An action RPG developed by Grezzo and published by Nintendo for Nintendo 3DS. It is the first game directed by Mana series creator and Final Fantasy veteran, Koichi Ishii, since Dawn of Mana in 2006.

<h2>Overview</h2><p>Cave Story is a <a href="/freeware/3015-1325/" data-ref-id="3015-1325" data-mce-href="/freeware/3015-1325/">freeware</a> <a href="/side-scrolling/3015-299/" data-ref-id="3015-299" data-mce-href="/side-scrolling/3015-299/">side-scrolling</a> action-adventure game for Windows, <a href="/mac/3045-17/" data-ref-id="3045-17" data-mce-href="/mac/3045-17/">Mac,</a> and Linux developed solely by Daisuke Amaya, better known as <a href="/studio-pixel/3010-5749/" data-ref-id="3010-5749" data-mce-href="/studio-pixel/3010-5749/">Pixel</a>. Created over a period of five years, Cave Story was released on December 20th, 2004 to widespread acclaim. Described as a "<a href="/metroidvania/3015-2440/" data-ref-id="3015-2440" data-mce-href="/metroidvania/3015-2440/">Metroidvania</a>"-style shooter/platformer, the game was created in style reminiscent of early 1990s <a href="/snes/3045-9/" data-ref-id="3045-9" data-mce-href="/snes/3045-9/">SNES</a> releases like <a href="/super-metroid/3030-8292/" data-ref-id="3030-8292" data-mce-href="/super-metroid/3030-8292/">Super Metroid</a>. Cave Story was translated to English by Aeon Genesis and has been emulated for the <a href="/xbox/3045-32/" data-ref-id="3045-32" data-mce-href="/xbox/3045-32/">Xbox</a>, <a href="/psp/3045-18/" data-ref-id="3045-18" data-mce-href="/psp/3045-18/">PSP</a>, and <a href="/amiga/3045-1/" data-ref-id="3045-1" data-mce-href="/amiga/3045-1/">Amiga</a> platforms. A <a href="/game-boy-advance/3045-4/" data-ref-id="3045-4" data-mce-href="/game-boy-advance/3045-4/">Game Boy Advance</a> port, later turning into a <a href="/nintendo-ds/3045-52/" data-ref-id="3045-52" data-mce-href="/nintendo-ds/3045-52/">Nintendo DS</a> port, was partially developed, but never finished. However, a port of the original game to DSiWare with some of the features from the WiiWare version was released on November 29th 2010. In 2008, development studio <a href="/nicalis-inc/3010-6661/" data-ref-id="3010-6661" data-mce-href="/nicalis-inc/3010-6661/">Nicalis</a> announced that a new version of Cave Story, complete with enhanced music, enhanced graphics and exclusive features was being prepared for release on Nintendo's WiiWare download service. The game was released through <a href="/wiiware/3015-2695/" data-ref-id="3015-2695" data-mce-href="/wiiware/3015-2695/">WiiWare</a> on March 22, 2010 in North America. The European WiiWare-version of the game was eventually released on December 10, 2010. There was an updated re-release by <a href="/nicalis-inc/3010-6661/" data-ref-id="3010-6661" data-mce-href="/nicalis-inc/3010-6661/">Nicalias</a> (for PC, Mac, and Linux) called Cave Story+ on November 22, 2011 which included the extra content added to the WiiWare version, as well as additional content including new areas to explore. A 3DS version titled <a href="/cave-story-3d/3030-36680/" data-ref-id="3030-36680" data-mce-href="/cave-story-3d/3030-36680/">Cave Story 3D</a> was released on November 8, 2011. This version used 3D graphics instead of 2D sprites, includes new areas and extended versions of existing areas, and is a retail release published by NIS America.</p><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5740/187100-csgps.gif" data-ref-id="1300-187100" data-size="medium" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/5740/187100-csgps.gif" data-ref-id="1300-187100"><img alt="The first room of Cave Story" src="https://static.giantbomb.com/uploads/scale_medium/0/5740/187100-csgps.gif" srcset="https://static.giantbomb.com/uploads/original/0/5740/187100-csgps.gif 640w, https://static.giantbomb.com/uploads/scale_medium/0/5740/187100-csgps.gif 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>The first room of Cave Story</figcaption></figure><p>The story follows <a href="/quote/3005-5563/" data-ref-id="3005-5563" data-mce-href="/quote/3005-5563/">Quote</a>, a "soldier from the surface" who awakens in a cave with no prior memories. He moves through a network of caves and discovers a village of Mimiga, rabbit-like humanoids terrorized by abductions at the hands of "<a href="/the-doctor/3005-12419/" data-ref-id="3005-12419" data-mce-href="/the-doctor/3005-12419/">The Doctor</a>". As the game progresses, Quote learns that he is on a floating island, naturally inhabited only by Mimiga. The Doctor, having arrived on the island with a human research team, has hatched a plan to conquer the surface world, using the island's magical "Demon Crown" and the Mimiga's susceptibility to rage-inducing "red flowers". Quote, his own identity still uncertain, is enlisted by the remaining researchers and Mimiga to stop the Doctor and restore order to the island.