<h2>Overview</h2><p>Enigmatis: The Ghosts Of Maple Creek is a hidden object adventure game developed and published by <a href="/artifex-mundi/3010-9388/" data-ref-id="3010-9388">Artifex Mundi</a> and <a href="/big-fish-games/3010-1294/" data-ref-id="3010-1294">Big Fish Games</a> for <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/windows-phone/3045-124/" data-ref-id="3045-124">Windows Phone</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, and Blackberry.</p><p>On April 8th, 2016 The Ghosts of Maple Creek made its first console appearance with the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>. This marks the third hidden object game that <a href="/artifex-mundi/3010-9388/" data-ref-id="3010-9388">Artifex Mundi</a> ported to the Xbox One.</p><h2>Story</h2><p>The game's protagonist wakes up on the side of the road near the small town of Maple Creek after a large storm. The protagonist has no memory of what has transpired to bring them to this location. It is now time to discover the secrets of this strange town and recover the memory of how they got there.</p><h2>Gameplay</h2><p>Enigmatis: The Ghosts Of Maple Creek has players trying to save a teenage girl and recover their memories by exploring the games environments. These scenes are single, mostly static screens with objects, characters, and puzzles to interact with by using a point-and-click style interface.</p><p>Players have an inventory that stores items that are obtained through finding them in the environments, obtained through solving puzzles, or obtained through finishing hidden object scenes.</p><p>The game contains a journal that keeps track of events that have transpired and clues that are to be used later. It also contains a built-in strategy guide that players can click on that contains an entire walkthrough of the game.</p><h3>Hidden Object Scenes</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg" data-ref-id="1300-2784807" data-ratio="0.6" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:60.0%" href="http://static.giantbomb.com/uploads/original/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg" data-ref-id="1300-2784807"><img alt="One of the games many hidden object scenes" src="http://static.giantbomb.com/uploads/scale_small/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg" srcset="http://static.giantbomb.com/uploads/original/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg 480w, http://static.giantbomb.com/uploads/scale_small/10/103881/2784807-enigmatis+the+ghosts+of+maple+creek+hos.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>One of the games many hidden object scenes</figcaption></figure><p>The game contains many hidden object scenes. These scenes are made up of a single screen with an image containing a lot of objects jumbled together to make it more difficult to find specific items. Each scene contains 12 specific objects that are listed at the bottom of the screen.</p><p>Once the scene has been cleared, players will be given an item that will be used to solve some kind of puzzle later on from the game.</p><h2>System Requirements</h2><h3>PC</h3><table data-max-width="true"><thead><tr><th scope="col">PC Minimum</th><th scope="col">PC Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Windows XP, Windows Vista, Windows 7, Windows 8</li><li>Processor: 1.5 GHz</li><li>Memory: 512 MB RAM</li><li>Graphics: 128 MB VRAM</li><li>DirectX: Version 9.0</li><li>Hard Drive: 1 GB available space</li></ul></td><td><ul><li>Operating System: Windows XP, Windows Vista, Windows 7, Windows 8</li><li>Processor: 2 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>DirectX: Version 9.0</li><li>Hard Drive: 1 GB available space</li></ul></td></tr></tbody></table><h3>Mac</h3><table data-max-width="true"><thead><tr><th scope="col">Mac Minimum</th><th scope="col">Mac Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: 10.6.8</li><li>Processor: 1.5 GHz</li><li>Memory: 512 MB RAM</li><li>Graphics: 128 MB VRAM</li><li>Hard Drive: 1 GB available space</li></ul></td><td><ul><li>Operating System: 10.6.8</li><li>Processor: 2 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>Hard Drive: 1 GB available space</li></ul></td></tr></tbody></table><h3>Linux</h3><table data-max-width="true"><thead><tr><th scope="col">Linux Minimum</th><th scope="col">Linux Recommended</th></tr></thead><tbody><tr><td><ul><li>Operating System: Ubuntu 12.04 (32/64bit)</li><li>Processor: 1.5 GHz</li><li>Memory: 512 MB RAM</li><li>Graphics: 128 MB VRAM</li><li>Hard Drive: 1 GB available space</li></ul></td><td><ul><li>Operating System: Ubuntu 12.04 (32/64bit)</li><li>Processor: 2 GHz</li><li>Memory: 1 GB RAM</li><li>Graphics: 256 MB VRAM</li><li>Hard Drive: 1 GB available space</li></ul></td></tr></tbody></table>

Hunter’s Legacy is an old-school 2D single-player action platformer where you control Ikki, a fierce kitty skilled with twin swords and a bow, better known as the Great Huntress of Un'Amak.

