<h2>Overview</h2><p>Adr1ft is an exploration game developed by ThreeOneZero, and focused on the events following a catastrophic event at a space station orbiting the earth. Development was handled by ThreeOneZero. Available in both standard format and Virtual Reality variants, the game takes place in a first-person frame, while the player controls movement in a three dimensional space. Gravity is non-existent and careful manipulation of oxygen is the core gameplay struggle within the experience.</p><p> </p><h2>Gameplay</h2><p>Players assume the role of Commander Alex Oshima, the only surviving crew member of the HAN-IV space station following a catastrophic event. The player is shown the basics of movement in the zero gravity environment via standard controls such as WASD on PC for the basic forward, back, and side to side movements. Players can also control their position in relative elevation by going up or down, as well as rotating their body either way. Each movement uses Oxygen, the game's only resource at a certain rate. The main loop of Adr1ft is focused on repairing the HAN-IV escape pods to return to Earth.</p><p> </p><h3>EVA Suit</h3><p>Commander Oshima's EVA suit serves as the only protection from the harsh environment of space. The suit is susceptible to impact as well as being damaged prior to the player assuming control due to the catastrophic event. The player must regain abilities the suit possesses like the movement burst, enhanced movement speed, oxygen capacity, and more throughout the experience, each of which are unlocked as a part of the progression.</p><p> </p><h3>Collectibles</h3><p>Throughout traversing the shattered husk of the HAN-IV, Oshima and the player will find audiologs, SSD's and other collectibles that will give insight to the crew's mental state and the goings on of the space station. These reveal more about the story and background of each crew member, as Oshima does not talk during the entirety of Adr1ft.</p><p> </p><p> </p>

A space-based, first-person puzzle game revolving around an astronaut trying to repair a heavily damaged space station orbiting the Earth.

<p>Assassin's Creed: Identity primarily takes place in <a title="Florence" href="/florence/3035-2112/" data-ref-id="3035-2112">Florence</a> and <a title="Rome" href="/rome/3035-1266/" data-ref-id="3035-1266">Rome</a> during the Renaissance. New locations, and items, can be unlocked by playing through the game. The database returns, offering entries on historic monuments, characters and events.</p>

Action RPG game for mobile devices that lets players create, develop and customize their own Assassins and play as them in the classic Assassin's Creed era: the Italian Renaissance.

<h2> System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS: </strong>Windows XP </li><li><strong>Processor:</strong> Core 2 Duo </li><li><strong>Memory:</strong> 2 GB RAM </li><li><strong>Graphics:</strong> Intel HD 4000 </li><li><strong>DirectX:</strong> Version 9.0c </li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS: </strong>Windows 7 </li><li><strong>Processor:</strong> Core i5 </li><li><strong>Memory:</strong> 4 GB RAM </li><li><strong>Graphics:</strong> Nvidia Geforce GTX 570 or AMD Radeon HD6950 </li><li><strong>DirectX:</strong> Version 9.0c </li><li><strong>Hard Drive: </strong>1 GB available space</li></ul><h3>Mac </h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Lion </li><li><strong>Processor: </strong>Intel Dual Core </li><li><strong>Memory:</strong> 2 GB RAM </li><li><strong>Graphics:</strong> Intel HD 4000 </li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Mountain Lion </li><li><strong>Processor:</strong> Intel Quad Core </li><li><strong>Memory:</strong> 4 GB RAM </li><li><strong>Graphics:</strong> Nvidia GTX 570 </li><li><strong>Hard Drive: </strong>1 GB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS: </strong>Ubuntu 12.04 or Equivalent </li><li><strong>Processor: </strong>Core 2 Duo </li><li><strong>Memory:</strong> 2 GB RAM </li><li><strong>Graphics:</strong> Intel HD 4000 </li><li><strong>Hard Drive: </strong>1 GB available space</li></ul><h4>Recommended</h4><ul><li><strong>Processor:</strong> Core i5 </li><li><strong>Memory:</strong> 4 GB RAM </li><li><strong>Graphics:</strong> Nvidia GTX 570 </li><li><strong>Hard Drive:</strong> 1 GB available space</li></ul>

All Images, Indie Megabooth, PAX Prime 2014, PAX Prime 2014 Booth

<h2>Overview</h2><p>Brawlhalla is a 2D platform fighting game developed by Blue Mammoth Games and published by Xaviant LLC on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on April 30, 2014. On December 5, 2015, it was announced that the game will be released on <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> in 2016.  Blue Mammoth Games has stated they intend to have <a href="/cross-platform-multiplayer/3015-4183/" data-ref-id="3015-4183">Cross Platform Multiplayer</a> between those two platforms.</p><h2>Gameplay</h2><p>Brawlhalla's fighting system is closer to that of <a href="/super-smash-bros/3025-318/" data-ref-id="3025-318">Super Smash Bros.</a> than of other fighting games, with a focus on knocking opponents out of the arena rather than depleting a health bar, and simple controls where moves are executed by pressing a direction and a button.  </p><p>Brawlhalla can be played online and offline, against other players or against bots.  It supports custom games of up to 4 players on one system or up to 8 players online, and allows a mix of local and online players in any of its game modes.</p><p><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:21px;line-height:30px;">Game Modes</span></p><p>Brawlhalla has standard game modes such as <a href="/deathmatch/3015-451/" data-ref-id="3015-451">Deathmatch</a> and <a href="/team-deathmatch/3015-2463/" data-ref-id="3015-2463">Team Deathmatch</a>.  Players can change a variety of settings in these modes, including changing the time limit, increasing how much damage is taken, and turning on <a href="/friendly-fire/3015-2243/" data-ref-id="3015-2243">Friendly Fire</a>.  Brawlhalla also has two unique team-based game modes: Brawlball (like American Football with weapons) and Bombsketball (basketball with bouncy bombs).</p><h2><span style="font-family:jubilat, 'Helvetica Neue', HelveticaNeue, Arial, sans-serif;font-size:24px;line-height:30px;">Free-to-Play</span></h2><p>Brawlhalla is <a href="/free-to-play/3015-1308/" data-ref-id="3015-1308">Free to Play</a> and supported by the purchase of <a href="/cosmetic-items/3015-8498/" data-ref-id="3015-8498">Cosmetic Items</a> (such as skins and taunts) that do not provide any gameplay advantage.  Playable characters are on a weekly rotation with six free at a time, but they can be unlocked permanently with in-game currency.  </p>

Brawlhalla is an 8-player, 2D fighting game featuring warriors from throughout history.

All Images, Blue Mammoth Games, PAX East 2016 Booth, PAX East 2016

<h2>Overview</h2><p>Cardfight!! Online is an online free-to-play CCG available through Steam. It allows players across the world to take part in one-on-one matches using the <a href="/cardfight-vanguard-ride-to-victory/3030-44325/" data-ref-id="3030-44325">Cardfight!! Vanguard</a> ruleset. New players are given trial decks after completing the tutorial, with the opportunity to earn better cards via microtransactions.</p><p>Presently the game has successfully passed through <a href="/steam-greenlight/3015-7583/" data-ref-id="3015-7583">Steam Greenlight</a> and will be added to the store in the near future.</p>

<h2>Overview</h2><p>Cuphead is a 2D co-operative shooter/platformer that consists solely of one-on-one <a href="/boss-fight/3015-50/" data-ref-id="3015-50">boss fights</a>. The game's unique visual aesthetic draws directly from classic 1920s, 1930s animations by Disney, Fleischer Studios and Ub Iwerks. Not only does the game use animation film techniques but also marries it with an anachronistic history of video games, from Street Fighter and Contra to Space Invaders.</p><p>Cuphead is slated for a <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> release, with an <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> version announced at E3 2014. The developers also hope to create a version for the <a href="/sega-master-system/3045-8/" data-ref-id="3045-8">Sega Master System</a> if the game is successful enough.</p><h2>Story</h2><p>Cuphead and Mugman were gambling <a href="/satan/3005-25265/" data-ref-id="3005-25265">the Devil</a>, having lost everything and their heads as well, the Devil makes them a deal. Retrieve some items for him and they're square.</p><h2>Production</h2><p>Brothers Chad and Jared Moldenhauser had spent quite some time experimenting with how it would be possible to achieve the look of an animated cartoon from the 30s. Three whole months were spent just on developing the aesthetic 'old-timey' feel. For the majority of the process most of the art and animation is painstakingly done frame by frame by hand. On a regular basis the pair had to draw, ink, color and animate 200-350 frames a week, eventually hiring a small staff of nine to help.</p><p>Initially the pair had tested hand painting animation cels, which would then be scanned in and animated with the filters effects added. When they realised that with the multiple filter layers applied, they couldn't tell the difference between hand painted and digitally coloured. And due to the already lengthy production of the game they decided to go with digitally colouring them with Photoshop.</p><p> </p>

A 2D co-op shooter-platformer focused on boss battles. It is known for its unique art style, which imitates the more surreal cartoons of the 1930s.

