Featuring a robotic protagonist that could siphon the abilities of his adversaries, Mega Man is a side-scrolling platformer that begins the never-ending struggle between cheeky hero Mega Man and the evil roboticist Dr. Wily.

<h2>Overview</h2><figure data-ref-id="1300-2589167" data-img-src="http://static.giantbomb.com/uploads/original/8/87790/2589167-mm_jpbox.png" data-size="small" data-align="right" data-ratio="1.0569620253165" data-width="474" data-embed-type="image" style="width: 474px"><a class="fluid-height" style="padding-bottom:105.7%" href="http://static.giantbomb.com/uploads/original/8/87790/2589167-mm_jpbox.png" data-ref-id="1300-2589167"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/8/87790/2589167-mm_jpbox.png" srcset="http://static.giantbomb.com/uploads/original/8/87790/2589167-mm_jpbox.png 474w" sizes="(max-width: 605px) 100vw, 605px" data-width="605"></a></figure><p>Mega Man (known in Japan as Rockman, and not to be confused with the <a href="//www.giantbomb.com/mega-man/3030-30993/" data-ref-id="3030-30993">PC</a> and <a href="//www.giantbomb.com/mega-man/3030-30303/" data-ref-id="3030-30303">Game Gear</a> games of the same name) is a side-scrolling action platformer developed and published by <a href="//www.giantbomb.com/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> for the <a href="//www.giantbomb.com/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Nintendo Entertainment System</a> on December 17 1987 (in Japan and North America) and May 1990 (in Europe).</p><p>It is the first game in the <a href="//www.giantbomb.com/mega-man/3025-523/" data-ref-id="3025-523">long-running franchise</a> of the same name, establishing the basic criteria of robotic protagonist <a href="//www.giantbomb.com/mega-man/3005-344/" data-ref-id="3005-344">Mega Man</a> venturing through a set of tricky levels (filled with never-ending robotic troops and deadly traps) in any order. Along the way, he absorbs a new weapon or ability from each of the bosses he defeats (all of which have a weakness to another boss's weapon), leading him to a final confrontation with the game's antagonist.</p><p>Set in the year <a href="//www.giantbomb.com/year-x/3015-7424/" data-ref-id="3015-7424">20XX</a>, players control Mega Man, a <a href="//www.giantbomb.com/android/3015-692/" data-ref-id="3015-692">humanoid robot</a> created, by genius <a href="//www.giantbomb.com/dr-light/3005-292/" data-ref-id="3005-292">Dr. Light</a>, alongside seven other robots (each designed for a specific industrial task, with the exception of housekeeping robot <a href="//www.giantbomb.com/roll/3005-2563/" data-ref-id="3005-2563">Roll</a>). When Dr. Light's assistant, <a href="/dr-wily/3005-291/" data-ref-id="3005-291">Dr. Wily</a>, takes control of the robots (with the exception of Mega Man and Roll) with plans to <a href="//www.giantbomb.com/conquer-the-world/3015-1003/" data-ref-id="3015-1003">take over the world</a>, it's up to Mega Man to venture through <a href="//www.giantbomb.com/monsteropolis/3035-1591/" data-ref-id="3035-1591">Monsteropolis</a>, dispose of the <a href="//www.giantbomb.com/robot-masters/3015-154/" data-ref-id="3015-154">rogue robots</a>, and stop the plans of the evil roboticist.</p><p>Along with various ports and re-releases (including <a href="/mega-man-powered-up/3030-16360/" data-ref-id="3030-16360">an enhanced remake for the PlayStation Portable</a>), the game (and <a href="/mega-man-2/3030-14026/" data-ref-id="3030-14026">its very successful sequel</a>) spawned <a href="/mega-man/3025-523/" data-ref-id="3025-523">numerous sequels</a> (including <a href="/mega-man-dr-wilys-revenge/3030-17134/" data-ref-id="3030-17134">a separate series for the Game Boy</a>), <a href="/spin-off/3015-1100/" data-ref-id="3015-1100">spin-off games</a> (including <a href="/mega-man-soccer/3030-11496/" data-ref-id="3030-11496">a sports game</a> , <a href="/rockman-battle-chase/3030-11656/" data-ref-id="3030-11656">a racing game</a>, and <a href="/mega-man-the-power-battle/3030-21489/" data-ref-id="3030-21489">an arcade fighting game</a>), <a href="https://en.wikipedia.org/wiki/Mega_Man_%28TV_series%29" rel="nofollow">its own animated TV series</a>, and numerous spin-off series (including <a href="/mega-man-x/3025-524/" data-ref-id="3025-524">Mega Man X</a>, <a href="/mega-man-legends/3025-1050/" data-ref-id="3025-1050">Mega Man Legends</a>, <a href="/mega-man-zero/3025-632/" data-ref-id="3025-632">Mega Man Zero</a>, and <a href="/mega-man-battle-network/3025-934/" data-ref-id="3025-934">Mega Man Battle Network</a>).