Kirby's Blowout Blast is a 3D game based on the Kirby: Planet Robobot mini-game "Kirby 3D Rumble".

Metal Slug 2 sees Marco Rossi once again do battle to save the world from the evil General Morden and a mysterious foe from above.

<p> </p><h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/942489-1110676428_00.gif" data-ref-id="1300-942489" data-size="small" style="width: 304px" data-ratio="0.73684210526316" data-width="304" data-embed-type="image"><a class="fluid-height" style="padding-bottom:73.7%" href="https://static.giantbomb.com/uploads/original/0/7465/942489-1110676428_00.gif" data-ref-id="1300-942489"><img alt="Metal Slug 2" src="https://static.giantbomb.com/uploads/original/0/7465/942489-1110676428_00.gif" srcset="https://static.giantbomb.com/uploads/original/0/7465/942489-1110676428_00.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a><figcaption>Metal Slug 2</figcaption></figure>Released in 1998 for the MVS arcade platform and Metal Slug 2 is the sequel to the popular <a data-ref-id="3030-6941" href="/metal-slug-super-vehicle-001/3030-6941/">       Metal Slug</a> game. It is the second game in the franchise. It was later released as a part of the  <a data-ref-id="3030-19020" href="/metal-slug-anthology/3030-19020/">       Metal Slug Anthology</a> collection. <p> </p><h2>Plot</h2> <p> </p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/10/106662/1628475-metal_slug_2.jpg" data-ref-id="1300-1628475" data-size="small" style="width: 960px" data-ratio="0.75" data-width="960" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/10/106662/1628475-metal_slug_2.jpg" data-ref-id="1300-1628475"><img alt=" Playable characters." src="https://static.giantbomb.com/uploads/scale_small/10/106662/1628475-metal_slug_2.jpg" srcset="https://static.giantbomb.com/uploads/original/10/106662/1628475-metal_slug_2.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106662/1628475-metal_slug_2.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106662/1628475-metal_slug_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption> Playable characters.</figcaption></figure><p>Following the events that took place in Metal Slug  the story starts with the return <a data-ref-id="3005-279" href="/general-morden/3005-279/">      General Morden</a> to the Rebellion army, now more than ever the General wants to conquer the world. Once again <a data-ref-id="3005-181" href="/marco-rossi/3005-181/">       Marco</a> and his squad reunite to fight their antagonist. This time around the squad gets two new members <a data-ref-id="3005-288" href="/eri-kasamoto/3005-288/">     Eri Kasamoto</a> and <a data-ref-id="3005-284" href="/fio-germi/3005-284/">    Fiolina Germi</a> both of them were part of the Sparrows Intelligence Unit.</p> <p> As the story develops players found the General Morden has forged an alliance with an alien race, this coalition will help the General take over the world faster, as he has better weapons. Morden’s plans come to a halt when he is betrayed by the Martians this leads to an unplanned alliance with the Peregrine Falcon squad –Marco’s squad-- to fight against the greater alien menace.</p><p> </p> <br /><br /><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif" data-ref-id="1300-942490" data-size="small" style="width: 304px" data-ratio="0.73684210526316" data-width="304" data-embed-type="image"><a class="fluid-height" style="padding-bottom:73.7%" href="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif" data-ref-id="1300-942490"><img alt="The first mission." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 304px) 100vw, 304px" data-width="304" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif" data-srcset="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif 304w"><noscript><img alt="The first mission." src="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif" srcset="https://static.giantbomb.com/uploads/original/0/7465/942490-1110676428_03.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></noscript></a><figcaption>The first mission.</figcaption></figure><p> </p><h3>Weapons</h3> <p> New weapons were introduced in Metal Slug 2. The laser gun being one of them which lets the player kill a whole infantry line with just one shot. Players are also able to use Fire Bombs which are used against mummies.