<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg" data-ref-id="1300-1206426" data-size="small" data-ratio="1.1958146487294" data-width="669" data-embed-type="image" style="width: 669px"><a class="fluid-height" style="padding-bottom:119.6%" href="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg" data-ref-id="1300-1206426"><img alt="War and his steed, Ruin." src="http://static.giantbomb.com/uploads/scale_small/0/4344/1206426-1.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg 669w, http://static.giantbomb.com/uploads/scale_medium/0/4344/1206426-1.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/4344/1206426-1.jpg 535w" sizes="(max-width: 535px) 100vw, 535px" data-width="535"></a><figcaption>War and his steed, Ruin.</figcaption></figure><p>Darksiders is an action adventure game released for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> and <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> on January 5, 2010 in North America; for the <a href="../../pc/60-94/" rel="nofollow">PC</a>, the game was released in September 24, 2010 in North America . Darksiders is <a href="/vigil-games/3010-6304/" data-ref-id="3010-6304">Vigil Games</a>' debut title, and is published by <a href="/thq/3010-15/" data-ref-id="3010-15">THQ</a> (in North America and Europe) and <a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami</a> (in Japan). The game is loosely based on the book of Revelations in the Bible. Vigil took the concepts of the <a href="/horsemen-of-the-apocalypse/3015-4533/" data-ref-id="3015-4533">Four Horsemen</a>, the Apocalypse, Heaven and Hell, Angels and Demons, among other references, and created their own take and mythology on them.</p><p>Darksiders tells the story of <a href="/war/3005-997/" data-ref-id="3005-997">War</a>, one of the Four Horsemen who is blamed for the destruction of humanity in a premature battle between Heaven and Hell. The game sold well, estimated at 1.2 million units worldwide in the four weeks after release. Its success has led not only to a <a href="/darksiders-ii/3030-29941/" data-ref-id="3030-29941">sequel</a>, but also a planned film adaptation being written by Darksiders creator <a href="/joe-madureira/3040-27284/" data-ref-id="3040-27284">Joe Madureira</a>.</p><p>The game received generally positive reviews. It obtained 83% on Gamerankings on both console platforms and 82% on PC; whilst on Metacritic the game obtained 82% on PS3 and 83% on both the PC and Xbox 360 platforms. Critics lauded the game for being the "dark <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a>" that <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> will never make; praising the voice acting, combat, environments, and puzzle design.</p><p>Notably, the Watcher is voiced by <a href="../../mark-hamill/72-3248/" rel="nofollow">Mark Hamill</a>. Additionally of note is the initial screen tearing issue that the Xbox 360 version suffered from (now fixed via a patch). Because of this, and minor framerate issues, the PlayStation 3 version had a <i>slightly</i> better initial reception.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg" data-ref-id="1300-1441036" data-size="medium" data-ratio="0.59" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:59.0%" href="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg" data-ref-id="1300-1441036"><img alt="War, one of the Four Horsemen of the Apocalypse, and his sword." src="http://static.giantbomb.com/uploads/scale_medium/1/14440/1441036-darksiders_01_lg.jpg" srcset="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/1/14440/1441036-darksiders_01_lg.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>War, one of the Four Horsemen of the Apocalypse, and his sword.</figcaption></figure><p>Darksiders tells the story of War, one of the Four Horsemen of the Apocalypse (the others being <a href="/strife/3005-11418/" data-ref-id="3005-11418">Strife</a>, <a href="/fury/3005-3436/" data-ref-id="3005-3436">Fury</a>, and <a href="../../death/94-11419/" rel="nofollow">Death</a>), and his role in the aftermath of a premature Armageddon. Upon receiving a summon for the end times to begin, War throws himself into the midst of the battle between angels and demons and quickly finds out that he is the only Horsemen to have arrived on Earth. While fighting against both sides, War mysteriously loses his powers and is eventually beaten by one of the Destroyer's chosen, <a href="/straga/3005-14546/" data-ref-id="3005-14546">Straga</a>. Confused and defeated, War is brought before the <a href="/the-charred-council/3005-18025/" data-ref-id="3005-18025">Charred Council</a>, a neutral governing body responsible for upholding the ancient truce between Heaven and Hell, until the day the Kingdom of Man is strong enough to do battle in the end war. They maintain the balance of power between the three kingdoms, and the Horsemen are their enforcers.</p><p>The Charred Council summarily charges War with the untimely destruction of the Kingdom of Man, disregarding the Council's law, and upsetting the Balance. For his actions, War is sentenced to death. Rather than consign himself to oblivion, War demands he be sent back to the realm of Earth to discover who was behind the Apocalypse, so that he may clear his name, and restore his rightful status as a Horseman. If he should fail, the Council's justice would be satisfied.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg" data-ref-id="1300-1087645" data-size="medium" data-ratio="0.5875" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:58.8%" href="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg" data-ref-id="1300-1087645"><img alt="The Watcher." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/1048/1087645-942006_20090721_screen004.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg 480w"><noscript><img alt="The Watcher." src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/1048/1087645-942006_20090721_screen004.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Watcher.</figcaption></figure><p>Agreeing to these terms the Council grants War the use of his sword, <a href="/chaoseater/3055-3483/" data-ref-id="3055-3483">Chaoseater</a>. Before he can leave however, War is saddled with 'The Watcher', a demon entity who will act as the eyes and ears of the Charred Council, and with whom rests the power to destroy War at a whim. Upon returning to Earth, War discovers that 100 years have passed since the Apocalypse, and sets out on his quest to discover the truth behind what happened to his fellow Horsemen, why the Apocalypse was brought about early, and to what end these actions have been set in motion.</p><p>Earth is now a desolate wasteland, barely resembling its former shape. Humankind has long since crumbled, due to <a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094">The Destroyer</a>'s army of demons. War begins his journey and soon meets Vulgrim, a Soul Trader who specializes in equipment, but also dabbles in information. He tells War to seek out the fallen demon <a href="/samael/3005-3129/" data-ref-id="3005-3129">Samael</a>. Threatened by his great power, the Destroyer had Samael imprisoned, and if War sets him free, he would be inclined to help his endeavor.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-ref-id="1300-1294612" data-size="medium" data-ratio="0.56120527306968" data-width="531" data-embed-type="image" style="width: 531px"><a class="fluid-height" style="padding-bottom:56.1%" href="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-ref-id="1300-1294612"><img alt="Tiamat, the first of the Four Chosen." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 531w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 480w"><noscript><img alt="Tiamat, the first of the Four Chosen." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 531w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Tiamat, the first of the Four Chosen.</figcaption></figure><p>To gain access into the Black Tower of the Destroyer, Samael tells War that he needs to fight the Four Chosen of The Destroyer, the tower guardians, and bring him their hearts. Along the way, Samael grants War some abilities to help him complete his quest. He even helps War tap into his dormant powers and assume his chaos form, at the expense of the Watcher getting a gauntlet to the face.</p><p>War sets out to find each of the Four Chosen. The first is <a href="/tiamat/3005-12513/" data-ref-id="3005-12513">Tiamat</a>, the bat queen. On the path to the second of the Four Chosen, War meets Ulthane, an Old One and a legendary weapon-smith. After a small Pigeon (angel) killing contest, he asks War to prove himself by killing <a href="/the-griever/3005-14640/" data-ref-id="3005-14640">the Griever</a>, second of the chosen. Upon his return, War finds that Ulthane has made him a gun; Mercy.</p><p>On his journey to find the <a href="/the-stygian/3005-14548/" data-ref-id="3005-14548">Stygian</a>, third of the Chosen, War comes across a demon arena. After some fighting, the demon leader emerges riding on War's former mount, the shadowy steed Ruin. War manages to defeat the demon lord but Ruin, not recognizing his friend and master, proceeds to attack him and knocking him around. The Watcher orders War to kill Ruin seeing as he seems to have lost his mind, but he refuses, and instead sets his sword aside and stands his ground. Ruin proceeds to charge at War and at the last second phases through him, having recognized him again. Thusly mounted, War becomes a Horseman again.</p><p>Before his fight with the last of the tower guardians, <a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha</a> the Broodmother, she tells War that Samael was misleading him; the Chosen were not guarding the tower, but in fact were guarding against Samael's return to power. That power which the Destroyer stripped and placed inside the hearts of the Chosen. She warned that if Samael regains his power, War would find a bigger threat in him than all of the Chosen combined. War foolishly ignores her and proceeds with the fight.</p><p>After War returns all the Chosen's hearts to Samael, he boasts that he has become like a god, that he could kill War in an instant if he so chooses. Yet he still grants War passage to the Black Tower as promised as he empathizes with War's quest for revenge. Samael opens a portal to the tower and just before War steps through, the Horseman declares that they will meet again.</p><p>Finally in the Black Tower, War finds Azrael, the Angel of Death, imprisoned inside. He reveals everything about the events that led up to the premature battle between Heaven and Hell, about Abbadon's and Ulthane's involvement. Abbadon, Lord of the Hellguard angels, decided to launch a premature strike on the forces of hell and enlisted the others' help to break six of the seven seals that would start the final battle. The seventh, which if broken would call the Horsemen, was to be left intact. He was sure that his armies would decimate the forces of Hell before the war even began, and they would reforge the seals as if nothing had happened. It would look like Hell had started the war and Heaven responded. After all, who would the Council believe; Heaven's word or that of the "Prince of Lies"? However, they were surprised to discover that by the time the Hellguard arrived on Earth, the entire military might of Hell had already arrived, and thus, butchered the Hellguard before the rest of Heaven's armies could arrive, thereby winning the war in the name of Evil.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg" data-ref-id="1300-1294613" data-size="medium" data-ratio="0.55034482758621" data-width="725" data-embed-type="image" style="width: 725px"><a class="fluid-height" style="padding-bottom:55.0%" href="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg" data-ref-id="1300-1294613"><img alt="Azrael leads War into the Garden of Eden." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg 725w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg 480w"><noscript><img alt="Azrael leads War into the Garden of Eden." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg 725w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Azrael leads War into the Garden of Eden.</figcaption></figure><p>With these developments, War decides his deal with the Charred Council is complete; he was innocent. The Watcher decides otherwise, that War must do his duty to restore Balance and kill Azrael for breaking the Law of the Council. Instead, War proceeds to free Azrael, and defeat <a href="/straga/3005-14546/" data-ref-id="3005-14546">Straga</a>, last and most powerful of the Chosen. Afterwards, Azrael takes him into the Garden of Eden to seek the Tree of Knowledge. There, War is granted the "gift" of truth and receives a vision. He sees the events that lead to the Apocalypse, the fate of Abbadon, and things that are yet to come.</p><p>When Abbadon was killed by Straga, he was surrounded in darkness and a mysterious, sinister female voice gave him the choice to "Serve in Heaven, or rule in Hell?". Abbadon chose the latter and took up the mantle of the Destroyer, now leading the forces of Hell and guarding the seventh seal. War also sees <a href="/uriel/3005-17037/" data-ref-id="3005-17037">Uriel</a> (Abbadon's second-in-command, who harbors romantic feelings for him and blames War for his death) leading the remaining Hellguard against the Destroyer, and failing. War is shown that the Charred Council foresaw Abbadon's plan for a preemptive strike. They needed to quell Abbadon's defiance but could not send the Horsemen against him and the others without proof since the seals were reforged. The Horsemen would see it as murder, not justice. War was known for his temper and pride, and the Council framed him knowing that he would "slaughter everyone in his way" to clear his name. Finally, he sees himself being killed, stabbed in the back by a large blade. As War recovers from the vision, he finds the handle of the same blade in his hand.</p><p>Azrael provides one more piece of wisdom before War sets out to face the Destroyer; the only weapon capable of killing The Destroyer is the Armageddon Blade. The same blade the angels used to break the seals, and Ulthane's greatest work. It was shattered by the Destroyer and hidden in the realm of shadows, War needed to gather the pieces and bring them back to Ulthane to make it anew. During the search for the pieces, War is confronted by Uriel, who challenges him to an ancient pact, an unbreakable vow that will not end until one of them has died by the other's hand. War defeats Uriel in combat, but spares her life to keep her as an ally - for now. Whether or not he wants to, eventually he is going to have to kill her or be killed <i>by</i> her to break the spell upon them.</p><p>With the completed Armageddon Blade in hand, Azrael sends War to face the Destroyer, a massive fiery dragon.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png" data-ref-id="1300-1294618" data-size="medium" data-ratio="0.43483275663206" data-width="867" data-embed-type="image" style="width: 867px"><a class="fluid-height" style="padding-bottom:43.5%" href="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png" data-ref-id="1300-1294618"><img alt="The Destroyer." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png 867w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png 480w"><noscript><img alt="The Destroyer." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png 867w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Destroyer.</figcaption></figure><p>Abbadon offers that War join him, arguing the corruption of the Council and that he will be pursued by both Heaven and Hell. He gives War the same choice that he was given "Serve in Heaven, or rule in Hell?", to which War answers: "I choose what once a coward did not", and proceeds to fight, victoriously. Having killed Abbadon, War reaches for the seventh seal, but the Watcher constrains him and taunts him as he takes the Seventh Seal out of his reach, War's ticket to freedom. Seeing what is happening, Uriel stabs War in the back - simultaneously breaking the hold the Watcher has over him and fulfilling their death pact - and then breaks the Seventh Seal during a strike on the Watcher. In addition to severing the Watcher's right arm, breaking the Seventh Seal summons the Four Horsemen: this means that War is resurrected, all of his strength and power restored. Free of the Charred Council's control, War stands up and kills the Watcher. Now an enemy of Heaven, Hell, <i>and</i> the Charred Council, Uriel asks if he will fight the entire universe alone. War lifts the broken seal in his hand saying; "No. Not alone." Three comets streak across the sky, signalling the arrival of the other three Horsemen.</p><h2>Gameplay</h2><p>The combat centres primarily on powerful combos and specialty fatalities. War can equip a gear item alongside his primary weapon, allowing him to switch on the fly between the Crossblade and the Abyssal Chain, for example. Using powerful combos allows War to fill his Wrath Meter which he can then use to unleash powerful Wrath attacks. Wrath attacks include the Blade Geyser attack, where War stabs the ground and makes half-a-dozen blades come up from the ground and damage enemies around him; Stone Skin, which decreases the damage War takes, and increases the damage he dishes out; Immolation, which causes everything War touches to become engulfed in flames; and Pestilence, which slowly saps away surrounding enemies' health. War can also use special fatalities. For instance, War can jump from demonic bat to demonic bat, killing each one without touching the ground. War will also perform more stylized fatalities on bosses and mid-bosses without the need for the derivative quick time events. It should also be noted that War is actually invulnerable during these execution animations. The player can use this to advantage, interrupting the attacks of enemies in order to slow down the combat a little. An example of such an execution is shown in the Church dungeon area where War fights The Jailor, a massive hulk of flesh that smashes cages on the ground. War must attack with the Crossblade, targeting multiple weak points on his body to expose the smaller creature that is controlling the behemoth.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg" data-ref-id="1300-1045010" data-size="medium" data-ratio="0.50869565217391" data-width="920" data-embed-type="image" style="width: 920px"><a class="fluid-height" style="padding-bottom:50.9%" href="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg" data-ref-id="1300-1045010"><img alt="Combat in Darksiders." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg 920w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg 480w"><noscript><img alt="Combat in Darksiders." src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg 920w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Combat in Darksiders.</figcaption></figure><p>Environments in Darksiders are split between large hub areas that offer plenty of room for exploration and smaller, interior dungeon-like areas such as a subway system, derelict buildings and a church that is set up as a demon's central base of operations. War will traverse each of these dungeons killing bosses and mini-bosses to progress throughout the game as well as retrieving gear items. Gear items are featured equipment which War needs in order to open new areas within the large open hubs.</p><p>New equipment can also be purchased by selling souls collected by War's Soul Harvest ability to a Soul Trader Demon, Vulgrim. This demon will trade souls and artifacts, the only applicable currency in a post-human world, for new abilities, weapons and armor. These souls can be collected primarily in combat, but can also be found through exploration. Weapons can also be customized by collecting upgrades throughout the game. These upgrades can be equipped and swapped between War's arsenal of weapons. Armor can also be upgraded into the Abyssal Armor by finding the ten pieces throughout the game (the new armor is immediately worn by War upon finding the final piece). With this new armor, War also changes in appearance, from his red, blue, and black, to a more bad-ass gray and black with red-eyes. Health and Wrath capacity can also be increased by collected containers scattered throughout the world, defeating main bosses, and from Vulgrim.</p><p>Weapons and armor aren't the only thing at War's disposal, for he can call on his spectral steed, Ruin. War is able to summon and dispel him on the fly with the touch of the shoulder buttons, and enables him to traverse areas he could not on foot. Ruin has access to a dash ability. War's sword attacks also increase drastically in power while he is on Ruin. War's sword, Chaoseater, accumulates chaos as he kills enemies. Once it is full, he can then transform into a large and powerful form (his Chaos Form), for a limited time, and can lay waste to most enemies with ease.</p><h2>Souls</h2><p>There are three types of souls that can be found in the world of Darksiders, and they can either be found inside <a href="/treasure-chest/3055-517/" data-ref-id="3055-517">chests</a> (the type of soul inside each chest will be clearly identifiable by its color), or collected from enemies upon their defeat:</p><ul><li><b>Green Souls</b> - these fill the <u>Health</u> bar.</li><li><b>Yellow Souls</b> - these fill the <u>Wrath</u> meter.</li><li><b>Blue Souls</b> - the game’s form of <u>Currency.</u></li></ul><h2>Enemies</h2><h3>Angels</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg" data-ref-id="1300-1543740" data-size="small" data-ratio="0.94444444444444" data-width="900" data-embed-type="image" style="width: 900px"><a class="fluid-height" style="padding-bottom:94.4%" href="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg" data-ref-id="1300-1543740"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg 900w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543740-angel_champion.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg 900w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543740-angel_champion.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Lords of Heaven are far less numerous on Earth than their demonic enemies, and they have been fighting to take back the dead Earth ever since the Apocalypse. Normally the Lightsiders are only the enemies of evil, so they would ignore a neutral party like a Horseman, but they think War is personally responsible for the End of Days, and they're none too pleased about it.</p><ul><li><b>Angel Soldier</b> - Airborne soldiers, armed with a <a href="/halberd/3055-1192/" data-ref-id="3055-1192">halberd</a>.</li><li><b>Angel Champion</b> - Champions of <a href="/heaven/3035-25/" data-ref-id="3035-25">Heaven</a> that still roam the skies, sworn to fight <a href="/hell/3035-24/" data-ref-id="3035-24">Hell</a>'s legions by vengeance.</li><li><b>Angelic Beast</b> - Angels use these as a form of heavy support. <a href="/war/3005-997/" data-ref-id="3005-997">War</a> can 'hijack' the Beast to fly to otherwise unaccessible areas.</li><li><b>Storm Warden</b> - Heaven's flying squadron, they carry Redemption Cannons.</li><li><b>Dark Angels</b> - Fallen Angels corrupted by <a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094">the Destroyer</a>'s dark power.</li></ul><h3>Demons</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg" data-ref-id="1300-1547456" data-size="small" data-ratio="1.1215277777778" data-width="576" data-embed-type="image" style="width: 576px"><a class="fluid-height" style="padding-bottom:112.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg" data-ref-id="1300-1547456"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 570px) 100vw, 570px" data-width="570" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg 576w, http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg 570w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg 576w, http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg 570w" sizes="(max-width: 570px) 100vw, 570px" data-width="570"></noscript></a></figure><p>The Dregs of Hell, enemies of everyone else in the universe. These Darksiders won the premature End War and now control the dead Earth, battling the forces of good, the representatives of neutrality, and each other, in a never-ending quest for more power.</p><ul><li><b>Ashworm</b> (or <u>Ashcoil</u>)-- Huge creatures that lurk beneath the ashes of the dead in the Ashlands.</li><li><b>Baby Ashworm</b> - Smaller killable ashworms.</li><li><b>Abyssal Rider</b> - Dark riders, the Destroyer's cavalry.</li><li><b>Broodling</b> - Little spiders, the demonic offspring of <a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha</a>.</li><li><b>Brood Guardian</b> - Large spiders with a hard carapace that must be removed with War's Abyssal Chain before they can actually take damage.</li><li><b>Shadowcaster</b> - A snakelike Demon with sorcerous powers.</li><li><b>Duskwing</b> - Giant bats driven by a thirst for blood, they gather around Tiamat.</li><li><b>Fallen</b> - Large winged demons able to fly, a twisted version of the Angels they once were.</li><li><b>Gholen</b> - Enormous creatures with flaming hands; they are able to rip up sections of road and throw cars.</li><li><b>Minion</b> - Pack hunters who chase down their prey and attack with their clawed hands. There are several types of Minions.</li><li><b>Phantom Guard</b> - Fallen angels who still bear the stunted and useless stumps of their wings, and bear sharp blades. They form the backbone of Hell's legions.</li><li><b>Swarm</b> - Earth's locusts transformed into something bigger and terrifying. They are considered to be the Griever's pets.</li><li><b>Shadow Lurker</b> - Invisible entities resembling a large eye; they often trap Tormented Gates. Although they are incredibly physically weak and are personally defenceless, War cannot directly attack them until he's fulfilled the conditions of the challenge that protects each Lurker.</li><li><b>Trauma</b> - massive creatures, even slightly bigger than Gholens. Trauma has gigantic crushing claws.</li><li><b>Wraith</b> - Creatures masked in shadow. They float on the wind, looking for prey.</li><li><b>Grappleclaw</b> - A very dangerous foe; they are large and brutish, fast and deadly, and can certainly take chuncks out of the health bar given the chance.</li><li><b>Goremaw</b> -- Hand-like demons that hang from ceilings.</li></ul><h3>Undead</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg" data-ref-id="1300-1543743" data-size="small" data-ratio="0.75810185185185" data-width="864" data-embed-type="image" style="width: 864px"><a class="fluid-height" style="padding-bottom:75.8%" href="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg" data-ref-id="1300-1543743"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg 864w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543743-undead.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg 864w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543743-undead.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The reanimated corpses of the dead, these mindless creatures seek nothing except the destruction of any and all creatures who aren't evil. They don't get around much since all the humans died hundreds of years ago and only demons are left on the Earth, leaving the undead without much to do... until War arrives, that is.</p><ul><li><b>Wicked</b> - Those evil humans who were not taken when the Rapture came, now wander the <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a> in their torment.</li><li><b>Skeletal Warriors</b> - Skeletons armed with enormous swords or axes who seek to rend War in twain. Though their weapons remain in the environment after they are killed, they cannot be interacted with by War.</li><li><b>Undead Shield Lord</b> - Skeletons in huge ornate armor, able to deal and take massive amounts of damage using their armor.</li><li><b>Rot Mauler</b> -- A hulking, decaying zombie; it emits <a href="/deadly-gas/3015-3541/" data-ref-id="3015-3541">toxic gas</a> and can take a large beating. It is a very, very good idea to keep away from these guys, taking them out with the Crossblade, or, if possible, Mercy.</li><li><b>The Jailer</b> - Later in the game, this former <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> starts appearing as a powerful common enemy in the Dry Road area.</li><li><b>Gentleman Zombie</b> - Visually identical to one of the Wicked, the Gentleman Zombie, also known as "Wicked K", wears a top hat, has a cigarette holder dangling from his mouth, and carries a cane. He appears in four locations throughout the game, and then only after a different requirement is met for each one. Speaking in a British accent, he challenges War to duels, at which he is surprisingly adept, using his cane as a sword and his hat as a projectile weapon. Defeating the Gentleman gains War enormous amounts of souls.</li></ul><h3>Mini-Bosses</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg" data-ref-id="1300-1543723" data-size="medium" data-ratio="0.63194850789936" data-width="1709" data-embed-type="image" style="width: 1709px"><a class="fluid-height" style="padding-bottom:63.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg" data-ref-id="1300-1543723"><img alt="Uriel." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg 1709w, http://static.giantbomb.com/uploads/scale_super/6/62890/1543723-darksiders_uriel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg 480w"><noscript><img alt="Uriel." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg 1709w, http://static.giantbomb.com/uploads/scale_super/6/62890/1543723-darksiders_uriel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Uriel.</figcaption></figure><ul><li><b>The Phantom</b> <b>General</b> -- <a href="/samael/3005-3129/" data-ref-id="3005-3129">Samael</a>'s jailer and the leader of the Phantom Guard.</li><li><b>The Jailer</b> -- Before becoming a powerful "common" enemy, he is a mini-boss.</li><li><a href="/ulthane/3005-14549/" data-ref-id="3005-14549"><b>Ulthane</b></a></li><li><b>Abyssal Gladiator</b></li><li><b>Ash Titan</b> -- Before facing the Stygian, the player has to have a one on one encounter with this gigantic Ashworm.</li><li><b>The Brood Mother</b> -- Silitha's Guardian.</li><li><b>The Three Guardians</b></li><li><b>Shadow War</b> -- A dark mirror of <a href="/war/3005-997/" data-ref-id="3005-997">War</a> himself, immune to all of his sub-weapons and gadgets and capable of any of his sword moves - up to and including Chaos Form.</li><li><a href="/uriel/3005-17037/" data-ref-id="3005-17037"><b>Uriel</b></a></li></ul><h3>The Chosen</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-ref-id="1300-1550986" data-size="medium" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-ref-id="1300-1550986"><img alt="Silitha, the Fourth of the Chosen." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 480w"><noscript><img alt="Silitha, the Fourth of the Chosen." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Silitha, the Fourth of the Chosen.</figcaption></figure><ul><li><a href="/tiamat/3005-12513/" data-ref-id="3005-12513"><b>Tiamat, the Bat Queen</b></a></li><li><a href="/the-griever/3005-14640/" data-ref-id="3005-14640"><b>The Griever, Mistress of the Underground</b></a></li><li><b><a href="/the-stygian/3005-14548/" data-ref-id="3005-14548">The Stygian, King of the Ashworms</a></b></li><li><b><a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha, the Broodmother</a></b></li><li><a href="/straga/3005-14546/" data-ref-id="3005-14546"><b>Straga, First of the Chosen</b></a></li><li><a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094"><b>The Destroyer</b></a></li><li><b><a href="/abaddon/3005-14550/" data-ref-id="3005-14550">Corrupted Abaddon</a></b></li></ul><h2>Weapons and Gear</h2><p><i>Darksiders</i> has a variety of different weapons and items to collect while playing, weapons can be equipped with enhancements which improve the weapon in a manner of ways. There are also four Legendary Enhancements that are much more powerful and are said to represent each of the four horsemen.</p><h3>Weapons</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg" data-ref-id="1300-1036069" data-size="small" data-ratio="1.9120122417751" data-width="1307" data-embed-type="image" style="width: 1307px"><a class="fluid-height" style="padding-bottom:191.2%" href="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg" data-ref-id="1300-1036069"><img alt="Chaoseater." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 334px) 100vw, 334px" data-width="334" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg 1307w, http://static.giantbomb.com/uploads/scale_super/0/1048/1036069-war_sword_concept.jpg 1004w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1036069-war_sword_concept.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg 334w"><noscript><img alt="Chaoseater." src="http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg 1307w, http://static.giantbomb.com/uploads/scale_super/0/1048/1036069-war_sword_concept.jpg 1004w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1036069-war_sword_concept.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg 334w" sizes="(max-width: 334px) 100vw, 334px" data-width="334"></noscript></a><figcaption>Chaoseater.</figcaption></figure><p><b>Primary Weapons</b></p><ul><li><a href="/chaoseater/3055-3483/" data-ref-id="3055-3483">Chaoseater</a> - War's signature weapon, an incredibly ancient sword full of powerfully destructive magic.</li><li><b>Armageddon Blade</b> - A sword of Heaven, meant to be crafted at the End of Days, but used prematurely to break the Seven Seals and trigger the early Apocalypse.</li></ul><p><b>Secondary Weapons</b></p><ul><li><b>Scythe</b> (or <b>The Harvester</b>, which will replace the Scythe if the player inputs a GameStop pre-order code.) - A powerful weapon similar to that used by War's brother Death, the Scythe is both slower and weaker than the Chaoseater, but its wide, sweeping arcs make it the perfect weapon for dealing with large groups of enemies.</li><li><b>Tremor Gauntlet</b> - Even more focused on dealing damage to a single enemy than Chaoseater, the Tremor Gauntlet is also used to solve puzzles, as it can strike the ground with such force as to cause minor earthquakes that shatter crystals.</li></ul><h3>Gear</h3><figure data-ref-id="1300-2570658" data-img-src="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg" data-size="medium" data-align="right" data-ratio="0.5751953125" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:57.5%" href="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg" data-ref-id="1300-2570658"><img alt="War using his hand gun, Mercy." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/1/14989/2570658-mercy.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg 480w"><noscript><img alt="War using his hand gun, Mercy." src="http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg" srcset="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/1/14989/2570658-mercy.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>War using his hand gun, Mercy.</figcaption></figure><ul><li><a href="/hook-shot/3055-383/" data-ref-id="3055-383"><b>Abyssal Chain</b></a> - Fires a grappling chain that attaches to enemies and other environmental objects. Smaller objects are pulled towards War, while larger objects pull War towards them.</li><li><a href="/boomerang/3055-76/" data-ref-id="3055-76"><b>Crossblade</b></a> - A finely crafted throwing blade that can attack multiple targets. Returns to War's hand after being thrown. Can be charged up and will spin on one targeted enemy, causing extra damage. Can link between multiple enemies, or multiple environmental objects; e.g. hit fire and then a bomb to set the bomb on fire.</li><li><b>Earthcaller</b> - A masterfully carved horn whose call awakens ancient gates. In combat this can be used to stun enemies, but it is otherwise entirely useless.</li><li><b>Mask of Shadows</b> - Allows War to see into the Shadow Realm, revealing things that are hidden from the mortal world such as chests and bridges.</li><li><b>Mercy</b> - Originally the weapon of the horseman Strife and left to War on earth, it is a rapid-firing hand gun that has unlimited supernatural rounds. Damage can be increased with an item from Vulgrim, the storekeeper.</li><li><a href="/aperture-science-handheld-portal-device/3055-50/" data-ref-id="3055-50"><b>Void Walker</b></a> - Truly an instrument of mythical proportions, the void Walker opens gateways between our realm and beyond. Functions fairly straightforwardly; fire at one interactive site to create a portal, then fire at another to create a second portal with a link between them. This can be charged prior to firing to create an accelerated exit portal (shoots the character out at extra speed).</li></ul><h3>Weapon Enhancements</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-ref-id="1300-1554353" data-size="small" data-ratio="1.3833333333333" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:138.3%" href="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-ref-id="1300-1554353"><img alt="The Tremor Gauntlet." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg 180w"><noscript><img alt="The Tremor Gauntlet." src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>The Tremor Gauntlet.</figcaption></figure><ul><li><b>Bane</b> - Generates Wrath naturally over time</li><li><b>Carnage</b> - Boosts chaos gained from the Chaoseater and allows all weapons to generate chaos.</li><li><b>Hellfire</b> - Boosts weapon damage on strikes and inflict additional fire damage over time</li><li><b>Bloodthirst</b> - Leeches weapon damage and converts it to health</li><li><b>Ravager</b> - Drastically increases damage inflicted with enironmental weapons and increases chances to get souls when destroying objects.</li><li><b>Reaper</b> - Boosts the amount of souls acquired from enemies, if equipped to the Scythe it will reward War with additional souls.</li><li><b>Combat Lore</b> - Boosts weapon experience gained during combat and increases War's armor level.</li><li><b>Weapon Master</b> - Boosts the damage inflicted by the weapons attack.</li></ul><h3>Legendary Enhancements</h3><ul><li><b><a href="/war/3005-997/" data-ref-id="3005-997">War</a>'s Glory</b> - Drastically increases weapon damage and Chaos gained by all melee weapons (Chaoseater gets an extra boost) while also drastically increasing the amount of weapon experience gained with any weapon. Also increases the duration of Chaos Form.</li><li><b>Strife's Offering</b> - Boosts weapon damage while also generating more Wrath and Chaos on killing blows. Also drastically increases projectile attack damage and increases War's defense against projectile attacks.</li><li><b>Fury's Embrace</b> - Wrath is leeched on every weapon strike and Wrath power damage is increased in addition to a boost of Wrath gained on killing blows. Also reveals all world maps and items on the map.</li><li><b>Death's Blessing</b> - Drastically increases weapon damage while also leeching damage and converting it to health. Greatly increases the amount of souls acquired from objects and creatures with additional soul rewards when assigned to the Scythe/Harvester.</li></ul><h3>The Abyssal Armor</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg" data-ref-id="1300-1551142" data-size="medium" data-ratio="0.52188552188552" data-width="1485" data-embed-type="image" style="width: 1485px"><a class="fluid-height" style="padding-bottom:52.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg" data-ref-id="1300-1551142"><img alt="The Abyssal Armor in all its dark splendour." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg 1485w, http://static.giantbomb.com/uploads/scale_super/6/62890/1551142-abyssal_armor.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg 480w"><noscript><img alt="The Abyssal Armor in all its dark splendour." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg 1485w, http://static.giantbomb.com/uploads/scale_super/6/62890/1551142-abyssal_armor.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Abyssal Armor in all its dark splendour.</figcaption></figure><p>The Abyssal Armor is a special set of armor whose 10 pieces that comprise it are spread through across 10 different chests throughout the world of Darksiders. This dark grey armor is much more resistant to attacks than War's regular armor and on top of it, it also gives life upon all successful attacks, making the player nearly invincible. However, during cut-scenes War appears wearing his normal outfit, which is somewhat jarring.</p><h2>Abilities</h2><p>War loses his powers at the beginning of the game, but will slowly get them all back. These come in three varieties:</p><h3>Passive</h3><p>Curiously, neither of the passive abilities were War's originally; both are gifts from the demon Samael to aid War on his quest..</p><ul><li><b>Chronomancy</b> - allows War to slow down time.</li><li><b>Shadowflight</b> - allows War to glide for a limited amount of time after performing a double jump.</li></ul><h3>Wrath Consuming</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg" data-ref-id="1300-1554352" data-size="small" data-ratio="0.5625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg" data-ref-id="1300-1554352"><img alt="The Blade Geyser in action." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/6/62890/1554352-blade_geyser.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1554352-blade_geyser.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg 320w"><noscript><img alt="The Blade Geyser in action." src="http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/6/62890/1554352-blade_geyser.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1554352-blade_geyser.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Blade Geyser in action.</figcaption></figure><ul><li><b>Affliction</b> - War summons serpent-like creatures to aid him in combat.</li><li><b>Blade Geyser</b> - War slams the ground beneath and blades sprout all around him, harming any enemies in range and pushing them back.</li><li><b>Immolation</b> - this allows for War to set himself on fire, thus causing enemies who come within melee range to catch on fire themselves, causing damage.</li><li><b>Stoneskin</b> - War's skin becomes... stone; this makes him more resistant to any kind of damage while also improving his dealt damage.</li></ul><h3>Chaos Consuming</h3><ul><li><b>Chaos Form</b> - striking opponents with the Chaoseater causes the Chaos gauge to fill up and when it is full, War can activate his Chaos Form, which is undoubtedly War's most powerful ability. When under the Chaos Form, War is completely invulnerable and inflicts massage damage to anyone who stands in his way. The Chaos Form is limited to the time Chaos gauge take to deplete itself upon activation. It can be prematurely cancelled, but this will cancel all remaining Chaos; it cannot be saved.</li></ul><h2>Chapters</h2><p>The game is divided in 6 Chapters, plus a Prologue. Each location in every Chapter is introduced to the player by means of an on-screen title.</p><p>Here's a list of all Chapters, plus the locations contained in them.</p><h3>Prologue</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-ref-id="1300-1550999" data-size="medium" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-ref-id="1300-1550999"><img alt="Darksiders' World Map" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 480w"><noscript><img alt="Darksiders' World Map" src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Darksiders' World Map</figcaption></figure><ul><li>City Streets</li><li>Seraphim Hotel</li><li>The Crossroads</li><li>The Library</li><li>The Scalding Gallow</li><li>The Choking Grounds</li><li>The Broken Stair</li></ul><h3>Chapter 1</h3><ul><li>Twilight Cathedral</li></ul><h3>Chapter 2</h3><ul><li>Drowned Pass</li><li>Anvil's Ford</li><li>The Hollows</li></ul><h3>Chapter 3</h3><ul><li>The Dry Road</li><li>Ashlands</li></ul><h3>Chapter 4</h3><ul><li>The Road to the Iron Canopy</li><li>Iron Canopy</li></ul><h3>Chapter 5</h3><ul><li>The Black Throne</li></ul><h3>Chapter 6</h3><ul><li>Eden</li></ul><h2>Development</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-ref-id="1300-1294624" data-size="small" data-ratio="1.4833333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:148.3%" href="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-ref-id="1300-1294624"><img alt="Joe Madureira, the creative director of Darksiders." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg 300w"><noscript><img alt="Joe Madureira, the creative director of Darksiders." src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Joe Madureira, the creative director of Darksiders.</figcaption></figure><p>The original concept for the game came from comic book creator Joe "Joe Mad" Madureira. The game went into development about five years before its release. After founding Vigil Games, the designers were very drawn to the concept of the Four Horsemen of the Apocalypse. Although the full development cycle didn't begin until two years later, many ideas and concepts came up during this two year period.</p><p>Most of the gameplay ideas that many consumers and critics said appeared to be taken from other games such as <a href="/god-of-war/3025-244/" data-ref-id="3025-244">God of War</a> and <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a> were initially designed before the release of said games, according to development director of Vigil Games, <a href="/david-adams/3040-7052/" data-ref-id="3040-7052">David Adams</a>. Adams also stated that they did not have the specific intention to be similar to any other game, nor did they have any particular game that served as a source of inspiration. Instead, Vigil simply wanted to make a darker and more mature action adventure game.</p><p>According to post-release developer interviews, a significant amount of gameplay elements were removed before completion, mostly due to space or time constraints. These included items such as the Venom of Apollyon (described as "like a sticky grenade"), a dungeon based on light and dark themes, and an item which allowed the player to control undead armies. Another idea that was cut was Vigil's initial idea of a four-player co-op game, which they quickly found was "ridiculous."</p><p>Due to the cancellation of their own game, THQ contracted <a href="/silicon-knights-inc/3010-1004/" data-ref-id="3010-1004">Silicon Knights</a> to help Vigil out with asset creation during development of the game.</p><h2>Voice Talents</h2><ul><li>War - <a href="/liam-obrien/3040-97533/" data-ref-id="3040-97533">Liam O'Brien</a></li><li>The Watcher - <a href="/mark-hamill/3040-3248/" data-ref-id="3040-3248">Mark Hamil</a></li><li>Vulgrim - <a href="/phil-lamarr/3040-89594/" data-ref-id="3040-89594">Phil LaMarr</a></li><li>Samael - Vernon Wells</li><li>Azrael - <a href="/keith-szarabajka/3040-31078/" data-ref-id="3040-31078">Keith Szarabajka</a></li><li>Abaddon - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li><li>Uriel - <a href="/moon-bloodgood/3040-15122/" data-ref-id="3040-15122">Moon Bloodgood</a></li><li>Tiamat - <a href="../../lani-minella/72-1961/" rel="nofollow">Lani Minella</a></li><li>Silitha - Lani Menella</li><li>Straga - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li><li>Ulthane - <a href="/jb-blanc/3040-89365/" data-ref-id="3040-89365">JB Blanc</a></li><li>Charred Council - <a href="/fred-tatasciore/3040-63568/" data-ref-id="3040-63568">Fred Tatasciore</a></li><li>Tortured Gates - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li></ul><h2>Warmastered Edition</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png" data-ref-id="1300-2873384" data-ratio="1.4227799227799" data-width="1554" data-embed-type="image" style="width: 1554px"><a class="fluid-height" style="padding-bottom:142.3%" href="http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png" data-ref-id="1300-2873384"><img alt="Warmastered Edition key art" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 449px) 100vw, 449px" data-width="449" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png" data-srcset="http://static.giantbomb.com/uploads/original/21/217562/2873384-dswme_key-artwork.png 1554w, http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png 1349w, http://static.giantbomb.com/uploads/scale_medium/21/217562/2873384-dswme_key-artwork.png 674w, http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png 449w"><noscript><img alt="Warmastered Edition key art" src="http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png" srcset="http://static.giantbomb.com/uploads/original/21/217562/2873384-dswme_key-artwork.png 1554w, http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png 1349w, http://static.giantbomb.com/uploads/scale_medium/21/217562/2873384-dswme_key-artwork.png 674w, http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png 449w" sizes="(max-width: 449px) 100vw, 449px" data-width="449"></noscript></a><figcaption>Warmastered Edition key art</figcaption></figure><p>A remastered version of the game from Nordic Games for the subsequent console generation arrived at the end of 2016 on PS4, Xbox One, Wii U and PC specifically. Reformed German developer Kaiko handled the porting work, previously doing the same for <a href="/legend-of-kay-anniversary/3030-49000/" data-ref-id="3030-49000">Legend of Kay Anniversary</a>.</p><p>The "Warmastered Edition" features native 1080p resolution, double the texture resolutions, improved and reworked rendering, better shadow rendering quality, post-processing effects, 60fps "in moment to moment gameplay" (PS4, Xbox One, PC, 30fps for WiiU).</p><h2>Soundtrack</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg" data-ref-id="1300-1540016" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg" data-ref-id="1300-1540016"><img alt="Album Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg 800w, http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg 640w"><noscript><img alt="Album Cover" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg 800w, http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Album Cover</figcaption></figure><p>The official soundtrack for <i>Darksiders</i> was made available for purchase on March 8, 2010. The music for the game was composed by <a href="/cris-velasco/3040-84757/" data-ref-id="3040-84757">Cris Velasco</a>, Mike Reagan, and Scott Morton. Velasco and Reagan previously helped compose the music for the first two <i>God of War</i> games. Unusually for a game score, the <i>Darksiders</i> soundtrack features a major spoiler, in the form of calling the final boss fight music "Battle with Abaddon", instead of "Battle with the Destroyer", something that irritated and annoyed most fans.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Darksiders Theme</b></td><td>03.51</td></tr><tr><td>02</td><td><b>Battle with Silitha</b></td><td>01.53</td></tr><tr><td>03</td><td><b>Strange Moment</b></td><td>01.05</td></tr><tr><td>04</td><td><b>Battle with Straga</b></td><td>02.00</td></tr><tr><td>05</td><td><b>Eden</b></td><td>02.03</td></tr><tr><td>06</td><td><b>Flight Path</b></td><td>02.36</td></tr><tr><td>07</td><td><b>Keeping Pace</b></td><td>02.21</td></tr><tr><td>08</td><td><b>Battle with Greaver</b></td><td>02.01</td></tr><tr><td>09</td><td><b>Epic Moment</b></td><td>01.40</td></tr><tr><td>10</td><td><b>Empowered</b></td><td>03.32</td></tr><tr><td>11</td><td><b>Nex Sacramentum</b></td><td>02.25</td></tr><tr><td>12</td><td><b>Battle with Tiamat</b></td><td>02.04</td></tr><tr><td>13</td><td><b>Chaos Eater</b></td><td>01.31</td></tr><tr><td>14</td><td><b>Light Combat</b></td><td>01.41</td></tr><tr><td>15</td><td><b>Flight Over Ruined Eden</b></td><td>01.49</td></tr><tr><td>16</td><td><b>In Prophecy</b></td><td>01.30</td></tr><tr><td>17</td><td><b>Prison Break</b></td><td>02.07</td></tr><tr><td>18</td><td><b>Rescue Ruin</b></td><td>02.28</td></tr><tr><td>19</td><td><b>Vulgrim</b></td><td>01.37</td></tr><tr><td>20</td><td><b>Battle with Abaddon</b></td><td>03.33</td></tr><tr><td>21</td><td><b>War's Theme</b></td><td>01.24</td></tr><tr><td>22</td><td><b>Uriel</b></td><td>01.17</td></tr><tr><td>23</td><td><b>End Credits</b></td><td>04.04</td></tr></tbody></table><h2>PC System Requirements</h2><table><tbody><tr><th>Minimum</th><th>Recommended</th></tr><tr><td><ul><li><b>Operating System:</b> Windows XP SP3, Vista SP1, Windows 7</li></ul><ul><li><b>Processor:</b> AMD Athlon 64 Processor 3800 2.4Ghz, Intel Pentium 4 530 3.0Ghz Processor</li><li><b>RAM Memory:</b> 1 GB (Windows XP), 2 GB (Vista / Windows 7)</li><li><b>Graphics Card:</b> ATI Radeon X1900 or NVIDIA GeForce 8800/GeForce GT220 with 256MB of Video RAM</li><li><b>DirectX®:</b> DirectX 9.0c</li><li><b>Hard Drive:</b> 12GB free hard drive space</li><li><b>Sound Card:</b> DirectX 9.0C compatible sound card</li></ul></td><td><ul><li><b>Operating System:</b> Windows XP SP3, Vista SP1, Windows 7</li><li><b>Processor:</b> AMD Athlon 64 X2 5200 Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz</li><li><b>RAM Memory:</b> 2 GB (Windows XP), 3 GB (Vista / Windows 7)</li><li><b>Graphics Card:</b> ATI Radeon HD 3870 or NVIDIA GeForce GTS 240 with 256MB of Video RAM</li><li><b>DirectX®:</b> DirectX 9.0c</li><li><b>Hard Drive:</b> 12GB free hard drive space</li><li><b>Sound Card:</b> DirectX 9.0C compatible sound card</li></ul></td></tr></tbody></table><h2>Hellbook Edition</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-ref-id="1300-1421522" data-size="small" data-ratio="0.67811158798283" data-width="932" data-embed-type="image" style="width: 932px"><a class="fluid-height" style="padding-bottom:67.8%" href="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-ref-id="1300-1421522"><img alt="Darksiders: Hellbook Edition" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 932w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 320w"><noscript><img alt="Darksiders: Hellbook Edition" src="http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 932w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Darksiders: Hellbook Edition</figcaption></figure><p>Along with a regular release for the PC, THQ announced a ridiculously-named HellBook Edition containing a few extras.</p><ul><li>Artbook</li><li>Comic Book</li><li>Art Cards</li><li>Official Soundtrack</li></ul><h2>External Links</h2><ul><li>Official Website: <a href="http://www.darksiders.com/" rel="nofollow">http://www.darksiders.com</a></li><li>Community Website: <a href="http://community.darksidersvideogame.com/" rel="nofollow">http://community.darksidersvideogame.com</a></li></ul>

Games That Ask You to "Press Start" But Will Accept Other Buttons

Developed by Vigil Games, Darksiders puts players in control of War, one of the Four Horsemen of the Apocalypse, as he attempts to find out who caused a premature Apocalypse while battling both Angels and Demons on a dead Earth.