</p><p>Though the game does not place a heavy emphasis on player choices or branching storylines, both are present to some degree. For example, the player can easily choose to bypass the first fight with Balrog. Such minor decisions often have no impact on the larger story, but others can be hugely important to the progression of the plot. For instance, at a certain point, the player can choose to end the game early and earn the "bad" ending. Alternatively, if the player succeeds in following a specific sequence of sidequests and decisions, an extra area and the "good" ending will be unlocked near the end of the game. Otherwise, the player will earn the standard "normal" ending.</p><h2>Gameplay</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5740/187105-csgp1.png" data-ref-id="1300-187105" data-size="medium" data-embed-type="image" data-ratio="0.7"><a class="fluid-height" style="padding-bottom:70.0%" href="https://static.giantbomb.com/uploads/original/0/5740/187105-csgp1.png" data-ref-id="1300-187105"><img alt="Quote fights enemies in Grasstown." src="https://static.giantbomb.com/uploads/scale_medium/0/5740/187105-csgp1.png" srcset="https://static.giantbomb.com/uploads/original/0/5740/187105-csgp1.png 500w, https://static.giantbomb.com/uploads/scale_medium/0/5740/187105-csgp1.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Quote fights enemies in Grasstown.</figcaption></figure><p>Cave Story controls very similarly to early <a href="/snes/3045-9/" data-ref-id="3045-9" data-mce-href="/snes/3045-9/">SNES</a> action titles. The player uses the arrow keys to move, the Z key to jump, and the X key to shoot. Throughout the game, the player can collect a number of necessary and optional weapons, which can be linearly auto-upgraded by collecting experience points from fallen enemies. Each weapon in the game can be upgraded to a third level. The player loses experience, which can result in a weapon downgrade, by losing health. The A and S keys are used to cycle through weapons. The Q key is used to open the inventory, from which the player can view and use items. The W key is used to view the map (once it has been acquired). The game also has native game-pad support. All of the key functions can be modified in a separate application, which also handles graphical settings.</p><p>The game world is split into a number of areas, connected by <a href="/teleportation/3015-8/" data-ref-id="3015-8" data-mce-href="/teleportation/3015-8/">teleportation</a> devices and/or direct passages. Progression often requires <a href="/backtracking/3015-239/" data-ref-id="3015-239" data-mce-href="/backtracking/3015-239/">backtracking</a> into previously traversed areas. Through close exploration, the player can collect optional weapons, items, health-expanding Life Capsules,and missile capacity-expanding Missile Expansions. Due to the game's lengthy and nonlinear nature, save points and health-restoration machines are found at certain points. The story is advanced at certain junctures by dialogue and simple in-game animations.</p><h2>Characters</h2><h3><a href="/quote/3005-5563/" data-ref-id="3005-5563" data-mce-href="/quote/3005-5563/">Quote</a><br /></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/8884/806844-cave.jpg" data-ref-id="1300-806844" data-size="small" data-embed-type="image" data-ratio="0.39033457249071"><a class="fluid-height" style="padding-bottom:39.0%" href="https://static.giantbomb.com/uploads/original/0/8884/806844-cave.jpg" data-ref-id="1300-806844"><img alt="Quote, as seen in the PC Version (left) and the enhanced WiiWare version (right)." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8884/806844-cave.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/8884/806844-cave.jpg 807w, https://static.giantbomb.com/uploads/scale_medium/0/8884/806844-cave.