A 2D puzzle-platformer that takes players through the evolution of video games.

Scifi metroidvania game about an exploration probe stranded on an alien planet.

<h2>Overview</h2><p>Forma.8 is a 2D metroidvania game developed by MixedBag for PC, mobile and consoles.</p>

The first title from famed Metal Slug developer Nazca, Neo Turf Masters is a fast-paced arcade golf game featuring four challenging courses and six golfers with unique stats.

<h2>Overview</h2><figure data-ref-id="1300-2126756" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/2126756-neoturf4.jpg" data-size="small" data-align="right" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/0/7465/2126756-neoturf4.jpg" data-ref-id="1300-2126756"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/0/7465/2126756-neoturf4.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/2126756-neoturf4.jpg 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a></figure><p>Neo Turf Masters (known in Japan as <em>Big Tournament Golf</em>) is a golf simulation game developed by <a href="/nazca-corporation/3010-3660/" data-ref-id="3010-3660">Nazca</a> and released by <a href="/snk/3010-616/" data-ref-id="3010-616">SNK</a> for <a href="/arcade/3045-84/" data-ref-id="3045-84">arcades</a> (running Neo Geo MVS hardware) in early 1996, the <a href="/neo-geo/3045-25/" data-ref-id="3045-25">Neo Geo AES</a> on March 1, 1996, and the <a href="/neo-geo-cd/3045-59/" data-ref-id="3045-59">Neo Geo CD</a> on May 1, 1996.</p><p>The first of two games (the other being <a href="/metal-slug-super-vehicle-001/3030-6941/" data-ref-id="3030-6941">Metal Slug</a>) developed by Nazca (prior to being acquired by SNK), Neo Turf Masters is known for its simplistic gameplay, difficult <a href="/golf-course/3035-1239/" data-ref-id="3035-1239">courses</a>, and a unique <a href="/continue/3015-635/" data-ref-id="3015-635">continue</a> system (where exceptional performance rewards the player with additional game time). It is the <a href="/spiritual-successor/3015-425/" data-ref-id="3015-425">spiritual successor</a> to the team's earlier <a href="/irem-corp/3010-461/" data-ref-id="3010-461">Irem</a> golf games: <a href="/major-title/3030-56884/" data-ref-id="3030-56884">Major Title</a> and <a href="/the-irem-skins-game/3030-28146/" data-ref-id="3030-28146">The Irem Skins Game</a>.</p><p>A mobile port was developed by SNK and released for the <a href="/neo-geo-pocket-color/3045-81/" data-ref-id="3045-81">Neo Geo Pocket Color</a> on July 31, 1999. The original game was digitally re-released for the <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> (via <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a>) on August 18, 2008 and for both <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> and <a href="/android/3045-123/" data-ref-id="3045-123">Android</a> devices on June 30, 2016 (by <a href="/dotemu/3010-7701/" data-ref-id="3010-7701">DotEmu</a>). It was included in some <a href="/humble-bundle/3015-6612/" data-ref-id="3015-6612">Humble NEO GEO Bundles</a> starting in late 2015 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, and <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a> (both downloadable, with <a href="/emulation/3015-1587/" data-ref-id="3015-1587">ROMs</a> included, and on modern <a href="/browser/3045-140/" data-ref-id="3045-140">browsers</a>). It was also included in the 2008 <a href="/snk-arcade-classics-v1/3030-20463/" data-ref-id="3030-20463">SNK Arcade Classics Vol. 1</a> compilation for the <a href="/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a>, <a href="/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a>, and Wii.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/2126754-neoturf2.jpg" data-ref-id="1300-2126754" data-size="small" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/0/7465/2126754-neoturf2.jpg" data-ref-id="1300-2126754"><img alt="The game's six available golfers." src="http://static.giantbomb.com/uploads/original/0/7465/2126754-neoturf2.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/2126754-neoturf2.jpg 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a><figcaption>The game's six available golfers.</figcaption></figure><p>As far as golf simulation games go, Neo Turf Masters is fairly similar to the traditional offering. The player has four different courses to play on, located in a few international locations: <a href="/germany/3035-281/" data-ref-id="3035-281">Germany</a>, <a href="/japan/3035-37/" data-ref-id="3035-37">Japan</a>, <a href="/the-united-states-of-america/3035-396/" data-ref-id="3035-396">USA</a>, and <a href="/australia/3035-292/" data-ref-id="3035-292">Australia</a>. Each course has 18 holes, naturally, totaling 72 holes of golf. In the arcade version of the game, one coin yields three holes, but successful play is rewarded with more holes, while poor performance results in a reduction of the holes left.</p><p>The player has control over aiming the golfer, adjusting for wind, and then teeing off. Each swing also has a power meter, traditionally found in golfing games, which controls the arc of the swing and the power behind it.</p><h3>Golfers</h3><p>Each of the game's six playable golfers are given a title and a nationality.</p><ul><li><b>George Spinner</b> (American, "Young Hero")</li><li><b>Thomas Stewart</b> (British, "Technician")</li><li><b>Frank Adams</b> (Australian, "Veteran")</li><li><b>Robert Landolt</b> (German, "Shot Maker")</li><li><b>Fernand Almeida</b> (Brazilian, "Power Golfer")</li><li><b>Toyoshiege Takeno</b> (Japanese, "Putt Master")</li></ul>

