A 2D platformer/shooter inspired by 90s action games, particularly Abuse and Doom.

Lethal League is fighting game between up to four players. The only means of attacking is by hitting an anti-gravity ball back and forth at exponentially faster speeds.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png" data-ref-id="1300-2683728" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png" data-ref-id="1300-2683728"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_super/17/171979/2683728-scr3.jpg" srcset="https://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png 1280w, https://static.giantbomb.com/uploads/scale_super/17/171979/2683728-scr3.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/17/171979/2683728-scr3.jpg 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a></figure><p>Lethal League is a multiplayer fighting game made and released on Steam by <a href="/reptile/3010-8356/" data-ref-id="3010-8356">Reptile Games</a>. In Lethal League, the players' only means of attacking their opponents is with a <a href="/ricochetting-projectile/3015-3375/" data-ref-id="3015-3375">ricocheting</a> anti-gravity ball. The <a href="http://lethalleague.reptile-games.com/" rel="nofollow" data-ref-id="false">original prototype</a> made by Reptile is still playable as a free <a href="/browser/3045-140/" data-ref-id="3045-140">browser</a> game.</p><p>Lethal League is played in a 2D rectangular stage. The 2-4 players will try to hit the ball at their opponents, while avoiding being hit (i.e. knocked out) by the ball themselves. Once a player has hit the ball, they are safe from the ball until someone else hits it. As the ball speed gets exponentially faster, successfully hitting the ball, and avoiding being hit becomes less and less realistic. Each hit automatically increases the speed of the ball, while smash hits (holding Down while swinging) doubles the speed (indicated at the bottom of the screen). Each character also has their own unique special, triggered when their special meter is full, which can change the way the ball works after hitting it for a short amount of time. The game has both local and online multiplayer.</p><p>Lethal League was featured in the final round of the Mystery Game tournament at the Ultimate Fighting Game Tournament 9, which was held in <a href="/chicago/3035-293/" data-ref-id="3035-293">Chicago</a>, Illinois on May 26, 2013.</p><h2>Characters</h2><p>Lethal League currently has a total of six playable characters. Each one has their own angle at which they hit the ball and special hit they can perform when their meter is full.</p><p> </p><table data-max-width="true"><tbody><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" data-ref-id="1300-2715475" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" data-ref-id="1300-2715475"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></a></figure><p> </p></td><td><p><strong>Name</strong>: Raptor</p><p><strong>Special</strong>: Twist around and hit the ball two times in a row, as well as control the timing of the second hit.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-ref-id="1300-2715474" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-ref-id="1300-2715474"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-srcset="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png 72w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Sonata</p><p><strong>Special</strong>: Control the ball using the directional inputs while it's in the air.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-ref-id="1300-2715473" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-ref-id="1300-2715473"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-srcset="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png 72w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Switch</p><p><strong>Special</strong>: Perform a heel-flip and then launch the ball at a pre-determined angle.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-ref-id="1300-2715472" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-ref-id="1300-2715472"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-srcset="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png 72w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Latch</p><p><strong>Special</strong>: Eats the ball and either bunts it or fires it back out when his meter is full.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-ref-id="1300-2715471" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-ref-id="1300-2715471"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-srcset="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png 72w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Candyman</p><p><strong>Special</strong>: Allows the ball to teleport to the other side of the map when it would normally bounce.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-ref-id="1300-2715470" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-ref-id="1300-2715470"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-srcset="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png 72w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" srcset="https://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Dice</p><p><strong>Special</strong>: Controls the arc of the ball with directional inputs.</p></td></tr></tbody></table>

The final game in the Fatal Fury franchise, Garou is set ten years after the death of Geese Howard, and features eleven brand new characters for the player to take control over.

<h2>Overview</h2><p> </p><figure style="width: 640px" data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5709/846358-garong003.jpg" data-ref-id="1300-846358" data-size="small" data-ratio="0.7359375" data-width="640" data-embed-type="image"><a class="fluid-height" style="padding-bottom:73.6%" href="https://static.giantbomb.com/uploads/original/0/5709/846358-garong003.jpg" data-ref-id="1300-846358"><img alt="Title Screen " src="https://static.giantbomb.com/uploads/scale_small/0/5709/846358-garong003.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5709/846358-garong003.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/5709/846358-garong003.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/5709/846358-garong003.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Title Screen </figcaption></figure><p>Garou: Mark of the Wolves is a 2D fighting game developed and published by <a href="/snk-playmore/3010-616/" data-ref-id="3010-616">SNK</a> for the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo</a>. The game is a wild departure from the other <a href="/fatal-fury/3025-188/" data-ref-id="3025-188">Fatal Fury</a> games, with a brand new fighting engine that makes no use of multiple planes. This marks the first game without <a href="/andy-bogard/3005-56/" data-ref-id="3005-56">Andy Bogard</a> or <a href="/joe-higashi/3005-228/" data-ref-id="3005-228">Joe Higashi</a>. Set ten years after the death of <a href="/geese-howard/3005-280/" data-ref-id="3005-280">Geese Howard</a>, the only returning character is <a href="/terry-bogard/3005-34/" data-ref-id="3005-34">Terry Bogard</a>. The story primarily focuses on <a href="/rock-howard/3005-108/" data-ref-id="3005-108">Rock Howard</a>, the son of Geese and trained under Terry, and the new "King of Fighters" tournament (not to be confused with the <a href="/king-of-fighters/3025-407/" data-ref-id="3025-407">King of Fighters</a> series) hosted by the mysterious <a href="/kain-r-heinlein/3005-13579/" data-ref-id="3005-13579">Kain R. Heinlein</a>.</p><p> </p><p>The game is one of the most well-known games in the Fatal Fury series and is still played competitively worldwide for its balanced roster and highly-technical gameplay. The game was released for the Sega Dreamcast (under the title of Fatal Fury: Mark of the Wolves in the US), the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> (Japan only), and the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> as an <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> game. The XBLA version was released for 800 msp on June 24, 2009, and features online play, <a href="/achievements/3015-29/" data-ref-id="3015-29">achievements</a>, and leaderboards.</p><p> </p><h2>Gameplay</h2><p>Garou - like many other SNK fighting games - uses four buttons - Light Punch, Strong Punch, Light Kick, Strong Kick. The game has throws as well as throw escapes. The game also has two evasion techniques, one which grants you upper body invincibility (this evasion is generally a standing attack), as well as one which grants you lower body invincibility (this evasion is generally an overhead attack). There are also rolling techniques, of which there are four. Rolls are performed by pressing one of the four attack buttons as you hit the ground from an attack, and each button allows your character to roll in a different direction with varying distance.</p><p> </p><ul><li>Light Punch: Small Roll, in front of the opponent</li><li>Light Kick: Small Roll, behind the opponent</li><li>Strong Punch: Large Roll, in front of the opponent</li><li>Strong Kick: Large Roll, behind the opponent</li></ul><h3>Guard Crush</h3><p>Each consecutive hit on a blocking opponent will gradually drain a non-displayed guard meter which regenerates when not blocking attacks. If a player manages to attack a blocking player for long enough, the blocking player will eventually flash red indicating that their guard meter is very close to being empty. Once the meter is fully drained, the blocking player will have his/her guard crushed, at which point the attacking player can successfully connect an attack or combo on them.</p><h3>Just Defense</h3><p>Just Defense is essentially the parrying technique in the game. If a player successfully blocks an incoming attack at the very last moment before it hits, they will have performed a Just Defense. By Just Defending moves, you recover faster from any block stun these moves may have had on you had you just been blocking normally. This decreased block stun generally allows you to counter attack the enemy as they are still recovering from their blocked move. For each successful Just Defense, the player will regain a small portion of health. If a player Just Defends a P Power or S Power super, they will gain a significantly larger portion of health back.</p><p> </p><h3>T.O.P. Mode</h3><p>During the character select screen 1/3 of the player's life bar can be designated as the T.O.P. portion. During this part of the player's health, the character recieves health regeneration (limited by the T.O.P. portion of the health bar), increased damage, and increased super bar generation. In addition, Light Kick and Strong Kick together during this time will give a T.O.P. move unique to each character that is only available in this mode. The player, by pressing up/down on the stick while selecting T.O.P. portion, can change the size of the portion, with the benefit of increased damage at the cost of potential T.O.P. length.</p><p> </p><h3>Feint Moves</h3><p>Feint moves can be performed using Light Punch and Light Kick plus forward or down. These actions create the beginning animation and voice over for a special attack, but do not complete the move. In addition, they can be used to link attack combinations. Terry Bogard in particular is a favorite for long feint combos.</p><p> </p><h3>Breaking</h3><p>Many of each character's special moves can be broken or canceled after the first attack. These are also very useful for increasing combination length.</p><p> </p><h2>Characters</h2><ul><li><a href="/rock-howard/3005-108/" data-ref-id="3005-108">Rock Howard</a></li><li><a href="/terry-bogard/3005-34/" data-ref-id="3005-34">Terry Bogard</a></li><li><a href="/bonne-jenet/3005-2300/" data-ref-id="3005-2300">Bonne Jenet</a></li><li><a href="/khushnood-butt/3005-3533/" data-ref-id="3005-3533">Khushnood Butt</a> (known in the Japanese version as Marco Rodriguez)</li><li><a href="/hokutomaru/3005-2362/" data-ref-id="3005-2362">Hokutomaru</a></li><li><a href="/hotaru-futaba/3005-2549/" data-ref-id="3005-2549">Hotaru Futaba</a></li><li><a href="/gato/3005-3508/" data-ref-id="3005-3508">Gato</a></li><li><a href="/kim-jae-hoon/3005-2560/" data-ref-id="3005-2560">Kim Jae Hoon</a></li><li><a href="/kim-dong-hwan/3005-2557/" data-ref-id="3005-2557">Kim Dong Hwan</a></li><li><a href="/kevin-rian/3005-2553/" data-ref-id="3005-2553">Kevin Rian</a></li><li><a href="/tizoc/3005-2290/" data-ref-id="3005-2290">Tizoc</a> (known in the Japanese version as The Griffon Mask)</li><li><a href="/freeman/3005-13578/" data-ref-id="3005-13578">Freeman</a></li><li><a href="/grant/3005-13580/" data-ref-id="3005-13580">Grant</a> (boss)</li><li><a href="/kain-r-heinlein/3005-13579/" data-ref-id="3005-13579">Kain R. Heinlein</a> (boss)</li></ul><p> </p><p> </p><h2>Similarities to Street Fighter III</h2><p>Many fans of Garou: Mark of the Wolves cited it as <a href="/snk-playmore/3010-616/" data-ref-id="3010-616">SNK</a>'s answer to <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom's</a> Street Fighter III games, Mark of the Wolves and Street Fighter III do have similarities between them such as the way both games only had few returning characters from previous games in each respective series as well as the parrying/just defense systems.</p><p>The parrying/just defense systems are probably the most notable similarity between the two. <a href="/street-fighter-iii-3rd-strike/3030-1615/" data-ref-id="3030-1615">Street Fighter III: Third Strike</a> utilized the parry system which allowed a player to parry all standing and aerial attacks by tapping forward at the very last second before getting hit, as well as parry low attacks by tapping down in the same fashion. While parrying generally put the player who performed it at a frame advantage, practically all characters had move(s) that recovered simply too quickly to allow a proper counter attack by the parrying player. Parrying in SF3:3S was generally very strict with timing, if you were a second too late or too early, you would fail your parry.</p><p> </p><p>In Garou: Mark of the Wolves, SNK implemented its Just Defense system. It is their interpretation of the parry, and it works differently in a few ways. The main difference is that a Just Defense is performed by blocking at the last second. You can Just Defend standing and aerial attacks by simply standing and blocking within the time constraints, and you could do the same about low attacks by blocking low. One of the notable differences with Just Defense is that the timing is more forgiving than it is with parrying, allowing players to either block too early and simply block the attack, or block at the right time and successfully Just Defend it. In addition Just Defending moves recovered a small portion of health when performed.</p>

A procedurally-generated game of world exploration, resource harvesting, and freeform construction. It supports local and online multiplayer, and is regularly updated with new content and features.

