The fourth iteration of the U.S. Army's free first-person shooter.

AriZona Sunshine is a zombie-themed first-person shooter for the PC.

<p>Arizona Sunshine is a VR-based first-person shooter. Players use the Vive wand controllers to aim weapons and move around the environment by warping from one position to another, sticking with the Vive's "room-scale" VR concepts.</p>

Cryptark is a 2D sci-fi roguelike shooter from Alientrap currently on Steam Early Access.

A third person action spin-off in the Danganronpa series, it thrusts the player into battle against an army of man-eating Monokumas.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/4/49366/2554286-komarunaegi.png" data-ref-id="1300-2554286" data-ratio="1.014" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:101.4%" href="https://static.giantbomb.com/uploads/original/4/49366/2554286-komarunaegi.png" data-ref-id="1300-2554286"><img alt="Komaru Naegi" src="https://static.giantbomb.com/uploads/original/4/49366/2554286-komarunaegi.png" srcset="https://static.giantbomb.com/uploads/original/4/49366/2554286-komarunaegi.png 500w" sizes="(max-width: 631px) 100vw, 631px" data-width="631"></a><figcaption>Komaru Naegi</figcaption></figure><p>Premiering at Sony Computer Entertainment Japan Asian Conference on September 9th 2013 and releasing on September 1st, 2015 in North America, this installment in the Danganronpa series takes place between the first and second game. Unlike the previous games, this spin-off is a third person action puzzle game, where the protagonist faces an army of <a href="/monokuma/3005-25028/" data-ref-id="3005-25028">Monokuma </a>robots wielding a special hacking megaphone capable of disrupting them.</p><p>For the first time the series has a female protagonist - <a href="//www.giantbomb.com/komaru-naegi/3005-27969/" data-ref-id="3005-27969">Komaru Naegi</a>, the younger sister of the protagonist of the first game, <a href="//www.giantbomb.com/makoto-naegi/3005-25024/" data-ref-id="3005-25024">Makoto Naegi</a>. Also appearing in the game as a selectable character is <a href="//www.giantbomb.com/touko-fukawa/3005-25029/" data-ref-id="3005-25029">Toko Fukawa</a>.</p>

<h2>Overview</h2><p>Dark Arcana: The Carnival is a hidden object game developed and published by Artifex Mundi for PC, Mac, Linux, iPad, iPhone, Android, Windows Phone, and Xbox One.</p><h2>External Links</h2><ul><li><a href="https://www.artifexmundi.com/g/dark-arcana-the-carnival/" rel="nofollow">Dark Arcana: The Carnival Official Site</a></li></ul>

Diablo III returns to the world of Sanctuary twenty years after the events of Diablo II with a new generation of heroes that must defeat the demonic threat from Hell.