<h2>Overview</h2><p>Flowers is a <a href="/visual-novel/3015-2029/" data-ref-id="3015-2029">visual novel</a> developed by <a href="/innocent-grey/3010-10152/" data-ref-id="3010-10152">Innocent Grey</a> for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and later published on the <a href="/playstation-portable/3045-18/" data-ref-id="3045-18">PlayStation Portable</a> and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a> by <a href="/prototype/3010-6758/" data-ref-id="3010-6758">Prototype</a>.</p><p><a href="/jast-usa/3010-1591/" data-ref-id="3010-1591">JAST USA</a> are publishing an English localisation of the visual novel, a demo of which was released February 25 2016 on Steam. The translation received a mixed response, resulting in JAST USA <a href="http://follow.jastusa.com/post/140437762521/flowersdelay" rel="nofollow">announcing that the game will be delayed</a> in order to improve its quality.</p>

A girls love themed visual novel about a shut-in girl who enrolls in the girls-only Saint Angraecum Academy.

<h2>Overview</h2><p>Gang Beasts is the first title from indie developer <a href="/boneloaf/3010-9617/" data-ref-id="3010-9617">Boneloaf</a>. It is a local multiplayer game for two to eight players that primarily focuses on <a href="/melee/3015-444/" data-ref-id="3015-444">melee combat</a>. Online multiplayer is available in beta with only certain maps in it. The ultimate goal is to force other players out of the arena using their fists and any stage hazards available to them. The game was <a href="/steam-greenlight/3015-7583/" data-ref-id="3015-7583">Greenlit</a> on <a href="/steam/3015-718/" data-ref-id="3015-718">Steam </a>and on August 18th, 2014, Double Fine announced that they have picked up the title as part of their Double Fine Presents lineup. On August 29th, 2014, Gang Beasts was made available on Steam <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">Early Access</a> for US$19.99. The pre-alpha builds are also available for download for free on <a href="http://www.indiedb.com/games/gangbeasts" rel="nofollow" data-ref-id="false">their IndieDB page</a>, but only includes up to four player support with a limited number of stages.</p><h2>Story</h2><p>In the aftermath of the Great Beef Crash of 1979, Beef City, a mouldering meat production metropolis, is in a state of emergency triggered by multitudes of hostile gangs competing to take control of the streets.</p><h2>Gameplay</h2><p>Players have basic mobile control from running around to jumping with the A button (X button on a PS3 controller).</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2677397-customisation_hats.png" data-ref-id="1300-2677397" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/7003/2677397-customisation_hats.png" data-ref-id="1300-2677397"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2677397-customisation_hats.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2677397-customisation_hats.png 1920w, http://static.giantbomb.com/uploads/scale_super/0/7003/2677397-customisation_hats.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2677397-customisation_hats.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2677397-customisation_hats.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>The left and right shoulder buttons control one arm each; Tapping a shoulder button will cause that arm to punch forward and holding the button down makes them grab onto the nearest object, person, or surface. When holding on to something/someone, players can then press and hold the Y button (Triangle button on a PS3 controller) to lift their arms up, also lifting any held object/person. Grabbing with both hands gives the player more leverage allowing them to lift what they're holding onto over their head. With the jump button held down, players can climb up walls by alternating holding down the shoulder buttons. Punching an opponent repeatedly in the head will cause them to be temporarily knocked unconscious letting other players pick up their body with greater ease. Pressing the X button (Square button on a PS3 controller) allows players to do a small kick.</p><p>Each player has a regenerating health bar and stamina bar, the visibility of which can be toggled in the options menu. The health bar is depleted from taking damage and when fully depleted, the player will fall into an extended unconscious state to which they could mash their buttons to accelerate their regeneration speed. The stamina bar governs the player's grip, depleting when holding on to something. Once the stamina bar is drained, the player is forced to let go of whatever they were holding on to.</p><p>Pressing the B button (Circle button on a PS3 controller) will make the character crouch, potentially dodging an opponent's attacks and/or any incoming hazards.</p><p>Players are given three lives by default and fight each other this way until there is only one left standing.</p><h2>Stages</h2><h3>Tutorial</h3><p><em>Note: This stage only appears in the pre-alpha builds.</em></p><p>As stated in the name, this is more so treated as an introduction to the controls for the players. Everyone is given infinite lives, but the entire stage still resets from the beginning if even one of them falls out of the arena.</p><h3>Trucks</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2618589-trucks.jpg" data-ref-id="1300-2618589" data-ratio="0.5625" data-width="2560" data-embed-type="image" style="width: 2560px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/7003/2618589-trucks.jpg" data-ref-id="1300-2618589"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2618589-trucks.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2618589-trucks.jpg 2560w, http://static.giantbomb.com/uploads/scale_super/0/7003/2618589-trucks.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2618589-trucks.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2618589-trucks.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Two <a href="/semi/3055-791/" data-ref-id="3055-791">semi trucks</a> are careening down an endless highway. Players spawn on top of either truck and must push their opponents off while trying to stand their own ground as the trucks move back and forth. On occasion, the trucks will pass by various highway signs. Players must either jump or duck the signs to avoid getting knocked off.</p><h3>Ring</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2602886-001.jpg" data-ref-id="1300-2602886" data-ratio="0.56207674943567" data-width="2658" data-embed-type="image" style="width: 2658px"><a class="fluid-height" style="padding-bottom:56.2%" href="http://static.giantbomb.com/uploads/original/0/7003/2602886-001.jpg" data-ref-id="1300-2602886"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2602886-001.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2602886-001.jpg 2658w, http://static.giantbomb.com/uploads/scale_super/0/7003/2602886-001.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2602886-001.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2602886-001.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2602886-001.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2602886-001.jpg 2658w, http://static.giantbomb.com/uploads/scale_super/0/7003/2602886-001.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2602886-001.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2602886-001.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A large <a href="/wrestling-ring/3035-2123/" data-ref-id="3035-2123">wrestling ring</a> where players must throw their opponents over the ropes to the outside of the ring to eliminate them, similar to the <a href="/wwe/3025-130/" data-ref-id="3025-130">WWE</a>'s Royal Rumble. The ropes of the ring do have some physics to them which players can use to gain a <em>tiny</em> bit of momentum from.</p><h3>Grind</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2677398-customisation_kigurumi.png" data-ref-id="1300-2677398" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/7003/2677398-customisation_kigurumi.png" data-ref-id="1300-2677398"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2677398-customisation_kigurumi.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2677398-customisation_kigurumi.png 1920w, http://static.giantbomb.com/uploads/scale_super/0/7003/2677398-customisation_kigurumi.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2677398-customisation_kigurumi.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2677398-customisation_kigurumi.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2677398-customisation_kigurumi.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2677398-customisation_kigurumi.png 1920w, http://static.giantbomb.com/uploads/scale_super/0/7003/2677398-customisation_kigurumi.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2677398-customisation_kigurumi.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2677398-customisation_kigurumi.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A metal walkway shaped like an 8. Surrounding the walkway are large grinders that players must toss their opponents into. These grinders will drag a person in if they are caught, meaning if that person is also holding onto another person, they too will get dragged into the grinder along with them. While there are guard rails all around the outside of walkway, there are a few parts on the inside that are unguarded letting players push their opponents into the center grinders (or allowing inattentive players to walk right in them).</p><h3>Gondola</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2602891-006.jpg" data-ref-id="1300-2602891" data-ratio="0.56207674943567" data-width="2658" data-embed-type="image" style="width: 2658px"><a class="fluid-height" style="padding-bottom:56.2%" href="http://static.giantbomb.com/uploads/original/0/7003/2602891-006.jpg" data-ref-id="1300-2602891"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2602891-006.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2602891-006.jpg 2658w, http://static.giantbomb.com/uploads/scale_super/0/7003/2602891-006.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2602891-006.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2602891-006.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2602891-006.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2602891-006.jpg 2658w, http://static.giantbomb.com/uploads/scale_super/0/7003/2602891-006.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2602891-006.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2602891-006.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Two window cleaner's <a href="/aerial-lift/3055-3016/" data-ref-id="3055-3016">gondolas</a>, connected by a plank of wood, suspended in front of a <a href="/skyscraper/3055-1940/" data-ref-id="3055-1940">skyscraper</a>. Each gondola is supported by four cables on each corner. Players can grab onto and climb the cables and, with enough effort, can break them causing that gondola to fall away if enough cables are snapped.</p><h3>Incinerator</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2603013-009.jpg" data-ref-id="1300-2603013" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/7003/2603013-009.jpg" data-ref-id="1300-2603013"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2603013-009.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2603013-009.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/0/7003/2603013-009.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2603013-009.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2603013-009.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2603013-009.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2603013-009.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/0/7003/2603013-009.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2603013-009.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2603013-009.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A multi-leveled arena with a conveyor belt that leads into a large furnace in the middle of the room. A short guard rail prevents players from simply walking onto the conveyor belt and into the furnace. In the room are variety of random objects such as small random shapes on shelves and larger boxes that will occasionally come out of the right side onto the conveyor belt, all of which players may use to their advantage. There is also a small room that can be accessed via the door or glass windows.</p><h3>Wheel</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2677406-wheel.png" data-ref-id="1300-2677406" data-ratio="0.625" data-width="3840" data-embed-type="image" style="width: 3840px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/0/7003/2677406-wheel.png" data-ref-id="1300-2677406"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2677406-wheel.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2677406-wheel.png 3840w, http://static.giantbomb.com/uploads/scale_super/0/7003/2677406-wheel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2677406-wheel.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2677406-wheel.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2677406-wheel.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2677406-wheel.png 3840w, http://static.giantbomb.com/uploads/scale_super/0/7003/2677406-wheel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2677406-wheel.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2677406-wheel.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Players spawn in separate gondolas of an active <a href="/ferris-wheel/3055-998/" data-ref-id="3055-998">ferris wheel</a> that is set on a pier. The gondolas have no windows or doors and will tilt left and right depending on the weight distribution of the players. The pier itself has many unmarked loose boards strewn about, sending those who walk on them straight into the water.</p><h3>Subway</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2618587-subway.jpg" data-ref-id="1300-2618587" data-ratio="0.5625" data-width="2560" data-embed-type="image" style="width: 2560px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/7003/2618587-subway.jpg" data-ref-id="1300-2618587"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2618587-subway.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2618587-subway.jpg 2560w, http://static.giantbomb.com/uploads/scale_super/0/7003/2618587-subway.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2618587-subway.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2618587-subway.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2618587-subway.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2618587-subway.jpg 2560w, http://static.giantbomb.com/uploads/scale_super/0/7003/2618587-subway.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2618587-subway.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2618587-subway.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An underground subway station with subway trains zooming past both in the background and foreground at alternate intervals. Getting hit by the subway trains instantly kills the player making the goal to push and throw your opponents down to either track. To the right side are working escalators and an elevator that lead up and down from the ground to the small, higher platform. Around the escalators are traffic cones that players can pick up.</p><h3>Vent</h3><p>A room with many vents that has large fans. In the middle is a breakable bridge suspended over the largest vent. At the times, the fan in the middle vent will switch between vacuuming players in to creating a lift, pushing players away.</p><h3>Sandbox</h3><p><em>Note: This stage only appears in the pre-alpha builds.</em></p><p>Set simply as an open testing ground, this large arena has a variety of moving objects, platforms, ropes, and other such physic-based toys for players to mess around with. In the truck toward the back left of the stage are some AI enemies that will jump out when players get close.</p><h3>Street</h3><p><em>Note: This stage only appears in the pre-alpha builds.</em></p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/7003/2618586-streetscreenshot.jpg" data-ref-id="1300-2618586" data-ratio="0.7509765625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:75.1%" href="http://static.giantbomb.com/uploads/original/0/7003/2618586-streetscreenshot.jpg" data-ref-id="1300-2618586"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7003/2618586-streetscreenshot.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7003/2618586-streetscreenshot.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/0/7003/2618586-streetscreenshot.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2618586-streetscreenshot.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2618586-streetscreenshot.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/7003/2618586-streetscreenshot.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7003/2618586-streetscreenshot.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/0/7003/2618586-streetscreenshot.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/7003/2618586-streetscreenshot.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7003/2618586-streetscreenshot.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A test stage that sets the gameplay as more of a beat-'em-up. Players spawn on a short street with three groups of AI enemies placed near the beginning, middle, and end of the street. Reaching the very end will spawn a large pink boss enemy. When a player's health is depleted in this stage, they are considered defeated and will stay down until the stage resets.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows Vista</li><li><strong>Processor:</strong> Core 2 Duo</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> SM3 512MB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Windows 7</li><li><strong>Processor:</strong> Core i3</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> SM4 1GB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Snow Leopard</li><li><strong>Processor:</strong> Dual Core Intel</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> SM3 512MB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Mountain Lion</li><li><strong>Processor:</strong> Core i3</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> SM4 1GB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Linux (Most Linux distributions should work)</li><li><strong>Processor:</strong> Core 2 Duo</li><li><strong>Memory:</strong> 3 GB RAM</li><li><strong>Graphics:</strong> SM3 512MB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul><h4>Recommended</h4><ul><li><strong>OS:</strong> Ubuntu 14.04</li><li><strong>Processor:</strong> Core i3</li><li><strong>Memory:</strong> 4 GB RAM</li><li><strong>Graphics:</strong> SM4 1GB VRAM</li><li><strong>Hard Drive:</strong> 800 MB available space</li></ul>

Two to eight players punch, kick, and throw each other to be the last one standing in this physics-based brawler.

All Images, Indie MegaBooth, PAX Prime 2015, PAX Prime 2015 Booth

All Images, Double Fine Productions, PAX Prime 2014 Booth, PAX Prime 2014

Kill Strain is a top-down, 5-on-5 shooter project from Sony Computer Entertainment. Two teams of five humans compete to gather resources — and rack up kills — while a third team of mutants battles both teams in an attempt to spread their infection and add humans to their mutant ranks.

<h2>Overview</h2><p>LawBreakers is a five-on-five multiplayer shooter.</p><h2>Gameplay</h2><h3>Classes</h3><p>As of August 28, 2015, the currently announced classes are:</p><h4>Kitsune | Assassin</h4><ul><li>Dual-wields daggers.</li><li>Daggers also function as grapple hooks that one can use to swing and grab opponents a-la <a href="/scorpion/3005-1/" data-ref-id="3005-1">Scorpion</a>.</li><li>Has a shotgun that charges up.</li></ul><h4>Breacher | Gunner</h4><ul><li>Has an assault rifle.</li><li>Able to fire behind the player over the shoulder.</li><li>Has a pistol sidearm.</li><li>Can throw grenades.</li></ul><h4>Maverick | Skirmisher</h4><ul><li>Has a jetpack.</li><li>Can ground slam when in the air.</li><li>Has a chaingun.</li><li>Can throw small bombs.</li><li>Has a force push ability that pushes opponents backwards.</li></ul><h4>Cronos | Titan</h4><ul><li>Able to use fists.</li><li>Has a rocket launcher.</li><li>Can rocket jump.</li><li>Able to fire behind the player over the shoulder (Gives horizontal movement with the rocket launcher).</li><li>Can leap slam.</li><li>Has a chain lightning(?) gun.</li><li>Has the ability to blow up, discharging electricity in a radius.</li></ul>

A Free to Play sci-fi arena shooter from Cliff Bleszinski's new studio, Boss Key Productions in collaboration with Nexon.

Arcade-style platformer/runner about fixing the transit systems in the world's major cities.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/2/28470/2888694-mm_announcement_screenshot_06_0.jpg" data-ref-id="1300-2888694" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/2/28470/2888694-mm_announcement_screenshot_06_0.jpg" data-ref-id="1300-2888694"><img alt="Race day" src="http://static.giantbomb.com/uploads/scale_small/2/28470/2888694-mm_announcement_screenshot_06_0.jpg" srcset="http://static.giantbomb.com/uploads/original/2/28470/2888694-mm_announcement_screenshot_06_0.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/2/28470/2888694-mm_announcement_screenshot_06_0.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/2/28470/2888694-mm_announcement_screenshot_06_0.jpg 480w, http://static.giantbomb.com/uploads/scale_small/2/28470/2888694-mm_announcement_screenshot_06_0.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Race day</figcaption></figure><p>Motorsport Manager is a highly upgrade version of the mobile game sharing the same name. In the game you manage a motorsport team. It is your job to make sure that your headquarters, engineers and designers are top notch so they and you can create and develop the best possible car. During practice you work with the drivers and mechanics to achieve the perfect setup and strategy for qualifying and race day. On race day you make split second choices regarding strategy and control your team's decisions during key moment in the race, all with the purpose of getting your team to the top of the podium.</p>

<h2>Overview</h2><p>Nioh, originally announced in October of 2004 as Oni, was originally planned to be released in 2006 alongside a feature film. The film's script was created by legendary Japanese filmmaker Akira Kurosawa, who died in September of 1998; the film was slated to be his son Hisao Kurosawa's directorial debut. At the 2005 Tokyo Game Show, <a href="/koei-co-ltd/3010-94/" data-ref-id="3010-94"> Koei</a> announced that the film was canceled due to complications, but also stated that production of the game was still underway. Following this announcement, no new information about the game was released until a year later with the debut of a new trailer at TGS 2006.</p><p>Following TGS, Koei remained silent on the game's status until the April 2009 issue of Famitsu revealed that Nioh was still in development. At <a href="/tokyo-game-show-2010/3015-5385/" data-ref-id="3015-5385"> TGS 2010</a>, it was revealed that development of the game has been handed off to <a href="/team-ninja/3010-1764/" data-ref-id="3010-1764"> Team Ninja</a>, the development studio under Koei's corporate partner <a href="/tecmo/3010-7421/" data-ref-id="3010-7421"> Tecmo</a> responsible for the <a href="/dead-or-alive/3025-135/" data-ref-id="3025-135"> Dead or Alive</a> and <a href="/ninja-gaiden/3025-472/" data-ref-id="3025-472"> Ninja Gaiden</a> series.</p>

A historical action game following a blonde haired, blue eyed samurai pitted in the battlefields of 16th century Japan. First shown off at Sony's E3 2005 press conference, news on the game came to a halt after TGS 2006, but as of TGS 2010 is back in development.

<p> Collected on this disc:</p><ul><li><a href="/pacman-championship-edition-2/3030-54689/" data-ref-id="3030-54689">Pac-Man: Championship Edition 2</a></li><li><a href="/galaga/3030-15784/" data-ref-id="3030-15784">ARCADE GAME SERIES: Galaga</a></li><li><a href="/pac-man/3030-7624/" data-ref-id="3030-7624">ARCADE GAME SERIES: Pac-Man</a></li><li><a href="/dig-dug/3030-2587/" data-ref-id="3030-2587">ARCADE GAME SERIES: Dig Dug</a></li></ul>

Bandai-Namco bundles its hit Pac-Man: Championship Edition 2 on a disc with three Namco classics.

<p>Mobile-focused adaptation of the Pathfinder Adventure Card Game from Obsidian Entertainment. Players cooperatively battle monsters and villains while acquiring new feats, items, weapons and allies.</p>

Tablet-focused adaptation of the Pathfinder Adventure Card Game from Obsidian Entertainment.

<h2>Overview</h2><p>Released onto Steam Early Access in late June of 2015 by Studio Monolith.</p><h2>Gameplay</h2><h3>Single Player</h3><p>The main focus of Polyball is tight controls and heavy physics. A lot of other marble games are very responsive and floaty, whereas Polyball favors momentum and subtle movement.</p><h3>Multiplayer</h3><p>The multiplayer of Polyball is so different from the single player it may as well be a different game. There are a variety of modes (with more being added) but the main modes are Battle and Circuit. In battle mode players choose from one of six weapons which they are stuck with for the entire match. There are about 16 power-ups to pick up during a match - ranging from double jump to an AoE stun, to a rage mode that triples the player's size.</p>

A ball rolling game for the modern age. Packed with tons of challenging content - split screen local as well as online multiplayer, and built in leaderboards and ghosts. Polyball is aiming to be the most advanced ball rolling ever created.

<h2>Overview</h2><p>Prominence Poker is a free-to-play poker game developed by Pipeworks Software and published by 505 Games for PC, Xbox One, and PlayStation 4.</p>

Prominence Poker is a free to play poker game on PC, Xbox One, and PS4.

<h2>Overview</h2><p>RIVE is a sci-fi 2D shooter/platformer created by the Dutch indie company Two Tribes. It is the first game released after the closure of the company's development studio, <a href="/two-tribes-bv/3010-2372/" data-ref-id="3010-2372">Two Tribes B.V.</a></p><p>RIVE was announced on July 29 2014 as for release on the PC, Wii U, PS4 and Xbox One in early 2015. Two Tribes will be handling the PC and Wii U versions in-house while PS4 and Xbox One ports will be done by an outside studio, despite having already completed about 90% of the engine porting for PS4 themselves.</p><p>RIVE was created with the <a href="/toki-tori-2/3030-36713/" data-ref-id="3030-36713">Toki Tori 2</a> engine.</p>

<h2>Overview</h2><p>In Ray's the Dead, players control the eponymous Ray LaMorte. As a zombie, Ray can grow and control a large undead army.</p><p>The game is set to be released in 2016 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, and <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a>.</p><h2>System Requirements</h2><h3>PC</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Windows XP</li><li><strong>Processor:</strong> 2 GHz Dual Core</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 2 GB available space</li><li><strong>Sound Card:</strong> DirectX Compatible</li></ul><h3>Mac</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> OSX 10.6</li><li><strong>Processor:</strong> 2.0 GHz Intel Core 2 Duo (Dual-Core)</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Hard Drive:</strong> 2 GB available space</li></ul><h3>Linux</h3><h4>Minimum</h4><ul><li><strong>OS:</strong> Ubuntu Linux 10.10</li><li><strong>Processor:</strong> 2.0 GHz</li><li><strong>Memory:</strong> 2 GB RAM</li><li><strong>Graphics:</strong> GeForce 8800 or Radeon® HD4800 series, 512 MB of memory</li><li><strong>Hard Drive:</strong> 2 GB available space</li></ul>

A puzzle/strategy game where players control a squad of zombies.

All Images, Adult Swim Games, PAX Prime 2015 Booth, PAX Prime 2015

All Images, Indie Mega Booth, Ragtag Studio, PAX East 2013 Booth, PAX East 2013

<h2>Overview</h2><p>Read Only Memories was directed by John "JJSignal" James and produced by MidBoss and Matt Conn for OUYA, PC, Mac, and Linux.</p><p>The game was heavily inspired by <a href="/snatcher/3030-12552/" data-ref-id="3030-12552">Snatcher</a>, <a href="/rise-of-the-dragon/3030-2448/" data-ref-id="3030-2448">Rise of the Dragon</a>, <a href="/gabriel-knight-sins-of-the-fathers/3030-14075/" data-ref-id="3030-14075">Gabriel Knight</a> and similar old-school adventures, and also prominently features LGBT characters.</p>

2064: Read Only Memories • Citizens of Neo SF
2064: Read Only Memories

Read Only Memories is a cyberpunk adventure game focused on the dark side of technology in the year 2064.