The sequel to Halo Wars developed by Creative Assembly for the Xbox One and Windows 10 sees the Spirit of Fire and crew engage with the Banished, a Covenant splinter group led by the brute Atriox.

<h2>Overview</h2><p>Revealed at Microsoft's <a href="/gamescom-2015/3015-8632/" data-ref-id="3015-8632">Gamescom 2015</a> press conference, Halo Wars 2 is the sequel to <a href="/halo-wars/3030-20521/" data-ref-id="3030-20521">Halo Wars</a> developed by <a href="/the-creative-assembly/3010-211/" data-ref-id="3010-211">Creative Assembly</a>, most notable for their work on the <a href="/total-war/3025-265/" data-ref-id="3025-265">Total War</a> series. The game is being developed for the Xbox One and Windows 10, set to release in February 2017, and supports Xbox Play Anywhere.</p><h2>Ultimate Edition</h2><p>Halo Wars 2: Ultimate Edition includes the game's Season Pass as well as <a href="/halo-wars/3030-20521/" data-ref-id="3030-20521">Halo Wars: Definitive Edition</a>. It was released four days before the Standard Edition of the game (February 17th 2017 instead of February 21st).</p><h2>Blitz Mode</h2><p>First introduced in a Halo Wars 2 Beta, Blitz Mode is a card-based multiplayer mode where players contest for control points in a traditional RTS manner; however, base building is eliminated and instead players spend energy to spawn units or abilities from their current hand of cards. Players earn card packs by leveling up or can purchase card packs through the in game store. Each of the six choosable leaders (three covenant, three UNSC) offer leader-specific cards as well as different starting armies.</p><h2>Unit Types</h2><p>Not counting Blitz-specific unit versions, the following units either return or are introduced for the first time to the Halo Universe (marked with an asterisk):</p><ul><li>Marines</li><li>Hellbringers</li><li>ODSTs</li><li>Sniper*</li><li>Spartan</li><li>Cyclops*</li><li>Jackrabbit*</li><li>Warthog</li><li>Wolverine</li><li>Kodiak*</li><li>Scorpion</li><li>Grizzly</li><li>Hornet</li><li>Nightingale*</li><li>Vulture</li><li>Condor*</li><li>Grunts</li><li>Suicide grunts</li><li>Elite rangers</li><li>Jump pack brutes</li><li>Hunters</li><li>Honor Guard</li><li>Warlord</li><li>Atriox's Chosen*</li><li>Chopper</li><li>Ghost</li><li>Marauder</li><li>Reaver*</li><li>Locust</li><li>Wraith</li><li>Scarab</li><li>Engineer</li><li>Banshee</li><li>Shroud*</li><li>Blisterback*</li><li>Aggressor Sentinel</li><li>Protector Sentinel*</li><li>Retriever Sentinel</li></ul>

Night In The Woods is a 2D story-focused adventure/exploration game with a striking art style. Based in the town of Possum Springs the game revolves around college dropout Mae and her friends, who may be facing the end of the world as they know it.

