<h2>Overview</h2><p>Air Conflicts: Secret Wars is the third game in the 'Air Conflicts' series, and the second to be released on Windows. The game's campaign focusses on the smuggler Dorothy Derbec (known to her companions as “DeeDee”) as she takes part in a number of resistance efforts in World War II, and tries to discover the fate of her father, a pilot like her who vanished mysteriously in World War I.</p><h3>Plot Overview</h3><p>The game takes place in a number of locations involved in the Second World War, from 1941 to 1945, with occasional flashbacks to the Battle of Gallipoli and other moments from the First World War. The main character assists a number of resistance movements in countries such as Libya, Azerbaijan, Yugoslavia, Poland and France. Most events referenced or experienced in the game did occur (if perhaps not exactly the way the game depicts them) but are generally less well-known.</p><h4>“Secret War”</h4><p>The title of the game mainly refers to the campaign’s focus on the unofficial resistance forces during WWII as well as more official but still secret espionage; to a lesser extent it also refers to themes within the campaign about the significance of heroism and what it means to be honourable in war, as well as the mystery of Dorothy’s father’s disappearance.</p><h2>Gameplay</h2><p>The game includes two flight modes, Arcade and Simulation. Neither mode is particularly realistic – for example, planes will fly in a straight line if given enough power and have unlimited ammunition – instead, Arcade mode limits the range of motion and combines the planes various control surfaces. This makes the plane easier to fly, but certain manoeuvres or complex turns are impossible unless flying in Simulation mode.</p><p>All aircraft have infinite but limited ammunition. Machine guns will overheat if fired continuously for too long, and bombs and rockets reload slowly. In order to decrease difficulty of aiming in Arcade mode, machine guns will automatically target enemies close enough to the cross hair and an indicator displaying the potential bomb impact location can be permanently enabled. (Rockets will not auto-aim – at this point in history, they were not yet guided – but are perfectly accurate.) A temporary slow motion mode, referred to in-game as “Adrenaline”, is also available.</p><p>As well as player-controlled weaponry, larger planes also have one or more tail gunners which will fire automatically on enemy aircraft in their field of vision. The player can switch to these at any time for direct control, with the plane continuing on the same course until they switch back.</p><p>Some other flight features are also available, despite never being used in the campaign. The landing gear on most planes can be raised and lowered, and planes themselves can be landed; although landing is occasionally required in missions, it is achieved by flying through set waypoints at any speed.</p><h3>Campaign Missions</h3><p>The campaign has 49 missions in seven groups with six WWII missions and one flashback WWI mission. Each has a series of objectives that are only revealed as the mission progresses, sometimes allowing ‘twists’ and unexpected developments, but are almost entirely linear (failing an objective returns the player to the last checkpoint, usually just after completing the previous objective). Plot is told in dialog within missions, and static cutscenes with voiceovers between them.</p><p>Despite a variety of objectives and plot developments, most missions can be simplified to a small number of types:</p><ul><li>Destroy air targets</li><li>Destroy (static or mobile) ground targets</li><li>Protect friendly units</li><li>Reach a location without being detected</li></ul><p>Player-controlled planes can be damaged by enemy gunfire and collisions with foliage. Other planes, both friendly and hostile, cannot be directly collided with; on the other hand collisions with ground structures, rockets fired from enemy aircraft or, at the wrong angle or speed, the ground itself, will immediately destroy the aircraft. Player-fired rockets and bombs will destroy most enemies in one hit and when using the machine gun there is a small chance to score a “critical hit”, supposedly hitting a key piece of the aircraft such as the fuel tank or pilot, which destroy or disable the enemy plane immediately. Damage cannot be repaired during a mission and reloading from a checkpoint does not heal the player’s aircraft, but has only a visual effect of the aircraft and no impact on flight characteristics.</p><h3>Flyable Aircraft</h3><p>16 aircraft can be flown in the singleplayer campaign; these are gradually unlocked as the player earns “stars” from performance during missions. Aircraft are categorised by role, including fighters, bombers, jets and one cargo plane (DeeDee’s original aircraft as a smuggler before the war). With the exception of the Horten Ho 299 (incorrectly titled the Gotha 229 in-game) which only reached prototype stage, and the Bisnovat SK-1 which was a research aircraft, all airplanes represent their real roles and time periods. Planes are ranked from 1-5 on a variety of factors for comparison.</p><p>Campaigns generally allow the use of any unlocked plane, with the game recommending the most suitable role; occasional missions disallow certain aircraft, and WWI missions only allow the Sopwith Camel. Choosing an enemy plane in certain missions also provides a bonus to stealth (reducing suspicion).</p><table border="1" data-max-width="true"><thead><tr><th scope="col">Name</th><th scope="col">Role (In-game)</th><th scope="col">Firepower</th><th scope="col">Speed</th><th scope="col">Agility</th><th scope="col">Endurance</th><th scope="col">Side</th><th scope="col">Introduction</th></tr></thead><tbody><tr><td><p>Sopwith Camel</p></td><td><p>Fighter</p></td><td><p>1</p></td><td><p>1</p></td><td><p>3</p></td><td><p>1</p></td><td><p>UK (WWI)</p></td><td><p>1917</p></td></tr><tr><td><p>Zenith Z6A</p></td><td><p>Cargo</p></td><td><p>1</p></td><td><p>2</p></td><td><p>2</p></td><td><p>2</p></td><td><p>USA</p></td><td><p>1929</p></td></tr><tr><td><p>Albatross D.V</p></td><td><p>Fighter</p></td><td><p>1</p></td><td><p>1</p></td><td><p>2</p></td><td><p>2</p></td><td><p>German Empire (WWI)</p></td><td><p>1917</p></td></tr><tr><td><p>Supermarine Spitfire Mk IX</p></td><td><p>Fighter</p></td><td><p>2</p></td><td><p>4</p></td><td><p>4</p></td><td><p>3</p></td><td><p>UK</p></td><td><p>1942</p></td></tr><tr><td><p>Messerschmitt Bf 109</p></td><td><p>Fighter</p></td><td><p>2</p></td><td><p>4</p></td><td><p>4</p></td><td><p>3</p></td><td><p>Germany</p></td><td><p>1937</p></td></tr><tr><td><p>Junkers Ju 87 B-2 "Stuka"</p></td><td><p>Fighter bomber</p></td><td><p>4</p></td><td><p>3</p></td><td><p>3</p></td><td><p>2</p></td><td><p>Germany</p></td><td><p>1936</p></td></tr><tr><td><p>Ilyushin IL-2 Type 3</p></td><td><p>Fighter bomber</p></td><td><p>3</p></td><td><p>3</p></td><td><p>2</p></td><td><p>4</p></td><td><p>Soviet Union</p></td><td><p>1943</p></td></tr><tr><td><p>Gloster Meteor</p></td><td><p>Jet fighter</p></td><td><p>5</p></td><td><p>5</p></td><td><p>3</p></td><td><p>4</p></td><td><p>UK</p></td><td><p>1944</p></td></tr><tr><td><p>Horten Ho 229 V3</p></td><td><p>Jet bomber</p></td><td><p>4</p></td><td><p>4</p></td><td><p>2</p></td><td><p>4</p></td><td><p>Germany</p></td><td><p>1945</p></td></tr><tr><td><p>De Havilland DH.98 Mosquito</p></td><td><p>Fighter bomber</p></td><td><p>3</p></td><td><p>4</p></td><td><p>3</p></td><td><p>3</p></td><td><p>UK</p></td><td><p>1941</p></td></tr><tr><td><p>Messerschmitt Me 262</p></td><td><p>Jet fighter</p></td><td><p>5</p></td><td><p>5</p></td><td><p>3</p></td><td><p>4</p></td><td><p>Germany</p></td><td><p>1944</p></td></tr><tr><td><p>Lavochkin La-5</p></td><td><p>Fighter</p></td><td><p>3</p></td><td><p>4</p></td><td><p>5</p></td><td><p>3</p></td><td><p>Soviet Union</p></td><td><p>1942</p></td></tr><tr><td><p>Bisnovat SK-1</p></td><td><p>Jet fighter</p></td><td><p>4</p></td><td><p>5</p></td><td><p>5</p></td><td><p>2</p></td><td><p>Soviet Union</p></td><td><p>1939</p></td></tr><tr><td><p>Heinkel He 111</p></td><td><p>Bomber</p></td><td><p>3</p></td><td><p>3</p></td><td><p>1</p></td><td><p>5</p></td><td><p>Germany</p></td><td><p>1935</p></td></tr><tr><td><p>Ilyushin DB-3</p></td><td><p>Bomber</p></td><td><p>3</p></td><td><p>3</p></td><td><p>2</p></td><td><p>4</p></td><td><p>Soviet Union</p></td><td><p>1936</p></td></tr><tr><td><p>North American B-25 Mitchell</p></td><td><p>Bomber</p></td><td><p>3</p></td><td><p>3</p></td><td><p>1</p></td><td><p>4</p></td><td><p>UK</p></td><td><p>1941</p></td></tr></tbody></table><p>Completing campaign missions occasionally rewards the players with upgrade points, which can be used in four categories:</p><ul><li>Agility: Increases turning speed for all aircraft</li><li>Luck: Increases the likelihood of critical hits</li><li>Leadership: Increases the skill of friendly AI planes</li><li>Endurance: Increases plane health</li></ul><h3>Other Game modes</h3><p>As well as the campaign missions, the game includes a singleplayer “dogfight” mode, its variant of deathmatch. It includes standard features such as time or kill limits, and allows playing on all the maps from the campaign. Multiplayer includes deathmatch, team deathmatch, capture the flag, and destroy &amp; protect modes, and can be played on local networks or the internet (although the master server is now offline).</p><h4>Available Multiplayer Maps</h4><ul><li>France</li><li>Constantinople</li><li>Tobruk</li><li>Egyptian Coast</li><li>Turkish Trenches</li><li>Vercors Plateau</li><li>Railway Yards</li><li>Baku</li><li>Surakhany</li><li>Mount Elbrus</li><li>Cape Hellas</li><li>Neretva</li><li>Sutjetska</li><li>Korcula</li><li>Dukla</li><li>Banska Bystrica</li><li>Radon</li><li>Belgrade</li><li>NE Slovakia</li><li>Sieczychy</li><li>Peenemunde</li><li>Sahara Desert</li><li>Berlin</li><li>Cairo</li></ul><h2>Detailed Campaign Overview</h2><h3>Siege of Tobruk (Tobruk, Libya, May to December 1941)</h3><h4>Destination Tobruk</h4><p>DeeDee arrives at Tobruk, already under siege, with a delivery of "twelve cases of single malt". The Group Leader, McIntyre (who claims to have been a friend of her father), has offered substantial monetary rewards for assisting in the war, and while DeeDee is initially reluctant she is forced to help prevent an attack on her planned landing zone by leading the Nazis into an ambush. Settling in at Tobruk, DeeDee and Tommy recruit an alcoholic Australian mechanic named Clive Greer, happy to be paid in whiskey, to work with them on the ground.</p><h4>Smuggle Motor Parts</h4><p>As the siege continues, DeeDee is recruited to collect useful machine parts from a local smuggler, Ahmed - some that she needs, but many more that can be sold to the local garrison. This is made more difficult by the necessity to keep the smuggling network secure and DeeDee's weak cargo plane, meaning she must remain undetected by the Luftwaffe patrols.</p><h4>Stop Nazi Spy</h4><p>Rumours that Rommel has spies in the area have begun to spread and are damaging morale, and DeeDee is sent out with a radio-tracking device to locate them. A hint from Tommy leads her to a nearby oasis where she finds several planes taking off. DeeDee manages to prevent them escaping, but they turn out to be distractions from several vehicles attempting to leave which she eventually manages to destroy.</p><h4>Smuggle Whisky</h4><p>As Rommel continues to advance across the desert, Ahmed is trying to empty his stocks from the more dangerous locations while he still can. DeeDee meets him to collect a large load of whiskey, but just as she is leaving a ground patrol approaches. Ahmed, unable to escape, asks for her help, and thanks to DeeDee survives to smuggle another day.