An exclusive pre-order bonus game that serves as a prologue to Final Fantasy XV.

A multiplayer game for Nintendo Switch that focuses on face-to-face interactions rather than watching the screen.

<h2>Overview</h2><p>1-2-Switch is a minigame collection developed by <a href="/nintendo-epd/3010-11421/" data-ref-id="3010-11421">Nintendo EPD</a> and published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> for the <a href="/switch/3045-157/" data-ref-id="3045-157">Switch</a>.</p>

The anti-grav racing franchise comes to the Nintendo Switch with thirty new tracks, 4-player split-screen, and 8-player online at 60 FPS.

Human Resource Machine is a puzzle game that revolves around automating office tasks.

<h2>Overview</h2><p>Human Resource Machine is the second game by <a href="/tomorrow-corporation/3010-7026/" data-ref-id="3010-7026">Tomorrow Corporation</a>, and has been released on Windows, Mac, Wii U and iOS devices. The game is about directing an office worker to perform various alphabetical, numerical, and logical tasks using several commands, which functionally allow the player to program in assembly language.</p><h2>Gameplay</h2><figure data-ref-id="1300-2783679" data-img-src="http://static.giantbomb.com/uploads/original/8/82063/2783679-0646304757-hrm_0.png" data-size="small" data-align="left" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/8/82063/2783679-0646304757-hrm_0.png" data-ref-id="1300-2783679"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/8/82063/2783679-0646304757-hrm_0.jpg" srcset="http://static.giantbomb.com/uploads/original/8/82063/2783679-0646304757-hrm_0.png 1920w, http://static.giantbomb.com/uploads/scale_super/8/82063/2783679-0646304757-hrm_0.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/8/82063/2783679-0646304757-hrm_0.jpg 480w, http://static.giantbomb.com/uploads/scale_small/8/82063/2783679-0646304757-hrm_0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The game consists of multiple levels, called 'floors', which are selected with a mock elevator panel. Each level has a specific objective: early levels have simple goals such as "put each item in the inbox into the outbox", while later levels are more challenging with objectives such as "take all items in the inbox, and only put the smallest item seen in the outbox". There are also optional levels which provide a greater challenge, which are shown branching off from the main path on the level select screen.</p><p> </p><p> </p>

A Japanese role-playing game developed by Square Enix's Tokyo RPG Factory studio. Its design is meant as a throwback to the classic JRPGs of the 90s.

<h2>Overview</h2><p>I Am Setsuna is a role-playing game developed by <a href="/tokyo-rpg-factory/3010-11175/" data-ref-id="3010-11175">Tokyo RPG Factory</a> and published by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square Enix</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>. The game was only released on the Vita in Japan.</p>

Just Dance 2017 is to be available for all modern major consoles as well as a few legacy platforms.

<h2>Overview</h2><p>Just Dance 2017 is a rhythm dancing game developed by <a href="/ubisoft-paris-studios/3010-245/" data-ref-id="3010-245">Ubisoft Paris Studios</a> and published by <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft Entertainment</a> for multiple platforms.</p>

Downloadable game by a team of former World of Goo and Henry Hatsworth developers, situated "almost entirely around a fireplace".

<h2>Overview</h2><p>Little Inferno is the first game by <a href="/tomorrow-corporation/3010-7026/" data-ref-id="3010-7026">Tomorrow Corporation</a>, and has been released for Wii U, Mac, Linux, Windows, and iOS. The game's <a href="http://www.youtube.com/watch?v=-0TniR3Ghxc" rel="nofollow">first teaser</a> was shown on July 11th, 2012. The trailer showed a kid-friendly advertisement for a fireplace, and positioned it as the only way to survive a new Ice Age. The game is situated "almost entirely" around this fireplace and involves burning "flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies". The game has an art style that is reminiscent of <a href="/world-of-goo/3030-20647/" data-ref-id="3030-20647">World of Goo</a>. The Wii U version was released on November 18th, 2012, while the Windows, Mac, and Linux versions were available a day later. An iOS version was released on January 31st, 2013.</p><h2>Gameplay</h2><p>Little Inferno revolves around its realistic fire propagation in the controlled environment of your new "Little Inferno" toy, a product of Tomorrow Corporation (a fictional corporation within the game, but also the name of the developer of the game).</p><p>The items are of varying materials, size, and scale, and are purchased from catalogs within the game. Burning items produces coins which are used to purchase more items, as well as stamps which are used to increase the speed of delivery on your orders. The game also includes a combo system wherein combining certain items in the fireplace causes unique reactions and also rewards the player with bonus coins and stamps. The story progresses and additional themed catalogs become available for purchase, allowing for more complex combos. Item catalogs include such categories as: plushy toys, edibles, a machismo-centric male catalog, video games, and more conceptual pieces such as "email" and "Internet cloud." The game also includes some light adventure game elements with dialogue trees.</p><h2>Characters</h2><h3>Miss Nancy</h3><p>The owner of the Tomorrow Corporation, the maker of the Little Inferno fireplace.</p><h3>Sugar Plumps</h3><p>The player character's next door neighbor. She also has a Little Inferno fireplace. As the game progresses, she will send the player character letters and occasionally request items from the player.</p><h3>The Weather Man</h3><p>He gives out the weather report in a weather balloon.</p><h2>List of Catalogs</h2><h3>Chimney Stuffer</h3><ul><li>Cost of Catalog: Free</li></ul><h3>Totally Recalled Toys</h3><ul><li>Cost: 75</li></ul><h3>Snooty Foodie</h3><ul><li>Cost: 100</li></ul><h3>1st Person Shopper</h3><ul><li>Cost: 150</li></ul><h3>Guide to Stylish Living</h3><ul><li>Cost: 225</li></ul><h3>Shop &amp; Awe</h3><ul><li>Cost: 340</li></ul><h3>Existence, Now</h3><ul><li>Cost: 525</li></ul><h2>Mailbox Upgrades</h2><p>Items can be bought from the catalogs and stored in the Mailbox (located at the bottom of the screen). Initially, the maximum number of items that can be hold is 4, but it can also be upgraded for a fee.</p><ul><li>5 Items - 30</li><li>6 Items - 100</li><li>7 Items - 450</li></ul><h2>Soundtrack</h2><p>A soundtrack has also been released for the game which can be bought <a href="http://tomorrowcorporation.com/littleinferno#getitnow" rel="nofollow">here</a>.</p><h2>System Requirements</h2><h3>PC</h3><ul><li><strong>OS: </strong>Win 7, Vista and XP</li><li><strong>Processor: </strong>1.5 Ghz</li><li><strong>RAM:</strong> 1GB</li><li><strong>Hard Drive:</strong> 200 MB</li><li><strong>Video Card: </strong>You will need a graphics card that supports Shader Model 2.0 or greater and DirectX 9.0c.</li></ul><h3>Mac</h3><ul><li><strong>OS:</strong> OSX 10.6 or later</li><li><strong>Processor: </strong>1.5 Ghz</li><li><strong>RAM:</strong> 1GB</li><li><strong>Hard Drive:</strong> 200 MB</li><li><strong>Video Card: </strong>You will need a graphics card that supports OpenGL 2.1 or greater.</li></ul><h3>Linux</h3><ul><li><strong>Processor: </strong>1.5Ghz CPU</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Hard Disk Space:</strong> 200 MB</li><li><strong>Video Card: </strong>graphics card that supports OpenGL 2.1</li></ul><p> </p>

Michel Ancel Tells You All About Rayman Legends' Many Wii U-Focused Features

According to This Trailer, Rayman Legends Has a Demo Out Right Now

Rayman Legends' Free Online Challenges App Is Now Available for Wii U Owners

Rayman and Friends Head Underwater in this Latest Legends Trailer

E3 2013: The Glade of Dreams Needs You and Your Friends' Help in Rayman Legends

Rayman Legends Is Coming to Xbox One and PS4 and Also Maybe Snoop Dogg Is in it Now I Don't Know

<h2>Overview</h2><p>Rayman Legends is a sequel to <a href="/rayman-origins/3030-31721/" data-ref-id="3030-31721">Rayman Origins</a>. On its lead-platform, the Wii U, It features asymmetrical co-op for up to five players total with one player using the Wii U GamePad and the remaining four either using <a href="/wii-remote/3000-13/" data-ref-id="3000-13">Wii Remotes</a> or Wii U Pro Controllers. In Japan, Rayman Legends is being published by <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> and thus remains Wii U exclusive in that region.</p><h2>Platform Exclusive Contents</h2><h3>Wii U Version</h3><p>Aside from the touch-screen levels featuring Murphy that also appear in the Vita version, the Wii U release will receive an exclusive "Funky Ray" bonus costume to unlock for players who have downloaded and played the <a href="//www.giantbomb.com/rayman-legends-challenges-app/3030-41651/" data-ref-id="3030-41651">Rayman Legends Challenges App</a> before 28 August, 2013. Players will also have the Online Challenges cups they earned and Level of Awesomeness transferred to Rayman Legends. Nintendo announced that the Wii U version will also have exclusive <a href="//www.giantbomb.com/mario/3005-177/" data-ref-id="3005-177">Mario</a> and <a href="//www.giantbomb.com/luigi/3005-370/" data-ref-id="3005-370">Luigi </a>costumes for Rayman and Globox.</p><h3>PSVita Version</h3><p>This version will include the Murphy touch-levels as well as five exclusive levels that are designed for the back-touch pad of the Vita. Also, two exclusive costumes (a Prince of Persia costume for Rayman and a Splinter Cell costume for Globox) come with this version.</p><h2>History</h2><p>On April 27 2012, an internal demonstration video showing a sequel to <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft</a>'s critical hit, Rayman Origins leaked to a French website, and spread its way around the internet from there.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/8/82063/2191275-rayman_legends_rabbids_nfc1.jpg" data-ref-id="1300-2191275" data-size="medium" data-embed-type="image" data-ratio="0.58781362007168"><a class="fluid-height" style="padding-bottom:58.8%" href="http://static.giantbomb.com/uploads/original/8/82063/2191275-rayman_legends_rabbids_nfc1.jpg" data-ref-id="1300-2191275"><img alt="NFC Concept with a Rabbid figurine. " src="http://static.giantbomb.com/uploads/scale_medium/8/82063/2191275-rayman_legends_rabbids_nfc1.jpg" srcset="http://static.giantbomb.com/uploads/original/8/82063/2191275-rayman_legends_rabbids_nfc1.jpg 558w, http://static.giantbomb.com/uploads/scale_medium/8/82063/2191275-rayman_legends_rabbids_nfc1.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>NFC Concept with a Rabbid figurine. </figcaption></figure><p>Shortly after the leak occurred, Ubisoft confirmed the game's existence while emphasizing that the video was meant strictly for internal demonstration purposes. Videos like this are often made by development teams to show off their ideas. Thus, nothing shown in the video is confirmed to be included in the final game.</p><p>In February 2013, shortly before the game was supposed to be released on Wii U Ubisoft delayed the game to September and announced <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> versions to come at the same time. An Ubisoft rep later confirmed that the delay was strictly a business decision to accommodate the added platforms and has nothing to do with development issues since the Wii U version was ready to go. No details have been provided yet how the ports will handle the Wii U-specific features, if they are included at all.</p><p>To soften the blow for those who had been anticipating the impending release of the game on Wii U, Ubisoft Montpellier's Micheal Micholic and Michel Ancel appeared in a video on Ubisoft's Facebook page announcing that they would be releasing the games challenge mode exclusively on the Wii U eShop in early April to make up for the delay. The <a href="/rayman-legends-challenges/3030-41651/" data-ref-id="3030-41651">Rayman Legends Challenges App</a> contains the fully featured challenge mode from the main game including online leaderboards, ghost data and Wii U exclusive levels. Initially, the team said they were working on a second demo for the eShop but instead they chose to release the full standalone challenge mode for all Wii U users to download for free.</p><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows XP SP3</li><li><strong>Processor:</strong> Intel Pentium® IV @ 3.0 GHz or AMD Athlon® 64 3000 +</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> nVidia GeForce 6800GT or AMD Radeon X1950 Pro 256MB VRAM with Shader Model 3.0</li><li><strong>Hard Drive:</strong> 6 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card with latest drivers</li></ul><h3>Recommended</h3><ul><li><strong>OS:</strong> Windows 7</li><li><strong>Processor:</strong> Intel Core 2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+@ 2 GHz</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> nVidia GeForce 9600GT or higher, AMD Radeon HD3850 or higher 512MB VRAM with Shader Model 4.0</li><li><strong>Hard Drive:</strong> 6 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible Sound Card with latest drivers</li><li><strong>Additional Notes:</strong> Windows-compatible keyboard and mouse required, optional Microsoft XBOX360 controller or compatible</li></ul>

