Has-Been Heroes is an strategy roguelike from the creators of Trine.

A compilation of Kingdom Hearts HD compilations previously released on PlayStation 3. Includes all 6 Games on one disc. Combined with Kingdom Hearts HD II.8 Final Chapter Prologue, it makes the entire saga available on one console.

<p>This collection consists of the following collections. To see which each of these collections collects, see that respective link:</p><ul><li><a href="/kingdom-hearts-hd-1-5-remix/3030-39815/" data-ref-id="3030-39815">Kingdom Hearts HD 1.5 ReMIX</a></li><li><a href="/kingdom-hearts-hd-ii-5-remix/3030-44229/" data-ref-id="3030-44229">Kingdom Hearts HD II.5 Remix</a></li></ul><p>Like <a href="/kingdom-hearts-hd-ii8-final-chapter-prologue/3030-50877/" data-ref-id="3030-50877">Kingdom Hearts HD II.8 Final Chapter Prologue</a> and unlike the Playstation 3 versions, all 6 six games will run at <a href="https://twitter.com/KINGDOMHEARTS/status/791665700637175808" rel="nofollow">60 fps</a> for the first time.<a href="/kingdom-hearts-hd-ii8-final-chapter-prologue/3030-50877/" data-ref-id="3030-50877"><br /></a></p>

Sony San Diego's critically acclaimed baseball sim enters the 2017 season.

<h2>Overview</h2><p>MLB The Show 17 is a baseball game developed by <a href="/sie-studios-san-diego/3010-1789/" data-ref-id="3010-1789">SIE Studios San Diego</a> and published by <a href="/sony-interactive-entertainment-america/3010-313/" data-ref-id="3010-313">Sony Interactive Entertainment America</a> for <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p>

<h2>Overview</h2><p>Snake Pass is a puzzle platformer developed and published by <a href="/sumo-digital-ltd/3010-3954/" data-ref-id="3010-3954">Sumo Digital</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/nintendo-switch/3045-157/" data-ref-id="3045-157">Nintendo Switch</a>.</p><h2>System Requirements</h2><h3>PC Minimum</h3><ul><li>Operating System: Windows 8/10 (64-bit OS required)</li><li>Processor: Intel Core i5-750 2.68Ghz / AMD II x4 945 3.0Ghz or equivalent</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA GTX 560 2GB/AMD Radeon 6870 HD 3GB or equivalent (Integrated graphics not supported)</li><li>DirectX: Version 11</li><li>Storage: 10 GB available space</li></ul><h2>External Links</h2><ul><li><a href="http://www.snake-pass.com" rel="nofollow">Snake Pass Official Website</a></li><li><a href="https://www.twitch.tv/snakepass" rel="nofollow">Snake Pass Official Twitch</a></li><li><a href="https://www.facebook.com/SnakePassGame/" rel="nofollow">Snake Pass Official Facebook</a></li><li><a href="https://www.youtube.com/channel/UCpQK9MAh4ouGQLWoQx9m1BA" rel="nofollow">Snake Pass Official YouTube</a></li><li><a href="https://twitter.com/Snake_Pass" rel="nofollow">Snake Pass Official Twitter</a></li></ul>

Koji Igarashi is working on a spiritual successor to his specific style of Castlevania game with Inti Creates.