<h2>Overview</h2><p>Evil Lord Morodir has stolen a most sacred relic, the Fang of Alliance. Now, Iripur, the lovely town inhabited by a feline race, is in decadence and chaos. It is the time for noble Ikki to jump into action and save the day. With her action-packed dual swords, trusty bow and fierce paws she’ll conquer every difficulty and protect the Kingdom while discovering her true potential as the Huntress of Un’Amak.</p><p>The title began development as a side project at Lienzo in April 2015, following an unsuccessful Kickstarter campaign for another game, Mulaka: Origin Tribes. By October 2015 the game was greenlit on Steam and the studio began preparations to publish on said platform.</p><p> </p><h2>Gameplay</h2><p>The player is in control of Ikki in a big interconnected world with multiple paths and a lot of verticality. To traverse it, the feline heroine is able to jump on moving platforms, climb ledges and fall great distances without taking damage. The game camera is responsive to the ground height, and moves accordingly to show the player what lies down a pit.</p><p>Ikki is armed with dual swords which the player can use in up, down or forward directed combos. To attack enemies at a distance, Ikki can also use her bow to fire arrows in any direction. All enemies in the game cause damage when touched. To dodge them and move faster, Ikki can execute forward rolls.</p><p>During the adventure, the heroine acquires new abilities by defeating bosses, useful to access new zones of the game world in a metroidvania fashion. Said abilities are (in order of appearance): Magical Arrows, Heavy Down Strike, Dash and Mind Control. The latest one is used to control a second character with different abilities in the last sections of the game.</p><p>Money is collected throughout the levels by smashing blocks, cutting grass and finding treasure chests. There is another type of coin in game, the ore, required to purchase optional upgrades for the swords, bow and max health points. Ores are hidden in big treasure chests and off-road exploration is needed to find them.</p><p>There is no hand-holding for the player, the game relies on level design to teach new mechanics. The game world is made of nine interconnected areas, containing a couple dozen teleporters which can be used for fast-traveling once activated.</p><p> </p><h2>OST</h2><figure data-ref-id="1300-2859796" data-img-src="http://static.giantbomb.com/uploads/original/31/319957/2859796-albumartwork.jpg" data-size="medium" data-align="left" data-ratio="1" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/31/319957/2859796-albumartwork.jpg" data-ref-id="1300-2859796"><img alt="Album Artwork" src="http://static.giantbomb.com/uploads/original/31/319957/2859796-albumartwork.jpg" srcset="http://static.giantbomb.com/uploads/original/31/319957/2859796-albumartwork.jpg 400w" sizes="(max-width: 400px) 100vw, 400px" data-width="400"></a><figcaption>Album Artwork</figcaption></figure><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><strong>Composers:</strong> Ave &amp; Vampiro</p><h4>CD1</h4><table data-max-width="false"><thead><tr><th scope="col">Track #</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>1</td><td>Hunter's Legacy Main Theme</td><td>3:47</td></tr><tr><td>2</td><td>Intro</td><td>0:48</td></tr><tr><td>3</td><td>Oma Forest</td><td>2:44</td></tr><tr><td>4</td><td>Iripur Town</td><td>2:18</td></tr><tr><td>5</td><td>Temple Path</td><td>1:22</td></tr><tr><td>6</td><td>And you are...</td><td>0:32</td></tr><tr><td>7</td><td>Lullaby Swamp</td><td>3:01</td></tr><tr><td>8</td><td>Hello, Morodir</td><td>0:26</td></tr><tr><td>9</td><td>Meeting the Mysterious Monk</td><td>0:20</td></tr><tr><td>10</td><td>Ancient Conifers</td><td>2:28</td></tr><tr><td>11</td><td>Willow Forest</td><td>2:17</td></tr><tr><td>12</td><td>Acquiring an Orb</td><td>0:20</td></tr><tr><td>13</td><td>Snowed Volcano</td><td>2:41</td></tr><tr><td>14</td><td>Floating Plates</td><td>2:00</td></tr><tr><td>15</td><td>Morodir's Domain</td><td>4:24</td></tr><tr><td>16</td><td>Boss Fight</td><td>2:23</td></tr><tr><td>17</td><td>Final Showdown</td><td>4:05</td></tr><tr><td>18</td><td>The End</td><td>0:37</td></tr></tbody></table><h4>CD2</h4><table data-max-width="false"><thead><tr><th scope="col">Track #</th><th scope="col">Title</th><th scope="col">Length</th></tr></thead><tbody><tr><td>1</td><td>Hunter's Legacy Main Theme (Side B)</td><td>2:07</td></tr><tr><td>2</td><td>Prototype 1 (Unused)</td><td>1:42</td></tr><tr><td>3</td><td>Prototype 2 (Unused)</td><td>1:14</td></tr><tr><td>4</td><td>Prototype 3 (Unused)</td><td>2:34</td></tr><tr><td>5</td><td>Prototype 4 (Unused)</td><td>0:52</td></tr><tr><td>6</td><td>Prototype 5 (Unused)</td><td>1:20</td></tr><tr><td>7</td><td>Prototype 6 (Unused)</td><td>0:52</td></tr><tr><td>8</td><td>Open Chest Jingle</td><td>0:05</td></tr></tbody></table><p> </p><h2>System Requirements</h2><h3>Windows</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th></tr></thead><tbody><tr><td><strong>OS:</strong> Windows 7</td></tr><tr><td><strong>Processor:</strong> Intel i3</td></tr><tr><td><strong>Memory:</strong> 2 GB RAM</td></tr><tr><td><strong>Graphics:</strong> Intel HD Graphics 2000</td></tr><tr><td><strong>DirectX:</strong> Version 9.0</td></tr><tr><td><strong>Storage:</strong> 2 GB available space</td></tr></tbody></table><table data-max-width="true"><thead><tr><th scope="col">Recommended</th></tr></thead><tbody><tr><td><strong>OS:</strong> Windows 8</td></tr><tr><td><strong>Processor:</strong> Intel i5</td></tr><tr><td><strong>Memory:</strong> 4 GB RAM</td></tr><tr><td><strong>Graphics:</strong> Intel HD Graphics 4000</td></tr><tr><td><strong>DirectX:</strong> Version 9.0</td></tr><tr><td><strong>Storage:</strong> 2 GB available space</td></tr></tbody></table>

