This sequel to the sci-fi visual novel Muv-Luv has protagonist Takeru Shirogane reliving the events of the previous game. But being aware of what is ahead, he hopes to change things for the better and give humanity a chance against the alien onslaught.

<h2>Overview</h2><p>Muv-Luv Alternative is a science fiction <a href="//www.giantbomb.com/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by Age as part of its <a href="//www.giantbomb.com/muv-luv/3025-2821/" data-ref-id="3025-2821">Muv-Luv</a> franchise. Originally published for Windows in 2006 with both <a href="//www.giantbomb.com/eroge/3015-4955/" data-ref-id="3015-4955">eroge</a> and non-explicit versions, it later received <a href="//www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> and <a href="//www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> ports published by <a href="//www.giantbomb.com/5pb/3010-6483/" data-ref-id="3010-6483">5pb</a>.</p><h2>Story</h2><p>Muv-Luv Alternative is a retelling of the events that occurred in <a href="https://www.giantbomb.com/muv-luv/3030-36904/" data-ref-id="3030-36904">Muv-Luv Extra</a> and <a href="https://www.giantbomb.com/muv-luv/3030-36904/" data-ref-id="3030-36904">Muv-Luv Unlimited</a>. As the erstwhile protagonist of the previous games, <a href="/takeru-shirogane/3005-25291/" data-ref-id="3005-25291">Takeru Shirogane</a>, the player begins the game in the exact same way as Muv-Luv Unlimited started: Waking up in an alternate timeline where the human race is locked in a desperate battle against alien invaders. However, the Shirogane still retains his memories of the events that occurred in Muv-Luv Unlimited and sets himself to the task of changing what he knows will be humanity's doomed future.</p><h2>Trivia</h2><ul><li>The creator of <a href="https://en.wikipedia.org/wiki/Attack_on_Titan" rel="nofollow">Attack on Titan</a>, Hajime Isayama, has stated in interviews that Muv-Luv Alternative served as a major influence on the now hugely popular manga series. Isayama stated that, "Although I was watching manga and movies normally like anyone else, [Alternative] was the the first time I thought I could actually be killed by the creator of a work of fiction. Being impacted by such a malicious attitude, as if I too had been killed, I was driven by an impulse of wanting to launch something with a strong impact into society, or wanting to destroy something. I realized that impulse was what I wanted to do." <a href="http://www.collectiondx.com/toy_review/2014/eren_yeager?page=2013" rel="nofollow">[1]</a></li><li>Muv-Luv Alternative is infamous for its Engrish voice acting during the game's <a href="https://www.youtube.com/watch?v=fbdVfJGRbfw" rel="nofollow">opening credits sequence</a> where English speaking soldiers, being voiced by Japanese actors, are investigating a BETA stronghold. However, when Alternative was localized by Degica Games in 2017 the introduction was completely re-recorded by native English speakers with dialogue that was closer to the original Japanese subtitles. Some of the talent used in the re-recorded scene include <a href="http://georgeledoux.com/" rel="nofollow">George Ledoux</a>, who is known for doing several character voices in <a href="/mechwarrior-4-mercenaries/3030-934/" data-ref-id="3030-934">MechWarrior 4</a> including fan favorite commentator: Duncan Fisher, and <a href="http://www.amberleeconnors.com/" rel="nofollow">Amber Lee Connors</a>, who voiced <a href="/beli-lapran/3005-31113/" data-ref-id="3005-31113">Beli Lapran</a> in <a href="/hunie-pop/3030-48497/" data-ref-id="3030-48497">HuniePop</a> as well as <a href="/ginger/3005-27180/" data-ref-id="3005-27180">Ginger </a>from <a href="/dust-an-elysian-tail/3030-27691/" data-ref-id="3030-27691">Dust: An Elysian Tail</a>.</li></ul><h2>External Links</h2><ol><li><a href="http://www.collectiondx.com/toy_review/2014/eren_yeager?page=2013" rel="nofollow">Eren Yeager Figma Review</a> by VF5SS from Collection DX (2014)</li></ol>

A singleplayer survival and exploration experience developed by Hourences and Grip Games, and published by Teotl Studios.

<p>After four months in Early Access, The Solus Project was released on PC on June 7th 2016 with an upcoming Xbox One version as part of the Game Preview program. </p>

Three fisherman go on an adventure based in Scandinavian folklore.

All Images, Indie MEGABOOTH, Indie MINIBOOTH, PAX East 2016, PAX East 2016 Booth

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

A puzzle game set on a space ship following a collision where the player must use twin robots to solve puzzles and restore the ship back to normal

Hidden Dragon: Legend is 2.5D hack and slash platform game developed by MegaFun Game.

A fast-paced platformer about using colorful paint to uncover the surroundings.

The Marvel and Capcom worlds unite to defend against the might of Ultron Sigma in Marvel vs. Capcom Infinite.

<h2>Overview</h2><p>Originally revealed at the <a href="/playstation-experience-2016/3015-8899/" data-ref-id="3015-8899">PlayStation Experience</a> in 2016, Marvel vs. Capcom: Infinite (MvCI) is the up-and-coming entry in <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a>'s esteemed <a href="/capcom-versus/3025-568/" data-ref-id="3025-568">Versus</a> fighting series. The game marks a return to the 2v2 format of its earlier predecessors, and is slated for a 2017 release on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. It is being developed using <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg" data-ref-id="1300-2947060" data-ratio="0.55703703703704" data-width="675" data-embed-type="image" style="width: 675px"><a class="fluid-height" style="padding-bottom:55.7%" href="https://static.giantbomb.com/uploads/original/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg" data-ref-id="1300-2947060"><img alt="Two teams face off" src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg" srcset="https://static.giantbomb.com/uploads/original/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg 675w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947060-capcom-announced-marvel-vs-capcom-infinite-during-psx-2016-and-it-will-be-available-for-the-ps4-xbox-one-and-pc.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Two teams face off</figcaption></figure><p>MvCI's gameplay is a 2-on-2 tag-team battle that takes place on a 2D plane. Players utilize an arsenal attacks and special powers, boosted by one of the six <a href="/infinity-stones/3055-6073/" data-ref-id="3055-6073">Infinity Stones</a> in an effort to KO the opponent's team in a best-of-3 rounds format.</p><p>The series to evolve its 4+2 button control scheme, with four buttons dedicated to punches and kicks and two specialized buttons, namely Tag and Infinity Stone replaces the assist buttons from the more recent entries.</p><h2>Mechanics</h2><p>While the return to 2-character teams may seem like a step-back from the 3-versus-3 gameplay of more recent entries in the versus series, MvCI is introducing a slew of new mechanics to add depth and variety to the seemingly pared-down format.</p><h3>Tag System</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/32132/2947061-mvc3tag.jpg" data-ref-id="1300-2947061" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/3/32132/2947061-mvc3tag.jpg" data-ref-id="1300-2947061"><img alt="Arthur tags in Doctor Strange" src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947061-mvc3tag.jpg" srcset="https://static.giantbomb.com/uploads/original/3/32132/2947061-mvc3tag.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/3/32132/2947061-mvc3tag.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947061-mvc3tag.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947061-mvc3tag.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Arthur tags in Doctor Strange</figcaption></figure><p>Taking cues from <a href="/tatsunoko-vs-capcom/3025-1610/" data-ref-id="3025-1610">Tatsunoko vs. Capcom</a> and <a href="/street-fighter-x-tekken/3030-32161/" data-ref-id="3030-32161">Street Fighter X Tekken</a>, players of MvCI will have the option to tag characters in a wide variety of situations. Not only can a character in MvCI be tagged in a neutral situation, teams with be able to tag cancel their special moves and even super moves in order to create offensive pressure, extend combo, and maximize damage.</p><p>Additionally, players have access to the Counter Switch mechanic where, for the cost of two meters, they can tag a character while their other character is being hit, in an attempt to disrupt the opponent's combo or even capitalize on an opening to start a combo of their own.</p><h3>Infinity Stones</h3><p>MvCI's developers have compared the game's Infinity Stones to the Grooves from <a href="/capcom-vs-snk-2-mark-of-the-millennium/3030-8492/" data-ref-id="3030-8492">Capcom VS SNK 2</a>. The six Infinity Stones are the Power, Mind, Reality, Soul, Space, and Time Stones, however only the abilities of the Power, Reality, Time, and Space Stones have been revealed so far.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg" data-ref-id="1300-2947056" data-ratio="0.6" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:60.0%" href="https://static.giantbomb.com/uploads/original/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg" data-ref-id="1300-2947056"><img alt="Hulk activates the Power Stone" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 320w"><noscript><img alt="Hulk activates the Power Stone" src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg" srcset="https://static.giantbomb.com/uploads/original/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947056-marvel-vs-capcom-infinite-story-trailer-00.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Hulk activates the Power Stone</figcaption></figure><p>By selecting a Stone in addition to their two characters, players will have access to powerful effects granted by activating the Stone. Each stone has a basic effect that can be activated at any time, and the ability to temporarily enter a powered-up state known as an Infinity Storm.</p><p>Infinity storms are powered by Infinity Meter, which is gained by using a stone's basic power as well as by taking damage. Once the meter is at least half-full, a character can activate their Infinity Storm which persists for a duration based on the amount of Infinity Meter accumulated. Similar to the <a href="/comeback-mechanic/3015-7243/" data-ref-id="3015-7243">X-Factor</a> mechanic from <a href="/marvel-vs-capcom-3-fate-of-two-worlds/3030-30944/" data-ref-id="3030-30944">Marvel vs. Capcom 3</a>, Infinity Storm activation can be used offensively to cancel the recover animation of an attack, or defensively to cancel out of a blocking animation.</p><h4>Mind Stone</h4><ul><li>At any time, players can active the Mind Stone to perform a special throw on the opponent that leaves them open to a full combo</li><li>By activating their Infinity Storm, players can enter a special state their their Hyper Meter continuously refills</li></ul><h4>Power Stone</h4><ul><li>At any time, players can activate the Power Stone to perform an attack with wallbounce properties</li><li>By activating their Infinity Storm, players can enter a special state where all of their attacks do increased damage and extended hitstun, and many attacks also gain new wallbounce and groundbounce properties</li></ul><h4>Reality Stone</h4><ul><li>At any time, players can activate the Reality Stone to conjure a slow-moving orb of energy that tracks the opponent</li><li>By activating their Infinity Storm, players gain control of the elements, summoning fire, ice, lightning and wind from off-screen to attack their opponent</li></ul><h4>Soul Stone</h4><ul><li>At any time, players can activate the Soul Stone to perform a long-range, life-stealing attack</li><li>By activating their Infinity Storm, players can revive a fallen character and fight with both of their characters active on screen at the same time.</li></ul><h4>Space Stone</h4><ul><li>At any time, players can activate the Space Stone to trigger a gravity effect that draws their opponent closer</li><li>By activating their Infinity Storm, players can trap their opponent in a dimensional prism, effectively restricting the opponent's movement to an area about 1/4 the size of the screen</li></ul><h4>Time Stone</h4><ul><li>At any time, players can activate the Time Stone to perform a teleporting dash maneuver that passes through opponents and projectiles</li><li>By activating their Infinity Storm, players can enter a special state where they have unlimited access to the stone's special teleport dash, and relaxed limitations on their chain combo capabilities</li></ul><h3>Increased Accessibility</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg" data-ref-id="1300-2947057" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg" data-ref-id="1300-2947057"><img alt="Iron Man performs a Hyper Combo" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 320w"><noscript><img alt="Iron Man performs a Hyper Combo" src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg" srcset="https://static.giantbomb.com/uploads/original/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947057-marvelvscapcominfinite_gameplay.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Iron Man performs a Hyper Combo</figcaption></figure><p>In an effort to make MvCI a less intimidating prospect to newcomers, Capcom is introducing a few new optional features to the series in order to make the game more accessible. One such feature is the addition of two-button Hyper Combos. Each character will be able to access one of their level 1 Hyper Combos simply by pressing Heavy Punch and Heavy Kick at the same time.</p><p>MvCI will also include auto-combos. By repeatedly pressing the Light Punch button, a character will automatically cycle through the attacks in the magic series, a combination of escalating attacks that serve as a universal combo all characters have access to. This will allow beginners to jump into the game and do some damage, and have their characters look good while doing it.</p><p>Capcom is also experimenting with simplified inputs for special moves. The game has largely done away with half-circle motions and charge motions, instead assigning quarter-circle inputs to most special moves. Dragon-punch inputs have also been replaced with a simpler input of Down Down for many characters.</p><h2>Gameplay Modes</h2><h3>Offline Modes</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/3/32132/2947059-mvc_post_master.jpg" data-ref-id="1300-2947059" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/3/32132/2947059-mvc_post_master.jpg" data-ref-id="1300-2947059"><img alt="Ultron Sigma" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947059-mvc_post_master.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/32132/2947059-mvc_post_master.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947059-mvc_post_master.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947059-mvc_post_master.jpg 320w"><noscript><img alt="Ultron Sigma" src="https://static.giantbomb.com/uploads/scale_small/3/32132/2947059-mvc_post_master.jpg" srcset="https://static.giantbomb.com/uploads/original/3/32132/2947059-mvc_post_master.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/3/32132/2947059-mvc_post_master.jpg 480w, https://static.giantbomb.com/uploads/scale_small/3/32132/2947059-mvc_post_master.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Ultron Sigma</figcaption></figure><p><strong>Story</strong> - Players take control of a wide variety of characters as they they set out to defeat the entity known as <a href="/ultron-sigma/3005-34939/" data-ref-id="3005-34939">Ultron Sigma</a>, a fusion of <a href="/marvel/3025-173/" data-ref-id="3025-173">Marvel</a>'s <a href="/ultron/3005-9902/" data-ref-id="3005-9902">Ultron</a> and Capcom's <a href="/sigma/3005-1837/" data-ref-id="3005-1837">Sigma</a>, and foil its plot to take over the universe.</p><p><strong>Arcade</strong> - Players pick their challengers and face a series of opponents before confronting a powerful final boss.</p><p><strong>Mission</strong> - Players can learn how to play the game through a series of tutorials, or try their hands at character-specific challenges.</p><p><strong>VS. Player / CPU</strong> - A player can fight another player locally or against an AI-controlled opponent.</p><p><b>Dr. Light Database</b> - A place to view unlocked cutscenes, concept art, and character/stage information, and listen to audio tracks.</p><h3>Online Modes</h3><p><strong>Ranked Match</strong> - Players can fight others online to increase their rank.</p><p><strong>Casual Match</strong> - Players can fight others online without impacting their standings.</p><p><strong>Beginners League</strong> - A special league specifically for players Rank 14 or lower.</p><p><strong>Lobby </strong>- Lobbies where up-to 8 players can participate in simultaneous matches.</p><p><strong>Rankings</strong> - A place to view the rankings of players around the world.</p><p><strong>Replay Settings</strong> - A place to change replay options and view replays.</p><h2>Characters</h2><p>This is a list of the characters that have been announced so far, and is in no way final.</p><h3>Marvel</h3><ul><li><a href="/black-panther/3005-3584/" data-ref-id="3005-3584">Black Panther</a> (DLC)</li><li><a href="https://www.giantbomb.com/captain-america/3005-1376/" data-ref-id="3005-1376">Captain America</a></li><li><a href="https://www.giantbomb.com/captain-marvel/3005-5538/" data-ref-id="3005-5538">Captain Marvel</a></li><li><a href="/doctor-strange/3005-4900/" data-ref-id="3005-4900">Doctor Strange</a></li><li><a href="/dormammu/3005-15725/" data-ref-id="3005-15725">Dormammu</a></li><li><a href="/gamora/3005-28222/" data-ref-id="3005-28222">Gamora</a></li><li><a href="/ghost-rider/3005-2467/" data-ref-id="3005-2467">Ghost Rider</a></li><li><a href="https://www.giantbomb.com/hawkeye/3005-5708/" data-ref-id="3005-5708">Hawkeye</a></li><li><a href="https://www.giantbomb.com/the-hulk/3005-859/" data-ref-id="3005-859">Hulk</a></li><li><a href="https://www.giantbomb.com/iron-man/3005-1370/" data-ref-id="3005-1370">Iron Man</a></li><li><a href="/nova/3005-17092/" data-ref-id="3005-17092">Nova</a></li><li><a href="https://www.giantbomb.com/rocket-raccoon/3005-19714/" data-ref-id="3005-19714">Rocket Raccoon</a></li><li><a href="/spider-man/3005-69/" data-ref-id="3005-69">Spider-Man</a></li><li><a href="/thanos/3005-2974/" data-ref-id="3005-2974">Thanos</a></li><li><a href="https://www.giantbomb.com/thor/3005-1986/" data-ref-id="3005-1986">Thor</a></li><li><a href="https://www.giantbomb.com/ultron/3005-9902/" data-ref-id="3005-9902">Ultron</a></li></ul><h3>Capcom</h3><ul><li><a href="/sir-arthur/3005-6110/" data-ref-id="3005-6110">Arthur</a></li><li><a href="https://www.giantbomb.com/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a></li><li><a href="https://www.giantbomb.com/chun-li/3005-267/" data-ref-id="3005-267">Chun-Li</a></li><li><a href="/dante/3005-309/" data-ref-id="3005-309">Dante</a></li><li><a href="/firebrand/3005-2548/" data-ref-id="3005-2548">Firebrand</a></li><li><a href="/frank-west/3005-715/" data-ref-id="3005-715">Frank West</a></li><li><a href="/mike-haggar/3005-171/" data-ref-id="3005-171">Mike Haggar</a></li><li><a href="/jedah-dohma/3005-1928/" data-ref-id="3005-1928">Jedah</a></li><li><a href="https://www.giantbomb.com/mega-man-x/3005-1474/" data-ref-id="3005-1474">Mega Man X</a></li><li><a href="https://www.giantbomb.com/morrigan-aensland/3005-2714/" data-ref-id="3005-2714">Morrigan Aensland</a></li><li><a href="/nathan-rad-spencer/3005-124/" data-ref-id="3005-124">Nathan Spencer</a></li><li><a href="/nemesis/3005-3189/" data-ref-id="3005-3189">Nemesis</a></li><li><a href="https://www.giantbomb.com/ryu/3005-103/" data-ref-id="3005-103">Ryu</a></li><li><a href="/sigma/3005-1837/" data-ref-id="3005-1837">Sigma</a> (DLC)</li><li><a href="https://www.giantbomb.com/strider-hiryu/3005-53/" data-ref-id="3005-53">Strider Hiryu</a></li><li><a href="/zero/3005-1261/" data-ref-id="3005-1261">Zero</a></li></ul><h4>Boss/NPC</h4><ul><li>Ultron Drone</li><li><a href="/ultron-sigma/3005-34939/" data-ref-id="3005-34939">Ultron Sigma</a></li><li>Xgardian</li></ul>