<p>Night In The Woods players take on the role of Mae the cat, who drops out of college and returns to the mining town of Possum Springs where she grew up. Upon her return she finds herself in possession of "new abilities" which allow her to explore areas of the town which were previously unknown to her.</p><h2>Characters</h2><figure data-ref-id="1300-2684255" data-img-src="http://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" data-size="small" data-align="right" data-ratio="0.642" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:64.2%" href="http://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" data-ref-id="1300-2684255"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg" srcset="http://static.giantbomb.com/uploads/original/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 500w, http://static.giantbomb.com/uploads/scale_medium/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/8295/2684255-a9c4a453e7de672e2a17e3d4709502ad_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p><strong>Bea</strong></p><p>Best friend of Mae until 7th Grade, Bea was valedictorian of her graduating class but, instead of going to college, stayed home to help out her father with the family business after her mother passed away. Bea is presented as a crocodile, usually smoking a cigarette.</p><p><strong>Gregg &amp; Angus</strong></p><figure data-ref-id="1300-2684256" data-img-src="http://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" data-size="small" data-align="right" data-ratio="0.642" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:64.2%" href="http://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" data-ref-id="1300-2684256"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg" srcset="http://static.giantbomb.com/uploads/original/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 500w, http://static.giantbomb.com/uploads/scale_medium/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/8295/2684256-53c06256190347a8381643cf3340af84_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Gregg appears to be a fox, Angus a Bear. The former is Mae's best friend, while Angus was "that kid in school who wore ties and fedoras for no good reason." Angus and Gregg are often seen holding hands, though whether they are in a relationship is unknown.</p><p><strong>Germ</strong></p><p>Germ is an enigma. He's a bird, and he seems friendly, but nobody knows who he is or where he came from. Nobody knows "what his deal is".</p><figure data-ref-id="1300-2684257" data-img-src="http://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-size="small" data-align="right" data-ratio="0.506" data-width="500" data-embed-type="image" style="width: 500px"><a class="fluid-height" style="padding-bottom:50.6%" href="http://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-ref-id="1300-2684257"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 500w, http://static.giantbomb.com/uploads/scale_medium/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg" srcset="http://static.giantbomb.com/uploads/original/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 500w, http://static.giantbomb.com/uploads/scale_medium/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/8295/2684257-18a14ce05da23c1196e05e4957a7698a_large.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><h2>Gameplay</h2><p>Night In The Woods appears to be predominantly a 2D platform experience, though with a heavy emphasis on exploration, character interaction and development. The art style is flat and colourful, and characters communicate with speech bubbles.</p><h2>Themes</h2><p>An ongoing theme of the game seems to be introspection and an exploration of existential dilemmas. There is the suggestion that "the world will end", though whether this was meant metaphorically or literally has not yet been revealed.</p><h2>Development</h2><p>Night In The Woods was successfully funded on Kickstarter on November 22nd, 2013. It is being developed by Alec Holowka and Scott Benson.</p><p>On October 26th, 2016, the development team announced Night In The Woods would be released on January 10th, 2017. On December 19th, 2016, the developers announced through Kickstarter that the game's release would be delayed until early February 2017.</p>

This VR-focused Psychonauts game bridges the gap between the first game and Psychonauts 2.

A moody 2D puzzle platformer in which players can use letters to affect the game world.

<h2>Overview</h2><p>Typoman is a puzzle platformer developed and published by <a href="/brainseed-factory/3010-11162/" data-ref-id="3010-11162">Brainseed Factory</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>.</p><p>The game was released on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> in August 2016 as Typoman: Revised.</p>

E3 2015: Only the Power of Letters Can Save the Bleak World in Typoman

<h2>Overview</h2><p>Warhammer Quest attempts to bring the classic Games Workshop board game as a turn based, top down, RPG. Players will face off against classic Warhammer opponents including Orcs, Trolls and Skaven as they attempt to find glory and wealth.</p><h2>Characters</h2><p>Players can initially select from the following characters, featuring the usual Games Workshop confusion between race and occupation:</p><ul><li>Marauder</li><li>Wood Elf Waywatcher</li><li>Dwarf Ironbreaker</li><li>Grey Wizard</li></ul><p>It will also be possible to unlock the following characters:</p><ul><li>Dwarf Trollslayer</li><li>Archmage</li><li>Warrior Priest</li></ul><h2>Inspiration</h2><p>Warhammer Quest is an adaptation of the <a href="http://boardgamegeek.com/boardgame/1634/warhammer-quest" rel="nofollow" data-ref-id="false">classic 1995 boardgame</a> of the same name.</p>

Ys Origin is the first chronological Ys game and is the only entry in series where the main character is not Adol Christin.

