploads/original/1/12337/2161255-myryan_magusa.png" data-ref-id="1300-2161255"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 352px) 100vw, 352px" data-width="352" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161255-myryan_magusa.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161255-myryan_magusa.png 1874w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161255-myryan_magusa.png 1058w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161255-myryan_magusa.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161255-myryan_magusa.png 352w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161255-myryan_magusa.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161255-myryan_magusa.png 1874w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161255-myryan_magusa.png 1058w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161255-myryan_magusa.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161255-myryan_magusa.png 352w" sizes="(max-width: 352px) 100vw, 352px" data-width="352"></noscript></a></figure><p><b>Blood type:</b> O</p><p><b>Age:</b> 33 circles</p><p><b>Sub-weapon:</b> Gemini Drone</p><p>A young, beautiful pilot and repair-women. She had cancer of the larynx as a young girl and has to use a voice box. Her nation was assimilated by the Layil Empire long age, but with a counterfeit ID she's now a citizen of the Empire.</p><h3><a data-ref-id="3005-22836" href="/garai-7422876/3005-22836/">Garai 74/22876</a></h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161253-garai.png" data-ref-id="1300-2161253" data-size="small" data-ratio="1.3442906574394" data-width="2312" data-embed-type="image" style="width: 2312px"><a class="fluid-height" style="padding-bottom:134.4%" href="https://static.giantbomb.com/uploads/original/1/12337/2161253-garai.png" data-ref-id="1300-2161253"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 476px) 100vw, 476px" data-width="476" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161253-garai.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161253-garai.png 2312w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161253-garai.png 1428w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161253-garai.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161253-garai.png 476w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161253-garai.png" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161253-garai.png 2312w, https://static.giantbomb.com/uploads/scale_super/1/12337/2161253-garai.png 1428w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161253-garai.png 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161253-garai.png 476w" sizes="(max-width: 476px) 100vw, 476px" data-width="476"></noscript></a></figure><p><b>Octane rating:</b> 90</p><p><b>Age:</b> 2 circles</p><p><b>Sub-weapon:</b> A-B-C Cluster Bomb</p><p>AiBot ordered for the Imperial Guard's Elite Squadron in the Tira administrative region. Garai was manufactured on the moon Mawu and stolen, then reprogrammed by Ronotra Koss.</p><h2>Planes</h2><h3>Merenstein VI</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161248-508px_sinemora33.jpg" data-ref-id="1300-2161248" data-size="small" data-ratio="0.75" data-width="508" data-embed-type="image" style="width: 508px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/12337/2161248-508px_sinemora33.jpg" data-ref-id="1300-2161248"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161248-508px_sinemora33.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161248-508px_sinemora33.jpg 508w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161248-508px_sinemora33.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161248-508px_sinemora33.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161248-508px_sinemora33.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161248-508px_sinemora33.jpg 508w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161248-508px_sinemora33.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161248-508px_sinemora33.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Its body is adorned with "classic black-red Eternal War colours" and a golden rose decal on its wing. A large turret rests atop the Merenstein VI's cockpit.</p><h3>BS4-VR Soprano</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg" data-ref-id="1300-2161267" data-size="small" data-ratio="0.75" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg" data-ref-id="1300-2161267"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 500w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161267-tumblr_m0m2yi2nff1qfni9go1_500.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The BS4-VR SOPRANO is one of the most expensive fighters ever built on Seol. Its construction is manly of carbon fiber, with a very limited production run - only 210 Sopranos had been built, including 10 special editions exclusively for the Imperial Intelligence.</p><h3>GE-22 Liberator</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12337/2161249-508px_sinemora35.jpg" data-ref-id="1300-2161249" data-size="small" data-ratio="0.75" data-width="508" data-embed-type="image" style="width: 508px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/12337/2161249-508px_sinemora35.jpg" data-ref-id="1300-2161249"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161249-508px_sinemora35.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12337/2161249-508px_sinemora35.jpg 508w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161249-508px_sinemora35.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161249-508px_sinemora35.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/12337/2161249-508px_sinemora35.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12337/2161249-508px_sinemora35.jpg 508w, https://static.giantbomb.com/uploads/scale_medium/1/12337/2161249-508px_sinemora35.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/12337/2161249-508px_sinemora35.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Mass-manufactured by the Gorman-Eysler Company, the Liberator was flown by several top-scoring aces of the Empire. Originally conceived as an interceptor, later it was used more widely, most notably as a bomber escort aircraft.</p><h2>Power-ups</h2><table class="t-editor with-border full-width"><thead><tr><th>Name</th><th>Description</th><th>Color</th></tr></thead><tbody><tr><td>Time Extend</td><td><span>Gives you extra time, activates upon death.</span></td><td><span>Purple</span></td></tr><tr><td><span>Score Bonus</span></td><td><span>Collect these for a bonus chain.</span></td><td><span>Varies</span></td></tr><tr><td><span>Sub-Weapon</span></td><td><span>Replenishes sub-weapon stock.</span></td><td><span>Green</span></td></tr><tr><td><span>Capsule</span></td><td><span>Replenishes capsule gauge.</span></td><td><span>Dark Blue</span></td></tr><tr><td><span>Time</span></td><td><span>Adds additional seconds to the clock</span></td><td><span>Orange</span></td></tr><tr><td><span>Shield</span></td><td><span>Gives your ship a shield, activates upon hit.</span></td><td><span>Light Blue</span></td></tr><tr><td><span>Firepower</span></td><td>Primary weapon upgrade.</td><td>Red</td></tr></tbody></table><h2>Development</h2><p>Sine Mora was announced on August 19th by <a data-ref-id="3040-89591" href="/goichi-suda/3040-89591/">Goichi Suda</a> at Gamescom 2010, though he's not actively involved in the project himself. Grasshopper Manufacture will provide art direction, music and sound effects, while Digital Reality will take care of game mechanics. The development team's primary aspiration is to make the game accessible to newcomers while simultaneously giving it enough depth to justify the recording of a superplay DVD.</p>

Nintendo's classic arcade hit. Players attempt to eliminate enemies while avoiding fireballs and collecting coins.