</p> <p> </p><h3> </h3>  <br /><br /><h3>Vehicles</h3> <p> </p> <p> </p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/106662/1628511-metal_slug_2__36_.jpg" data-ref-id="1300-1628511" data-size="small" style="width: 960px" data-ratio="0.75" data-width="960" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/10/106662/1628511-metal_slug_2__36_.jpg" data-ref-id="1300-1628511"><img alt=" Camel slug." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/106662/1628511-metal_slug_2__36_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/106662/1628511-metal_slug_2__36_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106662/1628511-metal_slug_2__36_.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106662/1628511-metal_slug_2__36_.jpg 320w"><noscript><img alt=" Camel slug." src="https://static.giantbomb.com/uploads/scale_small/10/106662/1628511-metal_slug_2__36_.jpg" srcset="https://static.giantbomb.com/uploads/original/10/106662/1628511-metal_slug_2__36_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106662/1628511-metal_slug_2__36_.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106662/1628511-metal_slug_2__36_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption> Camel slug.</figcaption></figure><p>New vehicles were introduced such as: The Camel Slug which is a camel with a Vulcan cannon mounted onto its back and a jet fighter dubbed as the Slug Flyer. It can target and fire powerful air-to-air missiles it also has a Vulcan Cannon designed to fire upon forward targets.</p> <p> </p> <br /><br /><h3>New mechanics</h3> <p> The game introduced the ability to transform into different character variants during the course of the game. The first variant is a mummy transformation during the course of the second mission.   Players transform into a mummy if they get hit by the purple tinged mummy discharges or by bats which drop potions. When mummified players drastically loose speed, also their weapons and movements are affected; they only hold a pistol which fires half as fast as normal they knife is also lost when mummified.</p> <p> </p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/10/106662/1628489-metal_slug_2__14_.jpg" data-ref-id="1300-1628489" data-size="small" style="width: 960px" data-ratio="0.75" data-width="960" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/10/106662/1628489-metal_slug_2__14_.jpg" data-ref-id="1300-1628489"><img alt=" Fat character." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/10/106662/1628489-metal_slug_2__14_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/10/106662/1628489-metal_slug_2__14_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106662/1628489-metal_slug_2__14_.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106662/1628489-metal_slug_2__14_.jpg 320w"><noscript><img alt=" Fat character." src="https://static.giantbomb.com/uploads/scale_small/10/106662/1628489-metal_slug_2__14_.jpg" srcset="https://static.giantbomb.com/uploads/original/10/106662/1628489-metal_slug_2__14_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/10/106662/1628489-metal_slug_2__14_.jpg 480w, https://static.giantbomb.com/uploads/scale_small/10/106662/1628489-metal_slug_2__14_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption> Fat character.</figcaption></figure><p>If players get hit again by the purple goo they will die. Antidotes are scattered and hidden throughout the level, some enemies will also drop them. The antidote restores the player to human form.</p> <p> </p> <p>Becoming a mummy isn’t the only new ability; players can also become obese. This is achieved by getting many food items. Once the player has collected sufficient food an announcer will yell "Uh-oh, big!" after this happens the character transforms into a fatter version. Once again movements are drastically affected and speed is slowed, however special weapons attacks are modified: the knife changes to a fork or belt whip if the character is sitting, the current weapon also changes as it is replaced with a larger one which also shoots larger bullets. Players can return their original sizes if they pick up diet-powder canisters, if they fail to find these canisters the player dies.</p>