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" data-ref-id="1300-2769654" data-ratio="1.25" data-width="1600" data-embed-type="image" style="width: 1600px"><a class="fluid-height" style="padding-bottom:125.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" data-ref-id="1300-2769654"><img alt="Main characters Leon, Ashley and Ada" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 1600w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 768w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769654-resident-evil-4-artwork-castle-huddle.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Main characters Leon, Ashley and Ada</figcaption></figure><p>Resident Evil 4 is a third-person action-adventure game developed and originally published by <a href="/capcom/3010-367/" data-ref-id="3010-367">Capcom</a> in 2005. Set six years after the destruction of <a href="/raccoon-city/3035-73/" data-ref-id="3035-73">Raccoon City</a>, the game stars <a href="/leon-s-kennedy/3005-649/" data-ref-id="3005-649">Leon S. Kennedy</a>, a former <a href="/raccoon-city-police-department/3035-661/" data-ref-id="3035-661">R.P.D.</a> officer-turned-special-agent who travels to a remote <a href="/spain/3035-527/" data-ref-id="3035-527">Spanish</a> village to investigate the kidnapping of the U.S. President's daughter by a mysterious <a href="/cults/3015-1366/" data-ref-id="3015-1366">cult</a>. Following a long and troubled development, Resident Evil 4 received critical acclaim upon release for its more action-focused take on the series' classic <a href="/survival-horror/3015-4801/" data-ref-id="3015-4801">survival horror</a> gameplay.</p><p>Resident Evil 4 was originally released only for <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube</a> on January 11th, 2005. Despite being initially promoted as <a href="/platform-exclusive/3015-5670/" data-ref-id="3015-5670">platform-exclusive</a> by director and series creator <a href="/shinji-mikami/3040-32999/" data-ref-id="3040-32999">Shinji Mikami</a>, the game was ported to <a href="../../playstation-2/60-19/" rel="nofollow">PS2</a> later the same year. A special <a href="/wii/3045-36/" data-ref-id="3045-36">Wii</a> version utilizing the <a href="/wii-remote/3000-13/" data-ref-id="3000-13">Wii remote's</a> motion control capabilities followed in 2007, as well as a separate <a href="../../pc/60-94/" rel="nofollow">PC</a> port. In 2011, an <a href="/hd-remasters/3015-8863/" data-ref-id="3015-8863">HD remaster</a> of RE4 was published on <a href="/playstation-network/3015-2623/" data-ref-id="3015-2623">PlayStation Network</a> and <a href="/xbox-live-arcade-game-integration/3015-434/" data-ref-id="3015-434">Xbox Live Arcade</a>. An "Ultimate HD Edition" featuring further graphical and gameplay enhancements was released for Windows-based PCs in 2014 and was eventually ported to <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> and <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> in 2016.</p><h2>Gameplay</h2><h3>Overview &amp; Controls</h3><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg" data-ref-id="1300-914029" data-size="small" data-ratio="0.75" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg" data-ref-id="1300-914029"><img alt="The new over-the-shoulder aiming system" src="http://static.giantbomb.com/uploads/scale_small/0/3009/914029-12.jpg" srcset="http://static.giantbomb.com/uploads/original/0/3009/914029-12.jpg 640w, http://static.giantbomb.com/uploads/scale_medium/0/3009/914029-12.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/3009/914029-12.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>The new over-the-shoulder aiming system</figcaption></figure><p>Going through what could be considered a gameplay reboot, Resident Evil 4 ditches many of its survival horror traits in favor of becoming a more accessible third-person shooter. Killing enemies is in fact incentivised--in stark contrast to the series's original philosophy--as they will continually drop ammunition and gold - to which can be used to upgrade the player's weaponry. The game's level design is also much more linear in scope and any key items the player comes upon will likely be used up mere moments later. Though the player will still have to solve numerable puzzles across the game.</p><p>The series' divisive <a href="/tank-controls/3015-4647/" data-ref-id="3015-4647">tank controls</a> are still in effect, though are ameliorated by an <a href="/over-the-shoulder/3015-2621/" data-ref-id="3015-2621">over-the-shoulder</a> perspective and this, with the addition of <a href="/laser-sight/3055-1819/" data-ref-id="3055-1819">laser sights</a>, improves weapon aiming. Player characters cannot 'run n gun', however, and any attempt at firing a weapon requires that the player must first perch themselves to the ground in classic Resident Evil fashion. Although unlike most shooters, the common enemies the player will come into conflict with--while not technically zombies--are generally slow in movement and almost-exclusively use melee weapons.</p><p>A dedicated <a href="/knife/3055-295/" data-ref-id="3055-295">knife</a> button allows <a href="/close-quarters-combat/3015-865/" data-ref-id="3015-865">close-quarters combat</a> without an inventory visit, reinforcing a faster pace of action. Switching firearms still requires the player to return to the inventory menu, however. <a href="/context-sensitive/3015-190/" data-ref-id="3015-190">As first introduced in </a><a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a>, simultaneously pressing back and the 'run' button will have Leon do a 180 degree turn.</p><p>By default RE4 has two difficulty settings, Easy and Normal. Upon completing the game will a higher setting become unlocked, called Professional Mode. Each difficulty increases the attack &amp; damage modifiers up from the last.</p><h3>Melee Attacks</h3><p>Another new mechanic is that of melee attacks. While Leon will forever have his knife available, he can also perform a number of button prompt melee attacks. These are initiated by first stunning an enemy, which is most commonly done by shooting it in the face. This will then allow the player to perform a roundhouse kick. Shooting an enemy in the leg so it'll fall to its knees will also trigger a melee attack, be it a straight-kick or a suplex depending on the type of ganado. Leon is invulnerable amidst the melee attack animation, making it efficient for both offensive and defensive maneuvers.</p><h3>Inventory Tetris</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg" data-ref-id="1300-284867" data-size="small" data-ratio="0.75" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg" data-ref-id="1300-284867"><img alt="Leon's Attache Case." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg 400w, http://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg 320w"><noscript><img alt="Leon's Attache Case." src="http://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg" srcset="http://static.giantbomb.com/uploads/original/0/3381/284867-s18106_ps2_4.jpg 400w, http://static.giantbomb.com/uploads/scale_small/0/3381/284867-s18106_ps2_4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Leon's Attache Case.</figcaption></figure><p>Leon's attache case, unlike inventory in the past, is gridded with a number of squares. Items occupy a certain number; the player must arrange and re-arrange weapons, ammunition and herbs, among other things, to best utilize his space. Using, combining, discarding and selling items are all integral to grid management. Larger attache cases can be bought. Treasures, which can be sold to the merchant, and key items are housed in a separate menu.</p><h3>Health &amp; Healing Items</h3><p>Another alteration from the previous games is the health system. Leon's health is no longer governed by a series of statuses and is now represented by a quarter-circle that wraps around the ammo icon. The color scheme still persists, with green indicating Leon is in good health, yellow to notify he's in danger, and red as a warning to the player that he is approaching death. When his health goes into yellow or red, Leon will be shown to hold onto his side.</p><p>Herbs are once again available for use, as are first aid sprays. The classic green and red varieties persist, although there are no longer any blue herbs as the chance of being poisoned has been removed entirely. Though in their stead is the introduction of yellow herbs, which can be used to marginally increase Leon's health until it fills the entire three quarter circle. However they can only be taken whence they've been mixed with at least one green herb.</p><p>The healing properties of herbs is locked, regardless of how much overall health Leon has. This means that at the beginning of the game a single herb can heal most of Leon's current health.</p><p>A mixture of herbs and their healing effects (when Leon has attained his maximum health limit) are as follows:</p><ul><li><b>Green Herb</b> - On its own will restore 25% of health.</li><li><b>Red Herb</b> - On its own does nothing.</li><li><b>Green + Green Herb</b> - Mixed will heal the character by roughly 50% of health.</li><li><b>Green + Green + Green Herb</b> - Mixed will heal the character completely.</li><li><b>Green + Red Herb</b> - Mixed will heal the character completely.</li></ul><p>Beyond herbs are eggs the player can collect as well. There are three varieties, each healing a higher percentage than the last, though eggs cannot be combined for greater effects. They are generally found after killing a snake, or by chasing a chicken long enough for it to lay an egg. Chickens are only encountered in the early stages of the game, and eggs can eventually only be acquired by killing a snake.</p><p>The three egg types are:</p><ul><li><strong>White</strong> - Roughly heals about 10% of health</li><li><strong>Brown</strong> - Roughly heals about 40% of health</li><li><strong>Gold</strong> - Will fully heal a character.</li></ul><h3>Secondary Character AI</h3><h4>Ashley Graham</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-ref-id="1300-2769656" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="http://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-ref-id="1300-2769656"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769656-resident_evil_4_ultimate_hd_edition-2448037.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>During key points in the game, the player is tasked with escorting and safeguarding Ashley Graham. She functions as her own character with her own health bar, however she has no means of attack. Instead, the player can choose between telling her to wait or to follow; when told to wait she will stay on the spot until told otherwise. When following she will always trail behind Leon, never getting in the way of his aim, and will also even duck out of the way should Leon's laser sight happen to cross Ashley.</p><p>Besides being told to simply wait on the spot, there are a number of trash dumpsters that Leon can tell Ashley to hide in; Leon can then whistle to signal it's safe for her to come out. When in a dumpster she is completely hidden from sight from enemies.</p><p>Ashley is just as vulnerable as Leon and can die from only a couple of attacks. Although her health can also be extended much like Leon if she is given a herb mixture to heal containing a yellow herb. While she makes a concerted effort to stay clear of Leon's aim, she isn't invincible to friendly-fire and can be shot by the player. Beyond simply being attacked, Ganado will also often attempt to carry her away; they will be shown carrying her on their shoulder, and should they exit the area then the game will be over. It will only take a single shot to knock the Ganado off balance, dropping Ashley in the process.</p><p>There is one occasion where players will actually take control of Ashley. Still without any means of attack, players are to instead crawl under tables to maneuver around enemy encounters. Though she can throw lamps at enemies to set them on fire, it will only temporarily knock them to the ground. Ashley's segment as such is puzzle focussed, though she can also acquire supplies that she'll then give to Leon when she returns to him.</p><p>On other occasions Ashley will attempt to operate a piece of machinery while Leon must protect her. This includes her turning a number of cranks, to driving a huge bulldozer. Players will also sometimes require Ashley's help to push forward a large crate.</p><h4>Luis Sera</h4><p>During one particular set-piece, players will work alongside Luis to defend themselves within a small house from an onslaught of Ganado. Luis is equipped with a Red 9 handgun and will make a concerted effort to dispatch as many enemies as possible. He will shoot enemies off of Leon if he is grabbed by one and will thank the player in kind if they return the favor. Like Ashley, Luis will duck if is caught in Leon's laser sight.</p><p>Luis has infinite ammo and is invulnerable, and will also drop supplies for Leon to collect. However it's possible for Luis to kill Leon. Though while still invincible, if the player shoots Luis five times then a short cutscene will trigger, showing Luis gun down Leon with the words ''Adios, Leon...'', resulting in a game over.</p><h4>Dog</h4><p>Early in the game, the player will likely notice a dog trapped in a bear trap. If freed, the dog will arrive to help the player against the first El Gigante encounter. While it won't actually attack the monster, it will furiously bark at it, calling its attention away and giving the player ample time to attack. Once the boss battle is over the dog will have disappeared and isn't encountered again.</p><h4>Mike</h4><p>During a late game event, Leon will have air support courtesy of a minor character called <a href="/mike/3005-9954/" data-ref-id="3005-9954">Mike</a>. Piloting an attack helicopter, he will provide assistance against the ganado and also against the turret placements throughout the area. If Leon is too close to one of the towers Mike needs to destroy to help Leon advance, he will repeatedly yell for Leon to get out of the way until he does so. Mike is invincible for this segment and has infinite ammo.</p><p>On Professional Mode Mike will only shoot down the towers so Leon can progress and will not help with any of the turrets or ganado.</p><h3>Quick Time Events</h3><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg" data-ref-id="1300-2769659" data-ratio="0.58875219683656" data-width="569" data-embed-type="image" style="width: 569px"><a class="fluid-height" style="padding-bottom:58.9%" href="http://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg" data-ref-id="1300-2769659"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg 569w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769659-re4-qte.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769659-re4-qte.jpg 569w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769659-re4-qte.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769659-re4-qte.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Resident Evil 4, alongside <a href="/god-of-war/3030-6959/" data-ref-id="3030-6959">God of War</a>, was a pioneer in implementing <a href="/quick-time-event/3015-6/" data-ref-id="3015-6">QTE</a>s to include some additional interaction within the cutscenes. Thus during many of the game's cutscenes, players will be required to quickly press the on-screen prompts to escape danger. This can vary from pressing/mashing the face buttons (sometimes simultaneously), to pressing the shoulder buttons, to wiggling the left analogue stick. Failure to do so will result in Leon's gory demise, with each failed cutscene QTE featuring a unique death scene.</p><p>Outside of cutscenes, QTEs are utilised to escape from an enemy that has grabbed the player, more often than not by wiggling the left analogue stick. While failing to meet the QTE demands mid-gameplay won't always result in Leon's death, it will lead to him taking more damage. As with the cutscenes, dying to an in-game QTE struggle will sometimes 'reward' the player with a unique death animation for Leon.</p><h3>Shooting Range Minigame</h3><p>The player, at certain points, gains access to <a href="../../shooting-range/92-1932/" rel="nofollow">Shooting Galleries</a>. There are four galleries and eight courses in total. The player's tasked with shooting cardboard Ganados while avoiding Ashley's (which deduct points); there is also a Salazar target. There is, occasionally, a Ganado with a lighted stick of dynamite that can be shot in order to destroy all targets within the vicinity.</p><p>Each course, amid its action, gives the player a chance to reload; this occurs once per course for about three seconds. Points are awarded for hitting enemy targets, and a certain number of them unlock bottle cap figurines.</p><p>Six bottle caps may be won at each range. Upon each completed row of bottle caps, the player is awarded money, starting at five thousand and increasing another five thousand with each row. One bottle cap may be earned by obtaining 4,000 points or hitting all enemy targets, while the other five require earning 3,000 points multiple times. Each course changes its target layout after the player obtains a certain number of bottle caps from it. The bottle caps can be viewed in the Key Item Inventory. Each bottle cap features an audio clip whose quality is similar to actual sound-playing toys.</p><p>The points for each target are as follows:</p><ul><li><strong>Male Ganado:</strong> 100 points, 200 for headshot.</li><li><strong>Female Ganado:</strong> 200 points, 300 for headshot.</li><li><strong>Ashley Graham:</strong> Minus 1000 points, minus 2000 for headshot.</li><li><strong>Ramon Salazar Head:</strong> 500 points.</li></ul><h3>Saving</h3><p>As with the earlier games in the series, Resident Evil 4 requires players use one of the numerable typewriters in the game to save. Only now the player no longer requires any sort of <a href="/ink-ribbon/3055-526/" data-ref-id="3055-526">item </a>before hand and there are a greater number of typewriters located throughout the game.</p><h3>New Game +</h3><p>Upon completing the game, players can then start a new with all of their upgraded weaponry and such right from the start. However this can only be done on the same difficulty; any attempt at starting a new game on a different difficulty requires that players start over from scratch.</p><h2>Story</h2><h3>Main Characters</h3><h4>Leon S. Kennedy</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-ref-id="1300-519532" data-ratio="2.5" data-width="400" data-embed-type="image" style="width: 400px"><a class="fluid-height" style="padding-bottom:250.0%" href="http://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-ref-id="1300-519532"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg 400w, http://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg" srcset="http://static.giantbomb.com/uploads/original/1/11847/519532-re4_leon_s_kennedy_2.jpg 400w, http://static.giantbomb.com/uploads/scale_small/1/11847/519532-re4_leon_s_kennedy_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A returning character from <a href="/resident-evil-2/3030-9418/" data-ref-id="3030-9418">Resident Evil 2</a>, Leon has since toughened up a great deal since such times. Now a highly trained government agent, Leon's capabilities and sheer confidence have skyrocketed from his days as a rookie police officer. His effectiveness at his job has thusly lead to he and he alone being appointed the perilous task of saving the President's daughter from a group of cultists.</p><ul><li>Voiced by <a href="/paul-mercier/3040-68152/" data-ref-id="3040-68152">Paul Mercier</a>.</li></ul><h4>Ashley Graham</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg" data-ref-id="1300-1215375" data-ratio="1.699716713881" data-width="1412" data-embed-type="image" style="width: 1412px"><a class="fluid-height" style="padding-bottom:170.0%" href="http://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg" data-ref-id="1300-1215375"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg" data-srcset="http://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg 1412w, http://static.giantbomb.com/uploads/scale_super/4/40344/1215375-re4___ashley_graham.jpg 1129w, http://static.giantbomb.com/uploads/scale_medium/4/40344/1215375-re4___ashley_graham.jpg 480w, http://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg" srcset="http://static.giantbomb.com/uploads/original/4/40344/1215375-re4___ashley_graham.jpg 1412w, http://static.giantbomb.com/uploads/scale_super/4/40344/1215375-re4___ashley_graham.jpg 1129w, http://static.giantbomb.com/uploads/scale_medium/4/40344/1215375-re4___ashley_graham.jpg 480w, http://static.giantbomb.com/uploads/scale_small/4/40344/1215375-re4___ashley_graham.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The president's daughter and the damsel in distress Leon is sent to rescue. Due to her privileged and sheltered upbringing, Ashley has no experience with combat and relies on Leon to do pretty much all of the heavy lifting. Though while she will provide some assistance during key points of the game, Leon must still all the while safeguard her amidst her actions.</p><h4>Luis Sera</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg" data-ref-id="1300-1185084" data-ratio="1.7095808383234" data-width="1336" data-embed-type="image" style="width: 1336px"><a class="fluid-height" style="padding-bottom:171.0%" href="http://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg" data-ref-id="1300-1185084"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg" data-srcset="http://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg 1336w, http://static.giantbomb.com/uploads/scale_super/3/34651/1185084-0000.jpg 1123w, http://static.giantbomb.com/uploads/scale_medium/3/34651/1185084-0000.jpg 561w, http://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg" srcset="http://static.giantbomb.com/uploads/original/3/34651/1185084-0000.jpg 1336w, http://static.giantbomb.com/uploads/scale_super/3/34651/1185084-0000.jpg 1123w, http://static.giantbomb.com/uploads/scale_medium/3/34651/1185084-0000.jpg 561w, http://static.giantbomb.com/uploads/scale_small/3/34651/1185084-0000.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A mysterious man and a native of Spain. Portrayed with a devil may care attitude, Luis comes across as affable enough, but is clearly hiding something from Leon all the while. Nonetheless, his recurring appearances lead one to believe he genuinely wishes to help both Leon &amp; Ashley in whatever way he can.</p><p>His background as a police officer from Madrid has lead to Luis becoming a formidable gun slinger, and on one occasion will work side-by-side with Leon as they defend themselves from an unrelenting horde.</p><h4>Ada Wong</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg" data-ref-id="1300-380328" data-ratio="2.457231726283" data-width="643" data-embed-type="image" style="width: 643px"><a class="fluid-height" style="padding-bottom:245.7%" href="http://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg" data-ref-id="1300-380328"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg 643w, http://static.giantbomb.com/uploads/scale_medium/1/10382/380328-adawong.jpg 390w, http://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10382/380328-adawong.jpg 643w, http://static.giantbomb.com/uploads/scale_medium/1/10382/380328-adawong.jpg 390w, http://static.giantbomb.com/uploads/scale_small/1/10382/380328-adawong.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The femme fatale from Resident Evil 2 returns to serve much the same role as she did during their first encounter. Despite Ada's motives and allegiances once again being left as a mystery, she will still routinely arrive to provide assistance and in some cases save Leon from certain death.</p><ul><li>Voiced by <a href="/sally-cahill/3040-40183/" data-ref-id="3040-40183">Sally Cahill.</a></li></ul><h4>Ramon Salazar</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg" data-ref-id="1300-2769637" data-ratio="1.3698630136986" data-width="730" data-embed-type="image" style="width: 730px"><a class="fluid-height" style="padding-bottom:137.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg" data-ref-id="1300-2769637"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg 730w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769637-ramon_salazar.jpg 700w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769637-ramon_salazar.jpg 730w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769637-ramon_salazar.jpg 700w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769637-ramon_salazar.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A Spanish native of the nearby castle who serves as one of the main antagonists. His small stature along with his somewhat devilish appearance gives Salazar the look of a gremlin. Upon jacking Leon's radio line, Salazar will routinely attempt to belittle Leon, though he is often bested by Leon's own sharp responses, slowly contributing towards Salazar's rising insecurity.</p><h4>Jack Krauser</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg" data-ref-id="1300-375256" data-ratio="1.5572916666667" data-width="384" data-embed-type="image" style="width: 384px"><a class="fluid-height" style="padding-bottom:155.7%" href="http://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg" data-ref-id="1300-375256"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg 384w, http://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5322/375256-krauser.jpg 384w, http://static.giantbomb.com/uploads/scale_small/0/5322/375256-krauser.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A fellow antagonist, only unlike the rest of the rogues gallery Krauser is not only an American but appears to share a past with Leon. Their departure can't have been on friendly terms, however, as Krauser seems plenty willing to put an end to Leon's life.</p><p>Krauser is shown to be incredibly proficient with a knife and his bow, however his abilities surrounding his agility and stamina hint that he may not be entirely human anymore.</p><h4>Osmund Saddler</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg" data-ref-id="1300-937945" data-ratio="1.4577259475219" data-width="343" data-embed-type="image" style="width: 343px"><a class="fluid-height" style="padding-bottom:145.8%" href="http://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg" data-ref-id="1300-937945"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg" data-srcset="http://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg 343w, http://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg" srcset="http://static.giantbomb.com/uploads/original/2/23921/937945-osmundsaddler_2.jpg 343w, http://static.giantbomb.com/uploads/scale_small/2/23921/937945-osmundsaddler_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The main antagonist of the game and leader of the Los Illuminados cult. Forever certain of his impending triumph over Leon, even as Leon slowly but surely shoots his way through many of his subordinates, Saddler's over-confidence can only lead to his downfall.</p><p>His degree of power cannot be underestimated, however. For while he may move slowly, this but only assures that he has access to a great deal of strength.</p><p>As with Salazar, Saddler will eventually hack Leon's radio and will engage in similar such back-and-forth engagements. Though unlike Salazar, Saddler is confident enough to forever keep his cool in the midst of Leon's bravado.</p><ul><li>Voiced by <a href="/michael-gough/3040-3492/" data-ref-id="3040-3492">Michael Gough</a>.</li></ul><h3>Plot</h3><p>After the 1998 <a href="/t-virus/3015-42/" data-ref-id="3015-42">T-virus</a> outbreak in <a href="../../raccoon-city/95-73/" rel="nofollow">Raccoon City</a> and the city's "sterilization" by the United States government with <a href="/nuclear-bomb/3055-231/" data-ref-id="3055-231">nuclear weapons</a>, the evil <a href="../../umbrella-corporation/92-204/" rel="nofollow">Umbrella Corporation</a> is dissolved once their role in the disaster is made public knowledge. <a href="../../leon-s-kennedy/94-649/" rel="nofollow">Leon S. Kennedy</a>, one of the protagonists of <a href="../../resident-evil-2/61-9418/" rel="nofollow">Resident Evil 2</a> and Raccoon City survivor, is subsequently recruited by the government as a federal agent due to his firsthand experience with bioterrorism. Six years later, Leon is dispatched to an isolated rural village in <a href="/spain/3035-527/" data-ref-id="3035-527">Spain</a> as part of a top-secret mission to rescue President Graham's kidnapped daughter <a href="/ashley-graham/3005-3163/" data-ref-id="3005-3163">Ashley</a>.</p><p>Leon is escorted by two local police officers to the village's outskirts, who express their skepticism regarding Leon's intel and decline to accompany the American agent inside the village itself. After checking in with his support specialist <a href="/ingrid-hunnigan/3005-5332/" data-ref-id="3005-5332">Ingrid Hunnigan</a> via radio, Leon enters a decrepit house next to a ravine. While attempting to question a male villager inside the house, the villager suddenly attacks Leon with an axe, forcing Leon to kill the ghastly-looking man with his service <a href="/pistol/3055-59/" data-ref-id="3055-59">pistol</a> in self-defense. Leon hears screaming outside as several more villagers surround the house; one of the villagers rams the police officers' car with a large truck, sending both vehicles crashing into the nearby ravine and destroying the only bridge leading back to town.</p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg" data-ref-id="1300-522472" data-ratio="0.71358885017422" data-width="1435" data-embed-type="image" style="width: 1435px"><a class="fluid-height" style="padding-bottom:71.4%" href="http://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg" data-ref-id="1300-522472"><img alt="Concept art for the Ganados' village" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg 1435w, http://static.giantbomb.com/uploads/scale_super/0/5322/522472-pueblo.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522472-pueblo.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg 320w"><noscript><img alt="Concept art for the Ganados' village" src="http://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5322/522472-pueblo.jpg 1435w, http://static.giantbomb.com/uploads/scale_super/0/5322/522472-pueblo.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522472-pueblo.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522472-pueblo.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Concept art for the Ganados' village</figcaption></figure><p>Now alone and with no other options, Leon proceeds towards the center of the village, encountering more hostile villagers and several deadly <a href="/traps/3015-609/" data-ref-id="3015-609">traps</a> along the path. Upon reaching the village square, Leon spots the immolated corpse of one of the police officers through his binoculars. The villagers here eventually notice the intruder and attack him <em>en masse</em>, forcing Leon to barricade himself inside one of the buildings as he fends off the villagers' assault. After several minutes, a church bell begins to ring; this completely diverts the attention of the villagers, who immediately drop their <a href="/improvised-weapon/3015-3091/" data-ref-id="3015-3091">improvised weapons</a> and eerily file inside one of the village's buildings without further incident. A bewildered Leon continues his investigation of the area, fighting more villagers, evading increasingly-elaborate traps and meeting a cloaked <a href="/the-merchant/3005-1411/" data-ref-id="3005-1411">merchant</a> dealing in contraband firearms and ammunition.</p><p>Leon soon comes face-to-face with <a href="/bitores-mendez/3005-5739/" data-ref-id="3005-5739">Bitores Mendez</a>, the village's imposing chief, who easily knocks out Leon. After regaining consciousness, Leon finds himself restrained and bound to <a href="/luis-sera/3005-2222/" data-ref-id="3005-2222">Luis Sera</a>, an ex-cop from <a href="/madrid/3035-2691/" data-ref-id="3035-2691">Madrid</a> who had conducted parasite research for the <a href="/los-illuminados/3015-1745/" data-ref-id="3015-1745">Los Illuminados</a> cult before betraying them. Leon later discovers Sera's notes and learns of <a href="/osmund-saddler/3005-4600/" data-ref-id="3005-4600">Lord Osmund Saddler</a>, the cult's mastermind. Saddler controls the villagers with parasites called "<a href="/las-plagas/3015-1765/" data-ref-id="3015-1765">Las Plagas</a>" that transform normal humans into violent "<a href="/ganado/3015-1078/" data-ref-id="3015-1078">Ganados</a>" (literally "Cattle") possessing inhuman strength and resistance to pain while following Saddler's orders without question. Saddler has also injected Plaga eggs into Ashley, Luis and the unconscious Leon with the intent of bringing each of them under his sway as well. Once her parasite has matured, Saddler intends for Ashley to infiltrate the United States' federal government by infecting her father, President Graham, thereby paving the way for Los Illuminados to take over the U.S. and ultimately the <a href="/world-domination/3015-1003/" data-ref-id="3015-1003">entire world</a>.</p><p>Now aware of Saddler's plan, Leon resumes his search and eventually locates a stone <a href="/church/3035-1395/" data-ref-id="3035-1395">church</a> where Ashley is supposedly being held captive. However, the church is locked and the only key is located on the opposite side of a large lake. Leon arrives at the lake and witnesses two Ganados dumping the corpse of the second police officer into the water, which is devoured by a monstrous aquatic creature called "Del Lago". Leon tries to cross the lake by boat and is forced to fight the creature, managing to slay Del Lago with several <a href="/harpoon/3055-1413/" data-ref-id="3055-1413">harpoons</a>. Upon arriving at the lake's opposite shore, Leon coughs up blood and collapses in a lakeside cabin. He has an intense nightmare in which he is completely infected by his Plaga parasite before awakening inside the cabin several hours later. Securing the church key nearby, Leon doubles back across the lake to rescue Ashley.</p><p>On his way back, Leon fights El Gigante, an enormous troll-like creature. If freed earlier, a friendly wolf will assist Leon during the fight. Leon arrives at the church and makes contact with Ashley; Saddler himself also arrives to announce that the implanted Las Plagas are growing inside both of their bodies. After escaping Saddler's church, Leon and Ashley make their way towards Hunnigan's designated extraction point. However, the pair are caught between two large mobs of Ganados and are forced to barricade themselves inside a cabin where Luis had also been hiding. Working together, Leon and Luis manage to defend the cabin against the attacking horde; Luis quickly parts ways with Leon and Ashley after the remaining Ganados retreat.</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg" data-ref-id="1300-522387" data-ratio="0.73775216138329" data-width="1388" data-embed-type="image" style="width: 1388px"><a class="fluid-height" style="padding-bottom:73.8%" href="http://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg" data-ref-id="1300-522387"><img alt="The drawbridge of Salazar's castle" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg 1388w, http://static.giantbomb.com/uploads/scale_super/0/5322/522387-chateau.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522387-chateau.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg 320w"><noscript><img alt="The drawbridge of Salazar's castle" src="http://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5322/522387-chateau.jpg 1388w, http://static.giantbomb.com/uploads/scale_super/0/5322/522387-chateau.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522387-chateau.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522387-chateau.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The drawbridge of Salazar's castle</figcaption></figure><p>Hunnigan contacts Leon to report that their extraction helicopter has been shot down, and that a second helicopter is being prepped for launch. Leon spots a large castle and decides to hide there with Ashley while waiting for the next transport; however, the path to the castle is locked by a <a href="/retinal-scanner/3055-4278/" data-ref-id="3055-4278">retinal scanner</a> that can only be opened by Mendez. Learning Mendez has set up an ambush nearby in a last-ditch effort to stop their escape, Leon enters a building used by the cult for <a href="/torture/3015-2574/" data-ref-id="3015-2574">torture</a>, where he is confronted by the village chief. Mendez transforms into a <a href="/centipede/3015-1874/" data-ref-id="3015-1874">centipede</a>-like monster after being caught in a <a href="/exploding-barrel/3015-2737/" data-ref-id="3015-2737">fuel barrel</a> explosion and attacks Leon, but he is dispatched by the American agent, who also acquires the chief's glass eye. Using the eye to unlock the gate, Leon and Ashley proceed to the castle and raise its drawbridge behind them to cut off the advance of another Ganado mob.