Final Kingdom Hearts HD Compilation containing an HD version of Dream Drop Distance and two brand new episodes. Unlike the two previous compilations, which were on Playstation 3, this one is for Playstation 4.

<h2>Overview</h2><p>Kingdom Hearts HD II.8: Final Chapter Prologue follows <a href="/kingdom-hearts-hd-1-5-remix/3030-39815/" data-ref-id="3030-39815">HD 1.5 ReMIX</a> &amp; <a href="/kingdom-hearts-hd-ii-5-remix/3030-44229/" data-ref-id="3030-44229">HD 2.5 ReMIX</a> on Playstation 3. Those contained two full games and an HD movie based on a DS game. This compilation follows the same formula but is slightly different in execution.</p><p>On November 26th, 2016, HD II.8 was made available for pre-order on the <a href="http://kh13.com/news/kingdom-hearts-hd-28-final-chapter-prologue-available-for-pre-order-on-playstation-store-us" rel="nofollow">Playstation Store</a>. This marks the first <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a> game to be available digitally.</p><h2>Contents</h2><h3><a href="/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Dream Drop Distance</a> HD</h3><p><a href="/kingdom-hearts-3d-dream-drop-distance/3030-31740/" data-ref-id="3030-31740">Dream Drop Distance</a> was originally released for the Nintendo 3DS, this is a full playable edition of the game. It takes place after <a href="/kingdom-hearts-ii/3030-4763/" data-ref-id="3030-4763">Kingdom Hearts II</a> &amp; <a href="/kingdom-hearts-recoded/3030-31644/" data-ref-id="3030-31644">Re: Coded</a> and leads into <a href="/kingdom-hearts-iii/3030-42926/" data-ref-id="3030-42926">Kingdom Hearts III</a>. It appears to be a straight port of the game with no new content, though touch screen mechanics will be altered to play on a single screen. This version will mark the first time a <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a> game will run at 60 fps.</p><h3><a href="/kingdom-hearts-unchained-kh/3030-41679/" data-ref-id="3030-41679">χ [chi]</a> Back Cover</h3><p><a href="/kingdom-hearts-unchained-kh/3030-41679/" data-ref-id="3030-41679">Kingdom Hearts χ [chi]</a> started out available in Japan as a browser game before being remade as Unchained χ [chi] for mobile, which was released worldwide. Back Cover is an HD movie, about 80 minutes in length, that will trend over some territory as the previous versions but will expand on the previous versions with new content as well. While the playable versions tell the story from the player's perspective, Back Cover tells the story from the perspective of the major characters The Foretellers. It takes place the farthest back in the timeline the series has gone to date.</p><h3>0.2 <a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Birth by Sleep</a> – A Fragmentary Passage –</h3><p><a href="/kingdom-hearts-birth-by-sleep/3030-21447/" data-ref-id="3030-21447">Birth by Sleep</a> is a prequel that takes place 10 years before <a href="/kingdom-hearts/3030-10983/" data-ref-id="3030-10983">Kingdom Hearts.</a> It was originally released for the PSP and was also included in HD 2.5 ReMIX. The Final Mix version contains a playable secret ending starring Aqua fighting the Heartless. This is a brand new playable episode (series director <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a> <a href="http://www.khinsider.com/news/Famitsu-Interview-with-Nomura-Kingdom-Hearts-2-8-to-use-KH3-tech-6067" rel="nofollow">stated</a> it's about the length of a single Kingdom Hearts world), that takes place some time after the original secret ending but still before Kingdom Hearts. It will combine gameplay systems from Birth by Sleep and Kingdom Hearts III.</p><p>Unlike all other new content in the previous Kingdom Hearts HD compilations, Back Cover &amp; A Fragmentary Passage are being made in <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>, the same engine that Kingdom Hearts III is using.</p><p> </p>

Kingdom Hearts HD II.8: Final Chapter Prologue (Limited Edition)

Lethal League is fighting game between up to four players. The only means of attacking is by hitting an anti-gravity ball back and forth at exponentially faster speeds.