An action-platformer paying homage to 8-bit classics like Mega Man and Castlevania. It is developed by a small group of former WayForward employees, with funding through Kickstarter.

All Images, Yacht Club Games, PAX South 2017 Booth, PAX South 2017

All Images, Yacht Club Games, PAX Prime 2015, PAX Prime 2015 Booth

All Images, Yacht Club Games, PAX Prime 2014 Booth, PAX Prime 2014

<h2>Overview</h2><p>The fearless Shovel Knight has no weapon aside from his trusty shovel which he uses to dig for treasure, lump boulders at enemies or safely jump on otherwise foes and across deadly chasms. On his quest to reach his nemesis, Shovel Knight must travel through woods and volcanoes, across the sea, over mountains, and through the sky in <a href="/airship/3055-154/" data-ref-id="3055-154">airships</a>.</p><p><a href="/yacht-club-games/3010-8654/" data-ref-id="3010-8654">Yacht Club Games</a>' platforming adventure about a knight and his shovel reached its <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> funding goal halfway through its campaign on March 30, 2013. <a href="/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake "Virt" Kaufman</a> is handling the majority of the music. During the the Kickstarter campaign, Yacht Club announced that original <a href="/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a> composer <a href="/manami-matsumae/3040-53195/" data-ref-id="3040-53195">Manami Matsumae</a> would be contributing two songs to Shovel Knight. The Kickstarter campaign ended with pledges totaling US$311,502, well exceeding the original $75,000 goal and fulfilling all stretch goals. Yacht Club stated that stretch goal-features would probably be added to the game post-release via free updates.</p><p>Yacht Club Games first showed off the game to visitors at <a href="/pax-east-2013/3015-7348/" data-ref-id="3015-7348">PAX East 2013.</a></p><p>For the Japan release, the game is being published by Nintendo.</p><h2>Gameplay</h2><p>Shovel Knight plays in a predominantly side-scrolling 2D style reminiscent of 8-bit games such as <a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a>, <a href="/ninja-gaiden/3030-1653/" data-ref-id="3030-1653">Ninja Gaiden</a> and <a href="/castlevania/3030-6673/" data-ref-id="3030-6673">Castlevania</a>. There are a few sections of the game where uninterrupted vertical scrolling is used for platforming challenges, but much of the game's verticality is limited to climbing and descending ladders to proceed to the next screen.</p><p>Shovel Knight can jump fairly high in relation to his (somewhat short) stature. The player can catch ladders and control his direction in mid-air, and can achieve greater height with the downward thrust (described below). The game's level design is tailored to challenge the player's ability to navigate platforming challenges--bottomless pits, spiked floors, moving platforms, forced scrolling, and the like.</p><p>To defeat enemies, Shovel Knight has a melee attack in the form of a single shovel swipe which can only damage enemies to the left or right--he cannot strike upwards. He can also point his shovel downwards to attack enemies below him while jumping, and this maneuver serves a dual purpose in that a successful downward strike results in Shovel Knight propelling himself back up into the air (necessary for navigating certain level design challenges). This mimics the downward thrust mechanic of NES titles <a href="/zelda-ii-the-adventure-of-link/3030-16241/" data-ref-id="3030-16241">Zelda II: The Adventure of Link</a> and <a href="/ducktales/3030-15799/" data-ref-id="3030-15799">Duck Tales</a>. The shovel can be used not only to defeat enemies, but also destroy certain blocks of terrain, deflect certain projectiles, and knock away bombs.</p><p>Shovel Knight's melee attack can be upgraded, through purchases, to include a charged-up strike and a full-health projectile attack. His attack upgrades are permanent and stackable.</p><p>Shovel Knight is not limited to his shovel for offense and defense, as he can purchase several relics throughout the course of the game. These relics require the use of magic points, and give him various projectile attacks to attack enemies above or below him; at a distance; and surrounding him. Also available for purchase are different suits of armor with varied effects--less recoil when taking damage; less magic consumed when using relics; et cetera. Unlike the weapon upgrades, armor cannot be stacked; the player can only enjoy one set of benefits at a time and must change between purchased suits in order to attain another. Max Health and Max Magic upgrades can also be purchased or found.</p><p>With all of the purchasing options out there, the game emphasizes the importance of obtaining and keeping money. There are piles of dirt everywhere that Shovel Knight can dig up, revealing jewels. Breakable walls and treasure chests also present themselves in various situations--obvious, secret, and out in the open but difficult to <em>get </em>to. Enemies also drop valuables. When losing all his health or falling into a pit, Shovel Knight loses a percentage of his money, but it remains around the area where he died for retrieval. Should he fail in retrieving his money before being defeated again, however, that specific allotment of money is lost forever.</p><h3>Structure</h3><p>Shovel Knight's progression is a hybrid of <a href="/linear-gameplay/3015-383/" data-ref-id="3015-383">linear</a> and open styles. The world map--which stylistically resembles that of <a href="/super-mario-bros-3/3030-10299/" data-ref-id="3030-10299">Super Mario Bros. 3</a>--opens up one cluster at a time upon clearing out the previous cluster of stages, with each cluster making a few new stages plus some extra areas available. In this way, Shovel Knight guides and restricts the player to complete a few levels within a general difficulty range before being able to move on to a set of levels with greater difficulty. However, the player is still free to choose the order in which s/he tackles the levels within a given cluster.</p><p>Each level comes with a particular number of checkpoints, which play a pivotal role in the aforementioned money retrieval system. Shovel Knight can either activate or destroy a checkpoint as he comes across it; in the case of the former, death will send him back to that checkpoint so that the player (a) doesn't have to start at the beginning of the level to complete it and (b) is closer to his or her lost money for easier retrieval. In the case of the latter, where Shovel Knight destroys the checkpoint, the player is granted extra loot... but obviously, the trade-off is that s/he cannot return to that checkpoint if Shovel Knight bites the dust.</p><p>While each level does come with a bevy of secret passages and goodies, there is generally only one real path to get from the beginning to the end. Certain exceptions include pathways that may take Shovel Knight in an elevated area of the same passage, but all told, there are no wildly different routes present.</p><figure data-ref-id="1300-2458454" data-img-src="http://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-size="small" data-align="right" data-ratio="0.56142857142857" data-width="700" data-embed-type="image" style="width: 700px"><a class="fluid-height" style="padding-bottom:56.1%" href="http://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" data-ref-id="1300-2458454"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png" srcset="http://static.giantbomb.com/uploads/original/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 700w, http://static.giantbomb.com/uploads/scale_medium/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 480w, http://static.giantbomb.com/uploads/scale_small/8/82063/2458454-5be3b96b0d880408253ead524df2b960_large.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The end of each level takes Shovel Knight to an encounter with one of the rival knights of The Order Of No Quarter. Each rival knight features vastly different attacks requiring a variety of tactics to overcome. Upon defeating every knight, the final road opens, allowing Shovel Knight to take on The Enchantress' castle.</p><p>In another nod to Super Mario Bros. 3, while on the world map, random enemy sprites will appear and threaten to collide with Shovel Knight. When this happens, the player will be thrust either into a <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> encounter or a special version of a level with the sole purpose being to collect more loot. There are also side areas that aren't full levels, but serve to test the player's skill with a newfound ability.</p><h2>Modes</h2><h3>New Game Plus</h3><p>New game plus allows the player to play through the game a second time with all the armor, abilities, gold and stats they earned from the first play through. However, the mobs hit twice as hard, there are fewer checkpoints per level and most of the food items through the levels have been swapped with bombs. The other major change comes from the Tower. The player no longer get a food refill after each boss. It has been replaced with food after defeating two bosses.</p><h3>Challenge Mode</h3><p>Challenge Mode will ask the player to complete a specific task such as defeating all enemies or collecting all gems.</p><h3>Gender Swap Mode</h3><p>A mode that swaps the genders of all major characters (Shovel Knight, The Enchantress, The Order of No Quarter) excluding enemies. This mode is currently planned but not yet complete.</p><h3>Battle Mode</h3><p>No specifics have been announced other than that it will be for up to four players and local play only.</p><p> </p><p> </p><p> </p><p> </p><h2>Reception</h2><p>In its first month, Shovel Knight managed to sell 180,000 copies across all three initial platforms with PC sales being global and Wii U and 3DS being limited to North America only. As of December 2014, total sales reached 300,000 globally across all platforms, now also including Europe and Australia for Wii U and 3DS and additional releases on Mac and Linux.</p><h2>Soundtrack</h2><figure data-align="left" data-size="medium" data-img-src="http://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214" data-ratio="1" data-width="1200" data-embed-type="image" style="width: 1200px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg" data-ref-id="1300-2652214"><img alt="The Front Cover of the Shovel Knight Original Soundtrack." src="http://static.giantbomb.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg" srcset="http://static.giantbomb.com/uploads/original/20/204143/2652214-5947808424-a3801.jpg 1200w, http://static.giantbomb.com/uploads/scale_medium/20/204143/2652214-5947808424-a3801.jpg 960w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>The Front Cover of the Shovel Knight Original Soundtrack.</figcaption></figure><h3>Shovel Knight Original Soundtrack</h3><p><strong>Composer: </strong><a href="http://www.giantbomb.com/jake-kaufman/3040-51915/" data-ref-id="3040-51915">Jake Kaufman</a></p><table data-max-width="false"><thead><tr><th scope="col">Track#</th><th scope="col">Title</th><th scope="col">length</th></tr></thead><tbody><tr><td><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p>7.</p><p>8.</p><p>9.</p><p>10.</p><p>11.</p><p>12.</p><p>13.</p><p>14.</p><p>15.</p><p>16.</p><p>17.</p><p>18.</p><p>19.</p><p>20.</p><p>21.</p><p>22.</p><p>23.</p><p>24.</p><p>25.</p><p>26.</p><p>27.</p><p>28.</p><p>29.</p><p>30.</p><p>31.</p><p>32.</p><p>33.</p><p>34.</p><p>35.</p><p>36.</p><p>37.</p><p>38.</p><p>39.</p><p>40.</p><p>41.</p><p>42.</p><p>43.</p><p>44.</p><p>45.</p><p>46.</p><p>47.</p><p>48.</p></td><td><p>Main Theme</p><p>Steel Thy Shovel</p><p>One Fateful Knight</p><p>Strike the Earth (Plains of Passage)</p><p>The Rival (Black Knight - First Battle)</p><p>For Shovelry! (Boss Victory)</p><p>The Starlit Winds (Campfire Scene)</p><p>The Adventure Awaits (Map Screen)</p><p>In The Halls of The Usurper (Prdemoor Keep)</p><p>The Decadent Dandy (King Knight Battle)</p><p>High Above The Land (The Flying Machine)</p><p>The Spin Controller (Propeller Knight Battle)</p><p>An Underlying Problem (The Lost City)</p><p>The Claws of Fate (Mole Knight Battle)</p><p>No Weapons Here (Village)</p><p>Pastorale (Village Interiors)</p><p>The Local Happenstance (Village Basement)</p><p>Watch Me Dance!</p><p>Spin Ye Bottle (Minigame)</p><p>A Thousand League Below (Iron Whale)</p><p>The Bounty Hunter (Treasure Knight Battle)</p><p>Of Devious Machinations (Clockwork Tower)</p><p>The Schemer (Tinker Knight Battle)</p><p>The Destoryer (Tinker Tank Battle)</p><p>The Donor's Despair (Hall of Champions)</p><p>Backed into a Corner (Hall of Champions Boss)</p><p>The Requiem of Shield Knight</p><p>Waltz of the Troupple Knight</p><p>The Defender (Black Knight Battle)</p><p>Courage Under Fire - Armorer Village</p><p>Bucklers and Bonnets - Armorer Interior</p><p>Fighting with All of Our Might</p><p>Flowers of Antimony (The Explodatorium)</p><p>The Vital Vitriol (Plague Knight Battle)</p><p>La Danse Macabre (Lich Yard)</p><p>The Apparition (Spectre Knight Battle)</p><p>A Cool Reception (The Stranded Ship)</p><p>The Stalwart (Polar Knight Battle)</p><p>A Decisive Blow (StreetPass Arena)</p><p>Fighting Spirit (StreetPass Arena - Fighting Ghosts)</p><p>End of Days (Endgame Map Screen)</p><p>The Fateful Return (Tower Approach)</p><p>The Inner Struggle (Tower)</p><p>The Forlom Sanctum (Tower Lair)</p><p>The Possessor (Enchantress Battle)</p><p>The Betrayer (Enchantress Final Form)</p><p>A Return to Order (Ending)</p><p>Reprise (Credits)</p></td><td><p>2:43</p><p>1:35</p><p>1:16</p><p>3:44</p><p>2:52</p><p>00:07</p><p>1:38</p><p>1:22</p><p>3:34</p><p>2:56</p><p>4:01</p><p>2:39</p><p>3:48</p><p>2:49</p><p>3:09</p><p>3:10</p><p>3:09</p><p>1:18</p><p>1:55</p><p>3:36</p><p>2:47</p><p>3:41</p><p>1:16</p><p>3:14</p><p>3:19</p><p>2:45</p><p>3:13</p><p>2:41</p><p>3:16</p><p>3:21</p><p>3:20</p><p>3:14</p><p>3:36</p><p>2:39</p><p>3:50</p><p>2:14</p><p>3:57</p><p>2:47</p><p>1:59</p><p>00:16</p><p>1:28</p><p>3:39</p><p>2:59</p><p>1:24</p><p>2:45</p><p>3:42</p><p>3:14</p><p>2:46</p></td></tr></tbody></table><h2>System Requirements</h2><h3><strong>Windows</strong></h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th></tr></thead><tbody><tr><td colspan="1"><strong>OS:</strong> Windows XP SP2</td></tr><tr><td colspan="1"><strong>Processor:</strong> Intel Core 2 Duo 2.1 ghz or equivalent</td></tr><tr><td colspan="1"><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td colspan="1"><strong>Graphics:</strong> 2nd Generation Intel Core HD Graphics (2000/3000), 256MB</td></tr><tr><td colspan="1"><strong>Hard Drive</strong>: 200 MB available space</td></tr><tr><td colspan="1"><strong>DirectX:</strong> Version 9.0</td></tr></tbody></table>