E3 2017: Eight New Fighters and a Gem in Marvel vs Capcom Infinite

Jesse and friends are back for another adventure in the Minecraft world.

<h2>Overview</h2><p>Minecraft: Story Mode - Season 2 is a five-part comedy-fantasy point-and-click adventure game developed and published digitally by <a href="https://www.giantbomb.com/telltale-games/3010-397/" data-ref-id="3010-397">Telltale</a> (in conjunction with <a href="/mojang-ab/3010-7279/" data-ref-id="3010-7279">Mojang</a>) for the <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> (via <a href="/xbox-360-games-store/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a>), <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, and most <a href="https://www.giantbomb.com/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="https://www.giantbomb.com/android/3045-123/" data-ref-id="3045-123">Android</a> devices. Episodes are still being periodically released starting on July 11, 2017.</p><p>The sequel to the original <a href="/minecraft-story-mode/3030-48413/" data-ref-id="3030-48413">Minecraft: Story Mode</a> (and the eleventh of Telltale's "tailored story" set of games), players continue the role of the <a href="/customizable-characters/3015-155/" data-ref-id="3015-155">customizable</a> protagonist Jesse in a world inspired by Mojang's sandbox game <a href="/minecraft/3030-30475/" data-ref-id="3030-30475">Minecraft</a>. After stopping the Wither Storm and becoming renowned heroes, Jesse and their friends are thrown into another adventure once Jesse's hand gets stuck in a mystical gauntlet belonging to an ancient underwater temple.</p><p>The first episode of the game, along with a <a href="https://www.giantbomb.com/dlc-season-pass/3015-7186/" data-ref-id="3015-7186">season pass</a> for the remaining four episodes, will be bundled in retail form on the Xbox One, PlayStation 4, and Xbox 360 on September 19, 2017. It is the last of their "tailored story" games to be released on the X360 and is the last game released on Microsoft's "Xbox Live Arcade" channel.</p><h2>Episodes</h2><p><strong>Episode 1: Hero in Residence (July 11, 2017)</strong></p><p>As old friends and new responsibilities pull Jesse in different directions, the discovery of a strange Prismarine Gauntlet leads him/her into a whole new world of mystery and danger.</p><p><strong>Episode 2: Giant Consequences (August 15, 2017)</strong></p><p>A powerful foe emerges in Beacontown and subjects Jesse to some bizarre (and deadly) challenges. Friendships will be tested and new alliances formed as Jesse fights to save the world from this mighty enemy.</p><p><strong>Episode 3: Jailhouse Block (September 19, 2017)</strong></p><p>Jesse and the gang must brave a dangerous prison and its even more dangerous inmates to reach a secret at the prison's heart. But when the enemy tries to recruit Jesse's friends, will they all be able to resist the call?</p><p><strong>Episode 4: Below the Bedrock (TBA 2017)</strong></p><p>Our heroes take a journey to a long-forgotten land where nothing is quite what it seems and danger lurks around every corner. Will Jesse's new alliances and friendships withstand the tests they'll race?</p><p><strong>Episode 5: Above and Beyond (TBA 2017)</strong></p><p>The final battle with Jesse's new enemy brings it home to Beacontown and the world may never be the same.</p>

2K Sports and Visual Concepts' basketball simulator for the 2017/2018 season, including branching out to the Nintendo Switch.

<h3>Overview</h3><p>Pankapu is a narrative and episodic game mixing action/platformer and RPG elements, told like a tale, narrative and episodic, made by the french developer Too Kind Studio and published by <a href="/plug-in-digital/3010-9650/" data-ref-id="3010-9650">Plug In Digital. </a></p><p>Pankapu was developed by using <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity</a>, and the animation were made with Spine.</p><p>The first episode of the game was released worldwide on September 21st 2016 on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, and was available in 6 languages (English, French, German, Spanish, Russian and simplified Chinese).</p><p><a href="/playstation-4/3045-146/" data-ref-id="3045-146">Playstation 4</a>,<a href="/xbox-one/3045-145/" data-ref-id="3045-145"> Xbox One</a>, <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> versions will be released in 2017.</p><h2>Story</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/30/309852/2860138-png+hd+de+ouf.png" data-ref-id="1300-2860138" data-ratio="0.59571428571429" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:59.6%" href="https://static.giantbomb.com/uploads/scale_super/30/309852/2860138-png+hd+de+ouf.png" data-ref-id="1300-2860138"><img alt="Djaha'Rell and his father" src="https://static.giantbomb.com/uploads/original/30/309852/2860138-png+hd+de+ouf.png" srcset="https://static.giantbomb.com/uploads/original/30/309852/2860138-png+hd+de+ouf.png 700w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2860138-png+hd+de+ouf.png 480w" sizes="(max-width: 700px) 100vw, 700px" data-width="700"></a><figcaption>Djaha'Rell and his father</figcaption></figure><p>The story starts with a child, Djaha'Rell, who wakes up, screaming, after a nightmare. In order to calm him, his father tells him the story of Pankapu to help Djaha'Rell stop his nightmares.</p><p>The players get to play the epic story of Pankapu, a tiny being controlled by Iketomi, the God of Dreams. Pankapu has to defeat the hordes of nightmares that try to infiltrate Omnia, the world of Dreams.</p><p>During the game, the player is able to gather memoliths, which are fragments of Djaha'Rell's memories. When the player gathers enough memoliths, he will be able to watch scenes that will reveal the origins of Djaha'Rell's nightmares. Those nightmares hence reveal a parallel story in the game.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif" data-ref-id="1300-2860134" data-ratio="0.5625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif" data-ref-id="1300-2860134"><img alt="A part of Djaha'Rell's story as seen in the game" src="https://static.giantbomb.com/uploads/scale_small/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif" srcset="https://static.giantbomb.com/uploads/original/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif 640w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif 480w, https://static.giantbomb.com/uploads/scale_small/30/309852/2860134-e3eb0db2073e17e4a978fa8a4102cca8_original.gif 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A part of Djaha'Rell's story as seen in the game</figcaption></figure><p>The developers made the game to be played in two different ways. On the one hand, the younger players are able to have fun in the story of Pankapu, epic and naive. On the other hand, the older players are able to read through the lines, and understand the story of Djaha'Rell, dark and tragic.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/30/309852/2834321-9030004289-1d7ac.jpg" data-ref-id="1300-2834321" data-ratio="0.94108983799705" data-width="679" data-embed-type="image" style="width: 679px"><a class="fluid-height" style="padding-bottom:94.1%" href="https://static.giantbomb.com/uploads/scale_super/30/309852/2834321-9030004289-1d7ac.jpg" data-ref-id="1300-2834321"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/30/309852/2834321-9030004289-1d7ac.jpg" data-srcset="https://static.giantbomb.com/uploads/original/30/309852/2834321-9030004289-1d7ac.jpg 679w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2834321-9030004289-1d7ac.jpg 480w, https://static.giantbomb.com/uploads/scale_small/30/309852/2834321-9030004289-1d7ac.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/30/309852/2834321-9030004289-1d7ac.jpg" srcset="https://static.giantbomb.com/uploads/original/30/309852/2834321-9030004289-1d7ac.jpg 679w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2834321-9030004289-1d7ac.jpg 480w, https://static.giantbomb.com/uploads/scale_small/30/309852/2834321-9030004289-1d7ac.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>In the game, the player can choose between 3 different Aegis, switchable in real time. Those Aegis act as jobs:</p><p>- Bravery : mixing melee attacks and tanking.</p><p>- Ardour : ranged damage-dealer and Fast movements.</p><p>- Faith : heal and support.</p><p>In order to become stronger, the player can upgrade his nebulas (skill trees) for each Aegis.</p><h2>Audio</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/scale_super/30/309852/2904624-ost_cover.png" data-ref-id="1300-2904624" data-ratio="1" data-width="3000" data-embed-type="image" style="width: 3000px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/scale_super/30/309852/2904624-ost_cover.png" data-ref-id="1300-2904624"><img alt="Pankapu Original Soundtrack" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/30/309852/2904624-ost_cover.png" data-srcset="https://static.giantbomb.com/uploads/original/30/309852/2904624-ost_cover.png 3000w, https://static.giantbomb.com/uploads/scale_super/30/309852/2904624-ost_cover.png 1920w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2904624-ost_cover.png 960w, https://static.giantbomb.com/uploads/scale_small/30/309852/2904624-ost_cover.png 640w"><noscript><img alt="Pankapu Original Soundtrack" src="https://static.giantbomb.com/uploads/scale_small/30/309852/2904624-ost_cover.png" srcset="https://static.giantbomb.com/uploads/original/30/309852/2904624-ost_cover.png 3000w, https://static.giantbomb.com/uploads/scale_super/30/309852/2904624-ost_cover.png 1920w, https://static.giantbomb.com/uploads/scale_medium/30/309852/2904624-ost_cover.png 960w, https://static.giantbomb.com/uploads/scale_small/30/309852/2904624-ost_cover.png 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Pankapu Original Soundtrack</figcaption></figure><p>The soundtrack is composed by Kiroki Kikuta and Ganaé (Matthieu Loubiere).</p><p>The game will feature a narrator, voiced by Kai Kennedy (who previously voiced Beowulf in Skullgirls).</p><p> </p>

Manage a shop in a fantasy world of adventurers. Sell swords, armor, and potions of all kinds.

<figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg" data-ref-id="1300-2787916" data-ratio="0.56166666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg" data-ref-id="1300-2787916"><img alt="A look at a shop, taken from the steam store page." src="https://static.giantbomb.com/uploads/scale_small/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg" srcset="https://static.giantbomb.com/uploads/original/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg 480w, https://static.giantbomb.com/uploads/scale_small/22/223065/2787916-ss_3acdbce6913e632dd4b8c04daa304a34dc24745d.600x338.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A look at a shop, taken from the steam store page.</figcaption></figure><p><a href="http://store.steampowered.com/app/381120/" rel="nofollow">Shoppe Keep</a> is a shop keeping simulator met within the medieval and fantasy theme.</p><p>In Shoppe Keep the player plays as the owner of your own store, where you have to stock and supply, defend, sweep and grow their own shop. The player must attract customers and make sales, all by themselves.</p><p>Shoppe Keep allows the player to stock and sell all sorts of equipment, swords, armor, robes, gloves, boots, potions, herbs of all kinds. In Shoppe keep the player may also run a farm and expand their store to larger and larger areas. The player must also keep your store clean with a broom as to not detract potential customers, keeping them coming back or bringing in new customers.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg" data-ref-id="1300-2787917" data-ratio="0.56166666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg" data-ref-id="1300-2787917"><img alt="Fighting off a thief, taken from the steam store page." src="https://static.giantbomb.com/uploads/scale_small/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg" srcset="https://static.giantbomb.com/uploads/original/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg 480w, https://static.giantbomb.com/uploads/scale_small/22/223065/2787917-ss_667238c11c99ca90048c048470bd8c26eb312eb5.600x338.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Fighting off a thief, taken from the steam store page.</figcaption></figure><p>Sometimes there is a random event that can occur in which a thief will pick up an item and try to run away with it, or they will grab a weapon for you to fight them. Thieves can be taken care in many ways, the player may use their sword, magic, or even a handy robot they can purchase to protect that area of the store.</p><p>Inside of the shop the player can begin growing plants and mushrooms of multiple variety as a farm, you must watch them and retrieve them at the correct time before they go bad, but you can sell them for much more than the initial seed of whichever crop may have costed to plant.</p><p>The longer the days go by, the player will be earning points to level up and tech into certain areas of improving their store in multitudes of ways. Defend their shop better, sell for more money, attract higher paying customers. There is currently 3 tech trees to go down.</p><p>The player has to keep stock and inventory, fight off thieves, clean their shop, level-up, grow herbs, and expand their store more and more, earning money and customers along the way as their journey to become their own Shoppe Keep.</p>

The Binding of Issac: Afterbirth
The Binding of Issac: Afterbirth+

An enhanced remake of the original Binding of Isaac that features expanded gameplay, pixel art visuals, and a variety of other new additions - including full controller support and local asymmetric co-op.

<h2>Overview</h2><figure data-ref-id="1300-2781589" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.png" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.png" data-ref-id="1300-2781589"><img alt="Isaac fighting Monstro in the Basement." src="https://static.giantbomb.com/uploads/scale_small/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.jpg" srcset="https://static.giantbomb.com/uploads/original/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.png 1920w, https://static.giantbomb.com/uploads/scale_super/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/81005/2781589-isaac-ng+2014-11-09+21-35-28-82.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Isaac fighting Monstro in the Basement.</figcaption></figure><p>The Binding of Isaac: Rebirth is an indie horror action-adventure game developed and published digitally by <a href="/nicalis-inc/3010-6661/" data-ref-id="3010-6661">Nicalis</a> (under creative control from <a href="/edmund-charles-mcmillen/3040-66083/" data-ref-id="3040-66083">Edmund McMillen</a>) for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> on November 4, 2014. The PS4 and VITA versions were released on the <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> with <a href="/cross-save/3015-7556/" data-ref-id="3015-7556">Cross-Save</a> support, while the PC-based versions were released on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> and the Humble Store. Along with <a href="/expansion/3015-344/" data-ref-id="3015-344">expansions</a>, the game was later released on numerous consoles and handheld devices.</p><p>The game is a <a href="/remake/3015-340/" data-ref-id="3015-340">remake</a> of the 2011 game <a href="/the-binding-of-isaac/3030-35899/" data-ref-id="3030-35899">The Binding of Isaac</a>, rebuilt from the ground-up on a new game engine (removing the limitations of the original <a href="/flash-game-origin/3015-6521/" data-ref-id="3015-6521">Flash engine</a>). It features new <a href="/pixel-art/3015-7753/" data-ref-id="3015-7753">pixel art</a> graphics (reminiscent of <a href="/super-nintendo-entertainment-system/3045-9/" data-ref-id="3045-9">Super Nintendo</a> and <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4">Game Boy Advance</a> games) and a completely new soundtrack (by Ridiculon). All of the original content, including its Wrath of the Lamb expansion, are included in addition to a variety of new content (including new characters, items, enemies, bosses, and challenges), and new gameplay mechanics (including full controller support, <a href="/difficulty-level/3015-183/" data-ref-id="3015-183">difficulty settings</a>, local two-player <a href="/asymmetric-co-op/3015-5713/" data-ref-id="3015-5713">asymmetrical co-op</a>, the ability to save a play session, and variations to room sizes). Many items from the original have been tweaked to rebalance the gameplay and add special interactions with other items.</p><p>The game was later released digitally for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>, and <a href="/new-nintendo-3ds/3045-156/" data-ref-id="3045-156">New Nintendo 3DS</a> on July 23, 2015, <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> devices on January 11, 2017, and the <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a> on March 17, 2017. The Switch version, titled <em>The Binding of Isaac: Afterbirth+</em>, includes the content of both expansions (minus the mod support) and allows up to three players to join in with asymmetrical co-op (instead of one). The Switch version also received a boxed retail release (with manual and bonus stickers).</p><p>On October 30, 2015, the PC-based versions of the game received a major expansion pack, titled <em>The Binding of Isaac: Afterbirth</em>. Along with a large variety of new content (including monsters, bosses, items, pickups, room types, characters, co-op babies, and challenges), the expansion also introduces a Daily Challenge mode (where players can participate in ranked "seeded runs" in similar fashion to <a href="/spelunky/3030-24999/" data-ref-id="3030-24999">Spelunky</a> and <a href="/nuclear-throne/3030-41999/" data-ref-id="3030-41999">Nuclear Throne</a>), a new high risk/reward <a href="/horde-mode/3015-3021/" data-ref-id="3015-3021">wave-based</a> game mode, a new set of alternate chapters, and alternate room layouts (including cramped rooms and long hallways). It received a smaller second expansion, titled <em>The Binding of Isaac: Afterbirth+</em>, on January 3, 2017. Along with new content, this addition includes a <a href="/creature-compendium/3015-3746/" data-ref-id="3015-3746">bestiary</a> system and improved <a href="/mods/3015-417/" data-ref-id="3015-417">modding</a> capabilities (with <a href="/steam-workshop/3015-7353/" data-ref-id="3015-7353">Steam Workshop</a> support). While the Wii U a The first expansion was released for the PS4 and XONE on May 10, 2016.</p><p>Players who purchased the game on Steam before December 10, 2014 received a timed-exclusive cosmetic item in <a href="/team-fortress-2/3030-18162/" data-ref-id="3030-18162">Team Fortress 2</a> (a pair of horns for each class, named "Brimstone", resembling the horns gained with the Brimstone item).</p><h2>Characters</h2><h3>Isaac</h3><p>The game's eponymous character available from the beginning.</p><p>Begins with three hearts and one bomb. Once The D6 (an active item that "re-rolls" all items in a single room) is unlocked, Isaac will always start with it.</p><h3>Magdalene</h3><p>Also known as Maggy or Maggie; Magdalane is unlocked after amassing at least seven heart containers at once.</p><p>Begins with one additional heart container (at the cost of low movement speed) and the Yum Heart (an active item which replenishes one red heart on each use).</p><h3>Cain</h3><p>Unlocked after carrying 55 Pennies at once.</p><p>Begins with very high movement speed (at the cost of one less heart container), slightly more damage (at the cost of less range), one Key, and the Lucky Foot (a passive item which increases the Luck stat and further increases chances of winning certain forms of gambling). Cain's eye patch also affects certain items, as he can only fire tears from his right eye.</p><p>Donating to the Greed Machine in the Afterbirth expansion can unlock the Paper Clip trinket as a starting item for Eve, granting him the ability to open locked chests without using keys.</p><h3>Judas</h3><p>Unlocked after defeating one of the Chapter 5 bosses.</p><p>Begins with more damage, only one heart container, three Pennies, and the Book of Belial (an active item that further increases damage in the current room only, while giving a very high chance of a Devil Room or Angel Room appearing if held while defeating a boss).</p><p>If any character dies after picking up the unlockable Judas' Shadow item, they become Black Judas, who starts with no heart containers, two black hearts, much more damage, and slightly faster speed. Judas' items and completion marks can be unlocked as Black Judas.</p><h3>Eve</h3><p>Unlocked after clearing two consecutive floors without picking up any heart pickups.</p><p>Starts with high movement speed (at the cost of less damage and one less heart container), the Dead Bird (a passive item in which taking damage activates the bird, who will chase enemies around the current room and damage them), and the Whore of Babylon (a passive item which increases damage and speed whenever the character's health is one half red heart, or one full heart for Eve).</p><p>Donating to the Greed Machine in the Afterbirth expansion can unlock the Razor Blade active item as a starting item for Eve, granting her the ability to damage herself (for a temporary damage buff and for triggering her other starting items).</p><h3>Samson</h3><p>Unlocked after clearing two consecutive floors without taking any damage.</p><p>Starts with high shot speed (at the cost of less range and less firing rate) and the Bloody Lust (a passive item that increases the player character's damage for the current room every time they are hit).</p><h3>Azazel</h3><p>Added in Rebirth. Unlocked after accepting three Devil Room deals in a single run.</p><p>Starts with three black hearts, no heart containers, the ability to fly, the 0 - The Fool tarot, and a short-ranged version of Brimstone (a passive item that replaces tears with a powerful piercing beam that must be charged).</p><h3>Lazarus</h3><p>Added in Rebirth. Unlocked after carrying four or more soul/black hearts at once.</p><p>Starts with less luck, less range, and a random pill. Once he dies (or any character with the Lazarus' Rags item dies), he revives on the spot as a special version of Lazarus, who gains a boost in damage and speed (while negating the penalty to luck and range) and Anemic (a passive item that leaves a toxic trail of blood behind him).</p><p>Lazarus' items and completion marks can be unlocked as his revived form.</p><h3>Lilith</h3><p>Added in Afterbirth. Unlocked after completing Greed Mode with Azazel.</p><p>Unlike other characters, Lilith starts blindfolded and cannot attack normally. However, she starts with the Incubus (a basic familiar), the Cambion Conception (a passive item that grants up to four permanent evil-themed familiars after taking damage a certain amount of times), and the Box of Friends (an active item that duplicates the amount of familiars for the current room).</p><h3>Eden</h3><p>Added in Rebirth. Unlike other characters, he can only spawn when using up an Eden Token, which is gained every time Chapter 4 is completed.</p><p>Eden's starts off with randomly generated stats, a random hairstyle, random starting pickups, and two randomly selected items.</p><h3>???</h3><p>Also known as Blue Baby; ??? is a secret character unlocked by clearing Chapter 4 ten times.</p><p>He starts with no heart containers, three soul hearts, and The Poop (an active item that generates poop). ??? cannot gain any red heart containers, and items that normally grant them instead give it soul hearts.</p><p>Any character who dies with the Ankh item gets resurrected as ???.</p><h3>The Lost</h3><p>A very secret character added in Rebirth. Unlocked by dying in four consecutive specific deaths (with clues from specific use of the Missing Poster item).</p><p>The Lost starts with one penny, the ability to fly, spectral tears (that travel through obstacles), and no health at all. The Lost can not gain health in any way and will die instantly after taking any damage. All Devil Room items are free for The Lost.</p><p>Donating to the Greed Machine in the Afterbirth expansion can unlock the Holy Mantle passive item as a starting item for The Lost, granting a shield effect for each room (protecting them from one hit of damage).</p><h3>Keeper</h3><p>A very secret character added in Afterbirth. Unlocked after donating 1000 coins to the Greed Machine.</p><p>He starts with one bomb and the ability to fire three tears at once (at the cost of slower firing speed). Instead of health containers, Keeper has two "health coins" which can only be replenished by picking up coins. Keeper can not gain health any other way and heart pickups are transformed into blue flies.</p><p>Defeating certain bosses as Keeper grants him three additional starting items: one coin, the Wooden Nickel active item (which has a 50/50 chance of dropping a coin), and the Store Key trinket (which allows him to open Shop doors without using keys).</p><h2>Items</h2><h3>New Additions</h3><figure data-ref-id="1300-2792864" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.png" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.png" data-ref-id="1300-2792864"><img alt="Eve shooting scythes after having collected 'Death's Touch'." src="https://static.giantbomb.com/uploads/scale_small/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.jpg" srcset="https://static.giantbomb.com/uploads/original/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.png 1920w, https://static.giantbomb.com/uploads/scale_super/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/81005/2792864-isaac-ng+2015-10-25+11-18-04-127.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Eve shooting scythes after having collected 'Death's Touch'.</figcaption></figure><p>Rebirth contains many new items that modify how Isaac's tears function. Some examples of new items are: Tiny Planet, which causes Isaac's tears to orbit his body; Death's Touch, which cause Isaac's tears to turn into scythes; and anti-gravity tears, which cause Isaac's tears to stay in the air until the player releases the fire button, at which point, the tears will fly off in the direction they were shot from.</p><p>As well as this, Rebirth contains many new defensive items, these include: Gnawed Leaf, which allows Isaac to temporarily turn into invulnerable after staying still for a second; Holy Mantle, which allows Isaac to absorb the damage of one hit per room; and Pyromaniac, which allows Isaac to heal when being struck by explosions, rather than being harmed by them.</p><h3>Dynamic Items and Item Interactions</h3><p>Quite a few items in the original game allowed for extremely powerful synergies. However, these stacked effects did not always appear or behave how the player might have assumed.</p><p>With Rebirth, the item stacking has been reworked to allow for many more dynamic effects. For example, any items giving the player a laser based attack, now dynamically generate the laser.</p><h2>DLC</h2><h3>Afterbirth Expansion</h3><figure data-ref-id="1300-2797394" data-img-src="https://static.giantbomb.com/uploads/original/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.png" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.png" data-ref-id="1300-2797394"><img alt="The Afterbirth expansion includes new locations, larger enemy variety, and an updated interface." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg" data-srcset="https://static.giantbomb.com/uploads/original/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.png 1920w, https://static.giantbomb.com/uploads/scale_super/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 320w"><noscript><img alt="The Afterbirth expansion includes new locations, larger enemy variety, and an updated interface." src="https://static.giantbomb.com/uploads/scale_small/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg" srcset="https://static.giantbomb.com/uploads/original/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.png 1920w, https://static.giantbomb.com/uploads/scale_super/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/81005/2797394-isaac-ng+2015-11-11+12-46-53-979.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Afterbirth expansion includes new locations, larger enemy variety, and an updated interface.</figcaption></figure><p>In February 2015 <a href="/edmund-charles-mcmillen/3040-66083/" data-ref-id="3040-66083">Edmund McMillen</a> provided details for a planned expansion to The Binding of Isaac: Rebirth titled Afterbirth. The contents of the post outlined features of the expansion, including more than 100 new items, additional bosses, ten new challenges, a new playable character, an alternate final chapter, a new game mode, and much more. Edmund claims the Afterbirth expansion will provide an additional 100 to 200 hours of gameplay.</p><p>In subsequent weekly updates; Edmund provided screenshots, animated gifs, and teasers regarding the expansion's new items and features. He revealed the new character would be called Lilith, a female character featuring a blindfold and demonic horns. Edmund also divulged details of the new game mode, a seeded daily challenge similar to <a href="/spelunky/3030-24999/" data-ref-id="3030-24999">Spelunky</a>. Daily challenges in Afterbirth are timed and incorporate a scoring system based on numerous factors: this includes enemies killed, rooms explored, damage received, time taken, and collectibles obtained.</p><p>Afterbirth was released on October 30, 2015.</p><h3>Afterbirth†</h3><p>On December 7, 2015, the game's second DLC was announced - Afterbirth†. This DLC includes extensive mod support; as well a 'bestiary', new bosses, new items, and new transformations. Afterbirth† was released on January 3, 2017.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> XP</li><li><strong>Processor:</strong> Core 2 Duo</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Discreet video card</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows 8 / 7 / Vista / XP</li><li><strong>Processor:</strong> 2.4 GHz Quad Core 2.0 (or higher)</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> 10.8</li><li><strong>Processor:</strong> Core 2 Duo</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Discreet video card</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> 10.9</li><li><strong>Processor:</strong> 2.4 GHz Dual Core 2.0 (or higher)</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> Intel HD Graphics 4000 and higher, ATI Radeon HD-Series 4650 and higher, Nvidia GeForce 2xx-Series and up.</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>Processor:</strong> Core 2 Duo</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Discreet video card</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul><h4>Recommended</h4><ul><li><strong>Processor:</strong> 2.4 GHz Dual Core 2.0 (or higher)</li><li><strong>Memory:</strong> 8 GB RAM</li><li><strong>Graphics:</strong> Discreet video card</li><li><strong>Hard Drive:</strong> 449 MB available space</li><li><strong>Sound Card:</strong> Yes</li></ul>