<h2>Overview</h2><p>Ys Origin is an action RPG developed by <a href="/nihon-falcom-corp/3010-849/" data-ref-id="3010-849">Nihon Falcom</a> for the PC and was released on December 21, 2006. The game is a prequel to <a href="/ys-the-vanished-omens/3030-14318/" data-ref-id="3030-14318">Ancient Ys Vanished</a> and is the first entry in the <a href="/ys/3025-112/" data-ref-id="3025-112">Ys</a> series' timeline. Ys Origin was originally translated into English by a group of Italian hackers called <a href="http://www.figlidigaucci.eu/" rel="nofollow">Figli di Gaucci Production</a> who released an <a href="http://www.figlidigaucci.eu/index.php?pid=21" rel="nofollow">English patch</a> for the game on September 27, 2011. Ys Origin was released on Steam by <a href="/xseed-games/3010-3540/" data-ref-id="3010-3540">XSEED</a> on May 31, 2012 which used a modified version of Figli di Graucci's translation in the official release.</p><p> </p><h2>Story</h2><p>Ys, the land that once was prosperous, ruled by the Goddesses' Reah and Feena and their loyal six priests. It was the perfect place for everyone, they can perform magic thanks to the power granted to them by the holy artifact known as the Black Pearl.</p><p>One day demons and monsters invaded the land without any warning, bringing death and destruction in their wake. The numbers of the demons and monsters outnumbered the knights and sorcerers of Ys to fend off, so the people of Ys sought shelter within the holy temples at the top of the tallest mountain. In a desperate attempt to provide a safety to the people, the Goddesses used the power of the Black Pearl to raise the temple off the ground and raise it to the heavens away from the madness below.</p><p>The demons were determined to bring down Ys, so they erected a very tall tower to launch further attack on Ys. With forces from Ys fighting the demons below, an all-out war has broke out.</p><p>During all the chaos, the twin Goddesses disappeared into the night. No one was told of their departure and even the six priests did not know. With all the madness going on, it was clear that they have returned to the surface. Why did they go back to the surface? No one knows why. Ys is in need of the twin Goddesses or else hope is lost for the people.</p><p>With the missing Goddesses, the six priests organized a search party of elite knights and sorcerers in Ys. The mission was: Secure the safety of the twin Goddesses and bring them back alive and well.</p><p>Of all the places they could be in the remains of Ys, it could only be The Devil's Tower.</p><p> </p><h2>Characters</h2><ul><li><b><a href="/yunica-tovah/3005-25684/" data-ref-id="3005-25684">Yunica Tovah</a>:</b> Yunica is a descedent of Priest Tovah. She is one of many groups that are responsible for looking into the disappearance of the two goddesses. Yunica plays pretty much like <a href="/adol-christin/3005-2477/" data-ref-id="3005-2477">Adol Christin</a> in almost every way except that she uses an axe instead of a sword.</li></ul><ul><li><b><a href="/hugo-fact/3005-25685/" data-ref-id="3005-25685">Hugo Fact</a>:</b> Hugo is a descendent of Priest Fact. He is a magician that uses magic projectiles as his weapon and he also controls floating orbs that gives him extra power for more projectiles called The Eyes of Fact. Unlike Yunica, Hugo can't attack with melee weapons but he uses magic to shoot the enemies. He is pretty much a run and gun character.</li></ul><ul><li><b><a href="http://www.giantbomb.com/the-claw/3005-25686/" data-ref-id="3005-25686">The Claw</a>:</b> The Claw is a character that is shrouded in mystery. No one knows who or what is objective is. The Claw is also known as one of the worst kept secret character in the game.</li></ul><h2>System Requirements</h2><p><strong>Minimum:</strong></p><ul><li><ul><li><strong>OS :</strong> XP</li><li><strong>Processor:</strong>Pentium III / 1 GHz</li><li><strong>Memory:</strong>1 GB RAM</li><li><strong>Graphics:</strong>64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c</li><li><strong>DirectX®:</strong>9.0c</li><li><strong>Hard Drive:</strong>2 GB HD space</li><li><strong>Sound:</strong>Compatible with DirectX 9.0c</li></ul></li></ul><p><strong>Recommended:</strong></p><ul><li><ul><li><strong>OS:</strong>XP, Vista, 7, 64-bit compatible</li><li><strong>Processor:</strong>Pentium4 / 1.3 GHz or higher</li><li><strong>Memory:</strong>1 GB RAM</li><li><strong>Graphics:</strong>64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c</li><li><strong>DirectX®:</strong>9.0c</li><li><strong>Hard Drive:</strong>2 GB HD space</li><li><strong>Sound:</strong>Compatible with DirectX 9.0c</li></ul></li></ul>