</p><h4>Cripple Oil Reserves</h4><p>McIntyre recruits DeeDee to help destroy the local Axis fuel depots, in the hope that a 'specialist' will be more successful (and to avoid losing his pilots). With bombers on the way, DeeDee is sent in ahead with Tommy as her wingman to take out the anti-air defences. At the last minute a convoy is spotted with key personnel attempting to escape, and with the bombers still busy, McIntyre regretfully tasks DeeDee with their destruction.</p><h4>Rescue Clive</h4><p>Clive has been trying to make money on the side by dealing with local Senussi smugglers but, much better in a garage than the black market, ends up in trouble and captured. He is able to send out a signal, and DeeDee traces it back to a local Nazi listening post; after taking out its main defences she lands and quickly extracts Greer (and his "new mate, Dave"). With Tobruk no longer safe, Ahmed helps relocate the group to nearby Azerbaijan, where Clive still has useful contacts.</p><h4>Flashback: Naval Barrage of Constantinople</h4><p>After some pushing from DeeDee, Tommy shares a tale of the Great War, when he flew with her father Lieutenant Guillaume Derbec. Tommy talks about directing the artillery on Turkish trenches in preparation for the ANZAC (Australia and New Zealand) soldiers to land in the battle of Gallipoli in 1916; he also suggests that while Guillaume was an "invincible" decorated ace with a dozen kills, he never enjoyed the killing. After a short interjection from Clive about the ANZACs, Tommy tells how on this mission Guillaume was shot down once again into the sea, calling out his catchphrase: "Tally-ho! Into the drink again!" (This mission is played from the perspective of Tommy.)</p><h3>Fall Blau (Baku, Azerbaijan, March to September 1942)</h3><h4>Criminal Activity</h4><p>DeeDee attempts to gain the trust of one of Clive's contacts - Morozov, who she sees a little more than a bully and a thug, but at least honest about his lack of morals - initially by collecting and delivering documents along a highly-patrolled area without being discovered. The mission is easy, and DeeDee wonders if she passed or failed another test by not looking at the documents.</p><h4>Target: Factory</h4><p>Morozov offers a small fortune for the destruction of a Russian-controlled military factory at a specific time. DeeDee, miserable at using her skills for violence and at "living while everyone else dies" and still pretending to remain neutral, accepts in the hope she can use the money to escape the war. Although the bombing itself goes well, there is radio interference from a woman who calls herself "Night Owl".</p><h4>Getting Paid</h4><p>DeeDee travels to Morozov's location near Mount Elbrus to collect her pay, following a difficult winding route to avoid detection. Transmissions from Night Owl are received again, and DeeDee is able to make out the words "Black Wing", "Morozov" and "German infiltrators". Already suspicious, she is prepared when Morozov springs an ambush - while she escapes with her life, there's no money, and Morozov lives as well. Tommy suggests trying to contact Night Owl directly.</p><h4>Aerial Patrol</h4><p>DeeDee discovers that the factory was civilian, not military. Tommy believes that Morozov must still be nearby, and DeeDee searches for signs of criminal activity in the hope she can track him down. Instead, she finds a dozen German boats, miles from the frontline. Realising they're only lightly armed she manages to sink them, but is set upon by Russian fighters and ends up escaping empty-handed again.</p><h4>Experimental Plane</h4><p>Tommy manages to contact Night Owl, who reveals the factory had been used to design a prototype Russian fighter, Black Wing, which is now supposedly being smuggled to the Nazis. DeeDee agrees to help Night Owl "borrow" it. After finding and following it, she manages to cripple the plane and force it into an emergency landing near a friendly transport, and then defend the transport until they can escape. Despite the assistance, Night Owl expresses her disappointment in DeeDee for the previous atrocities she's taken part in, but explains Morozov's actions - a Russian official at the factory was bribed to move the plane from the factory, and DeeDee was used to destroy the evidence (and the official), leaving Morozov free to sell the supposedly-destroyed plane to the Nazis for a huge profit.</p><h4>Kill Morozov</h4><p>DeeDee's only aim now is to eliminate Morozov and attempt to redeem herself. Wanted by both Russians and Morozov's Nazi escort, she leads a group of the former to the latter as a distraction. DeeDee, now codenamed "Black Wing" by Night Owl, spots Morozov as he tries to escape the chaos and easily manages to defeat and kill him, but murdering the man who made her a murderer does little to make her happier. With Azerbaijan no longer safe, Night Owl suggests moving to Yugoslavia and the resistance movement there.</p><h4>Flashback: ANZAC Landings</h4><p>Tommy tells DeeDee about defending the ANZAC landing forces from Ottoman Empire airplanes - and the first time he was downed. Guillaume later met him in hospital, sneaking in a cigar, a hipflask, and a crumpled photo of a baby girl with an address on the back. Tommy wonders aloud how many others were given a similar photo. (This mission is played as Tommy.)</p><h3>Operation Black (Mostar, Yugoslavia, January to June 1943)</h3><h4>Defend Bridge</h4><p>After arriving in Neretva, Yugoslavia, DeeDee tries to get in touch with the local resistance. With the region already under Axis attack, she decides the best method is to show her allegiance by fighting off aerial forces planning to destroy the Neretva Bridge. Thanks to her success, Tommy manages to contact the Chetniks, one of the two local partisan forces. DeeDee hopes her work with the resistance can redeem her previous mistakes.</p><h4>Reclaim Installation</h4><p>DeeDee continues to assist the Chetnik fighters, this time in a direct attack on a German base - first by destroying enemy AA to protect herself, then clearing a path for the resistance forces. The Chetniks are threatened by several hidden enemy tanks, but DeeDee manages to locate and destroy them in time. The mission then takes a disastrous turn - the Chetniks begin to massacre the local Croatian civilians (their enemies long before the Nazis arrived) and DeeDee is forced to 'dissuade' them without actually killing her own allies. Tommy plans to contact the other partisan force, the People's Liberation Army, and DeeDee decides to ask Night Owl for advice.</p><h4>Contact</h4><p>Having made contact with the PLA forces thanks to Night Owl, DeeDee lands at their camp and collects munitions supplies to deliver to fighters further afield. She manages to drop off the weapons (which parachute to the ground), but is informed of a Nazi raid on the base camp, and that Clive is trying to help defend it. She manages to return in time and save both the base and her mechanic.</p><h4>Deception</h4><p>Yugoslavia is overrun by the Nazis, and the PLA are retreating. In order to gain more time, Marshall Tito (leader of the PLA) has ordered the Neretva Bridge destroyed so that the Germans will mobilise at another crossing point to the north, with the PLA repairing the bridge and escaping before the ruse is discovered. DeeDee assists by defending the area from aerial reconnaissance, allowing one to get away with the information the bridge was destroyed, and then is forced to shoot down the slower bombers sent to destroy the bridge (who could otherwise realise the trickery).</p><h4>Collect Officer</h4><p>The British government, courtesy of McIntyre, sends an officer from the Special Operations Executive into the region, and DeeDee is tasked to pick him up and take him to observe the PLA command. The officer, Captain Edwards, is rescued just before the camp is overtaken, and between flirting with DeeDee discusses how England is considering supporting the PLA instead of the Chetniks.</p><h4>Massacre</h4><p>The Nazis launch a massive offensive against the Yugoslavian resistance, with German aircraft attacking an outpost in Sutjeska. DeeDee tries to lend support wherever she can, defending first the outpost, then a hospital and nearby settlement, but the situation is unwinnable and she collects Edwards and escapes, leaving thousands of wounded soldiers to be captured or killed on the ground. Later, McIntyre returns to evacuate Edwards, and DeeDee and the others head to Poland.</p><h4>Flashback: First Battle of Krithia</h4><p>Later, McIntyre tells DeeDee of his old squadron, of which her father was a member, during a mission to attack Cape Helles. (This mission is played as McIntyre.)</p><h3>Operation Belt (Suwalki, Poland, August 1943 to February 1944)</h3><h4>Bomber Support</h4><p>The RAF mounts an offensive, "Operation Hydra", on a Nazi rocket testing facility at Peenemunde (accents?), and DeeDee is among those escorting the bombers. AA defences and barrage balloons are destroyed before the bombers arrive, with several waves of Luftwaffe fighters posing another threat. With the bombers having expended their ammunition, McIntyre spots an unusual experimental aircraft attempting to take off from a nearby airfield, and DeeDee is sent to bring it down. Tommy is happy to be flying with the RAF again and acts as though the war is once again a grand adventure, but DeeDee remains numb as she reflects on the war she has seen.</p><h4>Transport Weapons</h4><p>A new location brings a new resistance force, Polish Home Army (the "Armia Krajowa"). DeeDee tries to earn their trust by flying to a secret munitions factory and bringing a consignment of arms back. On arrival, with Tommy having already landed, they realise Nazi forces are already present - at first believing it to be a trap, DeeDee realises instead the enemy has only found the factory by chance, and manages to eliminate several escaping vehicles to keep the factory's presence a secret.</p><h4>Sieczychy Patrol</h4><p>The Armia Krajowa send DeeDee to locate rumoured German forces across the border and gauge their numbers. Thanks to her skills she manages to remain undetected. With no word from Night Owl for some time, she fears the worst about her distant companion.</p><h4>Bombing Assessment</h4><p>DeeDee is sent to determine the success of Operation Hydra - the bombings should have practically eliminated the Germans, but sightings have continued. Though at first all seems silent, it is quickly revealed that the bombings had almost no effect, and DeeDee is shot down, barely managing to land with a crippled engine, but safe. It is only later she realises she crashed on Christmas Day, as there is no celebration in the Armia Krajowa camp.</p><h4>Evacuate Factory</h4><p>Using their deception at Peenemunde to prepare, German bombers are on the way to the AK's munitions factory, and DeeDee helps defend from the Nazi forces while the resistance evacuates (assisted by Clive). Night Owl contacts DeeDee to alert her of a new Nazi weapon - a huge cannon mounted on a train - which she manages to quickly stop. With the evacuation complete DeeDee lands to collect Clive and then defends the convoy as the ground forces escape.</p><h4>Operation Belt</h4><p>The Polish forces make a last ditch effort to attack Nazi border posts in Sieczychy, with DeeDee to fly ahead and scout the enemy forces and then provide air support. Despite being greatly outnumbered on the ground, with RAF support - including one Archie Lincoln, another who once flew with her father - a small victory is gained against the Nazis and the battle ends in success, but DeeDee knows it will only be temporary. Although the Armia Krajowa fights on, Night Owl informs DeeDee it is time to move on; the success and her near-fatal crash have finally raised her spirits.