All Images, Blizzard Entertainment, PAX East 2013 Booth, PAX East 2013

<h2>Story</h2><p>Twenty years have passed since <a href="../../tyrael/94-892/" rel="nofollow">Tyrael</a> destroyed the <a href="../../worldstone/93-1933/" rel="nofollow">Worldstone</a>. Mount Arreat, home of the proud <a href="../../barbarians/92-3911/" rel="nofollow">Barbarians</a>, was obliterated when the Worldstone exploded. Now Arreat is nothing more than a giant crater. The Barbarians, with no home and no Worldstone to protect, have become nomadic. There are few still living who can bear to remember the horrors that the <a href="../../prime-evils/92-2879/" rel="nofollow">Prime Evils</a> wrought upon the world. Most of those who fought the hordes of the burning <a href="/hell/3035-24/" data-ref-id="3035-24">hells</a> have gone mad. Others who did not witness the terrible events firsthand often cannot bring themselves to believe that the battle with the Prime Evils is anything more than spook stories. <a href="../../deckard-cain/94-545/" rel="nofollow">Deckard Cain</a> has spent twenty years trying to figure out what the destruction of the Worldstone will mean for <a href="../../sanctuary/95-327/" rel="nofollow">Sanctuary</a>. In this time Cain has adopted a young girl by the name of <a href="/leah/3005-23147/" data-ref-id="3005-23147">Leah</a>, and has started to teach her the lore of the <a href="../../horadrim/92-2874/" rel="nofollow">Horadrim</a>. But evil stirs once again, and new heroes are needed to fight against the coming onslaught...</p><h2>Features</h2><ul><li>Diablo III is the first game to render the world of <a href="/sanctuary/3035-327/" data-ref-id="3035-327">Sanctuary </a>in a 3D, physics-enabled game engine.</li><li>Unlike the previous potion-heavy health systems of past Diablo games, in Diablo lll, enemies drop Life Orbs when they are killed that, when picked up, restore a small amount of <a href="../../health/92-130/" rel="nofollow">health</a>.</li><li>At Blizzcon 2011, Blizzard announced World of Warcraft annual subscribers will get Diablo III free at launch. The stipulations are that one has to agree to lock themselves into a year of World of Warcraft. This deal is called an Annual Pass. It also includes a World of Warcraft mount and beta access to <a href="/world-of-warcraft-mists-of-pandaria/3030-36734/" data-ref-id="3030-36734">World of Warcraft: Mists of Pandaria</a>.</li></ul><h2><b>Classes</b></h2><p>Diablo III features five character classes, and, unlike previous installments in the series, lets players choose their character's gender.</p><h3>Barbarian</h3><p>Their land, shattered by the destruction of the Worldstone, is now known as the Dreadlands. The once proud and noble Barbarians who resided in Mount Arreat have either stayed or struck out to battle evil in atonement for failing in their ancient stewardship. Over the course of two decades, those who stayed have regressed into bloodthirsty cannibals.</p><p>The Barbarian uses brute force and dual weapons to inflict maximum damage on his enemies. He also uses war cries to boost his fighting ability and defense, and prefers melee weapons like axes and swords. Their unique equipment consists of special Mighty Weapons and Mighty Belts.</p><p>Having been in <a href="/diablo-ii/3030-1119/" data-ref-id="3030-1119">Diablo II</a>, the Barbarian is the first class to appear in more than one Diablo game. However, though the Barbarian is similar to his Diablo II counterpart, it is not the same character. This was initially intended to be the case, but later abandoned as it became too much work to rewrite parts of the dialogue specifically for just one character who was not new to the events of the world.</p><h3><b>The Witch Doctor</b></h3><p>The Witch Doctor belongs to one of the legendary Umbaru tribes. The Umbaru reside in a dense jungle area known as Torajan. They are said to be a primitive race who regularly engage in tribal warfare sparked by ritualistic differences among the different tribes. Prisoners of these conflicts willingly submit themselves as sacrifices to honor the revered spirits of the rainforest. They believe that in death they will reach the true reality, commonly known as the Unformed Lands.</p><p>That being said, the Umbaru (and especially the Witch Doctor) are masters of the dark arts. To defeat their enemies, they summon spirits, raise the dead, and call upon the denizens of the jungle. They alone can wield ceremonial knives, mojos, and voodoo masks.</p><h3>Wizard</h3><p>The word <i>wizard</i> is dysphemism for dangerous rogue sorcerers and magi. These particular wizards are natives of Xiansai. The mages of Yshari Sanctum brought the prodigies to Caldeum for training. After defying their instructors and destroying part of the Sanctum, they fled the city.</p><p>The Wizard class has the ability to manipulate the elements and alter the very fabric of space and time. Although Wizards are not as hardy as the other classes, their powerful spells keep enemies at bay. Only Wizards have access to wands, orbs, and special Wizard Hats.</p><h3>Monk</h3><p>The Monks of Ivgorod are rarely seen outside their predominantly isolationist kingdom. Secretive and reclusive, these holy warriors undergo intense mental and physical training to hone their minds and bodies into living instruments of divine justice.</p><p>The Monk is a melee class with a mixed fighting style like that of Diablo II's Assassin and Paladin classes. The Monk's combos are skills that build up Spirit, have three different stages, and end big. You can mix up the combo with any other combo skill you have. For example, you can start with Fist of Thunder, then use Way of the Hundred Fists, and then go for the big finish with Crippling Wave. Supplementing this, Monks use Mantras (similar to auras from Diablo II) to boost their own power and that of nearby allies, and they execute powerful Spirit-consuming attacks like Seven Sided Strike. The Monk alone can equip fist weapons, spirit stones, and daibos.</p><h3>Demon Hunter</h3><p>Demon Hunters have a vendetta against the demons who killed their loved ones. While not native to the region, the secretive cadre of hunters has chosen to make its home in the harsh and unforgiving Dreadlands. The abundance of demonic creatures and mutated beasts provides a wealth of training opportunities for the Demon Hunters to hone their deadly skills.</p><p>The Demon Hunter mainly uses shadow-themed skills and gadgets like Grenades, Traps, and Bolas. Half the skills require the class to have some kind of ranged weapon equipped, but if one were so inclined, one could make a Demon Hunter who uses melee weapons. The Demon Hunter alone can equip hand crossbows, quivers, and cloaks.</p><p>Being part of the Holy Trinity of Character Design (i.e., melee fighter + spell caster + bow/crossbow fighter), <a href="/jay-wilson/3040-98309/" data-ref-id="3040-98309">Jay Wilson</a> said that it was one of the first class archetypes on the <a href="/whiteboard/3055-2858/" data-ref-id="3055-2858">whiteboard</a>, even though the Demon Hunter was the last class to be revealed.</p><h3><b>April Fool's Fake Class</b></h3><p>Every year on April 1st, Blizzard makes joke announcements related to all their games, and in 2009 the April Fool's Day announcement for Diablo III revealed the supposed fourth class; the <b>Archivist</b>, essentially a combat librarian.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/944681-ss83c_hires.jpg" data-ref-id="1300-944681" data-size="small" data-ratio="0.45373737373737" data-width="4950" data-embed-type="image" style="width: 4950px"><a class="fluid-height" style="padding-bottom:45.4%" href="https://static.giantbomb.com/uploads/original/1/10005/944681-ss83c_hires.jpg" data-ref-id="1300-944681"><img alt="The Archivist" src="https://static.giantbomb.com/uploads/scale_small/1/10005/944681-ss83c_hires.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/944681-ss83c_hires.jpg 4950w, https://static.giantbomb.com/uploads/scale_super/1/10005/944681-ss83c_hires.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/944681-ss83c_hires.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/944681-ss83c_hires.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Archivist</figcaption></figure><blockquote><p>These brave souls wade into battle wielding tome and quill, armoured not in ensorcelled plate or links of chain, but in the knowledge of generations past. These Archivists fight not only for our future, but for our past as well.</p></blockquote><p>Archivists have powerful skills like "Lorenado", which unleashes a miniature vortex consisting of ancient tomes that batters the enemy into oblivion. "Quest Bolt" removes an enemy from a battle without actually killing them by transforming them from a hostile monster into a quest giver (parodying the exclamation points used in <i>Diablo II</i> to mark quest givers, but made more popular by the use of the same visual in <i>World of Warcraft</i>) Finally, Blizzard demonstrated the Archivist's ultimate weapon, the "Shush!" spell, which releases a demand for silence so powerful that all the noisy monsters in the area drop dead immediately. Apparently the main drawback to playing an Archivist would have been their frailty; at the end of the first two videos, a single enemy gets in a single hit on the Archivist, and that hit is enough to kill the unfortunate hero. At the end of the third video, despite Shush! Having killed all the monsters, the Archivist inexplicably died as well, exploding into <a href="../../gibs/92-334/" rel="nofollow">gibs</a> as a tip of the hat to the non-serious nature of the class.</p><p>Notably, elements of previous April Fool's jokes have made it into the final versions of some of Blizzard's products; the <a href="../../pandaren/92-599/" rel="nofollow">Pandaren</a> race, for example, announced for <a href="../../warcraft-iii-reign-of-chaos/61-12567/" rel="nofollow">Warcraft III: Reign of Chaos</a>, made an appearance in-game in the form of the neutral Pandaren Brewmaster hero. It has therefore been theorized that the Archivist or his abilities will make some sort of appearance in the final game, although it should be noted that adding a single unit to an RTS as a joke is a very different proposition than adding an entire character class to an RPG as a joke, making playable Archivists extremely unlikely.</p><h2>Resource System</h2><p>Blizzard chose to have a different resource for each of the 5 classes in Diablo III, instead of a general <a href="/mana/3015-257/" data-ref-id="3015-257">mana</a> system used in Diablo II and many other RPGs:</p><ul><li>The Barbarian's resource is <b>Fury</b>. Fury is generated by dealing and taking damage, and spent when skills are used. Fury decays when not in combat for a few seconds.</li><li>The Demon Hunter's has two resources: <b>Hatred</b> and <b>Discipline</b>. Both Hatred and Discipline slowly regenerates over time. Hatred has skills that generate more Hatred as well as skill that spend Hatred. Discipline, on the other hand, is used for defensive and utility skills.</li><li>The Monk's resource is <b>Spirit</b>. Spirit is built as the Monk uses combo skills, and is spent when non combo skills are used. Spirit is static and does not regenerate or decay over time.</li><li>The Witch Doctor's resource is <b>Mana</b>. Mana is a large pool that slowly regenerates. The witch doctor's spells and summons are semi-permanent which gives time for mana to regenerate.</li><li>The Wizard's resource is <b>Arcane Power</b>. Arcane power is a small pool similar to mana, but regenerates very quickly, allowing the Wizard to constantly cast spells with little down time.</li></ul><h2>Attributes</h2><p>In late 2009, Blizzard revealed that attribute points will be pre-assigned at every level up. The reasoning behind this decision was that unless a player follows a specific build known in advance, they will all but inevitably create a weaker character in the long run, which undermines a player's satisfaction with their character. So in substitution for requiring a player to do research outside of the game on optimal character builds or requiring a large amount of trial and error, the game will handle this facet of character building for the player.