<h2>Overview</h2><figure data-align="right" data-size="medium" data-img-src="http://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png" data-ref-id="1300-2683728" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png" data-ref-id="1300-2683728"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_medium/17/171979/2683728-scr3.jpg" srcset="http://static.giantbomb.com/uploads/original/17/171979/2683728-scr3.png 1280w, http://static.giantbomb.com/uploads/scale_super/17/171979/2683728-scr3.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/17/171979/2683728-scr3.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a></figure><p>Lethal League is a multiplayer fighting game made and released on Steam by <a href="/reptile/3010-8356/" data-ref-id="3010-8356">Reptile Games</a>. In Lethal League, the players' only means of attacking their opponents is with a <a href="/ricochetting-projectile/3015-3375/" data-ref-id="3015-3375">ricocheting</a> anti-gravity ball. The <a href="http://lethalleague.reptile-games.com/" rel="nofollow" data-ref-id="false">original prototype</a> made by Reptile is still playable as a free <a href="/browser/3045-140/" data-ref-id="3045-140">browser</a> game.</p><p>Lethal League is played in a 2D rectangular stage. The 2-4 players will try to hit the ball at their opponents, while avoiding being hit (i.e. knocked out) by the ball themselves. Once a player has hit the ball, they are safe from the ball until someone else hits it. As the ball speed gets exponentially faster, successfully hitting the ball, and avoiding being hit becomes less and less realistic. Each hit automatically increases the speed of the ball, while smash hits (holding Down while swinging) doubles the speed (indicated at the bottom of the screen). Each character also has their own unique special, triggered when their special meter is full, which can change the way the ball works after hitting it for a short amount of time. The game has both local and online multiplayer.</p><p>Lethal League was featured in the final round of the Mystery Game tournament at the Ultimate Fighting Game Tournament 9, which was held in <a href="/chicago/3035-293/" data-ref-id="3035-293">Chicago</a>, Illinois on May 26, 2013.</p><h2>Characters</h2><p>Lethal League currently has a total of six playable characters. Each one has their own angle at which they hit the ball and special hit they can perform when their meter is full.</p><p> </p><table data-max-width="true"><tbody><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" data-ref-id="1300-2715475" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" data-ref-id="1300-2715475"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715475-raptoricon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></a></figure><p> </p></td><td><p><strong>Name</strong>: Raptor</p><p><strong>Special</strong>: Twist around and hit the ball two times in a row, as well as control the timing of the second hit.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-ref-id="1300-2715474" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-ref-id="1300-2715474"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" data-srcset="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png 72w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715474-sonataicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Sonata</p><p><strong>Special</strong>: Control the ball using the directional inputs while it's in the air.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-ref-id="1300-2715473" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-ref-id="1300-2715473"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" data-srcset="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png 72w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715473-switchicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Switch</p><p><strong>Special</strong>: Perform a heel-flip and then launch the ball at a pre-determined angle.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-ref-id="1300-2715472" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-ref-id="1300-2715472"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" data-srcset="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png 72w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715472-latchicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Latch</p><p><strong>Special</strong>: Eats the ball and either bunts it or fires it back out when his meter is full.