</p><p>Once inside the castle walls, Leon discovers the area is actually a stronghold for Los Illuminados. Robed cultists attempt to kill Leon and capture Ashley using catapults and other medieval weapons. One of Saddler's high-ranking associates and the castle's current castellan, <a href="/ramon-salazar/3005-4569/" data-ref-id="3005-4569">Ramon Salazar</a>, jams all of Leon's communications while inside his castle. This prevents radio communication with Hunnigan, though Salazar frequently contacts Leon to taunt him instead. While moving through the castle, Ashley coughs up blood and panics, running headlong into a trap that separates her from Leon temporarily. While searching for Ashley, Leon encounters the enigmatic <a href="/ada-wong/3005-1106/" data-ref-id="3005-1106">Ada Wong</a>, a female operative with her own agenda whom Leon last saw six years ago in Raccoon City. Despite Leon disarming and questioning Ada about her intentions, she plays coy before activating a concealed <a href="/flashbang/3055-551/" data-ref-id="3055-551">flashbang</a> device and fleeing the scene.</p><p>Luis finally catches up with Leon soon afterward, carrying the mysterious "sample" mentioned in several Los Illuminados communications as crucial to their goal of world domination. Unfortunately, Luis is impaled by a barbed tentacle that retracts into the voluminous robes worn by Saddler, who retrieves the sample and mocks Leon's efforts before exiting the castle. With his final breath, Luis gives Leon a bottle of <a href="/pills/3055-218/" data-ref-id="3055-218">medicine</a> that slows the growth of immature Plaga parasites, buying Leon and Ashley additional time to find a cure. After swearing to avenge Luis' death, Leon locates and frees Ashley by sniping her iron restraints from a distance. Because the pair are separated by a locked door, Ashley treks alone through a portion of the castle to locate the key and reunite with Leon. The two set off again, but Ashley is quickly recaptured by one of Salazar's "Novistadors," a vicious breed of Plagas-spawned human-sized insects capable of flight.</p><p>Leon makes his way to Salazar, killing more giant insects as well as one of two <a href="/verdugo/3005-5922/" data-ref-id="3005-5922">Verdugo</a>, Salazar's monstrous bodyguards. After climbing a large stone tower, Leon finds Salazar standing before the enormous "Queen Plaga" embedded in the tower's walls. The castellan informs Leon that Ashley has been taken to Saddler's facility on a nearby island just off the coast. Several tentacles emerge from the Queen, lifting Salazar and his remaining bodyguard into its orifice and merging all three into a single chimera, which attacks Leon. Despite his efforts to kill the resilient American, Salazar is destroyed along with the Queen Plaga by Leon, who heads to the island by boat with Ada afterward. However, Ada once again sets off on her own once the pair reach the island, leaving Leon to fight Saddler's heavily-armed Ganado <a href="/militia/3015-6219/" data-ref-id="3015-6219">militia</a> force single-handedly. Fortunately, Hunnigan's second helicopter finally arrives to provide air support for Leon during his assault on the island facility, but it is eventually shot down by a rocket-equipped Ganado.</p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg" data-ref-id="1300-522400" data-ratio="0.72651790347691" data-width="1927" data-embed-type="image" style="width: 1927px"><a class="fluid-height" style="padding-bottom:72.7%" href="http://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg" data-ref-id="1300-522400"><img alt="Saddler's throne room" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg 1927w, http://static.giantbomb.com/uploads/scale_super/0/5322/522400-dome.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522400-dome.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg 320w"><noscript><img alt="Saddler's throne room" src="http://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5322/522400-dome.jpg 1927w, http://static.giantbomb.com/uploads/scale_super/0/5322/522400-dome.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522400-dome.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522400-dome.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Saddler's throne room</figcaption></figure><p>After slaughtering dozens of Saddler's soldiers, Leon finds Ashley inside a cell, and the two cut through the remaining Ganados using a combination of firepower and heavy machinery. However, Saddler arrives and forces Leon into submission by exerting control over his developing Plaga parasite, abducting Ashley in the process. Leon is also ambushed by his former comrade <a href="/jack-krauser/3005-3850/" data-ref-id="3005-3850">Jack Krauser</a>, who reveals himself as Ashley's kidnapper. During a knife fight with Leon, Krauser explains how he abducted the President's daughter to gain Saddler's trust and access to the Plaga sample in his possession. Krauser gains the upper hand in the melee, but Leon is saved by Ada's sharpshooting, forcing Krauser to retreat temporarily. Leon is repeatedly attacked by Krauser after reaching the island's ancient ruins. Krauser arms several explosive charges set to destroy the ruins, but Leon defeats his Plaga-mutated rival and escapes the area before the detonation occurs.</p><p>Leon locates Ashley once again in Saddler's clutches; Ada arrives on the scene to provide cover fire, giving Leon and Ashley the opportunity to evade the cult leader's wrath. Eventually the pair locate a medical device developed by Luis which uses electricity and radiation to destroy immature Plagas within a human host. Ashley and Leon use the machine to rid themselves of their Plaga infestations before attempting to escape the island. While scouting ahead, Leon is again confronted by Saddler, who transforms into a crab-like monster once he realizes he can no longer control Leon's parasite. With Ada's help, Leon manages to kill Saddler in his mutated form, ending the threat of Los Illuminados once and for all. However, Ada takes the Plaga sample from Leon at gunpoint and starts a <a href="/countdown-timer/3015-1061/" data-ref-id="3015-1061">countdown</a> that will destroy the entire island with explosives in three minutes.</p><p>Leon quickly retrieves Ashley, and the two manage to escape on a <a href="/watercraft/3055-1479/" data-ref-id="3055-1479">jet ski</a> mere seconds before the island is destroyed. With his mission accomplished, Leon and Ashley head back towards the coast as the sun rises. Ashley asks Leon if he would like to "<a href="/sex/3015-561/" data-ref-id="3015-561">do some overtime</a>," an offer which Leon politely turns down.</p><h2>Weapons</h2><h3>Merchant</h3><p>Throughout Resident Evil 4 the player will come across a travelling Merchant, who will offer new weapons and items for the player to purchase. The player can also sell anything that isn't a key item (apart from the knife) to the Merchant and upgrade weapons via interacting with him. At first, the Merchant’s weapons and upgrades will become available at set times throughout the game; however, on a second game, everything will be available from the start.</p><p>Below is a complete breakdown of all the weapons, their upgrade costs (in parenthesis) and statistics: firepower, firing speed, reload speed, and magazine capacity. Exclusive upgrades are also detailed. Note that on the scale of Firepower stats, a "1.0" is considered equal to the damage of a single bullet from Leon's default pistol without any upgrades, and all weapon damage is compared to this.</p><h3>Pistols</h3><h4><a href="/pistol/3055-59/" data-ref-id="3055-59">Handgun</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.0</td><td>0.47</td><td>1.73</td><td>10</td></tr><tr><td>2</td><td>1.2 (7,000)</td><td>0.40 (5,000)</td><td>1.47 (5,000)</td><td>13 (4,000)</td></tr><tr><td>3</td><td>1.4 (10,000)</td><td>0.33 (12,000)</td><td>0.87 (12,000)</td><td>16 (6,000)</td></tr><tr><td>4</td><td>1.6 (15,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>1.8 (18,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>2.0 (20,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Handgun's exclusive upgrade increases the likelihood of one a one-hit kill by fivefold.</p><h4>Punisher</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>0.9</td><td>0.47</td><td>1.70</td><td>10</td></tr><tr><td>2</td><td>1.1 (10,000)</td><td>0.40 (10,000)</td><td>1.47 (8,000)</td><td>13 (8,000)</td></tr><tr><td>3</td><td>1.3 (15,000)</td><td>0.33 (20,000)</td><td>0.83 (18,000)</td><td>16 (10,000)</td></tr><tr><td>4</td><td>1.5 (20,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>1.7 (25,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>1.9 (35,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Punisher has the unique attribute of allowing each shot to penetrate one enemy and hit another one behind the first target. The Punisher's exclusive upgrade will allow the penetration of up to five enemies at once.</p><h4>Red9</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.6</td><td>0.53</td><td>2.73</td><td>8</td></tr><tr><td>2</td><td>1.8 (15,000)</td><td>0.47 (10,000)</td><td>2.20 (6,000)</td><td>10 (6,000)</td></tr><tr><td>3</td><td>2.0 (20,000)</td><td>0.40 (15,000)</td><td>1.67 (10,000)</td><td>12 (8,000)</td></tr><tr><td>4</td><td>2.4 (24,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>2.8 (28,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>3.7 (45,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Red9's exclusive upgrade will raise its firepower to 5.0 on the GameCube and to 6.5 in other versions. The weapon resembles a <a href="/mauser-c96/3055-2921/" data-ref-id="3055-2921">Mauser C96</a>.</p><h4>Blacktail</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.6</td><td>0.47</td><td>1.70</td><td>15</td></tr><tr><td>2</td><td>1.8 (10,000)</td><td>0.40 (10,000)</td><td>1.47 (8,000)</td><td>18 (8,000)</td></tr><tr><td>3</td><td>2.0 (15,000)</td><td>0.27 (20,000)</td><td>0.83 (15,000)</td><td>21 (10,000)</td></tr><tr><td>4</td><td>2.3 (20,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>2.7 (25,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>3.0 (35,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Blacktail's exclusive upgrade will raise its firepower to 3.4.</p><h4>Matilda</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>1.0</td><td>0.47</td><td>1.73</td><td>15</td></tr><tr><td>2</td><td>1.2 (15,000)</td><td> </td><td>1.47 (6,000)</td><td>18 (7,000)</td></tr><tr><td>3</td><td>1.4 (17,000)</td><td> </td><td>0.87 (15,000)</td><td>21 (10,000)</td></tr><tr><td>4</td><td>1.6 (20,000)</td><td> </td><td> </td><td>24 (12,000)</td></tr><tr><td>5</td><td>1.8 (25,000)</td><td> </td><td> </td><td>27 (16,000)</td></tr><tr><td>6</td><td>2.0 (35,000)</td><td> </td><td> </td><td>30 (20,000)</td></tr></tbody></table><p>Notes: Matilda is an unlockable weapon, available after beating the game. Its exclusive upgrade will increase its ammo capacity to 100.</p><h3>Shotguns</h3><h4><a href="/shotgun/3055-114/" data-ref-id="3055-114">Shotgun</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>4.0</td><td>1.53</td><td>3.03</td><td>6</td></tr><tr><td>2</td><td>4.5 (15,000)</td><td> </td><td>2.43 (7,000)</td><td>8 (8,000)</td></tr><tr><td>3</td><td>5.0 (20,000)</td><td> </td><td>1.50 (15,000)</td><td>10 (10,000)</td></tr><tr><td>4</td><td>6.0 (25,000)</td><td> </td><td> </td><td>12 (12,000)</td></tr><tr><td>5</td><td>7.0 (30,000)</td><td> </td><td> </td><td>15 (15,000)</td></tr><tr><td>6</td><td>8.0 (45,000)</td><td> </td><td> </td><td>18 (20,000)</td></tr></tbody></table><p>Notes: The Shotgun's exclusive upgrade allows full firepower at all ranges.</p><h4>Riot Gun</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>5.0</td><td>1.53</td><td>3.03</td><td>7</td></tr><tr><td>2</td><td>5.5 (20,000)</td><td> </td><td>2.43 (7,000)</td><td>9 (10,000)</td></tr><tr><td>3</td><td>6.0 (24,000)</td><td> </td><td>1.50 (20,000)</td><td>11 (12,000)</td></tr><tr><td>4</td><td>6.5 (28,000)</td><td> </td><td> </td><td>13 (15,000)</td></tr><tr><td>5</td><td>7.0 (32,000)</td><td> </td><td> </td><td>15 (20,000)</td></tr><tr><td>6</td><td>8.0 (50,000)</td><td> </td><td> </td><td>17 (25,000)</td></tr></tbody></table><p>Notes: The Riot Gun's exclusive upgrade raises its firepower to 10.0. The weapon resembles an <a href="/m4-super-90/3055-2356/" data-ref-id="3055-2356">M1014</a>.</p><h4><a href="/armsel-striker/3055-2076/" data-ref-id="3055-2076">Striker</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>6.0</td><td>0.73</td><td>3.00</td><td>12</td></tr><tr><td>2</td><td>7.0 (25,000)</td><td> </td><td>2.40 (8,000)</td><td>14 (10,000)</td></tr><tr><td>3</td><td>8.0 (28,000)</td><td> </td><td>1.50 (15,000)</td><td>16 (12,000)</td></tr><tr><td>4</td><td>9.0 (32,000)</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>10.0 (40,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>12.0 (60,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Striker's exclusive upgrade increases its ammo capacity to 100.</p><h3>Magnums</h3><h4>Broken Butterfly</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>13.0</td><td>0.70</td><td>3.67</td><td>6</td></tr><tr><td>2</td><td>15.0 (25,000)</td><td> </td><td>3.00 (15,000)</td><td>8 (15,000)</td></tr><tr><td>3</td><td>17.0 (30,000)</td><td> </td><td>2.33 (20,000)</td><td>10 (20,000)</td></tr><tr><td>4</td><td>20.0 (35,000)</td><td> </td><td> </td><td>12 (25,000)</td></tr><tr><td>5</td><td>24.0 (50,000)</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>28.0 (70,000)</td><td> </td><td> </td><td> </td></tr></tbody></table><p>Notes: The Broken Butterfly's exclusive upgrade raises its firepower to 50. The weapon resembles a <a href="/schofield-model-3/3055-3937/" data-ref-id="3055-3937">Schofield Model 3</a>.</p><h4>Killer7</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>25.0</td><td>0.70</td><td>1.83</td><td>7</td></tr><tr><td>2</td><td>30.0 (62,000)</td><td> </td><td>1.53 (20,000)</td><td>10 (30,000)</td></tr><tr><td>3</td><td>35.0 (78,000)</td><td> </td><td>0.93 (30,000)</td><td>14 (40,000)</td></tr></tbody></table><p>Notes: The namesake of this weapon is a reference to <a href="/killer7/3030-18347/" data-ref-id="3030-18347">Killer7</a>. It has no exclusive upgrade.</p><h4><a href="/sw-m500/3055-3406/" data-ref-id="3055-3406">Handcannon</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>30.0</td><td>1.17</td><td>3.67</td><td>3</td></tr><tr><td>2</td><td>35.0 (40,000)</td><td> </td><td>2.87 (25,000)</td><td>4 (15,000)</td></tr><tr><td>3</td><td>40.0 (50,000)</td><td> </td><td>1.83 (50,000)</td><td>5 (20,000)</td></tr><tr><td>4</td><td>45.0 (70,000)</td><td> </td><td> </td><td>6 (25,000)</td></tr><tr><td>5</td><td>50.0 (90,000)</td><td> </td><td> </td><td>8 (35,000)</td></tr><tr><td>6</td><td>60.0 (120,000)</td><td> </td><td> </td><td>10 (50,000)</td></tr></tbody></table><p>Notes: The Handcannon is an unlockable weapon; it becomes available after the Mercenaries minigame is beaten with all characters, with five stars on each level. The Handcannon's exclusive upgrade is unlimited ammo and an increase of firepower to 99.9.</p><h3>Rifles</h3><h4><a href="/rifle/3055-545/" data-ref-id="3055-545">Bolt-action rifle</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>4.0</td><td>2.73</td><td>4.00</td><td>5</td></tr><tr><td>2</td><td>5.0 (10,000)</td><td> </td><td>3.23 (8,000)</td><td>7 (6,000)</td></tr><tr><td>3</td><td>6.0 (12,000)</td><td> </td><td>2.33 (18,000)</td><td>9 (8,000)</td></tr><tr><td>4</td><td>8.0 (20,000)</td><td> </td><td> </td><td>12 (12,000)</td></tr><tr><td>5</td><td>10.0 (25,000)</td><td> </td><td> </td><td>15 (18,000)</td></tr><tr><td>6</td><td>12.0 (35,000)</td><td> </td><td> </td><td>18 (25,000)</td></tr></tbody></table><p>Notes: The Rifle's exclusive upgrade raises its firepower to 18.0; this is powerful enough to kill Regenerators, saving the player the need to hit their leech targets.</p><h4>Semi-automatic rifle</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>7.0</td><td>1.83</td><td>2.33</td><td>10</td></tr><tr><td>2</td><td>8.0 (15,000)</td><td> </td><td>1.90 (9,000)</td><td>12 (10,000)</td></tr><tr><td>3</td><td>9.0 (18,000)</td><td> </td><td>1.33 (18,000)</td><td>14 (12,000)</td></tr><tr><td>4</td><td>11.0 (24,000)</td><td> </td><td> </td><td>17 (15,000)</td></tr><tr><td>5</td><td>13.0 (30,000)</td><td> </td><td> </td><td>20 (20,000)</td></tr><tr><td>6</td><td>15.0 (40,000)</td><td> </td><td> </td><td>24 (25,000)</td></tr></tbody></table><p>Notes: The Semi-automatic rifle's exclusive upgrade decreases its firing speed to 0.40 on the GameCube, and to 0.80 in all other versions. This weapon resembles a <a href="/psg-1/3055-2758/" data-ref-id="3055-2758">PSG1</a>.</p><h3>Misc. Weapons</h3><h4><a href="/steyr-tmp/3055-2967/" data-ref-id="3055-2967">TMP</a></h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>0.4</td><td>0.10</td><td>2.37</td><td>30</td></tr><tr><td>2</td><td>0.5 (7,000)</td><td> </td><td>1.93 (5,000)</td><td>50 (7,000)</td></tr><tr><td>3</td><td>0.6 (14,000)</td><td> </td><td>1.17 (15,000)</td><td>100 (15,000)</td></tr><tr><td>4</td><td>0.8 (18,000)</td><td> </td><td> </td><td>150 (20,000)</td></tr><tr><td>5</td><td>1.0 (24,000)</td><td> </td><td> </td><td>200 (25,000)</td></tr><tr><td>6</td><td>1.2 (35,000)</td><td> </td><td> </td><td>250 (35,000)</td></tr></tbody></table><p>Notes: The TMP's exclusive upgrade raises its firepower to 1.8.</p><h4><a href="/chicago-typewriter/3055-1735/" data-ref-id="3055-1735">Chicago Typewriter</a></h4><table data-max-width="true"><thead><tr><th>Level</th><th>Firepower</th><th>Firing Speed</th><th>Reload Speed</th><th>Capacity</th></tr></thead><tbody><tr><td>1</td><td>10.0</td><td>0.10</td><td>1.63</td><td>Infinite</td></tr></tbody></table><p>Notes: The Chicago Typewriter is an unlockable weapon; it becomes available after the completion of Assignment Ada on the GC; after Separate Ways on the PS2 and Nintendo Wii; or after both minigames of the PC.</p><h4>Mine Thrower</h4><table data-max-width="true"><thead><tr><th scope="col">Level</th><th scope="col">Firepower</th><th scope="col">Firing Speed</th><th scope="col">Reload Speed</th><th scope="col">Capacity</th></tr></thead><tbody><tr><td>1</td><td>2.0</td><td>1.33</td><td>3.43</td><td>5</td></tr><tr><td>2</td><td>4.0 (25,000)</td><td> </td><td>2.53 (18,000)</td><td>7 (25,000)</td></tr><tr><td>3</td><td>6.0 (45,000)</td><td> </td><td> </td><td>10 (40,000)</td></tr></tbody></table><p>Notes: The name of this weapon is incredibly misleading, and can be better described as a <a href="/sticky-bombs/3055-224/" data-ref-id="3055-224">sticky grenade</a> launcher. The Mine Thrower's exclusive upgrade enables heat seeking on its sticky "mines" and increases blast radius.</p><h2>Enemies</h2><h3>Ganado</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-ref-id="1300-2769700" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="http://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-ref-id="1300-2769700"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769700-ss_f38fd0468a6bafa40e2b044f5ddd280763353be9-1920x1080.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Long gone are the slow, shambling zombies of the series, and in their stead are the Ganado. While still rather slow in movement, the Ganado are much more intelligent and capable than your average zombie. They are shown to work in groups, can wield a variety of weaponry, climb ladders, and will make an effort in keeping their head clear from the player's laser sight. Though while they are of a much greater intelligence than zombies, their infected state via a nerve-attached parasite leaves them to act rather sluggish and are much slower to react than an ordinary person. But on the flipside they don't respond to pain quite as vividly as a person would. A shot to the face will make them temporarily stagger in pain, but only for a few seconds before they return to their advance.</p><p>They have few defensive abilities and will generally attempt to swarm the player via their larger numbers and sheer aggression. Though to account for the player's inability to move &amp; shoot, they will rush towards the player only before slowing down to walking speed when they reach a certain proximity. As such, the Ganado still retain numerous zombie-like qualities despite being of a much more aggressive design.</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg" data-ref-id="1300-2769701" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg" data-ref-id="1300-2769701"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769701-maxresdefault.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769701-maxresdefault.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769701-maxresdefault.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769701-maxresdefault.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769701-maxresdefault.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769701-maxresdefault.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Aiming for the head is still a suitable tactic, and may result in the head being completely destroyed, though shooting other regions can be beneficial as well. Players can shoot their arm to make them drop their weapon should they have one equipped, and if a Ganado is in mid-sprint then shooting their legs will have him topple to the floor, leaving him extremely vulnerable to attack. Ganado won't bite players, but if one gets close enough then they'll grab and attempt to strangle the player character; Leon's health will begin to deplete all the while this is happening. Wiggling the stick will eventually knock them away, and may even result in destroying their head amidst the animation, though if the player fails the QTE then Leon will be thrown to the floor dealing a sizeable amount of damage.</p><p>If a Ganado has a weapon, it will often use it as a melee weapon, but will sometimes instead hurl it at the player - to which can be shot out of the air by the player. Once thrown the ganado will then pull out another from its back pocket.</p><p>There are three distinct varieties of Ganado, one for each of the three main environments of the game. While they all largely function the same, they each wield different weaponry.</p><h4>Villager Ganado</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg" data-ref-id="1300-522475" data-ratio="0.8" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:80.0%" href="http://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg" data-ref-id="1300-522475"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/0/5322/522475-villageois_2.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522475-villageois_2.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg" srcset="http://static.giantbomb.com/uploads/original/0/5322/522475-villageois_2.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/0/5322/522475-villageois_2.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/5322/522475-villageois_2.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/5322/522475-villageois_2.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>These are the ganado that populate the beginning village segment. The villager ganado are the weakest variant in the game and wield a series of rudimentary weapons, such as pitchforks, hatchets, sickles, and sometimes dynamite.</p><p>The villager Ganado will make a late game reappearance in the Mines near the final stretch of the Castle environment.</p><h4>Cultist Ganado</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg" data-ref-id="1300-2769699" data-ratio="0.7" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:70.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg" data-ref-id="1300-2769699"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769699-the_los_illuminados.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769699-the_los_illuminados.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769699-the_los_illuminados.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769699-the_los_illuminados.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769699-the_los_illuminados.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769699-the_los_illuminados.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Ganado that patrol the castle owned by Ramon Salazar. The Cultists can withstand much more damage than the villagers and wield more effective weaponry. These range from scythes to flails, and are also sometimes equipped with wooden shields. The shields can be shot through with a single shotgun round, but can otherwise prove to be a danger when multiple are advancing unto Leon while equipped with shields. The shields themselves can be used as a weapon as well, which will knock Leon to the ground.</p><p>As with the villagers they will sometimes throw their scythes, which have the potential to decapitate Leon killing him immediately. Should they throw their scythe they will from them on rely on their regular melee attacks and will not equip another.</p><p>For ranged they rely on crossbows. They don't deal a lot of damage per shot, but are instead meant to harass from afar. Only one shot can be fired at time before they must reload at least. Some Cultists will also be encountered while equipped with an RPG launcher. Such encounters are extremely rare, however.</p><p>Certain ganado cultists are wearing a golden skull or jackal mask, whom are completely invincible to shots to the head. Some are also shown to be wearing red robes as opposed to black; any who wear red are of a higher position and will always drop a valuable jewel upon their death, though they also require more punishment to kill.</p><h4>Militia Ganado</h4><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg" data-ref-id="1300-2769702" data-ratio="0.70071258907363" data-width="421" data-embed-type="image" style="width: 421px"><a class="fluid-height" style="padding-bottom:70.1%" href="http://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg" data-ref-id="1300-2769702"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg 421w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769702-ganado_militia.jpg 421w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769702-ganado_militia.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>These are the final ganado variety the player will face. They're the strongest of all types and are the most aggressive. Their weapons consist of many of the same as the other types, such as crossbows, dynamite, flails, shields, and occasionally RPGs. Though they also have cattle prods which deal a heavy amount of damage even over other melee weapons. Some are also shown to be wearing a helmet, which like the cultist masks means this ganado is invincible to any shots to the head.</p><p>There is a type of militia ganado that is much taller and heavily armored than the rest. It is armored over much of its torso and most of its head, and wields a huge hammer. Its movement is slower than that of a regular ganado, but its attacks deal more damage and it can withstand more damage before dying.</p><h3>Ganado Plagas Mutations</h3><p>At a certain point in the story, the las plagas parasite will sometimes be shown to burst out of its host after the ganado has received a certain amount damage. Whether a ganado will mutate or not is random, though upon doing so all previous damage is made redundant and the ganado will have regained full health.</p><h4>Plagas A</h4><p>The most common plagas among all ganado. The plagas A is a small, bulbous collection of eyes and tentacles, one of which will stretch out to reveal a sharp axe-like end that it'll use to strike at the player. Shooting the plagas is the primary means by which to now kill the creature, as well as to force the axe tentacle to recede back for a split-second.</p><h4>Plagas B</h4><p>Plagas B are first encountered when going up against the cultists, but also appear amongst the Militia Ganado. This plagas resembles a small sort creature, though once it gets close will rapidly increase in size and attempt to bite the player character's head clean off. As with Plagas A, shooting the plagas itself will force it to recede away for a split-second so as to halt its instant-kill attack.</p><h4>Plagas C</h4><p>The final plagas mutation. Plagas C is first shown to be a bunch of skittering legs, which will shoot acid at the player from a distance. After it receives enough it damage, it will then separate from its host completely and operate independently as a sort of arachnid-like creature. Though once it's become separated it is now extremely vulnerable and will die by but a few handgun shots or knife swipes.</p><p>Plagas C will on very few occasions be encountered independent of any host.</p><h3>Chainsaw Ganado</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg" data-ref-id="1300-2769704" data-ratio="2.2613065326633" data-width="398" data-embed-type="image" style="width: 398px"><a class="fluid-height" style="padding-bottom:226.1%" href="http://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg" data-ref-id="1300-2769704"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg 398w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769704-193005__resident-evil-4.jpg 398w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769704-193005__resident-evil-4.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>An extremely dangerous mini boss enemy of sorts. As their name implies, Chainsaw Ganado are equipped with a chainsaw, which is an instant-kill should they get close enough to Leon. Besides their powerful offensive capabilities, Chainsaw Ganado can withstand a much higher degree of damage than regular ganado. Though they'll be knocked to the ground like any other, and as such can be stunlocked so long as the player has the ammunition. A Chainsaw Ganado will always drop a valuable jewel upon their death, if not 10,000 gold.</p><p>There are two cosmetic varieties of Chainsaw Ganado, though they each share the same properties. Chainsaw Ganado are only encountered in the village and mine environments of the game. An alternate name for the Chainsaw Ganado is 'Dr. Salvador', as that's the name for the Chainsaw Ganado bottlecap. While they wear a burlap sack over their head, it doesn't increase their head defense. Chainsaw Ganado will also never mutate.</p><p>There are a pair of sisters that wield chainsaws as well which are encountered during one specific segment of the game. Despite their different appearance they still function the exact same as a regular Chainsaw Ganado.</p><h3>Colmillos</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg" data-ref-id="1300-2769706" data-ratio="0.75" data-width="380" data-embed-type="image" style="width: 380px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg" data-ref-id="1300-2769706"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg 380w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769706-colmillos.jpg 380w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769706-colmillos.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Vicious dogs that have been infected with las plagas. Colmillos are extremely dangerous as is and will launch at the player and attempt to maul them, requiring the player to rapidly waggle the analogue stick to escape. After so long they will unleash their plagas parasites, which burst out of their back and can then be used as a long range series of whips. Though unlike ganado plagas mutations, for Colmillos the plagas is bound to expose itself regardless of how much it has taken before hand.</p><p>These creatures are only encountered in two locations, being the graveyard outside the church and the castle maze.</p><h3>Novistador</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg" data-ref-id="1300-2769707" data-ratio="1" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg" data-ref-id="1300-2769707"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769707-re4_novistador.jpg 960w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769707-re4_novistador.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769707-re4_novistador.jpg 960w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769707-re4_novistador.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Strange, insect-like creatures that somewhat resemble the chimera from the original Resident Evil. Novistador have two varieties. The first is completely invisible and will attempt to ambush the player, though when it attacks the player has a split-second chance to press a button prompt to counter the ambush. When they've been attacked they'll temporarily lose their invisibility, though can still regress back into it in order to escape and try again. It primarily attacks by slashing when up close or doing a dive-kick when further away, which if hit will knock Leon right to the ground.</p><p>The second variety is always visible, though they have the ability of flight. They also have an additional attack to where they'll grab Leon and vomit acid all over his face, requiring the player to wiggle the analogue to escape from their grasp.</p><h3>Garrador</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg" data-ref-id="1300-2769705" data-ratio="1" data-width="2000" data-embed-type="image" style="width: 2000px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg" data-ref-id="1300-2769705"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769705-re4-garrador.jpg 960w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769705-re4-garrador.jpg 2000w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769705-re4-garrador.jpg 960w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769705-re4-garrador.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A recurring mini boss enemy during the castle segment. Garradors are tall creatures equipped with a large claw on each hand. While they may be completely blind, they have highly acute hearing. Upon noticing the player it will rush to their vicinity and madly swing around the area. Their other most notable attack is their charging lunge attack, to which will kill a player instantly should they get caught by it. It may alternatively lead to the Garrador getting its claw stuck into a wall, allowing the player some easy shots at its plagas weak-point located on its back.</p><p>When attacking with explosives such as grenades, it may then fall over onto the ground with its back exposed, again allowing for some easy potshots.</p><h3>Armadura</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg" data-ref-id="1300-2769709" data-ratio="1.0825958702065" data-width="339" data-embed-type="image" style="width: 339px"><a class="fluid-height" style="padding-bottom:108.3%" href="http://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg" data-ref-id="1300-2769709"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg 339w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769709-armadura.jpg 339w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769709-armadura.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Suits of armor that are inhabited by las plagas parasites. Some are encountered amidst QTEs, to which will strike down at the player before then crumbling to the floor. Though some are encountered as enemy units, which will use whatever weapon the suit is equipped with--be it an axe or sword--to attack the player. Due to their armor they are highly resistant to damage and can be difficult to make flinch. After enough damage the plagas will burst from the helmet, revealing itself. Damage dealt to the plagas is now the most effective, though the creature is still highly resistant to flinching all the same. What plagas type that'll burst out of an Armadura can be between each of the three A, B, and C varieties.</p><p>These creatures are only encountered during a couple of instances in the castle.</p><h3>Regenerador</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-ref-id="1300-2769710" data-ratio="1.4285714285714" data-width="1400" data-embed-type="image" style="width: 1400px"><a class="fluid-height" style="padding-bottom:142.9%" href="http://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-ref-id="1300-2769710"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg 1400w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769710-2030050-re4_iron_maiden.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769710-2030050-re4_iron_maiden.jpg 672w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769710-2030050-re4_iron_maiden.jpg 1400w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769710-2030050-re4_iron_maiden.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769710-2030050-re4_iron_maiden.jpg 672w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769710-2030050-re4_iron_maiden.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>One of the most formidable enemies in the game. Regeneradors are first made known during the Island segment of the game. As their name implies, they have the unique ability to regenerate any and all wounds the player inflicts. The only way to permanently kill a regenerador is to kill the plagas parasites within. Players can simply keep shooting at the creature in the hopes of hitting one, though by this point players will have access to a thermal scope to attach onto their semi-auto sniper rifle. With this players can pinpoint exactly where the parasites are. There are usually between 3-4; on Professional Mode there is always one on its back. The way to note if the player has shot one of its parasites is if the regenerador's whole body temporarily wobbles and expands. Once all parasites have been killed it will explode.</p><p>Regenerador's attacks are extremely powerful. It will primarily attack by getting close to the player to then rapidly munch on Leon's neck, requiring the player to wiggle the stick to escape. Though while it will at least walk slowly towards the player, its leg can be temporarily destroyed to slow it down even further. However its range of attack will actually increase without its legs, as from there it will leap off the floor a surprising distance to bite the player as before.</p><p>There exists an alternate variety to the regenerador called an Iron Maiden. Its one distinctive difference is that its body is comprised of a number of spikes, and if close enough will extend all of its spikes simultaneously at the player.