<h2>Overview</h2><p>Mario Bros. is the first in a long line of Mario Bros. titles, although its differences from the later games are significant.</p><h2>Comparison to other Mario Games</h2><h3>Mario Bros. Firsts</h3><p><a href="/mario/3005-177/" data-ref-id="3005-177">Mario</a> - initially called Jumpman - was introduced in <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>'s first <a href="/donkey-kong/3030-311/" data-ref-id="3030-311">Donkey Kong</a> video game. There, his only offensive ability was the <a href="/hammer/3055-308/" data-ref-id="3055-308">hammer</a> which, like <a href="/pac-man/3005-149/" data-ref-id="3005-149">Pac-Man</a>'s <a href="/power-pellet/3055-685/" data-ref-id="3055-685">power pellets</a>, were limited in number and duration. Here, Mario has an ongoing offensive power, one that he would use throughout the sequels, that of <a href="/jump/3015-379/" data-ref-id="3015-379">jumping</a> under a thing that is standing on a ledge above. While this is usually an optional attack in the later games, for Mario Bros. it's vital for finishing a given stage. Punching underneath a monster flips it over or changes its color (in lieu of flipping it over). Only when upside down is a monster safe to touch. Should Mario touch a monster, he actually boots it into the water at the bottom of the screen, scoring points and defeating the enemy. Other firsts which would find their way into later Mario Bros. titles:</p><ul><li>This game was the first appearance of the iconic turtle enemy called the Shell Creeper, later dubbed the <a href="/koopa-troopa/3015-2557/" data-ref-id="3015-2557">Koopa Troopa</a>. Mario could not, however, jump on their backs as he could later, even though the Shell Creepers and Koopa Troopas look nearly identical.</li><li>Shining sewer pipes, too, made their first appearance. This time they serve as monster dispensers, and reminders that game takes place in a sewer.</li><li>Many things fall into the sewers, including baby turtles which grow up to be Shell Creepers, but another iconic thing that might get lost in a storm drain is a coin. Thus, coins are brought in as extra scoring items every time an enemy is killed. If Mario picks them up before they reach the bottom of the screen, the player gets extra points.</li><li>The <a href="/pow-block/3055-421/" data-ref-id="3055-421">POW block</a>, used to flip all the monsters over who are currently standing on a surface, is later employed in other <a href="/super-mario/3025-643/" data-ref-id="3025-643">Super Mario</a> games (though its "zapper-like" abilities are changed).</li><li><a href="/fireball/3055-120/" data-ref-id="3055-120">Fireballs</a> also make an appearance, looking a bit more like the fireballs Mario and <a href="/luigi/3005-370/" data-ref-id="3005-370">Luigi</a> throw when they've picked up a <a href="/fire-flower/3055-10/" data-ref-id="3055-10">flower</a> in <a href="/super-mario-bros/3030-15544/" data-ref-id="3030-15544">Super Mario Bros.</a>, but fireballs in this game are enemies.</li><li>And last, but not least, the simultaneous two-player mode introduces Luigi, a swapped-palette Mario.</li></ul><h3>Elements Unique to Mario Bros.</h3><p>Many elements in Mario Bros. did not get picked up for later installments of the Mario Bros. series. Other enemies, such as the hopping <a href="/fighter-fly/3015-3203/" data-ref-id="3015-3203">Fighter Flies</a>, ice-patch creating <a href="/mr-freezie/3055-368/" data-ref-id="3055-368">Slipice</a> blobs, and crabby <a href="/sidestepper/3015-2940/" data-ref-id="3015-2940">Sidesteppers</a> are seen nowhere else. Neither is the complex punching-under-then-hopping-up-to-kill-the-monster mechanic, although there are certain situations in later games where this is a viable tactic. Touching an enemy when it isn't supine brings <a href="/instant-death/3015-740/" data-ref-id="3015-740">instant death</a>, and possibly the most notable difference is that the game is largely defensive. In Donkey Kong before it, and all Super Mario games after, Mario as a player character is largely the mover, moving the game from scene to scene. Here Mario and Luigi defend territory until they win - the scenery eventually changes, but only slightly.</p>

Vertically scrolling shoot-em-up by Raizing, noted among hardcore fans for its challenging "rank" system.

<h2>Overview</h2><p>Battle Garegga was released in February 1996 in arcades for all regions. Two subsequent software revisions were released in March 1996 and April 1996, both named "Type 2", for differing regions. The game was later ported to the Sega Saturn in 1998, featuring an arranged soundtrack and several extra features. The game's music was done with a Z80 chip, the same sound chip used by the Genesis / Mega Drive, by Manabu Namiki, who worked on the soundtracks for many shooters, particularly those by Raizing and Cave.</p><h2>Gameplay</h2><p>Battle Garegga plays like a standard vertical shooter - the player selects from a number of different planes at the start, and has a machinegun to shoot down enemies and a limited-use bomb attack. The player, in addition to collecting powerups and ammo for the bomb attack (the bomb attack using 40 ammo at a time, but may be used with less for a weaker bomb) may also collect up to 4 "options" - small guns that hover near the player, the formation of which may be switched between at any time in one of 5 configurations :</p><ul><li>A spread out, forward formation</li><li>A focused, forward formation</li><li>A focused, backward formation</li><li>A 360-degree spinning/revolving formation</li><li>A formation firing in the opposite direction of the player's movement</li></ul><p>Battle Garegga is notable for being one of the pioneers in the manic shooter subgenre, although it is predated by <a href="/donpachi/3030-22550/" data-ref-id="3030-22550">Donpachi</a> and <a href="/batsugun/3030-29473/" data-ref-id="3030-29473">Batsugun</a>. The first version of the game is noted for having very difficult to see bullets - while most of the bullets were changed to bright, round bullets in a software revision, purists often prefer the initial version.</p><h3>Rank</h3><p>Battle Garegga is both loved and hated in hardcore communities as being highly punishing to the player. This is due to Garegga's usage of the concept of "<a href="//www.giantbomb.com/dynamic-difficulty/3015-7888/" data-ref-id="3015-7888">rank</a>" - the idea being that the game adapts its own difficulty to suit the level of the player, an idea commonly used to a minor degree in most shooters and also seen in Clover Studio's <a href="/god-hand/3030-5888/" data-ref-id="3030-5888">God Hand</a>. The difference here is that the rank system is very unforgiving - Powering up the ship, collecting surplus powerups and collecting options all increase the rank, often drastically if the game is played like a typical shooter. If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behaviour of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. A notable aspect is that the decrease in rank is highest when the player dies with only one extra life remaining, meaning players will often keep no more than one extra life in stock.</p><h3>Scoring</h3><p>As players will have to commit suicide regularly to keep rank at a manageable level, it is necessary to keep extra lives coming. On default settings, the player gets an extra life with every 1,000,000 points scored, although there is a 1-up in stage 3. The scoring system of Garegga is mostly based around medals : Enemies may drop medals when they are destroyed, and with every medal collected the value of subsequent medals increases, from 100 points to 10,000 points. If a medal is allowed to fall off the screen, the value is reset back to 100, which is often catastrophic as it can take a while to get the value back to maximum. Medals do not just come from enemies, however - certain areas of scenery can be destroyed with the bomb attack to reveal medals. Good scoring also comes from destroying all the parts of the various bosses and a number of "tricks" - for example, in stage 2 near the start there is a castle. Should the player bomb this castle, pink flamingoes will fly out. These flamingoes may be shot and bombed for extra points - up to 2 million extra points if the player is experienced and has some bombs ready. The highest score currently recorded on one of the western shooter communities is more than 16 million (the first digit being replaced by a G as there is not enough room in the game HUD to display an 8-figure score).</p><h2>Levels &amp; Bosses</h2><ol><li>Valley. Boss : <b>Nose Lavagghin</b></li><li>Plateau.<b> </b>Boss : <b>Madball</b></li><li>Factory. Boss : <b>Earth Crisis</b></li><li>Plant. Boss : <b>Satanic Surfer</b></li><li>Cloud. Bosses : <b>Nose Lavagghin Mk.2, Madball Mk.2, Black Heart</b></li><li>Base. Boss : <b>Junkey Monkey</b></li><li>Airport. Bosses : <b>Black Heart Mk.2, Glow Squid<br /></b></li></ol><h2>Secrets</h2><ul><li>By selecting a ship with a different button than A, the ship's attributes are changed slightly. B results in a faster ship, C reduces the hitbox size (for both bullets and powerups). Pressing A B C or letting the selection timer expire gives a faster ship with a smaller hitbox. The most popular variant around the world is the Golden Bat, Wild Snail variant ABC.</li><li>By pressing U, U, D, D, L, R, L, R, A, B, C, Start at the title screen after inserting a coin, 4 alternative ships from one of Raizing's previous games, Mahou Daisakusen / Sorcerer Striker can be used.</li><li>Pressing A Start to start the game starts Extended mode, where the game loops back to stage 1 upon completion. Pressing B Start starts Harder mode, increasing difficulty. Pressing A B Start starts Special mode, a combination of Extended and Harder.</li><li>Certain special option formations may be used by allowing certain items to fall before collecting an option powerup. These special formations are : Search, Homing, Wide, Shadow and Chain (2-player only). In the Type 2 revision, certain ship variants will start with one of these formations and not be able to change the formation of the options at all.</li></ul>

<h2>Overview</h2><p>Conga Master is an action game developed by <a href="/undercoders/3010-13370/" data-ref-id="3010-13370">Undercoders</a> and published by <a href="/rising-star-games/3010-2189/" data-ref-id="3010-2189">Rising Star Games</a> for PC, Mac, Linux, Xbox One, and PlayStation 4.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows XP, Vista, 7, 8 or later</li><li>Processor: 1.6 GHz or faster processor</li><li>Memory: 1024 MB RAM</li><li>Graphics: Shader Model 2.0 compatible card</li><li>DirectX: Version 9.0c</li><li>Storage: 350 MB available space</li><li>Sound Card: Any compatible soundcard</li><li>Additional Notes: Controller recommended!</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OS X 10.7 Lion or later</li><li>Processor: 1.6 GHz or faster processor</li><li>Memory: 1024 MB RAM</li><li>Graphics: Shader Model 2.0 compatible card</li><li>Storage: 350 MB available space</li><li>Sound Card: Any compatible soundcard</li><li>Additional Notes: Controller recommended!</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu 12.04 LTS or later</li><li>Processor: 1.6 GHz or faster processor</li><li>Memory: 1024 MB RAM</li><li>Graphics: Shader Model 2.0 compatible card</li><li>Storage: 350 MB available space</li><li>Sound Card: Any compatible soundcard</li><li>Additional Notes: Controller recommended!</li></ul><h2>External Links</h2><ul><li><a href="http://www.congamaster.com" rel="nofollow">Conga Master Official Site</a></li></ul>

HIVE JUMP is a sci-fi action platformer for 1-4 players blending run ‘n gun gameplay with roguelike elements. 
The Wii U version will feature amiibo support.

