From the team behind Mutant Mudds and Xeodrifter comes a new 2D platformer starring a chicken and a worm for Nintendo 3DS and iOS. The game will include a level editor and levels can be shared online.

<h2>Overview</h2><p>The Jackbox Party Pack is a compilation pack from <a href="/jackbox-games/3010-154/" data-ref-id="3010-154">Jackbox Games</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">MAC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android TV</a>, <a href="/ouya/3045-154/" data-ref-id="3045-154">OUYA</a>, <a href="/amazon-fire-tv/3045-155/" data-ref-id="3045-155">Amazon Fire TV</a>, <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> containing <a href="/fibbage/3030-47761/" data-ref-id="3030-47761">Fibbage</a> XL, Drawful, Word Spud, Lie Swatter and You Don't Know Jack (2015). The console version released on November 18, 2014, with Steam counterparts releasing shorty after on November 26, 2014 (PC) and January 9, 2015 (MAC).</p><h2>Gameplay</h2><p>With the Jackbox Party Pack controllers are no more, any capable smartphone can be used as a controller making it easy for anyone and everyone to get in on the action.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg" data-ref-id="1300-2715963" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg" data-ref-id="1300-2715963"><img alt="Drawful in action." src="https://static.giantbomb.com/uploads/scale_small/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg" srcset="https://static.giantbomb.com/uploads/original/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg 480w, https://static.giantbomb.com/uploads/scale_small/18/187968/2715963-ss_4c4ffcdf5a69deadaeb2fadecdc4451cb27f340a.1920x1080.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Drawful in action.</figcaption></figure><ul><li><strong>You Don't Know Jack 2015</strong> - The comedy trivia game from Jackbox make a appearances with hundreds of all-new questions. (1-4 Players)</li><li><strong>Drawful</strong> - Draw what you are given, have friends and family figure it out. (3-8 Players)</li><li><strong>Fibbage XL</strong> - A hilarious bluffing game, contains 50% more questions than the original release. (2-8 Players)</li><li><strong>Lie Swatter</strong> - Get facts, make up questions in Lie Swatters. (1-100 Players)</li><li><strong>Word Spud</strong> - A fill in the blank word game. (2-8 Players)</li></ul><h2>System Requirements</h2><h4>PC</h4><ul><li>OS: XP / Vista / 7 / 8</li><li>Processor: 2 Ghz Dual Core or higher</li><li>Memory: 1 GB RAM</li><li>Network: Broadband Internet connection</li><li>Hard Drive: 650 MB available space</li></ul><h4>Mac</h4><ul><li>OS: Mac OSX 10.5+</li><li>Processor: Dual Core or higher</li><li>Memory: 200 MB RAM</li><li>Network: Broadband Internet connection</li><li>Hard Drive: 650 MB available space</li></ul><h2>Useful Links</h2><ul><li><a href="http://jackboxgames.com/project/jbpp/" rel="nofollow" data-ref-id="false">Official Website </a></li><li><a href="http://store.steampowered.com/app/331670/" rel="nofollow" data-ref-id="false">Steam Link</a></li><li><a href="https://store.xbox.com/en-US/Xbox-One/Games/The-Jackbox-Party-Pack/36d72f0a-b5aa-4010-8f9f-357ca00c6fe2" rel="nofollow" data-ref-id="false">Xbox One Store Link</a></li><li><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/the-jackbox-party-pack/cid=UP2139-NPUB31611_00-JBPARTYPACKPS3F1?smcid=pdc:en-us:pdc-games-detail-the-jackbox-party-pack:buy-download:the-jackbox-party-pack-ps3:up2139-npub31611_00-jbpartypackps3f1" rel="nofollow" data-ref-id="false">PSN Store</a> (PS3)</li><li><a href="https://store.sonyentertainmentnetwork.com/#!/en-us/games/the-jackbox-party-pack/cid=UP2139-CUSA01229_00-JBGPARTYPACKPS41?smcid=pdc:en-us:pdc-games-detail-the-jackbox-party-pack:buy-download:the-jackbox-party-pack-ps4:up2139-cusa01229_00-jbgpartypackps41" rel="nofollow" data-ref-id="false">PSN Store</a> (PS4)</li><li><a href="https://www.ouya.tv/game/The-Jackbox-Party-Pack/" rel="nofollow" data-ref-id="false">OUYA Link</a></li><li><a href="http://www.amazon.com/Jackbox-Games-The-Party-Pack/dp/B00R3WRSBW" rel="nofollow" data-ref-id="false">Android/Fire TV Link</a></li></ul>

Jackbox Bundling You Don't Know Jack, Fibbage, And Three Other Games

A compilation containing Fibbage XL, Drawful, Word Spud, Lie Swatter and You Don't Know Jack (2015).

<h2>Games</h2><h3>Quiplash XL</h3><p>Contains all of the prompts from the original game, the Quip Pack 1 DLC, and brand new prompts.</p><h3>Fibbage 2</h3><p>More questions and new features like getting to choose own sound effect and having audience participation.</p><h3>Bomb Corp</h3><p>Players and their friends are interns at the titular Bomb Corp where players will have to work together to do regular intern tasks and also stop bombs from blowing up.</p><h3>Earwax</h3><p>Players have to choose sound effects that best describe a phrase.</p><h3>Bidiots</h3><p>Similar to Drawful, but instead, players draw a picture and bid on other players' friends pictures. Whoever gets the most profit from these pictures wins.</p>

<h2> Overview</h2><p>N++ is a 2D platformer developed by Metanet Software.</p>

All Images, Indie Megabooth, PAX Prime 2014, PAX Prime 2014 Booth

N++ is billed as the final iteration of the N franchise by Metanet software starring a Ninja that needs Gold to survive. It is a minimal &amp; challenging momentum-based platformer featuring co-op, user level creation and boasts over 2300 levels.