</p><p>A sure way to note if a regenerador/iron maiden is within the vicinity is its distinct breathing that can carry across the whole area.</p><h3>Gatling Gun Ganado</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png" data-ref-id="1300-2769712" data-ratio="1.2742857142857" data-width="350" data-embed-type="image" style="width: 350px"><a class="fluid-height" style="padding-bottom:127.4%" href="http://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png" data-ref-id="1300-2769712"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png 350w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769712-jj.png 350w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769712-jj.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Otherwise known as ''J.J'', gatling gun ganado are an infrequent mini boss that is encountered amidst the militia ganado. They have available a gatling gun with infinite ammo, which has a high range of attack. If the player is caught within its stream, it will only count as a single attack with a few brief seconds of invulnerability, allowing the player a chance to escape the weapon's range. If he can get close enough, he can also use his gatling gun as a melee weapon to knock Leon to the ground.</p><p>Gatling Gun ganado are pretty resistant to damage, though they can be temporarily stunned after enough shots to the head - this will not trigger a melee attack button prompt, however. Their red beret can also be shot off thisaway as well.</p><h2>Boss Battles</h2><h3>Del Lago</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-ref-id="1300-2769725" data-ratio="1.2779552715655" data-width="313" data-embed-type="image" style="width: 313px"><a class="fluid-height" style="padding-bottom:127.8%" href="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-ref-id="1300-2769725"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 313px) 100vw, 313px" data-width="313" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg 313w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769725-dellago.jpg 313w" sizes="(max-width: 313px) 100vw, 313px" data-width="313"></noscript></a></figure><p>The first boss of the game, though one that is fought outside of the main gameplay design. Leon is instead riding a small dinghy boat with access to an unlimited supply of harpoons. After its anchor accidentally gets stuck on the creature, the boat is thusly pulled along the river. Players still have some control of the boat all the while and must thusly try to steer it away from the debris in the water, otherwise the collision will deal damage. All the while this is happening, the player can also throw harpoons at the creature. Though the animation for such is relatively lengthy and only allows the throwing 3-4 harpoons before it dives underwater.</p><p>During certain periods, Leon will completely lose track of the creature as the boat comes to a standstill. However it isn't long before waves begin swarming towards the boat; the screen will post arrows on the screen to point the player to the direction of the creature. Once it gets close enough it'll open its mouth, revealing the las plagas parasite; damage to this area is higher than anywhere else, and is necessary to halt its advance otherwise it'll slam into the boat dealing a high degree of damage.</p><p>Once enough damage has been done, the game will shift to a cutscene depicting Leon's leg being caught on a string of rope that's being pulled by the monster. The player must now mash the alternating face buttons in order for him to successfully cut the rope off.</p><p>Before the battle begins, Leon can potentially witness a short cutscene depicting one of the Spanish police officers that drove him here being dumped in the water to be eaten by Del Lago by heading up the alternate pathway. Upon reaching the boat, players can also shoot the river from their position, which will result in a unique death scene of Del Lago bursting out of the water to devour Leon.</p><h3>El Gigante</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg" data-ref-id="1300-2769726" data-ratio="1.3339285714286" data-width="560" data-embed-type="image" style="width: 560px"><a class="fluid-height" style="padding-bottom:133.4%" href="http://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg" data-ref-id="1300-2769726"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 479px) 100vw, 479px" data-width="479" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg 560w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg 479w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769726-el_gigante-2_.jpg 560w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769726-el_gigante-2_.jpg 479w" sizes="(max-width: 479px) 100vw, 479px" data-width="479"></noscript></a></figure><p>What is perhaps considered to be one of the game's most iconic boss battles. The El Gigante is a recurring boss that can be fought across the game up to three times, though only two are mandatory. El Gigante is huge, lumbering monstrosity, that uses sheer brute strength to kill anything that stands in its way.</p><h4>First Battle</h4><p>The first time Leon encounters the beast makes for the second boss encounter in the game. El Gigante is fought amidst a roughly circular arena, with some nearby huts that contain some additional supplies. However they are easily trounced by El Gigante should players attempt to take shelter for too long inside one.</p><p>El Gigante attacks with sheer brute force, as it stomps towards Leon in its attempt to grab and then squeeze to death. Should this happen the player needs to wiggle the stick to escape its grasp, with Leon stabbing its hand with his knife dealing minor damage in the process. If the player attempts to run underneath his legs, he will then do a swift kick forward - potentially knocking the player over to the ground if caught by it. It will also pick up a huge tree log and will horizontally swing to and fro; the player will be given a QTE prompt to avoid the attacks.</p><figure data-align="left" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-ref-id="1300-2769727" data-ratio="0.55625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:55.6%" href="http://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-ref-id="1300-2769727"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 1920w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769727-re4pc_announcement_screen_13_1390215990.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Due to its size it's easy for the player to deal damage to it, though it's rather resistant all the same. Grenades work well in particular, as do flash grenades as well in temporarily halting his advance allowing the player to fire at him safely. After sustaining enough damage, it will then keel over in pain as a giant las plagas parasite bursts out of its back. From here the player can shoot at the plagas, run up and press the button prompt to initiate a QTE where Leon slashes at it with his knife, or both. So long as the player knows to start running towards it to initiate the QTE, it's possible to get in some shots without sacrificing the QTE chance. After about three such occurrences El Gigante will finally fall to the ground dead.</p><p>Should the player have freed the dog from the bear trap much earlier in the game, it will then arrive to provide assistance for the battle. It won't attack El Gigante but will instead bark at it to gain its attention, allowing the player a prime opportunity to unload into it.</p><h4>Second Battle</h4><p>The second battle plays out similarly as above beyond a few differences. The first is that the player is currently escorting Ashley Graham, who can also be killed by El Gigante. Furthermore, the battle arena this time is much slimmer than the first, with it being near impossible to get around the advance of El Gigante. The one upside is that there's a boulder precariously resting above; if timed right, the player can potentially shoot the boulder so it will land on El Gigante, dealing a significant degree of damage.</p><p>This boss encounter is technically optional, as the player is allowed to choose between two pathways to proceed. The other of which will instead send the player through a gauntlet of ganado. Though at the same time it's possible for the player to clear out both pathways for the sake of acquiring more gold and supplies.</p><h4>Third Battle</h4><p>The third and final fight against El Gigante is mandatory like the first. Though what differs here is that the player is forced to fight two El Gigantes simultaneously. To even the odds, players can instead head to the switch and pull it, opening up the large grate that, if timed right, will send one of the El Gigantes into the molten lava below. If players don't close the hatch, however, it's possible for the dying El Gigante to give one last attack before it dies.</p><p>Players can instead try to beat them both, which while more difficult also results in double the rewards, as the one that is sent into the lava takes its loot with it.</p><p>The arena is more circular like the first, and there exists a ladder the player can climb to reach a pulley, which can then be used to send the player to the opposite side of the arena, potentially making some distance between them and El Gigante.</p><h3>Bitores Mendez</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-ref-id="1300-2769729" data-ratio="1.768" data-width="250" data-embed-type="image" style="width: 250px"><a class="fluid-height" style="padding-bottom:176.8%" href="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-ref-id="1300-2769729"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 250px) 100vw, 250px" data-width="250" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif 250w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769729-bitores.gif 250w" sizes="(max-width: 250px) 100vw, 250px" data-width="250"></noscript></a></figure><p>The ''Big Cheese'' as Luis referred to him. Bitores is as first depicted as an incredibly tall person, though his true las plagas form is revealed for this boss battle.</p><p>The plagas takes the place of his spine, extending his already impressive height even further. He also has four new, lengthy appendages appointed on to his back, giving him a fair range of attack.</p><p>Mendez is made up of two stages. The first has him slowly walks towards the player, while using his back appendages to attack from afar. The battle arena is largely pretty small and makes it very difficult to run past him without fear of getting attacked. Though there is an upper level the player can climb one of the three ladders to, which contains additional supplies as well as a temporary haven from Mendez. Though even if he can't get up there, his appendages can and will attack the player if they stay up there for too long.</p><p>His primary weak spot is his new plagas spine, which after so much damage will then collapse along with his legs. This then initiates Mendez's second phase, to where he'll rely on his plagas appendages on his back to swing about throughout the area. This gives him an increased level of mobility. He will now attack by slashing with his own hands, and can keep track of the player much more acutely, such as by now leaping to the upper level of the area. Mendez's weak point is now his head, to which grenades and the few red explosive barrels located around the area work especially well.</p><h3>Verdugo</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg" data-ref-id="1300-2769733" data-ratio="1.1047058823529" data-width="850" data-embed-type="image" style="width: 850px"><a class="fluid-height" style="padding-bottom:110.5%" href="http://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg" data-ref-id="1300-2769733"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg 850w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769733-verdugoprofilejpg1.jpg 850w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769733-verdugoprofilejpg1.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>Salazar's ''right hand'', Verdugo is one of two mysterious creatures that serves Salazar. The first part of the battle has Leon attempt to avoid its attacks from the ceiling via QTEs. After reaching the console to turn the power for the elevator on, the room goes into lockdown. Then after turning the button on to try and unlock the door, Verdugo finally makes its appearance.</p><p>At this point the player is unlikely to kill Verdugo and must try to survive until the door opens. Once that happens the player can then attempt to wait and survive until the elevator is powered with more room to maneuver, thereby skipping the boss. Verdugo is nigh immune to regular gunfire, and must first be encased in nitrous oxide if the player aims to kill it, or wants to at least stall it while the elevator makes its descent. Fortunately there just so happens to be a number of NO canisters within the vicinity. Whence frozen the player is to unload whatever they have into it before it breaks out of the NO. Verdugo will routinely hound the player amidst the wait and many of its attacks require a successful QTE prompt to avoid.</p><p>Verdugo's patterns will remain as such, and the player is to continue utilising the canisters if they wish to kill it. Though there are only so many canisters available, and if they are all used up and Verdugo still lives, it's advisable the player must instead flee. Fleeing, however, will leave the player with zero rewards, whereas killing it will reward players with a unique treasure.</p><h3>Ramon Salazar</h3><p>Now at the halfway point, Salazar and his remaining henchman allow themselves to be enveloped by a humongus plant-like creature.</p><h2>Unlockables</h2><p>Upon completion of the game, the player is awarded with the content described hereunder:</p><h3>Costumes</h3><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-ref-id="1300-2769655" data-ratio="0.8" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:80.0%" href="http://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-ref-id="1300-2769655"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2769655-247070-resident-evil-4-windows-screenshot-yes-this-is-ashley-if-you.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A single completion on any difficulty will reward players two new costumes, though only one is available on the original GameCube version. All ports thereafter include the second. The first is Leon's classic RPD uniform from Resident Evil 2, and the second is a 1930s mobster outfit. While wearing the mobster outfit and equipping the Chicago Typewriter, Leon will flip his hat when players attempt to reload the infinite ammo tommy gun.</p><p>Either costume will also change other character's appearances as well. When wearing the RPD uniform, Ashley's outfit will have changed to a sort of clubbing outfit. When wearing the mobster outfit, Ashley will be shown wearing a suit of armor, which not only makes her completely invulnerable to damage but also makes her so she's too heavy to be carried off by a Ganado. Ada Wong's outfit will change as well, though she only has the one alternative outfit, being the special-ops outfit she wears in Assignment: Ada.</p><h3>Assignment: Ada</h3><p>Assignment: Ada is a non-canonical and single-player. <a href="../../ada-wong/94-1106/" rel="nofollow">Ada Wong</a> assaults the island base in search of five Las Plagas vials. There are no save points, however, it is significantly shorter than the main game. Upon collecting all vials, Ada battles mutated <a href="../../jack-krauser/94-3850/" rel="nofollow">Krauser</a>. The battle is unlike Leon's only in the setting (bridge), allowing less space to maneuver.</p><h3>The Mercenaries</h3><p>This minigame stations the player in an area wherein he must survive before chopper pick-up. The goal is to gain points by defeating enemies before time expires. There are five characters and four areas to choose from. Each character starts with different weapons, while each stage is equipped with ammo boxes, bonus timers, and time extenders. Three areas are redesigns from the main game, and the fourth is new.</p><p><b>Scoring</b></p><p>Upon starting Mercenaries, Leon is the only selectable character. To earn additional characters, the player must earn four stars on each stage. The village stage unlocks Ada Wong; the castle unlocks Krauser; the military base unlocks Hunk; and the water-world unlocks Wesker.</p><p>An unlockable weapon, the Handcannon, may be earned by attaining five stars on every level with all five characters. To earn a five star rating, the player must earn 60,000 points.</p><p>Below is a complete list of characters and their starting weapons, grenades, ammo, and health. Hand to hand moves are also detailed, in addition to each stage's boss.</p><p><b>Leon S. Kennedy</b></p><p>Weapons:</p><ol><li>Blacktail – Power = 2.7 / Reload Speed = 1.47 / Firing Speed = 0.40 / Capacity = 21</li><li>Riot Gun – Power = 7.0 / Reload Speed = 1.67 / Firing Speed = 1.53 / Capacity = 13</li><li>Ammo – 30 Pistol Rounds / 10 Shotgun Rounds</li><li>Grenades – None</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Roundhouse kick</li><li>Knee shot – Thrust kick to villages, suplex on soldier types and monks</li></ol><p><b>Ada Wong</b></p><p>Weapons:</p><ol><li>Punisher – Power = 1.9 (exclusive, rounds go through 5 enemies) / Reload Speed = 1.47 / Firing Speed = 0.33 / Capacity = 20</li><li>Semi Auto Rifle (scoped) - Power = 15 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 12</li><li>TMP – Power = 1.0 / Reload Speed = 1.93 / Reload Speed = 1.93 / Firing Speed = 0.10 / Capacity = 100</li><li>Ammo – 30 Pistol Rounds / 100 TMP Rounds / 5 Rifle Rounds</li><li>Grenades – 3 Incendiary Grenades</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Fan kick</li><li>Knee shot – Heel kick</li></ol><p><b>Jack Krauser</b></p><p>Weapons:</p><ol><li>Bow – Power = N/A / Reload Speed = N/A / Firing Speed = N/A / Capacity = N/A</li><li>Ammo – 30 Arrows</li><li>Grenades – 3 Flash</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Double heel kick</li><li>Knee shot – Knee to face</li><li>Mutilated arm – RB to activate, X to attack, B to cancel (X360)</li></ol><p><b>HUNK</b></p><p>Weapons:</p><ol><li>Custom TMP – Power = 1.0 / Reload Speed = 1.17 / Firing Speed = 0.10 / Capacity = 100</li><li>Ammo – 50 TMP Rounds</li><li>Grenades – 3 Hand Grenades</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Neckbreaker</li><li>Knee shoot – Rugby kick</li></ol><p><b>Albert Wesker</b></p><p>Weapons:</p><ol><li>Handgun – Power = 2.0 (exclusive, headshots are five times more likely) / Reload Speed = 0.87 / Firing Speed = 0.33 / Capacity = 25</li><li>Semi Auto Rifle – Power = 15.0 / Reload Speed = 1.90 / Firing Speed = 0.80 / Capacity = 24</li><li>Killer7 – Power = 30.0 / Reload Speed = 1.53 / Firing Speed = 0.70 / Capacity = 10</li><li>Ammo – None</li><li>Grenades – 4 Hand Grenade / 1 Incendiary / 3 Flash</li><li>Health – 1 First Aid Spray</li></ol><p>Hand to Hand:</p><ol><li>Headshot – Thrust punch</li><li>Knee shot – Chikyo Chagi (downward kick similar to Kazuya’s Tsunami kick from Tekken)</li></ol><p><b>Stages and Bosses</b></p><table data-max-width="true"><thead><tr><th>Village</th><th>Castle</th><th>Military Base</th><th>Water World</th></tr></thead><tbody><tr><td>Bella Sisters</td><td>Garradors</td><td>Chaingun General</td><td>Super Dr. Salvador</td></tr></tbody></table><h3>Separate Ways</h3><p>Included in the PlayStation 2 and Nintendo Wii versions, Separate Ways is an additional 3-5 hour campaign. Separate Ways follows Ada through the whole game and consists of 5 chapters, each taking place in a different section and time of the game. Players are given a small stash of weapons and ammo and can purchase (but not upgrade) weapons from the merchant. All the treasures from Leon's campaign also exist in Ada's, and in some cases are key items in her quest. Each chapter is preceded by a cutscene and ends with Ada giving a short audio report on a character vital to that chapter.</p><p>In Chapter 1, Ada has been tasked by Wesker to retrieve the Las Plagas sample. She arrives in the village at around the same time as Leon. Ada observes Leon in trouble during his skirmish with the villagers; in order to stop them from attacking Leon, she must quickly get to the church and ring its bell.</p><p>In Chapter 2, Ada has learned that Luis is in possession of the sample, but has gone missing. Ada needs to find him ASAP. She starts in Bitores Mendez' (the village chief's) house and must work her way back to the cabin, where Leon finds Luis. When she reaches the cabin, she finds that Leon and Luis have just been captured by Mendez. She backtracks to Mendez' house, just as Mendez and Leon meet in the hallway. Ada saves Leon from being killed by Mendez. Mendez gives chase to Ada, and tranquilizes her. Ada wakes up on the bloody altar found near the lift area, where she is about to be sacrificed by the villagers. She escapes, takes the lifts back and fights an El Gigante. She runs into Luis, finally, who was exiting the cabin where he and Leon had their late night hold-off from the villagers.</p><p>In Chapter 3, Ada is still in search of the sample held by Luis. The chapter starts at Leon and Ada first meeting, which was in the room overlooking the castle's garden maze. Ada flees Leon into the maze, and resolves to find Luis and the sample. Wesker orders Ada to kill Leon on sight, so Ada makes a pact to not run into him, as she does not want to hurt her former acquaintance. Ada does end up in the room of the castle where Leon finds Ashley in the shackles; she hides behind a column, as Luis is murderer by Saddler, in front of Leon. Saddler takes the sample from the corpse of Luis and escapes. Wesker tells Ada that there will be another time to retrieve the sample.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg" data-ref-id="1300-2358878" data-size="small" data-ratio="0.5265625" data-width="640" data-embed-type="image" style="width: 640px"><a class="fluid-height" style="padding-bottom:52.7%" href="http://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg" data-ref-id="1300-2358878"><img alt="Ada unleashing fire at the docks." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg 640w, http://static.giantbomb.com/uploads/scale_medium/0/7383/2358878-adaways.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg 320w"><noscript><img alt="Ada unleashing fire at the docks." src="http://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7383/2358878-adaways.jpg 640w, http://static.giantbomb.com/uploads/scale_medium/0/7383/2358878-adaways.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/7383/2358878-adaways.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Ada unleashing fire at the docks.</figcaption></figure><p>In Chapter 4, the game jumps ahead to the Island, where Ada and Krauser have become distrustful of each other. Krauser is ordered to do the job Ada couldn't do: kill Leon. Ada has to hurry to the room where Krauser and Leon fight, in order to stop Krauser. This chapter is the first to take place in an new section of the game: a ship dock littered with turrets and cannons. Ada hurries through the locale, and after a small scare on one of the ships, she stops the fight and saves Leon.</p><p>In Chapter 5, the final chapter, the mission is simple: retrieve the sample. Taking place at the very end of the game, Ada is making her way through the camp Leon had fought through with the help of his helicopter buddy, Mike. After she kills the straggler soldiers, she's confronted by Krauser again. This time, however, he wants to fight Ada. This fight takes place after Leon had "killed" Krauser; however, he is just as tough as he was in the Leon fight. Ada dispatches him. She makes her way towards the room where Leon and Ashley ran into Saddler. Ada interrupts their confrontation and makes the two run away. Ada faces Saddler, who is in a more human form than Leon is later exposed to. After the battle seems over, Ada grabs the sample; yet, she is captured, this time by Saddler. She wakes up just prior to Leon and Saddler's final fight. Leon releases her. Ada stands back as they fight, noticing a rocket launcher. Ada hurries to the launcher, and throws it to Leon, who uses it to destroy Saddler once and for all. Ada takes the sample from Leon, sets the island to self-destruct, and escapes on a helicopter. She returns the Plagas sample to Wesker, however, it is revealed a fake; Ada hands the real sample to an unknown, rival organization.</p><h3>Professional Mode</h3><p>Completing the game on Normal difficulty unlocks Professional mode, in which enemies have increased health, attack speed and power. Enemy drops likely contain more money but less ammo and quick time events require quicker mashing and reactions.</p><p>Once the player has completed professional mode, they unlock the Plaga Removal Laser 412 (P.R.L. 412), a laser rifle that has infinite ammo and can one-hit-kill almost every enemy and boss. The weapon can be acquired freely from <a href="http://www.giantbomb.com/the-merchant/3005-1411/" data-ref-id="3005-1411">the Merchant</a> in a completed game. On the <a href="http://www.giantbomb.com/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a>, <a href="http://www.giantbomb.com/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3,</a> or new<a href="http://www.giantbomb.com/steam/3015-718/" data-ref-id="3015-718"> Steam </a><a href="http://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a> version, the player gains the achievement "A Heart of Steel" for completing professional mode.</p><h2>Development</h2><p>Resident Evil 4 was first announced in 2001. It went through a long development period, during which various versions of the game were scrapped. One of its earlier builds was regarded as too great a departure from the series and was retooled and re-branded as <a href="/devil-may-cry/3030-13072/" data-ref-id="3030-13072">Devil May Cry</a>.</p><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg" data-ref-id="1300-2628151" data-ratio="0.56236559139785" data-width="930" data-embed-type="image" style="width: 930px"><a class="fluid-height" style="padding-bottom:56.2%" href="http://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg" data-ref-id="1300-2628151"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg 930w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2628151-resident_evil_hook_man_930.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10354/2628151-resident_evil_hook_man_930.jpg 930w, http://static.giantbomb.com/uploads/scale_medium/1/10354/2628151-resident_evil_hook_man_930.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10354/2628151-resident_evil_hook_man_930.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>A later version bore a greater resemblance to the previous Resident Evil's, retaining fixed camera angles and a focus on exploration and puzzles. Although when Leon aimed, the camera would switch to RE4's over-the-shoulder perspective. This version premised Leon's injection with the <a href="http://www.giantbomb.com/progenitor-virus/3015-2049/" data-ref-id="3015-2049">progenitor virus</a> (as opposed to the parasite, Las Plagas) which caused hallucinations, introducing a psychological element to the game. Due to a ghostly apparition that wielded a hook for a weapon, this version has been coined the Hookman Build. Paul Mercier can still be heard providing the voice for Leon's cries of pain when attacked, and many of the build's sound effects originated from the <a href="/resident-evil/3030-27715/" data-ref-id="3030-27715">2002 Resident Evil remake</a>, such as the handgun firing, footsteps, and locked door sound effects. QTEs were shown to already be in effect for this build; the suits of armor that will attack Leon whence he gets close enough is another aspect that made it into the final release.</p><p>While initially directed by <a href="http://www.giantbomb.com/kazuhiro-aoyama/3040-41247/">Kazuhiro Aoyama</a>, who is otherwise best known for directing <a href="/resident-evil-3-nemesis/3030-5587/" data-ref-id="3030-5587">Resident Evil 3: Nemesis</a>, troubles in development forced the build to be scrapped and for Mikami to then take over. He further believed that the Hookman build's themes were too 'supernatural'. Due to the poor sales of the Resident Evil remake back during its exclusivity on the Gamecube, Mikami opted to steer the series into a more action-focussed design.</p><h2>Differences between Regional Versions (JAP, U.S. and PAL)</h2><p>Other than the game being called BioHazard 4 in <a href="../../japan/95-37/" rel="nofollow">Japan</a>, there is a more subtle difference between the versions concerning Ashley Graham, as her breast size was increased overall for the game's US and PAL release. In addition, the Japanese version cuts some scenes featuring Dr. Salavador, the chainsaw Ganados, because of gore and violence.</p><p>The differences in the PAL version are found in mercenaries mode. Throughout each stage, the enemy counts and triggers are lowered, and rifle ammo will only appear in quantities of two and three, instead of three and five.</p><h2>Reception</h2><p>Resident Evil 4 was a large departure from the past Resident Evil games. <a href="../../capcom/65-367/" rel="nofollow">Capcom</a> stated that Resident Evil sales had been declining for some time, and that gamers - and even the producers themselves - were tiring of the old Resident Evil formula. Capcom took the risks involved with making changes, and the game was a blockbuster hit.</p><p>It sold millions of copies, more than any other Resident Evil game at the time, and became one of the highest rated games ever. It sold so well that Capcom ported the game to the <a href="../../playstation-2/60-19/" rel="nofollow">PS2</a>, ending the "<a href="../../gamecube/60-23/" rel="nofollow">GameCube</a> Only Deal". It was, moreover, ported to the <a href="../../pc/60-94/" rel="nofollow">PC</a> and then again to the <a href="../../nintendo/65-90/" rel="nofollow">Nintendo</a> <a href="../../wii/60-36/" rel="nofollow">Wii</a>. The PC port, while receiving positive reviews, was criticized for its sub-par keyboard controls, lack of mouse support and low quality cut-scenes. Because of Resident Evil 4's reception, its controls were kept and improved in <a href="../../resident-evil-5/61-20569/" rel="nofollow">Resident Evil 5</a>, pushing the action further.</p><h2>Ports</h2><p>Despite Mikami's intention of making Resident Evil 4 a Gamecube exclusive, the game ended up receiving more ports than any other game in the series. The HD remake released on Steam in 2014 is officially considered the "definitive edition" of the game.</p><table data-max-width="true"><thead><tr><th>Publication</th><th>GameCube</th><th>PlayStation 2</th><th>PC</th><th>Wii</th><th>PS3</th><th>Xbox 360</th></tr></thead><tbody><tr><td>Metacritic</td><td>96/100</td><td>96/100</td><td>76/100</td><td>91/100</td><td>84/100</td><td>84/100</td></tr><tr><td>GameRankings</td><td>95.83%</td><td>95.85%</td><td>74.24%</td><td>91.45%</td><td>84.64%</td><td>86.00%</td></tr></tbody></table><h3>PlayStation 2</h3><p>Released on October 25, 2005 in North America, the PlayStation 2 features a brand new scenario called "Separate Ways", an exclusive campaign for Ada Wong. While nothing much was changed in translation, the PS2 version was criticized for its inferior graphics.</p><h3>PC</h3><p>The first PC port of Resident Evil 4 was developed by <a href="/sourcenext/3010-3364/" data-ref-id="3010-3364">SourceNext</a> in Hong Kong and published by <a href="/typhoon-games-ltd/3010-3146/" data-ref-id="3010-3146">Typhoon Games</a>. It was released in Japan on May 15, 2007, with March releases in Europe, North America and Australia, all of where it was published by <a href="/ubisoft-entertainment/3010-82/" data-ref-id="3010-82">Ubisoft</a>. This port contains the bonus features from the PS2 version, such as "Separate Ways", the P.R.L. 412 laser cannon, and a second set of unlockable costumes for Leon and Ashley, as well as an easy difficulty level. It also supports multiple widescreen resolutions. The shadow and lighting issues were fixed in the first and only patch for the game, Version 1.10.</p><p>Surprisingly, the PC port does not support the mouse.</p><h3>Nintendo Wii</h3><p>In May 2007, a re-release version of BioHazard 4 made its way to <a href="../../japan/95-37/" rel="nofollow">Japan</a>. This did not include any new features, save a trailer for <a href="/resident-evil-the-umbrella-chronicles/3030-11454/" data-ref-id="3030-11454">Resident Evil: Umbrella Chronicles</a>; however, it did retain extras from the <a href="../../playstation-2/60-19/" rel="nofollow">PlayStation 2</a>'s version and the <a href="/gamecube/3045-23/" data-ref-id="3045-23">GameCube's</a> visuals. Widescreen is anamorphic. This version allowed for aiming with the Wii's IR functionality.</p><p>The game is compatible with multiple controller schemes, including the following.</p><ul><li>Wiimote/Nunchuck</li><li>Classic Controller</li><li>GameCube Controller</li></ul><h3>iOS</h3><p>In July 2009, an <a href="../../iphone/60-96/" rel="nofollow">iPhone</a> version of Resident Evil 4 was released on the Japanese iTunes App Store. It came to the U.S. store, too; however, it is a drastically inferior, boiled-down level-based version of the game, much more arena shooting than adventuring. Capcom later created an iPad version.</p><h3>Xbox 360 and PS3</h3><p>On March 23, 2011, Capcom confirmed that Resident Evil 4 HD and <a href="../../resident-evil-code-veronica-x/61-8402/" rel="nofollow">Resident Evil: Code Veronica X</a> HD would come to <a href="../../xbox-live-marketplace/60-86/" rel="nofollow">Xbox Live Arcade</a> and the <a href="../../playstation-network-ps3/60-88/" rel="nofollow">PlayStation Network</a> as two separate downloads, on September 20, 2011 and September 27, 2011. Though it was also released as a disc compilation called the BioHazard Revival Selection, but only in Japan.</p><p>The HD version features all the extras from the previous releases.</p><h3>Steam Version, PC</h3><p>In January 2014, Capcom announced a new Steam version would release February 27th, 2014. It featured a visual overhaul, sixty frame per second, optimized wide screen, Steam achievements and trading cards, worldwide leaderboards, full-controller support, native keyboard and mouse support, subtitles in common languages and all content from previous versions. If the player pre-ordered, he received eighty pages of digital art and sixty-two songs in the official soundtrack.</p><h2>Trivia</h2><ul><li>Resident Evil 4 includes many references to the Luc Besson movie, <em>Léon: The Professional. </em>Not the least of which is of course Leon Kennedy sharing a first name, but also the burst-fire handgun Matilda, which references the Natalie Portman character of the same name, and the unlockable difficulty setting 'Professional' referring to <em>Léon's </em>subtitle.</li></ul><ul><li>The dog that Leon can save from a bear trap early in the game has a striking resemblance to <a href="/hewie/3005-2037/" data-ref-id="3005-2037">Hewie </a>from the survival horror game of the same year <a href="/haunting-ground/3030-2842/" data-ref-id="3030-2842">Haunting Ground.</a></li></ul><ul><li>The Merchant character's famous ''Whatta ya' buyin''' line has been referenced in innumerable games since, including <a href="/bayonetta/3030-20710/" data-ref-id="3030-20710">Bayonetta</a> and <a href="/dust-an-elysian-tail/3030-27691/" data-ref-id="3030-27691">Dust: An Elysian Tail</a>.</li></ul><ul><li>Nine years after the release of Resident Evil 4, Mikami directed <a href="/the-evil-within/3030-39750/" data-ref-id="3030-39750">The Evil Within</a>, which in itself is seen as a sort of <a href="/spiritual-successor/3015-425/" data-ref-id="3015-425">spiritual successor</a> to RE4 with many references therein to his previous work. However the game's reception was much more divisive than what RE4 saw.</li></ul><h2>PC System Requirements</h2><table><tbody><tr><th>Minimum</th><th><strong>Recommended</strong></th></tr><tr><td><ul><li><b>OS:</b> Windows 2000</li><li><b>CPU:</b> Pentium 4 or AMD Athlon 1.4 GHz (single core)</li><li><b>RAM Memory:</b> 256MB</li><li><b>Hard Drive Space:</b> 7GB</li><li><b>Graphics Card:</b> DirectX 9.0c compatible card with 128MB RAM with Pixel Shader 2.0 support</li><li><b>Sound Card:</b> DirectX 9.0c compatible</li></ul></td><td><ul><li><b>OS:</b> Windows 2000</li><li><b>CPU:</b> Pentium 4 or AMD Athlon 2.4 GHz (single core)</li><li><b>RAM Memory:</b> 512MB</li><li><b>Hard Drive Space:</b> 7GB</li><li><b>Graphics Card:</b> DirectX 9.0c compatible card with 256MB RAM with Pixel Shader 2.0 support</li><li><b>Sound Card:</b> DirectX 9.0c compatible</li></ul></td></tr></tbody></table><h3>Ultimate HD Edition</h3><table data-max-width="true"><thead><tr><th scope="col">Minimum</th><th scope="col">Recommended</th></tr></thead><tbody><tr><td><ul><li>OS: Windows XP/ Vista®, Windows 7, Windows 8</li><li>Processor: Intel® Core™ 2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better</li><li>Memory: 2 GB RAM</li><li>Graphics: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 4850 or better</li><li>DirectX: Version 9.0c</li><li>Hard Drive: 15 GB available space</li><li>Sound Card: Standard audio device</li></ul></td><td><ul><li>OS: Windows Vista®, Windows 7, Windows 8</li><li>Processor: Intel® Core™ 2 Quad 2.7 Ghz or better, AMD Phenom™ II X4 3 Ghz or better</li><li>Memory: 4 GB RAM</li><li>Graphics: NVIDIA® GeForce® GTX 560 or better</li><li>DirectX: Version 9.0c</li></ul></td></tr></tbody></table>