<h2>Overview</h2><p>Players control a team of expendable space marines called Jumpers, whose mission it is to clear out subterranean aliens hives to make the galaxy safe for human colonization. Players explore these alien hives, blasting bug-like creatures with sci-fi weaponry, collecting lost relics, and amassing stores of alien too to spend on upgrading their arsenals. The game features procedurally generated hives, local and online co-op for up to 4 players, boss battles, and a twist on permadeath that revolves around keeping a transponder backpack safe: as long as the backpack is alive, players can respawn indefinitely, but if the aliens destroy the backpack, the players are on their last lives.</p><p>Hive Jump is currently released as an Early Access title on Steam for PC / Mac / Linux platforms. Hive Jump's full release and Wii U port are planned for Q4 2016.</p><h2>Gameplay</h2><h3>Mechanics</h3><p>As a 2D action platformer, the player's core abilities consist of: running, jumping, jetpack movement, 360 degree shooting, throwing grenades, carrying and throwing the transponder backpack, and using a variety of utility items.</p><h4>Transponder Backpack</h4><p>While exploring an alien hive, players begin their mission with a transponder backpack at full health. This backpack is automatically equipped to player one, and is protected from harm as long as it is equipped by a player. If the player carrying the backpack dies, the backpack will drop and become vulnerable to alien attack. If the backpack is destroyed, the team of players attempting the hive mission will lose a variety of beneficial effects: infinite jumper respawns, access to the S.T.O.R.E. to buy and upgrade weapons and items mid-hive mission, and the ability to call in a nuke for the Queen boss fight at the end of the hive. The backpack's health can only be restored by finding a rare relic, and once destroyed, cannot be restored. Players may attempt to continue with their mission and attempt to clear the hive even if the backpack is destroyed.</p><p>The transponder backpack also serves as a focal point for team gameplay. In local "couch" co-op mode, the player with the backpack has more control over where the game camera is, because the backpack must always be on-screen in that mode. In online co-op, players have their own cameras bound to their characters, but when players die their camera moves to the backpacks location, and their jumper respawns there.</p><h4>Loadout Customization</h4><p>Players may outfit their Jumpers with one of each type of equipment: <strong>rifle modification</strong>, <strong>grenade modification</strong>, and <strong>utility item</strong>. Rifle modifications change the type of projectiles that your Jumper's rifle shoots. Grenade modifications change what kind of explosive damage the player's thrown grenades do and how they are detonated. Utility items can be passive (always in operation), or activated on the player's command. Each utility item is unique and provides the player with a new ability that helps differentiate themselves from their teammates and assists in various aspects of combat or hive exploration.</p><p>A player may modify their equipment loadout before the beginning of a Hive Mission, as well as between every level of an alien hive as long as the transponder backpack is still alive.</p><h4>Relic Rooms and Bonuses</h4><p>While exploring an alien hive, players will discover special doors that lead to offshoot rooms in the hive. These rooms will not spawn alien enemies, but instead challenge the player with harder platforming segments with a guaranteed relic chest at the end of the room. These relic chests will spawn a random relic from the 20+ available relics in the game.</p><p>Each relic grants the entire team of players some form of stat bonus. Examples include increased health for each jumper, decreased weapon overheat rate, damage resistance against various types of damage, and more jetpack fuel. Some relics even grant additional benefits for that hive mission, such as constantly regenerating health, immunity to knockback, or a chance to resist fatal damage. One relic, the Necronomicon, actually confers a penalty to players in the form of increased chance to encounter fully-dark levels.</p><p>Relic bonuses only last for the particular hive mission they are discovered in. This allows the concept of a "run" to be built in the game. Players will have runs where their particular assortment of collected relic bonuses will be more or less helpful than other runs, due to the randomness of relic spawning and level layouts.</p><h4>Procedural Alien Hives</h4><p>An alien hive is a series of levels that spans multiple environment types based on the depth of the alien hive being explored. In the current Arcade and Challenge modes available in the Early Access version of the game, Hives are always 9 levels deep, and span 3 of 4 available environments. These environments include: crystal caverns, lava caverns, ice caverns, and mushroom caverns.</p><p>The different environments all have different hazards, special alien types, and unique bosses. For example, the crystal caverns have dangerous pools of acid, special crawler aliens that shoot bouncing electric projectiles, and the final challenge in the environment is the Crusher alien boss.</p><p>Hive levels are randomly generated from a list of hand designed modules in a style similar to the game Spelunky. The levels for each environment are also made up of modules of different dimensions, so environments like lava will feel more horizontally broad and cavernous, while the ice environment will feel tighter and more claustrophobic.</p><p>Each hive follows a pattern of two procedurally generated hive levels, followed by a third boss level or ambush encounter for that environment. This repeats until the full hive depth has been reached. There is a maximum of two relic room doors per hive level.</p><h4>Boss Fights and Ambush Encounters</h4><p>At the end of each hive environment, players will be challenged by either a boss fight or an ambush encounter. Boss fights feature large alien creatures with a predefined set of attacks, abilities, and weakpoints. Boss abilities will usually cover a large area of the boss arena, and their weakpoints are usually highlighted in a bright yellow color. When encountering a boss, players must defeat the boss in order to move onto the next hive level or complete the mission.</p><p>Ambush encounters begin by locking the players in a small hive room for two minutes while aliens spawn from indestructible portals. Players must survive for two minutes, as the frequency of aliens spawning increases faster and faster. At the end of two minutes, an exit door will be revealed and players may exit as aliens continue to spawn and hunt them. If players decide to remain in the ambush room, aliens will eventually stop spawning after another 30 seconds.</p><h4>Hive Threat</h4><p>Hive Jump features a unique enemy spawning system that draws inspiration from Gauntlet and Left 4 Dead. Each hive level is pre-populated with enemies that remain static and are placed when the level is generated, but then depending on certain factors that contribute to the player's hive threat level, additional hunting type enemies will be spawned from destructible spawners within the level.</p><p>Hive Threat is an abstract measurement of a variety of factors that include: number of players participating in the mission, the equipment level of those players, the number of aliens and eggs killed, as well as the time spent in the hive. This abstract hive threat number starts low, then begins to build higher and higher until a threshold is hit, and then it drops low again. When the hive threat is low, fewer enemies spawn and spawn less frequently. As the number increases, more and harder enemies are spawned, until at the highest point a swarming state occurs where all spawners constantly spit out high volumes of enemies for a brief period of time. After a swarm occurs, the hive threat is reduced, giving the players time to recover and explore.</p><p>If players destroy a large quantity of aliens or alien eggs in a very short period of time (mere seconds), the hive threat system will also spawn a "rush" of enemies nearby that attempts to retaliate against the players. Rushes consist of a pre-defined number of hunting aliens that all travel together as a wave.</p><h2>Economy</h2><p>Players amass in-game money in the form of alien <strong>goo</strong>. Killing aliens, alien eggs, and finding supply chests in the hive will give the players goo. Goo is the only form of currency in the game, and there are no in-game purchases using real money, or ways to convert real money into goo.</p><p>Players spend goo at the S.T.O.R.E., or Strategic Ordinance Exchange, in order to purchase and upgrade their weapons, grenades, and utility items. There are a finite number of unlocks available in the S.T.O.R.E., meaning players can eventually unlock everything and will cease having a use for goo.</p><p>When the Campaign mode, currently in development, is added to the game, players will have additional opportunities to spend their goo on certain context sensitive actions in the Campaign map.</p><h2>Challenge Modes</h2><p>There are currently two types of challenge mode in Hive Jump. Daily Challenge and Weekly Challenge. These game modes use a specific seed for the hives they generate, so that all players participating in these challenges get the same level layouts, relic chests, and boss encounters. When a player completes one of these challenge missions, their score results are posted to an online leaderboard visible in the game. Leaderboards for these challenges are sorted by score, which is an abstraction of various aspects of player performance in the game, such as: goo collected, aliens killed, bosses killed, ambushes survived, jumpers lost, backpacks lost, and completion time. </p><p>Daily challenges allow only one attempt per 24 hours, at which point the leaderboard resets and a new hive seed is distributed. The weekly challenge allows unlimited attempts and its leaderboard refreshes every seven days.</p><h2>Online Multiplayer</h2><p>Online Multiplayer in Hive Jump is handled using peer to peer networking, rather than a server-client architecture. This allows for up to 4 players to play Hive Jump together over the internet. Peer to peer networking means that all players must meet the minimum hardware requirements and have stable internet connections to one another in order for the game to perform well and stay synchronized. </p><p><strong>Current issues being resolved:</strong></p><p>The early access community and the developers are doing ongoing playtesting and patching to remove all causes of desyncs from the game and improve multiplayer stability. </p><p>If the game suffers a desync, players will still see each other in each other's instances of the game, but they will no longer have the same random elements in the game, quickly causing the state of the game to be very different for all players and the mission unbeatable. </p><h2>Development</h2><p>Hive Jump's development began in late 2013 and the project had two Kickstarter campaigns in 2014. The first campaign was cancelled after two weeks in February of 2014, and the second campaign was successful in September of 2014. </p><p>Hive Jump is currently still in development. It released as an Early Access title on Steam in June of 2016, and there is an ongoing effort between the game's developers Graphite Lab and the early access community to playtest the game, finish planned features, and release the game in Q4 of 2016.</p><h2>PC System Requirements</h2><h4>Minimum Specs:</h4><ul><li>OS: Windows Vista / 7</li><li>Processor: Intel Core™ Duo or faster</li><li>Memory: 2 GB RAM</li><li>Graphics: 512 MB</li><li>Storage: 1400 MB available space</li></ul><h4>Recommended Specs:</h4><ul><li>OS: Windows Vista / 7</li><li>Processor: Intel Core™ Duo or faster</li><li>Memory: 4 GB RAM</li><li>Graphics: 1GB</li><li>Network: Broadband Internet connection (for online play)</li><li>Storage: 1400 MB available space</li></ul>