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-ref-id="1300-2715471" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-ref-id="1300-2715471"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" data-srcset="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png 72w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715471-candymanicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Candyman</p><p><strong>Special</strong>: Allows the ball to teleport to the other side of the map when it would normally bounce.</p></td></tr><tr><td><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-ref-id="1300-2715470" data-ratio="1.1666666666667" data-width="72" data-embed-type="image" style="width: 72px"><a class="fluid-height" style="padding-bottom:116.7%" href="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-ref-id="1300-2715470"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 72px) 100vw, 72px" data-width="72" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" data-srcset="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png 72w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png" srcset="http://static.giantbomb.com/uploads/original/21/216067/2715470-diceicon.png 72w" sizes="(max-width: 72px) 100vw, 72px" data-width="72"></noscript></a></figure></td><td><p><strong>Name</strong>: Dice</p><p><strong>Special</strong>: Controls the arc of the ball with directional inputs.</p></td></tr></tbody></table>

<h2>Overview</h2><p>Pineview Drive is a horror game developed by <a href="/visual-imagination-software/3010-9956/" data-ref-id="3010-9956">Visual Imagination Software</a> and published by <a href="/uig-entertainment/3010-9155/" data-ref-id="3010-9155">UIG Entertainment</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>. </p>

Resident Evil undergoes another soft-reboot with Resident Evil 7 biohazard.

<h2>Overview</h2><p>Resident Evil 7 biohazard (or Biohazard 7 Resident Evil in Japan) is a survival horror game that is due to release worldwide on January 24, 2017 by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a>. The game is the first game in the main franchise to be played from a <a href="/first-person-perspective/3015-330/" data-ref-id="3015-330">first-person perspective</a> and the first game to take advantage of the PlayStation VR support in the Resident Evil franchise.</p><h2>Teasers</h2><p>On June 14, 2016 Capcom released the first playable teaser titled "Resident Evil 7 Teaser: Beginning Hour" was released to Playstation Plus subscribers. The teaser takes place in a dilapidated house with a male character trying to escape.</p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/11/118833/2895082-3206250686-1000" data-ref-id="1300-2895082" data-ratio="0.68" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:68.0%" href="http://static.giantbomb.com/uploads/original/11/118833/2895082-3206250686-1000" data-ref-id="1300-2895082"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_super/11/118833/2895082-3206250686-1000" srcset="http://static.giantbomb.com/uploads/original/11/118833/2895082-3206250686-1000 1000w, http://static.giantbomb.com/uploads/scale_super/11/118833/2895082-3206250686-1000 960w, http://static.giantbomb.com/uploads/scale_medium/11/118833/2895082-3206250686-1000 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a></figure><p>The second teaser was simply titled "KITCHEN" was released alongside the launch of PlayStation VR on October 13, 2016. Taking place in a kitchen you find the character's hands tied and watching events unfold in front of you.</p><p>A third teaser titled "LANTERN" has been playable at some gaming conferences but has yet to be released to the general public.</p><p>Capcom later confirmed that the teasers take place before the game and are standalone experiences and will not be included in the full release of the game.</p>

Resident Evil VII
RE7
Resident Evil 7
Resident Evil 7 Teaser: Beginning Hour
KITCHEN
Biohazard 7 resident evil

A top-down shooter mixed with open world survival elements, set on Mars.