Players are given the opportunity to create their own characters in Skylanders Imaginators.

<h2>Overview</h2><p><em>Skylanders Imaginations</em> is the sixth <a href="/skylanders/3025-2207/" data-ref-id="3025-2207">Skylanders</a> console game developed by <a href="/toys-for-bob/3010-1567/" data-ref-id="3010-1567">Toys for Bob</a> and published by <a href="/activision/3010-78/" data-ref-id="3010-78">Activision</a>. The game was first confirmed on February 12, 2016 and will be released on October 2016. The gimmick behind this game is that players are able to create their own characters and customise them in any way they see fit.</p><p>There will be a “Crash Edition” featuring <a href="/crash-bandicoot/3025-116/" data-ref-id="3025-116">Crash Bandicoot</a> as a playable character in the game. This is the first time Crash has made an appearance in a video game since 2010 when he appeared in <a href="/crash-bandicoot-nitro-kart-2/3030-32225/" data-ref-id="3030-32225">Crash Bandicoot Nitro Kart 2</a>.</p>

Snipperclips is a papercraft puzzle game for Nintendo Switch eShop.

<p>First shown off at 2015 <a href="/game-developers-conference/3015-6699/" data-ref-id="3015-6699">Game Developers Conference</a> Europe Innovative Games Showcase, known as Friendshapes at the time. Nintendo saw <a href="/sfb-games/3010-8478/" data-ref-id="3010-8478">SFB Games</a>' presentation and started a collaboration with them. The game was renamed to Snipperclips and shown off in it's new form at Nintendo's Switch Presentation 2017.</p><p>Features puzzles for one and up to four players.</p>

A snowboarding, skiing, wingsuit, and paragliding game from Ubisoft.

E3 2016: Strap on a Snowboard, Skiis, Paraglider, or Wingsuit in Steep

<p>Steep is an extreme sports game that was announced at Ubisoft's E3 2016 press conference, and is being developed by Ubisoft Annecy.</p>

Super Bomberman R celebrates the 33rd anniversary of the Bomberman series.

The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

E3 2014: Aonuma Would Like to Show You Something Called Zelda for Wii U

E3 2016: Open Your Eyes to The Legend of Zelda: Breath of the Wild

E3 2016: Wolf Link Helps Out in The Legend of Zelda: Breath of the Wild

E3 2016: Of Course There's an amiibo Lineup for The Legend of Zelda: Breath of the Wild