For over 20 years, Jupiter has been bringing Picross games to Nintendo handhelds. Picross S is the first for Nintendo Switch.

<h2>Overview</h2><p>The first <a href="/picross/3025-1230/" data-ref-id="3025-1230">Picross</a> game for <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> features 300 puzzles in sizes varying from 5x5 to 20x15. And, for the first time in the series' history, puzzles can be completed competitively or cooperatively with two players.</p>

<figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/5/55514/2957718-vortex_map_w_factions_final_skaven_fulres.jpg" data-ref-id="1300-2957718" data-ratio="0.59507692307692" data-width="3250" data-embed-type="image" style="width: 3250px"><a class="fluid-height" style="padding-bottom:59.5%" href="https://static.giantbomb.com/uploads/original/5/55514/2957718-vortex_map_w_factions_final_skaven_fulres.jpg" data-ref-id="1300-2957718"><img alt="The campaign map with all races and starting locations." src="https://static.giantbomb.com/bundles/phoenixsite/images/core/loose/img_broken.png" srcset="https://static.giantbomb.com/bundles/phoenixsite/images/core/loose/img_broken.png 3250w, https://static.giantbomb.com/bundles/phoenixsite/images/core/loose/img_broken.png 960w, https://static.giantbomb.com/bundles/phoenixsite/images/core/loose/img_broken.png 480w, https://static.giantbomb.com/bundles/phoenixsite/images/core/loose/img_broken.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The campaign map with all races and starting locations.</figcaption></figure><p>The second title in Creative Assembly's Total War: Warhammer trilogy, this title takes the battle from The Old World to The New World. Substituting the four races of the original game for four new ones, High Elves, Dark Elves, Lizardmen, and Skaven.</p><p> </p><p>The new campaign is themed around the vortex of magic in the skies above the circular island of Ulthuan. The vortex has recently become unstable, but now the factions are vying to control it, stabilize it, and use it to rule the rest of the world.</p><p> </p><h2>Default Playable Races</h2><p><strong>High Elves</strong> - A conceited race of elves that originally harnessed The Vortex, they inhabit the island of Ulthuan and try desperately to maintain control of The Vortex.</p><p> </p><p><strong>Dark Elves</strong> - Seeking to destroy their higher counterparts, these evil elves follow Malekith as he leads them to exterminate the High Elves and conquer all that stand in their way.</p><p> </p><p><strong>Lizardmen</strong> - Following their great lord Mazdamundi, the Lizardmen are among the most ancient of creatures in the world. Seeing the time is right for them to return to rule, they harness the power of dinosaurs and lasers (and sometimes lasers on dinosaurs) to wage their war to reclaim the world.</p><p> </p><p><strong>Skaven</strong> - An underground empire of man-sized rats, the Skaven are a technically brilliant but unstably insane inventive race. Routinely gnawing on Warpstone, the fantasy world equivalent of radioactive uranium, in search of more power, they routinely invent machines of death and destruction that barely hold together before backfiring on their Skaven users.</p><p> </p><h2>Grand Campaign</h2><p>Creative Assembly has announced that within a few weeks to a month after release of Total War: Warhammer II, owners of both Total War: Warhammer and its sequel will be able to play a campaign as any playable race with a combined map of both titles. They have announced that this will be playable in multiplayer and that the first title wouldn't even have to be downloaded to access this mode. They also mentioned that there were remarkably small concessions made to make the two maps stitch together well, but apart from that are completely unchanged for the combined game.</p>

A 2D co-op shooter-platformer focused on boss battles. It is known for its unique art style, which imitates the more surreal cartoons of the 1930s.

<h2>Overview</h2><p>Cuphead is a 2D co-operative shooter/platformer that consists solely of one-on-one <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss fights</a>. The game's unique visual aesthetic draws directly from classic 1920s, 1930s animations by Disney, Fleischer Studios and Ub Iwerks. Not only does the game use animation film techniques but also marries it with an anachronistic history of video games, from Street Fighter and Contra to Space Invaders.</p><p>Cuphead is slated for a <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> release, with an <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> version announced at E3 2014. The developers also hope to create a version for the <a href="/sega-master-system/3045-8/" data-ref-id="3045-8">Sega Master System</a> if the game is successful enough.</p><h2>Story</h2><p>Cuphead and Mugman were gambling <a href="/satan/3005-25265/" data-ref-id="3005-25265">the Devil</a>, having lost everything and their heads as well, the Devil makes them a deal. Retrieve some items for him and they're square.</p><h2>Production</h2><p>Brothers Chad and Jared Moldenhauser had spent quite some time experimenting with how it would be possible to achieve the look of an animated cartoon from the 30s. Three whole months were spent just on developing the aesthetic 'old-timey' feel. For the majority of the process most of the art and animation is painstakingly done frame by frame by hand. On a regular basis the pair had to draw, ink, color and animate 200-350 frames a week, eventually hiring a small staff of nine to help.</p><p>Initially the pair had tested hand painting animation cels, which would then be scanned in and animated with the filters effects added. When they realised that with the multiple filter layers applied, they couldn't tell the difference between hand painted and digitally coloured. And due to the already lengthy production of the game they decided to go with digitally colouring them with Photoshop.</p><p> </p>

One Piece: Unlimited World RED is an action-adventure game based on the manga and anime about wacky pirates.