<h2>Overview</h2><p>Players take control of a small beetle skating down a narrow highway weaving through a vast expanse of space filled with dark and colorful abstract visuals.</p><h2>Development Team</h2><p>Marc Flury was lead programmer for multiple games at Harmonix.</p><p>Brian Gibson was an artist for Harmonix and plays bass for the noise rock band Lightning Bolt.</p>

<h2>Overview</h2><p>Umineko When They Cry: Question Arcs is the official English release of<a href="/umineko-no-naku-koro-ni/3025-1588/" data-ref-id="3025-1588"> Umineko no Naku Koro ni </a>developed by <a href="/07th-expansion/3010-7561/" data-ref-id="3010-7561">07th Expansion</a> and published by <a href="/mangagamer/3010-6725/" data-ref-id="3010-6725">MangaGamer</a>. As the title implies, the game contains the entire Question Arc from Umineko, spanning episodes 1-4, and includes the option to pick between using the title's original character artwork or the updated portraits from the Umineko pachinko game. MangaGamer's English script is an extensively rewritten version of the fan translation done by the group <a href="http://witch-hunt.com/" rel="nofollow">Witch Hunt</a> and the collection also allows the player to switch to the original Japanese script at any time. Umineko When They Cry: Question Arcs was released for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on July 8, 2016 on <a href="/steam/3030-12551/" data-ref-id="3030-12551">Steam</a> as well MangaGamer's website.</p>

The official English release of Umineko When They Cry that contains the entire Question Arcs, episode 1-4, as well as new artwork and a revised script.

<h2>Overview</h2><p>Zero Time Dilemma is the third entry in the <a href="/zero-escape/3025-2302/" data-ref-id="3025-2302">Zero Escape</a> trilogy of <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> adventure games by writer/director <a href="/kotaro-uchikoshi/3040-102828/" data-ref-id="3040-102828">Kotaro Uchikoshi</a>. The title was announced at Anime Expo 2015 after previously being on hold due to budgetary concerns. The title was developed by <a href="/chime/3010-6051/" data-ref-id="3010-6051">Chime</a> and published by <a href="/spike-chunsoft/3010-8152/" data-ref-id="3010-8152">Spike Chunsoft</a> for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, <a href="/new-nintendo-3ds/3045-156/" data-ref-id="3045-156">Nintendo 3DS</a> and the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> in June 2016. <a href="/aksys-games/3010-932/" data-ref-id="3010-932">Aksys Games</a> published the Zero Time Dilemma in both America and Europe where it was released a few days before Japan on June 28, 2016, a first for the franchise.</p><p> </p>

The third and final installment in the Zero Escape series released in 2016 for the PlayStation Vita, Nintendo 3DS, and PC.

Volition's new open-world game uses some Saints Row-like imagery and is due out in 2017.