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-2643971" data-img-src="http://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" data-ref-id="1300-2643971"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg" srcset="http://static.giantbomb.com/uploads/original/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 480w, http://static.giantbomb.com/uploads/scale_small/8/82063/2643971-wiiu_zelda_scrn04_e3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The Legend of Zelda: Breath of the Wild was first officially acknowledged to be in development for the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> during the Nintendo Direct on January 23, 2013 and shortly before E3 2016 the title was announced to be released on the <a href="/switch/3045-157/" data-ref-id="3045-157">Nintendo Switch </a>as well. Zelda series producer <a href="http://www.giantbomb.com/eiji-aonuma/3040-38943/" data-ref-id="3040-38943">Eiji Aonuma </a>has spoken about how the game's design was based on addressing key issues brought up by fans over the years and rethinking the conventions of the franchise.</p><p>Breath of the Wild was developed by <a href="/nintendo-epd/3010-11421/" data-ref-id="3010-11421">Nintendo EPD</a>, with assistance from <a href="/monolith-software-inc/3010-1245/" data-ref-id="3010-1245">Monolith Software</a>, and, after many delays, was released simultaneously for both systems during the Nintendo Switch's launch day on March 3, 2017.</p><h2>Story</h2><p>Little is known about the story so far. Link is awoken by a disembodied voice and finds himself in a mysterious chamber after being asleep for 100 years. He is given the <a href="/sheikah-slate/3055-6327/" data-ref-id="3055-6327">Sheikah Slate</a>, a technological device that resembles a Wii U GamePad. After putting on some clothes, he leaves the cave and the mysterious voice tells him to go to the place marked on his Sheikah Slate map which ultimately leads him to the first Resurrection Tower. There, Link is told about the grave situation the land of Hyrule is faced with and which is the reason he was torn from his sleep. Calamity Ganon has been ravaging the land for 100 years and has almost gained full power which would lead to total destruction of the land. Until now, Calamity Ganon has been contained Hyrule Castle area, where he can be seen circling the towers in his misty form. Link has been called to this apocalyptic event.</p><p>After leaving the cave he wakes up in on the Great Plateau, Link comes across an Old Man who claims to have lived there for a long time and seems to know more than he lets on. After Link activates the first Resurrection Tower, the Old Man provides Link with his first mission incentive in the form of the Paraglider which is the only thing Link is able to leave the Great Plateau starting area with since it is isolated from the rest of Hyrule by steep cliffs.</p><h2>World</h2><p>The game is officially referred to as an "Open-Air Adventure" which refers to the game's take on the Open-World design as well as the art style inspirations from the French <a href="https://en.wikipedia.org/wiki/En_plein_air" rel="nofollow">plein air</a> painting style (describing the act of painting outdoors and depicting the visual as-is in that very moment). Hyrule is presented as a seamless open-world that players can traverse almost fully right form the start. Natural borders such as extreme weather conditions or geographic obstacles will make certain areas harder to reach without specific items or the appropriate gear.</p><p>Breath of the Wild also features a full day/night cycle with one minute of real-world time equaling one hour of in-game time. Depending on the time of day, enemy and wildlife behavior might change. Some enemies will sleep at night and, as in previous games, Stalchildren will emerge from the ground between at night time. The temperature also drops at night. Different insects and other animals might be present during different times of the day.</p><p>Additionally, the game also has dynamic weather. Heavy rainfall can hinder Link's climbing ability since scaling slippery walls will require more stamina. Combat might become more dangerous during a lightning storm since metal swords attract lightning and can hurt the one wielding it. However, this can be exploited if the enemy is wielding a sword in such a situation.</p><p>While Link can affect the environment by burning fields of grass or chopping down trees, these effects are not permanent and the greenery will regrow over time (however, it is not immediate so a chopped down tree will stay that way for an unspecified amount of time).</p><h2>Gameplay</h2><p>Breath of the Wild introduces numerous new gameplay systems into the Zelda series, heavily expands on some elements found in certain previous titles, and removes many tried and true series conventions from its bag of tricks.</p><h3>Navigation &amp; Traversal</h3><p>One of the most notable new additions is Link's ability to climb nearly everything in the world. Trees, buildings, steep cliffs, rocks, even certain enemies. Part of this newfound freedom of movement is the return of the stamina meter introduced in <a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a> which determines for how long Link can hold onto a surface. The meter can be refilled, however, by consuming food or elixirs even while climbing.</p><p>The addition of climbing brought about the first time that the 3D Zelda games introduce a dedicated manual jump button. Now, players can jump around as they like and use that to make the most out of a long climb or integrate it into their combat style.</p><p>Naturally, fast travel returns for Breath of the Wild as well. Link can fast travel by selecting any shrine he has previously visited and activated or any of the Towers of Resurrection on his Sheikah Slate.</p><h3>Combat &amp; Weapons</h3><p>Combat generally works like it did in pre-Skyward Sword Zelda games, meaning it is button-based and relies on blocking, dodging, and hitting an enemy's weak spot. New in this game is a Bullet Time mechanic either executed via a Perfect Dodge, Perfect Block, or by jumping off an elevated ground and using the bow and arrow. With time slowed down, Link can execute a Flurry Rush in the former two scenarios which allows him to get a barrage of hits in while the enemies are unable to react. The latter lets Link carefully aim a shot with an arrow while suspended in mid-air after jumping from an elevation or even horseback.</p><p>While Link was able to pick up enemy weapons in other games such as The Wind Waker, Breath of the Wild takes it to a whole new level with a full-on weapon loot system that includes a variety of weapon types with unique properties and varying strengths. Link can pick up swords, axes, bows and arrows (with various kinds of arrows), spears, tree branches, and elemental rods (based on the E3 demo) either from enemies or from chests. Some weapons can also be found out in the open (like a woodcutters ax being stuck in a tree trunk).</p><p>An important factor in this new weapon economy is the fact that weapons have durability now, meaning they break after being used a number of times. While an upgrade system involving the orbs gained from completing Shrines is confirmed, it is still unclear if there are permanent versions of items or if how exactly can be made more resilient through enhancements.</p><p>Weapon types:</p><ul><li>One-handed swords (short sword, sickle sword)</li><li>Two-handed swords (claymore)</li><li>Blunt weapons (enemy limbs, tree branch, club)</li><li>Axes/Hammers</li><li>Spear-types (lance, pitchfork)</li><li>Ranged weapons (bows, magic rod)</li></ul><p>A notable additional use for shields is that Link can jump up in the air and press the shield button which then makes him stand on his shield and glide down slopes as if riding a snowboard. However, this damages the shield and it can break in the process.</p><p>Returning from The Wind Waker is the ability to throw weapons. While in that game Link could only throw weapons he picked up from enemies, he can now throw all of his weapons since they are all picked up in the environment. Throwing a weapon at an enemy will do twice as much damage so a executing a well-aimed throw just before the weapon is about to break anyway is a highly effective combat strategy.</p><h3>Runes &amp; Items</h3><p>In Breath of the Wild, Link doesn't simply find the important items required to progress inside of chests hidden away in dungeons. In this game, there are two groups of things Link can add to his arsenal: Runes and more traditional items. Runes are tied to the Sheikah Stone and are acquired through trials inside of one of the over 100 shrines found all over Hyrule (not all of them grant Runes, of course).</p><p>The four known Runes so far are</p><ul><li>Bomb (separated into round and cube-shapes, both of which can be remotely detonated)</li><li>Magnesis (a magnet with which Link can manipulate metallic objects)</li><li>Stasis (letting players freeze moving objects in place or lock static movements which can then be hit and charged with kinetic energy until they're unlocked and then shoot off in the desired direction with all the built-up energy)</li><li>Cryonis (creates an ice pillar out of any puddle of water)</li></ul><p>More traditionally acquired items are, for example, the Paraglider which is given to Link by the Old Man after completing the first four Shrines. Temporary items such as the <a href="/korok/3015-1306/" data-ref-id="3015-1306">Korok </a>Leaf (a new take on the <a href="/deku-leaf/3055-613/" data-ref-id="3055-613">Deku Leaf</a>) occasionally drop after cutting down a tree. Korok Leafs can be swung to produce gusts of wind which in turn can be used to blow wind into the sail of a raft, for example.</p><h3>Hunting &amp; Gathering</h3><p>While previous Zelda games featured food items and loot drops from enemies and the occasional wildlife, Breath of the Wild goes all-in on a full hunting and gathering system. Like in Skyward Sword (and to a lesser degree, The Wind Waker), enemies drop items like fangs or horns upon defeat. Animals roaming the environment do the same. Food also grows on trees or other appropriate areas. Link can collect all of these things and consume most of them to restore health.</p><h4>Cooking</h4><p>These items collected in the wild, gained through hunting animals, or earned through combat with enemies, can all be used with a brand new cooking mechanic. Cooking up various items may yield dishes that restore large amounts of health or elixirs that grant temporary buffs (such as speed, stamina, noise reduction, weather resistance).</p><h2>amiibo</h2><p>As was announced during the <a href="/the-legend-of-zelda-twilight-princess-hd/3030-51484/" data-ref-id="3030-51484">Twilight Princess HD</a> reveal, the Wolf Link <a href="/amiibo/3015-8433/" data-ref-id="3015-8433">amiibo </a> released alongside that game will have a special function if data from Twilight Princess HD is brought into Breath of the Wild. Tapping the Wolf Link amiibo in Breath of the Wild will cause a Wolf Link companion to appear in the game. Wolf Link will assist Link in combat and hunting until he loses all of his hearts. Players who completed the Cave of Shadows in Twilight Princess HD will be able to transfer their leftover heart count to Wolf Link which will then be reflected in the actual heart count of Wolf Link in Breath of the Wild.</p><p>Additionally, three original amiibo will be released alongside Breath of the Wild but their functionality has not been revealed yet:</p><ul><li>Link (Archer)</li><li>Link (Rider)</li><li>Guardian</li></ul><h2>Development</h2><p>Aonuma has stated in numerous interviews that he and the team behind the game are putting emphasis in "rethink[ing] the conventions of Zelda." In the January 2013 Nintendo Direct specifically, Aonuma called out the linear story progression and single-player-only gameplay in particular as being ripe for a fresh approach. The team is "setting aside" these conventions and wants to go "back to basics" to create a "reborn" Zelda game for Wii U. Aonuma also mentioned they were already trying to do this a bit with <a href="/the-legend-of-zelda-skyward-sword/3030-26934/" data-ref-id="3030-26934">Skyward Sword</a> but were unable to circumvent the linear design of the game at the time.</p><p>At <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, Aonuma mentioned that part of the reason work was done to port <a href="//www.giantbomb.com/the-legend-of-zelda-the-wind-waker-hd/3030-41348/" data-ref-id="3030-41348">The Legend of Zelda: The Wind Waker</a> to the Wii U was to use the game as a practice run and gain experience in HD game development. Nintendo considered showing the new Wii U Zelda game at E3, but chose to wait and continued development before unveiling it a year later.</p><figure data-align="right" data-size="small" data-ref-id="1300-2643970" data-img-src="http://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" data-ref-id="1300-2643970"><img alt="The Guardian enemy, first seen in the debut teaser." src="http://static.giantbomb.com/uploads/scale_small/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg" srcset="http://static.giantbomb.com/uploads/original/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 480w, http://static.giantbomb.com/uploads/scale_small/8/82063/2643970-wiiu_zelda_scrn03_e3.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The Guardian enemy, first seen in the debut teaser.</figcaption></figure><p>The game was finally revealed at E3 2014 during Nintendo's Digital Event. Aonuma introduced the game by explaining their goal to build a modern Zelda title with a completely open world inspired by the nature of the original <a href="/the-legend-of-zelda/3030-11949/" data-ref-id="3030-11949">The Legend of Zelda</a>, discarding the more restrictive hub world nature of games such as <a href="/the-legend-of-zelda-ocarina-of-time/3030-12572/" data-ref-id="3030-12572">Ocarina of Time</a>. The goal is to allow players to explore the world and to approach aspects such as dungeons from multiple angles. The puzzles become figuring out how to get where players want to go and what to do once they get there.</p><p>In the debut teaser footage, emphasis is first placed upon the land of Hyrule as it exists in the new game, showing off the vast depth of the landscape. Aonuma pointed out the mountains in the distant background, and stated that the player could travel to and traverse them, if they so choose. Once the action of the trailer begins, it depicts Link, dressed in a blue tunic, riding a horse and coming across a large enemy called a Guardian that attacks with beams of light. Link returns the attack with his bow.</p><p>Also at E3 2014, Aonuma was present at the show to discuss <a href="/hyrule-warriors/3030-44782/" data-ref-id="3030-44782">Hyrule Warriors</a>; a collaboration between Nintendo and <a href="/koei-tecmo/3010-485/" data-ref-id="3010-485">Koei Tecmo</a> that serves as a crossover of the <a href="/dynasty-warriors/3025-169/" data-ref-id="3025-169">Dynasty Warriors</a> gameplay format with the characters and world of The Legend of Zelda. In interviews, Aonuma has stated that his involvement in the development of Hyrule Warriors has informed and influenced his ideas of game design and certain ideas behind the new Legend of Zelda. In particular, he called out how in Dynasty Warriors, there are multiple regions on each map in which action is always occurring, regardless of the player's presence, and the flow of the stage changes depending on the player's choice on how to proceed.</p><p>The game's teaser trailer, which debuted at <a href="/e3-2014/3015-7932/" data-ref-id="3015-7932">E3 2014</a>, said the game would see release in 2015 which was reaffirmed during a live gameplay demo during The Game Awards in December of the same year. However, on March 27 2015, Nintendo released a video statement from producer Eiji Aonuma explaining the team has discovered so many new ideas that they don't want to force themselves to adhere to a strict schedule and thus would no longer make hitting 2015 a main priority as well as forgo a showing of the title at E3 2015. In early 2016, the was officially delayed again to 2017 and also announced to be launching at the same time on Nintendo Switch.</p>

The Legend of Zelda: Breath of the Wild (Deluxe Collector's Edition)

The World Rally Championship game by developer Kylotonn Entertainment for the 2016 season.