Notch and Friends Celebrate Minecraft's Release in Their Own Special Way

<h2>Overview</h2><p>Fully released on November 18th, 2011, Minecraft is a game based around mining various kinds of minerals out of the ground and then building things using those minerals. The game is played from a <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person perspective</a> with the ability to toggle to <a href="/third-person-perspective/3015-464/" data-ref-id="3015-464">third-person</a>. The game was originally developed by <a href="/markus-persson/3040-97855/" data-ref-id="3040-97855">Markus "Notch" Persson</a> and his development studio, <a href="/mojang-ab/3010-7279/" data-ref-id="3010-7279">Mojang AB</a>, and is now under the direction of <a href="/jens-bergensten/3040-99838/" data-ref-id="3040-99838">Jens "Jeb" Bergensten</a>. Music and sound design is provided by <a href="/daniel-rosenfeld/3040-99250/" data-ref-id="3040-99250">Daniel "C418" Rosenfeld</a>.</p><p>Since the Alpha stage of development, Minecraft has received much attention and critical acclaim. It officially broke the two-million sales mark on April 23, 2011, while still in Beta. As of April 27, 2012, more than twenty-seven million accounts have been registered, and the game has sold nearly eight million copies. In September of 2014 <a href="https://www.giantbomb.com/articles/microsoft-is-buying-minecraft/1100-5019/" data-ref-id="1100-5019">Mojang was acquired by Microsoft</a>, bringing the Minecraft franchise under the umbrella of <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft Studios</a>. At the time of the acquisition, <a href="http://news.microsoft.com/2014/09/15/minecraft-to-join-microsoft/" rel="nofollow">Microsoft announced</a> that the PC version of the game had been downloaded more than 100 million times.</p><h2>Gameplay Basics</h2><h3>Starting Out</h3><p>When creating a new game in Minecraft, a world is generated and the player is spawned at a random spot. That spot is the player's spawn point and will remain their fixed spawn point until the player rests in a bed. From that point on the bed becomes their new spawn point. The world continues to generate around the player in all directions for a while, and as the player moves around the world more will be generated. The world is stored in 16x16 cubes of blocks, called chunks. The world is created of same-sized blocks. The most common of these are dirt, sand and stone. Everything in Minecraft revolves around obtaining these blocks, placing them in the world, and crafting them into useful items.</p><p>To collect blocks, the player left-clicks on a block and cracks will appear in it. If they continue to left-click until the cracks fill the block, the block will shatter dropping a miniature version of itself (or a particular material depending on the block type). The time it takes to collect a block depends on the block the player is collecting and the tool (if any) that they are using. Most mineral-based blocks will require the proper tool to be harvested (stone will not yield cobblestone unless mined with a pick, snow tiles will not yield snowballs unless harvested with a shovel, etc.). Once collected, initial blocks will be placed into the player's hotbar (from left to right), with spillover collecting into the rest of the player's inventory. To place a block, equip it in the hotbar (with either the mouse wheel or corresponding number key) and right-click on another block. [NOTE: Some blocks when collected will yield an item instead of a block (such as diamond or coal) this item cannot be placed and right-click will do nothing.] Take care when using tools as using the incorrect tool on a specific block type will waste two uses of the tool instead of just one (for instance, using a pickaxe on a tree).</p><p>Collecting blocks is only the first part of playing Minecraft, then comes crafting, which is more important. In the inventory screen (Default hotkey: E) there is a 2x2 square grid used for crafting. To craft an item, the player must place the correct ingredients in the correct shape in the grid. Some items can be created with very simple diagrams (i.e. a single block of wood will create four wooden planks), while others can be very complicated. One very important early game craft is to create a workbench (which allows players to craft in a 3x3 square allowing them to create more advanced items). A workbench is created with four planks; one placed in each spot of the 2x2 grid.</p><p>Once players have crafted a workbench, the next step is crafting tools like shovels and axes. These allow players to gather blocks more quickly and collect more advanced blocks. After a player makes tools the rest of the game is up to them. Players can mine for rare ore, build elaborate structures and much more.</p><p>Why craft all of these items? The main point of beta mode is survival, and that's a problem because of monsters. Monsters spawn during the night or anywhere that it is dark. Players have to create shelters to prevent monsters from getting in, lighting to keep monsters from spawning, and of course weapons to defend against monsters. The bulk of Minecraft's gameplay is spent finding ways to improve monster killing/protection.</p><h3>Weather</h3><p>As of update 1.5, Minecraft has weather in the form of rain, snow and thunderstorms. Rain will occur, if rarely, in all biomes except desert, tundra and taiga, and snow will fall only in the tundra and taiga biomes. Instances of both of these weather effects will last approximately 15 minutes, and thunderstorms may occur during either. During thunderstorms the world becomes darker, dark enough that enemy mobs may spawn, and lightning strikes setting fire to the block it hits. Snow fall will cover most blocks in snow and cause water to freeze and become blocks of ice.</p><h3>Stats and Achievements</h3><p><a href="/stat-tracking/3015-255/" data-ref-id="3015-255">Stats</a> and <a href="/achievements/3015-29/" data-ref-id="3015-29">achievements</a> were added to the game in version 1.5. The stats are not retroactive, so they only track what players have done since the update. Stats track information like the distance traveled, the number of each kind of block the player has mined and placed, amount of time played, the number of times the player has jumped, and other such things.</p><h2>Blocks</h2><p>The following is a complete list of the blocks present in Minecraft as of version 1.2.5. They are listed by their data values as used in the game's code. Items marked with an asterisk cannot be obtained without the use of a memory editor. Certain blocks with identical functions are identified with the same code with an extra digit appended to indicate a different appearance.</p><table><thead><tr><th>ID</th><th>Block Name</th><th>Block Description</th><th>Appearance</th></tr></thead><tbody><tr><td>0*</td><td>Air</td><td>Air is spontaneously generated in any area which is not currently holding a block. It has no effect on the player.</td></tr><tr><td>1</td><td>Stone</td><td>Stone is the most abundant block in Minecraft, making up the majority of its cave systems and rock formations. It cannot be obtained without the use of a pickaxe, and drops cobblestone when mined successfully.</td></tr><tr><td>2</td><td>Grass</td><td>Grows on top of dirt when enough light is present. Hoeing grass has a chance to produce grass seeds, which can be planted to grow wheat.</td></tr><tr><td>3</td><td>Dirt</td><td>Dirt covers most of the surface of the world in Minecraft. It has little use beyond being a makeshift building material, though it can be hoed to produce farmland (see block ID 60).</td></tr><tr><td>4</td><td>Cobblestone</td><td>Produced automatically when stone is mined, or when lava runs over water. Its properties are otherwise identical to that of stone.</td></tr><tr><td>5-0</td><td>Oak Planks</td><td>All planks are crafted from logs of their respective wood type. Planks make a good (albeit flammable) building material, and can be used in a multitude of crafting recipes.</td></tr><tr><td>5-1</td><td>Spruce Planks</td><td>See above.</td></tr><tr><td>5-2</td><td>Birch Planks</td><td>See above.</td></tr><tr><td>5-3</td><td>Jungle Planks</td><td>See above.</td></tr><tr><td>6-0</td><td>Oak Sapling</td><td>Tree saplings drop from decayed leaves on tree which have been cut down. They can be used to plant new trees.</td></tr><tr><td>6-1</td><td>Spruce Sapling</td><td>See above.</td></tr><tr><td>6-2</td><td>Birch Sapling</td><td>See above.</td></tr><tr><td>6-3</td><td>Jungle Sapling</td><td>See above.</td></tr><tr><td>7*</td><td>Bedrock</td><td>Bedrock is unbreakable. It inhabits only the bottom of the world and is used to keep players from falling into the Void.</td></tr><tr><td>8*</td><td>Water</td><td>Slows movement. It can be traversed more quickly in boats. The player can only survive for a finite amount of time underwater before he begins to asphyxiate.</td></tr><tr><td>9*</td><td>Water Source</td><td>Generates water.</td></tr><tr><td>10*</td><td>Lava</td><td>Self-explanatory.</td></tr><tr><td>11*</td><td>Lava Source</td><td>Generates lava.</td></tr><tr><td>12</td><td>Sand</td><td>Sand is found in deserts. It is the only block which permits the planting of cacti. It is also one of only two solid blocks that obey physics.</td></tr><tr><td>13</td><td>Gravel</td><td>Gravel is the only solid block other than sand that obeys physics. It occasionally yields flint as a drop instead of gravel.</td></tr><tr><td>14</td><td>Gold Ore</td><td>Gold ore can be mined using a pickaxe and smelted to produce gold ingots. Its characteristics are otherwise identical to those of stone.</td></tr><tr><td>15</td><td>Iron Ore</td><td>Iron ore can be mined using a pickaxe and smelted to produce iron ingots. Its characteristics are otherwise identical to those of stone.</td></tr><tr><td>16</td><td>Coal Ore</td><td>Coal ore can be mined with a pickaxe to produce coal. Its characteristics are otherwise identical to those of stone.</td></tr><tr><td>17-0</td><td>Oak Log</td><td>All wood logs form the base of trees. When all of a tree's log blocks are harvested, the leaves decay. Logs can be smelted into charcoal.</td></tr><tr><td>17-1</td><td>Spruce Log</td><td>See above.</td></tr><tr><td>17-2</td><td>Birch Log</td><td>See above.</td></tr><tr><td>17-3</td><td>Jungle Log</td><td>See above.</td></tr><tr><td>18-0</td><td>Oak Leaves</td><td>Leaves are generated automatically when a new tree grows. They have a small chance to drop saplings when they decay or are harvested, and can be obtained in their grown form using shears.</td></tr><tr><td>18-1</td><td>Spruce Leaves</td><td>See above.</td></tr><tr><td>18-2</td><td>Birch Leaves</td><td>See above.</td></tr><tr><td>18-3</td><td>Jungle Leaves</td><td>See above.</td></tr><tr><td>19</td><td>Sponge</td><td>Originally added due to a problem with water generation. This block no longer has any practical use.</td></tr><tr><td>20</td><td>Glass</td><td>Is transparent, allowing the player to make windows and skylights. Windows are now able to use panes (see block ID 102) instead.</td></tr><tr><td>21</td><td>Lapis Lazuli Ore</td><td>Lapis Lazuli ore can be mined using a pickaxe to produce lapis lazuli. Its characteristics are otherwise identical to those of stone.</td></tr><tr><td>22</td><td>Lapis Lazuli Block</td><td>Crafted from nine lapis lazuli. Has no practical use.</td></tr><tr><td>23</td><td>Dispenser</td><td>Launches items a short distance when provided with power. Can also be loaded with arrows and incendiary munition to serve as stationary defense.</td></tr><tr><td>24</td><td>Sandstone Block</td><td>Forms naturally under three blocks of sand or can be crafted from four blocks of sand. Very weak.</td></tr><tr><td>25</td><td>Note Block</td><td>Plays a player-determined note ranging from F#3 to F#5 when provided power.</td></tr><tr><td>26*</td><td>Half-Bed Block</td><td>Makes up half a bed. Has no function on its own (see Bed in Items section)</td></tr><tr><td>27</td><td>Powered Rail</td><td>A Minecart rail that accelerates a cart which passes over it, provided it is receiving power.</td></tr><tr><td>28</td><td>Detector Rail</td><td>Outputs a redstone signal when a cart passes over it.</td></tr><tr><td>29</td><td>Sticky Piston</td><td>Pushes or pulls a block which remains locked to its surface one meter when provided power.</td></tr><tr><td>30</td><td>Spiderweb</td><td>Slows the player significantly. Inhabits abandoned mineshafts.</td></tr><tr><td>31</td><td>Tall Grass</td><td>Occurs on top of grass. Occasionally yields seeds when harvested.</td></tr><tr><td>32</td><td>Dead Bush</td><td>Occurs in desert biomes where tall grass would otherwise have spawned</td></tr><tr><td>33</td><td>Piston</td><td>Pushes a block one meter when provided power.</td></tr><tr><td>34*</td><td>Piston Extension</td><td>The end of a piston.</td></tr><tr><td>35-0</td><td>White Wool</td><td>Wool blocks are recovered from sheep upon death or shearing. They can be colored using dyes (see Items section).</td></tr><tr><td>35-1</td><td>Orange Wool</td><td>See above.</td></tr><tr><td>35-2</td><td>Magenta Wool</td><td>See above.</td></tr><tr><td>35-3</td><td>Light Blue Wool</td><td>See above.</td></tr><tr><td>35-4</td><td>Yellow Wool</td><td>See above.</td></tr><tr><td>35-5</td><td>Lime Green Wool</td><td>See above.</td></tr><tr><td>35-6</td><td>Pink Wool</td><td>See above.</td></tr><tr><td>35-7</td><td>Grey Wool</td><td>See above.</td></tr><tr><td>35-8</td><td>Light Grey Wool</td><td>See above.</td></tr><tr><td>35-9</td><td>Cyan Wool</td><td>See above.</td></tr><tr><td>35-10</td><td>Purple Wool</td><td>See above.</td></tr><tr><td>35-11</td><td>Blue Wool</td><td>See above.</td></tr><tr><td>35-12</td><td>Brown Wool</td><td>See above.</td></tr><tr><td>35-13</td><td>Olive Wool</td><td>See above.</td></tr><tr><td>35-14</td><td>Red Wool</td><td>See above.</td></tr><tr><td>35-15</td><td>Black Wool</td><td>See above.</td></tr><tr><td>36*</td><td>Piston Utility</td><td>Block used by a piston which has not yet extended but is reserving space.</td></tr><tr><td>37</td><td>Yellow Flower</td><td>Can be picked up and replanted or crushed into dye.</td></tr><tr><td>38</td><td>Red Flower</td><td>See above.</td></tr><tr><td>39</td><td>Brown Mushroom</td><td>Can be picked up and replanted in low light levels or made into mushroom stew along with red mushrooms.</td></tr><tr><td>40</td><td>Red Mushroom</td><td>See above.</td></tr><tr><td>41</td><td>Gold Block</td><td>Crafted from nine gold ingots. Has no practical use.</td></tr><tr><td>42</td><td>Iron Block</td><td>Crafted from nine iron ingots. Slightly stronger than stone.</td></tr><tr><td>43*</td><td>Double Slabs</td><td>Blocks made of two slabs simply revert to their single-block form and the world updates.</td></tr><tr><td>44-0</td><td>Stone Slab</td><td>Half-block slabs can be climbed by the player without jumping.</td></tr><tr><td>44-1</td><td>Sandstone Slab</td><td>See above.</td></tr><tr><td>44-2</td><td>Plank Slab</td><td>See above.</td></tr><tr><td>44-3</td><td>Cobblestone Slab</td><td>See above.</td></tr><tr><td>44-4</td><td>Brick Slab</td><td>See above.</td></tr><tr><td>44-5</td><td>Stone Brick Slab</td><td>See above.</td></tr><tr><td>45</td><td>Brick Block</td><td>Crafted from four bricks. Slightly stronger than stone.</td></tr><tr><td>46</td><td>TNT</td><td>Can be powered or lit on fire and explodes after a three-second fuse.</td></tr><tr><td>47</td><td>Bookcase</td><td>Crafted from planks and books. Provides knowledge to Enchantment Tables (see Block ID 116).</td></tr><tr><td>48</td><td>Mossy Cobblestone</td><td>Cobblestone but with moss. Occurs naturally in dungeons.</td></tr><tr><td>49</td><td>Obsidian</td><td>Forms when water runs over a lava source block. Obsidian is explosion proof and can only be mined successfully with a diamond pickaxe. It is used to construct Nether portals.</td></tr><tr><td>50</td><td>Torch</td><td>Crafted from sticks and coal. Portable, reuseable light source.</td></tr><tr><td>51*</td><td>Fire</td><td>Burns things and spreads to other flammable things. Cannot be directly placed by the player, but can be started using Flint and Steel (see Items section).</td></tr><tr><td>52*</td><td>Mob Spawner</td><td>Spawns mobs. Will spawn pigs by default in the lights, and zombies by default in the dark. These settings can be changed with third-party mods.</td></tr><tr><td>53</td><td>Wooden Stairs</td><td>Stairs allow the player to climb a full block without jumping.</td></tr><tr><td>54</td><td>Chest</td><td>Can be used to store items in 27 slots, or can be placed next to another chest to create a large chest, containing 54 slots.</td></tr><tr><td>55*</td><td>Redstone Wire</td><td>Placed when redstone dust (see Items section) is used on a flat surface. Carries charge from a power source.</td></tr><tr><td>56</td><td>Diamond Ore</td><td>Diamond ore can be mined using a pickaxe to produce a diamond. Its characteristics are otherwise identical to those of stone.</td></tr><tr><td>57</td><td>Diamond Block</td><td>Crafted from nine diamonds. No practical use.</td></tr><tr><td>58</td><td>Workbench</td><td>Crafted from four wood planks, the workbench expands a player's crafting space from 2x2 to 3x3, allowing for the creation of more complex items.</td></tr><tr><td>59*</td><td>Wheat Stalks</td><td>Occur when seeds are planted on farmland. Can be harvested to produce wheat bundles and seeds (see Items section).</td></tr><tr><td>60*</td><td>Farmland</td><td>Produced by hoeing a patch of dirt. Allows for planting of melons, pumpkins and wheat. Farmland is fragile and may revert to dirt when walked upon, causing anything planted there to die.</td></tr><tr><td>61</td><td>Furnace</td><td>Used to smelt items, usually ores into ingots. Must be fueled using wood, coal or buckets of lava.</td></tr><tr><td>62*</td><td>Lit Furnace</td><td>A furnace which is currently smelting something. Produces light and flame particles.</td></tr><tr><td>63*</td><td>Sign Post</td><td>Occurs when a sign (see Items section) is placed on a horizontal surface.</td></tr><tr><td>64*</td><td>Wooden Door</td><td>Can be opened and closed by the player or pressure plates. They keep all mobs out except zombies, who can break down doors after a short period of time.</td></tr><tr><td>65</td><td>Ladder</td><td>Allows the player to move one meter up a vertical surface.</td></tr><tr><td>66</td><td>Minecart Rail</td><td>Gives minecarts (see Items section) direction.</td></tr><tr><td>67</td><td>Cobblestone Stairs</td><td>See wooden stairs (ID 53)</td></tr><tr><td>68*</td><td>Wall Sign</td><td>Occurs when a sign is place on a vertical surface.</td></tr><tr><td>69</td><td>Lever</td><td>Can be toggled on/off to provide permanent power or lack thereof.</td></tr><tr><td>70</td><td>Stone Pressure Plate</td><td>Provides power to all adjacent blocks when stepped on. Useful for opening and automatically closing doors from the inside, and for creating mob traps.</td></tr><tr><td>71</td><td>Iron Door</td><td>Can only be opened by providing power. Mobs cannot destroy this door.</td></tr><tr><td>72</td><td>Wooden Pressure Plate</td><td>Can be stepped on by the player or have an item thrown on top of it in order to provide power.</td></tr><tr><td>73</td><td>Redstone Ore</td><td>Can be mined using a pickaxe to produce redstone dust (see Items section).</td></tr><tr><td>74</td><td>Lit Redstone Ore</td><td>Redstone ore reacts to the player's touch by producing light for a few seconds.</td></tr><tr><td>75*</td><td>Unlit Redstone Torch</td><td>A redstone torch that is off.</td></tr><tr><td>76</td><td>Lit Redstone Torch</td><td>A redstone torch that is on. Redstone torches provide power to redstone wiring on any adjacent block.</td></tr><tr><td>77</td><td>Stone Button</td><td>Can be pressed to provide one second of power to a redstone circuit</td></tr><tr><td>78*</td><td>Snow</td><td>Generates on the ground spontaneously in snowy, tundra and taiga biomes. Can be shoveled to yield snowballs (see Items section).</td></tr><tr><td>79</td><td>Ice</td><td>Generates spontaneously on top of water in cold biomes.</td></tr><tr><td>80</td><td>Snow Block</td><td>Crafted from four blocks of snow. Can be stacked and topped with a pumpkin to produce a Snow Golem (see mobs).</td></tr><tr><td>81</td><td>Cactus</td><td>Grow spontaneously in deserts. They can only grow on sand, and deal a half-heart of damage to any entity which touches them every second.</td></tr><tr><td>82</td><td>Clay Block</td><td>Generate in shallow water. Can be harvested to produce clay (see Items section).</td></tr><tr><td>83</td><td>Sugar Cane</td><td>Generates spontaneously on grass and sand blocks bordering water. Can be used in crafting to make sugar and paper.</td></tr><tr><td>84</td><td>Jukebox</td><td>Play records (see Items section) collected from skeleton-creeper infighting.</td></tr><tr><td>85</td><td>Fence</td><td>Used to keep players and mobs out of an area. Fences cannot be jumped over.</td></tr><tr><td>86</td><td>Pumpkin</td><td>Generate spontaneously in random areas. Can be used to create Jack-O-Lanterns (see Block ID 91), and can be worn on the player's head to avoid being attacked by Endermen (see Mobs section).</td></tr><tr><td>87</td><td>Netherrack</td><td>Makes up the majority of the Nether. Often used to construct fireplaces in the Overworld due to the fact that they to not burn away and can burn indefinitely.</td></tr><tr><td>88</td><td>Soul Sand</td><td>Also found in the Nether. Soul sand slows down players and mobs walking over it.</td></tr><tr><td>89</td><td>Glowstone</td><td>Found in clusters in the Nether, glowstone emits strong light which does not go out underwater.</td></tr><tr><td>90*</td><td>Portal</td><td>Generated in a 2x3 rectangle when framed by obsidian which is set on fire. Used to access the Nether.</td></tr><tr><td>91</td><td>Jack-O-Lantern</td><td>Crafted by placing a torch inside a pumpkin. Can be used for underwater lighting.</td></tr><tr><td>92*</td><td>Placed Cake</td><td>Generated when cake (see Items section) is placed on the ground. Can be consumed six times before disappearing.</td></tr><tr><td>93*</td><td>Redstone Repeater (Off)</td><td>Causes a one- to four-tick delay in a redstone signal.</td></tr><tr><td>94*</td><td>Redstone Repeater (On)</td><td>See above.</td></tr><tr><td>95*</td><td>Locked Chest</td><td>Also know as Steve Co. Supply Crates (a parody of <a href="/team-fortress-2/3030-18162/" data-ref-id="3030-18162">Team Fortress 2</a>'s Mann Co. Supply Crates). Added as an April Fool's joke to trick players into thinking that the game would be supporting <a href="/microtransaction/3015-199/" data-ref-id="3015-199">microtransactions</a>. Can be obtained through hacks but disappear when placed.</td></tr><tr><td>96</td><td>Trapdoor</td><td>Similar to a door, but opens vertically.</td></tr><tr><td>97-0</td><td>Stone Silverfish Nest</td><td>When broken, this block releases a Silverfish (see Mobs section). It appears to be its parent block (in this case, stone) until mining.</td></tr><tr><td>97-1</td><td>Cobblestone Silverfish Nest</td><td>See above.</td></tr><tr><td>97-2</td><td>Stone Brick Silverfish Nest</td><td>See above.</td></tr><tr><td>98-0</td><td>Stone Brick</td><td>Generated naturally in strongholds. Can be crafted using four smooth stone.</td></tr><tr><td>98-1</td><td>Cracked Stone Brick</td><td>See above.</td></tr><tr><td>98-2</td><td>Mossy Stone Brick</td><td>See above.</td></tr><tr><td>98-3</td><td>Decorative Stone Brick</td><td>See above.</td></tr><tr><td>99</td><td>Brown Mushroom Block</td><td>Generated spontaneously in Mushroom biomes. Can also be produced by applying bonemeal (see items section) to a mushroom.</td></tr><tr><td>100</td><td>Red Mushroom Block</td><td>See above.</td></tr><tr><td>101</td><td>Iron Bars</td><td>Spawn naturally in NPC villages and strongholds.</td></tr><tr><td>102</td><td>Glass Pane</td><td>Spawn naturally in NPC villages. Can be crafted in bulk using six glass blocks.</td></tr><tr><td>103</td><td>Melon</td><td>Grow from melon stems (see ID 105). Drop 3-7 melon slices (see Items section) when broken.</td></tr><tr><td>104*</td><td>Pumpkin Stem</td><td>Stems grow out of seeds and indefinitely produce their respective crop.</td></tr><tr><td>105*</td><td>Melon Stem</td><td>See above.</td></tr><tr><td>106</td><td>Vines</td><td>Spawn naturally on trees in Jungle and Swamp biomes. Can be climbed if touching a solid block.</td></tr><tr><td>107</td><td>Fence Gate</td><td>Functions like a door but is only a block and a half high.</td></tr><tr><td>108</td><td>Brick Stairs</td><td>See block ID 53.</td></tr><tr><td>109</td><td>Stone Brick Stairs</td><td>See block ID 53.</td></tr><tr><td>110</td><td>Mycelium</td><td>Similar to dirt but with fungus growing on top. Spawns naturally in Mushroom biomes and releases spores.</td></tr><tr><td>111</td><td>Lily Pad</td><td>Spawn naturally on top of water. Can be walked on.</td></tr><tr><td>112</td><td>Nether Brick</td><td>Spawn naturally in Nether fortresses. Properties are identical to those of bricks.</td></tr><tr><td>113</td><td>Nether Brick Fence</td><td>See block ID 85.</td></tr><tr><td>114</td><td>Nether Brick Stairs</td><td>See block ID 53.</td></tr><tr><td>115*</td><td>Nether Wart</td><td>Grows on soul sand. Can be harvested for individual stalks.</td></tr><tr><td>116*</td><td>Enchantment Table</td><td>Generated when a player uses the enchantment table item on a flat surface. The enchantment table, when placed, generates a floating spell tome which collects knowledge from nearby bookshelves.</td></tr><tr><td>117*</td><td>Brewing Stand</td><td>Used to brew potions using magical ingredients and water bottles.