<h2>Overview</h2><p>Cities: Skylines is a city-building simulation developed by <a href="/finland/3035-1568/" data-ref-id="3035-1568">Finnish</a> studio <a href="/colossal-order/3010-7240/" data-ref-id="3010-7240">Colossal Order</a> and published by <a href="/paradox-interactive-ab/3010-1366/" data-ref-id="3010-1366">Paradox Interactive</a>. It was released for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> on March 10th, 2015. Best known for the <a href="/cities-in-motion/3025-2376/" data-ref-id="3025-2376">Cities in Motion</a> transport management simulation series, Cities: Skylines is Colossal Order's first foray into the city-building genre.</p><h2>Gameplay</h2><figure data-ref-id="1300-2727196" data-img-src="https://static.giantbomb.com/uploads/original/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg" data-size="medium" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg" data-ref-id="1300-2727196"><img alt="A cityscape" src="https://static.giantbomb.com/uploads/scale_medium/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg" srcset="https://static.giantbomb.com/uploads/original/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/1081/2727196-ss_cbc7d89819ce67efa012ba2a7726ac42ed677a82.1920x1080.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>A cityscape</figcaption></figure><p>Cities: Skylines is heavily inspired by the <a href="/simcity/3025-354/" data-ref-id="3025-354">SimCity</a> model, with RCI zoning, a focus on civic infrastructure, and little to no resource chain management. The game uses an agent-based simulation system similar to <a href="/simcity/3030-37620/" data-ref-id="3030-37620">SimCity (2013)</a>, but with smarter citizens that remember their own home and workplace. Colossal Order has stated there will be a limit of 1 million citizens, each with a home, job, education and many other parameters. This limit may be increased in the future, or be opened to modification. Citizens will take multiple transportation options, with a preference towards public transportation where available. However, timed traffic is not simulated, as the days pass too fast to have an internal day / night cycle.</p><p>Cities: Skylines also features a unlock system, where new buildings, infrastructure, and services unlock when your city reaches a population threshold. Players start with simple roads, but can quickly progress to avenues and highways as the city grows. However, players can also disable it and start with everything unlocked via Sandbox mode.</p><p>Maps start at a single 4km² tile, but new map tiles can be bought in game, bringing it to a non-modded maximum of 9 tiles in any direction. This can be further expanded via modding to a theoretical maximum of 25 tiles, or 100km². Maps cannot be terraformed once in game due to the water simulation.</p><p><a href="http://forum.paradoxplaza.com/forum/showthread.php?836421-FAQ-Guide" rel="nofollow" data-ref-id="false">Here is a link to an excellent FAQ by the developers themselves.</a></p><h2>Expansion Packs</h2><h3>After Dark</h3><p>Cities: Skylines' first paid DLC was released on September 24th, 2015. Entitled 'After Dark', the expansion pack adds new city services, a leisure and tourism city specialisation and a day and night cycle. The day and night cycle was also added to the core game, making it available to all players, whether they own the DLC or not, although some related functionality is only available to owners of the DLC.</p><h3>Snowfall</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/23/233984/2817798-sities+skylines+snowfall.png" data-ref-id="1300-2817798" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/23/233984/2817798-sities+skylines+snowfall.png" data-ref-id="1300-2817798"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/23/233984/2817798-sities+skylines+snowfall.jpg" srcset="https://static.giantbomb.com/uploads/original/23/233984/2817798-sities+skylines+snowfall.png 1920w, https://static.giantbomb.com/uploads/scale_super/23/233984/2817798-sities+skylines+snowfall.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/23/233984/2817798-sities+skylines+snowfall.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>'Snowfall', Cities: Skylines' second paid DLC, was released February 18th, 2016. It introduces new transport options to the game, including trams, as well as a dynamic weather system including rain, fog and snow. In addition to aesthetic effects, weather also impacts the behavior of citizens; Cold weather will bring increased power usage and snow will cause traffic problems for the player to contend with.</p><h3>Natural Disasters</h3><p>The third major DLC released for Cities: Skylines is 'Natural Disasters'. Released on November 29th, 2016, it introduces new gameplay focused around catastrophic events that can impact the player's city including earthquakes, thunderstorms, tsunamis, forest fires, tornadoes, sinkholes and meteors. New scenarios require the player to plan-for and respond-to these events using tools such as early warning systems, emergency vehicle routes and evacuations.</p><h3>Mass Transit</h3><p>Cities: Skylines' fourth major DLC pack, 'Mass Transit', was released on May 18th, 2017. It allows players to add several new public transport options to their cities including <a href="/blimp/3055-1039/" data-ref-id="3055-1039">blimps</a>, <a href="/ferry/3055-2564/" data-ref-id="3055-2564">ferries</a>, cable cars and <a href="/monorail/3055-4453/" data-ref-id="3055-4453">monorails</a>. It also introduces several new road types and new mass transit hubs, where citizens can transfer from one type of mass transit to another. Alongside the paid DLC, a free update was released for all players that adds several transit-related features, such as the ability to name roads, one-way train track and the ability to customise stop signs and traffic lights at junctions.</p><h2>Modding</h2><p>The game supports <a href="/mods/3015-417/" data-ref-id="3015-417">modding</a>, allowing the community to improve existing structures and maps, or build their own from scratch. Players will be able to share their creations through the <a href="/steam-workshop/3015-7353/" data-ref-id="3015-7353">Steam Workshop</a>, or through other city building fansites. The game also comes with build in modding tools, including a robust map editor that takes grey-scale height-maps, like <a href="/simcity-4/3030-4736/" data-ref-id="3030-4736">SimCity 4</a>, and turns them into playable maps. Colossal Order actively encourages modding, and will try to open up the game as much as possible to modders.</p><h2>System Requirements</h2><h3>PC System Requirements</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><strong>OS:</strong> Microsoft Windows XP/Vista/7/8/8.1 (64-bit)</td><td><strong>OS:</strong> Microsoft Windows 7/8/8.1 (64-bit)</td></tr><tr><td><strong>Processor:</strong> Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHz</td><td><strong>Processor:</strong> Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz</td></tr><tr><td><strong>RAM:</strong> 4GB</td><td><strong>RAM:</strong> 6GB</td></tr><tr><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MB</td><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB</td></tr></tbody></table><h3>Mac System Requirements</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><strong>OS:</strong> OS X 10.9/10.10</td><td><strong>OS:</strong> OS X 10.9/10.10</td></tr><tr><td><strong>Processor:</strong> Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHz</td><td><strong>Processor:</strong> Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz</td></tr><tr><td><strong>RAM:</strong> 4GB</td><td><strong>RAM:</strong> 6GB</td></tr><tr><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MB</td><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB</td></tr></tbody></table><h3>Linux System Requirements</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><strong>OS:</strong> Ubuntu 12.04/14.04/14.10 (64-bit)</td><td><strong>OS:</strong> Ubuntu 12.04/14.04/14.10 (64-bit)</td></tr><tr><td><strong>Processor:</strong> Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+ 3.2GHz</td><td><strong>Processor:</strong> Intel Core i5-3470 3.2GHz / AMD FX-6300 3.5GHz</td></tr><tr><td><strong>RAM:</strong> 4GB</td><td><strong>RAM:</strong> 6GB</td></tr><tr><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 260 512MB / ATI Radeon HD 5670 512MB</td><td><strong>Graphics Card:</strong> NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB</td></tr></tbody></table>

Cities: Skylines is a city-building simulation heavily inspired by the SimCity franchise.

Defenders of Ekron is an adventure/shoot'em up single player game

<p>Due for release in 2017, Nidhogg 2 is a sequel to <a href="/nidhogg/3030-34320/" data-ref-id="3030-34320">Nidhogg</a>. The game will be released on PC, with other platforms under consideration.</p><p>Nidhogg 2 will feature:</p><ul><li>New environments and animations</li><li>Local and online multiplayer, and tournament mode</li><li>Single-player against AI opponents with occasional challenge rounds</li><li>Soundtrack featuring music by Mux Mool, Dose One, Daedelus and others</li></ul>