World of Goo is a critically acclaimed physics-based puzzle game following the travels of a horde of goo balls through a world shadowed by a mysterious corporation. The game was produced and developed by the independent company 2D Boy.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528075-9949088909-tower.jpg" data-ref-id="1300-2528075" data-ratio="1" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/10/100771/2528075-9949088909-tower.jpg" data-ref-id="1300-2528075"><img alt="Tower of Goo, the prototype that was expanded into World of Goo." src="http://static.giantbomb.com/uploads/original/10/100771/2528075-9949088909-tower.jpg" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528075-9949088909-tower.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a><figcaption>Tower of Goo, the prototype that was expanded into World of Goo.</figcaption></figure><p>Released in 2008, World of Goo was the first and only full game effort made by independent developer 2D Boy. Combining their experiences in game development at larger companies with a love for physics and adventure games, Ron Carmel and Kyle Gabler formed a critically acclaimed title. True to their inspirations, World of Goo is driven by physics-based gameplay while still exploring themes such as consumerism and the media's portrayal of beauty.</p><p>World of Goo is an expansion of Tower of Goo, a small prototype made by Kyle Gabler for his Experimental Gameplay Project, a rapid prototyping community. The goal of this game was to build as large of a tower as possible, a goal that would later be adopted by World of Goo's sandbox mode, the World of Goo Corporation.</p><h2>Story</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528076-3976921883-world.png" data-ref-id="1300-2528076" data-ratio="0.625" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/10/100771/2528076-3976921883-world.png" data-ref-id="1300-2528076"><img alt="Probably not evil at all." src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528076-3976921883-world.png" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528076-3976921883-world.png 400w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528076-3976921883-world.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Probably not evil at all.</figcaption></figure><p>The story centers around the World of Goo Corporation, a satire of big businesses that is exploiting goo balls for profit by turning them into popular products such as cosmetics and beverages. The corporation has set up pipes throughout the goo balls' home world in order to collect them. The goo balls work tirelessly to reach these pipes, as they constantly seek adventure and see the pipes as "warm and inviting." The goo balls sucked into the pipe during each level are collected at the World of Goo Corporation, where they instinctively build a tower to the sky. While the goo balls remain blissfully unaware of most of what is going on during the story, the player guides them through a quest to stop the World of Goo Corporation and finish their journey to the sky. The story is revealed to the player through brief cutscenes along with quips from The Sign Painter, an unseen figure who communicates exclusively through signs scattered throughout the world.</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg" data-ref-id="1300-746099" data-ratio="0.75" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg" data-ref-id="1300-746099"><img alt="The game's title screen. Pick a world to zoom in and begin playing." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 320w"><noscript><img alt="The game's title screen. Pick a world to zoom in and begin playing." src="http://static.giantbomb.com/uploads/scale_small/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5196/746099-worldofgoo_2008_10_13_12_57_16_47.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The game's title screen. Pick a world to zoom in and begin playing.</figcaption></figure><p>The story begins in The Goo Filled Hills, a pastoral island home to many goo balls. Desiring adventure, they escape the island using large balloons in hopes of finding new lands. The story then shifts to Little Miss World of Goo, a land where beauty reigns. There, a giant statue is encountered. This statue powers the majority of the World of Goo through the raw power of its beauty. This beauty, however, is failing as the statue ages. The player orchestrates the injection of Beauty Goo into the statue, ensuring its continued operation. The rejuvenated power source allows for a mysterious factory to open at the southern region of the world.</p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/26/176456-worldofgoo_04.jpg" data-ref-id="1300-176456" data-ratio="0.66624843161857" data-width="797" data-embed-type="image" style="width: 797px"><a class="fluid-height" style="padding-bottom:66.6%" href="http://static.giantbomb.com/uploads/original/0/26/176456-worldofgoo_04.jpg" data-ref-id="1300-176456"><img alt="The Beauty Generator that powers most of the world." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/26/176456-worldofgoo_04.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/26/176456-worldofgoo_04.jpg 797w, http://static.giantbomb.com/uploads/scale_medium/0/26/176456-worldofgoo_04.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/26/176456-worldofgoo_04.jpg 320w"><noscript><img alt="The Beauty Generator that powers most of the world." src="http://static.giantbomb.com/uploads/scale_small/0/26/176456-worldofgoo_04.jpg" srcset="http://static.giantbomb.com/uploads/original/0/26/176456-worldofgoo_04.jpg 797w, http://static.giantbomb.com/uploads/scale_medium/0/26/176456-worldofgoo_04.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/26/176456-worldofgoo_04.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Beauty Generator that powers most of the world.</figcaption></figure><p>The next region, titled Cog in the Machine, follows the journey of the goo balls through this newly formed factory where outsourcing work is done for the World of Goo Corporation. Eventually, "Product Z" is launched at the factory, converting the 2-dimensional world into 3D. An error message informs the player that he/she is incompatible with this new world, prompting him/her to seek technical support in the next level, the Information Super Highway. In this world, the goo balls find themselves inside a largely abandoned and dilapidated internet. They first upgrade the woefully outdated internet to support modern graphics, and then proceed to MOM, a spambot who teaches the player how to destroy the World of Goo Corporation. This is done by "undeleting" all of the deleted spam email in the history of the internet and sending it to the World of Goo Corporation. This plan succeeds, blowing up the corporation and returning the world to 2D.</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528077-7839602556-MOM.j.jpg" data-ref-id="1300-2528077" data-ratio="0.75" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/10/100771/2528077-7839602556-MOM.j.jpg" data-ref-id="1300-2528077"><img alt="Remember, MOM loves you." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528077-7839602556-MOM.j.jpg" data-srcset="http://static.giantbomb.com/uploads/original/10/100771/2528077-7839602556-MOM.j.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528077-7839602556-MOM.j.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528077-7839602556-MOM.j.jpg 320w"><noscript><img alt="Remember, MOM loves you." src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528077-7839602556-MOM.j.jpg" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528077-7839602556-MOM.j.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528077-7839602556-MOM.j.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528077-7839602556-MOM.j.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Remember, MOM loves you.</figcaption></figure><p>At this point, the main objective for the player seems complete, as the corporation played the role of the villain. The goo balls, however, have been ignorant of the entire affair, and continue their tireless quest upward. The player is taken to the epilogue level, titled The End of the World. Here, the goo balls take on increasingly difficult challenges, during which The Sign Painter loses faith in their ability to succeed. In a twist ending, a sign left in the final level reveals that each and every goo ball has been sucked up by the still active pipe network and transported to what was once the World of Goo Corporation. The sign then complains that a layer of smoke from the explosion of the corporation is blocking the view from a telescope at the center of the level. The player helps by attaching flying fish to the telescope in order to raise it above the smoke, allowing The Telescope Operator (the new title taken up by The Sign Painter) to see far, eventually spotting a faraway world seemingly inhabited entirely by goo balls, suggesting that this world may have been what the goo balls were seeking during their quest upward.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg" data-ref-id="1300-746125" data-ratio="0.75" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg" data-ref-id="1300-746125"><img alt="This lovely lady is a collection of smaller goo balls. She must be broken down before she can be collected." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 320w"><noscript><img alt="This lovely lady is a collection of smaller goo balls. She must be broken down before she can be collected." src="http://static.giantbomb.com/uploads/scale_small/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5196/746125-worldofgoo_2008_10_13_13_43_22_89.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>This lovely lady is a collection of smaller goo balls. She must be broken down before she can be collected.</figcaption></figure><p>In World of Goo, the player builds structures using balls of goo in order to travel from the starting position to a pipe that sucks in excess goo balls that have not been used. While completion of the level allows for progression to the next level, goo balls collected in excess of the level requirement move to the World of Goo Corporation, a sandbox level in which players compete to build the highest tower using a maximum of 300 goo balls. Some end-of-chapter levels break this convention, requiring the goo balls to reach a certain location or complete a certain task in order to move the story forward.</p><p>Goo balls come in many varieties, each with its own properties such as tensile strength and flammability. Although missteps can result in an un-winnable scenario, some levels allow moves to be undone through a limited supply of "time bugs." These bugs will regenerate gradually after being used.</p><h2>User Interface</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528062-5597061476-inter.jpg" data-ref-id="1300-2528062" data-ratio="0.65625" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:65.6%" href="http://static.giantbomb.com/uploads/original/10/100771/2528062-5597061476-inter.jpg" data-ref-id="1300-2528062"><img alt="Scrapped early attempts at menus such as this show the sort of artificial UI that the developers hoped to avoid when possible." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528062-5597061476-inter.jpg" data-srcset="http://static.giantbomb.com/uploads/original/10/100771/2528062-5597061476-inter.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528062-5597061476-inter.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528062-5597061476-inter.jpg 320w"><noscript><img alt="Scrapped early attempts at menus such as this show the sort of artificial UI that the developers hoped to avoid when possible." src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528062-5597061476-inter.jpg" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528062-5597061476-inter.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528062-5597061476-inter.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528062-5597061476-inter.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Scrapped early attempts at menus such as this show the sort of artificial UI that the developers hoped to avoid when possible.</figcaption></figure><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528116-3088306981-Going.png" data-ref-id="1300-2528116" data-ratio="0.75235109717868" data-width="957" data-embed-type="image" style="width: 957px"><a class="fluid-height" style="padding-bottom:75.2%" href="http://static.giantbomb.com/uploads/original/10/100771/2528116-3088306981-Going.png" data-ref-id="1300-2528116"><img alt="After experimenting with what they saw as overly complicated tutorials, 2D Boy settled on a single sign in the first level." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528116-3088306981-Going.png" data-srcset="http://static.giantbomb.com/uploads/original/10/100771/2528116-3088306981-Going.png 957w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528116-3088306981-Going.png 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528116-3088306981-Going.png 320w"><noscript><img alt="After experimenting with what they saw as overly complicated tutorials, 2D Boy settled on a single sign in the first level." src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528116-3088306981-Going.png" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528116-3088306981-Going.png 957w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528116-3088306981-Going.png 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528116-3088306981-Going.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>After experimenting with what they saw as overly complicated tutorials, 2D Boy settled on a single sign in the first level.</figcaption></figure><p>The developers showed a general dislike of overly artificial UI. The game's very world map represents this idea. The idea of clicking an island in order to zoom in on it and begin playing replaced conventional menus. The game's pipe system was created in order to give an exit that felt natural and fit with the story. The above-mentioned time bugs existed in place of an "Undo" button, turning a basic utility into a part of the game world. The issue of a pre-game tutorial, which troubled developers in early builds, was solved with a concise sign in the first level. More complicated concepts are handled as they come along in later levels, typically explained by The Sign Painter. The few conventional UI components are restricted to corners, small and deemphasized. The developers showed a particular apprehension for artificial time limits, presenting the level Super Fuse Challenge Time as an alternative. The only level featuring a time requirement, Super Fuse Challenge Time involves a slowly burning chain of flammable Fuse Goo attached to the structure that the player is building. If the player does not complete the level quickly, the structure is burned to the ground, forcing the level to be reset.</p><h2>Version Specific Features</h2><h3>Wii</h3><ul><li>Simultaneous 4 player co-op game play.</li></ul><h3>PC/Mac/Linux</h3><ul><li>Online leader boards for every level were once hosted by 2D Boy. These, however, have gone down with no sign of return. Records are currently held by fan-made leader boards.</li><li>Lack of DRM protection.</li><li>A <a href="http://goofans.com/gootool" rel="nofollow" data-ref-id="false">level editor</a> has been completed by fans, and fully condoned by 2D Boy.</li></ul><h3>iOS</h3><figure data-align="left" data-size="medium" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528066-0878314665-World.png" data-ref-id="1300-2528066" data-ratio="0.56222547584187" data-width="1366" data-embed-type="image" style="width: 1366px"><a class="fluid-height" style="padding-bottom:56.2%" href="http://static.giantbomb.com/uploads/original/10/100771/2528066-0878314665-World.png" data-ref-id="1300-2528066"><img alt="Hey, do you kids like microtransactions?" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/10/100771/2528066-0878314665-World.png" data-srcset="http://static.giantbomb.com/uploads/original/10/100771/2528066-0878314665-World.png 1366w, http://static.giantbomb.com/uploads/scale_super/10/100771/2528066-0878314665-World.png 960w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528066-0878314665-World.png 480w"><noscript><img alt="Hey, do you kids like microtransactions?" src="http://static.giantbomb.com/uploads/scale_medium/10/100771/2528066-0878314665-World.png" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528066-0878314665-World.png 1366w, http://static.giantbomb.com/uploads/scale_super/10/100771/2528066-0878314665-World.png 960w, http://static.giantbomb.com/uploads/scale_medium/10/100771/2528066-0878314665-World.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Hey, do you kids like microtransactions?</figcaption></figure><ul><li>Upon completing the final level, players access a bonus level in which they may "purchase" a blimp called the Mighty Blimp from a lone goo ball, mocking the microtransactions that have become ubiquitous in iOS games (particularly the Mighty Eagle from <a href="http://www.giantbomb.com/angry-birds/3030-30199/">Angry Birds</a>). Once purchased, this blimp floats around on the title screen. If clicked, the blimp is seen up close, trailing a banner that reads, "I bought a blimp." Once the game is exited, the blimp vanishes until it has been purchased once more.</li><li>Unlike the other versions of the game which allow the use of 300 goo balls, the iOS World of Goo Corporation only allows the use of 200 goo balls due to hardware limitations.</li><li>Welcoming Unit, Product Launcher, and Deliverance have been altered so that less goo balls appear on screen. The removal of these balls is relatively inconsequential, as they do not effect the completion of the levels.</li><li>Super Fuse Challenge Time has been altered to require the collection of fewer goo balls. This is likely due to the level's strict time limit being too difficult when using iOS controls.</li><li>Other minor optimizations were implemented, involving the removal of minor visual flairs that do not effect gameplay.</li></ul><h2>Soundtrack</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/100771/2528067-5057100219-world.jpg" data-ref-id="1300-2528067" data-ratio="0.58541666666667" data-width="480" data-embed-type="image" style="width: 480px"><a class="fluid-height" style="padding-bottom:58.5%" href="http://static.giantbomb.com/uploads/original/10/100771/2528067-5057100219-world.jpg" data-ref-id="1300-2528067"><img alt="Cover art for the game's free soundtrack." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528067-5057100219-world.jpg" data-srcset="http://static.giantbomb.com/uploads/original/10/100771/2528067-5057100219-world.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528067-5057100219-world.jpg 320w"><noscript><img alt="Cover art for the game's free soundtrack." src="http://static.giantbomb.com/uploads/scale_small/10/100771/2528067-5057100219-world.jpg" srcset="http://static.giantbomb.com/uploads/original/10/100771/2528067-5057100219-world.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/100771/2528067-5057100219-world.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Cover art for the game's free soundtrack.</figcaption></figure><p>The World Of Goo <a href="http://www.giantbomb.com/original-soundtrack/3015-189/">soundtrack</a>, composed by <a href="http://www.giantbomb.com/kyle-gabler/3040-91010/">Kyle Gabler</a>, can be downloaded for free <a href="http://kylegabler.com/WorldOfGooSoundtrack/" rel="nofollow">here</a>.</p><ol><li>"World of Goo Beginning" − 1:09</li><li>"The Goo Filled Hills" − 0:25</li><li>"Brave Adventurers" − 1:07</li><li>"Another Mysterious Pipe Appeared" − 1:18</li><li>"World of Goo Corporation" − 0:17</li><li>"Regurgitation Pumping Station" − 3:40</li><li>"Threadcutter" − 0:55</li><li>"Rain Rain Windy Windy" − 2:45</li><li>"Jelly" − 2:38</li><li>"Tumbler" − 1:52</li><li>"Screamer" − 1:36</li><li>"Burning Man" − 1:49</li><li>"Cog in the Machine" − 4:03</li><li>"Happy New Year (tm) Brought to You by Product Z" − 0:54</li><li>"Welcome to the Information Superhighway" − 1:56</li><li>"Graphic Processing Unit" − 1:06</li><li>"Years of Work" − 3:39</li><li>"My Virtual World of Goo Corporation" − 1:05</li><li>"Hello, MOM" − 0:06</li><li>"Inside the Big Computer" − 2:21</li><li>"Are You Coming Home, Love MOM" − 3:02</li><li>"Ode to the Bridge Builder" − 1:25</li><li>"The Last of the Goo Balls and the Telescope Operator" − 1:00</li><li>"Best of Times" − 3:41</li><li>"Red Carpet Extend-o-matic" − 4:04</li><li>"World of Goo Corporation's Valued Customers" − 0:13</li><li>"World of Goo Ending" − 1:09</li></ol><h2>System Requirements</h2><h3>PC</h3><ul><li><b>Supported OS:</b> Windows® XP or Vista</li><li><b>Processor:</b> 1GHz or faster</li><li><b>Memory:</b> 512MB RAM</li><li><b>Video:</b> Any 3D graphics accelerator less than 5 years old</li><li><b>DirectX® Version:</b> 9.0c</li><li><b>Hard Drive:</b> 100MB</li></ul><h3>Mac</h3><ul><li><b>OS:</b> OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later</li><li><b>Processor:</b> Intel Core Duo</li><li><b>Memory:</b> 512 MB</li><li><b>Graphics:</b> 64 MB</li></ul><h3>iOS</h3><ul><li>iPhone 3GS or better</li><li>3rd generation iPod Touch or better</li><li>All iPad models</li></ul><h3>Android</h3><ul><li>Android version 2.2 or better</li><li>All Android tablets</li></ul><h3>Blackberry</h3><ul><li>Blackberry 10</li></ul><h2>Trivia</h2><ul><li>Two free expansions were planned and later quietly canceled by 2D Boy. The primary expansion was a prequel chapter titled The Moon. It was to feature the World of Goo Corporation as a Web 2.0 startup company monetizing the moon by placing advertisements on it. Eventually, the moon is detonated and replaced by glowing goo balls. The story would be told through The Architect, a character who would likely go on to become The Sign Painter. The other planned expansion was a profanity pack, in which the nonsense chatter of the goo balls was to be replaced with good-natured profanity. The developers likened their vision to the benign crudeness of the Spring in Springfield sketch in The Simpsons.</li><li>World of Goo won Spike TV's Best Independent Game of 2008 Award [sponsored by MT. Dew].</li><li>The developers for World of Goo released the figures and it appears that the game had a 90% piracy rate comparing number of units bought and number of players uploading scores. Some pointed out, however, that these numbers were almost certainly somewhat skewed by the fact that each copy of the game can have up to three active profiles. Each of these profiles can upload scores independently.</li><li>World of Goo was one of the games included in the first <a href="http://www.giantbomb.com/humble-indie-bundle/3015-6612/">Humble Indie Bundle</a>.</li><li>The Wii version of the game was ported from the PC version in one week by programmer Allan Blomquist. Blomquist would later join Kyle Gabler as a member of <a href="http://www.giantbomb.com/tomorrow-corporation/3010-7026/">Tomorrow Corporation</a>.</li></ul>