</td></tr><tr><td>118*</td><td>Cauldron</td><td>Used to hold water for filling bottles. Originally intended for use in brewing but were replace with brewing stands.</td></tr><tr><td>119*</td><td>End Portal</td><td>Transport the player to the End. Can only be created inside a full End Portal Frame in which all blocks are occupied by an Eye of Ender.</td></tr><tr><td>120*</td><td>End Portal Frame</td><td>Blocks which run around the outside of an End portal and must have an Eye of Ender inserted in order to function.</td></tr><tr><td>121</td><td>End Stone</td><td>Makes up the majority of the End. Similar to stone.</td></tr><tr><td>122</td><td>Dragon Egg</td><td>Generated when the Ender Dragon is killed. Cannot be picked up.</td></tr><tr><td>123</td><td>Redstone Lamp (Off)</td><td>Redstone lamps are powered by redstone and function identically to glowstone, save the fact that their state can be toggled.</td></tr><tr><td><p>124</p><p> </p><p>137</p></td><td><p>Redstone Lamp (On)</p><p>Command Block</p></td><td><p>See above.</p><p> </p><p>A block used on servers which issues console commands when a player or admin activated redstone or puches a button to activate.</p></td></tr></tbody></table><h2>Items</h2><p>All items in this section are organized by ID within categories.</p><h3>Tools</h3><p>Tools are used to perform specific tasks. Certain tools can be built out of different materials (wood, stone, iron, diamond, and gold). Swords are no longer included here because their cutting function has been replaced by that of Shears.</p><table><thead><tr><th>ID</th><th>Material</th><th>Tool Name</th><th>Description</th></tr></thead><tbody><tr><td>269<br />273<br />256<br />277<br />284</td><td>Wooden<br />Stone<br />Iron<br />Diamond<br />Gold</td><td>Shovel</td><td>Shovels are used to harvest "soft" blocks, such as dirt, gravel, clay, and sand. They are also the only tools which can harvest snowballs from snow.</td></tr><tr><td>270<br />274<br />257<br />278<br />285</td><td>Wooden<br />Stone<br />Iron<br />Diamond<br />Gold</td><td>Pickaxe</td><td>Pickaxes are used to harvest stone, ores and other "hard" blocks. No other tool can yield drops from any of these blocks.</td></tr><tr><td>271<br />275<br />258<br />279<br />286</td><td>Wooden<br />Stone<br />Iron<br />Diamond<br />Gold</td><td>Axe</td><td>Axes are used for harvesting wood and blocks made from wood.</td></tr><tr><td>290<br />291<br />292<br />293<br />294</td><td>Wooden<br />Stone<br />Iron<br />Diamond<br />Gold</td><td>Hoe</td><td>Hoes are used for tilling soil into farmland.</td></tr><tr><td>259</td><td>N/A</td><td>Flint and Steel</td><td>Flint and Steel is used to set other blocks on fire.</td></tr><tr><td>325</td><td>N/A</td><td>Bucket</td><td>Buckets are used to hold water, lava and milk. Source blocks of lava and water can be placed by right-clicking.</td></tr><tr><td>345</td><td>N/A</td><td>Compass</td><td>The Compass points towards the player's spawn point, unless in the Nether, in which case it goes berserk.</td></tr><tr><td>346</td><td>N/A</td><td>Fishing Rod</td><td>The Fishing Rod is used to catch fish from bodies of water, as well as to pull land mobs toward the player.</td></tr><tr><td>347</td><td>N/A</td><td>Clock</td><td>The Clock gives a general indication of the time of day.</td></tr><tr><td>358</td><td>N/A</td><td>Map</td><td>The map gives an overview of a large area, and the player must uncover most of it from <a href="/fog-of-war/3015-14/" data-ref-id="3015-14">fog of war</a>.</td></tr><tr><td>359</td><td>N/A</td><td>Shears</td><td>Shears are used to collect wool from sheep, leaves from trees and cobwebs from abandoned mineshafts.</td></tr><tr><td>385</td><td>N/A</td><td>Fire Charge</td><td>Used in a similar fashion to flint and steel. Can also be weaponized by firing out of dispensers.</td></tr></tbody></table><p>Items built of different materials have varying durabilities. Durability denotes the number of times an item can be used before it breaks and must be replaced. Gold is 33, Wood is 60, Stone is 132, Iron is 251, and Diamond is 1562. Gold, however, harvests standard blocks significantly faster than all other tools.</p><h3>Combat Items</h3><p>Minecraft contains many types of weapons, armor and ammunition.</p><h4>Armour</h4><p>Armour reduces damage taken from physical attacks by enemy mobs.</p><table><thead><tr><th>ID</th><th>Material</th><th>Name</th><th>Description</th></tr></thead><tbody><tr><td>298<br />314<br />302<br />306<br />310</td><td>Leather<br />Gold<br />Chainmail<br />Iron<br />Diamond</td><td>Helmet</td><td>Helmets are worn over the player's head. They provide approximately 15% of a full set of armor's damage reduction.</td></tr><tr><td>299<br />315<br />303<br />307<br />311</td><td>Leather<br />Gold<br />Chainmail<br />Iron<br />Diamond</td><td>Chestplate</td><td>Chestplates are worn over the player's torso. They provide approximately 40% of a full set of armor's damage reduction.</td></tr><tr><td>300<br />316<br />304<br />308<br />312</td><td>Leather<br />Gold<br />Chainmail<br />Iron<br />Diamond</td><td>Leggings</td><td>Leggings are worn over the player's legs. They provide approximately 30% of a full set of armor's damage reduction.</td></tr><tr><td>301<br />317<br />305<br />309<br />313</td><td>Leather<br />Gold<br />Chainmail<br />Iron<br />Diamond</td><td>Boots</td><td>Boots are worn over the player's feet. They provide approximately 15% of a full set of armor's damage reduction.</td></tr></tbody></table><p>Different materials provide different damage reduction. Leather is 17.25%, Gold is 27.5%, Chainmail is 30%, Iron is 37.5%, and Diamond is 50%.</p><h4><b>Weapons</b></h4><table><thead><tr><th>ID</th><th>Material</th><th>Name</th><th>Description</th></tr></thead><tbody><tr><td>268<br />272<br />267<br />276<br />283</td><td>Wooden<br />Stone<br />Iron<br />Diamond<br />Gold</td><td>Sword</td><td>Swords are the primary melee weapon in Minecraft. They can also be used to swiftly cut through leaves and cobwebs. Its durability ratings are the same as those for the tools above.</td></tr><tr><td>261</td><td>N/A</td><td>Bow</td><td>Bows can be used to launch arrows. They are the only ranged handheld weapon in Minecraft.</td></tr><tr><td>262</td><td>N/A</td><td>Arrows</td><td>Arrows are the ammunition for bows. They can be found as drops from slain skeletons or crafted from feathers, sticks and flint.</td></tr></tbody></table><h3>Food</h3><p>The player must eat to stay alive. Eating enables the player to regain health and to sprint, swim and perform other physically grueling tasks.</p><table><thead><tr><th>ID</th><th>Points</th><th>Name</th><th>Description</th></tr></thead><tbody><tr><td>260</td><td>2</td><td>Red Apple</td><td>Drops randomly from trees. Can be plated with gold to create a Golden Apple.</td></tr><tr><td>282</td><td>4</td><td>Mushroom Stew</td><td>Crafted from a wooden bowl, one brown mushroom and one red mushroom. Returns an empty wooden bowl after consumption.</td></tr><tr><td>297</td><td>2.5</td><td>Bread</td><td>Can be made by crafting six wheat bundles together.</td></tr><tr><td>319</td><td>1.5</td><td>Raw Porkchop</td><td>Obtained from killing pigs.</td></tr><tr><td>320</td><td>4</td><td>Cooked Porkchop</td><td>Obtained by cooking a Raw Porkchop in a Furnace.</td></tr><tr><td>322</td><td>2</td><td>Golden Apple</td><td>Crafted by surrounding an apple with gold blocks. Golden apples cast regeneration on the player for ten seconds, healing one heart every second.</td></tr><tr><td>349</td><td>1</td><td>Raw Fish</td><td>Obtained by fishing successfully.</td></tr><tr><td>350</td><td>2.5</td><td>Cooked Fish</td><td>Obtained by cooking a Raw Fish in a furnace.</td></tr><tr><td>354</td><td>6</td><td>Cake</td><td>Can be crafted from Wheat, Eggs, Sugar, and Milk. Cake is often seen as a milestone in a game of survival as an indication that the player has become self-sufficient. Cake is often deployed in combat as a refueling station, as it can be used six times for one food each time.</td></tr><tr><td>357</td><td>.5</td><td>Cookie</td><td>Crafted from two wheat and one cocoa. Often considered to be a waste of resources, as three Cookies use the same ingredients as two Bread but restore 70% less food.</td></tr><tr><td>360</td><td>1</td><td>Melon Slice</td><td>Obtained in bulk by breaking a Melon.</td></tr><tr><td>363</td><td>1.5</td><td>Raw Beef</td><td>Obtained by killing Cows.</td></tr><tr><td>364</td><td>4</td><td>Steak</td><td>Obtained by cooking Raw Beef in a Furnace.</td></tr><tr><td>365</td><td>1</td><td>Raw Chicken</td></tr><tr><td>366</td><td>3</td><td>Cooked Chicken</td></tr></tbody></table><h2>Mobs</h2><p>Enemies, non-player characters, and neutral creatures in Minecraft are called "mobs". There are four kinds of mobs: passive, neutral, hostile, and utility.</p><h3>Passive Mobs</h3><p>Passive Mobs will not attack the player under any circumstances.</p><p><b>Cow</b></p><p>Cows are useful for two reasons, 1. They can be killed for leather which is used to make the lowest level of armor in the game, and 2. With a bucket players can harvest milk from cows. Since the beta 1.8 Adventure update, cows will draw raw beef which can be cooked to make steak</p><p><b>Pigs</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/3/35470/1636110-minecraft_pig_knows_what_you_did_2.jpg" data-ref-id="1300-1636110" data-size="small" data-ratio="0.87" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:87.0%" href="https://static.giantbomb.com/uploads/original/3/35470/1636110-minecraft_pig_knows_what_you_did_2.jpg" data-ref-id="1300-1636110"><img alt="Squeal, Piggy!" src="https://static.giantbomb.com/uploads/scale_small/3/35470/1636110-minecraft_pig_knows_what_you_did_2.jpg" srcset="https://static.giantbomb.com/uploads/original/3/35470/1636110-minecraft_pig_knows_what_you_did_2.jpg 400w, https://static.giantbomb.com/uploads/scale_small/3/35470/1636110-minecraft_pig_knows_what_you_did_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Squeal, Piggy!</figcaption></figure><p>Pigs can be killed for pork chops which serve as the primary healing item in the game. Eating raw pork chops heals a couple of hearts, but if placed in a furnace they become cooked pork chops which heals six hearts. If a pig is struck by lightning during a thunderstorm then it will become a zombie pigman; a mob otherwise only found in the hell underworld of the Nether.</p><p><b>Chickens</b></p><p>Chickens can be killed for feathers; feathers are used to make arrows. If left alive, however, chickens can leave eggs on the ground. Since the beta 1.8 Adventure Update, chickens drop raw chicken when killed which can be cooked in a furnace.</p><p><b>Sheep</b></p><p>Originally sheep could be punched with any non-tool to shear them for 1-3 blocks of wool. After beta patch 1.7, however, punching sheep does not accomplish anything. And while sheep drop wool upon dying, it is only a single block. Sheep must now be sheared with actual shears which harvest 1-3 wool per sheep. As of update 1.1, sheep now eat grass to re-grow their wool.</p><p><b>Squid</b></p><p>Introduced with beta 1.2, these mobs spawn only in water with a slight chance of spawning in the shallows. While these animals are peaceful they can be killed to gain ink packets. These packets can be used to dye wool black.</p><p><b>Villagers</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/8960/2136565-villagers.gif" data-ref-id="1300-2136565" data-size="small" data-ratio="1.9933333333333" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:199.3%" href="https://static.giantbomb.com/uploads/original/0/8960/2136565-villagers.gif" data-ref-id="1300-2136565"><img alt="A Villager" src="https://static.giantbomb.com/uploads/original/0/8960/2136565-villagers.gif" srcset="https://static.giantbomb.com/uploads/original/0/8960/2136565-villagers.gif 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></a><figcaption>A Villager</figcaption></figure><p>Villagers are the NPCs who spawn in procedurally-generated villages. Originally they were meant to have names, though every last one of them had "Testificate" in their name plate -- a nickname that has stuck with them since their inception. Clearly inhuman, the villagers never interact with the player and they are completely passive; not even fighting back if attacked by the player. Although most mobs ignore them completely, at night NPC villages come under attack from massive groups of zombies (as seen below) who will go to such lengths as breaking down wooden doors in order to get at the delicious villagers inside. To protect themselves, villagers construct Iron Golems, incredibly powerful constructs who will protect their masters to the death.</p><h3>Neutral Mobs</h3><p>These mobs will leave the player alone until provoked. The action causing provocation and the behavior of the mobs after they have been provoked differs between mobs.</p><p><b>Zombie Pigmen</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png" data-ref-id="1300-1676250" data-size="small" data-ratio="1.7514619883041" data-width="342" data-embed-type="image" style="width: 342px"><a class="fluid-height" style="padding-bottom:175.1%" href="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png" data-ref-id="1300-1676250"><img alt="A Zombie Pigman" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 365px) 100vw, 365px" data-width="365" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png" data-srcset="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png 342w"><noscript><img alt="A Zombie Pigman" src="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png" srcset="https://static.giantbomb.com/uploads/original/6/64233/1676250-342px_zombiepigmsword.png 342w" sizes="(max-width: 365px) 100vw, 365px" data-width="365"></noscript></a><figcaption>A Zombie Pigman</figcaption></figure><p>Only found in the Nether, or if a pig is hit by lightning, Zombie Pigmen are peaceful with the player and will not attack unless provoked. They passively wander around and make sounds crossed between pigs and zombies. They become hostile and make loud angry shrieks when attacked or damaged, at which point any other Zombie Pigmen in the area also become hostile. A single player is generally no match for a group of angry Zombie Pigmen. They wield Golden Swords and drop cooked pork chops upon death. Textures exist within the game for a non-zombie Pigman creature, but there is, as of yet, no way to encounter one.</p><p><b>Wolves</b></p><p>Introduced in Beta 1.4, wolves are the game's first tameable pet. They can be tamed by feeding them 5-6 bones. Once tamed, hearts will appear and a red collar is present on their neck. The player can tame more than one. The wolves will follow the player character and teleport to them if they get too far away. If the player right-clicks on them they will sit, and if the player feeds them pork chops they will regain health. Their health meter is represented by their tail (vertical tail is full health, lowered is low health). They will attack any players or mobs that the player character attacks, and defend them. Mobs will not attack them. In the wild they are neutral but will attack if provoked. They are somewhat rare but commonly found in forest-type areas.</p><p><b>Ocelots/Cats</b></p><p>Introduced in 1.2 of the full release, ocelots only spawn in the also-added jungle biomes, and while they will flee the player instead of engaging them if attacked, they will purposely hunt down and kill chickens. Like wolves, ocelots can be tamed, this time with the use of raw fish. However, unlike wolves, ocelots scare easily and will flee at high speeds (the only mob currently capable of sprinting) if the player moves or even <i>looks around</i> too suddenly near them. Once tamed ocelots inexplicably transform into house cats which come in three different varieties: tabby, siamese and tuxedo. Unlike tamed wolves, cats are not combat pets and will not defend their master if attacked by mobs (although they will still hunt chickens).</p><p><b>Enderman</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png" data-ref-id="1300-1851496" data-size="small" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png" data-ref-id="1300-1851496"><img alt="An Enderman" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png" data-srcset="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png 200w"><noscript><img alt="An Enderman" src="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png" srcset="https://static.giantbomb.com/uploads/original/0/8960/1851496-enderman.png 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>An Enderman</figcaption></figure><p>The Endermen were added starting in Beta 1.8. Technically neutral, groups of endermen will slowly wander around picking up blocks and moving them around (making them the only mob capable of directly interacting with the world's blocks apart from creepers destroying them with their explosions). However, if the player looks <i>directly</i> at an individual enderman by placing their central reticule over one, it will stand motionless and stare back at them until they look away. At this point, the enderman has become hostile. Afterwards, the enderman will remain perfectly still while the player is looking at them, and run towards them extremely fast while their back is turned. In addition, endermen who are not being watched have the ability to teleport about once a second. Because of their similar appearance and names it is commonly thought that the endermen were inspired by "Slender Man," a fictional cryptid invented on the Something Awful forums. Some have suggested that the Minecraft mob should have a more unique name, with "Far Lander" being suggested after the area towards the extreme edges of a Minecraft world, known as the Far Lands. Notch has made it clear that he will not be changing the enderman name, and that he would be more likely to change the Far Lands to "the End". This was later revealed as a sly reference to the secret home of the endermen; an alternate dimension called the End.</p><p><b>Iron Golems</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/5/56742/2149210-village_golem.png" data-ref-id="1300-2149210" data-size="small" data-ratio="1.910447761194" data-width="536" data-embed-type="image" style="width: 536px"><a class="fluid-height" style="padding-bottom:191.0%" href="https://static.giantbomb.com/uploads/original/5/56742/2149210-village_golem.png" data-ref-id="1300-2149210"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 335px) 100vw, 335px" data-width="335" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/5/56742/2149210-village_golem.png" data-srcset="https://static.giantbomb.com/uploads/original/5/56742/2149210-village_golem.png 536w, https://static.giantbomb.com/uploads/scale_medium/5/56742/2149210-village_golem.png 502w, https://static.giantbomb.com/uploads/scale_small/5/56742/2149210-village_golem.png 335w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/5/56742/2149210-village_golem.png" srcset="https://static.giantbomb.com/uploads/original/5/56742/2149210-village_golem.png 536w, https://static.giantbomb.com/uploads/scale_medium/5/56742/2149210-village_golem.png 502w, https://static.giantbomb.com/uploads/scale_small/5/56742/2149210-village_golem.png 335w" sizes="(max-width: 335px) 100vw, 335px" data-width="335"></noscript></a></figure><p>Introduced in 1.2 of the full release, Iron Golems are the automatons created by the villagers to protect them from the zombie hordes. Incredibly powerful, with more health than any other Minecraft mob save the Enderdragon, golems are completely harmless to the player unless deliberately provoked. On occasion, iron golems will approach villager children and present them with roses, a reference to a scene from the film <i>Castle in the Sky</i>. Although they will automatically engage zombies upon detecting them, iron golems will also do battle with any mob that damages a villager in it's vicinity. They will also protect the player in this manner, making them handy to have around. The player can also construct their own golems, should they wish. Though they still have the appearance of villagers.</p><h3>Hostile Mobs</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg" data-ref-id="1300-1663447" data-size="small" data-ratio="1.2933333333333" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:129.3%" href="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg" data-ref-id="1300-1663447"><img alt="A Zombie" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg 150w"><noscript><img alt="A Zombie" src="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12951/1663447-150px_zombie__minecraft_.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a><figcaption>A Zombie</figcaption></figure><p>Each enemy type has its own special traits. Mobs can be killed with any tool/weapon. However, a sword does the most damage and only counts as one use per hit whereas any tool will do less damage and count as two uses per hit.</p><p><b>Zombie</b></p><p>The most basic of enemies, zombies are slow and moan incoherently. They can only attack from a close proximity and will only walk blindly toward the player once they see them. A recently-patched bug had zombies doing damage much more quickly than they were intended to making them incredibly dangerous opponents even for a well-armored player. Now zombies are only a minor threat to an unwary player. Zombies drop feathers when killed and catch fire in direct sunlight.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png" data-ref-id="1300-1663448" data-size="small" data-ratio="1.7" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:170.0%" href="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png" data-ref-id="1300-1663448"><img alt="A Skeleton" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png" data-srcset="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png 180w"><noscript><img alt="A Skeleton" src="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png" srcset="https://static.giantbomb.com/uploads/original/1/12951/1663448-180px_skeleton_minecraft.png 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>A Skeleton</figcaption></figure><p><b>Skeleton</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg" data-ref-id="1300-1663449" data-size="small" data-ratio="1" data-width="216" data-embed-type="image" style="width: 216px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg" data-ref-id="1300-1663449"><img alt="A Spider" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 216px) 100vw, 216px" data-width="216" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg 216w"><noscript><img alt="A Spider" src="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg" srcset="https://static.giantbomb.com/uploads/original/1/12951/1663449-images.jpg 216w" sizes="(max-width: 216px) 100vw, 216px" data-width="216"></noscript></a><figcaption>A Spider</figcaption></figure><p>Skeletons are ranged opponents; only getting close enough to fire arrows at the player. Their movement patterns often involve circling the player as they get closer. Skeletons make a bone-clattering sound, but are more often identified by the sounds of their arrows being fired. Skeletons drop bones and arrows when killed and catch fire in direct sunlight.</p><p><b>Spiders</b></p><p>Spiders are dangerous foes being the only ground mob able to jump higher than a single block. In addition to being able to scale sheer walls at will, they move somewhat slowly but leap furiously at the player once they are in range to do so. They are also only a single block tall but two blocks wide, often getting past barriers meant for the humanoid enemies. They make loud hissing noises and have no footsteps. Spiders are docile during the day-time but will still attack if attacked first. A spider that becomes hostile to the player during the night will remain hostile to the player even once the sun rises only giving up once the player dies or it does. They drop string when killed.</p><p><b>Cave Spiders</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png" data-ref-id="1300-1908781" data-size="small" data-ratio="0.68" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:68.0%" href="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png" data-ref-id="1300-1908781"><img alt="A Cave Spider" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png" data-srcset="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png 150w"><noscript><img alt="A Cave Spider" src="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png" srcset="https://static.giantbomb.com/uploads/original/13/131021/1908781-150px_blue_spider_2.png 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a><figcaption>A Cave Spider</figcaption></figure><p>A smaller, more deadly spider found exclusively underground and primarily in randomly generated mines. They have all of the skills of a regular spider (wall climbing, jumping higher, etc.) plus they poison the player character if they hit them. While this poison alone isn't deadly (as it will not take the protagonist below one heart) it makes it very easy for any mob to finish you off.