</p><h4>Flashback: Turkish Attack</h4><p>Archie Lincoln tells DeeDee about another mission from the Great War, one where he "earned his limp" defending an ANZAC position. He mentions that unlike McIntyre, her father Guillaume often tried to force enemy pilots down instead of shooting to kill. (This mission is played as Archie.)</p><h3>Operation Overlord (Vercors Plateau, France, March to August 1944)</h3><h4>Bomb Railways</h4><p>The French resistance, having learnt of a German troop train headed towards a region filled with hospitals of resistance sick and wounded, plan to stop the assault by colliding a train of their own with it. DeeDee is key to the plan, as she takes out several junction points and forces the Nazi transport onto the right route. Tommy himself begins to show signs of sickness.</p><h4>Paratrooper Attack</h4><p>The Nazis continue to attack the Vercors Plateau - this time from the air, with a massive paratrooper drop on their supply lines. DeeDee is unable to shoot down an entire squadron, let alone all the paratroopers they drop, but does her best. Tommy's sickness rapidly worsens and he barely manages to land the plane, and DeeDee then lands nearby to rescue him.</p><h4>Steal Medical Supplies</h4><p>The influenza epidemic continues to rage, crippling much of the resistance. DeeDee, desperate to save Tommy, helps attack nearby warehouses so those on the ground can take the medical supplies within. Eventually one raises an alarm, sending in bombers that threaten the resistance transports, but DeeDee fends them off.</p><h4>Deliver Medical Supplies</h4><p>DeeDee's plane is the fastest way to get the stolen supplies to those who need them, even if the Germans hadn't blockaded the roads and railways. With Tommy still recovering, Clive offers his help. His drunkenness almost results in disaster more than once, but eventually the supplies are dropped and distributed.</p><h4>Defend The Republic</h4><p>The Nazis have begun an all-out bombing raid on Vercors. Tommy remains in the hospital and Clive enters the pilot seat again, helping DeeDee to take down the vast number of bombers on their way. Tragically, just when the last of the bombers is defeated, Clive's plane is damaged and spirals out of control. DeeDee is unable to contact him on her radio and is helpless to prevent Clive being killed in the ensuing crash.</p><h4>Medical Escort</h4><p>The relentless Nazi assault has led to the camp's evacuation, DeeDee protecting the transports - especially the plane carrying Tommy, flown by Rene Deveraux (another of her father's squadron mates in the Great War). Tommy has (re)lapsed into alcoholism after Clive's death, and contact with Night Owl remains intermittent, but as the Vercors Plateau is abandoned, Night Owl returns and suggests DeeDee can be of most help in Slovakia.</p><h4>Flashback: Battle of Gully Ravine</h4><p>Rene Deveraux tells DeeDee another tale of her father, locating and destroying artillery positions at Gully Ravine, Gallipoli, and the last time Rene flew with him. Guillaume supposedly enjoyed destroying the artillery much more than enemy pilots. Rene informs DeeDee that Guillaume's plane was damaged and vanished into the smoke, and nobody had found him by the time they retreated from Gallipoli, but wonders if perhaps he was captured by the Ottomans. (This mission is played as Rene.)</p><h3>Slovak National Uprising (Banská Bystrica, Slovakia, August to October 1944)</h3><h4>Partisan Deployment</h4><p>DeeDee's first mission in Slovakia is to paradrop partisan fighters into key locations to aid the local guerrilla war, in the hope that the Slovak forces can hold out until the Soviets reach them. DeeDee feels fatigued to the bone, as the years of constant fighting and travelling take their toll; Tommy continues to drink, and his temper worsens.</p><h4>Battle of Dukla Pass</h4><p>The Russians begin to push into the Nazis occupying Slovakia, and the local resistance is trying to weaken the German lines from the rear; Dukla Pass must be taken for the Soviets to make headway. DeeDee takes part by destroying key ground targets to aid both advances. However the Russians retreat unexpectedly, leaving the Slovaks defenceless, and DeeDee barely manages to defend as they regroup and escape. Once again, Night Owl seems to have vanished, though she has always returned before.</p><h4>Gun Train</h4><p>The Russian reinforcement never materialised, the Luftwaffe attacks Banská Bystrica (the location of the resistance command) in retaliation for the last battle, and other Nazi forces seal off supply routes. In turn the resistance has converted a cargo train into a weapon - a mobile cannon platform - and need DeeDee to help clear a path by removing the blockades.</p><h4>Army Movement</h4><p>Still in desperate need of reinforcements, DeeDee helps to protect the 2nd Czechoslovakian brigade as they reach and join with the Slovak National Uprising forces. Rumours spread that the Russians intend to claim the land after the war.</p><h4>Slovakian Retreat</h4><p>Banská Bystrica, no longer defensible, is abandoned by the Slovakian forces who are falling back to the countryside. DeeDee tries to hold back the German attack long enough for the retreat to complete - blocking the railway to keep Nazi artillery out of range, by destroying Tiger tanks as they cross various sections of track. Night Owl returns once again and contacts DeeDee, but uses her real name and not the 'Black Wing' nickname. A short conversation confirms DeeDee's suspicions that Night Owl has been captured; she is never heard from again. Further, a resistance transport train is destroyed after the Nazis damage a railway bridge, and though the leaders escape from a nearby airfield many others are killed in the ensuing massacre.</p><h4>Guerrilla Support</h4><p>Key resistance outposts in the Slovak mountains remain threatened by Nazi patrols. DeeDee - almost in shock after having relied on Night Owl for so long - performs reconnaissance, eliminating enemy forces near the camps. Heading home, Tommy informs DeeDee of a package he received from McIntyre some days ago, who is forming a unit in Sutjeska and wants him to join - and that DeeDee was sent a letter in the package as well.</p><h4>Flashback: Chemical Weapons</h4><p>The letter, from Brian "Bull" Peterson, relates another story of the Great War in which he flew with Guillaume and McIntyre in Mesopotamia to quell a Kurdish rebellion. They then escorted a bomber squadron testing a new type of bomb known as white phosphorus. Bull felt Guillaume was about to go AWOL, but at the last moment the strike is called off. Bull went AWOL the following day instead; like the others, he does not know the ultimate fate of her father. DeeDee questions why McIntyre would send her this letter now, and reveal a different side of himself. (This mission is flown as Brian Peterson.)</p><h3>Liberation (Belgrade, Serbia &amp; Berlin, Germany, October 1944 to April 1945)</h3><h4>Return to Sutjeska</h4><p>Back in Yugoslavia, DeeDee searches for the resistance controlled airstrip so she can once again establish contact with the PLA. Instead, she finds enemy fighters taking off. With Nazi reinforcements on the way Tommy and DeeDee split up, and Tommy contacts McIntyre for his RAF squadron. DeeDee manages to survive until they arrive and dispatch the enemy fighters. Later, DeeDee reflects on how vengeful Tommy has become since Clive's death, and how she has lost Clive, the 'old' Tommy and Night Owl, all people she once relied on.</p><h4>Bomb Bridges</h4><p>DeeDee, having 'joined' McIntyre's squadron, is sent with Tommy to cripple the Nazi transport network in Neretva, taking down several road bridges and then protecting saboteurs as they demolish some sturdier structures. Despite a grudging respect, DeeDee sees McIntyre only as a monster, but working with him offers the opportunity for the war to end sooner, an opportunity that can't be ignored.</p><h4>Liberation of Belgrade</h4><p>The RAF Balkans squadron leads an aerial attack on Belgrade, while long-awaited Soviet ground forces move in to capture it from the Nazis. After a joking comment from Tommy, McIntyre reveals his intent to move towards Berlin, either to witness the end of the war, or take part in it.</p><h4>Transport SOE Officer</h4><p>With the frontline rapidly moving towards Berlin, DeeDee is requested by Captain John Edwards of the Special Operations Executive to paradrop him into the city. DeeDee and Edwards, despite not having met for two years, quickly fall into flirting and banter (in spite of Tommy's irritation). Despite a number of patrols and searchlights, the drop goes flawlessly.</p><h4>Escaping Generals</h4><p>Although the war continues, senior Nazi officers in Berlin know the situation is unwinnable and attempt to flee the city. DeeDee and others are sent to eliminate those escaping by air, and a number more attempting to leave in vehicles. For the first time DeeDee faces enemy aircraft armed with rockets of their own (or at least willing to use them against her). While DeeDee is occupied, several more try to leave in heavily-armed bombers. DeeDee is too far to stop them, but with one bomber left Tommy's guns jam - he flies his plane into the final plane, dying in the ensuing crash. His last radio message is to DeeDee, telling her that McIntyre "knows the truth about your father!"</p><h4>Flashback: The Secret War</h4><p>McIntyre finally tells DeeDee the story of her father's last flight. He refers to a bomber escort mission much like that which Brian Peterson mentioned; DeeDee correctly guesses that the target was, as McIntyre puts it, "non-military" and claims that her father would never have taken part. McIntyre reluctantly confirms this also. Whether it fatherhood, growing anger at war, or some other factor, Guillaume not only disobeyed orders but attacked the other planes to prevent the bombing, and in response McIntyre "did what I had to" - kill him. DeeDee is furious, but McIntyre points out all the pilots she has shot down; "If you think you can emerge from battle without blood on your hands, you are as much a fool as he was…" DeeDee considers simply killing McIntyre where he stands, but believes neither Tommy or Guillaume would murder a man and instead leaves him. (This flight is flown as McIntyre, and unlike other flashbacks does not take place as the final story in the chapter. Refusing to shoot down Guillaume eventually fails the mission, once he destroys enough bombers.)</p><h4>The Fall</h4><p>DeeDee and McIntyre fly together - the Soviets are deep into the city, and they are to assist in the capture of the Reichstag building. DeeDee informs McIntyre she will fight with him but for her own reasons and not simply on his orders. Several waves of fighters eventually make way to Nazi jet aircraft, but even they are eventually defeated and the Reichstag is taken. With Nazi high command in tatters and the war effectively over, the last enemy planes approach and DeeDee finds herself with a choice - rescue McIntyre, help to kill him, or leave him to his own fate. (With the exception of who DeeDee then fights - if anyone - and some dialog, the actual choice has no effect.) With the war over, DeeDee and John Edwards eventually find each other once again and marry; although she often reflects on the many who did not survive she decides that "what seemed like horrific, senseless acts were small, painful steps along a necessary road". The game ends with a final toast - her father's catchphrase.</p>