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg" data-ref-id="1300-1630920" data-size="small" data-ratio="0.875" data-width="512" data-embed-type="image" style="width: 512px"><a class="fluid-height" style="padding-bottom:87.5%" href="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg" data-ref-id="1300-1630920"><img alt="Night Trap! That boy will find you! Night Trap! Watch out behind you!" src="https://static.giantbomb.com/uploads/scale_small/11/117445/1630920-no_name_028.jpg" srcset="https://static.giantbomb.com/uploads/original/11/117445/1630920-no_name_028.jpg 512w, https://static.giantbomb.com/uploads/scale_medium/11/117445/1630920-no_name_028.jpg 480w, https://static.giantbomb.com/uploads/scale_small/11/117445/1630920-no_name_028.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Night Trap! That boy will find you! Night Trap! Watch out behind you!</figcaption></figure><p>Night Trap is a <a href="/full-motion-video/3015-604/" data-ref-id="3015-604">full motion video</a> horror adventure game developed by <a href="/digital-pictures-inc/3010-64/" data-ref-id="3010-64">Digital Pictures</a> and published by <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a> on October 15, 1992 for the <a href="/sega-cd/3045-29/" data-ref-id="3045-29">Sega CD</a>. It was published two years later by Sega for the <a href="/sega-32x/3045-31/" data-ref-id="3045-31">Sega CD 32X</a>, by <a href="/virgin-interactive-entertainment-inc/3010-176/" data-ref-id="3010-176">Virgin Interactive</a> for the <a href="/3do/3045-26/" data-ref-id="3045-26">3DO</a>, and by Digital Pictures themselves for <a href="/pc/3045-94/" data-ref-id="3045-94">MS-DOS</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Macintosh</a> systems.</p><p>As an operative of the "Special Control Attack Team" (abbreviated to S.C.A.T. and known in Sega-released versions as "Sega Control Attack Team"), players try to protect a group of teenage girls (including S.C.A.T. agent <a href="/kelli-medd/3005-8175/" data-ref-id="3005-8175">Kelli Medd</a>, played by actress <a href="/dana-plato/3040-61743/" data-ref-id="3040-61743">Dana Plato</a>) in a slumber party from <a href="/vampire/3015-117/" data-ref-id="3015-117">vampiric</a> "Auger" creatures using a hacked <a href="/video-surveillance/3015-9035/" data-ref-id="3015-9035">surveillance system</a> and a variety of inexplicable <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a> laid throughout the lakehouse.</p><p>The game became infamous due to its part (alongside <a href="/mortal-kombat/3030-15743/" data-ref-id="3030-15743">Mortal Kombat</a>, <a href="/lethal-enforcers/3030-1744/" data-ref-id="3030-1744">Lethal Enforcers</a>, and <a href="/doom/3030-7326/" data-ref-id="3030-7326">Doom</a>) of the 1993 Congressional hearings on offensive video game material, thanks to a wildly inaccurate view of the game in which the player is tasked with either leading innocent teenage girls into death traps or helping the monstrous Augers have their way with the girls. This led to the foundation of the <a href="/entertainment-software-ratings-board/3010-6476/" data-ref-id="3010-6476">Entertainment Software Rating Board</a> (ESRB).</p><p>An enhanced version of the game, titled <em>Night Trap: 25th Anniversary Edition</em>, was developed and digitally published by <a href="/screaming-villains/3010-14186/" data-ref-id="3010-14186">Screaming Villains</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on August 15, 2017 (with a <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> version released at a later date). Along with an enhanced user interface that shows live feeds from all eight rooms at once, this version includes a bonus <a href="/survival-mode/3015-3567/" data-ref-id="3015-3567">"survival mode"</a> which strips the plot for endless swarms of Augers. This version also received a limited retail release by <a href="/limited-run-games/3010-13306/" data-ref-id="3010-13306">Limited Run</a>.</p><h2>Gameplay</h2><p>In Night Trap, players must observe eight rooms in the house (downstairs <a href="/hall/3035-1642/" data-ref-id="3035-1642">hallway</a>, <a href="/kitchen/3035-1219/" data-ref-id="3035-1219">kitchen</a>, entryway, <a href="/living-room/3035-1640/" data-ref-id="3035-1640">living room</a>, <a href="/bathroom/3035-1639/" data-ref-id="3035-1639">bathroom</a>, <a href="/bedroom/3035-1638/" data-ref-id="3035-1638">bedroom</a>, upstairs hallway, and driveway) using hidden <a href="/surveillance-camera/3055-898/" data-ref-id="3055-898">surveillance cameras</a>.</p><p>The entire game takes place within 26 minutes, in which players must locate and trap the Augers at the right time. When the Augers are near a trap, a meter on the screen (with levels ranging from green to red) will fluctuate. When the meter is red, the trap can be sprung. While not all 95 Augers must be trapped to complete the game, some traps are essential plot points, and failing to activate the traps leads to a <a href="/game-over/3015-372/" data-ref-id="3015-372">game over</a> sequence. Traps can also be used to capture certain other characters at certain moments.</p><p>The ability to activate traps is complicated by the codeword system, in which all traps share a unique codeword that changes throughout the game (known through watching certain conversations). If the player uses an incorrect codeword, the traps do not activate.</p><p>If the player captures all threats (including all necessary threats and all Augers) while avoiding certain trappings of good guys, the player achieves a perfect ending, in which the player has the option to <a href="/betrayal/3015-2561/" data-ref-id="3015-2561">spring one more trap</a>.</p><h2>Development</h2><p>Originally filmed and created in 1987, Night Trap was one of a few games, including eventual Sega CD hit Sewer Shark, developed for an interactive video system called Nemo, created by Tom Zito for Hasbro. When Hasbro canceled the Nemo project, Zito purchased the rights for Night Trap and Sewer Shark back from Hasbro with the hope that they would one day see release.</p><p>Years later, Sony would be developing a CD-based addon for Super Nintendo, dubbed Playstation. In search of pre-existing FMV-based games to port to the new system, members of Sony discovered Sewer Shark and wished to license it for the Nintendo Playstation. In response, Tom Zito founded Digital Pictures and worked to port Sewer Shark and Night Trap to the Nintendo add-on, as well as develop all-new FMV-based games.</p><p>When Sony's development deal for the Super Nintendo add-on fell apart, Sony struck up a partnership with Sega to release the games for the upcoming Sega Genesis CD add-on, Sega CD, instead. Tom Zito would later express minor disappointment with the change, as the Sega Genesis' limitation of only showing 64 colors on screen at one time severely degraded the video quality over the Super Nintendo, which was capable of displaying up to 256 colors on screen at once.</p>

A controversial horror-themed FMV adventure game starring semi-famous actress Dana Plato. As an operative of a special task force, players have to use a hacked surveillance system and numerous traps to protect a group of teenage girls from vampiric creatures.