Special agent Leon S. Kennedy travels to rural Spain to rescue the U.S. President's kidnapped daughter in Resident Evil's sixth canonical installment. It is notable for a lengthy development cycle which involved a complete overhaul of the series' established gameplay mechanics.

<h2>Overview</h2><p>Rocket League is a multiplayer-focused <a href="/car/3055-322/" data-ref-id="3055-322">vehicular</a> "sports-action" game developed and published by <a href="/psyonix-studios/3010-5054/" data-ref-id="3010-5054">Psyonix Studios</a>. The game is a variation on the real-world arena sport of soccer featuring highly-mobile four-wheeled vehicles instead of humanoid characters. As a sequel, it expands upon the core gameplay of its predecessor <a href="/supersonic-acrobatic-rocket-powered-battle-cars/3030-23186/" data-ref-id="3030-23186">Supersonic Acrobatic Rocket-Powered Battle-Cars</a> with new features such as car customization, in-game tournament support, revamped matchmaking, adjustable match-specific modifiers such as "Low Gravity" and "Cube-Ball", and dedicated server support.</p><p>Rocket League began its <a href="/pre-release-public-testing/3015-7541/" data-ref-id="3015-7541">alpha-testing</a> stage on February 27, 2014 on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, although Psyonix confirmed that the game would be available on other platforms. The game was originally released July 7, 2015 for <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> and PC and allows <a href="/cross-platform-multiplayer/3015-4183/" data-ref-id="3015-4183">cross-platform multiplayer</a> between these two platforms. Rocket League can be played using <a href="/split-screen-multiplayer/3015-322/" data-ref-id="3015-322">split-screen</a> in both local and online multiplayer modes.</p><h2>Gameplay</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/12/129563/2769816-20141023_rocketleague_01.jpg" data-ref-id="1300-2769816" data-ratio="0.5625" data-width="1600" data-embed-type="image" style="width: 1600px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/12/129563/2769816-20141023_rocketleague_01.jpg" data-ref-id="1300-2769816"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/12/129563/2769816-20141023_rocketleague_01.jpg" srcset="http://static.giantbomb.com/uploads/original/12/129563/2769816-20141023_rocketleague_01.jpg 1600w, http://static.giantbomb.com/uploads/scale_super/12/129563/2769816-20141023_rocketleague_01.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/12/129563/2769816-20141023_rocketleague_01.jpg 480w, http://static.giantbomb.com/uploads/scale_small/12/129563/2769816-20141023_rocketleague_01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Two teams of players pilot their vehicles inside a fully-enclosed arena for five minutes while attempting to knock a large round <a href="/soccer-ball/3055-53/" data-ref-id="3055-53">ball</a> into their opponents' goal in order to score points, with one point awarded for each successful goal. The number of players per team can vary between one to four, although three-versus-three is the maximum team size for <a href="/ranked-match/3015-4628/" data-ref-id="3015-4628">ranked play</a>. Matches begin with the ball placed stationary in the center of the field and all players starting on their respective sides in symmetrical team formations. Matches end once the ball makes contact with the ground after the match timer reaches zero. In the case of a tie, a <a href="/sudden-death/3015-1246/" data-ref-id="3015-1246">sudden death</a> (or "golden goal") period is played and continues until the final winning point is scored.</p><p>Players maneuver their vehicles on the playing field with standard gas, brake and turning controls typical of those found in other driving or racing games. The arena walls that enclose the playing field are sloped and can be scaled by vehicles with enough momentum to <a href="/wall-run/3015-748/" data-ref-id="3015-748">maintain adhesion</a>. <a href="/boost/3015-461/" data-ref-id="3015-461">Boost</a> may be collected at various regenerating "boost points" around the field, which can be spent as needed to temporarily increase a vehicle's speed. By boosting continuously for a short time, players can activate a faster second-tier boost capable of demolishing opposing players' vehicles upon contact. Demolished vehicles respawn on their own team's side of the field a few moments after being destroyed. Vehicles also have the ability to jump and then further manipulate their trajectory mid-air with a <a href="/double-jump/3015-1/" data-ref-id="3015-1">double jump</a>. This high level of mobility allows players to perform advanced maneuvers like <a href="/bicycle-kick/3015-2234/" data-ref-id="3015-2234">bicycle kicks</a> or even achieve <a href="/limited-flight-capability/3015-3305/" data-ref-id="3015-3305">limited flight</a>.</p><p>As a player completes matches, their player profile gains experience and levels, and Rocket League's matchmaking system uses this to match players of similar skill with one another. <a href="/bots/3015-597/" data-ref-id="3015-597">Bots</a> are used to fill abandoned player slots during standard online multiplayer matches; however, bots are disabled for ranked play, which can lead to team imbalances if players quit a ranked game mid-match.</p><h4>Mutators</h4><p>Players are able to affect core aspects of the game through mutators. These can be set in both offline and online play. Public online matches rotate through a series of predetermined mutator combinations which cannot be changed. However, private online and offline matches give players the ability to set all mutator options however they would like. More settings can be changed manually than are found in preset combinations from public matches.</p><table data-max-width="true"><thead><tr><th scope="col">Setting</th><th scope="col">Options</th></tr></thead><tbody><tr><td>Match Length</td><td>5 minutes, 10 minutes, 20 minutes, Unlimited</td></tr><tr><td>Max Score</td><td>Unlimited, 1 goal, 3 goals, 5 goals</td></tr><tr><td>Game Speed</td><td>Default, Slo-Mo, Time warp</td></tr><tr><td>Ball Max Speed</td><td>Default, Slow, Fast, Super fast</td></tr><tr><td>Ball Type</td><td>Default, Cube, Puck</td></tr><tr><td>Ball Weight</td><td>Default, Light, Heavy, Super light</td></tr><tr><td>Ball Size</td><td>Default, Small, Large, Gigantic</td></tr><tr><td>Ball Bounciness</td><td>Default, Low, High, Super high</td></tr><tr><td>Boost Amount</td><td>Default, None, Unlimited, Recharge (slow), Recharge (fast)</td></tr><tr><td>Boost Strength</td><td>1x, 1.5x, 2x, 10x</td></tr><tr><td>Gravity</td><td>Default, Low, High, Super high</td></tr><tr><td>Demolish</td><td>Default, Disabled, Friendly fire, On contact, On contact (FF)</td></tr><tr><td>Respawn Time</td><td>3 seconds, 2 seconds, 1 second, Disable goal reset</td></tr></tbody></table><h2>Customization</h2><p>Players may customize their car in a variety of ways. There are 17 different bodies to choose from, including those from DLCs. Each body has a set of decals to choose from, usually six or seven with another option for no decal. Players can select primary and decal paint color and finish for each team separately. Including those unlocked in the various DLC, there are 31 wheels to choose from. Additionally, there are 45 rocket trails to choose from, which show when boosting. 26 toppers are typically available, with one more for alpha players. Finally, there are 276 antennas to select from, including national flags, random objects, community flags, and video game homages. Players may also select or disable titles from the Garage, but these do not affect the appearance of the car.</p><p>Each customization type, except paint and titles, also tracks one statistic. Bodies track wins, decals track saves, wheels count distance driven, rocket trails check boost time, toppers follow goals, and antennas count time played. Each option, such as the Star, within the customization type, like Topper, keeps track of the statistic only while it is equipped. For instance, the Backfire body does not count wins while the Grog body is in use and vice versa.</p><h2>Awards</h2><p>Awards are given to players for helpful or skillful play during the match, each with its own point value. Some awards are tracked by car customization options, but all total award counts may be found in the "Stats" section of the "Extras" menu. A small live feed of awards is displayed in the top right corner of the screen and shows those earned by both teams. A large point bonus is also given to players who stay until the end of a match. The winning team will receive 1000 points while the losing team will receive 750 points. In solo play, these values are halved.</p><p>Awards grant reduced points when playing alone with bots.</p><table data-max-width="true"><thead><tr><th scope="col">Award</th><th scope="col">Point Value</th><th scope="col">Description</th></tr></thead><tbody><tr><td>Win</td><td>50/100</td><td>Win the match</td></tr><tr><td>MVP</td><td>50/100</td><td>Earn the most points on the winning team in a match</td></tr><tr><td>Goal</td><td>50/100</td><td>Hit the ball into the opposing goal</td></tr><tr><td>Aerial Goal</td><td>10/20</td><td>Score a goal in the air above the crossbar</td></tr><tr><td>Backwards Goal</td><td>10/20</td><td>Score a goal driving in reverse</td></tr><tr><td>Bicycle Goal</td><td>10/20</td><td>Score a goal with a Bicycle Hit</td></tr><tr><td>Long Goal</td><td>10/20</td><td>Score a goal from far away</td></tr><tr><td>Overtime Goal</td><td>25/50</td><td>Score a goal in overtime</td></tr><tr><td>Hat Trick</td><td>25/50</td><td>Score three goals in a match</td></tr><tr><td>Assist</td><td>25/50</td><td>Pass the ball to a teammate that scores</td></tr><tr><td>Playmaker</td><td>25/50</td><td>Perform three assists in a match</td></tr><tr><td>Save</td><td>25/50</td><td>Stop a Shot on Goal</td></tr><tr><td>Epic Save</td><td>30/60</td><td>Stop a Shot on Goal on the verge of going in</td></tr><tr><td>Savior</td><td>25/50</td><td>Perform three saves</td></tr><tr><td>Shot on Goal</td><td>15/30</td><td>Hit the ball at the opposing goal</td></tr><tr><td>Centered Ball</td><td>10/20</td><td>Pass the ball towards the opposing goal</td></tr><tr><td>Cleared Ball</td><td>10/20</td><td>Hit the ball away from your goal</td></tr><tr><td>Aerial Hit</td><td>5/10</td><td>Hit the ball in the air above the crossbar</td></tr><tr><td>Bicycle Hit</td><td>5/10</td><td>Hit the ball while doing a back flip</td></tr><tr><td>Juggle</td><td>5/10</td><td>Keep the ball in midair with multiple hits</td></tr><tr><td>Demolition</td><td>0</td><td>Destroy another car</td></tr><tr><td>Extermination</td><td>5/10</td><td>Perform seven Demolitions in a match</td></tr><tr><td>First Touch</td><td>5/10</td><td>Touch the ball first on kickoff</td></tr><tr><td>Pool Shot</td><td>10/20</td><td>Hit an opposing player into the ball to score</td></tr></tbody></table><h2>Titles</h2><p>Titles are generally awarded based on level. Champions of large, official tournaments may also be given a custom title, such as the "PAX Champion" title.</p><table data-max-width="true"><thead><tr><th scope="col">Level Bracket</th><th scope="col">Title</th></tr></thead><tbody><tr><td>1 - 9</td><td>Rookie</td></tr><tr><td>10 - 19</td><td>Semi-Pro</td></tr><tr><td>20 - 29</td><td>Pro</td></tr><tr><td>30 - 39</td><td>Veteran</td></tr><tr><td>40 - 49</td><td>Expert</td></tr><tr><td>50 - 59</td><td>Master</td></tr><tr><td>60 - 73</td><td>Legend</td></tr><tr><td>74 +</td><td>Rocketeer</td></tr></tbody></table>