</p><p><b>Creepers</b></p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png" data-ref-id="1300-1796814" data-size="small" data-ratio="2.015" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:201.5%" href="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png" data-ref-id="1300-1796814"><img alt="A Creeper" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png" data-srcset="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png 200w"><noscript><img alt="A Creeper" src="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png" srcset="https://static.giantbomb.com/uploads/original/13/131021/1796814-200px_twocreepers.png 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>A Creeper</figcaption></figure><p>Creepers are easily the most well-known creatures in Minecraft and arguably the most dangerous. They have movement patterns almost identical to zombies, but Creepers make absolutely no noise unless within attack distance, at which point they will make a loud hissing noise (similar to an old-fashioned bomb's fuse being lit), promptly before swelling up and exploding. This leaves the player about a second to get out of the blast radius. The explosion is 75% the strength of TNT, and like TNT it destroys blocks around it and does less damage the further the player character is from the epicenter. Sometimes when a creeper is triggered and the player moves away quickly enough, the creeper will recede to its normal size and will not explode. Creepers drop gunpowder when killed by normal means but will not drop anything if they detonate. They also have a chance of dropping an LP record if they are killed by a skeleton's arrow. If a lightning bolt strikes a creeper or hits very near one, they will become electrified and supercharged. Their explosion is then 50% more powerful than TNT and will usually be a one hit kill.</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png" data-ref-id="1300-1676246" data-size="small" data-ratio="0.77162629757785" data-width="289" data-embed-type="image" style="width: 289px"><a class="fluid-height" style="padding-bottom:77.2%" href="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png" data-ref-id="1300-1676246"><img alt="Some Slimes" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 289px) 100vw, 289px" data-width="289" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png" data-srcset="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png 289w"><noscript><img alt="Some Slimes" src="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png" srcset="https://static.giantbomb.com/uploads/original/6/64233/1676246-slime1.png 289w" sizes="(max-width: 289px) 100vw, 289px" data-width="289"></noscript></a><figcaption>Some Slimes</figcaption></figure><p><b>Slimes</b></p><p>Slimes are a very rare enemy that only spawn deep underground in special chunks of the world. Certain programs or mods can be used to find where they can spawn (mainly useful for creating a slime farm). As of now in the current Minecraft 1.8, slimes are limited to spawning between the layers of 0-16, but as of 1.9 pre-release this had been expanded to 0-40. Their attack is similar to a spider's as they simply jump towards the player, albeit not as ferociously. Slimes can spawn in various sizes, merging when they stay close enough to one another for long enough. The smallest slimes cannot do damage to the player. They also can only move around by jumping making plopping sounds as they land. They drop balls of green slime when killed which can be used (along with a piston) to create sticky pistons and both push and pull blocks. Slimes also spawn on peaceful difficulty (no enemies) but do no damage.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png" data-ref-id="1300-1676248" data-size="small" data-ratio="1.3976608187135" data-width="342" data-embed-type="image" style="width: 342px"><a class="fluid-height" style="padding-bottom:139.8%" href="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png" data-ref-id="1300-1676248"><img alt="A Ghast" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 457px) 100vw, 457px" data-width="457" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png" data-srcset="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png 342w"><noscript><img alt="A Ghast" src="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png" srcset="https://static.giantbomb.com/uploads/original/6/64233/1676248-ghast.png 342w" sizes="(max-width: 457px) 100vw, 457px" data-width="457"></noscript></a><figcaption>A Ghast</figcaption></figure><p><b>Ghasts</b></p><p>Mostly found in the Nether, Ghasts are huge, floating ghostly creatures that are characterized by their constant moaning when idle and blood-curdling screams when attacking. They launch explosive fireballs at the player that will destroy surrounding blocks, much like a creeper's explosion. It is possible to bounce the fireballs back at the ghast either by timing a hit on it with a sword or by shooting it with a bow and arrow. If a ghast manages to hit the player's portal to the real world with its fireball, the portal will close and will need re-igniting in order for the player to be able to leave. When ghasts are killed they drop gunpowder.</p><p>Notch has added a small chance that ghasts can spawn near active portals in the real world in the 1.5 update. However, this is not as terrible as it sounds given that the real world, unlike the Nether, has no ceiling, Ghasts in the real world will mainly just float off into the sky and harmlessly fly around the cloudline.</p><p><b>Spider Jockey</b></p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png" data-ref-id="1300-1796831" data-size="small" data-ratio="1.11" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:111.0%" href="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png" data-ref-id="1300-1796831"><img alt="The dreaded Spider Jockey" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png" data-srcset="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png 200w"><noscript><img alt="The dreaded Spider Jockey" src="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png" srcset="https://static.giantbomb.com/uploads/original/13/131021/1796831-200px_skelespider.png 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a><figcaption>The dreaded Spider Jockey</figcaption></figure><p>Spider jockeys, a spider being ridden by a skeleton, are very rare to see. Every time a spider spawns there is a 1% chance it will spawn with a skeleton on its back making it a Spider Jockey. The creature retains the ability of a spider to climb up walls and the skeleton's ability to fire arrows making it a formidable enemy. The game still treats the mob as two separate entities, though, with the spider and the skeleton having separate health and when one is killed the other will remain. The movement of the spider jockey is decided by the spider.</p><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png" data-ref-id="1300-2281097" data-size="small" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png" data-ref-id="1300-2281097"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 200px) 100vw, 200px" data-width="200" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png" data-srcset="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png 200w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png" srcset="https://static.giantbomb.com/uploads/original/15/150889/2281097-blaze.png 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></noscript></a></figure><p>Blaze</p><p>Blazes are mobs found in the Nether. They usually spawn from monster spawners inside Nether Fortresses. Like most spawners, it will start spawning when the player comes within 16 blocks of the spawner. When they encounter the player, they will start flying and throwing fire charges at the player. When killed by the player they will drop Blaze rods.</p><h2>Difficulty Levels</h2><p>The game has four difficulties as well as a Hardcore Mode.</p><h3>Peaceful</h3><p>Peaceful mode was originally intended for players who preferred to build creatively, but the advent of Creative Mode caused this to become obsolete. However, it is still a viable option for players wishing to become accustomed to the more difficult mechanics of Survival Mode, such as gathering food and avoiding falling off cliffs or into lava. On peaceful mode hostile mobs still spawn but are removed the next time the world updates (1/20 second later). Players can gather food but the food bar does not deplete and thus they cannot eat.</p><h3>Easy</h3><p>Mobs spawn but deal insignificant damage. Creepers will "forgive" the player and stop their fuse a short distance away. Players are unable to be poisoned by cave spiders. The food bar will deplete but the player will only suffer starvation damage down to 50% health.</p><h3>Normal</h3><p>Mobs deal more damage. The game seems most "realistic" on this level. When the food bar is depleted players will suffer starvation damage down to 5% health.</p><h3>Hard</h3><p>Significantly harder than normal. Mobs deal significant damage and will path towards the player over longer distances. Creeper explosions are difficult to cancel. Poison can cripple the player, and it is possible to die from starvation damage.</p><h3>Hardcore Mode</h3><p>New in the game's full release, Hardcore mode is nearly identical to Hard difficulty, but with two major caveats: The player cannot change the difficulty mid-game, and upon death the world is deleted.</p><h2>Development</h2><h3>Minecraft Classic</h3><h4>"Creative"</h4><p>Notch began development of a "cave game" on May 10, 2009. Over the next week he designed a very basic engine, using his own physics, lighting, and fluid dynamics. Worlds were automatically generated on first spawn from May 16 on. On May 17, the game entered distribution from Minecraft.net with free and premium accounts allowing premium users to save levels and spawn points on a server supported by Notch. Multiplayer support was added on June 8, and support for customized skins was added on June 14. The Classic version now available for free on the Minecraft website is version 0.0.23a_01, released on July 12.</p><h4>Survival Test</h4><p>August 4th saw the introduction of "Survival Mode" as a new style of play. The player spawned with no items and had an inventory with limited space; blocks could be broken to yield items to build with. Hostile "mobs" (mobiles) such as skeletons, zombies and spiders spawned in the dark and attacked the player. Rain was also added as the first kind of variable weather. The addition of TNT made it possible for the player to put up slightly more of a defense. Minecraft took its last steps of initial development with the addition of a dynamic lighting engine on December 22.</p><h3>Early Development</h3><h4>Indev</h4><p>The Indev (In Development) stage of Minecraft's life brought it closest to the game it is currently, adding an inventory, crafting, specialized tools, torches, smelting, and enhanced A.I. Indev levels could be generated to different themes, such as general weather conditions or even levels resembling heaven and hell. Players were spawned in a rectangular house stocked with the supplies they needed to thrive in the Minecraft world. Indev also saw the addition of farming to Minecraft, which gave players and alternative early in the game to restore health.</p><h4>Infdev</h4><p>Notch's purpose for Infdev (Infinite Development) was to create a viable procedural generation system from Minecraft. The system was first tested on February 27, 2010, and went through numerous changes until the advent of Alpha in late June of 2010. Though Infdev was comprised primarily of improvements to physics and appearance, there were also numerous content additions including signs, doors, ladders, mine carts, and mob drops.</p><h3>Minecraft Alpha</h3><p>Though technically on the same development cycle as Indev and Infdev, Notch gave the game the "Alpha" suffix to indicate that the game was now moving at full speed toward release. The vast majority of Minecraft's content additions took place during Alpha, often through "Seecret Friday" updates where Notch intentionally neglected to provide the players with changelists so they could find the additions themselves. The addition of redstone and device automation marked a significant milestone in players' ability to customize structures and streamline simple actions such as opening doors. The game was also provided with a logic engine allowing players to build computers and other complex devices. Mob A.I. received yet another upgrade in order to prevent pathing into lava or off cliffs. The first visible biomes began to generate into new worlds, with snowfall in cold places and cacti in deserts. The number of placeable blocks now exceeded fifty.</p><p>Perhaps one of the biggest milestones in Minecraft's development, Survival Multiplayer (SMP), was patched in on August 4, 2010. In preparation for a massive update, Minecraft received mostly insignificant tweaks and bug fixes for about the next month and a half. On October 4th, the Minecraft Halloween update was announced promising new blocks, new mobs, fishing, and a brand-new biome generator. Most importantly, though, the Halloween update added the Nether to the game; a hellish realm flooded with lava and filled with enemy mobs. The update was applied on October 30th and remains one of the most significant updates in the game's history. The Halloween update also caused a massive number of bugs leading Notch to use the next few months as bug fix time. Most actual updates occurring during this time were esoteric or involved minor game mechanics which did not noticeably alter gameplay.</p><h3>Minecraft Beta</h3><p>Minecraft entered Beta on December 20th, 2010. The Beta development period had a wealth of content additions as well as the tweaking of gameplay balance. As Mojang grew, each subsequent major update had a longer and longer changelist. The Beta stage -- especially from 1.5 on -- saw massive improvements to gameplay in mob A.I., inventory management and environment generation. The game's code was overhauled to allow for an improved block I.D. assignment system and a statistics tracker which allowed the insertion of achievements. Update 1.6's changelist contains more than 100 bug fixes in preparation for the next massive update drop.</p><h4>The Adventure Update</h4><p>Announced on June 10, 2011, and implemented on September 14th with Beta 1.8, the Adventure Update was designed to make Minecraft feel much more like an RPG by adding hunger, experience and a multitude of new mobs, blocks, biomes and random structures. The combat system received a massive face-lift as well, allowing players to sprint and adding a drawback system for bows. Critical hits could be performed by jumping and hitting a mob on the way down, and mobs could be knocked back a long distance by sprinting and hitting them. The adventure update also added Creative Mode to compensate players who wanted only to build and not be bothered by the hunger system.</p><h4>The Sound Update</h4><p>The majority of the work for the so-called "Sound Update" was done by "C418." The patch did not alter gameplay whatsoever, and was silently applied on November 13th. It provided new sounds for chests, doors, fence gates, trapdoors, fishing rods and explosions; as well as a slew of new mob sounds and different injury sounds for the player which were controversial due to the attachment players felt to Steve's signature "ooh" each time he was hurt.</p><h3>Full release</h3><p>On his blog, Notch announced that Minecraft's "Full" release date was nigh. Leaving beta, the plan was for Minecraft to reach "Release" on 11/11/11. Though due to scheduling conflicts with Minecon the date was moved one week to 11/18/11. Notch stated that the chances are that the game will be very close to what it is now and that this date is merely a goal for the studio.</p><p>When the game was in the Beta stage, it allowed users to pre-order the full version of the game for 75 percent of the price as a special sale.</p><p>The game is also able to be "gifted." As of December 12, 2010, there are gift codes available for purchase for the same price as retail. Also, these gift codes can be purchased in packs of 1-10.</p><p>A demo version of Minecraft was released on April 19th that allows access to the full game for 90 minutes, after which the game must be purchased to continue.</p><p>A version of the game was announced for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> at <a href="/e3-2011/3015-6449/" data-ref-id="3015-6449">E3 2011</a>. The Xbox 360 version was released on May 9th, as part of the Arcade NEXT promotion. Kinect support was announced but was never implemented.</p><p>Minecraft was officially released live on stage at Minecon in Las Vegas with Notch pulling the lever to signify its transition into a retail product.</p><figure data-align="left" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/0/7030/2454815-6025072756-Minec.jpg" data-ref-id="1300-2454815" data-ratio="1.3924050632911" data-width="790" data-embed-type="image" style="width: 790px"><a class="fluid-height" style="padding-bottom:139.2%" href="https://static.giantbomb.com/uploads/original/0/7030/2454815-6025072756-Minec.jpg" data-ref-id="1300-2454815"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 459px) 100vw, 459px" data-width="459" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/7030/2454815-6025072756-Minec.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/7030/2454815-6025072756-Minec.jpg 790w, https://static.giantbomb.com/uploads/scale_medium/0/7030/2454815-6025072756-Minec.jpg 689w, https://static.giantbomb.com/uploads/scale_small/0/7030/2454815-6025072756-Minec.jpg 459w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/7030/2454815-6025072756-Minec.jpg" srcset="https://static.giantbomb.com/uploads/original/0/7030/2454815-6025072756-Minec.jpg 790w, https://static.giantbomb.com/uploads/scale_medium/0/7030/2454815-6025072756-Minec.jpg 689w, https://static.giantbomb.com/uploads/scale_small/0/7030/2454815-6025072756-Minec.jpg 459w" sizes="(max-width: 459px) 100vw, 459px" data-width="459"></noscript></a></figure><p>A retail Xbox 360 version arrived on June 4th in the United States. This discount-priced physical release includes all the features and content found in the current XBLA version. With an Internet connection, the disc version will also receive "all the same content and feature updates as the digital version ongoing."</p><p> </p><p>In 2013, it was announced that Minecraft was to be targeting releases for the Xbox One, Playstation 3, Playstation Vita, and Playstation 4 which were all released in 2014.</p><h4> </h4><h4>Xbox Live Refunds</h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/15/158170/2211891-screenlg6.jpg" data-ref-id="1300-2211891" data-size="medium" data-ratio="0.562" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:56.2%" href="https://static.giantbomb.com/uploads/original/15/158170/2211891-screenlg6.jpg" data-ref-id="1300-2211891"><img alt="XBLA players can use split-screen, but only on HD displays" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/15/158170/2211891-screenlg6.jpg" data-srcset="https://static.giantbomb.com/uploads/original/15/158170/2211891-screenlg6.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/15/158170/2211891-screenlg6.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/15/158170/2211891-screenlg6.jpg 480w"><noscript><img alt="XBLA players can use split-screen, but only on HD displays" src="https://static.giantbomb.com/uploads/scale_medium/15/158170/2211891-screenlg6.jpg" srcset="https://static.giantbomb.com/uploads/original/15/158170/2211891-screenlg6.jpg 1000w, https://static.giantbomb.com/uploads/scale_super/15/158170/2211891-screenlg6.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/15/158170/2211891-screenlg6.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>XBLA players can use split-screen, but only on HD displays</figcaption></figure><p>The Xbox Live Arcade iteration of the title features split-screen multiplayer, but requires a high-definition television. As this was understated in the title's original synopsis, Microsoft has added the text "To experience split-screen functionality a high-definition television is required.", alongside offering refunds to those who have complained via customer support.</p><p>Furthermore, Microsoft issued this statement.</p><blockquote>"We updated our pre-sale notification to inform customers that an HD screen is required for the split-screen multiplayer feature on Minecraft: Xbox 360 Edition. If a player does not have an HD screen and purchased this game prior to the notification update, they are eligible for a full refund through customer support."</blockquote><h2>Soundtrack</h2><p>The game's soundtrack was released on March 4th, 2011, under the name <b>Minecraft: Volume Alpha</b>. The compilation contains a total of twenty-four tracks, ten of which do not appear ingame. Those tracks with file names can be found within the install directory.</p><p> </p><table><thead><tr><th scope="col">No.</th><th scope="col">Title</th><th scope="col">Raw File Name</th><th scope="col">Length</th></tr></thead><tbody><tr><td>1.</td><td>Key</td><td>nuance1.ogg</td><td>1:05</td></tr><tr><td>2.</td><td>Door</td><td>1:51</td></tr><tr><td>3.</td><td>Subwoofer Lullaby</td><td>hal1.ogg</td><td>3:28</td></tr><tr><td>4.</td><td>Death</td><td>0:41</td></tr><tr><td>5.</td><td>Living Mice</td><td>hal2.ogg</td><td>2:57</td></tr><tr><td>6.</td><td>Moog City</td><td>2:40</td></tr><tr><td>7.</td><td>Haggstrom</td><td>hal3.ogg</td><td>3:24</td></tr><tr><td>8.</td><td>Minecraft</td><td>calm1.ogg</td><td>4:14</td></tr><tr><td>9.</td><td>Oxygène</td><td>nuance2.ogg</td><td>1:05</td></tr><tr><td>10.</td><td>Équinoxe</td><td>1:54</td></tr><tr><td>11.</td><td>Mice on Venus</td><td>piano3.ogg</td><td>4:41</td></tr><tr><td>12.</td><td>Dry Hands</td><td>piano1.ogg</td><td>1:08</td></tr><tr><td>13.</td><td>Wet Hands</td><td>piano2.ogg</td><td>1:30</td></tr><tr><td>14.</td><td>Clark</td><td>calm2.ogg</td><td>3:11</td></tr><tr><td>15.</td><td>Chris</td><td>1:27</td></tr><tr><td>16.</td><td>Thirteen</td><td>13.ogg</td><td>2:56</td></tr><tr><td>17.</td><td>Excuse</td><td>2:04</td></tr><tr><td>18.</td><td>Sweden</td><td>calm3.ogg</td><td>3:35</td></tr><tr><td>19.</td><td>Cat</td><td>cat.ogg</td><td>3:06</td></tr><tr><td>20.</td><td>Dog</td><td>2:25</td></tr><tr><td>21.</td><td>Danny</td><td>hal4.ogg</td><td>4:14</td></tr><tr><td>22.</td><td>Beginning</td><td>1:42</td></tr><tr><td>23.</td><td>Droopy Likes Ricochet</td><td>1:36</td></tr><tr><td>24.</td><td>Droopy Likes Your Face</td><td><p>1:57</p><p> </p></td></tr></tbody></table><p>The second official soundtrack was released on November 9th 2013, under the name <strong>Minecraft: Volume Beta. </strong>The album featured 30 full tracks which added new music to the game's menus, creative mode and the areas 'The Nether' and 'The End'. It also added in the music from the in-game records that was left out from the previous soundtrack.</p><p>The album features a song named 'Taswell', named after late Giant Bomb employee Ryan Davis.</p><table data-max-width="false"><thead><tr><th scope="col">No.</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>1.</td><td>Ki</td><td>1:32</td></tr><tr><td>2.</td><td>Alpha</td><td>10:03</td></tr><tr><td>3.</td><td>Dead Voxel</td><td>4:56</td></tr><tr><td>4.</td><td>Blind Spots</td><td>5:32</td></tr><tr><td>5.</td><td>Flake</td><td>2:50</td></tr><tr><td>6.</td><td>Moog City 2</td><td>3:00</td></tr><tr><td>7.</td><td>Concrete Halls</td><td>4:14</td></tr><tr><td>8.</td><td>Biome Fest</td><td>6:18</td></tr><tr><td>9.</td><td>Mutation</td><td>3:05</td></tr><tr><td>10.</td><td>Haunt Muskie</td><td>6:01</td></tr><tr><td>11.</td><td>Warmth</td><td>3:59</td></tr><tr><td>12.</td><td>Floating Trees</td><td>4:04</td></tr><tr><td>13.</td><td>Aria Math</td><td>5:10</td></tr><tr><td>14.</td><td>Kyoto</td><td>4:09</td></tr><tr><td>15.</td><td>Ballad of the Cats</td><td>4:35</td></tr><tr><td>16.</td><td>Taswell</td><td>8:35</td></tr><tr><td>17.</td><td>Beginning 2</td><td>2:56</td></tr><tr><td>18.</td><td>Dreiton</td><td>8:17</td></tr><tr><td>19.</td><td>The End</td><td>15:04</td></tr><tr><td>20.</td><td>Chirp</td><td>3:06</td></tr><tr><td>21.</td><td>Wait</td><td>3:54</td></tr><tr><td>22.</td><td>Mellohi</td><td>1:38</td></tr><tr><td>23.</td><td>Stal</td><td>2:32</td></tr><tr><td>24.</td><td>Strad</td><td>3:08</td></tr><tr><td>25.</td><td>Eleven</td><td>1:11</td></tr><tr><td>26.</td><td>Ward</td><td>4:10</td></tr><tr><td>27.</td><td>Mall</td><td>3:18</td></tr><tr><td>28.</td><td>Blocks</td><td>5:43</td></tr><tr><td>29.</td><td>Far</td><td>3:12</td></tr><tr><td>30.</td><td>Intro</td><td>4:36</td></tr></tbody></table><p> </p><h2> </h2><h2>Reception</h2><p>While still in the alpha phase of development, in December 2010, Minecraft was listed #8 in Gamasutra's <a href="http://www.gamasutra.com/view/news/31930/Gamasutras_Best_Of_2010_The_Top_10_Games_Of_The_Year.php" rel="nofollow">Top Ten Games of the Year</a> and <a href="http://www.gamasutra.com/view/news/31924/Gamasutras_Best_Of_2010_Top_10_Indie_Games.php" rel="nofollow">Top 10 Indie Games</a> awards. ABC talk show <a href="http://www.abc.net.au/tv/goodgame/" rel="nofollow">Good Game</a> listed Minecraft as their choice for the <a href="http://www.abc.net.au/tv/goodgame/stories/s3085956.htm" rel="nofollow">Best Downloadable Game of 2010.</a></p><p>At the 13th Annual <a href="/igf-awards/3015-3939/" data-ref-id="3015-3939">IGF</a> awards, Minecraft won the Audience Award and the Seumas McNally Grand Prize.</p><p><a href="/markus-persson/3040-97855/" data-ref-id="3040-97855">Notch</a> and his team also won 3 awards at the <a href="/game-developers-conference/3015-6699/" data-ref-id="3015-6699">Game Developers Conference</a> Awards 2011: Best Debut, Best Downloadable Game, and the Innovation Award.</p><h2>External Links</h2><ul><li><a href="http://www.minecraft.net" rel="nofollow">Official Website</a></li></ul>