The Binding of Isaac: Rebirth's First Trailer Is Extremely Unsettling

This Terrifying Binding of Isaac Trailer Has a Release Date, I Think?

An 8-bit Adventure Across the Atlantic - Inspired by the Oregon Trail

A side-scrolling horror adventure game set in a Korean high school.

A point &amp; click adventure game by Ron Gilbert and Gary Winnick.

<h2>Overview</h2><p>Thimbleweed Park is a point and click adventure game developed and published by <a href="/terrible-toybox/3010-12274/" data-ref-id="3010-12274">Terrible Toybox</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 7 (fully, FULLY patched)</li><li>Processor: 2 GHz</li><li>Memory: 4 GB RAM</li><li>Graphics: Intel HD 3000 or better</li><li>DirectX: Version 11</li><li>Storage: 1 GB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OS X 10.7</li><li>Processor: 2 GHz</li><li>Memory: 4 GB RAM</li><li>Graphics: Intel HD 3000 or better</li><li>Storage: 1 GB available space</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu/SteamOS 64-bit</li><li>Processor: 2 GHz</li><li>Memory: 4 GB RAM</li><li>Graphics: Intel HD 3000 or better</li><li>Storage: 1 GB available space</li></ul><h2>External Links</h2><ul><li><a href="https://thimbleweedpark.com/" rel="nofollow">Thimbleweed Park Official Site</a></li></ul>

Mordhau is a medieval first-person fighting game with a strong emphasis on skill-based competitive play.

<p>Mordhau is being developed by Triternion and is a medieval multiplayer first-person fighting game with a strong emphasis on skill-based competitive play.</p>

Sequel to the original Soldam, puzzle game with elements of Othello.

<h2>Overview</h2><p>Dragon Ball Xenoverse 2 is a fighting game developed by <a href="/dimps-corporation/3010-119/" data-ref-id="3010-119">Dimps Corporation</a> and published by <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Bandai Namco</a> for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p><h2>Playable Characters</h2><h3>Returning</h3><ul><li><a href="/android-17/3005-3641/" data-ref-id="3005-3641">Android 17</a></li><li><a href="/android-18/3005-2673/" data-ref-id="3005-2673">Android 18</a></li><li><a href="/appule/3005-31152/" data-ref-id="3005-31152">Appule</a></li><li><a href="/bardock/3005-555/" data-ref-id="3005-555">Bardock</a> (regular, Super Saiyan, Super Saiyan 2, Super Saiyan 3)</li><li><a href="/beerus/3005-25316/" data-ref-id="3005-25316">Beerus</a></li><li><a href="/broly/3005-556/" data-ref-id="3005-556">Broly</a> (Legendary Super Saiyan)</li><li><a href="/captain-ginyu/3005-4355/" data-ref-id="3005-4355">Captain Ginyu</a></li><li><a href="/cell/3005-447/" data-ref-id="3005-447">Cell</a> (Perfect, Super Perfect)</li><li><a href="/cell-jr/3005-4188/" data-ref-id="3005-4188">Cell Jr.</a></li><li><a href="/eis-shenron/3005-17242/" data-ref-id="3005-17242">Eis Shenron</a></li><li><a href="/frieza/3005-444/" data-ref-id="3005-444">Frieza</a> (First form, Final form, 100% full power, Golden)</li><li><a href="/future-trunks/3005-7402/" data-ref-id="3005-7402">Future Trunks</a> (regular, Super Saiyan)</li><li><a href="/guldo/3005-5072/" data-ref-id="3005-5072">Guldo</a></li><li><a href="/gogeta/3005-4026/" data-ref-id="3005-4026">Gogeta</a> (Super Saiyan 4)</li><li><a href="/gohan/3005-443/" data-ref-id="3005-443">Gohan</a> (Kid)</li><li>Gohan (Teen - regular, Super Saiyan, Super Saiyan 2)</li><li>Gohan (Adult - regular, Super Saiyan, Super Saiyan 2, potential unlocked)</li><li><a href="/the-great-saiyaman/3005-4369/" data-ref-id="3005-4369">Great Saiyaman</a> (regular, Super Saiyan)</li><li><a href="/great-saiyaman-2/3005-17855/" data-ref-id="3005-17855">Great Saiyaman 2</a></li><li><a href="/goku/3005-441/" data-ref-id="3005-441">Goku</a> (regular, Kaioken, Kaioken x3, Kaioken x20, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4, Super Saiyan God, Super Saiyan God Super Saiyan)</li><li>Goku (GT - regular, Super Saiyan, Super Saiyan 3)</li><li><a href="/goten/3005-2970/" data-ref-id="3005-2970">Goten</a> (regular, Super Saiyan)</li><li><a href="/gotenks/3005-2971/" data-ref-id="3005-2971">Gotenks</a> (regular, Super Saiyan, Super Saiyan 3)</li><li><a href="/jaco/3005-30503/" data-ref-id="3005-30503">Jaco</a></li><li><a href="/jeice/3005-5068/" data-ref-id="3005-5068">Jeice</a></li><li><a href="/majin-buu/3005-2915/" data-ref-id="3005-2915">Kid Buu</a></li><li><a href="/krillin/3005-446/" data-ref-id="3005-446">Krillin</a></li><li><a href="/good-buu/3005-17771/" data-ref-id="3005-17771">Majin Buu</a></li><li><a href="/mira/3005-30513/" data-ref-id="3005-30513">Mira</a></li><li><a href="/hercule/3005-2789/" data-ref-id="3005-2789">Mr. Satan</a></li><li><a href="/nappa/3005-553/" data-ref-id="3005-553">Nappa</a></li><li><a href="/nova-shenron/3005-17241/" data-ref-id="3005-17241">Nuova Shenron</a></li><li><a href="/syn-shenron/3005-16426/" data-ref-id="3005-16426">Omega Shenron</a></li><li><a href="/pan/3005-6242/" data-ref-id="3005-6242">Pan</a></li><li><a href="/piccolo/3005-442/" data-ref-id="3005-442">Piccolo</a> (regular, fused with Nail, fused with <a href="/kami/3005-4103/" data-ref-id="3005-4103">Kami</a>)</li><li><a href="/recoome/3005-4362/" data-ref-id="3005-4362">Recoome</a></li><li><a href="/saibaman/3005-5639/" data-ref-id="3005-5639">Saibaman</a></li><li><a href="/super-17/3005-16427/" data-ref-id="3005-16427">Super Android 17</a></li><li>Super Buu</li><li><a href="/tien/3005-449/" data-ref-id="3005-449">Tien</a></li><li><a href="/towa/3005-30512/" data-ref-id="3005-30512">Towa</a></li><li><a href="/trunks/3005-550/" data-ref-id="3005-550">Trunks</a> (Kid - regular, Super Saiyan)</li><li>Trunks (GT - regular, Super Saiyan)</li><li><a href="/vegeta/3005-445/" data-ref-id="3005-445">Vegeta</a> (regular, scouter, Super Saiyan, Super Saiyan 2, Super Saiyan 4, Super Saiyan God Super Saiyan)</li><li><a href="/vegito/3005-2973/" data-ref-id="3005-2973">Vegito</a> (regular, Super Saiyan)</li><li><a href="/videl/3005-7393/" data-ref-id="3005-7393">Videl</a></li><li><a href="/whis/3005-28693/" data-ref-id="3005-28693">Whis</a></li><li><a href="/yamcha/3005-448/" data-ref-id="3005-448">Yamcha</a></li></ul><h3>New</h3><ul><li><a href="/android-16/3005-3644/" data-ref-id="3005-3644">Android 16</a></li><li>Broly (Supervillain)</li><li>Cell (Imperfect, Supervillain)</li><li>Cooler (Fourth form, Final form)</li><li><a href="/dodoria/3005-5584/" data-ref-id="3005-5584">Dodoria</a></li><li><a href="/future-gohan/3005-7483/" data-ref-id="3005-7483">Future Gohan</a> (regular, Super Saiyan)</li><li>Frieza (Supervillain)</li><li>Gogeta (Super Saiyan)</li><li><a href="/hit/3005-33646/" data-ref-id="3005-33646">Hit</a></li><li><a href="/janemba/3005-9334/" data-ref-id="3005-9334">Janemba</a> (Super)</li><li>Kid Buu (Supervillain)</li><li><a href="/lord-slug/3005-16352/" data-ref-id="3005-16352">Lord Slug</a></li><li>Majin Vegeta (Super Saiyan 2)</li><li>Masked Saiyan</li><li>Metal Cooler (Regular, Supervillain)</li><li>Mira (Supervillain)</li><li>Omega Shenron (Supervillain)</li><li><a href="/nail/3005-9992/" data-ref-id="3005-9992">Nail</a></li><li><a href="/turles/3005-1605/" data-ref-id="3005-1605">Turles</a></li><li>Yamcha (Supervillain)</li><li><a href="/zarbon/3005-4372/" data-ref-id="3005-4372">Zarbon</a></li></ul><h3>DLC (all new)</h3><ul><li><a href="/cabba/3005-33641/" data-ref-id="3005-33641">Cabba</a></li><li><a href="/champa/3005-32591/" data-ref-id="3005-32591">Champa</a></li><li><a href="/dabura/3005-4230/" data-ref-id="3005-4230">Dabura</a></li><li><a href="/goku-black/3005-33642/" data-ref-id="3005-33642">Goku Black</a> (regular, Rosé Super Saiyan)</li><li><a href="/frost/3005-32998/" data-ref-id="3005-32998">Frost</a> (Final form)</li><li>Future Trunks (DragonBall Super - regular, Super Saiyan)</li><li>Super Buu, Gohan absorbed</li><li>Vegito (Super Saiyan God Super Saiyan)</li><li><a href="/vados/3005-32581/" data-ref-id="3005-32581">Vados</a></li><li><a href="/zamas/3005-34051/" data-ref-id="3005-34051">Zamas</a></li></ul>

Pokken Tournament
Pokémon Tekken
Pokkén Tournament DX
Pokémon Tekken DX

Pokémon duke it out in this spin-off fighting game from the developers of the Tekken and Soulcalibur series.