Revenant Saga is a multi-platform RPG from EXE-Create and Kemco.

<h2> Links</h2><p><a href="http://www.arcsystemworks.jp/shephy/" rel="nofollow">Official Site</a></p>

<h2>Overview</h2><p>Toby: The Secret Mine is a puzzle platformer developed by <a href="/lukas-navratil/3010-11618/" data-ref-id="3010-11618">Lukas Navratil</a> and published by Lukas Navratil for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> and was published by <a href="/headup-games/3010-6810/" data-ref-id="3010-6810">Headup Games</a> for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, and <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Win 7 or later</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>DirectX: Version 9.0</li><li>Storage: 800 MB available space</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: OSX 10.6 or newer</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>Storage: 800 MB available space</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: Ubuntu 10.10 or newer / SteamOS</li><li>Processor: Intel Core i3 or better</li><li>Memory: 2 GB RAM</li><li>Graphics: Intel HD 4000 or better</li><li>Storage: 800 MB available space</li></ul>

Released in Japan as デッドハウス 再生 (Dead House Saisei), this Survival Horror mixes old-school looks and gameplay  with RPG elements. Developed by Rainy Frog.

Run, jump, slide, and swing into this 4 player competitive platformer by DoubleDutch Games.

<h2>Overview</h2><p>Developer <a href="/doubledutch-games/3010-9415/" data-ref-id="3010-9415">DoubleDutch Games</a> made and released the original single player web game SpeedRunner in 2011 as well as released an HD version known as SpeedRunner HD for the Xbox Live Indie Games platform. With the help of <a href="/tinybuild/3010-7736/" data-ref-id="3010-7736">tinyBuild Games</a>, they took that same fast-paced platformer gameplay into a competitive four player setting where everyone races around a looping stage attempting to outrun one another. The game was released on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a> <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Early Access</a> on August 26th, 2013.</p><h2>Story</h2><p>New Rush City is a city filled with superheroes. Perhaps too many of them in fact. So much that they actually race to see who can get to the crime scenes first. Unfortunately they get quite carried away just competing with each other.</p><h2>Gameplay</h2><p>All players select a superhero and must race as quickly around a stage as they can in hopes of outrunning their opponents until they push them off the screen thus eliminating them. Once one player has been eliminated (or after a set amount of time has passed if no one has been eliminated), the screen will begin to shrink, leaving the room for error and overall race that much tighter. Strewn about some of the stages are hazards such as crates, spikes, lasers, and even switches that could negate access to a particular route or open up another one.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/7003/2609345-2013-08-22_00017.jpg" data-ref-id="1300-2609345" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/7003/2609345-2013-08-22_00017.jpg" data-ref-id="1300-2609345"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/7003/2609345-2013-08-22_00017.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7003/2609345-2013-08-22_00017.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/7003/2609345-2013-08-22_00017.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/7003/2609345-2013-08-22_00017.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/7003/2609345-2013-08-22_00017.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Each player has access to a large amount of the basic platforming abilities such as sliding, double jumping, and wall jumping. In addition to this, players can shoot out a <a href="/grapple/3055-5/" data-ref-id="3055-5">grappling hook</a> at anytime to grab onto any white-surfaced ceiling and swing across the stage. At any point during the swing, the grapple button can be released to either gain momentum upward or even propelling themselves forward. Players also have a limited boost meter they can use to either catch up to their opponents or, if they're ahead, push any stragglers towards the edge of the screen. The boost meter can be refilled by passing through charge gates placed in certain areas of each stage.</p><p>Players can also use weapons and power-ups that are picked up by running through an <a href="/item-box/3055-718/" data-ref-id="3055-718">item box</a>. Only one item can be held at a time and will be available until activated. When touching an item box, a random power-up is given from the following:</p><table data-max-width="true"><thead><tr><th scope="col">Item</th><th scope="col">Effect</th></tr></thead><tbody><tr><td>Crates</td><td>The player drops a crate behind them, obstructing the path until someone runs into it. Three crates can be dropped per pick-up.</td></tr><tr><td>Missile</td><td>The player shoots out a missile that homes in on the nearest opponent. The explosion from the missile can still affect the player who used the item.</td></tr><tr><td>Bomb</td><td>The player drops a bomb behind them that is only detonated when the player pushes the item button again. Unlike the crate, the bomb itself is not an obstacle and is passed through when ran past by players.</td></tr><tr><td>Shockwave</td><td>The player emits a radial shockwave, pushing away any nearby opponents. The shockwave also functions as a momentary shield as it destroys any nearby weapons and obstacles as well.</td></tr><tr><td>Golden Hook</td><td>The player shoots out a golden grappling hook towards the closest opponent ahead of them. If the hook reaches them, they are dragged back and player is propelled forward, effectively switching places.</td></tr><tr><td>Drill</td><td>The player is momentarily given a boost in speed as well as placed in a drill slide for the entire duration, tripping up any opponents that the player makes contact with.</td></tr><tr><td>Fireball</td><td>The player shoots out a large rolling fireball in the direction they're facing, destroying any obstacle and temporarily knocking out any opponent it touches. The fireball will continue to roll forward until it hits a wall.</td></tr></tbody></table><p> </p><h2>System Requirements</h2><ul><li><strong>OS: </strong>Windows XP and up</li><li><strong>Processor:</strong> 1Ghz and up</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> Dedicated video card recommended</li><li><strong>Network:</strong> Broadband Internet connection</li><li><strong>Hard Drive: </strong>850 MB available space</li></ul>