<h2>Overview</h2><p>One Piece: Unlimited World RED is an action-adventure game developed by <a href="/ganbarion-co-ltd/3010-1827/" data-ref-id="3010-1827">Ganbarion</a> based on the <a href="/one-piece/3025-468/" data-ref-id="3025-468">One Piece</a> franchise.</p><h2>Releases</h2><p>Originally released exclusively for the Nintendo 3DS in Japan in 2013, the game received a western release in 2014 alongside newly created ports for the PlayStation 3, PlayStation Vita and Wii U (all released in Japan as well) with additional content. The additional content included a Battle Coliseum mode inspired by an ongoing story arc in the manga/anime franchise. This mode can played on the Japanese Nintendo 3DS version following a free patch, but was included immediately for all other versions.</p><p>While all versions were available at retail in Europe, the North American release of the Wii U version was download only.</p>

Star Fox 2 was fully developed but never released. Speculation points to Nintendo wanting to hold off on any more 3D titles until the N64. Later installments in the Star Fox franchise would implement Star Fox 2's mechanical and story elements as their own.

<h2>Overview</h2><p>After the success that was <a href="/star-fox/3030-3984/" data-ref-id="3030-3984">Star Fox</a>, <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> continued to do research and development on the Super FX micro chip technology that was created in 1993 to make a game like Star Fox possible. Games like <a href="/vortex/3030-9146/" data-ref-id="3030-9146">Vortex</a> and even <a href="/stunt-race-fx/3030-19991/" data-ref-id="3030-19991">Stunt Race FX</a> saw an improved version of the Super FX chip, but there was never a drastic change in the technology.</p><p>That was the case until Nintendo developed the Super FX 2 chip, capable of rendering approximately 1000 polygons per second over a considerable draw distance. This technology would be used on Star Fox 2, a game which never actually saw the light of day. The game was canceled due to the upcoming release of the Nintendo 64, according to <a href="/dylan-cuthbert/3040-20801/" data-ref-id="3040-20801">Dylan Cuthbert</a>, one of the game's programmers.</p><p>Features originating in Star Fox 2 were later implemented in future games in the Star Fox franchise. The new aiming mode, which gave players complete control over where a shot was being fired, was included as "all-range mode" in <a href="/star-fox-64/3030-19203/" data-ref-id="3030-19203">Star Fox 64</a>, while the strategy features of the game can be found in <a href="/star-fox-command/3030-498/" data-ref-id="3030-498">Star Fox Command</a>.</p><p>On September 29th, 2017, Star Fox 2 was finally officially released as a part of the SNES Classic Edition.</p><h2>Story</h2><p>After <a href="/andross/3005-1443/" data-ref-id="3005-1443">Andross</a>' defeat on the planet of <a href="/venom/3035-1732/" data-ref-id="3035-1732">Venom</a> he managed to escape with his life. Though the <a href="/lylat-system/3035-555/" data-ref-id="3035-555">Lylat System</a> is in a state of peace, it will not last for long. Andross, bitter from his miserable defeat, toils to create a new invasion army. An army of fighters, carriers, bio-genetically engineered creatures, and team made up of four mercenary pilots. Andross wastes no time in rallying his invasion army and waging total war on every world of the Lylat system. Planet after planet falls under Andross' control until <a href="/corneria/3035-548/" data-ref-id="3035-548">Corneria</a> is the one world yet to be conquered. Just when all hope seems to be lost, the Cornerians fight back with <a href="/fox-mccloud/3005-418/" data-ref-id="3005-418">Fox McCloud</a> and the Star Fox team at the forefront of it all. With new ships, weapons, and allies, the ultimate fight for Corneria and all of the Lylat System begins!</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/4746/639319-2sf204_copy.jpg" data-ref-id="1300-639319" data-ratio="0.875" data-width="512" data-embed-type="image" style="width: 512px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/4746/639319-2sf204_copy.jpg" data-ref-id="1300-639319"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/4746/639319-2sf204_copy.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4746/639319-2sf204_copy.jpg 512w, https://static.giantbomb.com/uploads/scale_medium/0/4746/639319-2sf204_copy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4746/639319-2sf204_copy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Star Fox 2's gameplay is similar in style to its predecessor, with several refinements and changes. Aside from having three different difficulty modes that have a steady graduation of difficulty, the game has a non-linear style of play that allows players to tackle certain missions out of order. Another change that stands as huge departure from the structure of Star Fox is the combination of multiple genres of game styles.</p><p>Star Fox 2, at its core, is a 3D space shooter as well as a real-time strategy game. To navigate from one mission to another the player must guide their ships to a mission area which could be anything from a cluster of fighters, missiles, or carriers to oppressed planets and so on and so forth. There are many boss fights in Star Fox 2, but they don't necessarily happen at the end of a level like other common conventions would dictate. The boss fights count as totally separate missions that chase down the player's ship on the map.</p><p>Another aspect introduced in Star Fox 2 is the real-time clock system. Before the player makes a choice on where to move (done by moving a cursor about the system map), time stands still. However, if the player is moving or is currently in a mission, the clock starts ticking. While the player is in the heat of battle anything can happen on the world map and to Corneria. When the game is paused a small version of the map shows on the screen and updates itself dynamically to give the player a chance to see if Corneria is in immediate danger or not. There may be occurrences where Corneria will be attacked by one of Andross' forces. When that happens Corneria will accumulate damage shown as a percentage. If that percentage reaches 100%, then Andross succeeds in conquering Corneria and the game ends.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/4746/639322-2sf207_copy.jpg" data-ref-id="1300-639322" data-ratio="0.875" data-width="512" data-embed-type="image" style="width: 512px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/0/4746/639322-2sf207_copy.jpg" data-ref-id="1300-639322"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/4746/639322-2sf207_copy.jpg" srcset="https://static.giantbomb.com/uploads/original/0/4746/639322-2sf207_copy.jpg 512w, https://static.giantbomb.com/uploads/scale_medium/0/4746/639322-2sf207_copy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/4746/639322-2sf207_copy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>This game introduces a new aiming format, which would later be adapted to Star Fox 64 as "all-range mode," allowing the player full control of the shop (instead of an on-rails approach). There are three types of attacks consisting of the wing blasters, special weapons, and the homing charged shot. The player is able to, while holding the fire button down, lock onto an enemy and unleash a charged laser shot at it to inflict a significant amount of damage. Managing boost is no longer in issue in the final test beta of Star Fox 2, but barrel rolls are still an essential mechanic for deflecting enemy fire.</p><p>Star Fox 2 adds two new characters, as well as the concept of pilots using different ship types (as opposed to solely <a href="/arwing/3055-197/" data-ref-id="3055-197">Arwings</a> in the first game). <a href="/miyu/3005-16386/" data-ref-id="3005-16386">Miyu</a>, a lynx, and <a href="/fay/3005-16387/" data-ref-id="3005-16387">Fay</a>, a poodle, both join the Star Fox team and both make up the Light Fighter class, which boasts a higher speed stat, but has lower shields and meager fire power. <a href="/peppy-hare/3005-1615/" data-ref-id="3005-1615">Peppy Hare</a> and <a href="/slippy-toad/3005-419/" data-ref-id="3005-419">Slippy Toad</a> return as the pilots of the Heavy Bomber class, which has the most fire power and the heaviest shields, but is slower and has low maneuverability. Fox McCloud and <a href="/falco-lombardi/3005-420/" data-ref-id="3005-420">Falco Lombardi</a> are the pilots of the Arwing Fighter class that is the default average-in-all-areas craft. <a href="/great-fox/3055-924/" data-ref-id="3055-924">The Great Fox</a>, a high capacity fighter carrier, houses these ships and has a tremendous amount of firepower, but cannot be piloted by the player.</p><p>While on a mission in which the player is fighting to liberate a planet, the player may encounter some parts that require the <a href="/arwing/3055-197/" data-ref-id="3055-197">Arwing</a> (or ship of choice) to be transformed into a mech walker. The mech walker is capable of traversing the mission at the player’s own pace and has an aiming assistance feature.</p><h2>Prerelease Versions</h2><p>There exist two known prerelease versions of Star Fox 2 in a readily available format. These are both playable in both an emulated format, as well as on actual Super Nintendo hardware.</p><p>The first prerelease version is an alpha version, known for its two player competitive multiplayer. In the multiplayer mode, both players can choose one of several characters, as well as a level, and then face off.</p><p>The second and more complete version is considered to be in the late beta stage. It is largely a complete game, containing minor bugs, debug menus, several unfinished features, and the removal of the multiplayer mode found in the alpha version. The game has since been touched up by fans, removing the glitches, debug menus, unfinished features, and translating Japanese text into English, rendering the game completely playable from beginning to end.</p>