</p><p>Players can still further customize their attributes using Gear and Gems.</p><table><tbody><tr><th>Before (Diablo II)</th><th>Now</th></tr><tr><td><p><b>Strength</b> (Melee Damage, Equippable Gear)</p></td><td><p><b>Strength</b> ( + Barbarian damage, + to Armor)</p></td></tr><tr><td><p><b>Dexterity</b> (Hit, Block, and Dodge Chance)</p></td><td><p><b>Dexterity</b> ( + Monk, and DH damage, + to Dodge)</p></td></tr><tr><td><p><b>Vitality</b> (Life and Stamina)</p></td><td><p><b>Intelligence</b> ( + to Wiz and WD damage, + to Resist)</p></td></tr><tr><td><p><b>Willpower</b> (Mana)</p></td><td><p><b>Vitality</b> (+ to life)</p></td></tr></tbody></table><h2>Skills</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148106-skill_window_march2012.jpg" data-ref-id="1300-2148106" data-size="small" data-ratio="0.84416924664603" data-width="969" data-embed-type="image" style="width: 969px"><a class="fluid-height" style="padding-bottom:84.4%" href="https://static.giantbomb.com/uploads/original/1/10005/2148106-skill_window_march2012.jpg" data-ref-id="1300-2148106"><img alt="Skill window as of March 2012" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148106-skill_window_march2012.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148106-skill_window_march2012.jpg 969w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148106-skill_window_march2012.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148106-skill_window_march2012.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148106-skill_window_march2012.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Skill window as of March 2012</figcaption></figure><p>In Diablo III, Blizzard took a different approach to skills from their previous Diablo games. Gone are the skill trees and skill points from <a href="/diablo-ii/3030-1119/" data-ref-id="3030-1119">Diablo II</a>. In place of that is a new system of Skills, Runes, and Passives. At every level-up, the player will unlock a combination of between one and five new Skills, Runes, and Passives, all specific to each character class.</p><p>Skills are activated abilities that can be put onto a hotbar and used on demand. Runes are Skill modifiers that alter the effects of a Skill. Passives are persistent bonuses for your character. At one time, a character can have up to 6 Skills equipped, each with 1 Runes, as well as 3 Passives. By default, of the 6 equipped Skills, one must come from each the class's Skill families. However, if you wish, you may enable Elective Mode in the Options menu which removes this restriction, allowing you to equip more than 1 Skill from specific families.</p><p>Every single Skill, Rune, and Passive is unique and there is no overlap between classes. Thus, spanning all five character classes there are 113 different Skills, each with 5 different Runes, and 75 different Passives, creating a total of 753 distinct Skills, Runes, and Passives to play with in the game.</p><p>In a break from RPG conventions, Diablo III will allow you to <a href="/re-spec/3015-4313/" data-ref-id="3015-4313">respec</a> your character's Skills, Runes, and Passives at any time with no penalty or cost aside from a few seconds of cooldown for your newly equipped Skills (to discourage changing Skills in the middle of a battle). Free respecs combined with the large number of ways of customizing each character class encourages players to experiment creatively to discover play styles that they enjoy most. For Skill list, click on the following class below.</p><h2>The Caravan</h2><h3>Followers</h3><p>Diablo III expands upon the mercenary system from <a href="/diablo-ii/3030-1119/" data-ref-id="3030-1119">Diablo II</a> by allowing players to recruit an NPC companion to follow them on their adventure and assist them in combat. They will have their own voice, dialog, and story, akin to companions in other RPGs (like Dragon Age). They will also have their own unique animations, gear appearance, and skills. There are three followers to choose from, and each can be hired out at the player's Caravan. They are found via quests, similar to the artisans. At any point the player can return to the Caravan and switch out one follower for another. Followers do not die when their health is reduced to zero. Instead, they temporarily go unconscious for a period of time, and can be revived by the player.</p><p>Followers are not player-controlled or directed, but have AI behaviors that suit a specific role depending on what skills the player gives them. Each of the three followers has 12 different skills. At specific levels (5,10,15,20) they will unlock a new skill tier, allowing players to choose one of two skills for their follower to learn. A follower can have a maximum of 4 skills. As of now there is no way to alter these choices once made, but there were plans at one time to have a pay-to-unlearn system.</p><p>Followers can equip left and right weapons, along with 2 rings and an amulet. Starting from level 18, they can also equip a special character item that is unique to them. Followers will only be available in solo play and are purely optional.</p><h4><b><a href="http://us.battle.net/d3/en/follower/scoundrel/" rel="nofollow">Lyndon</a>:</b> the Scoundrel form Kingsport, kicked out of the thieves’ guild. He’s a real thief in both mind and heart. He attacks with bows and crossbows.</h4><table><tbody><tr><td>Level</td><td>Skill Choice 1</td><td>Skill Choice 2</td></tr><tr><td>5</td><td><b>Crippling Shot:</b> Ranged attack that slows the target.</td><td><b>Poison Bolts:</b> Ranged attack that deals Poison damage over time.</td></tr><tr><td>10</td><td><b>Dirty Fighting:</b> Blinds enemies in front of the Scoundrel.</td><td><b>Vanish:</b><br />The Scoundrel vanishes when injured and heals himself before reappearing.</td></tr><tr><td>15</td><td><b>Multishot:</b> The Scoundrel's regular attacks split into 3 bolts.</td><td><b>Powered Shot:</b> Ranged attack that deals Arcane damage to a small area with a chance to Stun.</td></tr><tr><td>20</td><td><b>Anatomy:</b> Increases Critical Hit Chance for the Scoundrel and his allies. <i>(Passive)</i></td><td><b>Hysteria:</b> Whenever the player or the Scoundrel land a Critical Hit, increase all damage done by them for a short period.</td></tr></tbody></table><h4><b><a href="http://us.battle.net/d3/en/follower/templar/" rel="nofollow">Kormac</a></b>: the Templar, he is on a mission to recover holy scrolls that were stolen by Archbishop Lazarus. He attacks with a spear and a shield. The Templar is also a capable healer and protector.</h4><table><tbody><tr><td>Level</td><td>Skill Choice 1</td><td>Skill Choice 2</td></tr><tr><td>5</td><td><b>Heal:</b> Heals the player or the Templar when injured.</td><td><b>Intervene:</b> Taunts enemies into attacking the Templar when the player is injured.</td></tr><tr><td>10</td><td><b>Intimidate:</b> Enemy units are slowed when they hit the Templar.</td><td><b>Loyalty:</b> Regenerates Life per second for the Templar and his allies.</td></tr><tr><td>15</td><td><b>Charge:</b> Charges a target, damaging and stunning the target and nearby enemies.</td><td><b>Onslaught:</b> Delivers a massive blow to an enemy for additional damage.</td></tr><tr><td>20</td><td><b>Guardian:</b> Rush to the aid of a wounded ally, knocking back nearby enemies and healing the ally.</td><td><b>Inspire:</b> Increase resource regeneration for all allies that the Templar is following. <i>(Passive)</i></td></tr></tbody></table><h4><b><a href="http://us.battle.net/d3/en/follower/enchantress/" rel="nofollow">Eirena</a></b>: the Enchantress, she follows a figure called The Prophet. She attacks with a staff and specializes in utility magic.</h4><table><tbody><tr><td>Level</td><td>Skill Choice 1</td><td>Skill Choice 2</td></tr><tr><td>15</td><td><b>Charm:</b> Charms an enemy into fighting for the player temporarily.</td><td><b>Forceful Push:</b> Summon an explosion that knocks back all enemies in a small area and deals Arcane damage to them.</td></tr><tr><td>20</td><td><b>Powered Armor:</b> Increases Armor and slows enemies that attacks the Enchantress and her allies. <i>(Passive)</i></td><td><b>Reflect Missiles:</b> Place a shield on the Enchantress and her allies that reflects incoming projectiles. The reflected projectiles can hurt enemies.</td></tr><tr><td>25</td><td><b>Disorient:</b> Causes a group of enemies to stumble around disoriented.</td><td><b>Erosion:</b> Summons a pool of energy that deals Arcane damage per second and increases damage taken from all sources for affected enemies.</td></tr><tr><td>30</td><td><b>Focused Mind:</b> Increases attack speed for the Enchantress and her allies. <i>(Passive)</i></td><td><b>Mass Control:</b> Hex all enemies in an area, turning them into chickens that are unable to perform offensive actions.</td></tr></tbody></table><h3>Artisans</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/1723645-artisans_concept1.jpg" data-ref-id="1300-1723645" data-size="small" data-ratio="0.36333333333333" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:36.3%" href="https://static.giantbomb.com/uploads/original/1/10005/1723645-artisans_concept1.jpg" data-ref-id="1300-1723645"><img alt="Artisans" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/1723645-artisans_concept1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/1723645-artisans_concept1.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/1/10005/1723645-artisans_concept1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/1723645-artisans_concept1.jpg 320w"><noscript><img alt="Artisans" src="https://static.giantbomb.com/uploads/scale_small/1/10005/1723645-artisans_concept1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/1723645-artisans_concept1.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/1/10005/1723645-artisans_concept1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/1723645-artisans_concept1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Artisans</figcaption></figure><p>Two Artisans (there were three, but one was removed, possibly to come back later) join the player's cause, each for their own reasons. They become part of the player's Caravan and will follow the player throughout the world. They will set up camp sites to offer the player the use of their talents and give them quests. Once aquired, these artisans will be available for all of the player's characters.</p><p>These NPCs were created to replace the merchants from Diablo II. The developers even referred to them as being "vendors 2.0." All Artisans buy and sell items like the vendors of old, but they also provide the player with other invaluable services. <a href="/crafting/3015-934/" data-ref-id="3015-934">Crafting</a>, a service shared by all Artisans, is the main difference between the Artisans and the Diablo II merchants. Each Artisan crafts different items and can be leveled up through investments of gold and raw materials (acquired from salvaging magic items at the artisan caravan), giving them access to more powerful crafting patterns. This also carries over between the all of a player's characters.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/1723718-artisan_wagon_concept1.jpg" data-ref-id="1300-1723718" data-size="small" data-ratio="0.52" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:52.0%" href="https://static.giantbomb.com/uploads/original/1/10005/1723718-artisan_wagon_concept1.jpg" data-ref-id="1300-1723718"><img alt="Artisans Caravan design" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/1723718-artisan_wagon_concept1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/1723718-artisan_wagon_concept1.