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8884/806844-cave.jpg 320w"><noscript><img alt="Quote, as seen in the PC Version (left) and the enhanced WiiWare version (right)." src="https://static.giantbomb.com/uploads/scale_small/0/8884/806844-cave.jpg" srcset="https://static.giantbomb.com/uploads/original/0/8884/806844-cave.jpg 807w, https://static.giantbomb.com/uploads/scale_medium/0/8884/806844-cave.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/8884/806844-cave.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Quote, as seen in the PC Version (left) and the enhanced WiiWare version (right).</figcaption></figure><p>The amnesiac <a href="/silent-protagonist/3015-54/" data-ref-id="3015-54" data-mce-href="/silent-protagonist/3015-54/">silent protagonist</a>, one of the robotic soldiers originally sent to eradicate the Mimiga.</p><h3><a href="/curly-brace/3005-5561/" data-ref-id="3005-5561" data-mce-href="/curly-brace/3005-5561/">Curly Brace</a><br /></h3><p>A female robot soldier who, similarly to Quote, found herself on the island with no memory; she is Quote's closest ally.</p><h3><a href="/the-doctor/3005-12419/" data-ref-id="3005-12419" data-mce-href="/the-doctor/3005-12419/">The Doctor</a><br /></h3><p>The main antagonist, a power hungry man bent on using the Mimiga to conquer Earth; his power stems from the Demon Crown, an evil artifact he found on the island<i>.</i></p><h3><a href="/misery/3005-10360/" data-ref-id="3005-10360" data-mce-href="/misery/3005-10360/">Misery</a><br /></h3><p>A powerful witch and one of the Doctor's minions, a regular antagonist throughout the game; long ago, she convinced Ballos (her uncle) to create the Demon Crown, and is therefore cursed to obey its holder's commands.</p><h3><a href="/balrog/3005-5707/" data-ref-id="3005-5707" data-mce-href="/balrog/3005-5707/">Balrog</a><br /></h3><p>Another of the Doctor's minions (also cursed by the Crown), Misery's sidekick and "punching bag"; he often serves as comic relief.</p><h3><a href="/sue-sakamoto/3005-12420/" data-ref-id="3005-12420" data-mce-href="/sue-sakamoto/3005-12420/">Sue Sakamoto</a><br /></h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/8884/802136-cs_sue.png" data-ref-id="1300-802136" data-size="small" data-embed-type="image" data-ratio="0.49176470588235"><a class="fluid-height" style="padding-bottom:49.2%" href="https://static.giantbomb.com/uploads/original/0/8884/802136-cs_sue.png" data-ref-id="1300-802136"><img alt="Sue, as seen in the PC version (left) and the enhanced WiiWare version (right)." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/8884/802136-cs_sue.png" data-srcset="https://static.giantbomb.com/uploads/original/0/8884/802136-cs_sue.png 425w, https://static.giantbomb.com/uploads/scale_small/0/8884/802136-cs_sue.png 320w"><noscript><img alt="Sue, as seen in the PC version (left) and the enhanced WiiWare version (right)." src="https://static.giantbomb.com/uploads/scale_small/0/8884/802136-cs_sue.png" srcset="https://static.giantbomb.com/uploads/original/0/8884/802136-cs_sue.png 425w, https://static.giantbomb.com/uploads/scale_small/0/8884/802136-cs_sue.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Sue, as seen in the PC version (left) and the enhanced WiiWare version (right).</figcaption></figure><p>Daughter of Momorin Sakamoto; she was transformed into a Mimiga by Misery before escaping to the Mimiga Village.</p><h3><a href="/kazuma-sakamoto/3005-20690/" data-ref-id="3005-20690" data-mce-href="/kazuma-sakamoto/3005-20690/">Kazuma Sakamoto</a><br /></h3><p>Son of Momorin Sakamoto and brother of Sue; he escaped from the Doctor with the research team and now hopes to escape the island with Sue by hatching a flying Sky Dragon.</p><h3>Momorin Sakamoto</h3><p>A member of the human research team, mother of Sue and Kazuma; she has been hiding in the Plantation since her escape from the Doctor.</p><h3>Professor Booster</h3><p>The research team's elderly leader, who has escaped with the other members; he is a close friend of the Sakamoto family and often assists Quote on his journey.</p><h3>Itoh</h3><p>The research team's cowardly engineer; he was transformed into a Mimiga by Misery before escaping from the Doctor's captivity</p><h3>Toroko</h3><p>A young Mimiga who befriended Sue; mistaken for Sue, she is kidnapped by Misery early in the game.