</p><h2>Gameplay</h2><p>Mega Man is a traditional side-scrolling action platforming game, starring the titular robot. His goal is to reach the end of each stage, traversing hazards and defeating enemies with his Mega Blaster (the default weapon, renamed Mega Buster in <a href="/mega-man-4/3030-8141/" data-ref-id="3030-8141">Mega Man 4</a>). The end boss of each stage is called a Robot Master, of which there are six.</p><p>Each of Dr. Wily's six reprogrammed robots, or <a href="/robot-masters/3015-154/" data-ref-id="3015-154">Robot Masters</a>, must be fought at the end of their own individual stages before the player can enter Wily's fortress. The player can tackle the stages in any order, and once a Robot Master is defeated, Mega Man will acquire a new weapon. Every weapon has its own energy meter (except the default Mega Blaster), which can individually be filled or depleted based on usage. Each of the Robot Masters is especially weak against a certain weapon used by a different Robot Master, giving the player a reason to tackle the stages in a specific order.</p><p>Each of the weapons have their unique abilities. One weapon for example (Guts Man's weapon) gives Mega Man the ability to pick up large blocks and toss them at enemies.</p><h2>Bosses</h2><p><b>DRN-003:</b> <a href="/cut-man/3005-894//" data-ref-id="3005-894">Cut Man</a></p><p><i>"Designed to function as a lumberjack. Powerful saw-toothed scissors-like instrument protrudes from head, capable of gnawing through giant forest limber."</i></p><p>Cut Man's weakness is giant boulders that can be thrown by using Guts Man's power.</p><p><b>DRN-004:</b> <a href="/guts-man/3005-886//" data-ref-id="3005-886">Guts Man</a></p><p><i>"A bulldozing character capable of lifting and transporting huge boulders."</i></p><p>Guts Man's weakness is Bomb Man's weapon.</p><p><b>DRN-005:</b> <a href="/ice-man/3005-988//" data-ref-id="3005-988">Ice Man</a></p><p><i>"Impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climatic conditions."</i></p><p>Ice Man's weakness is Elec Man's weapon.</p><p><b>DRN-006:</b> <a href="/bomb-man/3005-1143//" data-ref-id="3005-1143">Bomb Man</a></p><p><i>"A real "blaster" as a heavy-duty laborer who use intensely powerful explosive to clear land for Dr. Light's construction projects."</i></p><p>Bomb Man's weakness is Fire Man's weapon.</p><p><b>DRN-007:</b> <a href="/fire-man/3005-1149//" data-ref-id="3005-1149">Fire Man</a></p><p><i>"Melts and molds metals with flame-throwing torch flaring from atop his head."</i></p><p>Fire Man's weakness is Ice Man's weapon.</p><p><b>DRN-008:</b> <a href="/elec-man/3005-1144//" data-ref-id="3005-1144">Elec Man</a></p><p><i>"Dr. Light's electrifying creation, planned for conducting electrical operations - even supervising nuclear power plants."</i></p><p>Elec Man's weakness is Cut Man's weapon.</p><h2>Ports &amp; Re-releases</h2><figure data-ref-id="1300-248456" data-img-src="http://static.giantbomb.com/uploads/original/0/6507/248456-mega_man_powered_up_5.jpg" data-size="small" data-align="right" data-ratio="0.56666666666667" data-width="480" data-embed-type="image" style="width: 480px"><a class="fluid-height" style="padding-bottom:56.7%" href="http://static.giantbomb.com/uploads/original/0/6507/248456-mega_man_powered_up_5.jpg" data-ref-id="1300-248456"><img alt="Mega Man Powered Up, a 2.5D remake for the PSP." src="http://static.giantbomb.com/uploads/scale_small/0/6507/248456-mega_man_powered_up_5.jpg" srcset="http://static.giantbomb.com/uploads/original/0/6507/248456-mega_man_powered_up_5.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/6507/248456-mega_man_powered_up_5.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Mega Man Powered Up, a 2.5D remake for the PSP.</figcaption></figure><p>While the original game was released as a <a href="//www.giantbomb.com/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> title for the <a href="//www.giantbomb.com/wii/3045-36/" data-ref-id="3045-36">Wii</a> (on August 18, 2008), <a href="//www.giantbomb.com/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> (December 27, 2012), and <a href="//www.giantbomb.com/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> (on May 2, 2013), the game received numerous ports and remakes:</p><ul><li>An enhanced port of the game, featuring higher-resolution graphics and updated music, was included (alongside ports of <a href="//www.giantbomb.com/mega-man-2/3030-14026/" data-ref-id="3030-14026">Mega Man 2</a> and <a href="//www.giantbomb.com/mega-man-3/3030-4518/" data-ref-id="3030-4518">Mega Man 3</a>) in the 1995 <a href="//www.giantbomb.com/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> compilation <a href="//www.giantbomb.com/mega-man-the-wily-wars/3030-20206/" data-ref-id="3030-20206">Mega Man: The Wily Wars</a>. The North American version was only released via <a href="//www.giantbomb.com/sega-channel/3015-5038/" data-ref-id="3015-5038">Sega Channel</a>.