<h2>Overview</h2><p>Sonic Mania is a side-scrolling platformer developed by Headcannon, Christian Whitehead, PagodaWest Games, and Tantalus Media and published by Sega for PC, Xbox One, PlayStation 4, and Nintendo Switch.</p><h2>Development</h2><p>Sonic Mania began conception and development in 2015. <a href="/sonic-team/3010-781/" data-ref-id="3010-781">Sonic Team</a> wanted to create a brand new 2D Sonic game that was not a remake. It was first announced with a debut trailer at the 2016 San Diego Comic-Con at Sega's presentation.</p><p>The development team includes <a href="/christian-whitehead/3010-12844/" data-ref-id="3010-12844">Christian Whitehead</a> and Simon Thomley, who have developed ports of classic Sonic games to current devices to positive reception. The music will be composed by Tee Lopes, a YouTuber who has created many remixes of classic Sonic music. Also PagodaWest Games members Jared Kasl &amp; Tom Fry, who worked on a fan-made Sonic the Hedgehog 2 remake are working on game level design and visuals.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 7</li><li>Processor: Pentium 4 1.6GHz</li><li>Memory: 2 GB RAM</li><li>Graphics: DirectX 9.0c compliant video card 32MB</li><li>DirectX: Version 9.0c</li><li>Storage: 100 MB available space</li><li>Sound Card: DirectX 9.0c Compatible</li></ul></td><td><ul><li>Operating System: Windows 7 / 8 / 10</li><li>Processor: Core 2 Duo</li><li>Memory: 2 GB RAM</li><li>Graphics: DirectX 9.0c compliant video card 256MB</li><li>DirectX: Version 9.0c</li><li>Storage: 100 MB available space</li><li>Sound Card: DirectX 9.0c Compatible</li></ul></td></tr></tbody></table><p> </p><h2>External Links</h2><ul><li><a href="http://www.sega.com/games/sonicmania" rel="nofollow">Sonic Mania Official Site</a></li></ul>

Sonic the Hedgehog's 25th anniversary title brings it all back to classic 2D action.

Kite Games and Kalypso Media bring back the World War II real-time strategy franchise.

<h2>Overview</h2><p>The Incredible Adventures of Van Helsing II is an action/role-playing game developed and published by <a href="/neocore-games/3010-7293/" data-ref-id="3010-7293">Neocore Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li><strong>Operating System:</strong> Windows XP, Windows Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> Dual Core CPU 2.0 GHz</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> Nvidia 8800 GT, Intel HD4000 or AMD HD3850</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Network:</strong> Broadband Internet connection</li><li><strong>Hard Drive:</strong> 20 GB available space</li><li><strong>Sound Card:</strong> DirectX 9.0c compatible sound card</li></ul><h3>PC Recommended</h3><ul><li><strong>Operating System:</strong> Windows XP, Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> Quad Core CPU 2.0 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> Nvidia 275 GTX or AMD HD5770</li><li><strong>DirectX:</strong> Version 9.0c</li><li><strong>Network:</strong> Broadband Internet connection</li><li><strong>Hard Drive:</strong> 20 GB available space</li></ul><h3>Mac Minimum</h3><ul><li><strong>Operating System</strong>: OSX 10.6 (Snow Leopard) or later</li><li><strong>Processor</strong>: Dual Core CPU 2.0 GHz</li><li><strong>Memory</strong>: 1 GB RAM</li><li><strong>Graphics</strong>: Nvidia 330M, Intel HD4000 or AMD HD4670</li><li><strong>Network</strong>: Broadband Internet connection</li><li><strong>Hard Drive</strong>: 20 GB available space</li></ul><h3>Mac Recommended</h3><ul><li><strong>Operating System</strong>: OSX 10.6 (Snow Leopard) or later</li><li><strong>Processor</strong>: Quad Core CPU 2.0 GHz</li><li><strong>Memory</strong>: 2 GB RAM</li><li><strong>Graphics</strong>: Nvidia 285M or Nvidia 640M or AMD HD4870</li><li><strong>Network</strong>: Broadband Internet connection</li><li><strong>Hard Drive</strong>: 20 GB available space</li></ul><p> </p>

A point-and-click video game adaptation of the novel by Ken Follett.

SMAC and Mode 7 are teaming up on this isometric open-world action game.

<h2>Overview</h2><p>Troll and I is an action adventure game developed by <a href="/spiral-house-ltd/3010-4486/" data-ref-id="3010-4486">Spiral House</a> and published by <a href="/maximum-games/3010-8448/" data-ref-id="3010-8448">Maximum Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel i5</li><li>Memory: 8 GB RAM</li><li>Graphics: 2GB of VRam, Nvidia 6 series</li><li>Storage: 19 GB available space</li><li>Sound Card: On board Motherboard</li></ul></td><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel i7</li><li>Memory: 8 GB RAM</li><li>Graphics: 3GB of VRam, Nvidia 7 series or above</li><li>Storage: 19 GB available space</li><li>Sound Card: On board Motherboard</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://trollandi.maximumgames.com/" rel="nofollow">Troll and I Official Site</a></li></ul>