Youkai Watch 2: Ganso
Youkai Watch 2: Honke
Yokai Watch 2: Ganso
Yokai Watch 2: Honke
Yōkai Wotchi 2: Ganso
Yōkai Wotchi 2: Honke
Yo-kai Watch 2: Ganso
Yo-kai Watch 2: Honke
Youkai Watch 2
Yo-Kai Watch 2: Psychic Specters
Yo-Kai Watch 2: Oni Evolution

Yo Kai Watch 2 launched with two versions: Bony Spirits and Fleshy Souls. An expanded third version, Yo-Kai Watch 2: Psychic Specters, launched 6 months after the original two versions in Japan, and a year after the originals in North America.

<h2>Overview</h2><p>In the new games, players can partake in bicycle races and climb the school flagpole to find Youkai. Those who have a clear save from the first game can befriend special Youkai in the sequel.</p>

<h2>Overview</h2><p>Dies Irae is an urban fantasy <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/light/3010-6677/" data-ref-id="3010-6677">light</a> and was initially released in Japan on the <a href="/pc/3045-94/" data-ref-id="3045-94">PC </a>as an <a href="/eroge/3015-4955/" data-ref-id="3015-4955">eroge</a> title on December 21, 2007. Several different versions of Dies Irae were created over the next few years that all added additional story content, these include the "Die Wiederkunft" and "Acta est Fabula" editions in 2009 that both added new character routes as well as visual upgrades. Finally an all-ages version was released in 2012, subtitled "Amantes Amentes," for the <a href="/playstation-portable/3055-2750/" data-ref-id="3055-2750">PlayStation Portable</a> which featured further enhancements, new material and the removal of all adult content. Ports of Dies Irae: Amantes Amentes were also released for the PC in 2012, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> devices in 2015 and finally <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> in 2016. Dies Irae: Amantes Amentes was eventually released on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> in English on June 2, 2017 as a <a href="/free-to-play/3015-1308/" data-ref-id="3015-1308">free-to-play</a> title where the player could read through the game's common route for free but would have to purchase the character routes separately. The routes were divided into two separate DLC packs with the first part containing the routes for Kasumi &amp; Marie and part 2 having Kei &amp; Rea.</p><p>The Dies Irae franchise has been very active the past few years with several ongoing projects to expand the IP into other media including an anime adaptation, which was greenlit due to a successful Japanese crowd funding campaign in 2015, along with the creation of various side-stories in the form of drama CDs, manga, etc. The English edition of Dies Irae: Amantes Amentes was also crowd funded through a <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> campaign in 2017 that funded the game's localization as well as a port for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>.</p><h2>Plot Summary</h2><p>In 1945, a small group of individuals called "Longinus Dreizehn Orden (13 Holy Lancers)," as known as the knights of the Black Round Table, conducted a mysterious ritual where they used the souls of those who perished in the flame of the fallen Berlin as the sacrifice to create what they call "the Holy Ark," and disappeared. In 2006, those of the Black Round Table have returned in order to accomplish their objective, to re-write the current world system.</p><p>A socially reclusive highschool student, Ren Fujii, finds himself caught up in this midst of their grand scheme. They call him their enigmatic vice commander's agent, "Zarathustra," and seek to hunt him as an integral process of their ritual to resurrect their commander, Reinhard Heydrich. Reinhard, or the so-called Golden Beast and the Prince of Destruction, shall grant wishes of his worthiest knights, and destroy the current world system. Struggling to fight off their pursuit, Ren's peaceful life becomes upside down with confusion and identity crisis. Who is the vice captain of the Black Round Table and Reinhard's sworn friend, "Mercurius" (a.k.a. Karl Krafft, Cagliostro, Hermes Trismegistus, etc.)? What is his true motive? What is the relationship between Mercurius and Ren? What and who is Ren Fujii himself?</p><p>When Ren bonds with a cursed soul of mysterious French girl who died by guillotine, his utmost earnest crave to extend his most beloved moment grants him a terrible power. The power to fight the Black Round Table, and the power to transcend from Assiah, Yetzirah, Briah, to Atziluth to rewrite the system of the world.</p>