<h2>Overview</h2><figure data-ref-id="1300-2674685" data-img-src="https://static.giantbomb.com/uploads/original/8/82063/2674685-screenshot03.png" data-size="small" data-align="right" data-ratio="0.56179775280899" data-width="801" data-embed-type="image" style="width: 801px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/8/82063/2674685-screenshot03.png" data-ref-id="1300-2674685"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/8/82063/2674685-screenshot03.jpg" srcset="https://static.giantbomb.com/uploads/original/8/82063/2674685-screenshot03.png 801w, https://static.giantbomb.com/uploads/scale_medium/8/82063/2674685-screenshot03.jpg 480w, https://static.giantbomb.com/uploads/scale_small/8/82063/2674685-screenshot03.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Pokkén Tournament (known in Germany as <em>Pokémon Tekken</em>) is a 3D fighting game developed by <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Bandai Namco</a>, in conjunction with <a href="/the-pokemon-company/3010-4709/" data-ref-id="3010-4709">The Pokémon Company</a>, and released for Japanese <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> on July 16, 2015. It was later published worldwide for the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> by The Pokémon Company on March 18, 2016.</p><p>A <a href="/spin-off/3015-1100/" data-ref-id="3015-1100">spin-off</a> of the <a href="/pokemon/3025-452/" data-ref-id="3025-452">Pokémon</a> series of RPGs, Pokkén Tournament has players performing direct one-on-one battles with a limited set of Pokémon species (each with their own pre-determined set of abilities). As the game's name is a portmanteau of Pokémon/Pocket Monster and <a href="/tekken/3025-333/" data-ref-id="3025-333">Tekken</a>, the game features gameplay elements from the Tekken series of fighting games.</p><p>The arcade version of the game is notable for its use of a console-style controller instead of a traditional joystick and button setup. As the game's camera and UI is focused on one player over the other, each machine can only support one player (requiring two-player versus matches to use two arcade machines). The Wii U version of the game supports local <a href="/two-screen-multiplayer/3015-7585/" data-ref-id="3015-7585">Two-Screen Multiplayer</a> (allowing one player to use the GamePad for their perspective, at the cost of limited display framerate for both players), <a href="/online/3015-559/" data-ref-id="3015-559">online multiplayer</a> (with friendly private matches and ranked public matches), and a hidden <a href="/multiplayer-lan/3015-2698/" data-ref-id="3015-2698">LAN</a> Battle mode (allowing two Wii U consoles to connect to eachother, unlocking all content for tournament settings). The Wii U version also has <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">Amiibo</a> support, allowing players to unlock special content.</p><h2>Gameplay</h2><p>Unlike Tekken, Pokken Tournament will not feature a high/mid/low <a href="/blocking/3015-1843/" data-ref-id="3015-1843">blocking</a> system, instead introducing its own mechanics which have not yet been detailed. Other Pokémon can be used as support characters during battle. Pokkén introduces <strong>Burst Mode</strong>, which happens when their gauge is filled up through fighting. When entering <strong>Burst Mode</strong> the Pokémon may undergo <a href="/mega-evolution/3015-8011/" data-ref-id="3015-8011">Mega Evolution</a>, if they can. <strong>Burst Mode</strong> allows the player to use <strong>Burst Moves</strong>, which do more damage than regular attacks.</p><h2>Characters</h2><h3>Playable Characters</h3><h4>Blaziken</h4><p><a href="/blaziken/3015-4923/" data-ref-id="3015-4923">Blaziken</a> (#257, known as <em>Bursyamo</em> in Japan) is a Fire/Fighting-type Pokémon and the final evolution of the <a href="/torchic/3015-3981/" data-ref-id="3015-3981">Torchic</a> line. It made its debut in <a href="/pokemon-rubysapphire/3030-10122/" data-ref-id="3030-10122">Gen. 3 (Ruby/Sapphire)</a> and can transform into Mega Blaziken in Burst Form.</p><h4>Braixen</h4><p>(exclusive to Wii U)</p><p><a href="/braixen/3015-8071/" data-ref-id="3015-8071">Braixen</a> (#654, known as <em>Tairenar</em> in Japan) is a Fire-type Pokémon and the evolution of <a href="/fennekin/3015-7713/" data-ref-id="3015-7713">Fennekin</a>. It made its debut in <a href="/pokemon-xy/3030-41088/" data-ref-id="3030-41088">Gen. 6 (X/Y)</a>.</p><h4>Chandelure</h4><p><a href="/chandelure/3015-6904/" data-ref-id="3015-6904">Chandelure</a> (#609, known as <em>Chandela </em>in Japan) is a Ghost/Fire-type Pokémon and the final evolution of the <a href="/litwick/3015-6902/" data-ref-id="3015-6902">Litwick</a> line. It made its debut in <a href="/pokemon-blackwhite/3030-30613/" data-ref-id="3030-30613">Gen. 5 (Black/White)</a>.</p><h4>Charizard</h4><p><a href="/charizard/3015-1023/" data-ref-id="3015-1023">Charizard</a> (#005, known as <em>Lizardon</em> in Japan) is a Fire/Flying-type Pokémon and the final evolution of the <a href="/charmander/3015-1024/" data-ref-id="3015-1024">Charmander</a> line. It made its debut in <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Gen. 1 (Red/Blue)</a> and can transform into Mega Charizard X in Burst Form.</p><h4>Garchomp</h4><p>(exclusive to Wii U)</p><p><a href="/garchomp/3015-5619/" data-ref-id="3015-5619">Garchomp</a> (#445, known as <em>Gaburias</em> in Japan) is a Dragon/Ground-type Pokémon and the final evolution of the <a href="/gible/3015-4831/" data-ref-id="3015-4831">Gible</a> line. It made its debut in <a href="/pokemon-diamondpearl/3030-3240/" data-ref-id="3030-3240">Gen. 4 (Diamond/Pearl)</a> and can transform into Mega Garchomp in Burst Form.</p><h4>Gardevoir</h4><p><a href="/gardevoir/3015-2578/" data-ref-id="3015-2578">Gardevoir </a> (#282, known as <em>Sirnight</em> in Japan) is a Psychic/Fairy-type Pokémon and one of the final evolutions of the <a href="/ralts/3015-2576/" data-ref-id="3015-2576">Ralts</a> line. It made its debut in <a href="/pokemon-rubysapphire/3030-10122/" data-ref-id="3030-10122">Gen. 3 (Ruby/Sapphire)</a> and can transform into Mega Gardevoir in Burst Form.</p><h4>Gengar</h4><p><a href="/gengar/3015-1979/" data-ref-id="3015-1979">Gengar</a> (#094, known as <em>Gangar</em> in Japan) is a Ghost/Poison-type Pokémon and the final evolution of the <a href="/gastly/3015-1976/" data-ref-id="3015-1976">Gastly</a> line. It made its debut in <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Gen. 1 (Red/Blue)</a> and can transform into Mega Gengar in Burst Form.</p><h4>Lucario</h4><p><a href="/lucario/3015-4567/" data-ref-id="3015-4567">Lucario</a> (#448) is a Fighting/Steel-type Pokémon and the evolution of <a href="/riolu/3015-4982/" data-ref-id="3015-4982">Riolu</a>. It made its debut in <a href="/pokemon-diamondpearl/3030-3240/" data-ref-id="3030-3240">Gen. 4 (Diamond/Pearl)</a> and can transform into Mega Lucario in Burst Form.</p><h4>Machamp</h4><p><a href="/machamp/3015-1967/" data-ref-id="3015-1967">Machamp</a> (#068, known as <em>Kairiky</em> in Japan) is a Fighting-type Pokémon and the final evolution of the <a href="/machop/3015-1965/" data-ref-id="3015-1965">Machop</a> line. It made its debut in <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Gen. 1 (Red/Blue)</a>.</p><h4>Pikachu</h4><p><a href="/pikachu/3015-1269/" data-ref-id="3015-1269">Pikachu</a> (#025) is an Electric-type Pokémon and is considered the franchise's <a href="/mascot/3015-1570/" data-ref-id="3015-1570">mascot</a>. It made its debut in <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Gen. 1 (Red/Blue)</a>.</p><h4>Pikachu Libre</h4><p>Pikachu Libre (known as <em>Masked Pikachu</em> in Japan) is a special <a href="/alternate-costumes/3015-583/" data-ref-id="3015-583">costumed</a> variant of Pikachu (also known as Cosplay Pikachu, who wears an assortment of costumes) resembling a <a href="/lucha-libre/3015-332/" data-ref-id="3015-332">lucha libre</a> <a href="/professional-wrestler/3015-26/" data-ref-id="3015-26">wrestler</a>. She made her debut in <a href="/pokemon-omega-rubyalpha-sapphire/3030-46251/" data-ref-id="3030-46251">Gen. 6 (Omega Ruby/Alpha Sapphire)</a>.</p><h4>Sceptile</h4><p><a href="/sceptile/3015-4995/" data-ref-id="3015-4995">Sceptile</a> (#254, known as <em>Jukain</em> in Japan) is a Grass-type Pokémon and the final evolution of the <a href="/treecko/3015-3693/" data-ref-id="3015-3693">Treecko</a> line. It made its debut in <a href="/pokemon-rubysapphire/3030-10122/" data-ref-id="3030-10122">Gen. 3 (Ruby/Sapphire)</a> and can transform into Mega Sceptile in Burst Form.</p><h4>Suicune</h4><p><a href="/suicune/3015-4103/" data-ref-id="3015-4103">Suicune</a> (#245) is a Water-type <a href="/legendary-pokemon/3015-3032/" data-ref-id="3015-3032">Legendary Pokémon</a>. One part of the Legendary Beasts trio in <a href="/johto/3035-463/" data-ref-id="3035-463">Johto</a>, (along with <a href="/raikou/3015-4102/" data-ref-id="3015-4102">Raikou</a> and <a href="/entei/3015-4104/" data-ref-id="3015-4104">Entei</a>), it made its debut in <a href="/pokemon-goldsilver/3030-8210/" data-ref-id="3030-8210">Gen. 2 (Gold/Silver)</a>.</p><h4>Weavile</h4><p><a href="/weavile/3015-4968/" data-ref-id="3015-4968">Weavile</a> (#461, known as <em>Manyula</em> in Japan) is a Dark/Ice-type Pokémon and the evolution of <a href="/sneasel/3015-4967/" data-ref-id="3015-4967">Sneasel</a>. It made its debut in <a href="/pokemon-diamondpearl/3030-3240/" data-ref-id="3030-3240">Gen. 4 (Diamond/Pearl)</a>.</p><h4>Mewtwo</h4><p>(unlockable, exclusive to Wii U)</p><p><a href="/mewtwo/3005-6335/" data-ref-id="3005-6335">Mewtwo</a> (#150) is a Psychic-type <a href="/legendary-pokemon/3015-3032/" data-ref-id="3015-3032">Legendary Pokémon</a> and a genetic clone of the mythical <a href="/mew/3005-4839/" data-ref-id="3005-4839">Mew</a>. It made its debut in <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Gen. 1 (Red/Blue)</a> and can transform into Mega Mewtwo X in Burst Form.</p><h4>Shadow Mewtwo</h4><p>(boss, unlockable)</p><p>Shadow Mewtwo is a special variant of Mewtwo exclusive to the game as a boss character.</p><p>In the Wii U version, it can be unlocked each time the game starts using a special <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">Amiibo</a> card (prior to a permanent unlock in-game).</p><h3>Support Characters</h3><h4>Starting Sets</h4><ul><li><strong><a href="/emolga/3015-5826/" data-ref-id="3015-5826">Emolga</a></strong> (Attack) / <a href="/fennekin/3015-7713/" data-ref-id="3015-7713"><strong>Fennekin </strong></a>(Disrupt)</li><li><a href="/snivy/3015-5255/" data-ref-id="3015-5255"><strong>Snivy</strong></a> (Attack) / <a href="/lapras/3015-2002/" data-ref-id="3015-2002"><strong>Lapras</strong></a> (Attack)</li><li><a href="/frogadier/3015-8072/" data-ref-id="3015-8072"><strong>Frogadier</strong></a> (Attack) / <a href="/eevee/3015-2004/" data-ref-id="3015-2004"><strong>Eevee</strong></a> (Enhance)</li></ul><h4>Unlockable Sets</h4><ul><li><a href="/cubone/3015-1987/" data-ref-id="3015-1987"><strong>Cubone</strong></a> (Attack) / <a href="/diglett/3015-1639/" data-ref-id="3015-1639"><strong>Diglett</strong></a> (Attack)</li><li><a href="/jirachi/3015-1776/" data-ref-id="3015-1776"><strong>Jirachi</strong></a> (Enhance) / <a href="/whimsicott/3015-6697/" data-ref-id="3015-6697"><strong>Whimsicott</strong></a> (Enhance)</li><li><a href="/croagunk/3015-5613/" data-ref-id="3015-5613"><strong>Croagunk</strong></a> (Disrupt) / <a href="/sylveon/3015-7782/" data-ref-id="3015-7782"><strong>Sylveon</strong></a> (Enhance)</li><li><a href="/pachirisu/3015-5041/" data-ref-id="3015-5041"><strong>Pachirisu</strong></a> (Disrupt) / <a href="/magikarp/3015-2001/" data-ref-id="3015-2001"><strong>Magikarp</strong></a> (Disrupt)</li><li><a href="/mismagius/3015-4138/" data-ref-id="3015-4138"><strong>Mismagius</strong></a> (Attack) / <a href="/ninetales/3015-1353/" data-ref-id="3015-1353"><strong>Ninetales</strong></a> (Disrupt)</li><li><a href="/rotom/3015-2939/" data-ref-id="3015-2939"><strong>Rotom</strong></a> (Disrupt) / <a href="/togekiss/3015-4158/" data-ref-id="3015-4158"><strong>Togekiss</strong></a> (Enhance)</li><li><a href="/farfetchd/3015-1970/" data-ref-id="3015-1970"><strong>Farfetch'd</strong></a> (Attack) / <a href="/electrode/3015-1984/" data-ref-id="3015-1984"><strong>Electrode</strong></a> (Disrupt)</li><li><a href="/dragonite/3015-3285/" data-ref-id="3015-3285"><strong>Dragonite</strong></a> (Attack) / <a href="/victini/3015-5755/" data-ref-id="3015-5755"><strong>Victini</strong></a> (Enhance)</li><li><a href="/espeon/3015-4139/" data-ref-id="3015-4139"><strong>Espeon</strong></a> (Enhance) / <a href="/umbreon/3015-4140/" data-ref-id="3015-4140"><strong>Umbreon</strong></a> (Disrupt)</li><li><a href="/reshiram/3015-5394/" data-ref-id="3015-5394"><strong>Reshiram</strong></a> (Attack) / <a href="/cresselia/3015-4975/" data-ref-id="3015-4975"><strong>Cresselia</strong></a> (Enhance)</li><li><a href="/magneton/3015-1969/" data-ref-id="3015-1969"><strong>Magneton</strong></a> (Attack) / <a href="/quagsire/3015-5016/" data-ref-id="3015-5016"><strong>Quagsire</strong></a> (Attack)</li><li><a href="/yveltal/3015-7717/" data-ref-id="3015-7717"><strong>Yveltal</strong></a> (Attack) / <a href="/latios/3015-1774/" data-ref-id="3015-1774"><strong>Latios</strong></a> (Disrupt)</li></ul><h2>Pokkén Tournament DX</h2><p>The Nintendo Switch version comes packed with the following new features:</p><ul><li><strong>Anytime, anywhere</strong> – Playable in TV mode, handheld mode, or via shared  Joy-Con controller with another Trainer to battle one-on-one in tabletop mode anywhere!</li><li><strong>New fighter</strong> — Decidueye enters the battle, alongside all previous Pokémon from the Wii U and arcade versions.</li><li><strong>New Support Pokémon</strong> – Litten and Popplio make their debut to lend their support in battle.</li><li><strong>Team Battle mode</strong> – Players pick three Pokémon and battle it out to be the first to defeat all their opponent’s Pokémon to win in the new Team Battle mode.</li><li><strong>Group Match mode</strong> – Find similar skilled players in battle rooms for intense and fun battles online.</li><li><strong>Daily Challenges</strong> – Complete a variety of different daily challenges.</li><li><strong>Watch battle replays</strong> – Players can watch other players’ replays and share their best matches online with the new replay feature.</li><li><strong>Jump straight into battle</strong> - All characters and Support Pokémon will be available right from the start of the game.</li></ul><h2>Reception</h2><p>The Wii U edition of the game has shipped over 1 million copies worldwide as of August, 2016.</p><p> </p><h2>Trivia</h2><ul><li>The game is titled <em>Pokémon Tekken</em> in Germany due to the word "Pokkén" being too similar in spelling and identical in pronunciation to "Pocken" (the German word for "pox").</li></ul>