ArmaGallant: Decks of Destiny is a deck-building game for the PlayStation 4 from Rock Nano Global.

<h2>Links</h2><p><strong>Official Site:</strong> <a href="http://www.blackwoodcrossing.com/" rel="nofollow">http://www.blackwoodcrossing.com/</a></p>

Third-person arena shooter with a hand drawn art style from David Jaffe.

<h2>Overview</h2><p>Drawn to Death is a third person PvP arena shooter developed by <a href="https://www.giantbomb.com/the-bartlet-jones-supernatural-detective-agency/3010-10600/" data-ref-id="3010-10600">The Bartlet Jones Supernatural Detective Agency</a> and <a href="/sce-studios-san-diego/3010-1789/" data-ref-id="3010-1789">SCE Studios San Diego</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p>

Lego City Undercover is an open world game for the Nintendo Wii U about Lego detective Chase McCain and his hunt for the villainous Rex Fury. It is frequently referred to as "Grand Theft Auto with Legos".

Lego City Undercover Features the Most Adorable Angry Police Captain You'll Ever See

<h2>Overview</h2><p>Lego City Undercover is an open-world action-adventure for <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>. Released on March 18, 2013, it was developed by TT Fusion and published by Nintendo. The game was originally announced as Lego City Stories at <a href="/e3-2011/3015-6449/" data-ref-id="3015-6449">E3 2011</a> during the <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> press conference reveal of the Wii U. The game's final title was revealed in a trailer at <a href="//www.giantbomb.com/e3-2012/3015-7024/" data-ref-id="3015-7024">E3 2012</a>. The <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> game <a href="/lego-city-undercover-the-chase-begins/3030-41231/" data-ref-id="3030-41231">Lego City Undercover: The Chase Begins</a> is a prequel. On November 22 2016, LEGO announced via Twitter that the game would be coming to Nintendo Switch, PS4 and Xbox One in Spring 2017.</p><h2>Story</h2><p>LEGO City Undercover takes place in the eponymous LEGO City, a popular line of LEGO toy sets dating back to 1978. It follows detective <a href="/chase-mccain/3005-23444/" data-ref-id="3005-23444">Chase McCain</a> who has recently returned to LEGO City to find Rex Fury, the criminal he had put behind bars years earlier. The story is told in humorous fashion, with a great deal of physical slapstick humor that takes advantage of the LEGO nature of the characters and world.</p><h2>Gameplay</h2><p>Undercover plays similarly to many of the previous LEGO games from TT Games. The primary difference is the fully realised open world sandbox. Unlike LEGO Lord of the Rings and LEGO Batman 2, which had started to move in the open world direction, Undercover is a complete sandbox. Its closest inspirations are clearly games like GTA IV and Batman Arkham City.</p><p>Combat is not particularly different from other LEGO games. It's a very basic system. Traversal in the world is similarly untouched. The main new feature that changes the feel of the game is driving. Being a complete city, there are now numerous vehicles to get around in, all of which have different stats and break apart when crashed.</p><p>Collectibles are no longer limited to relatively linear levels. With an entire city to play with, TT have placed collectibles everywhere. They can unlock characters and costumes, and some require back tracking a bit with new abilities to reach.</p><p>Missions work in a similar manner to most open world games. The player takes a mission and has to use the Wii U gamepad to set GPS coordinates. Occasionally the gamepad is used to scan the environment or look for clues (shoe prints). Most of the missions will involve some mix of driving, platforming, puzzle solving, and fighting.</p><h2>Release</h2><p>The game was released on Mar 18, 2013 in North America and Mar 28, 2013 in PAL territories. It is available in both physical retail locations and as a Nintendo eShop download. For base Wii U models with 8GB of storage an external hard drive is required to purchase the game digitally. Deluxe Wii U models with 32GB do not require an external hard drive, but the game will take up 20GB of space once downloaded.</p><p>In PAL territories at launch there is a Limited Edition available which comes with a Chase McCain minifigure.</p>

Parappa the Rapper is a hip-hop themed rhythm game for the Playstation and PSP starring a rapping dog and his adventures to impress his secret crush.

<h2>Overview</h2><p>PaRappa the Rapper is a wacky, music/rhythm game created by <a href="/masaya-matsuura/3040-39913/" data-ref-id="3040-39913">Masaya Matsuura</a> that follows a rapping dog trying to impress the flower girl of his dreams. PaRappa is often credited as being the first major music/rhythm game. It was originally released December 6, 1996 in Japan for the <a href="/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a>, with a <a href="/psp/3045-18/" data-ref-id="3045-18">PSP</a> port later released on July 17, 2007.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/1/13158/959204-gb.png" data-ref-id="1300-959204" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/1/13158/959204-gb.png" data-ref-id="1300-959204"><img alt="Kick, Punch, it's all in the mind!" src="https://static.giantbomb.com/uploads/original/1/13158/959204-gb.png" srcset="https://static.giantbomb.com/uploads/original/1/13158/959204-gb.png 280w" sizes="(max-width: 280px) 100vw, 280px" data-width="280"></a><figcaption>Kick, Punch, it's all in the mind!</figcaption></figure><p>To progress in the game, each stage has PaRappa rapping to complete a task. This is accomplished by having a teacher in each stage rap a line, which PaRappa must copy afterward, similar to the game <a href="/simon/3030-10131/" data-ref-id="3030-10131">Simon</a>. To rap, a line of button commands will appear at the top of the screen, which the player must match after the teacher shows them. The button commands match the flow of each teacher's rap. The player is scored on how accurate he/she is with each button press.</p><p>The player's performance is ranked throughout the song and at the end of each stage as being either Cool, Good, Bad, or Awful. At the beginning of each stage, the score starts off on Good. After each line, the ranking will go up or down depending on how well the player matches the correct buttons and timing of the line. In order to get a Cool ranking, the player must freestyle two lines in a row during a stage, which means not necessarily following the button commands shown, but discovering a hidden pattern unique to each level. Two of those in succession will raise the score to Cool ranking and cause the current stage teacher to leave, which gives PaRappa the rest of the time to freestyle. If the player does not freestyle well, the teacher will return and the lessons will continue. The Cool ranking is unobtainable until the game has been completed once.</p><p>There are two difficulty levels; easy and normal. On easy mode, the timing is less strict but the player may only reach Stage 3 (<a href="/prince-fleaswallow/3005-5138/" data-ref-id="3005-5138">Prince Fleaswallow</a>'s stage). On normal mode, the player may complete the entire game.</p><h2>Story</h2><p><a href="/parappa/3005-761/" data-ref-id="3005-761">Parappa</a> is head-over-heels in love with <a href="/sunny-funny/3005-5122/" data-ref-id="3005-5122">Sunny Funny</a>. Unfortunately, she doesn't seem to notice him all too much. Not only that, but he seems to have some competition with rival <a href="/joe-chin/3005-5133/" data-ref-id="3005-5133">Joe Chin</a>, a self-centered rich boy who seems to have everything. This leads to Parappa doing everything he can to get the girl of his dreams to notice him, from learning kung-fu to getting his license. Parappa, along with his friends <a href="/katy-kat/3005-5134/" data-ref-id="3005-5134">Katy Kat</a>, <a href="/pj-berry/3005-1845/" data-ref-id="3005-1845">PJ Berri</a>, and of course Sunny Funny, live in a world where it seems all problems can be solved with self-confidence and hip-hop; as Parappa says, "I gotta believe!"</p><h2>Stages</h2><h3>Stage 1: I Need to Become a Hero</h3><p>Teacher: <a href="/chop-chop-master-onion/3005-2699/" data-ref-id="3005-2699">Chop Chop Master Onion</a></p><p>One day while hanging out at their favorite fast food place, Parappa and the gang are enjoying a meal after watching a movie, when suddenly two bullies walk in and begin to hassle them! Unfortunately, Parappa feels too weak to do anything. Luckily, Joe Chin comes in and begins to go into great length how he will deal with the bullies, giving time for Parappa and his friends to walk out of the restaurant. This whole ordeal causes Parappa to wish he was stronger, leading him to learn karate.</p><h3>Stage 2: You Guys Sit in the Back</h3><p>Teacher: <a href="/instructor-mooselini/3005-5141/" data-ref-id="3005-5141">Instructor Mooselini</a></p><p>Parappa and his friends wish to go to the beach, but there's only one problem: None of them can drive. At this time, Joe Chin pulls up in his brand new stretch convertible and offers them a ride. He has Sunny Funny and Katy Kat sit up with him, while making Parappa and PJ sit in the (far!) back. Having this less than ideal situation, Parappa is determined to get his driver's license.</p><h3>Stage 3: My Dad's Gonna Bite Me!</h3><p>Teacher: <a href="/prince-fleaswallow/3005-5138/" data-ref-id="3005-5138">Prince Fleaswallow</a></p><p>Having just got his license, Parappa takes his friends on a drive around town in his dad's car. Unfortunately, Parappa gets a bit lost in his thoughts with Sunny Funny sitting in passenger with him. This leads to him crashing and totaling his dad's car! Hoping to be able to get the car repaired before his dad notices, Parappa heads to the Fleamarket in an attempt to make some dough.</p><h3>Stage 4: Guarenteed to Catch Her Heart</h3><p>Teacher: <a href="/cheep-cheep-chicken/3005-5143/" data-ref-id="3005-5143">Cheep Cheep the Cooking Chicken</a></p><p>Sunny Funny's birthday is coming up and her friends are planning a party for her. Katy is in charge of decorations, PJ with the gift, which leaves Parappa to getting the cake. Parappa buys the cake, however a run-in with Joe Chin causes him to drop it! With no more money to buy another one, Parappa decides to follow a TV cooking show to make seafood cake.</p><h3>Stage 5: Full Tank</h3><p>Teachers: Chop Chop Master Onion, Instructor Mooselini, Prince Fleaswallow, and Cheap Cheap the Cooking Chicken</p><p>It's the day of Sunny Funny's birthday and the gang has a picnic to celebrate. Everyone is having a good time, with Parappa proceeding to stuff his face with seafood cake. At the end of the day, Parappa drives Sunny Funny home, however on the way, Parappa suddenly has to use the bathroom bad! He stops by the nearest gas station and runs to the bathroom only to find a long line consisting of all the previous teachers. Now Parappa must rap his way to the front of the line before something unpleasant happens in his pants!</p><h3>Stage 6: I Gotta Believe!!</h3><p>Teacher: MC King Kong Mushi</p><p>Parappa invites Sunny Funny to a concert on a date. She happily accepts and the day arrives. During the concert, Parappa is called up to the stage to rap. This is Parappa's final chance to truly impress Sunny Funny! Unlike the other teachers, King Kong Mushi acts as more of a collaborator moreso than a teacher. While it is still possible to fail this rap, MC and PaRappa will be rapping completely different lines from each other.</p><h3>Bonus Stage: KT and the Sunny Funny Band</h3><p>This stage is unlocked after the player has completed all stages with a cool rating. Unlike the other stages, there is no rapping, only an instrumental track being played. It has the player revolving a camera around Katy Kat and Sunny Funny who are seen dancing on a stage, surrounded by a crowd. The player can change Katy Kat and Sunny Funny's clothes and zoom in and out.</p><h2>Soundtrack</h2><p>The soundtrack to Parappa The Rapper was primarily composed by <a href="/masaya-matsuura/3040-39913/" data-ref-id="3040-39913">Masaya Matsuura</a>, the game's creator. It was released by Sony Records on December 12, 1996. It features all stage music in the game as well music heard in the game's cinematics.</p><h3>Track Listing</h3><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/2579/1657092-srcl_3742.jpg" data-ref-id="1300-1657092" data-size="small" data-embed-type="image" data-ratio="1.0081300813008"><a class="fluid-height" style="padding-bottom:100.8%" href="https://static.giantbomb.com/uploads/original/0/2579/1657092-srcl_3742.jpg" data-ref-id="1300-1657092"><img alt="Parappa The Rapper Original Soundtrack" src="https://static.giantbomb.com/uploads/original/0/2579/1657092-srcl_3742.jpg" srcset="https://static.giantbomb.com/uploads/original/0/2579/1657092-srcl_3742.jpg 246w" sizes="(max-width: 246px) 100vw, 246px" data-width="246"></a><figcaption>Parappa The Rapper Original Soundtrack</figcaption></figure><p>Name: <i>Parappa The Rapper Original Sound Track</i></p><p>Total length: 40:49</p><ol><li>"PaRappa's Greeting" - (0:15)</li><li>"The Jet Baby" - (0:40)</li><li>"Lovely SunnyFunny" - (0:21)</li><li>"Bad Guys Are Coming!" - (0:37)</li><li>"Joe Chin Is Here" - (1:14)</li><li>"Enter Daydreams" - (0:10)</li><li>"Beat Them Away!" - (0:21)</li><li>"Yeah! I Know!!" - (0:12)</li><li>"Chop Chop Master Onion's RAP" - (2:31)</li><li>"Knock You Out!" - (0:14)</li><li>"Sign of Happiness" - (0:55)</li><li>"Down With Attitude"- (0:09)</li><li>"Far Behind" - (0:08)</li><li>"Smooth Life of Mine"- (0:55)</li><li>"Feeling Dizzy"- (0:12)</li><li>"Drive in the Air" - (0:27)</li><li>"Instructor Mooselini's RAP" - (2:06)</li><li>"Happy Ringing" - (0:09)</li><li>"It Is Fine Today!" - (0:33)</li><li>"Heavenly"- (0:40)</li><li>"Paradise" - (0:46)</li><li>"Rush to the Moon" - (0:27)</li><li>"Prince Fleaswallow's RAP" - (2:32)</li><li>"Alive Again" - (0:31)</li><li>"Donuts Head" - (0:51)</li><li>"Sugar Song"- (0:46)</li><li>"Round &amp; Round" - (0:21)</li><li>"Cake Bomb" - (0:08)</li><li>"Anger of People" - (0:40)</li><li>"Cooking Chicken's Show" - (0:18)</li><li>"Cheep Cheep The Cooking Chicken's RAP" - (2:19)</li><li>"Cloud 9" - (0:44)</li><li>"Straight to Hell" - (1:36)</li><li>"Love You RAP" - (1:15)</li><li>"The Dawn of Hope" - (0:15)</li><li>"Toilet Express" - (0:15)</li><li>"Return of Masters" - (0:20)</li><li>"All Masters' RAP" - (2:54)</li><li>"On Fire!" - (0:21)</li><li>"Lose Heart" - (0:08)</li><li>"PaRappa's Live RAP (feat. MC King Kong Mushi)" - (3:45)</li><li>"Thankyou For Everything" - (0:47)</li><li>"Katy &amp; Sunny Funny Band Anthem" - (2:25)</li><li>"Funny Love" - (3:58)</li></ol><h2>Trivia</h2><ul><li>The word "parappa" is Japanese for "paper thin," hence all the characters' designs.</li><li>All of the art and designs were created by artist <a href="/rodney-a-greenblat/3040-39917/" data-ref-id="3040-39917">Rodney Alan Greenblat</a>.</li><li>The popularity of this game was great enough to generate an anime spin-off series titled Parappa the Rapper. Ironically, the anime has absolutely no rapping or hip-hop in it whatsoever.</li><li>The game's producer, <a href="/masaya-matsuura/3040-39913/" data-ref-id="3040-39913">Masaya Matsuura</a>, and artist and designer, Rodney Alan Greenblat, worked with one another again twelve years later on the Wii game <a href="/major-minors-majestic-march/3030-21518/" data-ref-id="3030-21518">Major Minor's Majestic March</a>.</li><li>The voice actor for Parappa, Dred Foxx, also performed <a href="/knuckles/3005-204/" data-ref-id="3005-204">Knuckles the Echidna</a>'s rap in <a href="/sonic-adventure-2/3030-19060/" data-ref-id="3030-19060">Sonic Adventure 2</a>.</li><li>Holding "up" on the d-pad during a stage will illicit extra in-stage visuals.</li><li>The singing voice in the "Jet Baby" theme heard at the very start of the game in the movie theater is that of Rodney Alan Greenblat, the game's artist and designer.</li></ul>