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/1/10005/1723718-artisan_wagon_concept1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/1723718-artisan_wagon_concept1.jpg 320w"><noscript><img alt="Artisans Caravan design" src="https://static.giantbomb.com/uploads/scale_small/1/10005/1723718-artisan_wagon_concept1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/1723718-artisan_wagon_concept1.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/1/10005/1723718-artisan_wagon_concept1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/1723718-artisan_wagon_concept1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Artisans Caravan design</figcaption></figure><p>Arms and armor are crafted by the Blacksmith. The Jeweler crafts amulets, gems, and rings. Crafted items will have a mixture of set properties and random properties all with random bonuses, giving players motivation to craft the same item more than once.</p><p>In addition to crafting, the Artisans offer other services. The Blacksmith can salvage unwanted gear. The Jeweler can un-socket as well as upgrade Gems.</p><h3><strong>Salvaging</strong></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148148-salvaging_ui.jpg" data-ref-id="1300-2148148" data-size="small" data-ratio="1.5877034358047" data-width="553" data-embed-type="image" style="width: 553px"><a class="fluid-height" style="padding-bottom:158.8%" href="https://static.giantbomb.com/uploads/original/1/10005/2148148-salvaging_ui.jpg" data-ref-id="1300-2148148"><img alt="Salvaging UI" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 403px) 100vw, 403px" data-width="403" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148148-salvaging_ui.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148148-salvaging_ui.jpg 553w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148148-salvaging_ui.jpg 403w"><noscript><img alt="Salvaging UI" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148148-salvaging_ui.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148148-salvaging_ui.jpg 553w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148148-salvaging_ui.jpg 403w" sizes="(max-width: 403px) 100vw, 403px" data-width="403"></noscript></a><figcaption>Salvaging UI</figcaption></figure><p>Diablo games are all about the loot, but there is always a lot of loot that the player has no use for. The salvaging system looks to fix this issue. With the help of the Blacksmith, players can break down unwanted magical items into crafting materials. Crafting materials can be stacked in high numbers while only using a single inventory slot, leaving more room in the players' inventories for additional loot. All of the materials the player salvages can be used to craft new magical items, giving new life to unwanted loot.</p><h2>Town Portal</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148149-town_portal_in_town.jpg" data-ref-id="1300-2148149" data-size="small" data-ratio="0.45952380952381" data-width="840" data-embed-type="image" style="width: 840px"><a class="fluid-height" style="padding-bottom:46.0%" href="https://static.giantbomb.com/uploads/original/1/10005/2148149-town_portal_in_town.jpg" data-ref-id="1300-2148149"><img alt="Town Portal in town" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148149-town_portal_in_town.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148149-town_portal_in_town.jpg 840w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148149-town_portal_in_town.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148149-town_portal_in_town.jpg 320w"><noscript><img alt="Town Portal in town" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148149-town_portal_in_town.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148149-town_portal_in_town.jpg 840w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148149-town_portal_in_town.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148149-town_portal_in_town.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Town Portal in town</figcaption></figure><p>Should the need to go back to town arise away from a waypoint, a player can simply click on the icon in their UI to cast a town portal spell. Town portals have been modified from previous versions of Diablo to now have a longer cast-time; casting a town portal in the middle of combat is no longer a surefire escape.</p><h2>Shared Stash</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148218-stash.jpg" data-ref-id="1300-2148218" data-size="small" data-ratio="0.98076923076923" data-width="884" data-embed-type="image" style="width: 884px"><a class="fluid-height" style="padding-bottom:98.1%" href="https://static.giantbomb.com/uploads/original/1/10005/2148218-stash.jpg" data-ref-id="1300-2148218"><img alt="Stash" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148218-stash.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148218-stash.jpg 884w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148218-stash.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148218-stash.jpg 320w"><noscript><img alt="Stash" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148218-stash.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148218-stash.jpg 884w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148218-stash.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148218-stash.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Stash</figcaption></figure><p>A shared stash is a loot bank that all of your characters have access to. If you were to find a nice weapon that would work better with another character, you can simply place the item in the shared stash. Next time you are playing that other character, you can take it out of the shared stash and equip it.</p><p>The shared stash has 3 tabs (or pages) of inventory space, each tab contains 70 slots (7x10) for a total of 210 slots. The player starts off with 14 slots and can use their gold to expand the stash 14 slots at a time (7x2).</p><h2>Hardcore difficulty mode</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg" data-ref-id="1300-2166473" data-size="small" data-ratio="0.625" data-width="1680" data-embed-type="image" style="width: 1680px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg" data-ref-id="1300-2166473"><img alt="Dead Hardcore character" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 1680w, https://static.giantbomb.com/uploads/scale_super/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 320w"><noscript><img alt="Dead Hardcore character" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 1680w, https://static.giantbomb.com/uploads/scale_super/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2166473-diablo_iii_2012_04_02_15_18_17_55.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Dead Hardcore character</figcaption></figure><p>As it was in Diablo II, Diablo III will have a <a href="/hardcore-mode/3015-7201/" data-ref-id="3015-7201">Hardcore difficulty mode</a>, meaning if your character dies he stays dead. If your character does die you can still see your character without taking up the player's character slots with the Halls of Fallen Heroes. The Hall of Fallen Heroes is a menu with a list of all your dead heroes, it also displays several statistics such as how the character was slain and the level that the character was at when slain. Only hardcore characters who are level 10 or higher can be archived in the Halls of Fallen Heroes. The player can delete archived characters from their Halls of Fallen Heroes to remove them permanently.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg" data-ref-id="1300-2166474" data-size="small" data-ratio="0.625" data-width="1680" data-embed-type="image" style="width: 1680px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg" data-ref-id="1300-2166474"><img alt="Halls of Fallen Heroes" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 1680w, https://static.giantbomb.com/uploads/scale_super/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 320w"><noscript><img alt="Halls of Fallen Heroes" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 1680w, https://static.giantbomb.com/uploads/scale_super/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2166474-diablo_iii_2012_04_02_15_19_15_41.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Halls of Fallen Heroes</figcaption></figure><p>In addition to the challenge of having only one life, players also have to deal with another level of persistence separate from their normal characters. Hardcore characters will have their own shared stash, artisan levels and shared gold pieces. In other words, players trying out Hardcore for the first time will have to save up to expand the hardcore version of the shared stash and level up the artisans from scratch.</p><h2>Auction Houses</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148147-ah_ui.jpg" data-ref-id="1300-2148147" data-size="small" data-ratio="0.66799680766161" data-width="1253" data-embed-type="image" style="width: 1253px"><a class="fluid-height" style="padding-bottom:66.8%" href="https://static.giantbomb.com/uploads/original/1/10005/2148147-ah_ui.jpg" data-ref-id="1300-2148147"><img alt="AH UI" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148147-ah_ui.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148147-ah_ui.jpg 1253w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148147-ah_ui.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148147-ah_ui.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148147-ah_ui.jpg 320w"><noscript><img alt="AH UI" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148147-ah_ui.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148147-ah_ui.jpg 1253w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148147-ah_ui.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148147-ah_ui.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148147-ah_ui.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>AH UI</figcaption></figure><p>Diablo III will have not <i>one</i> robust Auction House system, but two. One will be in-game gold-based, the other will be real currency-based. Both will be accessible from anywhere in the game. Players can open the auction house interface to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house, or the real-money auction house (RMAH). The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold. For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales. This system is Player to Player only; Blizzard will not be selling any items.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148146-ah_selling_ui.jpg" data-ref-id="1300-2148146" data-size="small" data-ratio="0.67258064516129" data-width="1240" data-embed-type="image" style="width: 1240px"><a class="fluid-height" style="padding-bottom:67.3%" href="https://static.giantbomb.com/uploads/original/1/10005/2148146-ah_selling_ui.jpg" data-ref-id="1300-2148146"><img alt="AH selling UI" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148146-ah_selling_ui.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148146-ah_selling_ui.jpg 1240w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148146-ah_selling_ui.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148146-ah_selling_ui.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148146-ah_selling_ui.jpg 320w"><noscript><img alt="AH selling UI" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148146-ah_selling_ui.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148146-ah_selling_ui.jpg 1240w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148146-ah_selling_ui.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148146-ah_selling_ui.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148146-ah_selling_ui.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>AH selling UI</figcaption></figure><p>Hardcore-mode characters will not be able to use the real-money auction house. Blizzard came to this decision because when a Hardcore character dies, the loot he/she had is gone as well, and they didn't want players to buy something with real money only to have it lost due to no fault of the player, such as the loss of an internet connection. Hardcore characters will still have access to the gold-based auction house.