Players explore the regions of Johto and Kanto in their quest to catch all 251 pokemon.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/299/188425-nintendo_pokemon_silver_gbc.jpg" data-ref-id="1300-188425" data-size="small" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/299/188425-nintendo_pokemon_silver_gbc.jpg" data-ref-id="1300-188425"><img alt="The box art for Silver" src="https://static.giantbomb.com/uploads/original/0/299/188425-nintendo_pokemon_silver_gbc.jpg" srcset="https://static.giantbomb.com/uploads/original/0/299/188425-nintendo_pokemon_silver_gbc.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></a><figcaption>The box art for Silver</figcaption></figure><p>Pokémon Gold and Silver were released on October 14, 2000 in <a href="/north-america/3035-1664/" data-ref-id="3035-1664">North America</a> (November 21, 1999 in <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a> and April 6, 2001 in <a href="/europe/3035-289/" data-ref-id="3035-289">Europe</a>) for the <a href="/game-boy-color/3045-57/" data-ref-id="3045-57">Game Boy Color</a> (although it also supported the Game Boy Pocket and <a href="/game-boy/3045-3/" data-ref-id="3045-3">Game Boy</a>). Development was done by <a href="/game-freak-inc/3010-2534/" data-ref-id="3010-2534">Game Freak</a>, publishing by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a>, and marketing and licensing from <a href="/the-pokemon-company/3010-4709/" data-ref-id="3010-4709">The Pokémon Company</a>.</p><p>Taking place in the <a href="/johto-region/3035-463/" data-ref-id="3035-463">Johto</a> region, the second generation of <a href="/pokemon/3025-452/" data-ref-id="3025-452">Pokémon</a> introduced 100 new <a href="/pokemon/3015-549/" data-ref-id="3015-549">Pokémon</a>. Besides several unique Pokémon and other minor details, Gold and Silver are identical to each other. However, to collect every single one of the Pokémon, players must trade between not only Gold and Silver, but also the first two games, <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Pokémon Red and Blue</a>.</p><h2>Reception</h2><p>Well-received by critics with an 89% average rating according to <a href="http://www.gamerankings.com/" rel="nofollow">Game Rankings</a>, Pokémon Gold and Silver was a critical success. Gold and Silver are regarded as some of the best iterations in the Pokémon franchise, getting a ten out of ten from IGN, and high scores from many other publications. Together, Gold and Silver sold 6.5 million in Japan alone, while sales in North America beat previous sales records, selling 1.4 million copies in the first week of sales.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5150/1106969-pkmnhgss.jpg" data-ref-id="1300-1106969" data-size="small" data-ratio="0.93010752688172" data-width="372" data-embed-type="image" style="width: 372px"><a class="fluid-height" style="padding-bottom:93.0%" href="https://static.giantbomb.com/uploads/original/0/5150/1106969-pkmnhgss.jpg" data-ref-id="1300-1106969"><img alt="Pokemon Gold silver return as DS Remakes." src="https://static.giantbomb.com/uploads/scale_small/0/5150/1106969-pkmnhgss.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5150/1106969-pkmnhgss.jpg 372w, https://static.giantbomb.com/uploads/scale_small/0/5150/1106969-pkmnhgss.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Pokemon Gold silver return as DS Remakes.</figcaption></figure><p><a href="/pokemon-crystal/3030-15861/" data-ref-id="3030-15861">Pokémon Crystal</a> was later released as an updated version of Gold and Silver. It came out on July 29, 2001 in North America, and was the only Pokémon game to be released exclusively for the Game Boy Color. Despite being largely similar to Gold and Silver, Crystal added many new features, including new series' staples such as the ability to <a href="/pick-your-gender/3015-769/" data-ref-id="3015-769">choose the player's gender</a>.</p><p>A remake of Gold and Silver was developed for the Nintendo DS. <a href="/pokemon-heartgoldsoulsilver/3030-26372/" data-ref-id="3030-26372">Pokémon HeartGold and SoulSilver</a> were released on March 14, 2010 in North America, and on September 12, 2009 in Japan. It is predominately a graphical remake of the game, but it also brings all of Johto's Pokémon into the latest generation of Pokémon (despite all of them being available across many of the later games released). The remakes also have new modern features added from the fourth generation of Pokémon games, new characters, and special functionality with a device called the Pokéwalker.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png" data-ref-id="1300-428929" data-size="small" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png" data-ref-id="1300-428929"><img alt="Cyndaquil fights Pidgey; a traditional battle." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png 160w"><noscript><img alt="Cyndaquil fights Pidgey; a traditional battle." src="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png" srcset="https://static.giantbomb.com/uploads/original/1/12541/428929-1__30_.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>Cyndaquil fights Pidgey; a traditional battle.</figcaption></figure><p>Set in the <a href="/johto-region/3035-463/" data-ref-id="3035-463">Johto Region</a>, Gold/Silver is a traditional role-playing game with gameplay essentially the same as Pokémon <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Red/Blue</a> and <a href="/pokemon-yellow-special-pikachu-edition/3030-18673/" data-ref-id="3030-18673">Yellow</a>. There are two different "types" of gameplay. In battles, players have several options. The Pokémon that is in battle can attack the rival Pokémon (be it a wild Pokémon or a trainer Pokémon) with a variety of attacks. The player can also use many items, including healing items, battle items, or <a href="/poke-ball/3055-425/" data-ref-id="3055-425">Poké Balls</a> (used to catch wild Pokémon, who upon being caught can be used in battle). Players can switch out Pokémon and run away as well.</p><p>The main goal of these battles is to get the rival Pokémon to "faint." When all of an opponent's Pokémon have fainted, the battle is won. However, when fighting a wild Pokémon, players can attempt to catch it for further use. Other trainers' Pokémon cannot be caught. After winning a battle, the Pokémon gain <a href="/experience-points/3015-39/" data-ref-id="3015-39">experience</a>, and eventually <a href="/leveling-up/3015-475/" data-ref-id="3015-475">level up</a>. For many Pokémon, when they reach a certain level they evolve into another form of the Pokémon (e.g. <a href="/pidgey/3015-1036/" data-ref-id="3015-1036">Pidgey</a> evolves into <a href="/pidgeotto/3015-1034/" data-ref-id="3015-1034">Pidgeotto</a>, <a href="/totodile/3015-1351/" data-ref-id="3015-1351">Totodile</a> evolves into <a href="/croconaw/3015-2107/" data-ref-id="3015-2107">Croconaw</a>). Some Pokémon have special requirements to evolve, such as having specific items equipped, or leveling up during a specific time of day.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png" data-ref-id="1300-428848" data-size="small" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png" data-ref-id="1300-428848"><img alt="Players can talk with non-playable characters." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png 160w"><noscript><img alt="Players can talk with non-playable characters." src="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png" srcset="https://static.giantbomb.com/uploads/original/1/12541/428848-1__24_.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>Players can talk with non-playable characters.</figcaption></figure><p>Each Pokémon has a type, mostly based on nature (e.g. water, grass, fire, earth). Each type has a (or some) strength(s) and weakness(es). These types also affect the Pokémon's statistics, such as, defense, attack power, and speed. Some types are completely immune to another type's attacks. In addition to stat bonuses and immunity, many Pokémon have unique attacks available relating to their type. Gold/Silver were also the first games to introduce dark and steel type Pokémon, thus completing the 17 types of Pokémon that remains the standard in all games in the series since.</p><p><a href="/overworld/3015-1004/" data-ref-id="3015-1004">Overworld</a> gameplay follows Gold, the protagonist of Gold/Silver. He can travel to the various towns of Johto region, along with many other locations. Players can interact with objects and non-playable characters, sometimes relating to the plot. In towns, players have a variety of options, including purchasing items, healing all of the Pokémon in the party (as well as switching out Pokémon), and challenging that city's <a href="/gym-leader/3015-3385/" data-ref-id="3015-3385">gym leader</a>. There are many other areas to visit, including <a href="/cave/3035-1727/" data-ref-id="3035-1727">caves</a>, <a href="/forest/3035-1889/" data-ref-id="3035-1889">forests</a>, and even the ocean. While in the overworld, it is also possible to trigger a <a href="/random-encounter/3015-123/" data-ref-id="3015-123">random battle</a> with a wild Pokémon.</p><p>New features of Gold and Silver are numerous. It implements a <a href="/daynight-cycle/3015-92/" data-ref-id="3015-92">day and night system</a> that is based on a real-time internal clock. Influenced by this clock are many things, including specific events and what Pokémon appear. With the ability for Pokémon to hold items introduced, many items were created to take advantage of this mechanic, including berries (which can do many things, including boosts to power, healing status effects, and restoring health). Pokégear, a new key item introduced featured a map, watch, radio, and phone, allowing the player to call non-playable characters (and to be called by non-playable characters) and listen to the radio at certain times (according to the real-time clock).</p><p>Gold and Silver's legendary Pokémon include Raikou, Entei, and Suicune, who are a completely new type of legendary Pokémon. Instead of encountering them at a specific location, they appear randomly around Johto, and will run away occasionally. However, they retain any status effects or damage upon running away.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png" data-ref-id="1300-428826" data-size="small" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png" data-ref-id="1300-428826"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png 160w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png" srcset="https://static.giantbomb.com/uploads/original/1/12541/428826-1__2_.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure><p>Unique "shiny" Pokémon were added, which were a different color than the regular version of the Pokémon, and extremely rare. The Pokémon types Steel and Dark were added in Gold and Silver. Steel type are strong and have a high defense, while Dark type are powerful against Psychic Pokémon (they are even immune to any Psychic attacks).</p><p>Breeding was a feature that has stayed since Gold and Silver, allowing players to leave two Pokémon in the day care center for a chance for them to breed. Many species of Pokémon cannot breed, however. The child of the Pokémon will gain whatever moves its father has, while it gets the species of its mother.