The sixteenth mainline entry in the long-running Tales action-RPG series, following the exploits of a pirate named Velvet.

A first-person puzzle game that explores the nature of human and machine intelligence.

<h2>Overview</h2><p>Released on August 30, 2016, for PC and Xbox One, The Turing Test is the first game by <a href="/bulkhead-interactive/3010-12639/" data-ref-id="3010-12639">Bulkhead Interactive</a>. It runs on <a href="/unreal-engine-4/3015-2551/" data-ref-id="3015-2551">Unreal Engine 4</a>.</p><p>Similar to <a href="/portal/3030-21170/" data-ref-id="3030-21170">Portal</a>, The Turing Test is a first-person puzzle game with a strong emphasis on narrative and environmental storytelling. The game's story explores topics including the nature of machine intelligence, morality, and free will. The puzzles are structured into independent challenge rooms that must be solved one after the next to progress through the game. Each puzzle tests spacial reasoning and involves manipulating doors, lasers, buttons, platforms, and more to find a way to reach the exit door. Typically every 10 puzzle rooms comprises a chapter, and between chapters are story sequences. There are 7 chapters total and each chapter has 1 optional challenge puzzle room, which if solved, yields extra insights into the game's story.</p><h2>Story</h2><p>The game takes place in the year 2250 at Jupiter's icy moon, <a href="/europa/3035-2983/" data-ref-id="3035-2983">Europa</a>. The player takes control of Ava Turing, a member of the first human scientific expedition to establish a permanent presence on Europa. At the start of the game, Ava is awakened prematurely from cryosleep aboard the Fortuna, the mothership in orbit around Europa, because something has gone wrong with the ground team and communications have been lost. With little information to go on, she is tasked with making the solo journey down to the surface to investigate the mystery.</p><p> </p>

A prequel to the whole Yakuza series set in 1988, starring a young Kazuma Kiryu and Goro Majima in the lead roles.

<h2>Overview</h2><p>The story is set in <a href="/tokyo/3035-1341/" data-ref-id="3035-1341">Tokyo</a>, in 1988, seven years before the original <a href="/yakuza/3030-7180/" data-ref-id="3030-7180">Yakuza</a> begins.</p><p>Along with previous Yakuza <a href="/minigames/3015-116/" data-ref-id="3015-116">minigames</a>, it will include new 1980s themed minigames, such as going to the <a href="/disco/3015-6222/" data-ref-id="3015-6222">disco</a>, and playing full 1980s Sega <a href="/arcade/3045-84/" data-ref-id="3045-84">arcade</a> classics, such as <a href="/hang-on/3025-1682/" data-ref-id="3025-1682">Hang-On</a>, <a href="/space-harrier/3030-6036/" data-ref-id="3030-6036">Space Harrier</a>, <a href="/outrun/3030-11260/" data-ref-id="3030-11260">OutRun</a>, and <a href="/fantasy-zone/3030-9493/" data-ref-id="3030-9493">Fantasy Zone</a>, at an <a href="/arcade-cabinet/3055-1232/" data-ref-id="3055-1232">arcade</a>.</p><h2>Trivia</h2><p>The 1980s setting roughly coincides with the 1986 setting of <a href="/sega/3010-62/" data-ref-id="3010-62">Sega</a>'s <a href="/shenmue/3025-602/" data-ref-id="3025-602">Shenmue</a> series. In the original <a href="/shenmue/3030-7812/" data-ref-id="3030-7812">Shenmue</a>, Hang-On and Space Harrier could also be played at arcades.</p><p> </p>

Earthlock: Festival of Magic is an episodic RPG adventure with harvesting and crafting along with PVP mechanics.