Pursue a terrorist army throughout Vietnam to rescue a kidnapped super-scientist in this Cabal-style shooter for the Neo Geo. One of the four launch titles for the platform.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/12782/491318-nam1975.jpg" data-ref-id="1300-491318" data-ratio="0.73684210526316" data-width="608" data-embed-type="image" style="width: 608px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/1/12782/491318-nam1975.jpg" data-ref-id="1300-491318"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/12782/491318-nam1975.jpg" srcset="http://static.giantbomb.com/uploads/original/1/12782/491318-nam1975.jpg 608w, http://static.giantbomb.com/uploads/scale_medium/1/12782/491318-nam1975.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/12782/491318-nam1975.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>NAM-1975 is a third-person <a href="/rail-shooter/3015-320/" data-ref-id="3015-320">rail-shooter</a> developed and released by <a href="http://www.giantbomb.com/snk/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="http://www.giantbomb.com/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo-Geo MVS hardware) on April 26, 1990 (in Japan), August 22, 1990 (in North America), and 1991 (in Europe). It was also released for the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> for all regions during their respective launch dates.</p><p>One of the four games <a href="/launch-titles/3015-238/" data-ref-id="3015-238">launched</a> with both arcade and home Neo Geo systems (along with <a href="http://www.giantbomb.com/baseball-stars-professional/3030-17106/" data-ref-id="3030-17106">Baseball Stars Professional</a>, <a href="http://www.giantbomb.com/magician-lord/3030-2119/" data-ref-id="3030-2119">Magician Lord</a>, and <a href="/mahjong-kyoretsuden/3030-41194/" data-ref-id="3030-41194">Mahjan Kyoretsuden: Nishinihonhen</a>), NAM-1975 takes place during the Vietnam War, as two soldiers are sent in to rescue scientist Dr. Muckley from <a href="/viet-cong/3015-6736/" data-ref-id="3015-6736">"Northside Terrorists"</a> in <a href="/vietnam/3035-40/" data-ref-id="3035-40">Vietnam</a>.</p><p>The game plays similarly to <a href="/cabal/3030-11134/" data-ref-id="3030-11134">Cabal</a>, where players control both the soldier's movements (to dodge enemy fire) and the <a href="/crosshair/3015-638/" data-ref-id="3015-638">crosshair</a> (to aim their weapons, similar to <a href="/firing-range/3035-2365/" data-ref-id="3035-2365">shooting gallery</a> games). It is infamous for its <a href="/final-boss/3015-1537/" data-ref-id="3015-1537">final boss battle</a>, which disables continuing (regardless of how many credits both players have).</p><p>It was later ported to the <a href="http://www.giantbomb.com/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> (as a <a href="http://www.giantbomb.com/launch-titles/3015-238/" data-ref-id="3015-238">launch title</a>) on September 9, 1994.</p>

Build homes, build facilities and crush your opponent using any means at hand in this building game.