</p><h2>Plot</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png" data-ref-id="1300-428844" data-size="small" data-ratio="0.9" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png" data-ref-id="1300-428844"><img alt="Chikorita, one of the three starter Pokémon." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png 160w"><noscript><img alt="Chikorita, one of the three starter Pokémon." src="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png" srcset="https://static.giantbomb.com/uploads/original/1/12541/428844-1__20_.png 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a><figcaption>Chikorita, one of the three starter Pokémon.</figcaption></figure><p>Taking place in the <a href="/johto-region/3035-463/" data-ref-id="3035-463">Johto Region</a>, Gold and Silver follows Gold, a young boy for New Bark Town. In the beginning of the game, he moves to New Bark Town and meets <a href="/professor-elm/3005-5889/" data-ref-id="3005-5889">Professor Elm</a>, who gives him the choice of one of three starter Pokémon: <a href="/cyndaquil/3015-2103/" data-ref-id="3015-2103">Cyndaquil</a>, <a href="/totodile/3015-1351/" data-ref-id="3015-1351">Totodile</a>, or <a href="/chikorita/3015-2101/" data-ref-id="3015-2101">Chikorita</a>. Later, you will run into your rival, <a href="/silver/3005-15811/" data-ref-id="3005-15811">Silver</a>, and he will challenge you to your first of many Pokémon battles with him. After the battle, he will flee from you and you will discover that you have just fought against the thief who stole one of Professor Elm's Pokémon. You will also meet <a href="/professor-oak/3005-2134/" data-ref-id="3005-2134">Professor Oak</a>, who gives you the Pokédex and the important task of catching all of the Pokémon in the Johto Region.</p><p>To do so, Gold must battle the eight gym leaders of Johto, each specializing in a particular type of Pokémon. After defeating each of the gym leaders and collecting their badges, Gold must fight the Elite Four and the Champion, and eventually the eight gym leaders of Kanto. In the very end, Gold fights the protagonist of Red and Blue, Red, in the final battle. Along this path, Gold must also battle the remaining members of the organization known as <a href="/team-rocket/3015-1469/" data-ref-id="3015-1469">Team Rocket</a>, as they try to re-unite and contact their old boss, <a href="/giovanni/3005-8870/" data-ref-id="3005-8870">Giovanni</a>, to convince him to lead them again.</p><h2>Pok<b>é</b>dex</h2><p>The Pokémon Gold/Silver Pokédex starts out as if it were separate from that of Pokémon Red/Blue, however after defeating the elite four, the player gains access to a national Pokédex that allows them to see all of the 'old' Pokémon from the original game. The first 151 Pokémon are as per the Pokémon Red/Blue Pokédex. The remaining Pokémon, those that are new to this game, are listed below.</p><p>152 <a href="/chikorita/3015-2101/" data-ref-id="3015-2101">Chikorita</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg" data-ref-id="1300-566678" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg" data-ref-id="1300-566678"><img alt="Chikorita, the new Grass type starter" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg 300w"><noscript><img alt="Chikorita, the new Grass type starter" src="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566678-chikorita.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Chikorita, the new Grass type starter</figcaption></figure><p>153 <a href="/bayleef/3015-1945/" data-ref-id="3015-1945">Bayleef</a></p><p>154 <a href="/meganium/3015-2102/" data-ref-id="3015-2102">Meganium</a></p><p>155 <a href="/cyndaquil/3015-2103/" data-ref-id="3015-2103">Cyndaquil</a></p><p>156 <a href="/quilava/3015-2104/" data-ref-id="3015-2104">Quilava</a></p><p>157 <a href="/typhlosion/3015-2105/" data-ref-id="3015-2105">Typhlosion</a></p><p>158 <a href="/totodile/3015-1351/" data-ref-id="3015-1351">Totodile</a></p><p>159 <a href="/croconaw/3015-2107/" data-ref-id="3015-2107">Croconaw</a></p><p>160 <a href="/feraligatr/3015-2108/" data-ref-id="3015-2108">Feraligatr</a></p><p>161 <a href="/sentret/3015-2111/" data-ref-id="3015-2111">Sentret</a></p><p>162 <a href="/furret/3015-2112/" data-ref-id="3015-2112">Furret</a></p><p>163 <a href="/hoothoot/3015-3424/" data-ref-id="3015-3424">Hoothoot</a></p><p>164 <a href="/noctowl/3015-3440/" data-ref-id="3015-3440">Noctowl</a></p><p>165 <a href="/ledyba/3015-3408/" data-ref-id="3015-3408">Ledyba</a></p><p>166 <a href="/ledian/3015-3409/" data-ref-id="3015-3409">Ledian</a></p><p>167 <a href="/spinirak/3015-3905/" data-ref-id="3015-3905">Spinarak</a></p><p>168 <a href="/ariados/3015-3906/" data-ref-id="3015-3906">Ariados</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg" data-ref-id="1300-566990" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg" data-ref-id="1300-566990"><img alt="Feraligatr, the final form of the water-type starter, Totodile." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg 300w"><noscript><img alt="Feraligatr, the final form of the water-type starter, Totodile." src="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566990-feraligatr.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Feraligatr, the final form of the water-type starter, Totodile.</figcaption></figure><p>169 <a href="/crobat/3015-3455/" data-ref-id="3015-3455">Crobat</a></p><p>170 <a href="/chinchou/3015-4115/" data-ref-id="3015-4115">Chinchou</a></p><p>171 <a href="/lanturn/3015-4116/" data-ref-id="3015-4116">Lanturn</a></p><p>172 <a href="/pichu/3005-4466/" data-ref-id="3005-4466">Pichu</a></p><p>173 <a href="/cleffa/3015-3908/" data-ref-id="3015-3908">Cleffa</a></p><p>174 <a href="/igglybuff/3015-3907/" data-ref-id="3015-3907">Igglybuff</a></p><p>175 <a href="/togepi/3015-3134/" data-ref-id="3015-3134">Togepi</a></p><p>176 <a href="/togetic/3015-4157/" data-ref-id="3015-4157">Togetic</a></p><p>177 <a href="/natu/3015-1953/" data-ref-id="3015-1953">Natu</a></p><p>178 <a href="/xatu/3015-3909/" data-ref-id="3015-3909">Xatu</a></p><p>179 <a href="/mareep/3015-3301/" data-ref-id="3015-3301">Mareep</a></p><p>180 <a href="/flaaffy/3015-3302/" data-ref-id="3015-3302">Flaaffy</a></p><p>181 <a href="/ampharos/3015-1940/" data-ref-id="3015-1940">Ampharos</a></p><p>182 <a href="/bellossom/3015-1946/" data-ref-id="3015-1946">Bellossom</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg" data-ref-id="1300-579694" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg" data-ref-id="1300-579694"><img alt="Typhlosion, the final evolution of the fire-type starter" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg 300w"><noscript><img alt="Typhlosion, the final evolution of the fire-type starter" src="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/579694-typhlosion.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Typhlosion, the final evolution of the fire-type starter</figcaption></figure><p>183 <a href="/marill/3015-3135/" data-ref-id="3015-3135">Marill</a></p><p>184 <a href="/azumarill/3015-1942/" data-ref-id="3015-1942">Azumarill</a></p><p>185 <a href="/sudowoodo/3015-4156/" data-ref-id="3015-4156">Sudowoodo</a></p><p>186 <a href="/politoed/3015-4094/" data-ref-id="3015-4094">Politoed</a></p><p>187 <a href="/hoppip/3015-5011/" data-ref-id="3015-5011">Hoppip</a></p><p>188 <a href="/skiploom/3015-5012/" data-ref-id="3015-5012">Skiploom</a></p><p>189 <a href="/jumpluff/3015-5014/" data-ref-id="3015-5014">Jumpluff</a></p><p>190 <a href="/aipom/3015-3399/" data-ref-id="3015-3399">Aipom</a></p><p>191 <a href="/sunkern/3015-4126/" data-ref-id="3015-4126">Sunkern</a></p><p>192 <a href="/sunflora/3015-4127/" data-ref-id="3015-4127">Sunflora</a></p><p>193 <a href="/yanma/3015-4159/" data-ref-id="3015-4159">Yanma</a></p><p>194 <a href="/wooper/3015-5015/" data-ref-id="3015-5015">Wooper</a></p><p>195 <a href="/quagsire/3015-5016/" data-ref-id="3015-5016">Quagsire</a></p><p>196 <a href="/espeon/3015-4139/" data-ref-id="3015-4139">Espeon</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg" data-ref-id="1300-566757" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg" data-ref-id="1300-566757"><img alt="Furret is an average normal-type Pokémon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg 300w"><noscript><img alt="Furret is an average normal-type Pokémon" src="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566757-furret.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Furret is an average normal-type Pokémon</figcaption></figure><p>197 <a href="/umbreon/3015-4140/" data-ref-id="3015-4140">Umbreon</a></p><p>198 <a href="/murkrow/3015-4163/" data-ref-id="3015-4163">Murkrow</a></p><p>199 <a href="/slowking/3015-4095/" data-ref-id="3015-4095">Slowking</a></p><p>200 <a href="/misdreavus/3015-1951/" data-ref-id="3015-1951">Misdreavus</a></p><p>201 <a href="/unown/3015-3958/" data-ref-id="3015-3958">Unown</a></p><p>202 <a href="/wobbuffet/3015-1800/" data-ref-id="3015-1800">Wobbuffet</a></p><p>203 <a href="/girafarig/3015-4123/" data-ref-id="3015-4123">Girafarig</a></p><p>204 <a href="/pineco/3015-3587/" data-ref-id="3015-3587">Pineco</a></p><p>205 <a href="/forretress/3015-3589/" data-ref-id="3015-3589">Forretress</a></p><p>206 <a href="/dunsparce/3015-4117/" data-ref-id="3015-4117">Dunsparce</a></p><p>207 <a href="/gligar/3015-4161/" data-ref-id="3015-4161">Gligar</a></p><p>208 <a href="/steelix/3015-3871/" data-ref-id="3015-3871">Steelix</a></p><p>209 <a href="/snubbull/3015-5018/" data-ref-id="3015-5018">Snubbull</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg" data-ref-id="1300-566233" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg" data-ref-id="1300-566233"><img alt="Azumarill, an evolved water-type Pokémon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg 300w"><noscript><img alt="Azumarill, an evolved water-type Pokémon" src="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566233-azumaril.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Azumarill, an evolved water-type Pokémon</figcaption></figure><p>210 <a href="/granbull/3015-5019/" data-ref-id="3015-5019">Granbull</a></p><p>211 <a href="/qwilfish/3015-4165/" data-ref-id="3015-4165">Qwilfish</a></p><p>212 <a href="/scizor/3015-2871/" data-ref-id="3015-2871">Scizor</a></p><p>213 <a href="/shuckle/3015-4084/" data-ref-id="3015-4084">Shuckle</a></p><p>214 <a href="/heracross/3015-4966/" data-ref-id="3015-4966">Heracross</a></p><p>215 <a href="/sneasel/3015-4967/" data-ref-id="3015-4967">Sneasel</a></p><p>216 <a href="/teddiursa/3015-2927/" data-ref-id="3015-2927">Teddiursa</a></p><p>217 <a href="/ursaring/3015-2926/" data-ref-id="3015-2926">Ursaring</a></p><p>218 <a href="/slugma/3015-3937/" data-ref-id="3015-3937">Slugma</a></p><p>219 <a href="/magcargo/3015-3936/" data-ref-id="3015-3936">Magcargo</a></p><p>220 <a href="/swinub/3015-3565/" data-ref-id="3015-3565">Swinub</a></p><p>221 <a href="/piloswine/3015-3540/" data-ref-id="3015-3540">Piloswine</a></p><p>222 <a href="/corsola/3015-5021/" data-ref-id="3015-5021">Corsola</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg" data-ref-id="1300-566246" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg" data-ref-id="1300-566246"><img alt="Bellossom, a new evolution of an old grass-type Pokémon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg 300w"><noscript><img alt="Bellossom, a new evolution of an old grass-type Pokémon" src="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566246-bellossom.