A third person, episodic, action adventure in which the player takes control of two unlikely friends.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" data-ref-id="1300-2786105" data-ratio="0.75111111111111" data-width="450" data-embed-type="image" style="width: 450px"><a class="fluid-height" style="padding-bottom:75.1%" href="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" data-ref-id="1300-2786105"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg" srcset="https://static.giantbomb.com/uploads/original/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg 450w, https://static.giantbomb.com/uploads/scale_small/9/97089/2786105-ss_edab41f7c9fa287b0d90ebfa3b9219fec6e1b3ed.600x338.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Undertale is a <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> role-playing game developed and published digitally by <a href="/toby-fox/3010-11451/" data-ref-id="3010-11451">tobyfox</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> on September 15, 2015. It is billed as an RPG in which enemies can optionally be defeated <a href="/pacifist-playthrough/3015-7589/" data-ref-id="3015-7589">non-lethally</a>. Players control a human child who falls into the <a href="/underground/3035-1554/" data-ref-id="3035-1554">Underground</a>, a hidden realm of monsters magically sealed away from the surface world long ago. After acclimating to their new surroundings, the child must find a way to return to the surface. Undertale employs a unique <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn-based</a> combat system combining elements of <a href="/bullet-hell/3015-321/" data-ref-id="3015-321">bullet hell</a> shooters with traditional menu-based commands. <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPCs</a> will react differently to the player character depending upon their <a href="/moral-decisions/3015-93/" data-ref-id="3015-93">moral choices</a> during the course of the game, leading to one of <a href="/multiple-endings/3015-27/" data-ref-id="3015-27">several possible endings</a>.</p><p>Undertale was developed using <a href="/gamemaker/3015-2912/" data-ref-id="3015-2912">GameMaker: Studio</a> and was successfully <a href="/crowd-funded/3015-8703/" data-ref-id="3015-8703">crowd funded</a> via <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> on June 24, 2013, raising $51,124 from 2,398 backers.</p><h2>Gameplay</h2><p>Players navigate the <a href="/deliberately-retro/3015-996/" data-ref-id="3015-996">retro</a>-stylized <a href="/2d/3015-1427/" data-ref-id="3015-1427">2D</a> world of Undertale from a <a href="/top-down-perspective/3015-788/" data-ref-id="3015-788">top-down</a> oblique perspective. Like most RPGs, Undertale's <a href="/silent-protagonist/3015-54/" data-ref-id="3015-54">silent protagonist</a> will interact with many <a href="/non-player-character/3015-967/" data-ref-id="3015-967">non-player characters</a> through dialog text boxes over the course of the game. Many areas also feature <a href="/random-encounter/3015-123/" data-ref-id="3015-123">random encounters</a> with monsters. Undertale primarily uses the framework of a traditional <a href="/turn-based/3015-192/" data-ref-id="3015-192">turn-based</a> RPG combat system to present its encounters. The main battle menu displays four basic commands: "FIGHT," "ACT," "ITEM" and "MERCY".</p><ul><li><strong>FIGHT</strong>: The player <a href="/melee/3015-444/" data-ref-id="3015-444">physically attacks</a> a monster with their equipped weapon. After choosing "FIGHT" and selecting a target, a slider bar appears on-screen, allowing the player to perform an <a href="/active-reload/3015-48/" data-ref-id="3015-48">active reload</a>-style <a href="/quick-time-event/3015-6/" data-ref-id="3015-6">quick time event</a> to determine the amount of damage dealt. Monsters may also attempt to <a href="/dodge/3015-2476/" data-ref-id="3015-2476">dodge</a> the attack. Like the player, monsters die when their <a href="/hit-points/3015-400/" data-ref-id="3015-400">HP</a> reaches zero.</li><li><strong>ACT</strong>: The player interacts with a monster in a non-violent fashion. Selecting "ACT" and a corresponding target will open a sub-menu with one or more possible actions, which vary depending upon the targeted monster. Undertale features a variety of unusual ACT commands such as "<a href="/animal-petting/3015-7976/" data-ref-id="3015-7976">pet</a>," "encourage" and "<a href="/comedian/3015-2270/" data-ref-id="3015-2270">tell joke</a>"; by choosing the correct sequence of actions, the monster's name will turn yellow in battle menus, indicating that the monster is reluctant to continue fighting.</li><li><strong>ITEM</strong>: Opens the player's inventory to select a single item for use during their turn. The player can also equip armor or weapons during battle through this menu. Some items can end certain battles non-violently on their own.</li><li><strong>MERCY</strong>: The player attempts to resolve an encounter peacefully. Choosing "MERCY" allows players to either "Spare" monsters or attempt to "<a href="/evade/3015-1575/" data-ref-id="3015-1575">Flee</a>". Monsters can typically be Spared only after the player has ACTed one or more times to make the monster friendlier as indicated by their yellow name. Certain monsters can be Spared immediately without the need to ACT. Other monsters, particularly <a href="/bosses/3015-229/" data-ref-id="3015-229">bosses</a>, may require players to repeatedly Spare them in order to reach a peaceful resolution.</li></ul><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg" data-ref-id="1300-2814882" data-ratio="0.75233644859813" data-width="642" data-embed-type="image" style="width: 642px"><a class="fluid-height" style="padding-bottom:75.2%" href="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg" data-ref-id="1300-2814882"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/129563/2814882-steam_screenshot.jpg" srcset="https://static.giantbomb.com/uploads/original/12/129563/2814882-steam_screenshot.jpg 642w, https://static.giantbomb.com/uploads/scale_medium/12/129563/2814882-steam_screenshot.jpg 480w, https://static.giantbomb.com/uploads/scale_small/12/129563/2814882-steam_screenshot.