</p><h3>King</h3><p>The brave leader of the Mimiga Village; he is very protective of Toroko and very mistrustful of Sue.</p><h3>Jack</h3><p>King's direct subordinate.</p><h3>Arthur</h3><p>A legendary Mimiga hero, killed by the Doctor before Quote's awakening; he was Toroko's older brother.</p><h3>Ballos</h3><p>A powerful sorcerer, creator of the Demon Crown; he accidentally obliterated his own homeland, driving him to insanity, long before the events of the game.</p><h3>Jenka</h3><p>An elderly witch living alone in the Sand Zone, guardian of the dangerous red flowers and Misery's mother; she imprisoned Ballos (her brother) on the island after his descent into madness.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong>Windows XP</li><li><strong>Processor:</strong>Intel Core Solo</li><li><strong>Memory:</strong>128 MB RAM</li><li><strong>Graphics:</strong>64MB RAM</li><li><strong>Hard Drive:</strong>64 MB HD space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong>Windows 7</li><li><strong>Processor:</strong>Intel Core Duo 2.0 Ghz and above</li><li><strong>Memory:</strong>512 MB RAM</li><li><strong>Graphics:</strong>256MB RAM, non-integrated</li><li><strong>Hard Drive:</strong>64 MB HD space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong>OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.</li><li><strong>Processor:</strong>Intel only, Power PC not supported</li><li><strong>Memory:</strong>128 MB RAM</li><li><strong>Graphics:</strong>64MB RAM</li></ul>

Cave Story (A.K.A. Doukutsu Monogatari) is a freeware "Metroidvania"-style 2D action game for the PC, Mac, and Linux created entirely by Pixel. It was later released on WiiWare (and DSiWare) complete with updated graphics and a remastered soundtrack.

Screenshots, PC Screenshots, All Images, Cave Story+ (pc), Cave Story+

<h2>Overview</h2><p>Final Fantasy XIV: Stormblood is the Second expansion for multi-platform MMORPG from <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a>, released simultaneously in Japan, North America, and Europe/Australia on June 20th, 2017 for PS4, Mac, and Windows. Stormblood also marked the end of support for the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> version of the game, ending with the release on June 20th. </p><h2>Story Overview </h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg" data-ref-id="1300-2944206" data-ratio="0.51860288534548" data-width="1317" data-embed-type="image" style="width: 1317px"><a class="fluid-height" style="padding-bottom:51.9%" href="https://static.giantbomb.com/uploads/original/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg" data-ref-id="1300-2944206"><img alt="Stormblood Official Artwork" src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg" srcset="https://static.giantbomb.com/uploads/original/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg 1317w, https://static.giantbomb.com/uploads/scale_super/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944206-f8mcdkapcjjssyotpngov.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Stormblood Official Artwork</figcaption></figure><p>Stormblood will focus on two major areas of conflict in the world of <a href="/eorzea/3035-2186/" data-ref-id="3035-2186">Eorzea</a>, Ala Mhigo, located in the eastern corner of Aldernard in the Gyr Abania region, and Doma, a city-state in the far eastern land of Yanxia on the Othardian continent. </p><p>In Ala Mhigo, the Warrior of Light and company will be supporting the Ala Mhigan resistance as they fight aginst the occupying Garlean Empire, in an effort to take back their homeland. </p><p>On the far eastern end of the world, the Vassalized nation of Doma is currently occupied by the Garlean Empire and is currently being lead under an imperial viceroy and her host. </p><p>Stormblood will split the focus of the story between the two major areas. </p><p> </p><h2>New Jobs</h2><p>With the addition of the new areas and story, Stormblood also saw the release of 2 new DPS classes, the Red Mage and the Samurai.</p><p> </p><h3>Red Mage (RDM) </h3><p><strong>Red Mage</strong> is a Ranged DPS Spellcaster that uses both a Crystal Medium and Rapier to attack foes. The class will specialize in mixing and matching not only powerful spells but also close range Raiper attacks.