A quirky role-playing game that takes place in a secret subterranean world and gives players the choice to either kill or spare their enemies.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" data-ref-id="1300-2786105" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" data-ref-id="1300-2786105"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg 450w, https://static.giantbomb.com/uploads/scale_small/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Undertale is a <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> role-playing game developed and published digitally by <a href="/toby-fox/3010-11451/" data-ref-id="3010-11451">tobyfox</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> on September 15, 2015. It is billed as an RPG in which enemies can optionally be defeated <a href="/pacifist-playthrough/3015-7589/" data-ref-id="3015-7589">non-lethally</a>. Players control a human child who falls into the <a href="/underground/3035-1554/" data-ref-id="3035-1554">Underground</a>, a hidden realm of monsters magically sealed away from the surface world long ago. After acclimating to their new surroundings, the child must find a way to return to the surface. Undertale employs a unique <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn-based</a> combat system combining elements of <a href="/bullet-hell/3015-321/" data-ref-id="3015-321">bullet hell</a> shooters with traditional menu-based commands. <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPCs</a> will react differently to the player character depending upon their <a href="/moral-decisions/3015-93/" data-ref-id="3015-93">moral choices</a> during the course of the game, leading to one of <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">several possible endings</a>.</p><p>Undertale was developed using <a href="/gamemaker/3015-2912/" data-ref-id="3015-2912">GameMaker: Studio</a> and was successfully <a href="/crowd-funded/3015-8703/" data-ref-id="3015-8703">crowd funded</a> via <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> on June 24, 2013, raising $51,124 from 2,398 backers.</p><h2>Gameplay</h2><p>Players navigate the <a href="/deliberately-retro/3015-996/" data-ref-id="3015-996">retro</a>-stylized <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> world of Undertale from a <a href="/top-down-perspective/3015-788/" data-ref-id="3015-788">top-down</a> oblique perspective. Like most RPGs, Undertale's <a href="/silent-protagonist/3015-54/" data-ref-id="3015-54">silent protagonist</a> will interact with many <a href="/non-player-character/3015-967/" data-ref-id="3015-967">non-player characters</a> through dialog text boxes over the course of the game. Many areas also feature <a href="/random-encounter/3015-123/" data-ref-id="3015-123">random encounters</a> with monsters. Undertale primarily uses the framework of a traditional <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn-based</a> RPG combat system to present its encounters. The main battle menu displays four basic commands: "FIGHT," "ACT," "ITEM" and "MERCY".</p><ul><li><strong>FIGHT</strong>: The player <a href="/melee/3015-444/" data-ref-id="3015-444">physically attacks</a> a monster with their equipped weapon. After choosing "FIGHT" and selecting a target, a slider bar appears on-screen, allowing the player to perform an <a href="/active-reload/3015-48/" data-ref-id="3015-48">active reload</a>-style <a href="/quick-time-event/3015-6/" data-ref-id="3015-6">quick time event</a> to determine the amount of damage dealt. Monsters may also attempt to <a href="/dodge/3015-2476/" data-ref-id="3015-2476">dodge</a> the attack. Like the player, monsters die when their <a href="/hit-points/3015-400/" data-ref-id="3015-400">HP</a> reaches zero.</li><li><strong>ACT</strong>: The player interacts with a monster in a non-violent fashion. Selecting "ACT" and a corresponding target will open a sub-menu with one or more possible actions, which vary depending upon the targeted monster. Undertale features a variety of unusual ACT commands such as "<a href="/animal-petting/3015-7976/" data-ref-id="3015-7976">pet</a>," "encourage" and "<a href="/comedian/3015-2270/" data-ref-id="3015-2270">tell joke</a>"; by choosing the correct sequence of actions, the monster's name will turn yellow in battle menus, indicating that the monster is reluctant to continue fighting.</li><li><strong>ITEM</strong>: Opens the player's inventory to select a single item for use during their turn. The player can also equip armor or weapons during battle through this menu. Some items can end certain battles non-violently on their own.</li><li><strong>MERCY</strong>: The player attempts to resolve an encounter peacefully. Choosing "MERCY" allows players to either "Spare" monsters or attempt to "<a href="/evade/3015-1575/" data-ref-id="3015-1575">Flee</a>". Monsters can typically be Spared only after the player has ACTed one or more times to make the monster friendlier as indicated by their yellow name. Certain monsters can be Spared immediately without the need to ACT. Other monsters, particularly <a href="/bosses/3015-229/" data-ref-id="3015-229">bosses</a>, may require players to repeatedly Spare them in order to reach a peaceful resolution.</li></ul><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg" data-ref-id="1300-2814882" data-ratio="0.75233644859813" data-width="642" data-embed-type="image" style="width: 642px"><a class="fluid-height" style="padding-bottom:75.2%" href="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg" data-ref-id="1300-2814882"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/129563/2814882-steam_screenshot.jpg" srcset="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg 642w, https://static.giantbomb.com/uploads/scale_medium/12/129563/2814882-steam_screenshot.jpg 480w, https://static.giantbomb.com/uploads/scale_small/12/129563/2814882-steam_screenshot.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The player acts first in nearly all encounters. After the player's turn, any remaining monsters will attack the player simultaneously in a <a href="/bullet-hell/3015-321/" data-ref-id="3015-321">bullet hell</a>-style <a href="/micro-games/3015-613/" data-ref-id="3015-613">micro game</a>. The protagonist's "SOUL," represented by a <a href="/heart/3055-142/" data-ref-id="3055-142">heart</a>, appears inside a white "bullet box" near the middle of the screen during the enemy's turn. The SOUL is maneuvered with directional keys, allowing players to dodge enemy attacks and avoid taking damage.</p><p>Enemy attacks are color-coded by their effect. Most enemies attack using white-colored objects, which damage the player's SOUL upon contact. Green objects will actually <a href="/health/3015-130/" data-ref-id="3015-130">heal</a> the player. Additionally, some enemies can only be Spared after the player has touched one or more of their green projectiles. Aqua-colored attacks only deal damage if the player's SOUL is in motion; conversely, orange attacks deal damage if the player's SOUL is stationary.</p><h3>Soul Modes</h3><p>Most of Undertale's <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss fights</a> include special "soul modes" that significantly alter the manner in which the player's SOUL behaves while inside the bullet box.</p><ul><li><strong>Red</strong>: The default color. While red, a player's SOUL can freely move anywhere within the borders of the bullet box. This is the only mode in which players may attempt to Flee from an encounter.</li><li><strong>Blue</strong>: The SOUL is affected by gravity and must avoid obstacles by jumping with the Up directional key in a manner similar to an auto-scrolling <a href="/platform/3055-1179/" data-ref-id="3055-1179">platformer</a>.</li><li><strong>Green</strong>: The SOUL is immobilized and uses a shield to deflect incoming magic spears. Using the arrow keys, the player positions their shield as each spear approaches from one of the four cardinal directions.</li><li><strong>Purple</strong>: Horizontal lines appear in the bullet box, and the enemy projectiles will follow these lines. The player's SOUL may only move left or right along the lines, but it can switch to a new line with the up or down keys.</li><li><strong>Yellow</strong>: The yellow SOUL is flipped upside-down and can fire bullets from its tip, which can destroy certain incoming enemy projectiles or damage enemy characters directly.