</li></ul><ul><li>Another enhanced port, developed for the 1999 Japan-only <a href="//www.giantbomb.com/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a> compilation <a href="//www.giantbomb.com/rockman-complete-works-rockman/3030-282/" data-ref-id="3030-282">Rockman Complete Works</a>, retained the graphics and music from the original. However, this version includes an optional arranged soundtrack, the option to switch weapons without requiring the weapon sub-menu, an updated HUD, and a special "Navi Mode" that guides players in certain parts of the game. This version was later released in North America as part of the <a href="//www.giantbomb.com/mega-man-anniversary-collection/3030-6141/" data-ref-id="3030-6141">Mega Man Anniversary Collection</a> compilation for the <a href="//www.giantbomb.com/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> and <a href="//www.giantbomb.com/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a> on June 23, 2004 and the <a href="//www.giantbomb.com/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> on March 15, 2005. The original PlayStation version was later released in both Japan and North America on the <a href="//www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="//www.giantbomb.com/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a> (both via <a href="//www.giantbomb.com/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a>) on January 18, 2011. (This was later expanded to the <a href="//www.giantbomb.com/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>)</li></ul><ul><li>An remake of the game, titled <a href="//www.giantbomb.com/mega-man-powered-up/3030-16360/" data-ref-id="3030-16360">Mega Man Powered Up</a> (known in Japan as <em>Rockman Rockman</em>) was released on March 14, 2006 for the <a href="//www.giantbomb.com/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a>. Released alongside <a href="//www.giantbomb.com/mega-man-maverick-hunter-x/3030-11913/" data-ref-id="3030-11913">Mega Man: Maverick Hunter X</a> (a similarly-themed remake of <a href="//www.giantbomb.com/mega-man-x/3030-9463/" data-ref-id="3030-9463">Mega Man X</a>), Mega Man Powered up features a brand new <a href="//www.giantbomb.com/25d/3015-660/" data-ref-id="3015-660">2.5D</a> graphical overhaul, new cutscenes (featuring voice acting), a rearranged soundtrack, two new Robot Masters (<a href="//www.giantbomb.com/time-man/3005-3326/" data-ref-id="3005-3326">Time Man</a> and <a href="//www.giantbomb.com/oil-man/3005-3325/" data-ref-id="3005-3325">Oil Man</a>), new difficulty settings, numerous unlockable playable characters (including the Robot Masters, Roll, and <a href="//www.giantbomb.com/proto-man/3005-1559/" data-ref-id="3005-1559">Proto Man</a>), an optional "New Style" mode with new level design (to accomodate the wide-screen display), a challenge mode, and a built-in custom <a href="//www.giantbomb.com/in-game-map-editor/3015-269/" data-ref-id="3015-269">level editor</a>.</li></ul><ul><li>A "faithful recreation" was developed for the 2015 downloadable compilation <a href="/mega-man-legacy-collection/3030-49878/" data-ref-id="3030-49878">Mega Man Legacy Collection</a> for the <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>, and <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="/steam/3015-718/" data-ref-id="3015-718">Steam</a>). Developed by <a href="/digital-eclipse-software-inc/3010-532/" data-ref-id="3010-532">Digital Eclipse</a>, this version features a "Challenge Mode" (where players must complete sequences throughout all six main NES games as fast as they can) and viewable art assets.</li></ul>

The evil Dr. Wily is back with eight new menacing creations, and it's up to Mega Man to foil his new plans for world domination! Known for bootstrapping the long-running series, the game also introduces passwords, helpful items (such as Energy Tanks), and the series standard of eight bosses.