</p><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/35/352474/2944216-ff_redmage.png" data-ref-id="1300-2944216" data-ratio="0.5608407079646" data-width="904" data-embed-type="image" style="width: 904px"><a class="fluid-height" style="padding-bottom:56.1%" href="https://static.giantbomb.com/uploads/original/35/352474/2944216-ff_redmage.png" data-ref-id="1300-2944216"><img alt="Red Mage official artwork" src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944216-ff_redmage.jpg" srcset="https://static.giantbomb.com/uploads/original/35/352474/2944216-ff_redmage.png 904w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944216-ff_redmage.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Red Mage official artwork</figcaption></figure><p>The Red Mage has the ability to use White aspected and Black aspected magics to build their White and Black mana, which can be used to chain together fast melee attacks. They are also able to deal large amounts of damage by linking their spells together using Chainspell.</p><p>Unlike the other base class jobs, Red Mage does not require leveling a base and side job and is unlocked at level 50.</p><p> </p><h3>Samurai (SAM)</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/35/352474/2944218-20170218_024755_thumb.png" data-ref-id="1300-2944218" data-ratio="0.57761732851986" data-width="554" data-embed-type="image" style="width: 554px"><a class="fluid-height" style="padding-bottom:57.8%" href="https://static.giantbomb.com/uploads/original/35/352474/2944218-20170218_024755_thumb.png" data-ref-id="1300-2944218"><img alt="Samurai official artwork" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944218-20170218_024755_thumb.jpg" data-srcset="https://static.giantbomb.com/uploads/original/35/352474/2944218-20170218_024755_thumb.png 554w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944218-20170218_024755_thumb.jpg 480w"><noscript><img alt="Samurai official artwork" src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944218-20170218_024755_thumb.jpg" srcset="https://static.giantbomb.com/uploads/original/35/352474/2944218-20170218_024755_thumb.png 554w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944218-20170218_024755_thumb.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Samurai official artwork</figcaption></figure><p><strong>Samurai </strong>is a melee DPS who uses Katanas and quick movement to overpower their foes. The class specializes in high burst damage through the use of The Kenki Gauge, which is used to perform Power Hissatsu attacks.</p><p>When the Samurai successfully hits a foe with one of their attacks, Kenki is built (represented in the New Job Gauge system), which can be spent on powerful attacks known as Hissatsu, which have a variety of deadly effects.</p><p>Samurai will also require one level 50 job, and like the Red Mage, won't require a base class. </p><p> </p><h2>Job Gauge</h2><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png" data-ref-id="1300-2944219" data-ratio="0.56333333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png" data-ref-id="1300-2944219"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png" data-srcset="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png 300w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png" srcset="https://static.giantbomb.com/uploads/original/35/352474/2944219-300px-example_of_job_gauges.png 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a></figure><p>The Job gauge is a new system brought to <a href="/final-fantasy-xiv-online-a-realm-reborn/3030-26847/" data-ref-id="3030-26847">Final Fantasy XIV Online</a> who's purpose is to help both new and old players perform their specific job better, adding capabilities such has Cooldown tracking and resource management. Each individual job has a unique UI element to help them keep track of specific elements of their job. For example, Black Mage's now have a timer showing the total amount of time they have left on the Enochian buff, as well as how many stacks of Astral Fire and Umbral Ice they currently have. </p><p>Each class unique element is also designed around the lore/aesthetic of that individual class.