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Bellossom, a new evolution of an old grass-type Pokémon</figcaption></figure><p>223 <a href="/remoraid/3015-5023/" data-ref-id="3015-5023">Remoraid</a></p><p>224 <a href="/octillery/3015-5024/" data-ref-id="3015-5024">Octillery</a></p><p>225 <a href="/delibird/3015-5312/" data-ref-id="3015-5312">Delibird</a></p><p>226 <a href="/mantine/3015-5313/" data-ref-id="3015-5313">Mantine</a></p><p>227 <a href="/skarmory/3015-3529/" data-ref-id="3015-3529">Skarmory</a></p><p>228 <a href="/houndour/3015-4124/" data-ref-id="3015-4124">Houndour</a></p><p>229 <a href="/houndoom/3015-4125/" data-ref-id="3015-4125">Houndoom</a></p><p>230 <a href="/kingdra/3015-2494/" data-ref-id="3015-2494">Kingdra</a></p><p>231 <a href="/phanpy/3015-4850/" data-ref-id="3015-4850">Phanpy</a></p><p>232 <a href="/donphan/3015-5314/" data-ref-id="3015-5314">Donphan</a></p><p>233 <a href="/porygon2/3015-3015/" data-ref-id="3015-3015">Porygon2</a></p><p>234 <a href="/stantler/3015-4974/" data-ref-id="3015-4974">Stantler</a></p><p>235 <a href="/smeargle/3015-4953/" data-ref-id="3015-4953">Smeargle</a></p><p>236 <a href="/tyrogue/3015-4096/" data-ref-id="3015-4096">Tyrogue</a></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg" data-ref-id="1300-566223" data-size="small" data-ratio="1" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg" data-ref-id="1300-566223"><img alt="Ampharos, an electric-type Pokémon" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg 300w"><noscript><img alt="Ampharos, an electric-type Pokémon" src="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg" srcset="https://static.giantbomb.com/uploads/original/1/14793/566223-ampharos.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Ampharos, an electric-type Pokémon</figcaption></figure><p>237 <a href="/hitmontop/3015-3465/" data-ref-id="3015-3465">Hitmontop</a></p><p>238 <a href="/smoochum/3015-4098/" data-ref-id="3015-4098">Smoochum</a></p><p>239 <a href="/elekid/3015-4099/" data-ref-id="3015-4099">Elekid</a></p><p>240 <a href="/magby/3015-3100/" data-ref-id="3015-3100">Magby</a></p><p>241 <a href="/miltank/3015-5315/" data-ref-id="3015-5315">Miltank</a></p><p>242 <a href="/blissey/3015-1947/" data-ref-id="3015-1947">Blissey</a></p><p>243 <a href="/raikou/3015-4102/" data-ref-id="3015-4102">Raikou</a></p><p>244 <a href="/entei/3015-4104/" data-ref-id="3015-4104">Entei</a></p><p>245 <a href="/suicune/3015-4103/" data-ref-id="3015-4103">Suicune</a></p><p>246 <a href="/larvitar/3015-4976/" data-ref-id="3015-4976">Larvitar</a></p><p>247 <a href="/pupitar/3015-4977/" data-ref-id="3015-4977">Pupitar</a></p><p>248 <a href="/tyranitar/3015-4978/" data-ref-id="3015-4978">Tyranitar</a></p><p>249 <a href="/lugia/3015-1815/" data-ref-id="3015-1815">Lugia</a></p><p>250 <a href="/ho-oh/3015-1816/" data-ref-id="3015-1816">Ho-oh</a></p><p>251 <a href="/celebi/3015-1817/" data-ref-id="3015-1817">Celebi</a></p><h2>Pokémon Gyms</h2><p>The system where the player has to get badges throughout the world to be allowed to enter the Elite Four and try to become the greatest Pokémon Trainer ever returns from <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Red/Blue</a>/Green/ <a href="/pokemon-yellow-special-pikachu-edition/3030-18673/" data-ref-id="3030-18673">Yellow</a>. This time the region where the game primarily takes places is called <a href="/johto/3035-463/" data-ref-id="3035-463">Johto</a> and the gym leaders are all different than its prequel. Eventually, when all eight gym leader are defeated in the <a href="/johto/3035-463/" data-ref-id="3035-463">Johto</a> region and the <a href="/elite-four/3015-3373/" data-ref-id="3015-3373">Elite Four</a> is also defeated, there is an opportunity to go back to <a href="/kanto/3035-206/" data-ref-id="3035-206">Kanto</a> (the region of the first generation) to a replay on all past Gym leaders, assuring a total of 16 Gym Leaders and 16 possible badges.</p><h3>Violet City Gym</h3><p>Leader - <a href="/falkner/3005-12481/" data-ref-id="3005-12481">Falkner</a></p><p>Badge - Zephyr Badge</p><p>Pokémon Type - Flying</p><p>Pokémon Used - Pidgey, Pidgeotto</p><h3>Azalea City Gym</h3><p>Leader - <a href="/bugsy/3005-12482/" data-ref-id="3005-12482">Bugsy</a></p><p>Badge - Hive Badge</p><p>Pokémon Type - Bug</p><p>Pokémon Used - Metapod, Kakuna, Scyter</p><h3>Goldenrod City Gym</h3><p>Leader - <a href="/whitney/3005-12483/" data-ref-id="3005-12483">Whitney</a></p><p>Badge - Plain Badge</p><p>Pokémon Type - Normal</p><p>Pokémon Used - Clefairy, Miltank</p><h3>Ecruteak City Gym</h3><p>Leader - <a href="/morty/3005-12580/" data-ref-id="3005-12580">Morty</a></p><p>Badge - Fog Badge</p><p>Pokémon Type - Ghost</p><p>Pokémon Used - Gastly, Hunter, Hunter, Gengar</p><h3>Cianwood City Gym</h3><p>Leader - <a href="/chuck/3005-12591/" data-ref-id="3005-12591">Chuck</a></p><p>Badge - Storm Badge</p><p>Pokémon Type - Fighting</p><p>Pokémon Used - Primeape, Poliwrath</p><h3>Olivine City Gym</h3><p>Leader - <a href="/jasmine/3005-12592/" data-ref-id="3005-12592">Jasmine</a></p><p>Badge - Mineral Badge</p><p>Pokémon Type - Steel</p><p>Pokémon Used - Magnemite, Magnemite, Steelix</p><h3>Magohany City Gym</h3><p>Leader - <a href="/pryce/3005-12606/" data-ref-id="3005-12606">Pryce</a></p><p>Badge - Glacier Badge</p><p>Pokémon Type - Ice</p><p>Pokémon Used - Seel, Dewgong, Piloswine</p><h3>Blackthorn City Gym</h3><p>Leader - <a href="/clair/3005-14522/" data-ref-id="3005-14522">Clair</a></p><p>Badge - Rising Badge</p><p>Pokémon Type - Dragon</p><p>Pokémon Used - Dragonair, Dragonair, Dragonair, Kingdra</p><h3>Vermilion City Gym</h3><p>Leader - <a href="/lt-surge/3005-7557/" data-ref-id="3005-7557">Lt. Surge</a></p><p>Badge - Thunderbadge</p><p>Pokémon Type - Electric</p><p>Pokémon Used - Raichu, Electrode, Electrode , Magneton, Electabuzz</p><h3>Saffron City Gym</h3><p>Leader - <a href="/sabrina/3005-8866/" data-ref-id="3005-8866">Sabrina</a></p><p>Badge - Marshbadge</p><p>Pokémon Type - Psychic</p><p>Pokémon Used - Espeon, Mr. Mime, Alakazan</p><h3>Cerulean City Gym</h3><p>Leader - <a href="/misty/3005-2215/" data-ref-id="3005-2215">Misty</a></p><p>Badge - Cascade Badge</p><p>Pokémon Type - Water</p><p>Pokémon Used - Golduck, Quagsire, Lapras, Starmie</p><h3>Celadon City Gym</h3><p>Leader - <a href="/erika/3005-8868/" data-ref-id="3005-8868">Erika</a></p><p>Badge - Rainbow Badge</p><p>Pokémon Type - Grass</p><p>Pokémon Used - Tangela, Victreebel, Jumpluff, Bellossom</p><h3>Fuschia City Gym</h3><p>Leader - <a href="/janine/3005-12607/" data-ref-id="3005-12607">Janine</a></p><p>Badge - Sould Badge</p><p>Pokémon Type - Bug/Poison</p><p>Pokémon Used - Crobat, Ariados, Weezing, Weezing, Venomoth</p><h3>Pewter City Gym</h3><p>Leader - <a href="/brock/3005-5766/" data-ref-id="3005-5766">Brock</a></p><p>Badge - Boulder Badge</p><p>Pokémon Type - Rock/Ground</p><p>Pokémon Used - Graveler, Rhyhorn, Omastar, Kabutops, Onyx</p><h3>Seafoam Islands City Gym</h3><p>Leader - <a href="/blaine/3005-8867/" data-ref-id="3005-8867">Blaine</a></p><p>Badge - Volcano Badge</p><p>Pokémon Type - Fire</p><p>Pokémon Used - Magcargo, Magmar, Rapidash</p><h3>Viridian City Gym</h3><p>Leader - <a href="/gary-oak/3005-5899/" data-ref-id="3005-5899">Gary</a></p><p>Badge - Earth Badge</p><p>Pokémon Type - Gary has a very varied team</p><p>Pokémon Used - Pidgeot, Alakazan, Rhydon, Exeggutor, Gyarados, Arcanine</p><h2>The Elite Four</h2><p>The Elite Four works pretty much like in the previous games. The player first faces the four members of the elite four, then battles against the Elite Champion for the title of greatest of all. Bruno from the previous Elite makes a come back, while the previously gym leader Koga appears as one of the four.</p><h3>Elite Four Will</h3><p>Pokémon Type - Psychic</p><p>Pokémon Used - Xatu, Exeggutor, Slowbro, Jynx, Xatu</p><h3>Elite Four Koga</h3><p>Pokémon Type - Bug/Poison</p><p>Pokémon Used - Ariados, Forretress, Muk, Venomoth, Crobat,</p><h3>Elite Four Bruno</h3><p>Pokémon Type - Fighting</p><p>Pokémon Used - Hitmontop, Hitmonchan, Hitmonlee, Onyx, Machamp</p><h3>Elite Four Karen</h3><p>Pokémon Type - Dark</p><p>Pokémon Used - Umbreon, Vileplume, Gengar, Murkrow, Houndoom</p><h3>Elite Four Champion Lance</h3><p>Pokémon Type - Dragon</p><p>Pokémon Used - Gyarados, Charizard, Aerodactyl, Dragonite, Dragonite, Dragonite</p><h2>Legendary Pokémon</h2><p>Legendary Pokémon are Pokémon generally found in a very limited amount in the world of Pokémon, so unique there is only one of each of them. These Pokémon have more experience than the rest, and can be found in already high levels ranging from 30 to 70. Like <a href="/moltres/3015-2141/" data-ref-id="3015-2141">Moltres</a>, <a href="/articuno/3015-2011/" data-ref-id="3015-2011">Articuno</a>, and <a href="/zapdos/3015-2140/" data-ref-id="3015-2140">Zapdos</a> were the Legendary Birds of the previous games, this time there are Legendary Dogs, called Entei, Suicune and Raikou. There's also two new birds, Lugia and Ho-oh; although when purchasing one or the other version of the game one of these two Pokémon come printed on the cover, Both can be captured in each of the distinct versions. There's also a time-traveler Pokémon called Celebi that wasn't included in this version, and got removed from American and European cartridges of Crystal, was only obtainable through Nintendo Events.</p><h3><a href="/entei/3015-4104/" data-ref-id="3015-4104"><b>Entei</b></a></h3><p>Type - Fire</p><p>Level - 40</p><p>Location - Awaken Entei in one of Ecruteak's buildings and then chase him down across Johto.</p><h3><a href="/suicune/3015-4103/" data-ref-id="3015-4103"><b>Suicune</b></a></h3><p>Type - Water</p><p>Level - 40</p><p>Location - Awaken Suicune in one of Ecruteak's buildings and then chase him down across Johto.</p><h3><a href="/raikou/3015-4102/" data-ref-id="3015-4102"><b>Raikou</b></a></h3><p>Type - Electric</p><p>Level - 40</p><p>Location - Awaken Raikou in one of Ecruteak's buildings and then chase him down across Johto.</p><h3><a href="/lugia/3015-1815/" data-ref-id="3015-1815"><b>Lugia</b></a></h3><p>Type - Flying / Psychic</p><p>Level - Gold 70 / Silver 40</p><p>Location - Lugia is found in the caverns south of Olivine. In the Gold version, he isan't available until the player has the Silver Wing in Pewter. In the Silver version, the player can just surf there and explore the dungeon until the player finds him.</p><h3><a href="/ho-oh/3015-1816/" data-ref-id="3015-1816"><b>Ho-oh</b></a></h3><p>Type - Flying / Fire</p><p>Level - Gold 40 / Silver 70</p><p>Location - On the top of the Tin Tower after receiving the Rainbow Wing. In the Gold version the item is in the Radio Tower in Goldenrod. In the Silver version is it found in Pewter.</p><h3><a href="/celebi/3015-1817/" data-ref-id="3015-1817"><b>Celebi</b></a></h3><p>Type - Grass / Psychic</p><p>Level - 30</p><p>Location - Illex Forest, only obtainable in the Japanese version of Pokémon Crystal, Nintendo Events or GameShark.</p>

Games That Ask You to "Press Start" But Will Accept Other Buttons

Raiders of the Broken Planet is a online asymmetric shooter from Mercury Steam.

The video game based on the movie based on the toy series "Ninjago", from LEGO.