The King of Fighters '95 is the second installment in the King of Fighters series, introducing the ability to customize your team.

<h2>Overview</h2><figure data-ref-id="1300-1090178" data-img-src="https://static.giantbomb.com/uploads/original/0/329/1090178-psd3d008.jpg" data-size="small" data-align="right" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/329/1090178-psd3d008.jpg" data-ref-id="1300-1090178"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/329/1090178-psd3d008.jpg" srcset="https://static.giantbomb.com/uploads/original/0/329/1090178-psd3d008.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/329/1090178-psd3d008.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/329/1090178-psd3d008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/329/1090178-psd3d008.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The King of Fighters '95 is a 2D 3-on-3 fighting game developed and released by <a href="https://www.giantbomb.com/snk-playmore/3010-616/" data-ref-id="3010-616"> SNK</a> for <a href="https://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) on July 25, 1995. It was subsequently released for the <a href="https://www.giantbomb.com/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> and <a href="https://www.giantbomb.com/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> later that year.</p><p>The second installment of the <a href="/the-king-of-fighters/3025-407/" data-ref-id="3025-407">King of Fighters</a> series, The King of Fighters '95 introduces team customization to the series (allowing players to optionally form their own three-fighter team from the roster). Along with minor improvements to the gameplay engine, the game also introduces <a href="/iori-yagami/3005-1014/" data-ref-id="3005-1014">Iori Yagami</a>, the eternal <a href="/rivals/3015-1871/" data-ref-id="3015-1871">rival</a> to series protagonist <a href="/kyo-kusanagi/3005-197/" data-ref-id="3005-197">Kyo Kusanagi</a>. The story is a continuation of the previous game, where a new King of Fighters tournament is being held by ruthless arms dealer <a href="/rugal-bernstein/3005-3117/" data-ref-id="3005-3117">Rugal Bernstein</a> (again as "R").</p><h2>Characters</h2><figure data-ref-id="1300-1090173" data-img-src="https://static.giantbomb.com/uploads/original/0/329/1090173-psd3d003.jpg" data-size="small" data-align="right" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/329/1090173-psd3d003.jpg" data-ref-id="1300-1090173"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/0/329/1090173-psd3d003.jpg" srcset="https://static.giantbomb.com/uploads/original/0/329/1090173-psd3d003.jpg 1024w, https://static.giantbomb.com/uploads/scale_super/0/329/1090173-psd3d003.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/329/1090173-psd3d003.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/329/1090173-psd3d003.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The game's roster is mostly unchanged from <a href="/the-king-of-fighters-94/3030-4249/" data-ref-id="3030-4249">The King of Fighters '94</a>, including 24 playable fighters split into eight teams. Replacing the American Sports Team is the new "Rivals Team", featuring <a href="/fatal-fury/3025-188/" data-ref-id="3025-188">Fatal Fury</a> rival <a href="/billy-kane/3005-3758/" data-ref-id="3005-3758">Billy Kane</a>, <a href="/art-of-fighting/3025-37/" data-ref-id="3025-37">Art of Fighting</a> rival <a href="/eiji-kisaragi/3005-3699/" data-ref-id="3005-3699">Eiji Kisaragi</a>, and a new rival to protagonist <a href="/kyo-kusanagi/3005-197/" data-ref-id="3005-197">Kyo</a>: <a href="/iori-yagami/3005-1014/" data-ref-id="3005-1014">Iori Yagami</a>. Also replacing antagonist <a href="/rugal-bernstein/3005-3117/" data-ref-id="3005-3117">Rugal's</a> initial fight is a fight against Kyo's brainwashed father, <a href="/saisyu-kusanagi/3005-3759/" data-ref-id="3005-3759">Saisyu</a>.</p><p>Unlike its predecessor, which forced players to pick between eight teams, The King of Fighters '95 introduced an optional "Team Edit" mode, which allows players to form their own three-fighter team from the complete roster. This also marks the first time in the series that boss characters are playable (via cheat code).</p><h4><b>Japan Team</b></h4><ul><li><a href="../../kyo-kusanagi/94-197/" rel="nofollow">Kyo Kusanagi</a></li><li><a href="../../benimaru-nikaido/94-3399/" rel="nofollow">Benimaru Nikaido</a></li><li><a href="../../goro-daimon/94-3745/" rel="nofollow">Goro Daimon</a></li></ul><h4>Fatal Fury Team</h4><ul><li><a href="../../terry-bogard/94-34/" rel="nofollow">Terry Bogard</a></li><li><a href="../../andy-bogard/94-56/" rel="nofollow">Andy Bogard</a></li><li><a href="../../joe-higashi/94-228/" rel="nofollow">Joe Higashi</a></li></ul><h4>Art of Fighting Team</h4><ul><li><a href="../../ryo-sakazaki/94-3490/" rel="nofollow">Ryo Sakazaki</a></li><li><a href="../../robert-garcia/94-111/" rel="nofollow">Robert Garcia</a></li><li><a href="../../takuma-sakazaki/94-3389/" rel="nofollow">Takuma Sakazaki</a></li></ul><h4>Ikari Warriors Team</h4><ul><li><a href="/heidern/3005-3422/" data-ref-id="3005-3422">Heidern</a></li><li><a href="../../ralf-jones/94-1139/" rel="nofollow">Ralf Jones</a></li><li><a href="../../clark-steel/94-1140/" rel="nofollow">Clark Steel</a></li></ul><h4>Psycho Soldier Team</h4><ul><li><a href="/athena-asamiya/3005-3493/" data-ref-id="3005-3493">Athena Asamiya</a></li><li><a href="/sie-kensou/3005-3122/" data-ref-id="3005-3122">Sie Kensou</a></li><li><a href="/chin-gentsai/3005-3746/" data-ref-id="3005-3746">Chin Gentsai</a></li></ul><h4>Women Fighters Team</h4><ul><li><a href="/yuri-sakazaki/3005-3492/" data-ref-id="3005-3492">Yuri Sakazaki</a></li><li><a href="/mai-shiranui/3005-182/" data-ref-id="3005-182">Mai Shiranui</a></li><li><a href="/king/3005-4363/" data-ref-id="3005-4363">King</a></li></ul><h4>Korea Team</h4><ul><li><a href="../../kim-kaphwan/94-209/" rel="nofollow">Kim Kaphwan</a></li><li><a href="../../chang-koehan/94-3750/" rel="nofollow">Chang Koehan</a></li><li><a href="../../choi-bounge/94-3751/" rel="nofollow">Choi Bounge</a></li></ul><h4>Rivals Team</h4><ul><li><a href="/iori-yagami/3005-1014/" data-ref-id="3005-1014">Iori Yagami</a> (new character)</li><li><a href="/eiji-kisaragi/3005-3699/" data-ref-id="3005-3699">Eiji Kisaragi</a> (new character)</li><li><a href="/billy-kane/3005-3758/" data-ref-id="3005-3758">Billy Kane</a> (new character)</li></ul><h4>Other</h4><ul><li><a href="/saisyu-kusanagi/3005-3759/" data-ref-id="3005-3759">Saisyu Kusanagi</a> (sub-boss, new character, playable with cheat code)</li><li><a href="/rugal-bernstein/3005-3117/" data-ref-id="3005-3117">Omega Rugal</a> (boss, playable with cheat code)</li></ul>

Birthdays the Beginning is a new game from Yasuhiro Wada, and is a sandbox simulation game.

<h2>Overview</h2><p>Bloons TD 5 is a tower defense game developed and published by <a href="/ninjakiwi/3010-8750/" data-ref-id="3010-8750">NinjaKiwi</a> for <a href="/browser/3045-140/" data-ref-id="3045-140">browsers</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>.</p>

Elliot Quest is an adventure / exploration Zelda style game. Defeat all 4 Elements Guardians and acquire their powers. Explore Urule Island in search for treasures and artifacts, earn money and experience by defeating enemies.

<h2>Main features</h2><ul><li>Well balanced gameplay, easy to pick up, challenging to master</li><li>Open world to explore. Go and finish the game directly or explore to complete the 100%</li><li>Defeat 4 guardians, 5 bosses, 4 Notorious monsters and one final boss</li><li>Different magic attacks for different enemies, Not all enemies have the same weakness or resistances</li><li>Make bonus drop rate chains by defeating enemies wisely on time</li><li>Level Up System, build your character according to your play preferences</li><li>Karma System. You get a different final depending on your actions</li><li>Special areas only accesible by acquiring hidden crystals</li><li>Shops and townsfolk around the world will help you</li><li>Minimap system for all areas (as in metroid), never get lost again</li><li>Fight Notorious monsters and get special rewards</li><li>Puzzles, hidden paths and easter eggs</li><li>Original Music by Michael Chait</li></ul>

Rescue your family's farm and the surrounding village from being turned into a resort. Remember... it's up to you to save the homeland.

<h2>Story</h2><p>Sent to a remote town to pick up the belongings of his late uncle, a young boy who can see forest spirits overhears a trio of sprites bemoaning the fate of their forest. He decides to take up their cause, and starts running his uncle's farm while finding a way to stop the building of an amusement park in one year's time.</p><h2>Gameplay</h2><p>Save the Homeland changes its focus slightly from previous games. It doesn't have marriage or festivals, and upgrading the farm and earning money is comparatively much easier than before. Instead Save the Homeland focuses on the player's search for a way to save the small village. To do so they have to befriend the villagers and, when one of them figures out a method for saving the town, help them with whatever they need. Befriending and helping them requires gifts like vegetables and high quality milk, so the farm can't be entirely ignored.</p><p>In addition to the farm a small town and the surrounding forest can be explored. The ranch hires for part time work during the day, and a lake in the forest can be fished at if the player can find a fishing pole.</p><p>When the player reaches an ending the year resets back to the 2nd day of spring, but they retain all the farm upgrades, items, money, animals, and even planted crops they had before. They can then try to get a new ending.</p>

A third-person, physics-based puzzle game set within surreal dreamscapes.

<h2>Overview</h2><p>Human: Fall Flat is a puzzle-platformer game released on Steam in 2016. It has a heavy emphasis on using the in-game physics engine to solve traversal puzzles.</p><p>The player must navigate their doughy protagonist to the end of each level by manipulating gravity in various ways, such as pulling on the planks of a boarded up door or weighing down one end of a seesaw for the necessary height to reach a higher platform.</p><p>It is possible for the player to fall off the world: doing so will reset the player at the start of the immediate puzzle area. If they fall off at the designated "end" of the level, they will instead fall down at the start of the next. The game features tutorials to help with some of the techniques the player can use, such as raising their arms when moving and jumping to grab onto higher ledges, which they can then pull themselves up onto.</p>

You must tilt, bounce, and roll your LocoRoco from one end of the level to the other.

<div> <h2>Plot</h2></div>The LocoRocos used to live peacefully on their planet with the Mui Muis. That was until the Moja troops came and took over their planet. Your job is to find and eat as many berries as you can. These berries will make your LocoRoco increase in size. There are 20 berries on each level. There are also Mui Muis and Pickories scattered around the levels. <div><br /><div> <h2>Gameplay</h2></div> <div> <figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5785/427641-locoroco_2.jpg" data-ref-id="1300-427641" data-size="small" style="width: 250px" data-ratio="1" data-width="250" data-embed-type="image"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/0/5785/427641-locoroco_2.jpg" data-ref-id="1300-427641"><img alt="Your LocoRoco. It starts off yellow, but you will be able to find more of different colors." src="https://static.giantbomb.com/uploads/original/0/5785/427641-locoroco_2.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5785/427641-locoroco_2.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></a><figcaption>Your LocoRoco. It starts off yellow, but you will be able to find more of different colors.</figcaption></figure>In LocoRoco, you enter a level with one LocoRoco, and you must take him from one end of the level to the other by tilting the world. This is done by either tilting it left or right using the L and R buttons. Pressing both buttons at the same time makes your LocoRoco jump. Throughout the level there are 20 cherry-like seeds which you must collect. After your LocoRoco eats one, you get an extra LocoRoco.<br /><br />There are also secret spots which hide the cherry-like seeds as well as little creatures called Mui Muis. Mui Muis are these little black creatures that generally serve no purpose in the game other than being your guide; obtaining them, however, isn't easy. Sometimes you'll run into a wall which will only come down if you have a specific amount of LocoRocos. Also, throughout the level are little pink berries known as Pickories. You can collect them and use them as cash when you want to play a minigame. <figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10382/283940-2663766397_092ea1ccf3.jpg" data-ref-id="1300-283940" data-size="small" style="width: 480px" data-ratio="0.56666666666667" data-width="480" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/1/10382/283940-2663766397_092ea1ccf3.jpg" data-ref-id="1300-283940"><img alt="These creatures will suck up your LocoRoco, decreasing your Loco amount." src="https://static.giantbomb.com/uploads/scale_small/1/10382/283940-2663766397_092ea1ccf3.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10382/283940-2663766397_092ea1ccf3.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10382/283940-2663766397_092ea1ccf3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>These creatures will suck up your LocoRoco, decreasing your Loco amount.</figcaption></figure><br />Throughout the level, there will be creatures to fight which is simply done by jumping on top of them or jumping under them. There are several creatures in the game that will do harm to your LocoRoco if you do not kill them or avoid them. Some will suck out one LocoRoco and you won't be able to get that one back unless you restart the level. Other creatures will simply attack you and you'll have a short amount of time to get back your LocoRoco before it disappears. Luckily there isn't a specific amount of LocoRocos you need to finish the level, but there will be some obstacles in front of you that can only be cleared if you have a specific amount.<br /><br />There are 4 minigames to play in such as:<br /><br /><strong><em>Loco House - </em></strong>Here you have a house and you can design it however you want and let your Loco Roco run around the house. There will also be little blue balls for you to collect which are things that can be added to your house. You can also collect those balls in the story mode by finding Mui-Muis.<br /><br /><strong><em> </em></strong><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/5785/398079-locoroco_1.png" data-ref-id="1300-398079" data-size="small" style="width: 480px" data-ratio="0.56666666666667" data-width="480" data-embed-type="image"><a class="fluid-height" style="padding-bottom:56.7%" href="https://static.giantbomb.com/uploads/original/0/5785/398079-locoroco_1.png" data-ref-id="1300-398079"><img alt="The Loco House." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/0/5785/398079-locoroco_1.png" data-srcset="https://static.giantbomb.com/uploads/original/0/5785/398079-locoroco_1.png 480w, https://static.giantbomb.com/uploads/scale_small/0/5785/398079-locoroco_1.png 320w"><noscript><img alt="The Loco House." src="https://static.giantbomb.com/uploads/scale_small/0/5785/398079-locoroco_1.png" srcset="https://static.giantbomb.com/uploads/original/0/5785/398079-locoroco_1.png 480w, https://static.giantbomb.com/uploads/scale_small/0/5785/398079-locoroco_1.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Loco House.</figcaption></figure><strong><em>Mui Mui Crane - </em></strong>In this minigame, it's a similar game you may have seen at the mall or at the arcade section of the movies. You simply have a crane and you have to collect different colored pieces which, just like the blue ball, have items that can be placed in the Loco House.<br /><br /><strong><em>Chuppa Chuppa - </em></strong>In the game, you'll encounter a creature called Chuppa Chuppa's. They won't do any damage to your LocoRoco. Instead what they'll do is they'll suck in your LocoRoco once you hit them and tilt back and forth, almost like a cannon. Then you must hit both L and R and your LocoRoco will be flying. In this game, you must time how hard you should shoot your LocoRoco in order to get from one point to another without getting hit by these little spiky creatures.<br /><br /><strong><em>Loco Editor - </em></strong>You can basically use the parts you've collected throughout the whole game and edit your own level.<br /><br /><br /></div></div>

A 2 on 2 basketball game that calls back to NBA Jam and NBA Street.