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The player acts first in nearly all encounters. After the player's turn, any remaining monsters will attack the player simultaneously in a <a href="/bullet-hell/3015-321/" data-ref-id="3015-321">bullet hell</a>-style <a href="/micro-games/3015-613/" data-ref-id="3015-613">micro game</a>. The protagonist's "SOUL," represented by a <a href="/heart/3055-142/" data-ref-id="3055-142">heart</a>, appears inside a white "bullet box" near the middle of the screen during the enemy's turn. The SOUL is maneuvered with directional keys, allowing players to dodge enemy attacks and avoid taking damage.</p><p>Enemy attacks are color-coded by their effect. Most enemies attack using white-colored objects, which damage the player's SOUL upon contact. Green objects will actually <a href="/health/3015-130/" data-ref-id="3015-130">heal</a> the player. Additionally, some enemies can only be Spared after the player has touched one or more of their green projectiles. Aqua-colored attacks only deal damage if the player's SOUL is in motion; conversely, orange attacks deal damage if the player's SOUL is stationary.</p><h3>Soul Modes</h3><p>Most of Undertale's <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss fights</a> include special "soul modes" that significantly alter the manner in which the player's SOUL behaves while inside the bullet box.</p><ul><li><strong>Red</strong>: The default color. While red, a player's SOUL can freely move anywhere within the borders of the bullet box. This is the only mode in which players may attempt to Flee from an encounter.</li><li><strong>Blue</strong>: The SOUL is affected by gravity and must avoid obstacles by jumping with the Up directional key in a manner similar to an auto-scrolling <a href="/platform/3055-1179/" data-ref-id="3055-1179">platformer</a>.</li><li><strong>Green</strong>: The SOUL is immobilized and uses a shield to deflect incoming magic spears. Using the arrow keys, the player positions their shield as each spear approaches from one of the four cardinal directions.</li><li><strong>Purple</strong>: Horizontal lines appear in the bullet box, and the enemy projectiles will follow these lines. The player's SOUL may only move left or right along the lines, but it can switch to a new line with the up or down keys.</li><li><strong>Yellow</strong>: The yellow SOUL is flipped upside-down and can fire bullets from its tip, which can destroy certain incoming enemy projectiles or damage enemy characters directly.</li></ul><h2>Story</h2><p>Long ago, the world was divided between two races: <a href="/human/3015-810/" data-ref-id="3015-810">humans</a> and monsters. Their peaceful coexistence was shattered by a brutal war in which humanity emerged victorious. After the surviving monsters had surrendered, seven powerful human <a href="/wizards/3015-1694/" data-ref-id="3015-1694">mages</a> created a magical barrier to seal all monsters beneath the surface of the earth forever.</p><p>Many years later, a young human child ventures alone to the top of Mount Ebott, a tall mountain surrounded by forests. Mount Ebott is cursed according to local legends, which state that anyone who climbs its peak vanishes without a trace. Heedless of danger, the youth trips and falls straight down a hole leading deep into the earth. After regaining consciousness, the child begins to explore the series of hidden caverns known as the Underground.</p><h2>Soundtrack</h2><p>Undertale's original soundtrack was composed by Toby Fox and is available on <a href="https://tobyfox.bandcamp.com/album/undertale-soundtrack" rel="nofollow">his bandcamp page</a> (some songs are hidden).</p><table border="1"><tbody><tr><td><p>1</p></td><td><p>Once Upon a Time</p></td><td><p>1:29</p></td></tr><tr><td><p>2</p></td><td><p>Start Menu</p></td><td><p>0:32</p></td></tr><tr><td><p>3</p></td><td><p>Your Best Friend</p></td><td><p>0:23</p></td></tr><tr><td><p>4</p></td><td><p>Fallen Down</p></td><td><p>0:57</p></td></tr><tr><td><p>5</p></td><td><p>Ruins</p></td><td><p>1:32</p></td></tr><tr><td><p>6</p></td><td><p>Uwa!! So Temperate♫</p></td><td><p>0:56</p></td></tr><tr><td><p>7</p></td><td><p>Anticipation</p></td><td><p>0:22</p></td></tr><tr><td><p>8</p></td><td><p>Unnecessary Tension</p></td><td><p>0:17</p></td></tr><tr><td><p>9</p></td><td><p>Enemy Approaching</p></td><td><p>0:56</p></td></tr><tr><td><p>10</p></td><td><p>Ghost Fight</p></td><td><p>0:56</p></td></tr><tr><td><p>11</p></td><td><p>Determination</p></td><td><p>0:50</p></td></tr><tr><td><p>12</p></td><td><p>Home</p></td><td><p>2:03</p></td></tr><tr><td><p>13</p></td><td><p>Home (Music Box)</p></td><td><p>2:02</p></td></tr><tr><td><p>14</p></td><td><p>Heartache</p></td><td><p>1:48</p></td></tr><tr><td><p>15</p></td><td><p>sans.</p></td><td><p>0:50</p></td></tr><tr><td><p>16</p></td><td><p>Nyeh Heh Heh!</p></td><td><p>0:32</p></td></tr><tr><td><p>17</p></td><td><p>Snowy</p></td><td><p>1:44</p></td></tr><tr><td><p>18</p></td><td><p>Uwa!! So Holiday♫</p></td><td><p>0:30</p></td></tr><tr><td><p>19</p></td><td><p>Dogbass</p></td><td><p>0:06</p></td></tr><tr><td><p>20</p></td><td><p>Mysterious Place</p></td><td><p>0:44</p></td></tr><tr><td><p>21</p></td><td><p>Dogsong</p></td><td><p>0:37</p></td></tr><tr><td><p>22</p></td><td><p>Snowdin Town</p></td><td><p>1:16</p></td></tr><tr><td><p>23</p></td><td><p>Shop</p></td><td><p>0:50</p></td></tr><tr><td><p>24</p></td><td><p>Bonetrousle</p></td><td><p>0:57</p></td></tr><tr><td><p>25</p></td><td><p>Dating Start!</p></td><td><p>1:56</p></td></tr><tr><td><p>26</p></td><td><p>Dating Tense!