<h2>Overview</h2><p>At the start of the game, the player has an overhead view of a nearly empty city, with only an HQ (and the HQs of the opponents, if any) and a city council. The player must build construction facilities in order to create wood, concrete, bricks and metal, and in turn use these to create houses . These houses can be rented out to tenants, thus generating revenue. Tenants come in several different "levels", which will only live in the appropriate level of housing. They are also the game's main source of challenge, as they complain about a lot of things.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/993/266686-constructor1.jpg" data-ref-id="1300-266686" data-size="small" data-embed-type="image" data-ratio="0.75"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/993/266686-constructor1.jpg" data-ref-id="1300-266686"><img alt="A typical street in Constructor" src="http://static.giantbomb.com/uploads/scale_small/0/993/266686-constructor1.jpg" srcset="http://static.giantbomb.com/uploads/original/0/993/266686-constructor1.jpg 500w, http://static.giantbomb.com/uploads/scale_medium/0/993/266686-constructor1.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/993/266686-constructor1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A typical street in Constructor</figcaption></figure><p>To come out ahead when playing against opponents, it becomes necessary to build Undesirables, minions with different skills that can wreak havoc on rival operations. These include Hippies, who can picket a resource building to halt production, Psychos who can scare away workers with their chainsaws and hockey masks, and more.</p><p>There are also special buildings that confer different benefits, like hospitals, schools, and a Mob HQ that gives access to gangsters.</p><p>But for the gangsters to be useful, Mob Favors are also needed. This is one of the things tenants can produce instead of rent. Tenants can also generate new tenants and workers.</p><p>The game has several modes of play with different objectives. There is also a "Build, Build, Build" mode, in which the restrictions from other modes are lifted to allow the player to make the best town possible.</p><h2>Types of Undesirables</h2><h3>Hippies</h3><p>Can be used to picket buildings, squat in empty houses and have street-parties.</p><h3>Thieves</h3><p>As the name suggests, they an steal anything from resources to a Gangster's weapon.</p><h3>Mr. Fixit</h3><p>Can "fix", ie sabotage, an enemy's house. Plumbing, electrical work and gas leaks are his domain.</p><h3>Thugs</h3><p>A group of people that like to party. Usually in the enemy's houses, of course.</p><h3>Psychos</h3><p>Chainsaw-wielding, hockey-mask wearing bikers who can destroy fences, or just scare away workers.</p><h3>Ghosts</h3><p>Can render people invisible, possess someone, or create a (rather harmless) army of zombies. Good for distracting the police.</p><h3>Clowns</h3><p>They can start fires in houses where Mr. Fixit has tampered with the gas oven. They can also distract guard-dogs, and bore away ghosts.</p>

Scifi metroidvania game about an exploration probe stranded on an alien planet.

<h2>Overview</h2><p>Forma.8 is a 2D metroidvania game developed by MixedBag for PC, mobile and consoles.</p>

Ghost Blade is a shoot-'em-up from Hucast. It initially was released in 2015 for Dreamcast, but later saw ports to at-the-time modern consoles.

Grim Legends: The Forsaken Bride is a hidden-object game from Artifex Mundi.

<h2> System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP, Windows Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> 1.5 GHz</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> 128 MB VRAM</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows XP, Windows Vista, Windows 7, Windows 8</li><li><strong>Processor:</strong> 2 GHz</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> 256 MB VRAM</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> 10.6.8</li><li><strong>Processor:</strong> 1.5 GHz</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> 128 MB VRAM</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> 10.6.8</li><li><strong>Processor:</strong> 2 GHz</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> 256 MB VRAM</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 (32/64bit)</li><li><strong>Processor:</strong> 1.5 GHz</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> 128 MB VRAM</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Ubuntu 12.04 (32/64bit)</li><li><strong>Processor:</strong> 2 GHz</li><li><strong>Memory:</strong> 1 GB RAM</li><li><strong>Graphics:</strong> 256 MB VRAM</li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul>

Grim Legends: The Forsaken Bride HD
Grim Legends: The Forsaken Bride - A Hidden Object Mystery Game
Grim Legends: Der Fluch der Braut
Grim Legends: Der Fluch der Braut HD
Grim Legends: La Mariée Abandonnée
Grim Legends: La Mariée Abandonnée HD
Мрачные легенды. Проклятая невеста.
Мрачные легенды. Проклятая невеста. HD
グリム レジェンド：呪われた花嫁
グリム レジェンド：呪われた花嫁 HD
Grim Legends (full)

Explore a lush, post-apocalyptic world inhabited by robotic beasts while uncovering secrets of the past.

<h2>Overview</h2><p><a href="/guerrilla-games/3010-2392/" data-ref-id="3010-2392">Guerrilla Games</a>' first new series since <a href="/killzone/3025-405/" data-ref-id="3025-405">Killzone</a> begins in a world after the end of modern civilization. A "darkness" has swept the land and left cities barren. After over a thousand years, remaining humans migrated like their ancestors to the far reaches of the Earth. In this world, skyscrapers stand as ancient ruins and robotic creatures roam the land like prehistoric beasts.</p><p>The player takes on the role of a young woman named <a href="/aloy/3005-31979/" data-ref-id="3005-31979">Aloy</a> who hunts these robots, using a combination of a spear and a bow with many kinds of arrows. Arrows shown include electric shots and grappling lines to tie down larger robots. She appears to be gathering materials for the people of her community.</p><p>Elsewhere in the land where nature has reclaimed most of the world, some large cities have arisen with people acting again like "kings."</p><p>The main character says that the balance between AI and people cannot remain, but she "will be ready" for the coming challenges.</p><p>The game was shown for the first time at Sony's <a href="/e3-2015/3015-8442/" data-ref-id="3015-8442">E3 2015</a> Press Conference.</p><h2>Collector's Edition</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" data-ref-id="1300-2911921" data-ratio="0.706" data-width="1500" data-embed-type="image" style="width: 1500px"><a class="fluid-height" style="padding-bottom:70.6%" href="http://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" data-ref-id="1300-2911921"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 1500w, http://static.giantbomb.com/uploads/scale_super/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1992/2911921-a1vp7srqaml._ac_sl1500_.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The Collector's Edition of Horizon: Zero Dawn includes:</p><ul><li>A copy of the game in a <a href="/steelbook/3015-7455/" data-ref-id="3015-7455">SteelBook</a> case.</li><li>9" <a href="/aloy/3005-31979/" data-ref-id="3005-31979">Aloy</a> statue by Gentle Giant.</li><li>48-page art book.</li><li>PS4 Dynamic Theme</li><li>Carja Storm Ranger Outfit/Bow</li><li>Banuk Trailblazer Outfit/Bow</li><li>Banuk Traveler Pack</li><li>Carja Trader Pack</li><li>Nora Keeper Pack</li><li>Nora Machine Trapper Pack</li></ul>

Bandai-Namco bundles its hit Pac-Man: Championship Edition 2 on a disc with three Namco classics.

<p> Collected on this disc:</p><ul><li><a href="/pacman-championship-edition-2/3030-54689/" data-ref-id="3030-54689">Pac-Man: Championship Edition 2</a></li><li><a href="/galaga/3030-15784/" data-ref-id="3030-15784">ARCADE GAME SERIES: Galaga</a></li><li><a href="/pac-man/3030-7624/" data-ref-id="3030-7624">ARCADE GAME SERIES: Pac-Man</a></li><li><a href="/dig-dug/3030-2587/" data-ref-id="3030-2587">ARCADE GAME SERIES: Dig Dug</a></li></ul>

<h2>Overview</h2><p>Stranger of Sword City is a fantasy dungeon RPG developed by <a href="/experience-inc/3010-7359/" data-ref-id="3010-7359">Experience, Inc</a>. It was released on June 5, 2014 on <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> in Japan, with <a href="/pc/3045-94/" data-ref-id="3045-94">Windows</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One </a>ports following.</p><p>The Xbox One and Vita versions of the game will be released in the west in spring 2016, the former a digital only release by the developer itself, while the latter is getting a retail release by <a href="/nis-america-inc/3010-618/" data-ref-id="3010-618">NIS America, Inc.</a>.</p><p>For the Japanese Xbox One version, the developer choose to have artist <a href="http://oxijiyen.tumblr.com/" rel="nofollow">Oxijiyen</a> completely redo the character art to be more in line with the contemporary anime aesthetic. Both the new and the old art styles will be available on the western releases of the game.</p>

The Stranger in Alda
Ken no Machi no Ihoujin
Tsurugi no Machi no Ihoujin

The fourth installment of Konami's long-running RPG series Suikoden. In this game, set 150 years prior to the original Suikoden, players will begin an adventure through the rough seas of the Suikoden universe's Island Nations.