<h2>Overview</h2><p>Earthlock: Festival Of Magic is an adventure role-playing game developed and published by <a href="/snowcastle-games/3010-8856/" data-ref-id="3010-8856">SnowCastle Games</a> for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>.</p><p>SnowCastle Games officially launched a <a href="/kickstarter-funded/3015-7378/" data-ref-id="3015-7378">Kickstarter</a> campaign for Earthlock: Festival Of Magic on March 6th, 2014. On April 11, 2014 the campaign officially ended with the game exceeding the requesting funding, raising $178,193 with 4,506 backers. The original goal was for $150,000.</p><h2>Gameplay</h2><p>Earthlock: Festival of Magic is a JRPG style role-playing game set in the fantastical world of Umbra. </p><h3>Combat</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/10/103881/2889027-9-25-2016_3-23-46_pm.png" data-ref-id="1300-2889027" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/scale_super/10/103881/2889027-9-25-2016_3-23-46_pm.png" data-ref-id="1300-2889027"><img alt="One of the game's early battles" src="http://static.giantbomb.com/uploads/scale_super/10/103881/2889027-9-25-2016_3-23-46_pm.png" srcset="http://static.giantbomb.com/uploads/original/10/103881/2889027-9-25-2016_3-23-46_pm.png 1920w, http://static.giantbomb.com/uploads/scale_super/10/103881/2889027-9-25-2016_3-23-46_pm.png 960w, http://static.giantbomb.com/uploads/scale_medium/10/103881/2889027-9-25-2016_3-23-46_pm.png 480w" sizes="(max-width: 960px) 100vw, 960px" data-width="960"></a><figcaption>One of the game's early battles</figcaption></figure><p>Earthlock: Festival of Magic is a role-playing game that uses turn-based combat. Enemies are shown on screen and can be avoided or attacked. If multiple enemies are encountered within a close proximity they will all be in the battle.</p><p>A column of images is shown on the right side of the screen with portraits of the players characters and the enemies in the battle stacked on one another. The order of the portraits from the bottom up determines which order characters will attack. The order of the attacks will be determined by the character/enemies speed stat. </p><h4>Stances</h4><p>While in combat, each of the players characters has a stance. The stance determines which kinds of attacks the player can perform. Stances can be changed during a battle, but will use that character's turn. Some of the stances attacks will require items to perform. If the player runs out of these items the attack can not be performed.</p><h2>External Links</h2><ul><li><a href="http://www.earthlockgame.com/" rel="nofollow">Earthlock: Festival Of Magic Official Site</a></li></ul>

All Images, Snowcastle Games, PAX West 2016 Booth, PAX West 2016

Game for mobile phones, 3DS, and Xbox 360. Made by Nostatic Software.

World Heroes is a 2D fighting game by ADK for the Neo Geo that pits many of history's greatest fighters against each other, from Genghis Khan to Hulk Hogan.