</p><p> </p><h2>Swimming</h2><p>The introduction of Stormblood (4.0) also brought Swimming to <a href="/final-fantasy-xiv-online-a-realm-reborn/3030-26847/" data-ref-id="3030-26847">Final Fantasy XIV Online</a> as a method of transportation. Swimming will primarily be used in the Ruby Sea zone as a way to move between the underwater living zones in the area. Movement while swimming is slightly slower than walking/running, but underwater mounts have ben confirmed by the development team. There will be no underwater combat, and no loading times when moving from Land to Water.</p><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/35/352474/2944220-800px-swimming2.jpg" data-ref-id="1300-2944220" data-ratio="0.5625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/35/352474/2944220-800px-swimming2.jpg" data-ref-id="1300-2944220"><img alt="The Ruby Sea" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944220-800px-swimming2.jpg" data-srcset="https://static.giantbomb.com/uploads/original/35/352474/2944220-800px-swimming2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944220-800px-swimming2.jpg 480w"><noscript><img alt="The Ruby Sea" src="https://static.giantbomb.com/uploads/scale_medium/35/352474/2944220-800px-swimming2.jpg" srcset="https://static.giantbomb.com/uploads/original/35/352474/2944220-800px-swimming2.jpg 800w, https://static.giantbomb.com/uploads/scale_medium/35/352474/2944220-800px-swimming2.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Ruby Sea</figcaption></figure><p>Diving will also be a new feature in Stormblood, but only for select bodies of water. Diving will allow you to reach underwater gathering nodes and also travel between areas in the Ruby Sea. Underwater mounts will also be accessible while diving.</p><h2>Battle System Changes</h2><p>Series director <a href="/naoki-yoshida/3040-99324/" data-ref-id="3040-99324">Naoki Yoshida</a> and the team wanted to use the major release of 4.0 as an opportunity to make major changes to the Battle system, specifically, addressing the problem of Cross Class skills and overall ability bloat for classes. </p><p>In Final Fantasy XIV, you not only have the ability to use class/job specific skills for the class that you're currently playing as, but you also had the ability to use specific skills from other class that you've leveled. For example, the Lancer/Dragoon has a skill that unlocks at level 34, Blood for Blood, which Increases damage dealt by 10% and damage suffered by 25% for 20s. After the Lancer/Dragoon unlocks this skill, the player has the ability to use that skill on their Gladiator, Pugilist, Marauder, Lancer, Arcanist, Conjurer, Thaumaturge, Arcanist, Monk and, Bard class, as long as those classes are also level 34. </p><p>4.0 does away with the cross-class skill system, instead of replacing it with a Role specific system, which lets you select a number of role-specific skills from a pool of skills. </p>

A tactical RPG based off Japanese folklore about three heroes that fight against the gods.

<h2>Overview</h2><p>Up to nine players can play Runbow simultaneously. In an asymmetric mode, one player can control the Color Master who has the power to change the colors of the background manually while the others play the game as usual. Various modes like Last Man Standing and King of the Hill are supported.</p><h2>Control Options</h2><p>The support for 9 players is reached via a unique method of utilizing Wii Remotes, Nunchuks and Classic Controllers in a clever way that allows the game to be played by people using the Wii Remote that is tethered to a Nunchuk or a Classic Controller as an independent input device. This also allows the game to be played by using just a Nunchuk while the other player uses the Wii Remote connected to that Nunchuk sideways. The Wii U Pro Controller is also supported.</p><h2>Deluxe Editions</h2><p>Physical releases of Runbow and Runbow Pocket, titled Runbow Deluxe Edition and Rubow Pocket Deluxe Edition, include the full game plus DLC.</p><p> </p>

A crazy 9-player simultaneous multiplayer platformer game about running through color-changing levels creating/removing platforms and a level editor. If the level background changes, platforms in that same color disappear.

Runbow Pocket
Runbow Pocket Deluxe Edition
Runbow Deluxe Edition

An action game companion to the Valkyrie Drive: Mermaid anime series.