</li></ul><h2>Story</h2><p>Long ago, the world was divided between two races: <a href="/human/3015-810/" data-ref-id="3015-810">humans</a> and monsters. Their peaceful coexistence was shattered by a brutal war in which humanity emerged victorious. After the surviving monsters had surrendered, seven powerful human <a href="/wizards/3015-1694/" data-ref-id="3015-1694">mages</a> created a magical barrier to seal all monsters beneath the surface of the earth forever.</p><p>Many years later, a young human child ventures alone to the top of Mount Ebott, a tall mountain surrounded by forests. Mount Ebott is cursed according to local legends, which state that anyone who climbs its peak vanishes without a trace. Heedless of danger, the youth trips and falls straight down a hole leading deep into the earth. After regaining consciousness, the child begins to explore the series of hidden caverns known as the Underground.</p><h2>Soundtrack</h2><p>Undertale's original soundtrack was composed by Toby Fox and is available on <a href="https://tobyfox.bandcamp.com/album/undertale-soundtrack" rel="nofollow">his bandcamp page</a> (some songs are hidden).</p><table border="1"><tbody><tr><td><p>1</p></td><td><p>Once Upon a Time</p></td><td><p>1:29</p></td></tr><tr><td><p>2</p></td><td><p>Start Menu</p></td><td><p>0:32</p></td></tr><tr><td><p>3</p></td><td><p>Your Best Friend</p></td><td><p>0:23</p></td></tr><tr><td><p>4</p></td><td><p>Fallen Down</p></td><td><p>0:57</p></td></tr><tr><td><p>5</p></td><td><p>Ruins</p></td><td><p>1:32</p></td></tr><tr><td><p>6</p></td><td><p>Uwa!! So Temperate♫</p></td><td><p>0:56</p></td></tr><tr><td><p>7</p></td><td><p>Anticipation</p></td><td><p>0:22</p></td></tr><tr><td><p>8</p></td><td><p>Unnecessary Tension</p></td><td><p>0:17</p></td></tr><tr><td><p>9</p></td><td><p>Enemy Approaching</p></td><td><p>0:56</p></td></tr><tr><td><p>10</p></td><td><p>Ghost Fight</p></td><td><p>0:56</p></td></tr><tr><td><p>11</p></td><td><p>Determination</p></td><td><p>0:50</p></td></tr><tr><td><p>12</p></td><td><p>Home</p></td><td><p>2:03</p></td></tr><tr><td><p>13</p></td><td><p>Home (Music Box)</p></td><td><p>2:02</p></td></tr><tr><td><p>14</p></td><td><p>Heartache</p></td><td><p>1:48</p></td></tr><tr><td><p>15</p></td><td><p>sans.</p></td><td><p>0:50</p></td></tr><tr><td><p>16</p></td><td><p>Nyeh Heh Heh!</p></td><td><p>0:32</p></td></tr><tr><td><p>17</p></td><td><p>Snowy</p></td><td><p>1:44</p></td></tr><tr><td><p>18</p></td><td><p>Uwa!! So Holiday♫</p></td><td><p>0:30</p></td></tr><tr><td><p>19</p></td><td><p>Dogbass</p></td><td><p>0:06</p></td></tr><tr><td><p>20</p></td><td><p>Mysterious Place</p></td><td><p>0:44</p></td></tr><tr><td><p>21</p></td><td><p>Dogsong</p></td><td><p>0:37</p></td></tr><tr><td><p>22</p></td><td><p>Snowdin Town</p></td><td><p>1:16</p></td></tr><tr><td><p>23</p></td><td><p>Shop</p></td><td><p>0:50</p></td></tr><tr><td><p>24</p></td><td><p>Bonetrousle</p></td><td><p>0:57</p></td></tr><tr><td><p>25</p></td><td><p>Dating Start!</p></td><td><p>1:56</p></td></tr><tr><td><p>26</p></td><td><p>Dating Tense!</p></td><td><p>0:26</p></td></tr><tr><td><p>27</p></td><td><p>Dating Fight!</p></td><td><p>0:35</p></td></tr><tr><td><p>28</p></td><td><p>Premonition</p></td><td><p>1:01</p></td></tr><tr><td><p>29</p></td><td><p>Danger Mystery</p></td><td><p>0:18</p></td></tr><tr><td><p>30</p></td><td><p>Undyne</p></td><td><p>0:45</p></td></tr><tr><td><p>31</p></td><td><p>Waterfall</p></td><td><p>2:06</p></td></tr><tr><td><p>32</p></td><td><p>Run!</p></td><td><p>0:26</p></td></tr><tr><td><p>33</p></td><td><p>Quiet Water</p></td><td><p>0:32</p></td></tr><tr><td><p>34</p></td><td><p>Memory</p></td><td><p>1:15</p></td></tr><tr><td><p>35</p></td><td><p>Bird That Carries You Over A Disproportionately Small Gap</p></td><td><p>0:25</p></td></tr><tr><td><p>36</p></td><td><p>Dummy!</p></td><td><p>2:25</p></td></tr><tr><td><p>37</p></td><td><p>Pathetic House</p></td><td><p>0:38</p></td></tr><tr><td><p>38</p></td><td><p>Spooktune</p></td><td><p>0:23</p></td></tr><tr><td><p>39</p></td><td><p>Spookwave</p></td><td><p>0:25</p></td></tr><tr><td><p>40</p></td><td><p>Ghouliday</p></td><td><p>0:12</p></td></tr><tr><td><p>41</p></td><td><p>Chill</p></td><td><p>0:56</p></td></tr><tr><td><p>42</p></td><td><p>Thundersnail</p></td><td><p>0:42</p></td></tr><tr><td><p>43</p></td><td><p>Temmie Village</p></td><td><p>0:57</p></td></tr><tr><td><p>44</p></td><td><p>Tem Shop</p></td><td><p>0:45</p></td></tr><tr><td><p>45</p></td><td><p>NGAHHH!!</p></td><td><p>1:22</p></td></tr><tr><td><p>46</p></td><td><p>Spear of Justice</p></td><td><p>1:55</p></td></tr><tr><td><p>47</p></td><td><p>Ooo</p></td><td><p>0:14</p></td></tr><tr><td><p>48</p></td><td><p>Alphys</p></td><td><p>1:25</p></td></tr><tr><td><p>49</p></td><td><p>It's Showtime!</p></td><td><p>0:46</p></td></tr><tr><td><p>50</p></td><td><p>Metal Crusher</p></td><td><p>1:03</p></td></tr><tr><td><p>51</p></td><td><p>Another Medium</p></td><td><p>2:22</p></td></tr><tr><td><p>52</p></td><td><p>Uwa!! So HEATS!!♫</p></td><td><p>0:34</p></td></tr><tr><td><p>53</p></td><td><p>Stronger Monsters</p></td><td><p>1:03</p></td></tr><tr><td><p>54</p></td><td><p>Hotel</p></td><td><p>1:27</p></td></tr><tr><td><p>55</p></td><td><p>Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything</p></td><td><p>1:01</p></td></tr><tr><td><p>56</p></td><td><p>Confession</p></td><td><p>0:42</p></td></tr><tr><td><p>57</p></td><td><p>Live Report</p></td><td><p>0:17</p></td></tr><tr><td><p>58</p></td><td><p>Death Report</p></td><td><p>0:47</p></td></tr><tr><td><p>59</p></td><td><p>Spider Dance</p></td><td><p>1:46</p></td></tr><tr><td><p>60</p></td><td><p>Wrong Enemy !?</p></td><td><p>0:58</p></td></tr><tr><td><p>61</p></td><td><p>Oh! One True Love</p></td><td><p>1:24</p></td></tr><tr><td><p>62</p></td><td><p>Oh! Dungeon</p></td><td><p>0:32</p></td></tr><tr><td><p>63</p></td><td><p>It's Raining Somewhere Else</p></td><td><p>2:50</p></td></tr><tr><td><p>64</p></td><td><p>CORE Approach</p></td><td><p>0:12</p></td></tr><tr><td><p>65</p></td><td><p>CORE</p></td><td><p>2:46</p></td></tr><tr><td><p>66</p></td><td><p>Last Episode!</p></td><td><p>0:07</p></td></tr><tr><td><p>67</p></td><td><p>Oh My...</p></td><td><p>0:14</p></td></tr><tr><td><p>68</p></td><td><p>Death by Glamour</p></td><td><p>2:14</p></td></tr><tr><td><p>69</p></td><td><p>For The Fans</p></td><td><p>1:47</p></td></tr><tr><td><p>70</p></td><td><p>Long Elevator</p></td><td><p>0:20</p></td></tr><tr><td><p>71</p></td><td><p>Undertale</p></td><td><p>6:21</p></td></tr><tr><td><p>72</p></td><td><p>Song That Might Play When You Fight Sans</p></td><td><p>1:02</p></td></tr><tr><td><p>73</p></td><td><p>The Choice</p></td><td><p>2:12</p></td></tr><tr><td><p>74</p></td><td><p>Small Shock</p></td><td><p>0:14</p></td></tr><tr><td><p>75</p></td><td><p>Barrier</p></td><td><p>0:31</p></td></tr><tr><td><p>76</p></td><td><p>Bergentrückung</p></td><td><p>0:21</p></td></tr><tr><td><p>77</p></td><td><p>ASGORE</p></td><td><p>2:36</p></td></tr><tr><td><p>78</p></td><td><p>You Idiot</p></td><td><p>0:34</p></td></tr><tr><td><p>79</p></td><td><p>Your Best Nightmare</p></td><td><p>4:00</p></td></tr><tr><td><p>80</p></td><td><p>Finale</p></td><td><p>1:52</p></td></tr><tr><td><p>81</p></td><td><p>An Ending</p></td><td><p>3:28</p></td></tr><tr><td><p>82</p></td><td><p>She's Playing Piano</p></td><td><p>0:18</p></td></tr><tr><td><p>83</p></td><td><p>Here We Are</p></td><td><p>2:06</p></td></tr><tr><td><p>84</p></td><td><p>Amalgam</p></td><td><p>1:20</p></td></tr><tr><td><p>85</p></td><td><p>Fallen Down (Reprise)</p></td><td><p>2:30</p></td></tr><tr><td><p>86</p></td><td><p>Don't Give Up</p></td><td><p>2:02</p></td></tr><tr><td><p>87</p></td><td><p>Hopes and Dreams</p></td><td><p>3:01</p></td></tr><tr><td><p>88</p></td><td><p>Burn in Despair!</p></td><td><p>0:21</p></td></tr><tr><td><p>89</p></td><td><p>SAVE the World</p></td><td><p>1:53</p></td></tr><tr><td><p>90</p></td><td><p>His Theme</p></td><td><p>2:05</p></td></tr><tr><td><p>91</p></td><td><p>Final Power</p></td><td><p>0:18</p></td></tr><tr><td><p>92</p></td><td><p>Reunited</p></td><td><p>4:44</p></td></tr><tr><td><p>93</p></td><td><p>Menu (Full)</p></td><td><p>0:32</p></td></tr><tr><td><p>94</p></td><td><p>Respite</p></td><td><p>1:54</p></td></tr><tr><td><p>95</p></td><td><p>Bring It In, Guys!</p></td><td><p>4:12</p></td></tr><tr><td><p>96</p></td><td><p>Last Goodbye</p></td><td><p>2:15</p></td></tr><tr><td><p>97</p></td><td><p>But the Earth Refused to Die</p></td><td><p>0:34</p></td></tr><tr><td><p>98</p></td><td><p>Battle Against a True Hero</p></td><td><p>2:36</p></td></tr><tr><td><p>99</p></td><td><p>Power of "NEO"</p></td><td><p>0:30</p></td></tr><tr><td><p>100</p></td><td><p>MEGALOVANIA</p></td><td><p>2:36</p></td></tr><tr><td><p>101</p></td><td><p>Good Night</p></td><td><p>0:31</p></td></tr></tbody></table>