</p></td><td><p>0:26</p></td></tr><tr><td><p>27</p></td><td><p>Dating Fight!</p></td><td><p>0:35</p></td></tr><tr><td><p>28</p></td><td><p>Premonition</p></td><td><p>1:01</p></td></tr><tr><td><p>29</p></td><td><p>Danger Mystery</p></td><td><p>0:18</p></td></tr><tr><td><p>30</p></td><td><p>Undyne</p></td><td><p>0:45</p></td></tr><tr><td><p>31</p></td><td><p>Waterfall</p></td><td><p>2:06</p></td></tr><tr><td><p>32</p></td><td><p>Run!</p></td><td><p>0:26</p></td></tr><tr><td><p>33</p></td><td><p>Quiet Water</p></td><td><p>0:32</p></td></tr><tr><td><p>34</p></td><td><p>Memory</p></td><td><p>1:15</p></td></tr><tr><td><p>35</p></td><td><p>Bird That Carries You Over A Disproportionately Small Gap</p></td><td><p>0:25</p></td></tr><tr><td><p>36</p></td><td><p>Dummy!</p></td><td><p>2:25</p></td></tr><tr><td><p>37</p></td><td><p>Pathetic House</p></td><td><p>0:38</p></td></tr><tr><td><p>38</p></td><td><p>Spooktune</p></td><td><p>0:23</p></td></tr><tr><td><p>39</p></td><td><p>Spookwave</p></td><td><p>0:25</p></td></tr><tr><td><p>40</p></td><td><p>Ghouliday</p></td><td><p>0:12</p></td></tr><tr><td><p>41</p></td><td><p>Chill</p></td><td><p>0:56</p></td></tr><tr><td><p>42</p></td><td><p>Thundersnail</p></td><td><p>0:42</p></td></tr><tr><td><p>43</p></td><td><p>Temmie Village</p></td><td><p>0:57</p></td></tr><tr><td><p>44</p></td><td><p>Tem Shop</p></td><td><p>0:45</p></td></tr><tr><td><p>45</p></td><td><p>NGAHHH!!</p></td><td><p>1:22</p></td></tr><tr><td><p>46</p></td><td><p>Spear of Justice</p></td><td><p>1:55</p></td></tr><tr><td><p>47</p></td><td><p>Ooo</p></td><td><p>0:14</p></td></tr><tr><td><p>48</p></td><td><p>Alphys</p></td><td><p>1:25</p></td></tr><tr><td><p>49</p></td><td><p>It's Showtime!</p></td><td><p>0:46</p></td></tr><tr><td><p>50</p></td><td><p>Metal Crusher</p></td><td><p>1:03</p></td></tr><tr><td><p>51</p></td><td><p>Another Medium</p></td><td><p>2:22</p></td></tr><tr><td><p>52</p></td><td><p>Uwa!! So HEATS!!♫</p></td><td><p>0:34</p></td></tr><tr><td><p>53</p></td><td><p>Stronger Monsters</p></td><td><p>1:03</p></td></tr><tr><td><p>54</p></td><td><p>Hotel</p></td><td><p>1:27</p></td></tr><tr><td><p>55</p></td><td><p>Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything</p></td><td><p>1:01</p></td></tr><tr><td><p>56</p></td><td><p>Confession</p></td><td><p>0:42</p></td></tr><tr><td><p>57</p></td><td><p>Live Report</p></td><td><p>0:17</p></td></tr><tr><td><p>58</p></td><td><p>Death Report</p></td><td><p>0:47</p></td></tr><tr><td><p>59</p></td><td><p>Spider Dance</p></td><td><p>1:46</p></td></tr><tr><td><p>60</p></td><td><p>Wrong Enemy !?</p></td><td><p>0:58</p></td></tr><tr><td><p>61</p></td><td><p>Oh! One True Love</p></td><td><p>1:24</p></td></tr><tr><td><p>62</p></td><td><p>Oh! Dungeon</p></td><td><p>0:32</p></td></tr><tr><td><p>63</p></td><td><p>It's Raining Somewhere Else</p></td><td><p>2:50</p></td></tr><tr><td><p>64</p></td><td><p>CORE Approach</p></td><td><p>0:12</p></td></tr><tr><td><p>65</p></td><td><p>CORE</p></td><td><p>2:46</p></td></tr><tr><td><p>66</p></td><td><p>Last Episode!</p></td><td><p>0:07</p></td></tr><tr><td><p>67</p></td><td><p>Oh My...</p></td><td><p>0:14</p></td></tr><tr><td><p>68</p></td><td><p>Death by Glamour</p></td><td><p>2:14</p></td></tr><tr><td><p>69</p></td><td><p>For The Fans</p></td><td><p>1:47</p></td></tr><tr><td><p>70</p></td><td><p>Long Elevator</p></td><td><p>0:20</p></td></tr><tr><td><p>71</p></td><td><p>Undertale</p></td><td><p>6:21</p></td></tr><tr><td><p>72</p></td><td><p>Song That Might Play When You Fight Sans</p></td><td><p>1:02</p></td></tr><tr><td><p>73</p></td><td><p>The Choice</p></td><td><p>2:12</p></td></tr><tr><td><p>74</p></td><td><p>Small Shock</p></td><td><p>0:14</p></td></tr><tr><td><p>75</p></td><td><p>Barrier</p></td><td><p>0:31</p></td></tr><tr><td><p>76</p></td><td><p>Bergentrückung</p></td><td><p>0:21</p></td></tr><tr><td><p>77</p></td><td><p>ASGORE</p></td><td><p>2:36</p></td></tr><tr><td><p>78</p></td><td><p>You Idiot</p></td><td><p>0:34</p></td></tr><tr><td><p>79</p></td><td><p>Your Best Nightmare</p></td><td><p>4:00</p></td></tr><tr><td><p>80</p></td><td><p>Finale</p></td><td><p>1:52</p></td></tr><tr><td><p>81</p></td><td><p>An Ending</p></td><td><p>3:28</p></td></tr><tr><td><p>82</p></td><td><p>She's Playing Piano</p></td><td><p>0:18</p></td></tr><tr><td><p>83</p></td><td><p>Here We Are</p></td><td><p>2:06</p></td></tr><tr><td><p>84</p></td><td><p>Amalgam</p></td><td><p>1:20</p></td></tr><tr><td><p>85</p></td><td><p>Fallen Down (Reprise)</p></td><td><p>2:30</p></td></tr><tr><td><p>86</p></td><td><p>Don't Give Up</p></td><td><p>2:02</p></td></tr><tr><td><p>87</p></td><td><p>Hopes and Dreams</p></td><td><p>3:01</p></td></tr><tr><td><p>88</p></td><td><p>Burn in Despair!</p></td><td><p>0:21</p></td></tr><tr><td><p>89</p></td><td><p>SAVE the World</p></td><td><p>1:53</p></td></tr><tr><td><p>90</p></td><td><p>His Theme</p></td><td><p>2:05</p></td></tr><tr><td><p>91</p></td><td><p>Final Power</p></td><td><p>0:18</p></td></tr><tr><td><p>92</p></td><td><p>Reunited</p></td><td><p>4:44</p></td></tr><tr><td><p>93</p></td><td><p>Menu (Full)</p></td><td><p>0:32</p></td></tr><tr><td><p>94</p></td><td><p>Respite</p></td><td><p>1:54</p></td></tr><tr><td><p>95</p></td><td><p>Bring It In, Guys!</p></td><td><p>4:12</p></td></tr><tr><td><p>96</p></td><td><p>Last Goodbye</p></td><td><p>2:15</p></td></tr><tr><td><p>97</p></td><td><p>But the Earth Refused to Die</p></td><td><p>0:34</p></td></tr><tr><td><p>98</p></td><td><p>Battle Against a True Hero</p></td><td><p>2:36</p></td></tr><tr><td><p>99</p></td><td><p>Power of "NEO"</p></td><td><p>0:30</p></td></tr><tr><td><p>100</p></td><td><p>MEGALOVANIA</p></td><td><p>2:36</p></td></tr><tr><td><p>101</p></td><td><p>Good Night</p></td><td><p>0:31</p></td></tr></tbody></table>

A quirky role-playing game that takes place in a secret subterranean world and gives players the choice to either kill or spare their enemies.