Rockman 2 Dr. Wily no Nazo

Rockman 2: The Mystery of Dr. Wily

Rock Man 2

<h2>Overview</h2><figure data-ref-id="1300-2589168" data-img-src="http://static.giantbomb.com/uploads/original/8/87790/2589168-mm2_jpbox.png" data-size="small" data-align="right" data-ratio="0.74954954954955" data-width="555" data-embed-type="image" style="width: 555px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/8/87790/2589168-mm2_jpbox.png" data-ref-id="1300-2589168"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/8/87790/2589168-mm2_jpbox.png" srcset="http://static.giantbomb.com/uploads/original/8/87790/2589168-mm2_jpbox.png 555w, http://static.giantbomb.com/uploads/scale_medium/8/87790/2589168-mm2_jpbox.png 480w, http://static.giantbomb.com/uploads/scale_small/8/87790/2589168-mm2_jpbox.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Mega Man 2 (also known as Mega Man I<em>I</em>, known in Japan as Rockman 2: The Mystery of Dr. Wily, and not to be confused with the Game Boy game <a href="//www.giantbomb.com/mega-man-ii/3030-14547/" data-ref-id="3030-14547">Mega Man II</a>) is a side-scrolling action platformer developed and published by <a href="http://www.giantbomb.com/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> for the <a href="http://www.giantbomb.com/nintendo-entertainment-system/3045-21/" data-ref-id="3045-21">Nintendo Entertainment System</a> on December 24, 1988 (in Japan), July 11, 1989 (in North America), and January 1991 (in Europe).</p><p>The second installment of the original <a href="//www.giantbomb.com/mega-man/3025-523/" data-ref-id="3025-523">Mega Man</a> series (and the sequel to <a href="//www.giantbomb.com/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a>), Mega Man 2 expands on the series by adding a new item (the Energy Tank, which allows Mega Man to refill his health at any time), unlockable tools for transportation (including levitating platforms and jet-propelled sleds), the "eight boss" standard (compared with the original game's six bosses), and a new <a href="//www.giantbomb.com/password/3015-38/" data-ref-id="3015-38">password</a> system (removing the <a href="//www.giantbomb.com/high-score/3015-260/" data-ref-id="3015-260">scoring</a> system in the process). The game is known for bootstrapping the franchise (as the team decided to make it in their spare time, because of the lack-luster sales of the original).</p><p>Set in the year <a href="http://www.giantbomb.com/year-x/3015-7424/" data-ref-id="3015-7424">20XX</a>, the game takes place a year after the events of Mega Man, in which the humanoid robot hero <a href="//www.giantbomb.com/mega-man/3005-344/" data-ref-id="3005-344">Mega Man</a> defeats the evil <a href="//www.giantbomb.com/dr-wily/3005-291/" data-ref-id="3005-291">Dr. Wily</a> and his robotic henchmen. When Dr. Wily creates eight new <a href="//www.giantbomb.com/robot-masters/3015-154/" data-ref-id="3015-154">combat robots</a> specifically to challenge Mega Man, it's up to Mega Man himself to foil Dr. Wily's second attempt at <a href="//www.giantbomb.com/conquer-the-world/3015-1003/" data-ref-id="3015-1003">conquering the world</a>.</p><h2>Gameplay</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/3621/292175-mm2giantfish.gif" data-ref-id="1300-292175" data-size="small" data-ratio="0.875" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:87.5%" href="http://static.giantbomb.com/uploads/original/0/3621/292175-mm2giantfish.gif" data-ref-id="1300-292175"><img alt="Spikes increase the dangers of imprecise jumps underwater." src="http://static.giantbomb.com/uploads/original/0/3621/292175-mm2giantfish.gif" srcset="http://static.giantbomb.com/uploads/original/0/3621/292175-mm2giantfish.gif 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></a><figcaption>Spikes increase the dangers of imprecise jumps underwater.</figcaption></figure><p>Mega Man 2 saw a number of gameplay improvements over the original. Some of them are directly tied to Mega Man himself including tighter controls, a lessened damage knockback, the ability to stand on spikes during hit invulnerability, and decreased inertia during falls. Mega Man 2 is also the first game where water affects Mega Man's jump. Another introduction in Mega Man 2 is that of Energy Tanks, which completely refill Mega Man's energy and can be found in certain stages throughout the game. Mega Man can hold up to four of them at a time. A password feature was also introduced for the first time in Mega Man 2. The US release also has two selectable difficulties; the "Difficult" option was the default setting for the Japanese version. Difficult increases enemies' durability, amongst other minor differences.</p><p>The Item devices built by Dr. Light are another new feature built off the idea of the Magnet Beam from the first game. The three Items have increased functionality including wall-scaling, air platforms, and a rocket sled that would eventually become Mega Man 3's Rush Jet. Many of these items can make certain difficult parts of the game easier, such as being able to completely skip the disappearing block section in Heat Man's stage with the Item-2 rocket sled. As a result, players were allowed more semblance of strategy to their stage choices depending on their play styles.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/340/242402-metal_man_stage.jpg" data-ref-id="1300-242402" data-size="small" data-ratio="0.75" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/340/242402-metal_man_stage.jpg" data-ref-id="1300-242402"><img alt="Metal Man's Metal Blades are perhaps the most useful weapons in the entire series." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/340/242402-metal_man_stage.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/340/242402-metal_man_stage.jpg 400w, http://static.giantbomb.com/uploads/scale_small/0/340/242402-metal_man_stage.jpg 320w"><noscript><img alt="Metal Man's Metal Blades are perhaps the most useful weapons in the entire series." src="http://static.giantbomb.com/uploads/scale_small/0/340/242402-metal_man_stage.jpg" srcset="http://static.giantbomb.com/uploads/original/0/340/242402-metal_man_stage.jpg 400w, http://static.giantbomb.com/uploads/scale_small/0/340/242402-metal_man_stage.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Metal Man's Metal Blades are perhaps the most useful weapons in the entire series.</figcaption></figure><p>The larger number of Robot Master weapons Mega Man can acquire also have greater usefulness compared to the first game -- most weapons have some kind of use outside of direct offense. The Bubble Lead runs across the ground and can detect pitfalls; the Leaf Shield can indefinitely protect against small enemies such as birds; the Time Stopper can freeze the deadly beams in Quick Man's stage; and the Crash Bombs can destroy certain wall types. That's to say nothing of the value of the Metal Blades, which can be thrown in eight directions from a nearly limitless stock.</p><h2>Stages</h2><h3>Robot Master Stages</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png" data-ref-id="1300-240758" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png" data-ref-id="1300-240758"><img alt="The stage select screen. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png" data-srcset="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png 256w"><noscript><img alt="The stage select screen. " src="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png" srcset="http://static.giantbomb.com/uploads/original/0/2175/240758-mega_man_2.e_01.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>The stage select screen. </figcaption></figure><p>Like Mega Man 1, Mega Man 2 allows the player to choose the <a href="/robot-masters/3015-154/" data-ref-id="3015-154">Robot Master</a> stages in any order, though Mega Man 2 adds in two extra Robot Masters for a total of eight, which would become the series standard. Battles with the Robot Masters take place in closed square rooms and after defeating one Mega Man adds their special ability to his arsenal. The order in which one acquires special abilities can make it easier to progress through the game.</p><h4>DWN-009: <a href="/metal-man/3005-1151/" data-ref-id="3005-1151">Metal Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg" data-ref-id="1300-967047" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg" data-ref-id="1300-967047"><img alt="Mega Man traversing Metal Man's stage. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg 256w"><noscript><img alt="Mega Man traversing Metal Man's stage. " src="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4231/967047-mega_man_2__u__38.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Mega Man traversing Metal Man's stage. </figcaption></figure><p>Metal Man's stage consists of a myriad of metallic menaces in the form of conveyor belts that can either hinder Mega Man's speed or hasten him into a pit; dangerous toothed grinders whose chains are even dangerous to the touch; saw blades that can suddenly bore out of the ground; and clown robots that balance atop rolling gears.</p><p>Metal Man himself uses a conveyor belt in his boss room that he can change directions at will. He will stand on one side and throw three Metal Blades at a time. It should be noted he seems to be much less adept at using them than even Mega Man. He is weak against the Quick Boomerang (and later on, his own Metal Blade).</p><h4>DWN-010: <a href="/air-man/3005-1047/" data-ref-id="3005-1047">Air Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png" data-ref-id="1300-327069" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png" data-ref-id="1300-327069"><img alt="Mega Man platforming among the clouds. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png" data-srcset="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png 256w"><noscript><img alt="Mega Man platforming among the clouds. " src="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png" srcset="http://static.giantbomb.com/uploads/original/0/169/327069-megaman2_023.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Mega Man platforming among the clouds. </figcaption></figure><p>Air Man's sky fortress is fittingly set amongst the clouds over a bottomless abyss, so precise jumping is a key prerequisite for success. A series of horned faces called Air Tikkis act as both platforms and dispensers of smaller versions of themselves throughout the stage, along with a sequence where Mega Man must progressively claim a series of cloud platforms from their lightning-chucking owners.</p><p>Once Mega Man reaches the master of air, his Air Shooter blows forth one of a few patterns of miniature tornadoes whose force will push Mega Man back against the wall. Air Man will change sides after a couple rounds of air shooting. He is weak against the Leaf Shield.</p><h4>DWN-011: <a href="/bubble-man/3005-1154/" data-ref-id="3005-1154">Bubble Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png" data-ref-id="1300-327072" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png" data-ref-id="1300-327072"><img alt="Serenity amidst the croaks." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png" data-srcset="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png 256w"><noscript><img alt="Serenity amidst the croaks." src="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png" srcset="http://static.giantbomb.com/uploads/original/0/169/327072-megaman2_026.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Serenity amidst the croaks.</figcaption></figure><p>Bubble Man's waterfall paradise quickly goes to hell amid a dive underwater infested with frogs, huge lantern fish that spew shrimp, jellyfish, and crabs. The bigger danger, however, is the spikes lined on the watery ceiling that require Mega Man to make some pretty accurate jumps in cramped spaces.</p><p>Bubble Man is able to attack with an arm cannon along with his bouncing Bubble Lead, and like the stage, his own room contains ceiling spikes. However, they should not be a danger considering he is weak against the ever-versatile Metal Blades.</p><h4>DWN-012: <a href="/quick-man/3005-1158/" data-ref-id="3005-1158">Quick Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg" data-ref-id="1300-967118" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg" data-ref-id="1300-967118"><img alt="Mega Man avoiding a series of lasers. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg 256w"><noscript><img alt="Mega Man avoiding a series of lasers. " src="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4231/967118-mega_man_2__u__64.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Mega Man avoiding a series of lasers. </figcaption></figure><p>Quick Man must have spent his entire budget on the couple instances of his infamous instant-death laser traps, as the other parts of the stage are sparsely challenging despite the occurrence of some flame-throwing fireheads that appear nowhere else. The Time Stopper will work wonders against the lasers for those who don't wish to test their reflexes.</p><p>Mr. Speedy can fire his Quick Boomerangs somewhat unpredictably, but the real danger is the rate at which he zips around the screen and becomes nigh-unavoidable. If the player hasn't used the Time Stopper to get past his defenses, a full charge of it can knock off half his life. In the time that takes to work, however, the player probably could have killed him quicker with Mega Man's arm cannon.</p><h4>DWN-013: <a href="/crash-man/3005-1179/" data-ref-id="3005-1179">Crash Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg" data-ref-id="1300-967183" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg" data-ref-id="1300-967183"><img alt="The long and winding road." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg 256w"><noscript><img alt="The long and winding road." src="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4231/967183-mega_man_2__u__6.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>The long and winding road.</figcaption></figure><p>A spindly tower-like structure is what Crash Man calls home. Metalls camp out here along with an infinite amount of those spinning tin can dudes that spawn along a sequence of grid-patterned moving platforms that would otherwise be rote boredom. The stage climaxes in a long ladder climb made more difficult by birds that drop their egg-hatched spawn at Mega Man.</p><p>Crash Man is a superb jumper, but even better is the accuracy at which he hurls his Crash Bombs at Mega Man, forcing him to constantly be on his toes. Crash Man's jumps are his downfall, as he is weak against the ascendency of the Air Shooter.</p><h4>DWN-014: <a href="/flash-man/3005-1178/" data-ref-id="3005-1178">Flash Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png" data-ref-id="1300-327086" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png" data-ref-id="1300-327086"><img alt="Flash Man's labyrinthine stage. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png" data-srcset="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png 256w"><noscript><img alt="Flash Man's labyrinthine stage. " src="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png" srcset="http://static.giantbomb.com/uploads/original/0/169/327086-megaman2_039.png 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Flash Man's labyrinthine stage. </figcaption></figure><p>An ice stage that isn't made of ice, the slippery surfaces of Flash Man's jeweled corridors are most notable for offering an alternate path if Mega Man can destroy certain barricades with the Crash Bombs. If he can't, however, some Sniper Joes and their giant hopping walkers will try to keep him from reaching their frail master.</p><p>Flash Man is able to halt time for a brief period with his Time Stopper. Despite this ability, he is one of the weakest Robot Masters and is vulnerable to pretty much everything. Stand in place and throw Metal Blades at him for maximum humility.</p><h4>DWN-015: <a href="/heat-man/3005-1182/" data-ref-id="3005-1182">Heat Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg" data-ref-id="1300-967192" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg" data-ref-id="1300-967192"><img alt="Mega Man using 'item 2'. " src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg 256w"><noscript><img alt="Mega Man using 'item 2'. " src="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4231/967192-mega_man_2__u__15.