<h2>Overview</h2><p>V is a fast paced puzzle game developed and published by <a href="/creability/3010-10196/" data-ref-id="3010-10196">Creability</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>.</p><h2>Gameplay</h2><p>In V, players are shown the name of a color. Players then are supposed to right click if the actual color does not match the word and left click if they do match.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows XP SP2 or higher</li><li>Processor: 1.80GHz Processor</li><li>Memory: 2 GB RAM</li><li>Graphics: Video card with 512MB of VRAM</li><li>Storage: 2 GB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OS X v10.7 Lion or higher</li><li>Processor: 1.80GHz Processor</li><li>Memory: 2 GB RAM</li><li>Graphics: Video card with 512MB of VRAM</li><li>Storage: 2 GB available space</li></ul>

All Images, Cardboard Utopia, PAX East 2016 Booth, PAX East 2016

Children of Zodiarcs is a tactical role-playing game from Cardboard Utopia.

<p>Children of the Zodiarcs is a single-player JRPG, with tactical strategy gameplay, collectible cards, and crafting. This indie title is being developed by Cardboard Utopia.</p>

All Images, Robot Entertainment, PAX East 2016 Booth, PAX East 2016

All Images, Robot Entertainment, PAX Prime 2015 Booth, PAX Prime 2015

An upcoming free-to-play competitive multiplayer game in the Orcs Must Die! franchise. The game plays similar to the previous games but with MOBA-like elements. It is currently in closed beta.

<h2>Overview</h2><p>Orcs Must Die! Unchained is the third entry in the Orcs Must Die! franchise presently being developed. The story is set a couple years after the events of the second game where rifts to many different worlds have opened up starting a power struggle for control over the rifts. The sides are roughly divided between the Order (aka the warmages, humans, elves, dwarves, etc) and the Unchained (the orcs, goblins, ogres, and so forth.) This split is not represented mechanically in the game however.</p><p>Like the previous games OMDU is a third person tower defense games where players can lay down traps to defeat waves of enemies, but OMDU has a competitive multiplayer focus where two teams of 5 face off on mirrored maps. To win a team must escort their minions into their opponent's rift. Each minion that enters a rift reduces that team's rift points. If the rift points reach 0 that team loses much like in the previous games.</p><h3>Gameplay</h3><p>The game has been described as a MOBA but the basic mode is more like two concurrent but opposite games of traditional OMD than it is a game of DOTA or League of Legends. Each team has lanes (amount depends on the map) to the opponents base but the lanes are independent for each team. Meaning that each teams minions do not interact with one another. Each lane has gates that the team defending that lane can open and close manually. The minions and players of the team attacking the lane will slowly break the gate if it is closed.</p><p>Players have access to a shop equivalent while in a match. They can spent coins at Weavers on various passive upgrades for the duration of a match. The Weaver screen can be brought up anywhere at any time and the effects are instantaneous. At war camps players can upgrade the level of minions spawning using leadership points and choose the type of minions to spawn. Just like the previous games minions spawn in waves. There are no break or set up periods between waves.</p><p>There are various amount of hero characters (currently 15) that players can choose from. Each with a set of basic abilities including a default weapon that has a primary and secondary attack, two active abilities that by default are bound to the "Q" and "E" buttons, as well as an innate passive ability. Players also have a hot bar that includes their traps, other abilities, and glyphs. These hot bar items can be arranged in customizable "decks" that that house cards of each equipment type (gear, traps, glyphs.) These decks are not character specific allowing characters to be very customizable. Decks are sort of like load out options of other multiplayer games but cannot be changed mid-match.</p><p>Additional noncompetitive modes have been discussed but are not implemented as of now. There are no plans for a single player campaign mode.</p><h2>Closed Alpha/Beta and Founder's Packs</h2><p>The game has been in a "sign up to play the alpha/beta" state since it's reveal at PAX East 2014. While the game will be free-to-play when released as of now potential players can only get into the game by buying one of the founder's bundles for instant access or by a free sign up for the chance of access. Founders gain additional starting heroes, exclusive skins, and a large amount of the paid currency, gold.</p>

RobotRiot is a retro-style platformer by Retromite in which you control a robot as it disables and repossesses spaceships for its debt collector masters.

Some time has passed since the events in Splatoon as Marie asks for help in dealing with a missing Callie. A new city hub, new fashion trends, new music trends, LAN-play, a cooperative Salmon Run mode, new weapons, new maps, new characters, new abilities. Splatoon 2 stays fresh.

<h2>Overview</h2><p>Splatoon 2 is a direct sequel to <a href="/splatoon/3030-46582/" data-ref-id="3030-46582">Splatoon</a> and is developed by <a href="/nintendo-ead/3010-463/" data-ref-id="3010-463">Nintendo EAD</a> and published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo.</a> It was released worldwide for the Nintendo Switch on July 21, 2017.</p>

SUPERHOT is a puzzling first-person shooter where time progresses as the player moves.

<h2>Overview</h2><p>Initially developed for <a href="//www.giantbomb.com/7-d-f-p-s/3015-8008/" data-ref-id="3015-8008">7DFPS </a>in 2013 by a team of 10, Superhot is an experimental first person shooter where time only passes when the player moves. The player faces groups of pistol-wielding agents; by moving carefully, the player can plan engagements and dodge bullets.</p><p>Three short episodes are <a href="http://blue-brick.com/SUPERHOT/" rel="nofollow" data-ref-id="false">available to play</a> on the web through the Unity web player.</p><p>In June 2014, Superhot Games launched a successful Kickstarter for Superhot, raising $250,798, more than doubling their $100K goal. This success hit several stretch goals, namely: an additional 3D animator for the project; a built-in speedrun mode; a replay mode that shows what happened in 'real time'; and a <a href="/new-game-plus/3015-150/" data-ref-id="3015-150">new game plus</a> mode.</p><p>The final version of the game was released in February 2016 for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, and in May 2016 for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>Links</h2><ul><li><a href="http://superhotgame.com/" rel="nofollow" data-ref-id="false">Official Superhot Website </a></li></ul>

A completely new game designed from the ground up for virtual reality.