</p><h2>Banners</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/2148217-banner_system.jpg" data-ref-id="1300-2148217" data-size="small" data-ratio="0.65718799368088" data-width="1266" data-embed-type="image" style="width: 1266px"><a class="fluid-height" style="padding-bottom:65.7%" href="https://static.giantbomb.com/uploads/original/1/10005/2148217-banner_system.jpg" data-ref-id="1300-2148217"><img alt="Banner System" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148217-banner_system.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/2148217-banner_system.jpg 1266w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148217-banner_system.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148217-banner_system.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148217-banner_system.jpg 320w"><noscript><img alt="Banner System" src="https://static.giantbomb.com/uploads/scale_small/1/10005/2148217-banner_system.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10005/2148217-banner_system.jpg 1266w, https://static.giantbomb.com/uploads/scale_super/1/10005/2148217-banner_system.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/1/10005/2148217-banner_system.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10005/2148217-banner_system.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Banner System</figcaption></figure><p>The banner system will be a visual representation of the achievements players earn across all of their Diablo III characters on their Battle.net account. A player’s banner will contain multiple components that can be earned through various modes of gameplay. Completing different parts of the game at different difficulty levels, defeating bosses, earning achievements in PvP, and earning various other achievements will unlock ways for players to customize their banner and show off their progress in the game.</p><h2>Paragon</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/13/137417/2349642-vfadjvkeuifg1345252764003.jpg" data-ref-id="1300-2349642" data-size="small" data-ratio="0.56222222222222" data-width="900" data-embed-type="image" style="width: 900px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/13/137417/2349642-vfadjvkeuifg1345252764003.jpg" data-ref-id="1300-2349642"><img alt="Example of Paragon System" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/13/137417/2349642-vfadjvkeuifg1345252764003.jpg" data-srcset="https://static.giantbomb.com/uploads/original/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 900w, https://static.giantbomb.com/uploads/scale_medium/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 320w"><noscript><img alt="Example of Paragon System" src="https://static.giantbomb.com/uploads/scale_small/13/137417/2349642-vfadjvkeuifg1345252764003.jpg" srcset="https://static.giantbomb.com/uploads/original/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 900w, https://static.giantbomb.com/uploads/scale_medium/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 480w, https://static.giantbomb.com/uploads/scale_small/13/137417/2349642-vfadjvkeuifg1345252764003.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Example of Paragon System</figcaption></figure><p>In patch 1.0.4, Blizzard introduced the Paragon system, which effectively increases the level cap to 160 (60 normal levels, and 100 Paragon levels). The goal of the Paragon system is to make the end-game longer, as well as giving the player other means of progression during a play session. Paragon levels are similar to normal levels in that the character gets a stat boost in the normal abilities (Strength, Dexterity, Intelligence and Vitality), but it differs from regular levels in that the character also gets permanently higher Magic Find and Gold Find. Because of this, Blizzard hopes to gradually decrease the need for items with Magic Find and Gold Find bonuses. There are no other benefits to getting a Paragon level, i.e. the character will not be able to equip better equipment or get new skills.</p><h2>Talisman (currently removed from game)</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png" data-ref-id="1300-1724202" data-size="small" data-ratio="1.05" data-width="220" data-embed-type="image" style="width: 220px"><a class="fluid-height" style="padding-bottom:105.0%" href="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png" data-ref-id="1300-1724202"><img alt="Talisman with 13 charms" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 220px) 100vw, 220px" data-width="220" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png 220w"><noscript><img alt="Talisman with 13 charms" src="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png" srcset="https://static.giantbomb.com/uploads/original/1/10005/1724202-talisman_full.png 220w" sizes="(max-width: 220px) 100vw, 220px" data-width="220"></noscript></a><figcaption>Talisman with 13 charms</figcaption></figure><p>On May 25th 2011, Blizzard made the decision to put the Talisman on the shelf, due to it not meeting their high standards as well as not having the time to make it work without delaying the game's release. It may return to the game later in an update or in an expansion. The Talisman was not only set to be a dedicated inventory space for your charms, it was going to be a means of customizing your character's attributes. The Talisman was planned to start off with five slots for charms and grow to hold thirteen.</p><h2>Charms (Currently removed from game)</h2><p>Charms were an item type that augment your character's attributes. The developers felt they overlapped too much with gear's roll, so they removed them for now and put them on the shelf next to the Talisman. Like with the Talisman, they could come back later, such as in a expansion.</p><h2>Monster Power</h2><p>This feature was added in patch version 1.0.5 which gives the player the ability to play through previous quests and adjust how tough the monsters will be. This option is similar to the "\players x" command in Diablo 2 in increase the strength and the Magic Find is also increased. The maximum Monster Power is 10.</p><h2>The Infernal Machine</h2><p>This is an event that has been added in patch 1.0.5 whereby players can fight against uber versions of the sub-bosses by creating "The Infernal Machine". This is done by creating it from 3 keys and acquiring the Battle Plans for it, all of which are located in Inferno Mode (and also requires the player to have 5 levels of Nephalem Valor). They can only be taken from the 4 Keywardens:</p><table><thead><tr><th>Keywarden</th><th>Act</th><th>Area</th><th>Item to Collect</th></tr></thead><tbody><tr><td>Odeg</td><td>Act 1</td><td>Fields of Misery</td><td>Key of Destruction</td></tr><tr><td>Sokahr</td><td>Act 2</td><td>Dahlgur Oasis</td><td>Key of Hate</td></tr><tr><td>Xah'Rith</td><td>Act 3</td><td>Stonefort</td><td>Key of Terror</td></tr><tr><td>Nekarat</td><td>Act 4</td><td>Silver Spire</td><td>Blacksmith Plans</td></tr></tbody></table><p>These items are tied to the account.</p><p>It's also worth noting that due to the Monster Power update as well, when the number is increased, it also increases the chance of collecting the items.</p><p>Once created (and after paying up 12,000 gold to craft it), the player must go to the Heretic's Abode which is in New Tristam and upon activation of the machine, a red portal appears and teleports the player in one of three places:</p><ul><li>Realm of Discard fighting against King Leoric and Maghda</li><li>Realm of Chaos fighting against Ghom and Rakanoth</li><li>Realm of Turmoil fighting against Siege Breaker and Zoltun Kulle</li></ul><p>They are the bosses as before with also additional moves as well.</p><p>Upon killing the 2 bosses, the player is rewarded with an organ which is used to combine into a legendary item called the "Hellfire Ring"</p><p><i>Note: Once the player has used the infernal machine, it is then destroyed and must be created again to re-access to portal.</i></p><h2>Brawling</h2><p>Brawling, previously known as dueling, was introduced in patch 1.0.7. Brawling allows up to 4 players to battle each other in a Free-For-All format. To initiate a brawl, plays must enter a specifically designated area called "The Scorched Chapel", which can be accessed by speaking with Nek the Brawler in any of the four Act hubs.</p><p>Once in the Scorched Chapel there are four different areas to fight, the church, the graveyard, the river, and the lake. The actual game mode is very bare-bones. There is no score or objectives to strive for, just plain fighting.</p><p>Brawling was announced shortly after Blizzard revealed that the games PvP mode was being delayed after coming to the conclusion that it didn't meet their high standards. The more elaborate PvP mode is still planned for release, but there is no time frame for it's arrival.</p><h2>Collector's Edition</h2><p>The Diablo III Collector's Edition was announced at Blizzcon 2011 with the following features:</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/61859/1999828-d3ce1.jpg" data-ref-id="1300-1999828" data-size="small" data-ratio="0.5438202247191" data-width="890" data-embed-type="image" style="width: 890px"><a class="fluid-height" style="padding-bottom:54.4%" href="https://static.giantbomb.com/uploads/original/6/61859/1999828-d3ce1.jpg" data-ref-id="1300-1999828"><img alt="Diablo III Collector's Edition Contents" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/6/61859/1999828-d3ce1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/6/61859/1999828-d3ce1.jpg 890w, https://static.giantbomb.com/uploads/scale_medium/6/61859/1999828-d3ce1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/6/61859/1999828-d3ce1.jpg 320w"><noscript><img alt="Diablo III Collector's Edition Contents" src="https://static.giantbomb.com/uploads/scale_small/6/61859/1999828-d3ce1.jpg" srcset="https://static.giantbomb.com/uploads/original/6/61859/1999828-d3ce1.jpg 890w, https://static.giantbomb.com/uploads/scale_medium/6/61859/1999828-d3ce1.jpg 480w, https://static.giantbomb.com/uploads/scale_small/6/61859/1999828-d3ce1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Diablo III Collector's Edition Contents</figcaption></figure><ul><li>Diablo III Art Book</li><li>Diablo III Soundtrack</li><li>Diablo III Behind The Scenes DVD and Blu-Ray Two Disc Set</li><li>Diablo III On the Mac/PC</li><li>Soul Stone Designed USB pre-loaded with Diablo II and Diablo II Lord of Destruction with Diablo Skull Holder</li><li>Diablo III Aesthetic Artifacts</li><li>Exclusive In Game Pet for World of Warcraft</li><li>Exclusive Battle.net Portraits for StarCraft II</li></ul><h2>System Requirements</h2><h4>Minimum:</h4><table><thead><tr><th>WINDOWS</th><th>MAC</th></tr></thead><tbody><tr><td>Windows® XP/Vista/7 (latest service packs) with DX 9.0c</td><td>Mac® OS X 10.6.8, 10.7.x or newer</td></tr><tr><td>Intel Pentium® D 2.8 GHz or AMD Athlon™ 64 X2 4400+</td><td>Intel® Core 2 Duo</td></tr><tr><td>NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better</td><td>NVIDIA® GeForce® 8600M GT or ATI Radeon™ HD 2600 or better</td></tr><tr><td>1 GB RAM (XP), 1.5 GB (Vista/7)</td><td>2 GB RAM</td></tr><tr><td>12 GB available HD space</td><td>12 GB available HD space</td></tr><tr><td>DVD-ROM (required for retail disc versions only)</td><td>DVD-ROM (required for retail disc versions only)</td></tr><tr><td>Broadband** Internet connection</td><td>Broadband** Internet connection</td></tr><tr><td>1024x768 minimum resolution</td><td>1024x768 minimum resolution</td></tr></tbody></table><h4>Recommended:</h4><table><thead><tr><th>WINDOWS</th><th>MAC</th></tr></thead><tbody><tr><td>Windows® Vista/7 (latest service packs)</td><td>Mac® OS X 10.7.x or newer</td></tr><tr><td>Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz</td><td>Intel® Core 2 Duo</td></tr><tr><td>2 GB RAM</td><td>2 GB RAM</td></tr><tr><td>NVIDIA® GeForce® 260 or ATI Radeon™ HD 4870 or better</td><td>NVIDIA® GeForce® GT 330M or ATI Radeon™ HD 4670 or better</td></tr></tbody></table><p><strong>Diablo III for Mac is only available in English, French, and German.</strong></p>