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Mega Man using 'item 2'. </figcaption></figure><p>Like Fire Man from a game prior, Heat Man's stage contains a large amount of flowing lava that provides a good incentive for Mega Man to make good on his leaping. The stage's real claim to fame is the large number of disappearing blocks that span a chasm of fire and death.</p><p>The flames of Heat Man's rage, however, may incinerate Mega Man. He can chuck a few firebursts before zipping at Mega Man in an ignited state. Sense would dictate Heat Man wouldn't like being hit with the Bubble Lead and indeed, he does not.</p><h4>DWN-016: <a href="/wood-man/3005-1185/" data-ref-id="3005-1185">Wood Man</a></h4><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg" data-ref-id="1300-967152" data-size="small" data-ratio="0.9375" data-width="256" data-embed-type="image" style="width: 256px"><a class="fluid-height" style="padding-bottom:93.8%" href="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg" data-ref-id="1300-967152"><img alt="Mega Man fighting a 'Hot Dog'." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 256px) 100vw, 256px" data-width="256" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg 256w"><noscript><img alt="Mega Man fighting a 'Hot Dog'." src="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4231/967152-mega_man_2__u__74.jpg 256w" sizes="(max-width: 256px) 100vw, 256px" data-width="256"></noscript></a><figcaption>Mega Man fighting a 'Hot Dog'.</figcaption></figure><p>Wood Man's forest base features a synergy of all the things the player would normally find in the woods including the first appearance of the recurring Bubble Bat enemies, carrot-firing robo-rabbits, fire-breathing dogs, monkeys that hang around and flip out, and roadrunners that totally fake Mega Man out.</p><p>Wood Man's Leaf Shield defends him from all attacks. When he throws it off of himself, leaves also fall down from the top of the screen and are difficult to avoid. When vulnerable, his weakness is the Atomic Fire -- a totally charged version of it will totally ruin Wood Man's day.</p><h3>Dr. Wily Stages</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif" data-ref-id="1300-965728" data-size="small" data-ratio="0.87843137254902" data-width="255" data-embed-type="image" style="width: 255px"><a class="fluid-height" style="padding-bottom:87.8%" href="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif" data-ref-id="1300-965728"><img alt="Wily's castle." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 255px) 100vw, 255px" data-width="255" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif" data-srcset="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif 255w"><noscript><img alt="Wily's castle." src="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif" srcset="http://static.giantbomb.com/uploads/original/3/31838/965728-060711_mm205.gif 255w" sizes="(max-width: 255px) 100vw, 255px" data-width="255"></noscript></a><figcaption>Wily's castle.</figcaption></figure><p>Once all the eight robots are defeated, Mega Man automatically proceeds to Dr. Wily's castle. It consists of six stages. Mega Man 2 was also the first game to feature an external map shot of Wily's castle.</p><h4>Stage 1</h4><p>The first stage takes Mega Man to the perimeter exterior of WIly's castle. It is the first instance where he is required to make use of his special Items. The boss is the Mecha Dragon, which chases after Mega Man before finally stopping to fight. An easy we to defeat the dragon is to jump on the top block and use the Quick Boomerang. If Mega Man does get hit by a fire ball, he will fall onto another block.</p><h4>Stage 2</h4><p>Now inside the castle, Stage 2 revisits some obstacles from Flash Man's and Metal Man's stages. The boss is a sentient room that breaks apart to reform robots that attack Mega Man.</p><h4>Stage 3</h4><p>Stage 3 is a dirty, watery stage that marks the first instance in the series of a spike-lined descent. The boss is the Guts Dozer, a huge tank that resembles Guts Man. The easiest way to defeat this boss is to jump on the the front end and use the Quick Boomerage on its face.</p><h4>Stage 4</h4><p>The fourth stage is perhaps the trickiest of all. The beginning features numerous pitfalls that Mega Man will have to make deft use of the Bubble Lead to avoid, while the latter part sees the return of the grid platforms from Crash Man's stage. The boss is a number of timed turrets that require the Crash Bombs both to defeat and to destroy the barricades some of them hide behind. Resource management of the Bombs is key.</p><h4>Stage 5</h4><p>Another first that appears in the fifth stage is the teleporting hatch room where Mega Man must refight all of the Robot Masters. After clearing them, Wily appears, only to retreat and cause the floor to fall out under Mega Man's feet.</p><h4>Stage 6</h4><p>The game's final stage is a silent fall followed by a leaky corridor of some kind of deadly acid. After battling a mutated Wily alien, the real Wily admits defeat to Mega Man.