The fifth main iteration in the long-running Persona series, featuring a group of high school students and a cat who moonlight as phantom thieves who can steal hearts. Like its predecessors, it combines elements of turn-based, dungeon-crawling role-playing games with simulation-style visual novels, now rendered in high-definition, cel-shaded 3D for the first time.

Here's a New Persona 5 Trailer to Distract You as You Mourn its Delay to 2016

E3 2016: Say Adieu to Your Valentine's Day Plans Thanks to Persona 5

<h2>Overview</h2><p>Persona 5 is the sixth mainline entry in <a href="/atlus-co-ltd/3010-442/" data-ref-id="3010-442">Atlus</a>'s long running <a href="/persona/3025-456/" data-ref-id="3025-456">Persona</a> role-playing franchise, which itself is a sub-series of <a href="/shin-megami-tensei/3025-711/" data-ref-id="3025-711">Shin Megami Tensei</a>. The game was officially revealed during a live stream on November 24, 2013 and was initially announced with a target release window of winter 2014 for the <a href="//www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>. Series director and producer <a href="/katsura-hashino/3040-90683/" data-ref-id="3040-90683">Katsura Hashino</a> has stated that he wanted to "add things that are being expected of the series" as well as "change things that can be changed within those boundaries." After several delays the game was finally given a firm September 15, 2016 release date for Japan along with a April 7, 2017 date for worldwide release. Persona 5 is being developed by <a href="/p-studio/3010-9396/" data-ref-id="3010-9396">Studio P</a> and will be published by Atlus for both the PlayStation 3 and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>Themes</h2><p>Persona 5 will be set in a high school similar to that of <a href="//www.giantbomb.com/shin-megami-tensei-persona-3/3030-4473/" data-ref-id="3030-4473">Persona 3</a>, however the atmosphere of the school life will be completely different from that of Persona 3 and <a href="//www.giantbomb.com/shin-megami-tensei-persona-4/3030-21373/" data-ref-id="3030-21373">Persona 4</a>. The game will deal with the theme of experiencing the emotion of joy after overcoming certain trials, freeing oneself of their "chains", represented by the chair and chains motif found in the game's pre-release advertising campaign.</p><h2>Main Characters</h2><h3><a href="/persona-5-protagonist/3005-31358/" data-ref-id="3005-31358">Protagonist</a> (Named by the player in-game)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/126757/2850581-9325082813-latest" data-ref-id="1300-2850581" data-ratio="2.3471502590674" data-width="386" data-embed-type="image" style="width: 386px"><a class="fluid-height" style="padding-bottom:234.7%" href="https://static.giantbomb.com/uploads/original/12/126757/2850581-9325082813-latest" data-ref-id="1300-2850581"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850581-9325082813-latest" srcset="https://static.giantbomb.com/uploads/original/12/126757/2850581-9325082813-latest 386w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850581-9325082813-latest 272w" sizes="(max-width: 272px) 100vw, 272px" data-width="272"></a></figure><p><em>VA: <a href="/jun-fukuyama/3040-104102/" data-ref-id="3040-104102">Jun Fukuyama</a></em></p><ul><li>Codename: Joker</li><li>Weapons: Knife and Pistol</li><li>Persona: <a href="/arsene-lupin/3005-24571/" data-ref-id="3005-24571">Arsène</a></li></ul><p data-right-indent="0" style="margin-left: 30px;">A 16-year-old high-school student who has just transferred to Syujin High School in Tokyo. He secretly dons a fancy butterfly mask and moonlights as a thief, leading a small crew called the "Phantom Thieves of Hearts." Currently lives out of Cafe Le Blanc, run by a friend of his parents.</p><h3>Ryuji Sakamoto (坂本 竜司)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/126757/2850573-7702421841-latest" data-ref-id="1300-2850573" data-ratio="2.6728395061728" data-width="324" data-embed-type="image" style="width: 324px"><a class="fluid-height" style="padding-bottom:267.3%" href="https://static.giantbomb.com/uploads/original/12/126757/2850573-7702421841-latest" data-ref-id="1300-2850573"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850573-7702421841-latest" srcset="https://static.giantbomb.com/uploads/original/12/126757/2850573-7702421841-latest 324w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850573-7702421841-latest 239w" sizes="(max-width: 239px) 100vw, 239px" data-width="239"></a></figure><p><em>VA: <a href="/mamoru-miyano/3040-107046/" data-ref-id="3040-107046">Mamoru Miyano</a></em></p><ul><li>Codename: Skull</li><li>Weapons: <a href="/blunt-weapons/3015-6649/" data-ref-id="3015-6649">Bludgeon </a>and <a href="/shotgun/3055-114/" data-ref-id="3055-114">Shotgun</a></li><li>Persona: Captain Kidd</li></ul><p data-right-indent="0" style="margin-left: 30px;">A yellow haired boy, the Protagonist's schoolmate and partner-in-crime. A "problem child" who acts out in impulsive ways that wear out the patience of his teachers. A former track-and-field star nicknamed the "Track Traitor" after supposedly abandoning his teammates at a tournament. Wears a skull mask.</p><h3>Anne Takamaki (高巻 杏)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/126757/2850585-9281321818-latest" data-ref-id="1300-2850585" data-ratio="2.7249190938511" data-width="309" data-embed-type="image" style="width: 309px"><a class="fluid-height" style="padding-bottom:272.5%" href="https://static.giantbomb.com/uploads/original/12/126757/2850585-9281321818-latest" data-ref-id="1300-2850585"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 234px) 100vw, 234px" data-width="234" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850585-9281321818-latest" data-srcset="https://static.giantbomb.com/uploads/original/12/126757/2850585-9281321818-latest 309w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850585-9281321818-latest 234w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850585-9281321818-latest" srcset="https://static.giantbomb.com/uploads/original/12/126757/2850585-9281321818-latest 309w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850585-9281321818-latest 234w" sizes="(max-width: 234px) 100vw, 234px" data-width="234"></noscript></a></figure><p><em>VA: <a href="/nana-mizuki/3040-101585/" data-ref-id="3040-101585">Nana Mizuki</a></em></p><ul><li>Codename: Panther</li><li>Weapons: <a href="/whip/3055-327/" data-ref-id="3055-327">Whip</a> and <a href="/submachine-gun/3055-766/" data-ref-id="3055-766">SMG</a></li><li>Persona: Carmen</li></ul><p data-right-indent="0" style="margin-left: 30px;">A quarter-American blonde girl who attends the same school as Ryuji and The Protagonist, she feels isolated from her peers for not being full-blooded Japanese and keeps to herself. She joins the Protagonist in his heists. Wears a cat mask.</p><h3>Morgana (モルガナ)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png" data-ref-id="1300-2913286" data-ratio="1.3720238095238" data-width="336" data-embed-type="image" style="width: 336px"><a class="fluid-height" style="padding-bottom:137.2%" href="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png" data-ref-id="1300-2913286"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 466px) 100vw, 466px" data-width="466" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png" data-srcset="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png 336w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png" srcset="https://static.giantbomb.com/uploads/original/29/293299/2913286-p5_morgana_character_artwork.png 336w" sizes="(max-width: 466px) 100vw, 466px" data-width="466"></noscript></a></figure><p><em>VA: <a href="/ikue-otani/3040-118485/" data-ref-id="3040-118485">Ikue Otani</a></em></p><ul><li>Codename: Mona</li><li>Weapons: <a href="/cutlass/3055-947/" data-ref-id="3055-947">Cutlass </a>and <a href="/slingshot/3055-835/" data-ref-id="3055-835">Slingshot</a></li><li>Persona: Zorro</li></ul><p data-right-indent="0" style="margin-left: 30px;">A shapeshifting, cat-like creature that joins the protagonist as a seasoned cat burglar, though Morgana takes offense to being called a "cat" by anyone. Morgana claims to be a human who was stuck in its current form.</p><h3>Yusuke Kitagawa (喜多川 祐介)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/126757/2850590-yusuke-kitagawa.png" data-ref-id="1300-2850590" data-ratio="4.4460784313725" data-width="204" data-embed-type="image" style="width: 204px"><a class="fluid-height" style="padding-bottom:444.6%" href="https://static.giantbomb.com/uploads/original/12/126757/2850590-yusuke-kitagawa.png" data-ref-id="1300-2850590"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 143px) 100vw, 143px" data-width="143" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850590-yusuke-kitagawa.png" data-srcset="https://static.giantbomb.com/uploads/original/12/126757/2850590-yusuke-kitagawa.png 204w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850590-yusuke-kitagawa.png 143w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850590-yusuke-kitagawa.png" srcset="https://static.giantbomb.com/uploads/original/12/126757/2850590-yusuke-kitagawa.png 204w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850590-yusuke-kitagawa.png 143w" sizes="(max-width: 143px) 100vw, 143px" data-width="143"></noscript></a></figure><p><em>VA: <a href="/tomokazu-sugita/3040-102723/" data-ref-id="3040-102723">Tomokazu Sugita</a></em></p><ul><li>Codename: Inari</li><li>Weapons: <a href="/katana/3055-690/" data-ref-id="3055-690">Katana</a> and <a href="/rifle/3055-545/" data-ref-id="3055-545">Rifle</a></li><li>Persona: Goemon</li></ul><p data-right-indent="0" style="margin-left: 30px;">An honor student at Kosei High School and a live-in disciple of the master painter, Madarame. He wears a fox mask.</p><h3>Makoto Niijima (新島 真)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/12/126757/2850593-4701614973-latest" data-ref-id="1300-2850593" data-ratio="3.2516339869281" data-width="612" data-embed-type="image" style="width: 612px"><a class="fluid-height" style="padding-bottom:325.2%" href="https://static.giantbomb.com/uploads/original/12/126757/2850593-4701614973-latest" data-ref-id="1300-2850593"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 196px) 100vw, 196px" data-width="196" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850593-4701614973-latest" data-srcset="https://static.giantbomb.com/uploads/original/12/126757/2850593-4701614973-latest 612w, https://static.giantbomb.com/uploads/scale_super/12/126757/2850593-4701614973-latest 590w, https://static.giantbomb.com/uploads/scale_medium/12/126757/2850593-4701614973-latest 295w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850593-4701614973-latest 196w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/12/126757/2850593-4701614973-latest" srcset="https://static.giantbomb.com/uploads/original/12/126757/2850593-4701614973-latest 612w, https://static.giantbomb.com/uploads/scale_super/12/126757/2850593-4701614973-latest 590w, https://static.giantbomb.com/uploads/scale_medium/12/126757/2850593-4701614973-latest 295w, https://static.giantbomb.com/uploads/scale_small/12/126757/2850593-4701614973-latest 196w" sizes="(max-width: 196px) 100vw, 196px" data-width="196"></noscript></a></figure><p><em>VA: <a href="/rina-sato/3040-92620/" data-ref-id="3040-92620">Rina Sato</a></em></p><ul><li>Codename: Queen</li><li>Weapons: <a href="/brass-knuckles/3055-1157/" data-ref-id="3055-1157">Brass Knuckles</a> and <a href="/revolver/3055-1021/" data-ref-id="3055-1021">Revolver</a></li><li>Persona: Johanna</li></ul><p data-right-indent="0" style="margin-left: 30px;">A senior high-school student and straight-laced President of the Student Council in Syujin High School who refuses to compromise on anything, bottling up her own emotions inside. Her strong sense of justice eventually leads her to join the Protagonist's crew.