The fourth entry in the Elite franchise, from the series' co-creator David Braben and Frontier Developments.

E3 2015: Elite Dangerous is Bringing Its 400 Billion Star Systems to Xbox One

All Images, Frontier Developments, PAX Prime 2015 Booth, PAX Prime 2015

<h2>Overview</h2><figure data-ref-id="1300-2626703" data-img-src="https://static.giantbomb.com/uploads/original/0/3694/2626703-elitegalaxy.jpg" data-size="small" data-align="right" data-ratio="0.90166666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:90.2%" href="https://static.giantbomb.com/uploads/original/0/3694/2626703-elitegalaxy.jpg" data-ref-id="1300-2626703"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/3694/2626703-elitegalaxy.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3694/2626703-elitegalaxy.jpg 600w, https://static.giantbomb.com/uploads/scale_medium/0/3694/2626703-elitegalaxy.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3694/2626703-elitegalaxy.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Elite: Dangerous is the fourth title in the Elite series. Set in the far flung future of 3300 AD, in an completely accessible Milky Way galaxy containing approximately 400 billion stars. Players assume the role of members in the exclusive Pilots Federation and beyond that are free to do as they please in the cosmos.</p><p>As with previous entries, the player will start with a basic ship and 1000 credits to their name and decide for themselves how they will proceed. The player is not directed down any particular path, but rather is able to forge their own path within the game's universe. After several false starts that included a planned MMO, a <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> campaign for the current version of the game achieved its goal of 1,250,000 GBP on January 2, 2013.</p><p>Elite: Dangerous was officially released on the December 16th, 2014 after several rounds of early access via Alpha, Beta, and Gamma phases.</p><p>Developer, Frontier, are committed to further expansion content post release. This includes, but isn't limited to, planetary landings in line with the original titles. Transitioning from the cockpit to first-person enabling players to explore their own ship internally or via extra-vehicular activity (EVA), and exploring the countless stations that dot the galaxy on foot are also planned. Options for passenger transport of the willing and <a href="/slavery/3015-1779/" data-ref-id="3015-1779">less willing varieties</a> are in the works, and a return of the Elite franchise's malevolent alien antagonists, the Thargoids, has been rumored.</p><p>These content expansion patches are being organized into a series of DLC packs which Frontier are referring to as Seasons. The original release of the game, dubbed Season 1, contained four major post-release content patches. These releases were:</p><ul><li>1.1 Community Goals</li><li>1.2 Wings</li><li>1.3 Powerplay</li><li>1.4 CQC</li></ul><p>Following the release of the Horizons season pass, content in the 2.x patches was also released for the base game, stripped of any planetside-specific gameplay features. The 1.x patches from Season 2 have so far been called:</p><ul><li>1.5 Ships Expansion</li><li>1.6 Mission System</li></ul><p>Frontier announced the second season of updates, named Horizons, at Gamescom 2015. The cost of the Horizons season pass was $40 at launch and it requires the base game to play. The Season 2 patches were announced as:</p><ul><li>2.0 Planetary Landings</li><li>2.1 The Engineers</li><li>2.2 The Guardians</li><li>2.3 The Commanders</li><li>2.4 ???</li></ul><p>The 2.0 patch launched on PC only on December 15, 2015. A Mac release was stated by Frontier as not possible due to technical difficulties with the OpenGL implementation on OS X. The next content launch, 2.1 "The Engineers," was delayed six weeks before releasing on May 26, 2016, only on PC. One week later, on June 3rd, the Horizons DLC launched on Xbox One including all content up to the 2.1 PC patch. No further release dates have been announced, nor has the title for the fifth patch been revealed.</p><p>Elite Dangerous became available on Steam on April 2, 2015, and all prior owners were given the opportunity to redeem a Steam key. Elite Dangerous: Horizons was initially launched on Steam as a separate game, but then de-listed and re-added as a season pass DLC for the base game.</p><h2>Gameplay</h2><figure data-ref-id="1300-2364363" data-img-src="https://static.giantbomb.com/uploads/original/13/137364/2364363-concept_art_1.png" data-size="small" data-align="right" data-ratio="0.68548387096774" data-width="620" data-embed-type="image" style="width: 620px"><a class="fluid-height" style="padding-bottom:68.5%" href="https://static.giantbomb.com/uploads/original/13/137364/2364363-concept_art_1.png" data-ref-id="1300-2364363"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/13/137364/2364363-concept_art_1.png" srcset="https://static.giantbomb.com/uploads/original/13/137364/2364363-concept_art_1.png 620w, https://static.giantbomb.com/uploads/scale_medium/13/137364/2364363-concept_art_1.png 480w, https://static.giantbomb.com/uploads/scale_small/13/137364/2364363-concept_art_1.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Elite: Dangerous features free-form gameplay in an open universe with the options for piracy, trading in a dynamic economy, mining, exploration, and bounty hunting.</p><p>Galactic travel is via an onboard "frame shift drive" that enables system-to-system jumps as well as an intra-system Faster-Than-Light travel mode called Super Cruise. This combination negates the previous title's need for time-compression, allows the player to visit any orbital body in a solar system (or any point in between) without compromising the multi-player experience. Frontier Developments have confirmed twenty five ships at launch with more available for purchase later.</p><h2>Setting</h2><figure data-ref-id="1300-2626704" data-img-src="https://static.giantbomb.com/uploads/original/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg" data-ref-id="1300-2626704"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg" srcset="https://static.giantbomb.com/uploads/original/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 1920w, https://static.giantbomb.com/uploads/scale_super/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/3694/2626704-elitedangerous+2013-12-16+14-31-37-19.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The game is set years after <a href="/frontier-first-encounters/3030-4432/" data-ref-id="3030-4432">Frontier: First Encounters</a> and has the Empire and the Federation still vying for control of the galaxy. It's been implied that the alien Thargoid race may make a return to the series as antagonist, but will not be present at release. Systems may be annexed from neighbours, assassinations may tip power in the region and piracy could see systems slip into anarchy.</p><h2>Procedural Generation</h2><p>Elite: Dangerous dynamically generates an accurate, one-to-one scale Milky Way galaxy. Over a hundred thousand objects from catalogs of known celestial bodies, catalogs as old as the Henry Draper star catalog to more recent discoveries such as Kepler's exoplanet data, have been manually inserted into the gameworld. Beyond this data, Elite: Dangerous procedurally generated the remaining 400 billion new systems via an in-house tool named Stellar Forge.</p><p>Stellar Forge generates from "first principles" and is capable of generating a variety of known stellar phenomena such as Black Holes, Neutron Stars, and Brown Dwarfs as well as the full spectra of currently known star classification. In addition, a variety of planets can be generated based on the mass and age of the star system.</p><h2>Released Ships</h2><ul><li>Adder</li><li>Anaconda</li><li>Asp Explorer</li><li>Asp Scout</li><li>Cobra Mk.III</li><li>Diamondback Explorer</li><li>Diamondback Scout</li><li>Eagle</li><li>Federal Assault Ship</li><li>Federal Corvette</li><li>Federal Dropship</li><li>Federal Gunship</li><li>Fer-de-Lance</li><li>Hauler</li><li>Imperial Clipper</li><li>Imperial Courier</li><li>Imperial Cutter</li><li>Imperial Eagle</li><li>Keelback</li><li>Orca</li><li>Python</li><li>Sidewinder</li><li>Type-6 Transporter</li><li>Type-7 Transporter</li><li>Type-9 Heavy</li><li>Viper Mk.III</li><li>Viper Mk. IV</li><li>Vulture</li></ul><h4>Horizons pre-order exclusive:</h4><ul><li>Cobra Mk. IV</li></ul><h2>Microtransactions</h2><p>In addition to the Horizons season pass, there are cosmetic microtransactions available from the Frontier website as well as on Steam. These include paint job packs for most of the ships, available from $7 to $17.50 for a set of six, each pack for a specific ship. Bobbleheads are also available, and usable on any ship, starting at $7. New from June 12, 2016, ship body kits are available for the Sidewinder, Cobra Mk III, and Eagle for $10-12.</p>