</p><h2>Ports &amp; Re-releases</h2><p>While the original game was released as a <a href="http://www.giantbomb.com/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> title for the <a href="http://www.giantbomb.com/wii/3045-36/" data-ref-id="3045-36">Wii</a> (on September 15, 2008), <a href="http://www.giantbomb.com/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a> (on February 7, 2013), and <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> (on June 11, 2013), the game received numerous ports:</p><ul><li>An enhanced port of the game, featuring higher-resolution graphics and updated music, was included (alongside ports of <a href="//www.giantbomb.com/mega-man/3030-5251/" data-ref-id="3030-5251">Mega Man</a> and <a href="http://www.giantbomb.com/mega-man-3/3030-4518/" data-ref-id="3030-4518">Mega Man 3</a>) in the 1995 <a href="http://www.giantbomb.com/genesis/3045-6/" data-ref-id="3045-6">Sega Genesis</a> compilation <a href="http://www.giantbomb.com/mega-man-the-wily-wars/3030-20206/" data-ref-id="3030-20206">Mega Man: The Wily Wars</a> (the North American version was only released via <a href="http://www.giantbomb.com/sega-channel/3015-5038/" data-ref-id="3015-5038">Sega Channel</a>).</li></ul><ul><li>Another enhanced port, developed for the 1999 Japan-only <a href="http://www.giantbomb.com/playstation/3045-22/" data-ref-id="3045-22">PlayStation</a> compilation <a href="//www.giantbomb.com/rockman-complete-works-rockman/3030-282/" data-ref-id="3030-282">Rockman Complete Works</a>, retained the graphics and music from the original. However, this version includes an optional arranged soundtrack, the option to switch weapons without requiring the weapon sub-menu, an updated HUD, and a special "Navi Mode" that guides players in certain parts of the game. This version was later released in North America as part of the <a href="http://www.giantbomb.com/mega-man-anniversary-collection/3030-6141/" data-ref-id="3030-6141">Mega Man Anniversary Collection</a> compilation for the <a href="http://www.giantbomb.com/playstation-2/3045-19/" data-ref-id="3045-19">PlayStation 2</a> and <a href="http://www.giantbomb.com/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a> on June 23, 2004 and the <a href="http://www.giantbomb.com/xbox/3045-32/" data-ref-id="3045-32">Xbox</a> on March 15, 2005. The original PlayStation version was later released in both Japan and North America on the <a href="http://www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> and <a href="http://www.giantbomb.com/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a> (both via <a href="http://www.giantbomb.com/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a>) on February 1, 2011. (This was later expanded to the <a href="http://www.giantbomb.com/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>)</li></ul><ul><li>A mobile port was released for mobile phones on June 2007. This was later released for all <a href="//www.giantbomb.com/iphone/3045-96/" data-ref-id="3045-96">iOS </a>devices on March 26, 2009.</li></ul><ul><li>A "faithful recreation" was developed for the 2015 downloadable compilation <a href="http://www.giantbomb.com/mega-man-legacy-collection/3030-49878/" data-ref-id="3030-49878">Mega Man Legacy Collection</a> for the <a href="http://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, <a href="http://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="http://www.giantbomb.com/nintendo-3ds/3045-117/" data-ref-id="3045-117">Nintendo 3DS</a>, and <a href="http://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> (via <a href="http://www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718">Steam</a>). Developed by <a href="http://www.giantbomb.com/digital-eclipse-software-inc/3010-532/" data-ref-id="3010-532">Digital Eclipse</a>, this version features a "Challenge Mode" (where players must complete sequences throughout all six main NES games as fast as they can) and viewable art assets.</li></ul><h2>Music</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/31838/968547-rm1disc.jpg" data-ref-id="1300-968547" data-size="small" data-ratio="0.99065420560748" data-width="428" data-embed-type="image" style="width: 428px"><a class="fluid-height" style="padding-bottom:99.1%" href="http://static.giantbomb.com/uploads/original/3/31838/968547-rm1disc.jpg" data-ref-id="1300-968547"><img alt="The first CD of the box set, containing the soundtracks to Mega Man 1 and 2." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/3/31838/968547-rm1disc.jpg" data-srcset="http://static.giantbomb.com/uploads/original/3/31838/968547-rm1disc.jpg 428w, http://static.giantbomb.com/uploads/scale_small/3/31838/968547-rm1disc.jpg 320w"><noscript><img alt="The first CD of the box set, containing the soundtracks to Mega Man 1 and 2." src="http://static.giantbomb.com/uploads/scale_small/3/31838/968547-rm1disc.jpg" srcset="http://static.giantbomb.com/uploads/original/3/31838/968547-rm1disc.jpg 428w, http://static.giantbomb.com/uploads/scale_small/3/31838/968547-rm1disc.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The first CD of the box set, containing the soundtracks to Mega Man 1 and 2.</figcaption></figure><p>Mega Man 2's music was composed by <a href="/manami-matsumae/3040-53195/" data-ref-id="3040-53195">Manami Matsumae</a> (Manami Ietel), <a href="/yoshihiro-sakaguchi/3040-56993/" data-ref-id="3040-56993">Yoshihiro Sakaguchi</a> (Yuukichan's Papa), and the stil-elusive <a href="/ogeretsu-kun/3040-49983/" data-ref-id="3040-49983">Ogeretsu-Kun</a>. It is seen as some of the best in the series. It is by far the most remixed Mega Man game on sites such as OverClocked Remix, and a vocal rendition of Dr. Wily's castle theme was a Japanese internet meme called Okkusenman.</p><p>In Japan, the soundtrack was released on CD as part of a box set that included the soundtracks to Mega Man 1-6. It shares its disc with the first Mega Man.</p><p> </p>