<p> Polybius is an abstract shooter for <a href="/playstation-vr/3000-71/" data-ref-id="3000-71">Playstation VR</a> created by <a href="/jeff-minter/3040-15028/" data-ref-id="3040-15028">Jeff Minter</a>. It is based upon an urban legend surrounding a mysterious arcade game created by the government which caused it's player base to suffer bizarre and varied side effects after playing.  Jeff Minter in promoting it has stated that the game is in fact a remake of the titular arcade game which he at one point was forced to play. </p><p>As a side note, it's been argued that Polybius, as an urban legend may have developed from a badly calibrated beta version of <a href="/tempest/3030-13984/" data-ref-id="3030-13984">Tempest</a>. Jeff Minter worked on,, and arguably became famous for, the widely acclaimed <a href="/tempest-2000/3030-8496/" data-ref-id="3030-8496">Tempest 2000</a>. This link may or may not be purely coincidental.</p>

Resident Evil: Code: Veronica is a survival horror video game initially developed and published by Capcom for the SEGA Dreamcast. It was later released for Sony PlayStation 2 and GameCube with improved graphics.

Biohazard: Code: Veronica Complete
Resident Evil: Code: Veronica X
Bioharzard: Code: Veronica
Resident Evil: Code: Veronica X HD

<h2>Overview</h2><p>Resident Evil: Code: Veronica is the fourth mainline <a href="/resident-evil/3025-397/" data-ref-id="3025-397">Resident Evil </a>game, leading directly after the events of <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a> as protagonist <a href="/claire-redfield/3005-628/" data-ref-id="3005-628">Claire Redfield</a> continues her search for her brother, <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a>. She is inadvertently captured by Umbrella, however, although a conveniently timed attack unto the base she is held allows her a chance to make her escape.</p><p>Code: Veronica X, which was released only a year later on PlayStation 2, is an upgraded port from the original Dreamcast release. It plays the exact same, though it features a couple of added cutscenes--both involving the series sinister villain <a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a>--and minor graphical updates, including <a href="/steve-burnside/3005-4453/" data-ref-id="3005-4453">Steve Burnside</a> receiving a redone hairstyle.</p><p>Code: Veronica X is thusly viewed as the 'true' rendition of the game and is the version that was ported over to the <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a>, and which underwent the HD treatment with the Resident Evil Revival Collection alongside <a href="/resident-evil-4/3030-1578/" data-ref-id="3030-1578">Resident Evil 4</a>.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/0/6974/320017-resicvx_006_large.jpg" data-ref-id="1300-320017" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/6974/320017-resicvx_006_large.jpg" data-ref-id="1300-320017"><img alt="Code: Veronica is notable for featuring 3D environments as opposed to pre-rendered" src="https://static.giantbomb.com/uploads/scale_small/0/6974/320017-resicvx_006_large.jpg" srcset="https://static.giantbomb.com/uploads/original/0/6974/320017-resicvx_006_large.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/0/6974/320017-resicvx_006_large.jpg 480w, https://static.giantbomb.com/uploads/scale_small/0/6974/320017-resicvx_006_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Code: Veronica is notable for featuring 3D environments as opposed to pre-rendered</figcaption></figure><p>Much like previous main Resident Evil entries, Code: Veronica mixes in third-person combat, exploration and puzzle solving. Code: Veronica only has the one storyline, like Resident Evil 3: Nemesis before it.</p><p>The combat continues to confine the player to the ground when firing their weapon, and the notorious tank controls are still in effect. Players must also once again move via a series of pre-determined camera angles, though auto-aim is turned on by default, allowing players a means to note if there are enemies outside of their vision. Simultaneously pressing down and the 'run' button will have the player character perform an immediate 180 degree turn.</p><p>Code: Veronica marks the first time that the series enters into full 3D, with the environments now being made up of polygons as opposed to the pre-rendered backgrounds of old. Veronica is also much lengthier than previous games on average, to perhaps account for its single storyline.</p><p>Despite being the fourth game in the series and released after Resident Evil 3: Nemesis, Veronica ended up making a few steps back in terms of available mechanics and features. Nearly all of the updates brought about from Resident Evil 3 aren't apart of the game--because they were both developed at the same time causing a dissonance between the two--such as players being able to create their own ammo, live-selection choices, and the dodge maneuver. Though destructible barrels still persist and can be shot to deal a great degree of damage to any nearby enemies - including the player too if they're within range of the explosion.</p><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2770605-594_02.jpg" data-ref-id="1300-2770605" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2770605-594_02.jpg" data-ref-id="1300-2770605"><img alt="There are a couple of dual-wielding firearms available to wield in the game" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770605-594_02.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2770605-594_02.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770605-594_02.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770605-594_02.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>There are a couple of dual-wielding firearms available to wield in the game</figcaption></figure><p>Though what's especially notable is the fact that walking up/down staircases is once again automated and can't be performed manually. Zombies, however, can freely walk up/down staircases at will, which will also result in the player having to wait for it to make its ascent/descent before they can then use the staircase themselves.</p><p>Gore has been slightly toned down. Zombies heads no longer have the capability to explode like in previous Resident Evils, nor can their limbs fall off. When shot with a magnum, or a close-range shotgun blast to the head, the zombie's head would gush out blood but still stay intact.</p><h3>Playable Characters</h3><p>While only featuring the one selectable story, Veronica still includes two main playable characters. For the first half of the game players take up the role of Claire Redfield, then by the second will play as her brother, Chris Redfield. Both Redfields control the exact same and there are no mechanical or statistical differences between the two.</p><p>During a short period of Chris's portion, players will temporarily return to the role of Claire. Supporting character Steve Burnside will also be controlled for an extremely brief time while he tests out his new dual submachine guns, though he too plays identical to Claire &amp; Chris.</p><h3>Inventory</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2770604-items7.jpg" data-ref-id="1300-2770604" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2770604-items7.jpg" data-ref-id="1300-2770604"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770604-items7.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2770604-items7.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770604-items7.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770604-items7.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770604-items7.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2770604-items7.jpg 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770604-items7.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770604-items7.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>All characters across the game carry the same inventory space of eight slots (to which can be eventually increased to ten), along with a ninth/eleventh slot that can equip a unique item. This can either be a lighter, to which is what Claire finds first, or a lockpick that she can attain later on in exchange for the lighter. If Claire receives the lockpick, Chris Redfield will then be able to receive the lighter for his part of the game. If she does not then Chris will gain the lockpick. Steve Birkin's unique item is a photograph of he and his parents.</p><p>The lighter can be equipped like a weapon, though while it has no means of attack it can help illuminate the area, as well as ward away any bats. It also gives Chris access to the dual submachine guns. The lockpick can be used to unlock a number of drawers and lockers for additional supplies.</p><p>All items and weapons can be examined by the player, allowing them to get a closer look and turn the object around. This can sometimes change the properties of certain key items, such as unlocking/opening a key item to reveal another inside, or may at least change the title to reflect the item's true identity.</p><p>There are certain weapons that will take up two inventory slots as opposed to one like everything else. These are:</p><ul><li>Calico Model 100 Dual Pistols</li></ul><ul><li>Dual Ingram Machine Pistols</li></ul><ul><li>Dual Golden Lugers</li></ul><ul><li>AK-47 Assault Rifle</li></ul><ul><li>M37 Sniper Rifle</li></ul><p>Besides the character's inventory, there also exist a number of <a href="https://www.giantbomb.com/item-box/3055-6126/" data-ref-id="3055-6126">item boxes</a> where players can store unwanted items. Item boxes are often located within save rooms (though not always) and items will persist throughout all item boxes across the game. Items stored in the box can be collected by each of the two characters; meaning that anything left in the item box as Claire can then be collected as Chris. However to take advantage of this feature players must plan before hand as there is no actual forewarning of when players are about to switch characters.</p><h3>Health &amp; Herbs/First Aid Sprays</h3><p>A character's health can be seen via the inventory menu, with an Electrocardiograph Machine showing a character's status. The different statuses are:</p><ul><li><strong>Fine (Green)</strong> - The character is in good health.</li><li><strong>Caution (Yellow)</strong> - The character is roughly at half health.</li><li><strong>Danger (Red)</strong> - The character is approaching death.</li><li><strong>Poison (Purple)</strong> - The character is poisoned and their health will slowly deplete.</li></ul><p>Besides the EKG, players may also note the character's stance. If a character is in the Caution zone, they'll hold their chest, but move at the same speed as if they were perfectly fine. On the other hand if they're in the Danger zone they'll hold their chest and limp, moving incredibly slower than before.</p><p>Carrying the tradition set by the original Resident Evil, characters use a small variety of <a href="https://www.giantbomb.com/medical-herb/3055-566/" data-ref-id="3055-566">herb</a>s to heal themselves and cure poisons. <a href="https://www.giantbomb.com/first-aid-spray/3055-619/" data-ref-id="3055-619">First Aid Spray</a>s are also available, though they only have the singular purpose of healing the character fully. There exist three herb types, all of which can be combined in some way for different degrees of healing:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Blue Herb</b> - On its own will cure poison, though will not restore any health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Blue Herb</b> - Mixed will heal the character 25% of health and cure any poison.</li><li><b>Green + Green + Blue Herb</b> - Mixed will heal the character 50% of health and cure any poison.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely, though not of any poisons.</li><li><b>Green + Red + Blue Herb</b> - Mixed will heal the character completely including poisons.</li><li><b>Red + Blue Herb</b> - Mixed will do nothing.</li></ul><h3>Saving</h3><p>As with Resident Evil games pre-Resident Evil 4, Code: Veronica requires that players find one of the many typewriters located throughout the environments to save, and must also have at least one ink ribbon item in their character's inventory.</p><p>Should the player die, the game will allow them to immediately reload their latest save from the ''Death'' screen, rather than having to head back to the main menu.</p><h2>Story</h2><h3>Main Characters</h3><h4><a href="/claire-redfield/3005-628/" data-ref-id="3005-628">Claire Redfield</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg" data-ref-id="1300-201132" data-size="small" data-ratio="1.234" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:123.4%" href="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg" data-ref-id="1300-201132"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 518px) 100vw, 518px" data-width="518" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg 500w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg" srcset="https://static.giantbomb.com/uploads/original/0/140/201132-claireredfield1_lg.jpg 500w" sizes="(max-width: 518px) 100vw, 518px" data-width="518"></noscript></a></figure><p>The initial leading protagonist, Claire is roped into another zombie infested crisis after she attempts to learn more about her brother Chris Redfield's whereabouts. She is playable throughout the first half of the game where she is relegated to the role of an <a href="/non-player-character/3015-967/" data-ref-id="3015-967">NPC</a> for most of the second half.</p><p>Upon surviving the destruction of Raccoon City, Claire has grown in confidence when it comes to B.O.W. threats.</p><ul><li>Voiced by <a href="/alyson-court/3040-40176/" data-ref-id="3040-40176">Alyson Court</a>.</li></ul><h4><a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2627241-chris+%282%29.jpg" data-ref-id="1300-2627241" data-ratio="1.52" data-width="1400" data-embed-type="image" style="width: 1400px"><a class="fluid-height" style="padding-bottom:152.0%" href="https://static.giantbomb.com/uploads/original/1/10354/2627241-chris+%282%29.jpg" data-ref-id="1300-2627241"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 421px) 100vw, 421px" data-width="421" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2627241-chris+%282%29.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2627241-chris+%282%29.jpg 1400w, https://static.giantbomb.com/uploads/scale_super/1/10354/2627241-chris+%282%29.jpg 1263w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2627241-chris+%282%29.jpg 631w, https://static.giantbomb.com/uploads/scale_small/1/10354/2627241-chris+%282%29.jpg 421w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2627241-chris+%282%29.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2627241-chris+%282%29.jpg 1400w, https://static.giantbomb.com/uploads/scale_super/1/10354/2627241-chris+%282%29.jpg 1263w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2627241-chris+%282%29.jpg 631w, https://static.giantbomb.com/uploads/scale_small/1/10354/2627241-chris+%282%29.jpg 421w" sizes="(max-width: 421px) 100vw, 421px" data-width="421"></noscript></a></figure><p>The main protagonist during the second half of the game and Claire Redfield's brother. Chris was forwarded a message by Leon S. Kennedy about Claire's predicament on Rockfort Island and travels over to try and save her.</p><p>By this time, only months since the destruction of Raccoon City, the S.T.A.R.S team has been disbanded. Yet despite this Chris still chose to wear a S.T.A.R.S. uniform during this excursion.</p><ul><li>Voiced by <a href="/michael-fipowich/3040-40660/" data-ref-id="3040-40660">Michael Filipowich</a>.</li></ul><h4><a href="/steve-burnside/3005-4453/" data-ref-id="3005-4453">Steve Burnside</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg" data-ref-id="1300-388199" data-size="small" data-ratio="1.1325301204819" data-width="332" data-embed-type="image" style="width: 332px"><a class="fluid-height" style="padding-bottom:113.3%" href="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg" data-ref-id="1300-388199"><img alt="Steve with his revised Veronica X haircut" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 565px) 100vw, 565px" data-width="565" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg 332w"><noscript><img alt="Steve with his revised Veronica X haircut" src="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg" srcset="https://static.giantbomb.com/uploads/original/1/11461/388199-steve.jpg 332w" sizes="(max-width: 565px) 100vw, 565px" data-width="565"></noscript></a><figcaption>Steve with his revised Veronica X haircut</figcaption></figure><p>A supporting character and love-interest towards Claire Redfield. Steve is a brash, insecure teenager, and fellow prisoner on Rockfort Island. A complete show-off, Steve is always attempting to win Claire Redfield's affection with bouts of bravery, putting himself at huge risk of danger at every turn.</p><ul><li>Voiced by <a href="/bill-houston/3040-40656/" data-ref-id="3040-40656">Bill Houston</a>.</li></ul><h4><a href="/alfred-ashford/3005-4454/" data-ref-id="3005-4454">Alfred Ashford</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg" data-ref-id="1300-388249" data-size="small" data-ratio="1.1" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:110.0%" href="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg" data-ref-id="1300-388249"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 581px) 100vw, 581px" data-width="581" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg 500w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg" srcset="https://static.giantbomb.com/uploads/original/1/11461/388249-alfred.jpg 500w" sizes="(max-width: 581px) 100vw, 581px" data-width="581"></noscript></a></figure><p>The first antagonist the player encounters, Alfred Ashford is in charge of the Rockfort Island base. He is an eccentric yuppie, with an ''above average'' IQ and has a fondness for using sniper rifles. He and his twin-sister Alexia's fondness for pulling the wings off of dragonflies as children makes for an early indicator to support their cold and cruel nature.</p><p>Alfred also noticeably has a rather peculiar laugh that almost resembles a little girls.</p><ul><li>Voiced by <a href="/peter-oldring/3040-40657/" data-ref-id="3040-40657">Peter Oldring</a>.</li><li>Voiced by <a href="/leila-johnson/3040-40658/" data-ref-id="3040-40658">Leila Johnson</a> during Alfred's phases were he would dress up as Alexia.</li></ul><h4><a href="/alexia-ashford/3005-4456/" data-ref-id="3005-4456">Alexia Ashford</a></h4><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg" data-ref-id="1300-388255" data-size="small" data-ratio="1.06" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:106.0%" href="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg" data-ref-id="1300-388255"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 603px) 100vw, 603px" data-width="603" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg 500w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg" srcset="https://static.giantbomb.com/uploads/original/1/11461/388255-alexia.jpg 500w" sizes="(max-width: 603px) 100vw, 603px" data-width="603"></noscript></a></figure><p>The primary antagonist and twin sister to Alfred. A certified genius, Alexia was given the duties of leading an entire team of scientists within Umbrella by the age of ten. This infamous capacity of skill garnished her a rivalry with fellow Umbrella Scientist <a href="/william-birkin/3005-3332/" data-ref-id="3005-3332">William Birkin</a>.</p><p>Like her twin-brother, Alexia is shown to be something of megalomaniac, perhaps even more so than Alfred.</p><ul><li>Voiced by <a href="/leila-johnson/3040-40658/" data-ref-id="3040-40658">Leila Johnson</a>.</li></ul><h4><a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a></h4><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/2770606-wesker.jpg" data-ref-id="1300-2770606" data-ratio="2.1392857142857" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:213.9%" href="https://static.giantbomb.com/uploads/original/1/10354/2770606-wesker.jpg" data-ref-id="1300-2770606"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 299px) 100vw, 299px" data-width="299" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770606-wesker.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/2770606-wesker.jpg 560w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770606-wesker.jpg 448w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770606-wesker.jpg 299w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/2770606-wesker.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/2770606-wesker.jpg 560w, https://static.giantbomb.com/uploads/scale_medium/1/10354/2770606-wesker.jpg 448w, https://static.giantbomb.com/uploads/scale_small/1/10354/2770606-wesker.jpg 299w" sizes="(max-width: 299px) 100vw, 299px" data-width="299"></noscript></a></figure><p>Despite apparently 'dying' at the hands of his own creation--The T-002 Tyrant--during <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>, Wesker returns into the fold empowered with enhanced agility and strength. His characteristic arrogance is in full effect, if it hasn't grown all the more due to his new abilities.</p><p>The events of the original Resident Evil has resulted in Wesker gaining a seething hatred towards Chris Redfield in particular for thwarting his plans.</p><ul><li>Voiced by <a href="/richard-waugh/3040-40661/" data-ref-id="3040-40661">Richard Waugh</a>.</li><li>This marked the first time Richard voiced Wesker.</li></ul><h3>Plot</h3><h4><b>Claire</b></h4><p>The game takes place three months after the events of <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">RE2</a> and <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">RE3</a>. It begins with <a href="/claire-redfield/3005-628/" data-ref-id="3005-628">Claire Redfield</a> raiding an <a href="/umbrella-corporation/3015-204/" data-ref-id="3015-204">Umbrella</a> Base in Paris, after leaving <a href="/leon-s-kennedy/3005-649/" data-ref-id="3005-649">Leon</a> and <a href="/sherry-birkin/3005-4268/" data-ref-id="3005-4268">Sherry</a> to search for her brother, <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a>. Claire gets caught during her raid, and she is captured and taken to Rockfort island where she meets with an inmate named <a href="/steve-burnside/3005-4453/" data-ref-id="3005-4453">Steve Burnside</a> and they fight for their survival against the island's <a href="/t-virus/3015-42/" data-ref-id="3015-42">T-virus</a> infected zombies. In the meantime, <a href="/albert-wesker/3005-627/" data-ref-id="3005-627">Albert Wesker</a> is on a mission to recover the T-Veronica-Virus and it's his unit's fault that Rockport is now infected. Claire and Steve escape in a plane but it was set on autopilot to go to an Umbrella facility in the Antarctic, by the islands commander, <a href="/alfred-ashford/3005-4454/" data-ref-id="3005-4454">Alfred Ashford</a>. Alfred did that so he could awaken his sister from a cryogenic sleep that she was in for 15 years after she had an injection of T-Veronica-Virus. Claire and Steve defeat Alfred and escape in a digger, while Alfred limps over to his sister and experiences her awakening before dying. Alexia summons giant tentacles and grabs Steve and Claire's digger recapturing them both.