<h2>Overview</h2><p>Medieval Defense is a tower defense game developed by <a href="/8floor-ltd/3010-9025/" data-ref-id="3010-9025">8Floor Ltd.</a></p>

Poi is a 3D adventure platformer throwback to the 90s era of classic platforming games. Explore big worlds, compete in challenge levels, meet quirky characters and pull off classic platforming feats on a journey to become a Master Explorer.

<h2>Overview</h2><p>Poi is a 3D platformer game developed and published by <a href="/polykid/3010-12004/" data-ref-id="3010-12004">PolyKid</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>.</p><h2>Gameplay</h2><p>The game features several large worlds with multiple objectives to complete, as opposed to the linear-style format of modern 3D platformers.</p><p>The game also features additional challenge levels with speed runner friendly online leaderboards.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows XP SP2</li><li>Processor: Intel Core 2 Duo</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce 200 Series</li><li>DirectX: Version 9.0c</li><li>Storage: 1 GB available space</li></ul></td><td><ul><li>Operating System: Windows 8/10</li><li>Processor: Intel Core i5 or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce 400 Series or better</li><li>DirectX: Version 11</li><li>Storage: 1 GB available space</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: OS X Lion (10.7)</li><li>Processor: Intel Core 2 Duo</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce GT 650M</li><li>Storage: 1 GB available space</li></ul></td><td><ul><li>Operating System: OS X El Capitan (10.11)</li><li>Processor: Intel Core i5 or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA Geforce GTX 775M or better</li><li>Storage: 1 GB available space</li></ul></td></tr></tbody></table><h3>Linux</h3><table data-max-width="true"><thead><tr><th scope="col">Linux Minimum</th><th scope="col">Linux Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Ubuntu 13.10</li><li>Processor: Intel Core 2 Duo</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA GeForce 200 Series</li><li>Storage: 1 GB available space</li></ul></td><td><ul><li>Operating System: Ubuntu 14.04 or newer</li><li>Processor: Intel Core i5 or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GeForce 400 Series or better</li><li>Storage: 1 GB available space</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="http://www.poi-game.com/" rel="nofollow">Poi Official Website</a></li></ul>

A portable entry in the RPG Maker series that allows users to create their own games, as well as share via a free app on the eShop.

A 2d turn-based RPG that also has platforming elements. One unique feature is that progression in The Tenth Line is item based. The player will guide the princess of Easania to escape being captured by an evil cult.

A seperate story within the Valkyria Chronicles franchise that follows a unit of Jutland as they attempt to gain freedom from the colonial rule of the Ruzhien Empire.

<h2>Background</h2><p>Set decades before the events of the Valkyria Chronicles trilogy: The tiny country of Jutland finds themselves in the crosshairs of the Ruzhien Empire, who have used massive stores of Ragnite to grow into a powerful military and economic superpower. Five friends within Jutland launch their conspiracy to spark a rebellion against Rus, dragging the elite anti-Valkyria unit "Vanargand," plus the Princess of Jutland and her retainer, with them on their quest for vengeance.</p><h2>Gameplay</h2><p>Unlike other titles in the franchise, <em>Revolution'</em>s gameplay has more of an action focus and has switched out turn-based strategy for real-time battles using fewer units as they infiltrate and destroy enemy bases. Enemies and allies alike no longer stand still taking potshots at active units, but will act and react according to their AI.</p><p>Players prepare for each mission at their base, which is no longer a series of menus but an actual place the main character can run around and interact with his allies.</p><p>Every character is capable of carrying a melee or long-range weapon, and on top of that, have unique skills that can be called upon to help their allies or harm enemies.</p><p>Player characters can permanently die if left untreated on the battlefield.</p><h2>Characters</h2><ul><li>Amleth Glencaire - Main protagonist. Captain in Jutland's Army, CO of the Vanargand unit, and leader of the Circle of Five</li></ul><p>[tbd]</p>

GoNNER is a hardcore platformer featuring a boy on a quest to cheer up his whale friend.

<p>A Roguelike platformer with a unique surreal cartoony art style. Death matters, but all unlocks can be selected from the start once earned. Rack up combos for more points and collect runes to cheat death. Steal people's heads and pick up backpacks and guns for various effects.</p>

Micro Machines World Series is a new entry in the series developed by Just Add Water and Code Masters.

Brawlhalla is an 8-player, 2D fighting game featuring warriors from throughout history.

All Images, Blue Mammoth Games, PAX East 2016 Booth, PAX East 2016

<h2>Overview</h2><p>Brawlhalla is a 2D platform fighting game developed by Blue Mammoth Games and published by Xaviant LLC on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on April 30, 2014. On December 5, 2015, it was announced that the game will be released on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in 2016.  Blue Mammoth Games has stated they intend to have <a href="/cross-platform-multiplayer/3015-4183/" data-ref-id="3015-4183">Cross Platform Multiplayer</a> between those two platforms.</p><h2>Gameplay</h2><p>Brawlhalla's fighting system is closer to that of <a href="/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a> than of other fighting games, with a focus on knocking opponents out of the arena rather than depleting a health bar, and simple controls where moves are executed by pressing a direction and a button.  </p><p>Brawlhalla can be played online and offline, against other players or against bots.  It supports custom games of up to 4 players on one system or up to 8 players online, and allows a mix of local and online players in any of its game modes.</p><p><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:21px;line-height:30px;">Game Modes</span></p><p>Brawlhalla has standard game modes such as <a href="/deathmatch/3015-451/" data-ref-id="3015-451">Deathmatch</a> and <a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463">Team Deathmatch</a>.  Players can change a variety of settings in these modes, including changing the time limit, increasing how much damage is taken, and turning on <a href="/friendly-fire/3015-2243/" data-ref-id="3015-2243">Friendly Fire</a>.  Brawlhalla also has two unique team-based game modes: Brawlball (like American Football with weapons) and Bombsketball (basketball with bouncy bombs).</p><h2><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:24px;line-height:30px;">Free-to-Play</span></h2><p>Brawlhalla is <a href="/free-to-play/3015-1308/" data-ref-id="3015-1308">Free to Play</a> and supported by the purchase of <a href="/cosmetic-items/3015-8498/" data-ref-id="3015-8498">Cosmetic Items</a> (such as skins and taunts) that do not provide any gameplay advantage.  Playable characters are on a weekly rotation with six free at a time, but they can be unlocked permanently with in-game currency.  </p>

A 2D platformer where players take control of a Tyrannosaurus Rex with extraterrestrial jump boots; players must save dino-kind from extinction by a giant asteroid.