<h2>Overview</h2><p>Bloodstained: Ritual of the Night is a <a href="/25d/3015-660/" data-ref-id="3015-660">2.5D</a> <a href="/side-scrolling/3015-299/" data-ref-id="3015-299">side-scrolling</a> "<a href="/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>" style game developed by <a href="/inti-creates-co-ltd/3010-5970/" data-ref-id="3010-5970">Inti Creates</a>, coming to a wide range of platforms in 2017. The project is helmed by ex-<a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami</a> designer <a href="/koji-igarashi/3040-40883/" data-ref-id="3040-40883">Koji Igarashi</a>, a key member of the team that revitalized the <a href="/castlevania/3025-86/" data-ref-id="3025-86">Castlevania</a> series with <a href="/castlevania-symphony-of-the-night/3030-14216/" data-ref-id="3030-14216">Symphony of the Night</a> in 1997.</p><p>The project was <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">funded via Kickstarter</a> and PayPal. The operation is primarliy overseen by <a href="/ben-judd/3040-58539/" data-ref-id="3040-58539">Ben Judd</a>, who oversaw <a href="/keiji-inafune/3040-35794/" data-ref-id="3040-35794">Keiji Inafune</a>'s highly successful <a href="/mighty-no-9/3030-43790/" data-ref-id="3030-43790">Mighty No. 9</a> Kickstarter campaign prior.</p><h2>Development</h2><h3>Crowdfunding Campaign</h3><p>The FAQ section made it clear upfront that the final product will "<strong>2.5D</strong>" rather than what the majority of IGAvania games have been in the past. The explanation given:</p><blockquote><p>Because this is an Igavania game, the gameplay and feel of traditional 2D games is non-negotiable. Even so, IGA decided to go with 2.5D for this project for both financial and artistic reasons. A 2.5D world built on <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a> was the right choice to balance development time, graphical fidelity, budget, and scope.</p><p>At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.</p><p>However, we would NEVER discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look, so there are no surprises. Games like <a href="/guilty-gear-xrd-sign/3030-42679/" data-ref-id="3030-42679">Guilty Gear</a> and <a href="/strider/3030-43275/" data-ref-id="3030-43275">Strider</a> are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.</p><p>That said, one section of the castle will feature an area that Miriam can traverse in beautiful retro graphics. We are dubbing this section “the 8-bit level” although it may be close to 16 bit or 32 bit depending on how we mix it with the full game. While a full-blown 8-bit game doesn't fit into the full budget, backer support allows us to have fun with the development and create a little retro magic in our game.</p></blockquote><p>Stretch goals included getting <a href="/david-hayter/3040-39849/" data-ref-id="3040-39849">David Hayter</a> &amp; <a href="/robert-belgrade/3040-40875/" data-ref-id="3040-40875">Robert Belgrade</a> voice overs in the game.</p><h3>Links</h3><ul><li><a href="https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night" rel="nofollow">Kickstarter page</a></li><li><a href="https://www.facebook.com/bloodstainedrotn" rel="nofollow">Facebook page</a></li><li><a href="http://iga-bloodstained.tumblr.com" rel="nofollow">Tumblr blog</a></li><li><a href="https://www.youtube.com/channel/UCOU-IZLwstnFKxX3m3_P4fQ" rel="nofollow">YouTube page</a></li></ul>

RTS/MOBA. Control 3 rigs/pilots on a hunt for energy cores on the Jupiter moon Europa. Fast paced, intense gameplay. Fixed round duration of 15 minutes per round. 1v1 fast paced action.

<h2>Overview</h2><p>Dropzone is an upcoming top-down sci-fi RTS/MOBA from Sparkypants that features mechs battling it out on the Jupiter moon of Europa. </p><p>Presently, users can subscribe to the <a href="http://playdropzone.com" rel="nofollow">official website</a>'s newsfeed for more information. The game is due for release early in 2017.</p>

A visual novel set in 2030 created by the director of the Infinity series.

Root Double -Before Crime * After Days- Xtend Edition (First Press Limited Edition)