<h2>Overview</h2>World Heroes is a 2D fighting game developed in 1992 by <a data-ref-id="3010-1807" href="/alpha-denshi-co-ltd/3010-1807/">                                        ADK</a> and published by <a data-ref-id="3010-616" href="/snk-playmore/3010-616/">    SNK</a> for the <a data-ref-id="3045-25" href="/neo-geo/3045-25/">                      Neo Geo</a>. Its premise was that a scientist named Dr. Brown created a time machine and used it to organize a martial arts tournament for various historical fighters. Many of the fighters are based on historical figures and fictional characters. The game was mainly dismissed due to its similarities with <a data-ref-id="3030-243" href="/street-fighter-ii/3030-243/">                       Street Fighter II</a>, but received a cult following that spawned three sequels. The game also debuts the two ninjas, <a data-ref-id="3005-265" href="/hanzo/3005-265/">                     Hanzo</a> and <a data-ref-id="3005-283" href="/fuuma/3005-283/">                    Fuuma</a> (who are similar in terms of <a data-ref-id="3005-103" href="/ryu/3005-103/">                   Ryu</a> and <a data-ref-id="3005-212" href="/ken-masters/3005-212/">                  Ken</a>), who later returned in <a data-ref-id="3030-617" href="/neogeo-battle-coliseum/3030-617/">                 NeoGeo Battle Coliseum</a>. <br /> <br />The game was ported to the <a data-ref-id="3045-9" href="/snes/3045-9/">               SNES</a> in 1993 by <a data-ref-id="3010-19" href="/sunsoft/3010-19/">                SunSoft</a>, which is considered the best version due to the ability to use a five-button configuration instead of three (Two for punches, two for kicks, and either shoulder button for throwing) while improving button response and retaining everything about the original version. The game was also ported to the <a data-ref-id="3045-6" href="/genesis/3045-6/">              Sega Genesis</a> in 1994 by <a data-ref-id="3010-62" href="/sega/3010-62/">             Sega</a>, which is considered one of the worst Neo Geo conversions of all time. The original version was released for the <a data-ref-id="3045-59" href="/neo-geo-cd/3045-59/">           Neo Geo CD</a> with an arranged soundtrack in 1995 and the <a data-ref-id="3045-87" href="/wii-shop/3045-87/">          Wii Virtual Console</a> on September 28, 2007. The game was also included in the <a data-ref-id="3030-10218" href="/world-heroes-anthology/3030-10218/">         World Heroes Anthology</a> compilation for the <a data-ref-id="3045-19" href="/playstation-2/3045-19/">        PlayStation 2</a> and an unlockable game in the <a data-ref-id="3030-20463" href="/snk-arcade-classics-v1/3030-20463/">       SNK Arcade Classics V.1</a> compilation for the PlayStation 2, <a data-ref-id="3055-2750" href="/playstation-portable/3055-2750/">      PlayStation Portable</a>, and <a data-ref-id="3045-36" href="/wii/3045-36/">     Wii</a>. <br /><br /><h2>Gameplay</h2>World Heroes plays like a traditional 2D fighter, using three attack buttons. (one for punches, one for kicks, and one for throws) Holding down the punch or kick button makes the attack stronger while simply tapping the button gives a quick strike. <br /> <br />The game also featured Death Match mode, which significantly changed the arena to include gameplay obstacles. Arenas could have mines or slippery oil covering parts of the arena. The edges of the arenas could even have electric beams or spiked walls.<br /> <br /><h2>Characters</h2><ul class="plain-list"><li> <a data-ref-id="3005-265" href="/hanzo/3005-265/">   Hanzo</a> (based on Hanzo Hattori)<br /></li><li> <a data-ref-id="3005-283" href="/fuuma/3005-283/">   Fuuma</a> (based on Fuma Kotaro)<br /></li><li> <a data-ref-id="3005-6043" href="/kim-dragon/3005-6043/">   Kim Dragon</a> (based on <a data-ref-id="3005-6219" href="/bruce-lee/3005-6219/">   Bruce Lee</a>)<br /></li><li> <a data-ref-id="3005-6046" href="/janne-darc/3005-6046/">   Janne D'Arc</a> (based on <a data-ref-id="3005-725" href="/joan-of-arc/3005-725/">   Joan of Arc</a>)<br /></li><li><a data-ref-id="3005-6047" href="/julius-carn/3005-6047/">                                 Julius Carn</a> (based on <a data-ref-id="3005-2182" href="/genghis-khan/3005-2182/">                                  Genghis Khan</a>)<br /></li><li> <a data-ref-id="3005-6048" href="/muscle-power/3005-6048/">   Muscle Power</a> (based on <a data-ref-id="3005-247" href="/hulk-hogan/3005-247/">   Hulk Hogan</a>)<br /></li><li> <a data-ref-id="3005-6044" href="/brocken/3005-6044/">   Brocken</a><br /></li><li> <a data-ref-id="3005-6049" href="/rasputin/3005-6049/">   Rasputin</a> (based on Grigori Rasputin)<br /></li><li><a data-ref-id="3005-6045" href="/geegus/3005-6045/">                                         Geegus</a> (boss, based on <a data-ref-id="3005-14760" href="/t-1000/3005-14760/">                               T-1000</a>)</li></ul><br /><h2>Critical Reception<br /></h2> <p>   When released for the SNES Electronic Gaming Monthly Assigned scores of 8,6,6 and 6 with Ed Semrad writing, "...The best part of this game is the death match, where anything goes.  It would be nice if there was blood when you hit the spikes though.  The play control is good for most of the fighters and the only down point is that it plays slow.  Fighting fans who can't afford a Neo will be happy with this one".<br /></p>

Hellenica is a turn-based tactics RPG set in a steam-powered ancient Greece that features puzzle-like combat and a branching narrative.

Nefarious casts players as Crow, a villain who kidnaps princesses.