One of several asynchronous multiplayer titles for PlayStation's PlayLink series.

a stylish local multiplayer cooperative puzzle game in which players work together to solve logical puzzles &amp; avoid traps

<h2>Overview</h2><p>Death Squared is a cooperative and multiplayer puzzle game developed and published by <a href="/smg-studio/3010-10236/" data-ref-id="3010-10236">SMG Studios</a> for <a href="https://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="https://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="https://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>Gameplay</h2><p>The game takes 1-4 players into challenging puzzle scenarios requiring teamwork and communication. Engage with friends or players in trap-ridden levels which will only get harder through each level using team skills to figure out the solution.</p><p>Players can go through the campaign in single-player mode or local co-op.</p><p>Players can then take their puzzle solving skills into the multiplayer scene for more modes and levels to traverse through. The game also offers a challenging Vault mode for those who are looking for more complex levels.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Microsoft Windows 7 &amp; Above</li><li>Processor: Core 2 Duo</li><li>Memory: 3 GB RAM</li><li>Graphics: SM3 512MB VRAM</li><li>Storage: 1 GB available space</li></ul></td><td><ul><li>Operating System: Microsoft Windows 10</li><li>Processor: Core i3</li><li>Memory: 4 GB RAM</li><li>Graphics: SM4 1GB VRAM</li><li>Storage: 1 GB available space</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Snow Leopard</li><li>Processor: Dual Core Intel</li><li>Memory: 3 GB RAM</li><li>Graphics: SM3 512MB VRAM</li><li>Storage: 1 GB available space</li></ul></td><td><ul><li>Operating System: Mountain Lion</li><li>Processor: Core i3</li><li>Memory: 4 GB RAM</li><li>Graphics: SM4 1GB VRAM</li><li>Storage: 1 GB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.deathsquared.com/" rel="nofollow">Death Squared Official Site</a></li></ul>

All Images, PAX Aus Roadshow, PAX West 2016, PAX West 2016 Booth

<h2>Overview</h2><p>Save the Ninja Clan is a platformer developed by <a href="/willz/3010-13734/" data-ref-id="3010-13734">Willz</a> and published by <a href="/sometimes-you/3010-11125/" data-ref-id="3010-11125">Sometimes You</a> for <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Microsoft 7 / 8 / 10</li><li>Processor: 1.4GHz or faster</li><li>Memory: 1 GB RAM</li><li>Graphics: Graphics Card made within the last 4 years</li><li>Storage: 250 MB available space</li><li>Additional Notes: Xbox Controller Recommended</li></ul><h3>Mac Minimum</h3><ul><li>Operating System: Mac OSX</li><li>Processor: 1.4GHz or faster</li><li>Memory: 1 GB RAM</li><li>Graphics: Graphics Card made within the last 4 years</li><li>Storage: 300 MB available space</li><li>Additional Notes: Controller Recommended</li></ul><h3>Linux Minimum</h3><ul><li>Operating System: If you're steam is updated on Linux, you're good.</li><li>Processor: 1.4GHz or faster</li><li>Memory: 1 GB RAM</li><li>Graphics: Graphics Card made within the last 4 years</li><li>Storage: 250 MB available space</li><li>Additional Notes: Xbox Controller Recommended</li></ul>