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-2716257" data-img-src="https://static.giantbomb.com/uploads/original/26/265819/2716257-jjrgalaxymap.png" data-ratio="0.56338028169014" data-width="1917" data-embed-type="image" style="width: 1917px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/26/265819/2716257-jjrgalaxymap.png" data-ref-id="1300-2716257"><img alt="The Galaxy Map / Level Select" src="https://static.giantbomb.com/uploads/scale_small/26/265819/2716257-jjrgalaxymap.jpg" srcset="https://static.giantbomb.com/uploads/original/26/265819/2716257-jjrgalaxymap.png 1917w, https://static.giantbomb.com/uploads/scale_super/26/265819/2716257-jjrgalaxymap.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/26/265819/2716257-jjrgalaxymap.jpg 480w, https://static.giantbomb.com/uploads/scale_small/26/265819/2716257-jjrgalaxymap.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Galaxy Map / Level Select</figcaption></figure><p>As Rex, a T-Rex with rocket boots, players navigate their way through more than 40 challenging levels and race against the clock to prevent the extinction of dinosaurs.</p><p>Players can explore the galaxy and unlock new worlds alone or team up with a friend in co-op mode, where players will need to coordinate movements to get past challenges. In co-op mode, the second player takes on the role of Tugpug, Rex's pet <a href="/pug/3015-7634/" data-ref-id="3015-7634">pug</a>. As well as this, there are various leaderboards and competitive multiplayer modes.|</p><p>Each of the game's levels have multiple stars to collect, 1 star for simply completing the level while the other two are for completing the level in one life and beating the level in under the par time. Each level requires a certain amount of stars to unlock, to the point where simply going slowly through each level will not allow players to progress.</p><p>The player's character is equipped with a pair of antigravity boots. from a practical perspective this allows Rex to jump though the game's obstacles however in achieving par times it becomes quickly apparent that the less time Rex spends on the ground the better.</p><p> </p><p>JumpJet Rex is slated for release on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> via Steam Early Access in January 2015. The game features a soundtrack composed by Danimal Cannon and Will Blanton.</p>

On a strange floating island filled with Osamu Tezuka characters, players take on the role of summoners, gifted people able to summon copies of the people they've met to aid them in battle.

<h2>Overview</h2><p>Astro Boy: Edge of Time is a Free-to-Play collectible card game featuring Astro Boy and other characters created by Osamu Tezuka. The game features an ongoing story mode that will be expanded through online updates, as well as a multiplayer ranked and unranked vs. mode.</p><p> </p><h2>Gameplay</h2><p>Astro Boy's core gameplay is 1 on 1 card battle, where players use decks they have constructed from the cards they have collected.</p><p>Players place creature cards from their hand on to the board, and either attack the enemy's creatures, or the enemy directly. When a player's own HP has reached zero, the game is over.</p><p>Each player has access to two zones when placing their cards on the battlefield: The Enforcers row, and the Defenders row. Cards placed in the Enforcers row are able to attack enemy units and players, but cannot defend the owner. Cards placed in the Defender row can defend the player, but cannot directly attack enemy units or players (except with strategem).</p><p> </p><h2>Card Types</h2><p>There are two kinds of card types in Astro Boy: Edge of Time: Unit cards, and Gear Cards.</p><p>Unit cards are characters that the player can place on the battlefield to attack enemy units and players. These cards remain on the battlefield until they're defeated or removed by a special effect.</p><p>Gear cards are instant one use cards that have a variety of effects, such as upgrading a target unit, or throwing a grenade at a target unit. These cards do not remain on the battlefield after use, and cannot be used multiple times.</p><p> </p><h2>Attacking &amp; Defending</h2><p>Each unit card has an attack value and a health value. The attack value defines how much damage a card will inflict on enemy units or players, while the health value is the card's total health. When the card's health value is depleted to zero, the card is destroyed and removed from the battlefield.</p><p>Each unit on the battlefield can attack only once per turn. When a unit attacks an enemy unit, both cards involved in combat attack simultaneously, meaning that both units take damage. This includes when attacking a card in the Defenders row.</p><p> </p><h2>Skills</h2><p>Cards often have skills listed at the bottom of the card. These skills often take action automatically once the proper conditions are met. However, some of these skills can be initiated any time by the player that owns the card.</p><p><strong>Construct:</strong> These are skills that automatically initiate when the card is introduced to the battlefield.</p><p><strong>Shatter:</strong> These are skills that automatically initiated when the card destroyed and removed from the battlefield.</p><p><strong>Strategem:</strong> These are special skills that are only available when the card is deployed in the Defenders row. These skills have a charge time of several turns. Once available, these skills can be used at the player's discretion.</p><p> </p><h2>System Requirements</h2><p><strong>            Minimum:</strong></p><ul><li><ul><li><strong>OS:</strong> Windows7/8.1/10</li><li><strong>Processor:</strong> Intel Core2 Duo 2.4GHz or higher</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> GeForce 7600GT, Radeon X1650XT or higher</li><li><strong>Network:</strong> Broadband Internet connection</li><li><strong>Additional Notes:</strong> Screen resolution: 1280 x 720 or higher (4:3 not fully supported)</li></ul></li></ul>

The fully remastered original trilogy of Crash Bandicoot for PlayStation 4.

<h2>Overview</h2><p>Crash Bandicoot: N. Sane Trilogy is a compilation of platforming games published by <a href="/sony-interactive-entertainment-america/3010-313/" data-ref-id="3010-313">Sony Interactive Entertainment America</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. The games included are</p><p> </p><ul><li><a href="/crash-bandicoot/3030-7380/" data-ref-id="3030-7380">Crash Bandicoot</a></li><li><a href="/crash-bandicoot-2-cortex-strikes-back/3030-8660/" data-ref-id="3030-8660">Crash 2: Cortex Strikes Back</a></li><li><a href="/crash-bandicoot-warped/3030-12909/" data-ref-id="3030-12909">Crash: Warped</a></li></ul><p> </p><p>All three games feature a shared feature set such as time trials (introduced in Warped) and the save system introduced in Crash 2.</p><p> </p>

<p>Demons Age is a RPG that combines classic turn-based role-playing with modern graphics and an intense atmosphere. Moragon has once again been invaded by Demons. The corrupted soldiers of the “Order” along with orcs and demons have swept the Peninsula of Moragon from north to south in a violent and bloody war against Elves, Dwarves, Halflings and Men. The adventure begins when the player washes ashore along the coast of this war ridden peninsula and is thrown into intrigue full of tragedy and betrayal.  Demons Age first tasks players to set up their character and later allows them to hire a party of diverse characters to help them on their adventure.</p><p>Each hired character has their own secrets and back-story, so players must choose their party wisely and beware of potential betrayals. Players can level-up their characters playing through the main story and also side quests, receiving rewards as they help the citizens of Moragon all the while searching for the cause of the mysterious event that has plunged the kingdom into evil darkness. Solving puzzles allows players to progress through the game, and they can find and equip a host of different weapons to defeat foes. Combining a lavish look with the dense atmosphere of a classic dungeon crawler, Demons Age is designed to appeal to new and old fans of turn-based fantasy role-playing games, and true to the genre, there is danger lurking around every corner.</p>

A reimagining of Falcom's classic action RPG franchise that takes place in modern-day Tokyo instead of the usual fantasy setting the series is known for.

<h2>Overview</h2><p>Tokyo Xanadu is an action RPG set in modern-day Japan about a group of high schoolers that secretly battle against monsters that live in an alternate dimension beneath their town. The game is a reimagining of <a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">Falcom</a>'s long-running <a href="/xanadu/3025-1893/" data-ref-id="3025-1893">Xanadu</a> franchise and was published for the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> in Japan on September 30, 2015. An enhanced port for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, called Tokyo Xanadu eX+, was released a year later that included new story content as well as improved visuals and framerate. <a href="/aksys-games/3010-932/" data-ref-id="3010-932">Aksys Games</a> published the PlayStation Vita version of Tokyo Xanadu in the United States on June 30, 2017 with plans to release the eX+ edition later the same year along with a new port for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>.</p>

A third person, episodic, action adventure in which the player takes control of two unlikely friends.

<h2>Overview</h2><p>Troll and I is an action adventure game developed by <a href="/spiral-house-ltd/3010-4486/" data-ref-id="3010-4486">Spiral House</a> and published by <a href="/maximum-games/3010-8448/" data-ref-id="3010-8448">Maximum Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel i5</li><li>Memory: 8 GB RAM</li><li>Graphics: 2GB of VRam, Nvidia 6 series</li><li>Storage: 19 GB available space</li><li>Sound Card: On board Motherboard</li></ul></td><td><ul><li>Operating System: Windows 10</li><li>Processor: Intel i7</li><li>Memory: 8 GB RAM</li><li>Graphics: 3GB of VRam, Nvidia 7 series or above</li><li>Storage: 19 GB available space</li><li>Sound Card: On board Motherboard</li></ul></td></tr></tbody></table><h2>External Links</h2><ul><li><a href="https://trollandi.maximumgames.com/" rel="nofollow">Troll and I Official Site</a></li></ul>