</p><h3>Futaba Sakura (佐倉 双葉)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/29/293299/2913287-p5_futaba_sakura.png" data-ref-id="1300-2913287" data-ratio="2.55" data-width="320" data-embed-type="image" style="width: 320px"><a class="fluid-height" style="padding-bottom:255.0%" href="https://static.giantbomb.com/uploads/original/29/293299/2913287-p5_futaba_sakura.png" data-ref-id="1300-2913287"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/29/293299/2913287-p5_futaba_sakura.png" data-srcset="https://static.giantbomb.com/uploads/original/29/293299/2913287-p5_futaba_sakura.png 320w, https://static.giantbomb.com/uploads/scale_small/29/293299/2913287-p5_futaba_sakura.png 250w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/29/293299/2913287-p5_futaba_sakura.png" srcset="https://static.giantbomb.com/uploads/original/29/293299/2913287-p5_futaba_sakura.png 320w, https://static.giantbomb.com/uploads/scale_small/29/293299/2913287-p5_futaba_sakura.png 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p><em>VA: <a href="/aoi-yuki/3040-140269/" data-ref-id="3040-140269">Aoi Yuki</a></em></p><ul><li>Codename: Navi</li><li>Weapons: [tbd]</li><li>Persona: Necronomicon</li></ul><p data-right-indent="0" style="margin-left: 30px;">Known online as "HoneyOTU," a nerdy shut-in girl who helps the Protagonist and his party navigate through their heists. She wears a pair of big black goggles with orange lenses as her mask.</p><h3>Haru Okumura (奥村 春)</h3><figure data-align="right" data-size="small" data-img-src="https://static.giantbomb.com/uploads/original/29/293299/2913288-p5_haru_okumura.png" data-ref-id="1300-2913288" data-ratio="4.1116279069767" data-width="215" data-embed-type="image" style="width: 215px"><a class="fluid-height" style="padding-bottom:411.2%" href="https://static.giantbomb.com/uploads/original/29/293299/2913288-p5_haru_okumura.png" data-ref-id="1300-2913288"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 155px) 100vw, 155px" data-width="155" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_small/29/293299/2913288-p5_haru_okumura.png" data-srcset="https://static.giantbomb.com/uploads/original/29/293299/2913288-p5_haru_okumura.png 215w, https://static.giantbomb.com/uploads/scale_small/29/293299/2913288-p5_haru_okumura.png 155w"><noscript><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_small/29/293299/2913288-p5_haru_okumura.png" srcset="https://static.giantbomb.com/uploads/original/29/293299/2913288-p5_haru_okumura.png 215w, https://static.giantbomb.com/uploads/scale_small/29/293299/2913288-p5_haru_okumura.png 155w" sizes="(max-width: 155px) 100vw, 155px" data-width="155"></noscript></a></figure><p><em>VA: <a href="/haruka-tomatsu/3040-125014/" data-ref-id="3040-125014">Haruka Tomatsu</a></em></p><ul><li>Codename: Noir</li><li>Weapons: <a href="/axe/3055-437/" data-ref-id="3055-437">Axe</a> and <a href="/grenade-launcher/3055-252/" data-ref-id="3055-252">Grenade Launcher</a></li><li>Persona: Milady</li></ul><p data-right-indent="0" style="margin-left: 30px;">A mysterious "Beautiful Phantom Thief" (美少女怪盗) who wears a classic bandit mask, complementing a Musketeer-style hat with a plumed feather. Allegedly the daughter of a rich food-service CEO who has become bored with her sheltered life and seeks the thrill of a thief's lifestyle. Later joins the Protagonist in his heists.</p><h3>Goro Akechi (明智 吾郎)</h3><p><em>VA: Sōichirō Hoshi </em></p><ul><li>Codename: Crow</li><li>Weapons: [tbd]</li><li>Persona: Robin Hood</li></ul><p data-right-indent="0" style="margin-left: 30px;">A high-school student who moonlights as a private detective and has solved many cases. He joins the Protagonist's crew later in the story.</p><h3>Igor</h3><p data-right-indent="0" style="margin-left: 30px;"><em>VA: Masane Tsukayama</em></p><p data-right-indent="0" style="margin-left: 30px;">The master of the Velvet Room who sets the Protagonist off on his journey. Capable of fusing new Personas by "executing" current ones.</p><h3>Caroline and Justine</h3><p data-right-indent="0" style="margin-left: 30px;"><em>VA: <a href="/haruka-tomatsu/3040-125014/" data-ref-id="3040-125014">Haruka Tomatsu</a> (Caroline), <a href="/aki-toyosaki/3040-103360/" data-ref-id="3040-103360">Aki Toyosaki</a> (Justine)</em></p><p data-right-indent="0" style="margin-left: 30px;">Young twins who take up the duties of assisting Igor within the Velvet Room. Both wear an eyepatch over one eye and are dressed in prison guard-style uniforms. Justine has her hair in a long braid and a hat with the letters "O-Y-O-O," while Caroline wears her hair in a bun and has a hat with the letters "X-M-R-N." Caroline is supposedly an ill-tempered girl while Justine is more of a calm, quiet type.</p><h3>Munehisa Iwai</h3><p data-right-indent="0" style="margin-left: 30px;">Owner of the Military Shop "Untouchable". Sells weapons to the Protagonist and his party, and offers discounts in exchange for helping him smuggle items or destroy evidence.</p><h3>Takemi Tae</h3><p data-right-indent="0" style="margin-left: 30px;">Owner of the Takemi Medical Clinic, sells healing items to the Protagonist and uses him to experiment with newly-developed drugs.</p><h3>Sojiro Sakura</h3><p data-right-indent="0" style="margin-left: 30px;"><em>VA: Jouji Nakata</em></p><p data-right-indent="0" style="margin-left: 30px;">The owner of Cafe Le Blanc and a friend of the Protagonist's parents, who offers to take him in when he transfers schools to Tokyo. Offers to give the protagonist SP-healing coffee in exchange for working at the cafe.</p><h2>Media</h2><p>On top of the game, a tie-in anime adaptation entitled <em>Persona 5 The Animation: The Day Breakers</em> has been slated for release in September, shortly before the game itself is released in Japan. The anime is expected to be a special prologue chapter leading into the story of the game.</p><h2>Development</h2><p>Persona 5 started development after that of <a href="//www.giantbomb.com/catherine/3030-32367/" data-ref-id="3030-32367">Catherine</a>'s ended in 2011. It was initially planned to be developed for handheld platforms, however the development staff decided against this and chose the <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> as they figured the majority of fans wanted Persona 5 to be an HD experience.</p><h3>Pre-reveal</h3><p>In September of 2009, <a href="/shoji-meguro/3040-89612/" data-ref-id="3040-89612">Shoji Meguro</a> was listed on Sony's site as the producer for the game. Meguro has served as the music composer for all entries in the Persona series to date and also served as the director of the <a href="/psp/3045-18/" data-ref-id="3045-18">PSP</a> remake of the original <a href="/shin-megami-tensei-persona/3030-6557/" data-ref-id="3030-6557">Persona</a>. His official capacity in regards to development on Persona 5 was officially revealed in the <a href="https://www.youtube.com/watch?v=YKfaPgl8N8E" rel="nofollow" data-ref-id="false">Persona 5 trailer</a>, where he is credited as the game's composer.</p><p>In interviews upon the release of <a href="/catherine/3030-32367/" data-ref-id="3030-32367">Catherine</a>, Meguro stated he'd be able to discuss the RPG that he and Hashino were developing following Catherine's release. This RPG was presumed to be Persona 5.</p><p>In a Famitsu interview discussing developers' aspirations for the new year of 2012, it was stated by Atlus that "that title you’ve been waiting for may be announced." The title in question was presumed to be Persona 5.</p><p>Shortly after the release of <a href="/persona-4-arena/3030-36274/" data-ref-id="3030-36274">Persona 4 Arena</a> (August 2012), Katsura Hashino stated that the Persona Team was now fully focusing on Persona 5, and that master artist <a href="/shigenori-soejima/3040-90684/" data-ref-id="3040-90684">Shigenori Soejima</a> has submitted several sketches for the next numbered entry in the series.</p><p>"Let's go ahead and declare it: preliminary preparation for the next numbered title is basically finished, and from here on out development will be going at full speed... The theme is more or less set, and the staff are all even more enthusiastic about challenging themselves than they were after Persona 3." Hashino had stated. Hashino would be directing the game, with Shigenori Soejima doing character design and Shoji Meguro as sound composer.</p><p>Interviews had stated that the Persona team had developed Catherine as a testbed for Persona 5, however it has been said that they will not be using the <a href="/gamebryo-25/3015-2021/" data-ref-id="3015-2021">Gamebryo</a> engine for Persona 5, instead opting for an engine they created specifically for the title. This custom engine was also used for <a href="/persona-4-dancing-all-night/3030-44565/" data-ref-id="3030-44565">Persona 4: Dancing All Night</a>.</p><h3>Official Reveal</h3><figure data-align="right" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/original/3/35888/2573982-capture.jpg" data-ref-id="1300-2573982" data-ratio="0.57229832572298" data-width="657" data-embed-type="image" style="width: 657px"><a class="fluid-height" style="padding-bottom:57.2%" href="https://static.giantbomb.com/uploads/original/3/35888/2573982-capture.jpg" data-ref-id="1300-2573982"><img alt="Teaser from the Persona 5 trailer." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/3/35888/2573982-capture.jpg" data-srcset="https://static.giantbomb.com/uploads/original/3/35888/2573982-capture.jpg 657w, https://static.giantbomb.com/uploads/scale_medium/3/35888/2573982-capture.jpg 480w"><noscript><img alt="Teaser from the Persona 5 trailer." src="https://static.giantbomb.com/uploads/scale_medium/3/35888/2573982-capture.jpg" srcset="https://static.giantbomb.com/uploads/original/3/35888/2573982-capture.jpg 657w, https://static.giantbomb.com/uploads/scale_medium/3/35888/2573982-capture.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Teaser from the Persona 5 trailer.</figcaption></figure><p>On November 24, 2013, Atlus officially revealed Persona 5 through a live stream. Not a lot of information regarding the game was shown, but a release date of "Winter 2014" was shown. It was also confirmed to be a <a href="//www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> title, suggesting that it's exclusive for the platform since no mention of <a href="//www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> was made. The trailer also confirmed involvement from <a href="//www.giantbomb.com/katsura-hashino/3040-90683/" data-ref-id="3040-90683">Katsura Hashino</a>, <a href="//www.giantbomb.com/shigenori-soejima/3040-90684/" data-ref-id="3040-90684">Shigenori Soejima</a>, and <a href="//www.giantbomb.com/shoji-meguro/3040-89612/" data-ref-id="3040-89612">Shoji Meguro</a>.</p><p>A single sentence regarding the game was teased in the trailer: "You are slave. Want emancipation?"</p><p>The chairs featured in the original teaser is a setting from a Japanese high school classroom. The theme of Persona 5 will focus on the emotion of joy after overcoming trials (thus freeing yourself from chains, pictured in the teaser with chains around school chairs), which could be some form of criticism against the strict and stressful Japanese school system.</p><p>During Sony's SCEJA Press Conference in 2014 a new released date of 2015 was announced and it was also revealed that Persona 5 would be released on the PlayStation 4 as well as the PlayStation 3. The very first gameplay trailer for Persona 5 was included on a Blu-Ray disc in the first-print run of Persona 4: Dancing All Night but did not mention anything about the game's launch date. At Tokyo Game Show 2015 the title was delayed yet again to Summer 2016. A more concrete release date was not announced until May 5, 2016 when Atlus held a live-stream event where they revealed a new trailer along with a Japanese release date of September 15, 2016. On June 7, 2016 the official PlayStation Blog announced that the game had been given a release date of February 14, 2017 for North America.</p><h3>Delay</h3><p> </p><p>Atlus announced via livestream on November 16, 2016 that Persona 5 would be delayed for North American and European audiences. The new release date is scheduled for April 4, 2017. The new release date brings with it additional recorded dialog and the option for the original Japanese audio as DLC.</p>

Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite.

Graceful Explosion Machine is a colorful, 2D shoot 'em up from Vertex Pop.

All Images, Indie Minibooth, Indie Megabooth, PAX West 2016, PAX West 2016 Booth

All Images, Indie MEGABOOTH, Indie MINIBOOTH, PAX East 2016, PAX East 2016 Booth

As the title implies, Pinball Breakout combines pinball and Breakout.

Stylish, ludicrous kills net big points in this ridiculously over-the-top first-person shooter.

<h2>Overview</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/30/1358225-bulletstorm_screen_8.jpg" data-ref-id="1300-1358225" data-size="medium" data-ratio="0.56266666666667" data-width="3000" data-embed-type="image" style="width: 3000px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/original/0/30/1358225-bulletstorm_screen_8.jpg" data-ref-id="1300-1358225"><img alt="One of the bigger things to shoot in Bulletstorm!" src="https://static.giantbomb.com/uploads/scale_medium/0/30/1358225-bulletstorm_screen_8.jpg" srcset="https://static.giantbomb.com/uploads/original/0/30/1358225-bulletstorm_screen_8.jpg 3000w, https://static.giantbomb.com/uploads/scale_super/0/30/1358225-bulletstorm_screen_8.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/0/30/1358225-bulletstorm_screen_8.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>One of the bigger things to shoot in Bulletstorm!</figcaption></figure><p>Bulletstorm is an over-the-top first-person shooter developed by <a href="/people-can-fly/3010-730/" data-ref-id="3010-730">People Can Fly</a> (in collaboration with <a href="/epic-games/3010-149/" data-ref-id="3010-149">Epic Games</a>) and published by <a href="/electronic-arts/3010-1/" data-ref-id="3010-1">Electronic Arts</a> for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on February 22, 2011. Focused on a <a href="/skillshot/3015-6709/" data-ref-id="3015-6709">"kill with skill"</a> system, players are encouraged to make creative use of their vast array of weaponry (including their <a href="/front-kick/3015-2790/" data-ref-id="3015-2790">mighty kicks</a> and their unique "instinct leash") and the environmental hazards to earn big points and earn upgrades.</p><p>The main story follows <a href="/grayson-hunt/3005-14733/" data-ref-id="3005-14733">Grayson Hunt</a>, a crude <a href="/pirates/3015-445/" data-ref-id="3015-445">space pirate</a> and former leader of a black ops team known as Dead Echo, as he journeys through the planet of Stygia (with his cybernetic partner <a href="/ishi-sato/3005-14734/" data-ref-id="3005-14734">Ishi Sato</a>) to gain revenge on his old commander, <a href="/victor-sarrano/3005-18160/" data-ref-id="3005-18160">General Sarrano</a>. The game also includes a four-player <a href="/cooperative-play/3015-108/" data-ref-id="3015-108">cooperative multiplayer</a> mode called Anarchy Mode, in which players must endure waves of hordes (and can only progress when the team earns enough bonus points through co-operative skillshots).</p><p>To promote the game, a short freeware game, titled <a href="/duty-calls-the-calm-before-the-storm/3030-34081/" data-ref-id="3030-34081">Duty Calls: The Calm Before the Storm</a>, was released on February 2, 2011. It is a parody of the <a href="/modern-warfare/3025-1258/" data-ref-id="3025-1258">Call of Duty: Modern Warfare</a> series and takes the series' tropes to their most simplistic, absurd extremes (especially their reliance on scripted gameplay events). The game itself makes no reference to Bulletstorm until the end of the game, which shows a trailer.</p><p>The game includes two pieces of paid <a href="/downloadable-content/3015-329/" data-ref-id="3015-329">downloadable content</a> (both 800 msp or $10), both including two new maps for Echoes, three new maps for Anarchy, and five achievements/trophies. The first DLC, Gun Sonata (released on April 12, 2011), also adds two new "Leash" colors for Anarchy. The second DLC, Blood Symphony (released on June 10, 2011), also adds a new game mode called "The Ultimate Echoes".</p><p>Limited edition copies of the Xbox 360 version (known as the Epic Edition) includes not only new in-game content, but also access to the public beta for <a href="/gears-of-war-3/3030-30615/" data-ref-id="3030-30615">Gears of War 3</a>.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/0/669/1391427-capture_9.png" data-ref-id="1300-1391427" data-size="medium" data-ratio="0.75" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.0%" href="https://static.giantbomb.com/uploads/original/0/669/1391427-capture_9.png" data-ref-id="1300-1391427"><img alt="Example of "Skillshots" from a early build" src="https://static.giantbomb.com/uploads/scale_medium/0/669/1391427-capture_9.png" srcset="https://static.giantbomb.com/uploads/original/0/669/1391427-capture_9.png 1024w, https://static.giantbomb.com/uploads/scale_super/0/669/1391427-capture_9.png 960w, https://static.giantbomb.com/uploads/scale_medium/0/669/1391427-capture_9.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Example of "Skillshots" from a early build</figcaption></figure><p>The game revolves around the idea of <a href="../../skill-shot/92-6709/" rel="nofollow">Skillshots</a>, where the player is forced to dispatch foes in awkward ways rather than simply shooting them until they die. <a href="../../cliff-bleszinski/72-9856/" rel="nofollow">Cliff Bleszinski</a> has talked publicly about his desire to create a system where the player isn't forced to rely purely on <a href="../../headshot/92-85/" rel="nofollow">headshots</a>, and this philosophy appears to be reflected in Bulletstorm. The environments are set up with many deadly objects like spikes, open electrical generators, exploding barrels, burning cars etc.</p><p>Points accumulated from Skill Shots can then be used to purchases <a href="/upgradeable-weapons/3015-133/" data-ref-id="3015-133">upgrades</a> for all the weapons and the leash. The upgrade system seems to be similar to the one found in the <a href="../../ratchet-clank/62-411/" rel="nofollow">Ratchet and Clank series,</a> where upgrades not only improve base stats but also allow for special abilities unique to each gun.</p><h3>Weapons</h3><p>Players can use these weapons in many creative ways to get different kinds of skill shots. In addition to the following arsenal, players can always use the default <a href="../../melee/92-444/" rel="nofollow">melee attack</a> (the boot) to kick enemies away.</p><ul><li><b>Energy Leash</b> - This versatile <a href="../../whip/93-327/" rel="nofollow">whip-like</a> energy rope is always available on Grayson's left arm. Players can use it to pull enemies towards themselves, causing the targets to float in slow motion for a limited amount of time. The leash can also be used to interact with most objects in the environment.</li><li><b>Thumper</b> - The leash can be charged and slammed on the ground, causing all nearby targets to be thrown up in the air.</li><li><b>Peace Maker Carbine (PMC)</b> - A basic <a href="../../assault-rifle/93-413/" rel="nofollow">assault rifle</a> can be modified with attachments. The PMC also be charged in order to fire a single burst of 100 rounds which will leave little more than a glowing skeleton behind. The gun also has an <a href="../../iron-sights/92-567/" rel="nofollow">ironsight mode</a>, similar to red-dot scopes in most modern military shooters.</li><li><b>Screamer</b> - A powerful <a href="../../revolver/93-1021/" rel="nofollow">revolver</a> capable of one-hit kills. The charged shot is a firework that sets nearby enemies on fire.</li><li><b>Minigun</b> - A standard <a href="../../gatling-gun/93-288/" rel="nofollow">gatling gun</a> with a high rate of fire. Carrying the gun slows down player movement.</li><li><b>Boneduster</b> - Four-barrel <a href="../../shotgun/93-114/" rel="nofollow">shotgun</a> that shoots high-impact air and pushes enemies away at great speed. The charged shot incinerates the target with super-heated air.</li><li><b>Flail Gun</b> - The flail fun fires two <a href="../../grenade/93-111/" rel="nofollow">grenades</a> tied together by a chain. The grenade explosion is delayed by default. The charged fire superheats the chain, causing it to burn and instantly cut through enemies.</li><li><b>Bouncer</b> - A portable <a href="../../cannonball/93-3960/" rel="nofollow">cannonball launcher</a>. The plasma grenade can be charged up to bounce around before a delayed detonation.</li><li><b>Headhunter</b> - Bulletstorm's stock <a href="../../sniper-rifle/93-67/" rel="nofollow">sniper-rifle</a>. It fires slow-mo bullets that can be manually directed, the charge fire will allow the user to pick up and carry an enemy with the bullet before being manually detonated.</li><li><b>Penetrator</b> - A gun which fires rocket propelled drills, once imbedded into an enemy they are thrown across the room and impaled on surfaces. The charge shot is able to designate a second target for the drill after it has hit one enemy, also once the shot is charged, running into an enemy causes them to explode.</li></ul><h2>Skill Shots</h2><p>Every weapon in the game has its own set of Skillshots, with additional melee skill shots for the leash and kicks. There are also team and multiplayer skill shots. Some boss fights also feature their own unique set of skill shots. According to producer <a href="/tanya-jessen/3040-87347/" data-ref-id="3040-87347">Tanya Jessen</a>, the total number of skill shots is currently running in the hundreds.</p><p>All Skillshots scale with the number of enemies simultaneously killed by it. Most of the skill-shots can be combo'd together to earn more points per kill.</p><p>A list of the Skillshots can be found <a href="../../skillshot/92-6709/" rel="nofollow">here</a>.</p><h2>Voice Talents</h2><ul><li><a href="../../steve-blum/72-4893/" rel="nofollow">Steve Blum</a> ... <a href="../../grayson-hunt/94-14733/" rel="nofollow"><b>Grayson Hunt</b></a></li><li><a href="../../anthony-de-longis/72-15215/" rel="nofollow">Anthony De Longis</a> ... <a href="../../general-sarrano/94-18160/" rel="nofollow"><b>Victor Sarrano</b></a></li><li><a href="../../jennifer-hale/72-4269/" rel="nofollow">Jennifer Hale</a> ... <a href="../../trishka-novak/94-17366/" rel="nofollow"><b>Trishka Novak</b></a></li><li><a href="/andrew-kaluzniacki/3040-1722/" data-ref-id="3040-1722">Andrew Kashino</a> ... <a href="../../ishi-sato/94-14734/" rel="nofollow"><b>Ishi Sato</b></a></li><li><a href="../../julie-nathanson/72-92094/" rel="nofollow">Julie Nathanson</a> ... <b>Newsbot</b> / <b>Computer</b></li><li><a href="../../chris-cox/72-12915/" rel="nofollow">Chris Cox</a> ... <b>Rell</b></li></ul><h2>Story</h2><figure data-align="right" data-img-src="https://static.giantbomb.com/uploads/original/6/62890/1726627-bulletstorm__70_.jpg" data-ref-id="1300-1726627" data-size="medium" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="https://static.giantbomb.com/uploads/original/6/62890/1726627-bulletstorm__70_.jpg" data-ref-id="1300-1726627"><img alt="Welcome to Stygia, pastey!" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="https://static.giantbomb.com/uploads/scale_medium/6/62890/1726627-bulletstorm__70_.jpg" data-srcset="https://static.giantbomb.com/uploads/original/6/62890/1726627-bulletstorm__70_.jpg 1440w, https://static.giantbomb.com/uploads/scale_super/6/62890/1726627-bulletstorm__70_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/6/62890/1726627-bulletstorm__70_.jpg 480w"><noscript><img alt="Welcome to Stygia, pastey!" src="https://static.giantbomb.com/uploads/scale_medium/6/62890/1726627-bulletstorm__70_.jpg" srcset="https://static.giantbomb.com/uploads/original/6/62890/1726627-bulletstorm__70_.jpg 1440w, https://static.giantbomb.com/uploads/scale_super/6/62890/1726627-bulletstorm__70_.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/6/62890/1726627-bulletstorm__70_.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Welcome to Stygia, pastey!</figcaption></figure><p>Bulletstorm is set in the distant future on <a href="/stygia/3035-2106/" data-ref-id="3035-2106">Stygia</a>, a planet built for tourism that has fallen into the hands of <a href="/mutants/3015-733/" data-ref-id="3015-733">mutants</a>. The main character is <a href="/grayson-hunt/3005-14733/" data-ref-id="3005-14733">Grayson Hunt</a>, an abrasive roughneck <a href="/pirates/3015-445/" data-ref-id="3015-445">space pirate</a> that is out for <a href="/revenge/3015-1363/" data-ref-id="3015-1363">revenge</a> against his former commanding officer, <a href="/victor-sarrano/3005-18160/" data-ref-id="3005-18160">General Victor Sarrano</a> of the Confederation of Planets.</p><p>The game begins with Hunt brutally killing a <a href="/bounty-hunter/3015-6234/" data-ref-id="3015-6234">bounty hunter</a> who was trying to kill him and his crew. The crew is being hunted by the space confederation and have been branded as traitors. Their ship stumbles upon the <i>Ulysses</i>, a giant confederate ship commanded by Sarrano. Drunk and filled with rage, Hunt orders the ship to be attacked, resulting in both ships crash landing on a tourism planet. Hunt blacks out and the game goes to a flashback where him and his crew were still working for Sarrano and had to assassinate a man called <a href="/trishka-novak/3005-17366/" data-ref-id="3005-17366">Novak</a>. After killing him, the crew discovers that Novak was not the arms dealer he was said to be but really a journalist who had found incriminating data against Sarrano. All this time, Hunt had been murdering innocent people without knowing it, and his crew decided to desert the army.</p><p>The game flashes back to present day where <a href="/ishi-sato/3005-14734/" data-ref-id="3005-14734">Ishi Sato</a>, a member of Hunt's crew, has been severely injured by the crash. To save his life, Sato is turned into an <a href="/android/3015-692/" data-ref-id="3015-692">android</a>, and the rest of the crew is murdered by the savages who inexplicably have control over the planet. After escaping the savages, Sato blames Hunt for his condition and all that has happened to them. Wanting to make things better, Hunt searches for a stranded soldier nearby that could lead to a ticket off planet. The two track the soldier via <a href="/whip/3055-327/" data-ref-id="3055-327">the leash</a> that Hunt found near one of the <i>Ulysses</i>' escape pods. They eventually reach the crash site and find that she goes by the name of <a href="/trishka-novak/3005-17366/" data-ref-id="3005-17366">Trishka</a>. The two manage to convince her to lead them to Sarrano, who has crash landed on the tallest building of the city. Trishka doesn't know that Hunt and Sato want to kill Sarrano, and our two charming protagonists plot to to kill her once the dropship arrives, for no particular reason.</p><p>As the three trek to Sarrano's location, a bond builds between them and Hunt begins to think that maybe what they are doing isn't morally correct. Sato doesn't care as the <a href="/artificial-intelligence/3015-218/" data-ref-id="3015-218">A.I.</a> in his body begins to take control. The crew finally make it to Sarrano, who pushes Trishka off the building to her death and strikes a deal with Hunt and Sato. Sarrano promises to get them safely off world except that first they must disarm a DNA bomb situated inside the crashed <i>Ulysses</i> that is programmed to go off in a matter of hours. As the three head towards the crashed ship, Serano reveals that the local mutants originated from the planet's radiation storms. The planet used to have shields preventing such storms but the badly treated convict workers destroyed them. This lead to the "mutification" of all the tourists on the planet. Furthermore, all of the planet's inmates were being held underground near nuclear waste, leading to further mutations. As the three advance, Sarrano and Hunt debate on who is the biggest mass murderer since this whole mess is partly Hunt's fault, and partly Sarrano's.</p><p>The three finally make it back to the <i>Ulysses</i>, but when it comes time to deactivate the DNA bomb, Sarrano betrays the two and runs off to the <a href="/dropship/3055-640/" data-ref-id="3055-640">dropship</a> while <i>activating</i> the bomb, which was actually dormant before they arrived. When all hope seems lost, Trishka saves the day explaining that she survived by grabbing hold of a power-line on her way down. The three manage to make it to the dropship and kill most of Sarrano's elite troops and make it to the man himself. There it is revealed that Sarrano ordered Trishka's father, Novak, killed and that Hunt was the man who pulled the trigger. Trishka forgives Hunt, but Sarrano somehow takes control of Sato, who is killed, and Hunt hangs Sarrano on the wall by throwing a spear through him. However, Sarrano survives and locks both Trishka and Hunt in the holding bay and sends them back onto the planet. There the two sprint for the remaining escape pod inside the <i>Ulysses</i> and make it off planet just as the DNA bomb goes off and kills all the mutants. Hunt feels remorse, as it is his fault that all his friends died. Trishka and Hunt decide to work together to get revenge on Sarrano.</p><p>However, in an after-credit <a href="/cutscene/3015-22/" data-ref-id="3015-22">cutscene</a>, it is revealed that Sato <i>did</i> survive, but that Sarrano, who somehow survived, rebuilt him so that he could be the General's slave by making him become more <a href="/robot/3055-230/" data-ref-id="3055-230">robot</a> than man.</p><h2>Soundtrack</h2><table><tbody><tr><th>Track #</th><th>Song Title</th><th>Running Time</th></tr><tr><td>1.</td><td><b>Bulletstorm Theme</b></td><td>2:34</td></tr><tr><td>2.</td><td><b>Quit Being Cute</b></td><td>2:11</td></tr><tr><td>3.</td><td><b>A Moment Of Luck In The Sea Of Misfortune</b></td><td>2:22</td></tr><tr><td>4.</td><td><b>The Mistaken Signals</b></td><td>1:30</td></tr><tr><td>5.</td><td><b>The Storm</b></td><td>2:32</td></tr><tr><td>6.</td><td><b>Hostiles On Our Tail</b></td><td>2:10</td></tr><tr><td>7.</td><td><b>Trishka Fails</b></td><td>2:20</td></tr><tr><td>8.</td><td><b>The Brakes Are Out</b></td><td>2:42</td></tr><tr><td>9.</td><td><b>Hekatonus</b></td><td>2:36</td></tr><tr><td>10.</td><td><b>A Way Through</b></td><td>2:27</td></tr><tr><td>11.</td><td><b>No Sudden Movement</b></td><td>2:07</td></tr><tr><td>12.</td><td><b>Far Side Of The Cavern</b></td><td>2:02</td></tr><tr><td>13.</td><td><b>Skull Hunting Party</b></td><td>2:58</td></tr><tr><td>14.</td><td><b>A Giant Cloud Of Impending Doom</b></td><td>1:15</td></tr><tr><td>15.</td><td><b>Gotta Be An Out</b></td><td>1:27</td></tr><tr><td>16.</td><td><b>My Cyborg Components</b></td><td>2:11</td></tr><tr><td>17.</td><td><b>Bound To End</b></td><td>2:26</td></tr><tr><td>18.</td><td><b>Rumors Were True</b></td><td>1:07</td></tr><tr><td>19.</td><td><b>Soaking The Ambiance</b></td><td>2:36</td></tr><tr><td>20.</td><td><b>Cave</b></td><td>2:13</td></tr><tr><td>21.</td><td><b>Mecha-dzilla</b></td><td>1:47</td></tr><tr><td>22.</td><td><b>This One Last Time</b></td><td>4:54</td></tr><tr><td>23.</td><td><b>Too Many To Kill Them All</b></td><td>3:03</td></tr><tr><td>24.</td><td><b>Fueled Up &amp; Leaving Stygia</b></td><td>2:37</td></tr></tbody></table><h2>Full Clip Edition</h2><p><a href="/gearbox-software-llc/3010-1615/" data-ref-id="3010-1615">Gearbox Software</a> announced at the 2016 Game Awards that they would be publishing Bulletstorm: Full Clip Edition in April 2017. It has updated visuals, remastered audio effects, six new levels for Echo Mode and a new Overkill Campaign Mode.</p><p>By preordering the Full Clip Edition, <a href="/duke-nukem/3005-656/" data-ref-id="3005-656">Duke Nukem</a> is a playable character.</p><h2>PC System Requirements</h2><h3><u>Minimum</u></h3><h3>Main</h3><ul><li><b>Operating System</b>: Windows XP (SP3), Windows Vista (SP2), or Windows 7</li><li><b>Processor</b>: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater</li><li><b>RAM Memory</b>: 1.5 GB</li><li><b>HDD Space</b>: 9 GB available</li><li><b>Video Card</b>: DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater</li><li><b>Sound Card</b>: DirectX 9.0c compatible, 16-bit</li></ul><h3>Others</h3><ul><li>Disc Drive 16X CD/DVD Drive</li><li>Network Internet (TCP/IP) connection</li></ul><h3><u>Recommended</u></h3><h3>Main</h3><ul><li><b>Operating System</b>: Windows Vista (SP2), or Windows 7</li><li><b>Processor</b>: QuadCore 2.0 GHz</li><li><b>RAM Memory</b>: 2 GB</li><li><b>HDD Space</b>: 9 GB available</li><li><b>Video Card</b>: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870</li><li><b>Sound Card</b>: DirectX 9.0c compatible, 16-bit</li></ul><h3>Others</h3><ul><li>Disc Drive 16X CD/DVD Drive</li><li>Network Broadband Inter (TCP/IP) connection</li></ul><h2>Xbox 360 Game Installation</h2><p>When installed on the Xbox 360 Hard Drive, the game takes up 5.0GB of space. There are minimal performance gains to be had when installed.</p>

All Images, Yacht Club Games, PAX South 2017 Booth, PAX South 2017