</p><h4>Chris</h4><p>The game then flips over to <a href="/chris-redfield/3005-413/" data-ref-id="3005-413">Chris Redfield</a>'s perspective. After learning from Leon that his sister has been taken to Rockport he goes there and learns she has been long gone. He has an encounter with Albert Wesker and almost dies, but is saved as Alexia appears on the screen and stuns Wesker because he thought she had been dead for years. Wesker takes off to Antarctica and Chris follows. He is reunited with Claire and the two of them set out to find Steve. When they find Steve she realizes that Alexia has been experimenting on him with the T-Veronica-Virus and he has mutated into a giant reptilian monster and he tries to kill Claire. Claire runs into a prison cell but is grabbed by Alexia's tentacles, but Steve breaks through the bars and saves Claire but injures himself fatally. He reverts to human form and tells Claire that he loves her before dying.</p><p>Meanwhile, Wesker and Chris fight Alexia, but Wesker was overwhelmed by her strength and he takes off. Chris manages to defeat her, but she comes back to life after Chris activates the self destruct system, releasing all the locks in the facility freeing Claire. Chris then destroys Alexia for the final time and him and Claire run to the emergency elevator where they see Wesker and his men taking Steve's body for further experiments. Claire runs to the plane, and Chris and Wesker have another showdown until they are separated by an explosion. Wesker vows to get his revenge next time they meet and then they both run to avoid dying in more explosions. The game ends with Claire and Chris escaping and Chris vowing to take down Umbrella once and for all.</p><h2>Weapons</h2><h3>Combat Knife</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg" data-ref-id="1300-1889345" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg" data-ref-id="1300-1889345"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889345-recv_knife.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>A standard survival knife that Claire finds in prison office where the game begins. Unlike previous Resident Evil entries, the knife can prove to be surprisingly effective (particularly when used to strike at the legs or head of a zombie) and is much more powerful. It's still not a suitable replacement for any of the firearms, though it doesn't constitute a death-wish should the player decide to test it out.</p><h3>Beretta M93 Handgun</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg" data-ref-id="1300-1889349" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg" data-ref-id="1300-1889349"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889349-recv_handgun.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>A 9mm handgun that Claire finds near the beginning, after she first meets Steve Burnside. It fires rather rapidly for a pistol and is reliable against most lesser enemies - zombies and Cerberus dogs in particular. It can potentially be upgraded to allow a triple burst shot, should the player find the components required. Chris can also use this handgun should the player leave it in an inventory box as Claire for Chris to collect.</p><ul><li>Maximum Ammo Count - 15 rounds.</li><li>Ammunition - 9mm Parabellum Rounds.</li></ul><h3>Glock Model 17 Handgun</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg" data-ref-id="1300-1889351" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg" data-ref-id="1300-1889351"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889351-recv_glock.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>A 9mm handgun that Chris Redfield brings with him when he embarks on the rescue for his sister Claire Redfield. It primarily features all of the same attributes as Claire's Beretta and can be modified also, though instead of giving a three shot burst it increases the overall power.</p><ul><li>Maximum Ammo Count - 15 rounds.</li><li>Ammunition - 9mm Parabellum Rounds.</li></ul><h3>Colt Python</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg" data-ref-id="1300-1889482" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg" data-ref-id="1300-1889482"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889482-recv_colt.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>A recurring weapon within the series, the Colt Python Magnum Pistol can be attained once more in Code: Veronica. Found during Chris Redfield's segment of the story, it is immensely powerful, can kill all standard enemies with one shot, and is a solid contender against boss B.O.W's. Ammo is fairly scarce though, to make up for its well retained status as one of the most powerful firearms in the game.</p><ul><li>Maximum Ammo Count - 6 rounds.</li><li>Ammunition - .357 Caliber Rounds.</li></ul><h3>Bow Gun</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg" data-ref-id="1300-1889359" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg" data-ref-id="1300-1889359"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889359-recv_bowgun.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>Much like her time during <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a>, Claire will have access to a bow gun. It's made to be significantly weaker than its RE2 counterpart, however, and relies solely via bug-bite attacks with its usually large containment of ammo. It can hold as many arrows at once as Claire can find, and can also stock explosive bolts if the player combines a bolt pack with explosive gun-powder.</p><ul><li>Maximum Ammo Count - Infinite.</li><li>Ammunition - Bolts &amp; Explosive Bolts.</li></ul><h3>Calico Model 100 Dual Pistols</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg" data-ref-id="1300-1889364" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg" data-ref-id="1300-1889364"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889364-recv_calico.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>Dual weapons were a first for the series, introduced early on via the Calico Model 100 Dual Pistols. They were reliable against most enemies because of their power and imbued ability to aim at two simultaneous enemies. Their ammo count was ranked as a percentage and no other ammo could be found, giving them a very limited use. Because they're still technically two firearms, they take up two slots in the inventory.</p><ul><li>Maximum Ammo Count - 100 bullets, marked by % with each shot taking off 1%.</li><li>Ammunition - N/A.</li></ul><h3>Dual Ingram Machine Pistols</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg" data-ref-id="1300-1889398" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg" data-ref-id="1300-1889398"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889398-recv_machinegun.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>Initially introduced during the short segment where the player controls Steve Burnside, they are primarily used throughout Chris Redfield's side of the story. They are only made available, however, should Claire give Rodrigo Juan Raval her lighter before hand. Much like the Calico Pistols, they label their ammunition via percentage and no ammo can be found once they've run out. The Ingram Pistols fire-rate is significantly faster than the Calico Pistols, and can also allow the player to aim at two different enemies simultaneously. Because they're still technically two firearms, they take up two slots in the inventory.</p><ul><li>Maximum Ammo Count - 100 bullets, marked by % with each shot taking off 1%.</li><li>Ammunition - N/A.</li></ul><h3>Dual Golden Lugers</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg" data-ref-id="1300-1889508" data-size="small" data-ratio="0.60625" data-width="160" data-embed-type="image" style="width: 160px"><a class="fluid-height" style="padding-bottom:60.6%" href="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg" data-ref-id="1300-1889508"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 160px) 100vw, 160px" data-width="160" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg 160w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889508-images.jpg 160w" sizes="(max-width: 160px) 100vw, 160px" data-width="160"></noscript></a></figure><p>Though they are seen frequently during the main story--as a puzzle item and Steve's weapons of choice before receiving the dual machine pistols--they are only used as a weapon in the Battle Game minigame when playing as Steve Burnside. They are similar to the Calico Pistols, though are much slower to fire. Like close to all firearms in the Battle Game they have infinite ammo.</p><ul><li>Maximum Ammo Count - N/A.</li><li>Ammunition - N/A.</li></ul><h3>M79 Grenade Launcher</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg" data-ref-id="1300-1889372" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg" data-ref-id="1300-1889372"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889372-recv_m79.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>Also returning from Claire's repertoire in Resident Evil 2 is the Grenade Launcher; an all-round reliable weapon, suitable for virtually any encounters - including boss battles. It features multiple grenade types, including the default grenades as well as flame, acid and gas. It can store as much ammo as possible so long as it's all the same type of grenade. Should the player switch them out for a different type of grenade, the grenades initially in the weapon will stack nicely in the characters inventory only taking up a single slot no matter how much ammo it stacks.</p><ul><li>Maximum Ammo Count - Infinite.</li><li>Ammunition - Multiple variety of grenades.</li></ul><h3>Spas 12 Gauge Shotgun</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg" data-ref-id="1300-1889389" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg" data-ref-id="1300-1889389"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889389-recv_shotgun.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>First found by Chris, the Spas fills in the mandatory Shotgun slot for Code: Veronica. It carries a lot of the expected attributes, though is surprisingly weaker than most shotguns of the series and isn't as easy to fall back on for boss battles. It is nonetheless suitable against zombies at close-range and some of the larger B.O.W's such as Hunters.</p><ul><li>Maximum Ammo Count - 7 shots.</li><li>Ammunition - 12 Gauge Rounds.</li></ul><h3>AK-47 Assault Rifle</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg" data-ref-id="1300-1889404" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg" data-ref-id="1300-1889404"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889404-recv_ak47.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>A rather unorthodox weapon for a Resident Evil game, the AK-47 is only found during Chris' segment of the story. Much like the dual wielding weapons, it's ammo count is labelled via percentage, though extra AK ammo can be procured. It is fully automatic and packs a great deal of power, proving vital against any and all enemies encountered. Because of its sturdy combination of both power and speed, it is given the handicap of requiring two inventory spaces to carry.</p><ul><li>Maximum Ammo Count - 100 bullets, marked by %, with each shot taking roughly 1%.</li><li>Ammunition - 7.62x39mm Soviet Rounds.</li></ul><h3>M37 Sniper Rifle</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg" data-ref-id="1300-1889478" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg" data-ref-id="1300-1889478"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889478-recv_remington.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>The first ever sniper rifle introduced into the series, the M37 is used only once during a mid-game boss battle against the once-human Alexander Ashford, later dubbed Nosferatu. It is most often seen in the hands of Alfred Ashford as he pesters Claire throughout the first half of the game. During the one occasion it's available, it allows the player to go into a first-person view mode for better accuracy (another first for the main series, discounting <a href="/resident-evil-survivor/3030-15848/" data-ref-id="3030-15848">Resident Evil Survivor</a>). It only has 7 rounds, though that can be more than the player requires, should they be able to shoot Nosferatu directly in its exposed heart. This is easier said than done, however, with the icy fog surrounding the area and Nosferatu's constant expulsion of a poisonous gas.</p><ul><li>Maximum Ammo Count - 7 sniper rounds.</li><li>Ammunition - N/A.</li></ul><h3>Linear Launcher</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg" data-ref-id="1300-1889375" data-size="small" data-ratio="0.66666666666667" data-width="150" data-embed-type="image" style="width: 150px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg" data-ref-id="1300-1889375"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 150px) 100vw, 150px" data-width="150" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg 150w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889375-recv_linear.jpg 150w" sizes="(max-width: 150px) 100vw, 150px" data-width="150"></noscript></a></figure><p>The end game one-off weapon and Rocket Launcher equivalent for Code: Veronica, the Linear Launcher is a strange weapon that fires electrical homing rockets. It is only used canonically during the finale battle against the mutated blob-form of Alexia Ashford. It can be unlocked for the main game with infinite ammo should the player gain an S rank - as well as the Battle Game minigame, with the same properties, should the player gain an S rank with every character.</p><ul><li>Maximum Ammo Count - N/A.</li><li>Ammunition - N/A.</li></ul><h2>Enemies</h2><h3>Zombies</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg" data-ref-id="1300-1910148" data-size="small" data-ratio="1.5570175438596" data-width="228" data-embed-type="image" style="width: 228px"><a class="fluid-height" style="padding-bottom:155.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg" data-ref-id="1300-1910148"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 228px) 100vw, 228px" data-width="228" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg 228w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910148-228px_zombie2recv.jpg 228w" sizes="(max-width: 228px) 100vw, 228px" data-width="228"></noscript></a></figure><p>The walking dead are once again prevalent in Code: Veronica and share a lot of the usual properties of their other Resident Evil kin; slow, shambling movement, dangerous up close but susceptible to all weapons within the game. On occasion, zombies will vomit out acid if they can't quite reach the player.</p><h3>Zombie Hound</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910152-zombiedog_ene.jpg" data-ref-id="1300-1910152" data-size="small" data-ratio="0.66748768472906" data-width="406" data-embed-type="image" style="width: 406px"><a class="fluid-height" style="padding-bottom:66.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1910152-zombiedog_ene.jpg" data-ref-id="1300-1910152"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910152-zombiedog_ene.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910152-zombiedog_ene.jpg 406w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910152-zombiedog_ene.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910152-zombiedog_ene.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910152-zombiedog_ene.jpg 406w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910152-zombiedog_ene.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Another trademark enemy of the series, zombie dogs are always encountered in packs and contain the same agility and brutality as a standard dog. They're rather weak fortunately, and can be taken down swiftly with a few handgun or shotgun shots. Regardless, even with their rampant speed and tenacity, player-characters are still just ever-so-slightly faster and can outrun them.</p><h3>Bandersnatcher</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910151-403px_bandersnatcher.jpg" data-ref-id="1300-1910151" data-size="small" data-ratio="0.98759305210918" data-width="403" data-embed-type="image" style="width: 403px"><a class="fluid-height" style="padding-bottom:98.8%" href="https://static.giantbomb.com/uploads/original/1/10354/1910151-403px_bandersnatcher.jpg" data-ref-id="1300-1910151"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910151-403px_bandersnatcher.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910151-403px_bandersnatcher.jpg 403w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910151-403px_bandersnatcher.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910151-403px_bandersnatcher.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910151-403px_bandersnatcher.jpg 403w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910151-403px_bandersnatcher.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Large, yellow one-armed monsters, Bandersnatchers have only appeared in the Veronica games. They rely on their single long arm to stretch and attack the player, and will do so very frequently given the opportunity. They can also use their arm to latch onto walls and maneuver through the environment following the player. They're pretty sturdy as well and stand as one of the most antagonizing enemies within the game.</p><p>Bandersnatchers are also only encountered on <a href="/rockfort-island/3035-2220/" data-ref-id="3035-2220">Rockfort Island</a> during Claire's portion of the story, though Chris does face one as he searches for Claire on the island.</p><h3>Hunter II</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg" data-ref-id="1300-1910149" data-size="small" data-ratio="1.258865248227" data-width="282" data-embed-type="image" style="width: 282px"><a class="fluid-height" style="padding-bottom:125.9%" href="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg" data-ref-id="1300-1910149"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 282px) 100vw, 282px" data-width="282" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg 282w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910149-282px_hunterbig.jpg 282w" sizes="(max-width: 282px) 100vw, 282px" data-width="282"></noscript></a></figure><p>While being very similar in appearance to the <a href="/hunter/3015-1150/" data-ref-id="3015-1150">Hunter Alpha</a>'s from the original <a href="/resident-evil/3030-5842/" data-ref-id="3030-5842">Resident Evil</a>, these Hunter models are much more advanced and sophisticated; they can be partnered with a small surveillance robot called Seekers that'll search for its targeted prey, alerting any nearby Hunters should it locate it. They attack very much like all Hunters of the series and can still commit an instant-kill attack should the player's health be in the <i>Caution</i> state or lower. Hunters have formidable resistance to most weapons and are best contended with the Colt Python Magnum or AK-47 Assault Rifle - running away would be the best alternative.</p><p>They are only encountered during Chris Redfield's portion of the story as they were brought in by Albert Wesker himself, who programmed them to specifically hunt down Chris.</p><h3>Sweeper</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910145-458px_huntersweeper.png" data-ref-id="1300-1910145" data-size="small" data-ratio="0.77510917030568" data-width="458" data-embed-type="image" style="width: 458px"><a class="fluid-height" style="padding-bottom:77.5%" href="https://static.giantbomb.com/uploads/original/1/10354/1910145-458px_huntersweeper.png" data-ref-id="1300-1910145"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910145-458px_huntersweeper.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910145-458px_huntersweeper.png 458w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910145-458px_huntersweeper.png 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910145-458px_huntersweeper.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910145-458px_huntersweeper.png 458w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910145-458px_huntersweeper.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Sweepers are a variant of the Hunter II model, distinguished by their reddish colour. They attack in the same patterns and can still be called upon via one of the Seeker robots. What most separates them from the standard Hunters is that their attacks can poison the player.</p><p>These, too, are only encountered during Chris Redfield's portion of the story.</p><h3>Black Widow</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg" data-ref-id="1300-1910136" data-size="small" data-ratio="0.71881606765328" data-width="473" data-embed-type="image" style="width: 473px"><a class="fluid-height" style="padding-bottom:71.9%" href="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg" data-ref-id="1300-1910136"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg 473w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg 473w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>These are the giant spiders of Veronica, instead opting for Black Widows over the usual tarantula arachnids. While they look significantly different from their peers, they act very similar and have the same array of attacks, with their poison-spit once again acting as their greatest weapon.</p><h3>Crows</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg" data-ref-id="1300-1910147" data-size="small" data-ratio="1.1163522012579" data-width="318" data-embed-type="image" style="width: 318px"><a class="fluid-height" style="padding-bottom:111.6%" href="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg" data-ref-id="1300-1910147"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 318px) 100vw, 318px" data-width="318" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg 318w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910147-318px_crow_ene.jpg 318w" sizes="(max-width: 318px) 100vw, 318px" data-width="318"></noscript></a></figure><p>As always, crows prove to be more of a nuisance than a genuine threat. They do minimal damage and can often be killed with a single bullet; their numbers are always many, however. Sometimes a shotgun blast might be worth it to take a pack down, but otherwise they're best just ignored.</p><h3>Bats</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910146-batrock_ene.jpg" data-ref-id="1300-1910146" data-size="small" data-ratio="0.94459833795014" data-width="361" data-embed-type="image" style="width: 361px"><a class="fluid-height" style="padding-bottom:94.5%" href="https://static.giantbomb.com/uploads/original/1/10354/1910146-batrock_ene.jpg" data-ref-id="1300-1910146"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910146-batrock_ene.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910146-batrock_ene.jpg 361w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910146-batrock_ene.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910146-batrock_ene.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910146-batrock_ene.jpg 361w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910146-batrock_ene.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Bats function nearly the exact same as crows. The one particular difference is that they can be warded away should the player equip the lighter.</p><h3>Moths</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910154-mothcv_ene.jpg" data-ref-id="1300-1910154" data-size="small" data-ratio="0.86666666666667" data-width="390" data-embed-type="image" style="width: 390px"><a class="fluid-height" style="padding-bottom:86.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1910154-mothcv_ene.jpg" data-ref-id="1300-1910154"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910154-mothcv_ene.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910154-mothcv_ene.jpg 390w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910154-mothcv_ene.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910154-mothcv_ene.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910154-mothcv_ene.jpg 390w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910154-mothcv_ene.