<h2>Story</h2> Suikoden IV tells the story of young man growing up on the island of Razril and how he came into possession of the Rune of Punishment, one of the 27 True Runes.  The player assumes the role of this young boy as they attempt to recruit all 108 stars of destiny and raise an army capable of stopping the oppressive Kooluk empire from taking over the once peaceful Island Nations. <br /> <br /><h2>Gameplay<br /></h2> The gameplay in Suikoden IV is largely the same as it has always been in the Suikoden titles. The player travels the world fighting monsters and recruiting allies all the while building up their base of operations(this time a large boat.)  The battle system is changed slightly from the previous games, this time only allowing 4 party members in combat at a time. Another change to the formula is the addition of ship battles, a form of boat vs. boat combat on the open sea that plays out like a simple Rock, Paper, Scissors style RTS game.<br /><br /><h2>Soundtrack<br /></h2> <figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/4/40936/1342932-cover.jpg" data-ref-id="1300-1342932" data-size="small" data-ratio="1" data-width="200" data-embed-type="image" style="width: 200px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/4/40936/1342932-cover.jpg" data-ref-id="1300-1342932"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/4/40936/1342932-cover.jpg" srcset="http://static.giantbomb.com/uploads/original/4/40936/1342932-cover.jpg 200w" sizes="(max-width: 200px) 100vw, 200px" data-width="200"></a></figure>     The Suikoden IV original soundtrack was composed and arranged by  <a data-ref-id="3040-67256" href="/masahiko-kimura/3040-67256/">    Masahiko Kimura</a>, <a data-ref-id="3040-29358" href="/norikazu-miura/3040-29358/">   Norikazu Miura</a>, <a data-ref-id="3040-40896" href="/michiru-yamane/3040-40896/">  Michiru Yamane</a>, and coba . It was released as a 2 CD set in Japan on June1st, 2005.  <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /><u><i>Tracklist: </i></u><br /> Disc One<br />01 - La Mer<br />02 - A New Journey ~Opening Theme~ (Name Entry BGM)<br />03 - Departure (Opening Staff Roll BGM)<br />04 - Arrival (Razril BGM)<br />05 - Battle Entry 1 (Battle Entry Jingle 1)<br />06 - Battle (Normal Battle BGM)<br />07 - Victory Theme (Battle Results Display BGM)<br />08 - Life of a Knight (Razril Knights BGM)<br />09 - Festive Night (Razril BGM: Festival Event)<br />10 - Gloomy Sailing (World Map BGM: Small Ship)<br />11 - Rollback (Tension BGM 1)<br />12 - Warfare on the Vast Expanse of the Sea 1 (Naval Battle BGM 1)<br />13 - On a Quiet Island (Deserted Island BGM)<br />14 - The Conversation Continues (Event Conversation BGM 2)<br />15 - Night on the Deserted Island (Deserted Island BGM: Nighttime)<br />16 - Echoes of the Sea's Roar (Deserted Island BGM: Cave)<br />17 - Battle Entry 2 (Battle Entry Jingle 2)<br />18 - A Formidable Enemy Arrives (Midboss Battle BGM)<br />19 - Crossing the Waves (World Map BGM: First Half of the Story)<br />20 - Theme of Ajit (Pirate Island BGM)<br />21 - A Certain Meeting (Eleanor's Hermitage BGM)<br />22 - Southern Wind (Kingdom of Obel BGM)<br />23 - Significance of Heritage (Kingdom of Obel: Palace BGM)<br />24 - Time Stands Still (Kingdom of Obel: Ruins BGM)<br />25 - Stronghold 1 (Stronghold BGM: First Half of the Story)<br />26 - Orange Colored Scenery (Middleport BGM)<br />27 - Reinbach Theme<br />28 - A Dear Person (Event Conversation 1)<br />29 - Concealed Offense and Defense (Middleport BGM: Underground Dungeon)<br />30 - Monochrome Episode (Iluya Island BGM)<br />31 - Monochrome Episode ~Amidst the Rubble~ (Iluya Island BGM: Destroyed Town)<br />32 - Start Up (Minigame Explanation BGM)<br />33 - Depth in Simplicity (Minigame BGM: Coin Game)<br />34 - Keep Going! Finish Them Off! (Minigame BGM: Tops)<br />35 - Nice Cat Skills! (Minigame BGM: Mice)<br />36 - Fanfare (Victory Jingle)<br />37 - Heartbroken (Defeat Jingle)<br /><br />Disc Two<br />01 - Stronghold 2 (Stronghold BGM: Second Half of the Story)<br />02 - Oh, Sparkling Sea! Oh, Sky! (World Map BGM: Second Half of the Story)<br />03 - Warfare on the Vast Expanse of the Sea 2 (Naval Battle BGM 2)<br />04 - Creeping Shadows (Tension BGM 2)<br />05 - Climb the Hill (Nay Island BGM)<br />06 - Nay-Kobold Village (Nay-Kobold BGM)<br />07 - Fated Confrontation (One-on-One Battle BGM)<br />08 - Pale Green Sea (Na-Nal Island BGM)<br />09 - Magnificent Handling of a Broadsword (Mitsuda Battle BGM)<br />10 - Enchanting Runemistress (Jeane's Theme)<br />11 - Seaside Spring (Mordo Island BGM)<br />12 - Recitation of Repentance (Confession Event BGM)<br />13 - Thank You, God (Confession Jingle)<br />14 - Let's go &amp; try! (Event BGM: Lottery)<br />15 - Play the Rune Cards (Minigame BGM: Card Game)<br />16 - Ritapon (Minigame BGM: Ritapon!)<br />17 - The Journey's Dice-Thrower (Minigame BGM: Dice Game)<br />18 - Treasure Hunt (Minigame BGM: Treasure Hunt)<br />19 - Scenery on a Nameless Island (Nameless Island BGM)<br />20 - Imminent Threat (Tension BGM 3)<br />21 - Strategy Conference (Event BGM: Strategy Conference)<br />22 - Palisade Melody (Fort El-Eal BGM)<br />23 - Orgel (Event BGM)<br />24 - Decisive Battle Against a Corrupted Soul (Final Battle BGM)<br />25 - Epilogue ~ For the 108 Stars ~ (The 108 Stars Afterwards)<br />26 - Finale: Remembering the Blue Sea (Staff Roll BGM)<br />27 - Into a World of Illusions (Ending)<br />28 - Clash! Again (Mint / Mushroom War BGM 1)<br />29 - Premonition of Victory (Mint / Mushroom War BGM 2)<br />30 - The Rune of Punishment <br /> <br />  <br /><h2>The 108 Stars of Destiny<br /></h2>The following is a complete account of all the characters that will join your quest.       <br /> <br />1. Lazlo En Kuldes (Main Character)<br />2. Lino En Kuldes <br />3. Elenore Silverberg <br />4. Ted <br />5. Tal <br />6. Izak <br />7. Axel <br />8. Selma <br />9. Aldo <br />10. Schtolteheim Reinbach III <br />11. Cheipoo <br />12. Paula <br />13. Kika <br />14. Keneth <br />15. Ramada <br />16. Travis <br />17. Snow Vingerhut  <br />18. Rachel <br />19. Helga <br />20. Cedric <br />21. Keen <br />22. Gau <br />23. Gratchen <br />24. Konrad <br />25. Jewel <br />26. Katarina Cott <br />27. Low Seng <br />28. Shiramine <br />29. Lo Fong <br />30. Ugetsu <br />31. Lo Hak <br />32. Rakgi <br />33. Rikie <br />34. Jango <br />35. Brec <br />36. Flare En Kuldes <br />37. Tayna <br />38. Jeremy <br />39. Gareth <br />40. Jeane <br />41. Lilon <br />42. Gary <br />43. Ema <br />44. Sigurd <br />45. Hervey <br />46. Micky <br />47. Nabokov <br />48. Frederica <br />49. Mao <br />50. Bartholomew <br />51. Helmut <br />52. Pablo <br />53. Bang <br />54. Liloon <br />55. Lilen <br />56. Yu <br />57. Carrie <br />58. Dario <br />59. Millay <br />60. Reinhold <br />61. Warlock <br />62. Akaghi <br />63. Mizuki <br />64. Ornan <br />65. Manu <br />66. Rene <br />67. Ameria <br />68. Nico <br />69. Wendel <br />70. Tov <br />71. Phil <br />72. Eugene <br />73. Mitsuba <br />74. Lilan <br />75. Nataly <br />76. Nao <br />77. Etienne <br />78. Viki <br />79. Kate <br />80. Charlemagne <br />81. Rita <br />82. Oleg <br />83. Perrault <br />84. Deborah <br />85. Agnes<br />86. Trishtan <br />87. Noah <br />88. Adrienne <br />89. Setsu  <br />90. Nalkul<br />91. Champo <br />92. Funghi <br />93. Pecola <br />94. Maxine <br />95. Basil <br />96. Igor <br />97. Lilin <br />98. Karl <br />99. Gunter <br />100. Desmond <br />101. Louise <br />102. Kevin <br />103. Pam <br />104. Taisuke <br />105. Nalleo <br />106. Haruto <br />107. Oskar <br />108. Chadli

E3 2015: The Incredible Adventures of Van Helsing Now Include a Trip to Xbox One

<p>The son of famed monster hunter Van Helsing is summoned to the city of Borgovia where former supernatural foes have enlisted his help to defeat a new scourge terrorizing the ravaged Eastern European city.</p><h2>System Requirements</h2><h3>Minimum System Requirements</h3><ul><li>CPU: Dual Core CPU 2.0 GHz</li><li>VGA: Nvidia 8800 GT, Intel HD4000 or AMD HD3850</li><li>RAM: 1 GB</li><li>OS: Windows XP, Windows Vista, Windows 7, Windows 8</li><li>Disc Space: 20 GB</li><li>DirectX: DirectX 9.0c</li><li>Sound Card: DirectX 9.0c compatible sound card</li><li>Additional: Initial installation requires one-time internet connection for Steam authentication.</li></ul><h3>Recommended System Requirements</h3><ul><li>CPU: Quad Core CPU 2.0 GHz</li><li>VGA: Nvidia 275 GTX or AMD HD5770</li><li>RAM: 1.5 GB</li><li>OS: Windows XP, Windows Vista, Windows 7, Windows 8</li><li>Disk Space: 20 GB</li><li>DirectX: DirectX 9.0c</li><li>Sound Card: DirectX 9.0c compatible sound card</li><li>Additional: Initial installation requires one-time internet connection for Steam authentication.</li></ul>

The third season of Telltale's graphic novel adaptation. It's expected to consist of 5 episodes.

E3 2016: Clem is (Mostly) Grown Up in The Walking Dead Season Three

<h2>Story</h2><p>Players will take control of Javier, a man struggling to keep his family together in the new world, and as Clementine, now a teenage survivor holding secrets of her past while fighting to protect family of her own.</p><h2>Episodes</h2><p><strong>Episode 1: Ties That Bind (Part 1) (December 20th, 2016)</strong></p><p><strong>Episode 2: Ties That Bind (Part 2) (December 20th, 2016)</strong></p><p><strong>Episode 3: Above the Law (TBA 2017)</strong></p><p><strong>Episode 4: Thicker Than Water (TBA 2017)</strong></p><p><strong>Episode 5: From the Gallows (TBA 2017)</strong></p>

The Walking Dead: Season 3
TWD3
TWD S3
The Walking Dead: Season Three

The Walking Dead: The Telltale Series - A New Frontier-2017-02-28

The spiritual successor to Planescape: Torment. Developed by InXile.

<h2>Overview</h2><p>Torment: Tides Of Numenera is an isometric turn-based cRPG developed by <a href="/inxile-entertainment-inc/3010-3966/" data-ref-id="3010-3966">InXile Entertainment</a> as the spiritual successor to <a href="/planescape-torment/3030-2235/" data-ref-id="3030-2235">Planescape: Torment</a>. The game was successfully <a href="/crowd-funded/3015-8703/" data-ref-id="3015-8703">crowdfunded</a> via <a href="//www.giantbomb.com/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> in April, 2013. It met its $900,000 goal in less than 6 hours and set new records for fastest Kickstarter project ever to reach $1 million and the highest crowdfunded video game project. Ultimately, the game raised a total of $4,188,927 from 74,405 backers.</p><p>Torment uses the Numenera game system, designed by Monte Cook, rather than the <a href="/dungeons-dragons/3025-167/" data-ref-id="3025-167">Dungeons &amp; Dragons</a> license that Planescape used. Although the game will feature turn-based combat, story will be the much greater focus. The game has always been intended to be text-heavy, as Planescape was. Torment's script eventually grew to more than one million words, which exceeds Planescape's roughly 900,000 words. Torment's story has been described as being philosophical, deeply personal, and rich with choice and consequence. Limited voice acting will be employed to give individual characters their own definitive voices while avoiding the financially and logistically prohibitive costs of full voice acting for an indie game with so much writing.</p><p>The game is powered by the <a href="/unity-engine/3015-5683/" data-ref-id="3015-5683">Unity game engine</a> and shares the technology and tools developed by Obsidian Entertainment for <a href="/pillars-of-eternity/3030-39775/" data-ref-id="3030-39775">Pillars of Eternity</a>. <a href="/chris-avellone/3040-12929/" data-ref-id="3040-12929">Chris Avellone</a>, the lead writer and designer of Planescape, will contribute his writing to Torment per a stretch goal. Additionally, <a href="/mark-morgan/3040-101661/" data-ref-id="3040-101661">Mark Morgan</a>, Planescape's original composer, will return to contribute music to Torment. The game was initially slated for released in December, 2014, according to the original Kickstarter pitch, but its release date has been pushed back multiple times, eventually settling on February 28, 2017.</p><p>On August 4, 2016, <a href="/inxile-entertainment-inc/3010-3966/" data-ref-id="3010-3966">inXile</a> and publisher <a href="/techland-sp-z-oo/3010-889/" data-ref-id="3010-889">Techland</a> announced that the game would also be released on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>. These versions of the game will first be shown publicly at <a href="/gamescom-2016/3015-8819/" data-ref-id="3015-8819">Gamescom 2016</a>. They are to be released simultaneously with the PC version.</p>