<h2>Overview</h2><p>Root Double: Before Crime * After Days is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> set in 2030 about a group of students trapped in a nuclear power plant and the rescue team trying to save them. The title was developed by <a href="/regista/3010-6494/" data-ref-id="3010-6494">Regista</a> and was directed by <a href="/takumi-nakazawa/3040-107856/" data-ref-id="3040-107856">Takumi Nakazawa</a>, who had famously helped create the <a href="/infinity-series/3025-2151/" data-ref-id="3025-2151">Infinity series </a>by <a href="/kid-corp/3010-869/" data-ref-id="3010-869">KID Corp</a>. Root Double was initially released in Japan on June 14, 2012 for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> with a port later being publish for the PC in September. An "Xtend Edition" of the game was later released for the<a href="/playstation-3/3045-35/" data-ref-id="3045-35"> PlayStation 3 </a>in 2013, and the<a href="/playstation-vita/3045-129/" data-ref-id="3045-129"> Vita</a> in 2014, which featured more artwork and additional endings among other new content.</p><p>An English localization of the Xtend Edition was successfully <a href="https://www.kickstarter.com/projects/sekaiproject/root-double-before-crime-after-days-xtend-edition" rel="nofollow">Kickstarted</a> by <a href="/sekai-project/3010-10090/" data-ref-id="3010-10090">Sekai Project</a>, and was released for the PC on April 27, 2016. A PlayStation Vita release is also planned for March 2017.</p><h2>Gameplay</h2><p>Before beginning the game, the player must choose to play either Root After or Root Before (referred to in-game as √After and √Before, or simply A and B) first. Root A places the player in control of <a href="/watase-kasasagi/3005-33344/" data-ref-id="3005-33344">Watase Kasasagi</a>, and begins shortly after an accident occurs at the <a href="/labo/3035-5052/" data-ref-id="3035-5052">LABO</a> research facility, whereas in Root B the player takes on the role of <a href="/natsuhiko-tenkawa/3005-33352/" data-ref-id="3005-33352">Natsuhiko Tenkawa</a>, and begins in the days prior to the incident. The game is designed so that either scenario can be played first.</p><p>After completion of both stories, Root Current (√Current or C) is unlocked, followed by Root Double (√Double or C) following completion of C. The Xtend Editon, initially an expanded version of the game in Japan and the basis for the English localisation, adds an additional scenario called the Xtend Episode which serves as the game's true ending.</p><h3>Senses Sympathy System</h3><figure data-align="left" data-size="medium" data-img-src="https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg" data-ref-id="1300-2849247" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg" data-ref-id="1300-2849247"><img alt="No Caption Provided" src="https://static.giantbomb.com/uploads/scale_medium/21/217562/2849247-20160428014531_1.jpg" srcset="https://static.giantbomb.com/uploads/original/21/217562/2849247-20160428014531_1.jpg 1280w, https://static.giantbomb.com/uploads/scale_super/21/217562/2849247-20160428014531_1.jpg 960w, https://static.giantbomb.com/uploads/scale_medium/21/217562/2849247-20160428014531_1.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Root Double differs from many other visual novels through its use of the "Senses Sympathy System", rather than direct choices. In Root A, the nine major characters in the game (other than the player character, <a href="/watase-kasasagi/3005-33344/" data-ref-id="3005-33344">Watase</a>) are represented on the Enneagram, which is a model of human personality. These characters are referred to by one of the nine personality types used in the Enneagram (such as Loyalist, Challenger, or Peacemaker).</p><p>Before a branch in the story (which may be a minor change or effect the ending of the game), the player will be prompted to input their sense/sympathy for each character on a sliding scale. A low choice may represent that the player dislikes the character or disagrees with the opinions they are promoting. On the other hand, a high choice indicates that the player likes the character or agrees with the course of action they are proposing. Based on these inputs, the story will continue on an appropriate story branch.</p><p>After reaching the Good Ending of Root A, "Answer Mode" will be unlocked, allowing the player to choose from a list of choices rather than using the Senses Sympathy System.</p>

The sixth mainline entry in the Summon Night strategy RPG franchise.

Summon Night 6: Ushinawareta Kyoukaitachi (15th Anniversary Pack)

<h2>Overview</h2><p>Summon Night 6: Lost Borders is the sixth mainline entry in the <a href="/summon-night/3025-1001/" data-ref-id="3025-1001">Summon Night</a> strategy RPG series. <a href="/felistella/3010-8458/" data-ref-id="3010-8458">Felistella</a> returned to supervise the game's creation but the title's main developer this time around was <a href="/mediavision-entertainment-inc/3010-1862/" data-ref-id="3010-1862">Media.Vision Entertainment</a>, marking the first time the company had worked on the franchise. The title was made to celebrate Summon Night's 15th Anniversary and featured almost every main character from all past entries in the series who are mysteriously summoned to the empty world of Fillujah where they go on an adventure with the world's only inhabitants: Raj, Amu and Ist. Summon Night 6 was published in Japan by <a href="/bandai-namco-entertainment/3010-382/" data-ref-id="3010-382">Bandai Namco</a> for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita </a>on March 10, 2016.</p><p><a href="/gaijinworks/3010-6539/" data-ref-id="3010-6539">Gaijinworks</a> has announced plans to publish Summon Night 6 in North America in early 2017 with both a retail and digital release planned for both platforms.</p>

<h2>Overview</h2><p>Fushigi no Gensokyo 3 is a roguelike Touhou fangame developed by Aqua Style for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC.</a> It will be released on <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> as Fushigi no Gensokyo: The Tower of Desire.</p><p>It has been licensed for release in Europe and North America by <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America, Inc</a>. It will be released on <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in early 2017, under the title Touhou Genso Wanderer.</p>

The Great Whale Road is a story-driven RPG with turn-based tactics.

A point &amp; click adventure game by Ron Gilbert and Gary Winnick.

<h2>Overview</h2><p>Thimbleweed Park is a point and click adventure game developed and published by <a href="/terrible-toybox/3010-12274/" data-ref-id="3010-12274">Terrible Toybox</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p>