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Only encountered in the Antarctica base, Moths primarily function similar to crows. They constantly emit a poisonous gas, however, and can also latch onto the player leaving a maggot sack on the characters back; the player is forced to wait for the character to throw the sack off before they can leave the area. They're easy to kill, but because they often respawn once the player has leaved, it's most profitable to dash past them.</p><h3>Albinoid Infant</h3><p>These are only encountered briefly when Claire Redfield enters a lab to collect a specific painting; they can't be killed and only act as a minor obstacle for walking through the lab. One of them will escape and will eventually become a boss battle later on.</p><h3>Alexia Tentacle</h3><p>Sprouting through the environment, these are tentacles spawned by the now monstrous Alexia Ashford. They will block the players path, forcing the player to shoot any that they will encounter. Fortunately they are relatively weak and don't require much ammo.</p><h2>Boss Battles</h2><h3>Gulp Worm Part I</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg" data-ref-id="1300-1910131" data-size="small" data-ratio="1.1451612903226" data-width="310" data-embed-type="image" style="width: 310px"><a class="fluid-height" style="padding-bottom:114.5%" href="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg" data-ref-id="1300-1910131"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 310px) 100vw, 310px" data-width="310" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg 310w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910131-310px_gulpworm.jpg 310w" sizes="(max-width: 310px) 100vw, 310px" data-width="310"></noscript></a></figure><p>While it isn't given much of an introduction, a giant worm titled the Gulp Worm will eventually be found burrowing outside the Military Training Facility throughout Claire Redfield's portion of the story. During this occasion it is completely optional to fight and can be largely ignored if the player is fast enough. The option to fight is still there, but would primarily be a waste of ammo since it doesn't reward anything minus its evacuation of the area, and will still be encountered later on as Chris Redfield.</p><h3>Gulp Worm Part II</h3><p>Once Chris Redfield arrives at Rockfort Island to save his sister Claire, unbeknownst that she's already left for Antarctica, he is ambushed by the Gulp Worm from before. After swallowing Rodrigo Juan Raval whole, Chris is forced to fight it. Its design includes a lot of surprise attacks, burrowing underground then quickly resurfacing for an attack. Sometimes it'll pop out and do a kind of roar, giving players the opportunity to attack it.</p><p>While this battle is going on, the elevator that'll take Chris up to the surface is making its slow descent; it essentially acts as the timer for the boss battle, and as such if the elevator arrives before the player kills the Gulp Worm, they can opt to avoid this battle and just use the elevator. Choosing this outcome will deprive the player of the lighter Rodrigo may give, however - if Claire gave it to him before hand that is.</p><h3>Tyrant T-103 Part I</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg" data-ref-id="1300-1910130" data-size="small" data-ratio="1.3943661971831" data-width="284" data-embed-type="image" style="width: 284px"><a class="fluid-height" style="padding-bottom:139.4%" href="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg" data-ref-id="1300-1910130"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 284px) 100vw, 284px" data-width="284" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg 284w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910130-t_103.jpg 284w" sizes="(max-width: 284px) 100vw, 284px" data-width="284"></noscript></a></figure><p>An alternate version of the <i>Mr. X</i> Tyrant model encountered during Resident Evil 2, this model is encountered twice by Claire Redfield. It differs in appearance from its coated brethren, equipped with a large, round mallet-like right fist with a large claw--as is custom with most Tyrant models-- for its left. The first time it is encountered, the player is cornered in a narrow passage with the Tyrant impeding the players progress forward, with a raging fire blocking the rear. Should the player walk into the fire, they will die instantly, forcing the player to unload everything they have into the Tyrant as it slowly makes its advance.</p><h3>Tyrant T-103 Part II</h3><p>The Tyrant is once again fought just as Claire Redfield and Steve Burnside are attempting to escape Rockfort Island. Somehow managing to latch onto the cargo hold, the player has to weaken the Tyrant with gunfire and then attempt to knock the Tyrant out the back with a large crate released from its safety harness. The Tyrant is otherwise invincible and cannot be killed without attempting to knock it out through the back with the crate.</p><h3>Nosferatu</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910138-435px_nosferatu.jpg" data-ref-id="1300-1910138" data-size="small" data-ratio="0.81609195402299" data-width="435" data-embed-type="image" style="width: 435px"><a class="fluid-height" style="padding-bottom:81.6%" href="https://static.giantbomb.com/uploads/original/1/10354/1910138-435px_nosferatu.jpg" data-ref-id="1300-1910138"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910138-435px_nosferatu.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910138-435px_nosferatu.jpg 435w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910138-435px_nosferatu.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910138-435px_nosferatu.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910138-435px_nosferatu.jpg 435w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910138-435px_nosferatu.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Once Alexander Ashford--the man twins Alfred and Alexia were cloned from--he was experimented on with the Veronica Virus to such an extent that he became yet another addition to the B.O.W. library. Initially seen through a grated floor, tightly strapped to a chair with a huge halberd resting on him, he eventually manages to escape and is fought on a rooftop by Claire Redfield. His main source of attack is through a constant expulsion of poisonous gas that covers a huge area of effect; up close, he has a series of sharp appendages that have sprouted out of multiple areas of his body that he can attack with. Nosferatu moves slowly, though the large cast of fog that covers the battleground can make attacking him difficult.</p><p>At this point the player has access to a Sniper Rifle with 7 shots available; using the first-person view, the player can potentially kill Nosferatu with a single hit should they shoot his exposed heart well enough. Whether Claire is poisoned during this fight also factors later on in the story when Chris Redfield finds her. If she was poisoned, Chris must search for a specific antidote (blue herbs won't work) before the story can carry on.</p><h3>Albinoid Adult</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg" data-ref-id="1300-1910137" data-size="small" data-ratio="1" data-width="355" data-embed-type="image" style="width: 355px"><a class="fluid-height" style="padding-bottom:100.0%" href="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg" data-ref-id="1300-1910137"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg 355w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910137-355px_albinoid.jpg 355w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a></figure><p>The full grown Albinoid creature Claire encountered only hours before has now fully grown into a huge amphibious lizard-like monster. Completely surfaced under a shallow pool--literally, within a swimming pool--it is the de-facto guardian of an emblem the player needs to collect. The Albinoid will periodically discharge an aura of electricity, however, making it very dangerous to enter. The Albinoid is completely harmless otherwise, as it doesn't leave the pool. The player can opt to kill it, but if timed right can also enter the pool and collect the emblem with minimal damage.</p><h3>Giant Black Widow</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg" data-ref-id="1300-1910136" data-size="small" data-ratio="0.71881606765328" data-width="473" data-embed-type="image" style="width: 473px"><a class="fluid-height" style="padding-bottom:71.9%" href="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg" data-ref-id="1300-1910136"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg 473w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910136-black_widow.jpg 473w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910136-black_widow.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>First seen under a sea of ice covering the main hall of the Umbrella Antarctica Base, Chris Redfield is forced to use a crane to crack the ice open to pull out the corpse of Nosferatu to claim his signet ring. This of course unleashes the Giant Black Widow. Simply massive, the Black Widow attacks much like its smaller kin but with a much larger poison spit arc.</p><h3>Steve Burnside</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910135-418px_stevemonster_ene.jpg" data-ref-id="1300-1910135" data-size="small" data-ratio="0.84928229665072" data-width="418" data-embed-type="image" style="width: 418px"><a class="fluid-height" style="padding-bottom:84.9%" href="https://static.giantbomb.com/uploads/original/1/10354/1910135-418px_stevemonster_ene.jpg" data-ref-id="1300-1910135"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910135-418px_stevemonster_ene.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910135-418px_stevemonster_ene.jpg 418w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910135-418px_stevemonster_ene.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910135-418px_stevemonster_ene.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910135-418px_stevemonster_ene.jpg 418w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910135-418px_stevemonster_ene.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Like her father Alexander, Alexia infected Steve Burnside with the Veronica virus after she captured him and Claire. With a brief stint back as Claire during Chris' portion of the story, she finds him strapped to a chair with a large halberd resting on him exactly like Alexander. Just as Claire attempts to release him from the chair, Steve begins to mutate turning into a kind of green ogre. He equips the halberd with ease and begins to chase Claire. Steve isn't intended to be fought and the player can only run, as Steve can kill the player with just two hits, and a series of gates are being locked down through the hallway, forcing the player to stop for nothing.</p><h3>Alexia Ashford Humanoid Form</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg" data-ref-id="1300-1910134" data-size="small" data-ratio="1.6904761904762" data-width="210" data-embed-type="image" style="width: 210px"><a class="fluid-height" style="padding-bottom:169.0%" href="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg" data-ref-id="1300-1910134"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 210px) 100vw, 210px" data-width="210" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg 210w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910134-210px_alexia1_1.jpg 210w" sizes="(max-width: 210px) 100vw, 210px" data-width="210"></noscript></a></figure><p>Coming off of Claire's encounter with the mutated Steve, Wesker and Alexia--now completely nude and mutated into a grey-ish color--engage in a fight with Wesker only just scraping by; noticing Chris Redfield hiding nearby, he calls it onto his ''best man'' to take care of her. Alexia herself is a relatively easy battle as they go, but her attacks can do severe damage. She will walk slowly towards the player, leeching a small line of blood which quickly bursts into flames. If the player is caught in it they have to wait through the animation of Chris attempting to wave the flames off.</p><h3>Alexia Ashford Sack Form</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910133-412px_alexia2nd_transformation.jpg" data-ref-id="1300-1910133" data-size="small" data-ratio="0.86165048543689" data-width="412" data-embed-type="image" style="width: 412px"><a class="fluid-height" style="padding-bottom:86.2%" href="https://static.giantbomb.com/uploads/original/1/10354/1910133-412px_alexia2nd_transformation.jpg" data-ref-id="1300-1910133"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910133-412px_alexia2nd_transformation.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910133-412px_alexia2nd_transformation.jpg 412w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910133-412px_alexia2nd_transformation.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910133-412px_alexia2nd_transformation.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910133-412px_alexia2nd_transformation.jpg 412w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910133-412px_alexia2nd_transformation.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>She is initially seen once again in her humanoid form as she halts Claire as she attempts to run away. If the player doesn't react, shooting Alexia with literally anything, then Alexia will kill Claire causing a game over. If the player does shoot her, she will then transform into a huge blob creature with what look like dragonfly wings, but still retaining the majority of her previous mutations face. Because of Alexia's size, the player has very little room to maneuver and only has running access on a roughly 75 degree angle. Alexia herself mostly relies on her large tentacles that'll slam down on the player. She also summons a group of small pod like creatures that plant themselves and spout out a strange tail that'll whip the player. The player can kill them, (though they prove difficult because of their size) but Alexia will eventually replace them with more. In true Resident Evil fashion, a five minute timer is ticking down during this battle.</p><h3>Alexia Ashford Dragonfly Form</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1910132-414px_insideofbhtdc__61_.jpg" data-ref-id="1300-1910132" data-size="small" data-ratio="0.85748792270531" data-width="414" data-embed-type="image" style="width: 414px"><a class="fluid-height" style="padding-bottom:85.7%" href="https://static.giantbomb.com/uploads/original/1/10354/1910132-414px_insideofbhtdc__61_.jpg" data-ref-id="1300-1910132"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910132-414px_insideofbhtdc__61_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1910132-414px_insideofbhtdc__61_.jpg 414w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910132-414px_insideofbhtdc__61_.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1910132-414px_insideofbhtdc__61_.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1910132-414px_insideofbhtdc__61_.jpg 414w, https://static.giantbomb.com/uploads/scale_small/1/10354/1910132-414px_insideofbhtdc__61_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>After Alexia Sack Form has taken enough damage, she will exit her sack and hover above the player. At the same time the Linear Launcher, which Chris and Claire prepared to power-up, is now available. Using the Linear Launcher, the player is to try and shoot down Alexia; her constant movement can make this tricky, however. Her only attack during this form is that same line of fluid she shoots out that bursts into flames. This form of Alexia isn't particularly difficult as a boss and the difficulty is built around the 5 minute timer that'll still be ticking down during this battle.</p><h2>Battle Game</h2><figure data-align="left" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889496-cv_battle_008.jpg" data-ref-id="1300-1889496" data-size="small" data-ratio="0.66320166320166" data-width="481" data-embed-type="image" style="width: 481px"><a class="fluid-height" style="padding-bottom:66.3%" href="https://static.giantbomb.com/uploads/original/1/10354/1889496-cv_battle_008.jpg" data-ref-id="1300-1889496"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1889496-cv_battle_008.jpg" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889496-cv_battle_008.jpg 481w, https://static.giantbomb.com/uploads/scale_medium/1/10354/1889496-cv_battle_008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/1889496-cv_battle_008.jpg 320w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1889496-cv_battle_008.jpg" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889496-cv_battle_008.jpg 481w, https://static.giantbomb.com/uploads/scale_medium/1/10354/1889496-cv_battle_008.jpg 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/1889496-cv_battle_008.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Battle Game is a time-trial mode that is unlocked after a single completion of the main game. Here it allows the player to choose from a select few of the main cast from Veronica X to play as and make their way through a set number of rooms. The rooms themselves are all unrelated to one another and stretch across environments throughout the entire game. Each character has their own unique load-out, though they have infinite ammo for all weapons; the main goal of the mode is to primarily get a decent time, rather than try make do with limited supplies. To pass on to the next room, however, every enemy must first be killed.</p><p>Initially, only Claire and Chris are available, though if the player finds the broken Golden Luger pistol during the main game, Steve Burnside will be unlocked from the outset. He can otherwise still be unlocked if the player completes the mode as Claire. Albert Wesker also makes his playable debut for the Battle Game, and is unlocked via a completion with Chris in the mode. The final character is an alternate costume of Claire that is also unlocked after a single completion as default Claire in the Battle Game. Claire's alternate costume is exclusive for the Battle Game mode, however, and cannot be worn through the main game. Should the player get an S ranking for all characters, they unlock a Linear Launcher with infinite ammo (the Linear Launcher is also unlockable with infinite ammo for the main-game if the player scores an S ranking).</p><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/10354/1889500-end___4_.png" data-ref-id="1300-1889500" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/10354/1889500-end___4_.png" data-ref-id="1300-1889500"><img alt="Albert Wesker's Epilogue screen" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/1/10354/1889500-end___4_.png" data-srcset="https://static.giantbomb.com/uploads/original/1/10354/1889500-end___4_.png 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/1889500-end___4_.png 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/1889500-end___4_.png 320w"><noscript><img alt="Albert Wesker's Epilogue screen" src="https://static.giantbomb.com/uploads/scale_small/1/10354/1889500-end___4_.png" srcset="https://static.giantbomb.com/uploads/original/1/10354/1889500-end___4_.png 640w, https://static.giantbomb.com/uploads/scale_medium/1/10354/1889500-end___4_.png 480w, https://static.giantbomb.com/uploads/scale_small/1/10354/1889500-end___4_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Albert Wesker's Epilogue screen</figcaption></figure><p>What is unique about the Battle Game is that introduces the option to play in a first person view. The controls are still the same, though, and players still cannot shoot and move either, arguably making the FP mode more of an intriguing gimmick than a substantial alternative.</p><h2>Xbox 360, PS3 Version</h2><p>On March 23 2011, Capcom announced that <a href="/">Resident Evil 4</a> HD and <a href="/">Code: Veronica X</a> HD would be coming to <a href="/">XBLA</a> and <a href="/">PSN</a> as two separate downloads in the Summer of the same year. This is of course in contrast to the compilation disc, entitled "Resident Evil Revival Selection" which received a Japanese-only release sometime before the fall. As the title suggests, it features enhanced 720p HD resolutions, as well as a full 1000 points <a href="/achievements/3015-29/" data-ref-id="3015-29">Achievement</a> score across 12 achievements, and 12 trophies for the PS3. No Platinum Trophy, however.</p><h2>Soundtrack</h2><h3>Disc 1</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg" data-ref-id="1300-327668" data-size="small" data-ratio="0.9" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:90.0%" href="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg" data-ref-id="1300-327668"><img alt="Resident Evil: Code Veronica Original Soundtrack (Japanese cover art.)" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg" data-srcset="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg 250w"><noscript><img alt="Resident Evil: Code Veronica Original Soundtrack (Japanese cover art.)" src="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg" srcset="https://static.giantbomb.com/uploads/original/0/5317/327668-biohazard__code_veronica__complete_version_original_soundtrack.jpg 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a><figcaption>Resident Evil: Code Veronica Original Soundtrack (Japanese cover art.)</figcaption></figure><ol><li>The Movie</li><li>Title Calling</li><li>Prologue</li><li>Opening - Claire Version</li><li>Thrown Into Despair</li><li>Once Again</li><li>First Contact</li><li>Death Siege</li><li>Steve's Chafe</li><li>Incoming</li><li>Putrid Smell</li><li>The Palace of Insane</li><li>A Moment of Relief</li><li>Infants</li><li>Hot Rescue</li><li>Through the Scope</li><li>Piano Roll</li><li>Greetings</li><li>Induction</li><li>Other side of Glass</li><li>Getting Out</li><li>Target Locked</li><li>Pulsating Right Arm</li><li>Here Comes the Knight</li><li>Entrapment</li><li>Curiosity</li><li>Father</li><li>Lachrymal</li><li>The Suspended Doll</li><li>One-man Show</li><li>Ashford's Music Box</li><li>Pandora's Box</li><li>The Secret Door</li><li>Not Alexia</li><li>A State of Emergency</li><li>It's Back!</li><li>The Theme of Tyrant 3- Version A</li><li>As You Wish</li><li>Revenge!</li><li>The Theme of Tyrant 3- Version B</li><li>Midnight Sun</li><li>Crash!</li><li>Blanc</li><li>The Confined IT</li><li>You Think You're Safe Now</li><li>Resonance of Blood</li><li>Go With the Digger</li><li>The Theme of Nosferatu</li><li>The Ending of the Beginning</li></ol><h3>Disc 2</h3><ol><li>The Opening- Chris Version</li><li>I Need To Know</li><li>R.I.P. Rodrigo Rest In Peace</li><li>Intrigue</li><li>Berceuse</li><li>Claws of Doom</li><li>Here they come</li><li>Still Alive</li><li>To Antarctica</li><li>Subzero</li><li>Fortress of Ants</li><li>Bad Way or BAD Way</li><li>Deja Vu</li><li>At Last</li><li>Sardonic Smile</li><li>Divided</li><li>Rasen</li><li>Not Steve</li><li>Love</li><li>You Want It</li><li>T-Veronica</li><li>Murderous Eyes</li><li>The Theme of Alexia Type 1</li><li>The Resurrection of Alexia</li><li>Silence of the Air</li><li>The Code Is Veronica</li><li>Transformation</li><li>Resurrection</li><li>Final Weapon</li><li>The Theme of Alexia Type 2</li><li>For S.T.A.R.S.</li><li>Confrontation</li><li>Awesome Powers</li><li>Invincible!</li><li>Velocity</li><li>End Credits</li><li>Set Free</li><li>Doze</li><li>New Battle</li><li>Albinoids' Battle BGM</li><li>Sandworm!</li><li>Jingles Collection</li><li>Music Box- Clock Version</li><li>End Credits Veronica X Version</li></ol>

The future of video games: the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996.

<p> Strafe is a procedurally generated first-person shooter designed in a deliberately mid-90s style.</p>

All Images, Devolver Digital, PAX West 2016 Booth, PAX West 2016

All Images, Devolver Digital, PAX East 2016 Booth, PAX East 2016