The sequel to Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League is the second vehicular sports-action game developed by Psyonix.

<h2>Overview</h2><p>Up to nine players can play Runbow simultaneously. In an asymmetric mode, one player can control the Color Master who has the power to change the colors of the background manually while the others play the game as usual. Various modes like Last Man Standing and King of the Hill are supported.</p><h2>Control Options</h2><p>The support for 9 players is reached via a unique method of utilizing Wii Remotes, Nunchuks and Classic Controllers in a clever way that allows the game to be played by people using the Wii Remote that is tethered to a Nunchuk or a Classic Controller as an independent input device. This also allows the game to be played by using just a Nunchuk while the other player uses the Wii Remote connected to that Nunchuk sideways. The Wii U Pro Controller is also supported.</p><h2>Deluxe Editions</h2><p>Physical releases of Runbow and Runbow Pocket, titled Runbow Deluxe Edition and Rubow Pocket Deluxe Edition, include the full game plus DLC.</p><p> </p>

Runbow Pocket
Runbow Pocket Deluxe Edition
Runbow Deluxe Edition

A crazy 9-player simultaneous multiplayer platformer game about running through color-changing levels creating/removing platforms and a level editor. If the level background changes, platforms in that same color disappear.

<h2>Overview</h2><p><strong><em>Saddies: Attack!!</em> </strong>is an arcade video game developed and published by Dutch game studio <a href="http://modoka.eu/" rel="nofollow" data-ref-id="false">MODOKA</a>.</p><p>In the game the player needs to fight against endless waves of "Saddies". Guard yourself with power-ups, and move with the arrow keys and touchscreen. The objective is to beat your previous high-score, or share them along others.</p><p>Saddies: Attack!! is a sequel to <a href="http://www.giantbomb.com/soul-survivor/3030-46262/" data-ref-id="3030-46262"><em>Soul Survivor</em></a>, released in 2012.</p><p> </p><h2>History</h2><p>Saddies: Attack!! is a sequel to the <a href="http://www.giantbomb.com/soul-survivor/3030-46262/" data-ref-id="3030-46262"><em>Soul Survivor</em></a> game. The game has been inspired by the art and gameplay of the 1978 game <a href="/space-invaders/3030-5099/" data-ref-id="3030-5099">Space Invaders</a>. The production and programmed was lead by <a href="/adam-ryder/3040-143941/" data-ref-id="3040-143941">Adam Ryder</a>, back in 2012.</p><p>In 2014 the <a href="/lumodokate-studios/3010-9913/" data-ref-id="3010-9913">Lumodokate </a>team contacted Adam Ryder on a possible sequel for various platforms. Lumodokate would later turn into <a href="/modoka/3010-10978/" data-ref-id="3010-10978">MODOKA</a>, also known as Modoka Studios.</p><p>A gameplay trailer appeared on the official MODOKA YouTube page mid-2014. It has been noted that the shown gameplay was early in development, and the upcoming release will be different than what the trailer has shown.</p><p>Early 2016, project manager <a href="/dre-van-dam/3040-165790/" data-ref-id="3040-165790">Dre van Dam</a> had announced that the <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PS Vita</a> version would be delayed until 2017.</p><div data-embed-type="tweet" data-src="https://twitter.com/Modoka_Studios/status/730744458413756416"><blockquote align="left" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p dir="ltr">Saddies: Attack!! PS Vita release tidbits <a href="https://t.co/OZs4HxWs7m" rel="nofollow">https://t.co/OZs4HxWs7m</a></p> — MODOKA (@Modoka_Studios) <a href="https://twitter.com/Modoka_Studios/status/730744458413756416" rel="nofollow">May 12, 2016</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><h2>Gameplay</h2><p>Saddies: Attack!! is a horizontal shooter game in which the player controls a laser cannon by moving it across the bottom of the screen by tilting the device (or using the arrow keys on PC) firing at <em>Saddies.</em></p><p>The goal is to break the high-score.</p>

"Saddies: Attack!!" is a Space Invaders-type of game, for Android and PC. It's a sequel to the "Soul Survivor" games.

The sequel to Aselia the Eternal released by Xuse for the PC in 2007.

Seinarukana -Orihalcon no Mei no Moto ni- (First Press Limited Edition)

A Remastered Shadow Complex Coming to PC, PS4, and Xbox One Next Year

<h2>Overview</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/original/0/3689/1045384-shadowcomplex_screen01.jpg" data-ref-id="1300-1045384" data-ratio="0.5625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/3689/1045384-shadowcomplex_screen01.jpg" data-ref-id="1300-1045384"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/0/3689/1045384-shadowcomplex_screen01.jpg" srcset="http://static.giantbomb.com/uploads/original/0/3689/1045384-shadowcomplex_screen01.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/0/3689/1045384-shadowcomplex_screen01.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/3689/1045384-shadowcomplex_screen01.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/3689/1045384-shadowcomplex_screen01.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p>Shadow Complex is a <a href="/25d/3015-660/" data-ref-id="3015-660">2.5D</a> side-scrolling action-adventure platformer developed by <a href="/chair-entertainment/3010-6270/" data-ref-id="3010-6270">Chair Entertainment </a>in association with <a href="/epic-games/3010-149/" data-ref-id="3010-149">Epic Games</a> and originally published by <a href="/microsoft-studios/3010-340/" data-ref-id="3010-340">Microsoft</a> exclusively for <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> (via <a href="/xbox-live-marketplace/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a>) on August 19, 2009. Players control <a href="/jason-fleming/3005-11149/" data-ref-id="3005-11149">Jason Fleming</a>, a young protagonist who ventures into the mountains of <a href="/washington/3035-2434/" data-ref-id="3035-2434">Washington</a> state along with his new girlfriend Claire. While exploring some caverns, Claire stumbles onto a clandestine underground military base and is immediately taken prisoner by soldiers outfitted with advanced weapons and equipment. Following after her, Jason must explore the soldiers' expansive "<a href="/alpha-complex/3035-5078/" data-ref-id="3035-5078">Alpha Complex</a>" in order to rescue Claire, acquiring high-tech combat gear while uncovering the agenda of the secret "Restoration" army along the way.</p><p>Shadow Complex is known for its <a href="//www.giantbomb.com/metroidvania/3015-2440/" data-ref-id="3015-2440">Metroidvania</a>-influenced gameplay. Players must explore an interconnected, labyrinthine game world via side-scrolling <a href="/platform/3055-1179/" data-ref-id="3055-1179">platforming</a> in order to discover permanent item-based upgrades that progressively unlock new areas of the map.</p><p>This downloadable title is the last of five games released as part of the <a href="/summer-of-arcade-2009/3015-3276/" data-ref-id="3015-3276">Xbox Live Summer of Arcade 2009</a> promotion. In late 2015, Shadow Complex received a remastered release for <a href="/pc/3045-94/" data-ref-id="3045-94">Windows PC</a> as Shadow Complex Remastered, with subsequent releases for <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PS4</a> in 2016.</p><h2>Story</h2><figure data-ref-id="1300-1239465" data-img-src="http://static.giantbomb.com/uploads/original/1/10831/1239465-highres_jasonmidinterior.jpg" data-size="small" data-align="right" data-ratio="0.5625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/1/10831/1239465-highres_jasonmidinterior.jpg" data-ref-id="1300-1239465"><img alt="Jason discovers Alpha Complex" src="http://static.giantbomb.com/uploads/scale_small/1/10831/1239465-highres_jasonmidinterior.jpg" srcset="http://static.giantbomb.com/uploads/original/1/10831/1239465-highres_jasonmidinterior.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/1/10831/1239465-highres_jasonmidinterior.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/10831/1239465-highres_jasonmidinterior.jpg 480w, http://static.giantbomb.com/uploads/scale_small/1/10831/1239465-highres_jasonmidinterior.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Jason discovers Alpha Complex</figcaption></figure><p>Taking place in the "near-future," the events of Shadow Complex run parallel to those of <a href="/orson-scott-card/3040-5687/" data-ref-id="3040-5687">Orson Scott Card's</a> 2006 novel <em>Empire</em>. The game's prologue is set in the Capitol Hill neighborhood of <a href="/washington-dc/3035-255/" data-ref-id="3035-255">Washington, D.C.</a> and follows Colonel <a href="/sam-dallas/3005-11689/" data-ref-id="3005-11689">Sam Dallas</a> as he defends the vice president's motorcade from a hostile military force. After acquiring one of the enemy's advanced combat suits, Dallas easily dispatches the hostile troops and their support helicopter. However, his suit is disabled remotely by Commander Lucius, the leader of the insurgent radical-leftist "Progressive Restoration" army, before the vice president is subsequently killed inside his vehicle by an explosion.</p><p>The bulk of the game occurs in the Olympic Mountains of <a href="/washington/3035-2434/" data-ref-id="3035-2434">Washington</a> state. College student Claire Duncan travels into the wilderness area along with new boyfriend <a href="/jason-fleming/3005-11149/" data-ref-id="3005-11149">Jason Fleming</a>, where the pair plan to explore a cave that Claire recalls from her childhood. Claire scouts ahead, prompting Jason to follow after her when she does not respond to his calls. After locating Claire's discarded climbing gear, Jason discovers a metal walkway leading to a sealed door embedded in the cave wall. As he searches the area, Jason witnesses Claire being taken prisoner by several armed men in strange uniforms, who drag her through the door.</p><p>Jason enters the unlocked door, which leads to a series of underground corridors equipped with automated security cameras. Evading their gaze, he soon locates a control room with a monitor screen, which displays an image of Claire being brutally <a href="/interrogation/3015-5919/" data-ref-id="3015-5919">interrogated</a> as a spy in a different section of "<a href="/alpha-complex/3035-5078/" data-ref-id="3035-5078">Alpha Complex</a>," the massive subterranean facility in which the Restoration trains its insurgent forces and stockpiles advanced weaponry. Jason arms himself with an acquired pistol before resolving to rescue Claire and escape from the insurgents' base.</p><h2>Levels</h2><ul><li>Prologue</li><li>Is This a Joke?</li><li>Claire has been captured!</li><li>Find the Interrogation Room</li><li>Get to the Helipad</li><li>Find Mr. Sweet's Laboratory</li><li>Find a Way to Escape</li><li>Where's the Omega Armor?</li><li>Shut Down the Factory</li><li>Steal the Omega Armor</li><li>Find First Component of the Omega Armor</li><li>Go Back to Claire</li><li>Get Claire and Escape</li><li>Rescue Claire!</li></ul><h2>Gameplay</h2><h3>Weaponry</h3><ul><li><a href="/gun/3055-118/" data-ref-id="3055-118"> <b>Guns</b></a> - Guns have <a href="/infinite-ammo/3015-1599/" data-ref-id="3015-1599"> unlimited ammo</a>. Jason finds his first gun early in the game and throughout the game will upgrade to more powerful automatic weapons.</li><li><a href="/grenade/3055-111/" data-ref-id="3055-111"> <b>Grenades</b></a> - Grenades are found at the beginning of the game and are used by firing them out of the currently equipped weapon.</li><li><b>Foam Gun</b> - Can be used both to immobilize enemies and to create platforms to jump on.</li><li><a href="/missile/3055-74/" data-ref-id="3055-74"> <b>Missiles</b></a> - Dumb-fire missiles for taking down bigger enemies and doors.</li></ul><h3>Ability Upgrades</h3><ul><li><a href="/flashlight/3055-156/" data-ref-id="3055-156"> <b>Flashlight</b></a> - The player starts with the flashlight, which is used to determine what weapon to use on a given object. Grenade doors will glow green, Missile doors glow red, Foam doors glow purple, and Friction Dampener objects glow blue.</li><li><b>Climbing Gear</b> - Found very early in the game, as they introduce the player to upgrades, and gives Jason the ability to climb up ledges and <a href="/wall-jump/3015-5/" data-ref-id="3015-5"> wall jump</a>.</li><li><b>Thrust Pack</b> - A jet pack that allows the player to <a href="/double-jump/3015-1/" data-ref-id="3015-1"> Double Jump</a> and boost slightly when swimming.</li><li><b>SCHCA Mask</b> - A mask that lets the player swim <a href="/underwater/3035-719/" data-ref-id="3035-719"> underwater</a> indefinitely.</li><li><b>Omega Armor</b> - Powered exoskeleton that adds more damage resistance and a <a href="/ground-pound/3015-1532/" data-ref-id="3015-1532"> ground pound</a> ability.</li><li><a href="/hook-shot/3055-383/" data-ref-id="3055-383"> <b>Hook Shot</b></a> - Allows the player to grapple all over the environment to access and discover new areas.</li><li><b>Thrust Boots</b> - Additional thrusters that allows the player to <a href="/triple-jump/3015-1565/" data-ref-id="3015-1565"> Triple Jump</a>.</li><li><b>Friction Dampener</b> - Allows the player to run (at extreme speeds) across the surface of water, straight through enemies and crates, and along walls and ceilings.</li><li><b>Fusion Helmet</b> - Makes the player invulnerable to all enemy fire while standing still or moving slowly.</li></ul><h3>Collectibles</h3><p>The game features over 100 hidden items to collect, as well as an experience system that rewards players with various upgrades for leveling up. Leveled-up characters can carry over to multiple playthroughs.</p><ul><li><b>Health Upgrades</b> - Increases maximum health by 100.</li><li><b>Armor Upgrades</b> - Makes the various armor types more effective with each upgrade.</li><li><b>Grenade Packs</b> - Increases the maximum number of grenades available to the player.</li><li><b>Foam Packs</b> - Grants the player more foam capacity.</li><li><b>M</b><b>issile Packs</b> - Expands the maximum missile capacity of the player.</li><li><b>Passkey Components</b> - Allows access to the Fusion Helmet.</li><li><b>Gold Bars</b> - When all gold bars are obtained, the player gets access to a room at the beginning of the game containing gold versions of every single weapon. These weapons give the player XP bonuses when used. The room can be accessed on new playthroughs on any difficulty.</li></ul><p>There are two achievements tied to collectibles. One achievement requires players to <a href="/achievements/completionist/69487/" data-ref-id="completionist"> get 100% of the collectibles and beat the game</a>, while the other requires players to <a href="/achievements/minimalist/69492/" data-ref-id="minimalist"> finish the game with no more than 13% of the collectibles</a>.</p><h3>Experience Points and Multipliers</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/26/1086417-shadowcomplex_screen14.jpg" data-ref-id="1300-1086417" data-size="small" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/0/26/1086417-shadowcomplex_screen14.jpg" data-ref-id="1300-1086417"><img alt="Melee attacks give more experience." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/26/1086417-shadowcomplex_screen14.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/26/1086417-shadowcomplex_screen14.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/26/1086417-shadowcomplex_screen14.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/26/1086417-shadowcomplex_screen14.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/26/1086417-shadowcomplex_screen14.jpg 320w"><noscript><img alt="Melee attacks give more experience." src="http://static.giantbomb.com/uploads/scale_small/0/26/1086417-shadowcomplex_screen14.jpg" srcset="http://static.giantbomb.com/uploads/original/0/26/1086417-shadowcomplex_screen14.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/26/1086417-shadowcomplex_screen14.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/26/1086417-shadowcomplex_screen14.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/26/1086417-shadowcomplex_screen14.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Melee attacks give more experience.</figcaption></figure><p>While strictly not an RPG, Jason gains experience points by exploring the environment, defeating enemies, and acquiring upgrades. In turn, attributes like accuracy, precision or stamina, are increased automatically. A unique attribute of Shadow Complex's XP system is the idea of XP multipliers. If the player performs certain actions (head shots, melee attacks) a multiplier is added for every successful move, increasing the overall XP reward. Shadow Complex also rewards the player for defeating larger enemies like bosses by exploiting their weaknesses or attacking them in clever ways. While all enemies can be defeated simply by continuous shooting for extended periods of time, the game "knows" when this is taking place and gives less XP.</p><p>Additionally, uncovering squares of the map grants more experience than killing enemies. However, acquiring collectibles grants the most experience of all. This means that there is more incentive to explore and play through the game multiple times.</p><h3>Challenge Rooms</h3><p><a href="http://www.giantbomb.com/challenges/3015-1925/" data-ref-id="3015-1925">Challenge rooms</a> are included to hone the player's skills, all with accompanying online <a href="http://www.giantbomb.com/leaderboard/3015-30/" data-ref-id="3015-30"> leaderboards</a>. In each challenge room, the player can earn a bronze, silver, gold, or platinum medal, depending on how well they have completed it.</p><h3>Achievements</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/3/39552/1084191-sc24.png" data-ref-id="1300-1084191" data-size="small" data-ratio="0.56426332288401" data-width="957" data-embed-type="image" style="width: 957px"><a class="fluid-height" style="padding-bottom:56.4%" href="http://static.giantbomb.com/uploads/original/3/39552/1084191-sc24.png" data-ref-id="1300-1084191"><img alt="The extensive map." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/3/39552/1084191-sc24.png" data-srcset="http://static.giantbomb.com/uploads/original/3/39552/1084191-sc24.png 957w, http://static.giantbomb.com/uploads/scale_medium/3/39552/1084191-sc24.png 480w, http://static.giantbomb.com/uploads/scale_small/3/39552/1084191-sc24.png 320w"><noscript><img alt="The extensive map." src="http://static.giantbomb.com/uploads/scale_small/3/39552/1084191-sc24.png" srcset="http://static.giantbomb.com/uploads/original/3/39552/1084191-sc24.png 957w, http://static.giantbomb.com/uploads/scale_medium/3/39552/1084191-sc24.png 480w, http://static.giantbomb.com/uploads/scale_small/3/39552/1084191-sc24.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The extensive map.</figcaption></figure><p>Embracing <a href="/metroid/3030-21761/" data-ref-id="3030-21761"> Metroid</a> and other similar games' traditions of <a href="/speedrun/3015-179/" data-ref-id="3015-179"> speed running</a> and <a href="/sequence-breaking/3015-980/" data-ref-id="3015-980"> sequence breaking</a>, Chair has endeavored to add multiple achievements for these feats. The most difficult feats are not in the form of achievements, but rather in the form of "master challenges" that exist only within the game - a way to give achievement lovers more easy achievements while also giving the hardcore players a standardized set of goals.</p><h2>Remastered Version</h2><p>A <a href="https://www.epicgames.com/shadowcomplex/" rel="nofollow">remastered</a> version of the game was announced at The Game Awards 2015 for Xbox One, PlayStation 4, and PC. The PC version of Shadow Complex Remastered was released via Epic's download client following its announcement; this version was released for free for a limited time. The other versions of the remastered game are slated to be released in 2016.</p>

Reluctant hero Jason Fleming investigates a hidden underground complex to rescue his girlfriend Claire in this Metroid-style action-adventure game.

<h3 style="margin-right:0px;margin-left:0px;">Overview</h3><p data-right-indent="0" data-left-indent="0"><strong>Stone Smash </strong>is a standard block breaking "<a href="//www.giantbomb.com/breakout/3030-13049/" data-ref-id="3030-13049">Breakout</a> clone". The most noteworthy aspect of the game is that it contains a few <a href="/cameo-appearance/3015-1014/" data-ref-id="3015-1014">cameos</a> from <a href="/cc-sh/3010-8317/" data-ref-id="3010-8317">CC &amp; SH</a> characters.</p><h3 style="margin-right:0px;margin-left:0px;">Release History</h3><p data-right-indent="0" data-left-indent="0">The initial game was released as <a href="/freeware/3015-1325/" data-ref-id="3015-1325">freeware</a> in 2005 for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, and then in 2006 on the <a href="/games/?sort=release_date&amp;filter_type=genre&amp;filter_value=15/">compilation</a> disc <a href="//www.giantbomb.com/cc-sh-smash-hits/3030-44183/" data-ref-id="3030-44183">CC &amp; SH: Smash Hits</a>. A version for internet <a href="//www.giantbomb.com/browser/3045-140/" data-ref-id="3045-140">browsers</a> released in March of 2013. A <a href="//www.giantbomb.com/shadys-stone-smash/3030-42244/" data-ref-id="3030-42244">modified version</a> centering on CC &amp; SH's mascot <a href="//www.giantbomb.com/shady/3005-25335/" data-ref-id="3005-25335">Shady</a>, was released for <a href="//www.giantbomb.com/android/3045-123/" data-ref-id="3045-123">Android OS</a> in July of the same year. A <a href="//www.giantbomb.com/homebrew/3015-4363/" data-ref-id="3015-4363">homebrew</a> <a href="//www.giantbomb.com/atari-2600/3045-40/" data-ref-id="3045-40">Atari 2600</a> cartridge is in production; an <a href="/xbox-360-games-store/3045-86/" data-ref-id="3045-86">Xbox Live Arcade</a> version was in development, but was canceled. Instead, the assets for that version will be used for a <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a> port.</p>

Stone Smash is a freeware Breakout clone released for Windows PCs in 2005. Ports to other platforms would start releasing in 2013.

<p> Tanki X is the successor to the Tanki Online game series. The original Tanki Online game was built using Flash. Tanki X builds on the original concept of the Tanki Online series, but expands on areas like the user interface which now includes separate areas for garage, chat and battle list.</p><p>Chat servers have also been revamped. Chat rooms are now separated by server and then sub divided by topic. This modification was aimed at reducing the amount of general noise and to encourage members to chat in areas that they are specifically interested in.</p><p>Game graphics were updated for Tanki X through the introduction of a more advanced game engine compare to the original Tanki Online game. Improvements include more complex maps, increased shadows, and higher detailed tank models. The improved gaming engine has also allowed for individual turret animations and detailed track animations that react to the terrain of the map rather than remaining on a flat plane.</p>

Tanki X is a multiplayer tank vs tank action featuring fast-paced gameplay where players can customize their tanks with the futuristic hulls and turrets, and also tune the visual appearance of the machines.

<h2>Overview</h2><p>Tharsis is a turn-based strategy game developed and published by <a href="/choice-provisions/3010-6547/" data-ref-id="3010-6547">Choice Provisions</a> for the PC, Mac, Linux Wii U and PlayStation 4. The game has the player control the crew of a damaged space craft on its way to Mars with the goal of avoiding disaster and arriving at the destination.</p><p>The games title refers to a vast volcanic plateau centered near the equator on the western hemisphere of Mars. The region is home to some of the largest volcanoes in our solar system including three enormous shield volcanoes, Arsia Mons, Pavonis Mons and Ascraeus Mons, which collectively make up the Tharsis Montes.</p><p> </p><h2>Plot</h2><p>A mysterious signal originating from the Tharsis region of Mars is discovered triggering a frantic mission to determine its source. The Iktomi space craft is built and launched with a six person crew to determine the origin of the cryptic beacon. However, halfway through the mission the Iktomi is caught in a micrometeorite storm that kills two crew members, Mapiya Musgrace and J. Cross, and destroys the pantry module of the ship. Now with limited food and crew, the members of the Iktomi must avoid disaster and survive the remaining trip to Mars facing unfavorable odds.</p><p>After a couple weeks the crew is able to decipher data sent from the signal and realize it shows what seems to be an exact copy of the crew from the Iktomi on mars and in great peril. Unclear as to what this data means the crew continues on their mission and eventually reaches the destination. Arriving at Mars the crew boards the landing capsule and descends to the planet below as the Iktomi is left to orbit and is eventually destroyed.</p><p>The crew, now on foot, continues to follow the signal and eventually comes across an alien artifact. As the crew approaches the artifact it begins to flash a bright light. If one or more of the remaining four crew members died during the journey then the artifacts energy seemingly kills the remaining crew. But not before one of the crew sends a distress call out, which the artifact then sends back in time, creating a casual loop sending the Iktomi there in the first place. However if all four crew members make it to Mars then as the artifact powers up a crew member hurls a rock at the artifact, destroying it and preventing the paradox from happening, leaving the crews fate ultimately unknown.</p><p> </p><h2>Gameplay</h2><p>To begin the game the player will first select which crew members will make up the Iktomi team, each crew member offers a different skill bonus that can help in the journey. Some skill examples are adding additional dice or life points to characters, or adding strength to the hull of the ship. The payer will only have access to four potential crew members from the onset but as goals are accomplished other characters become unlocked adding more variety to the player. Each crew member has a maximum of six health points and five dice and they also have a stress meter that needs to be managed.</p><p>The player controls the crew of the Iktomi with the goal of helping them reach the Tharsis region on Mars. The game is turn-based in nature and each turn (a week) consists of two phases, an action phase and a preparation phase. The start of the game begins with in an action phase and each action phase begins with the ship falling victim to a handful of malfunctions and/or problems that if left unfixed will damage the crew or the hull of the craft. These malfunctions will happen in different modules of the spacecraft, each module having a specific purpose that will help keep the crew healthy and alive. The module is unusable while damaged. These malfunctions are assigned a damage number and can have different hazards that can hinder the player’s ability to fix the problem. Based on current conditions the player must decide which malfunctions are most important to deal with and which ones can be ignored for that round.</p><p>To deal with a malfunction the player must assign a crew member to that module and then roll dice in order to fix the problem. The object is for the rolled dice to be equal or greater than the assigned number of the malfunction in the module. If the player rolls the needed amount then the malfunction is fixed, if not then another crew member must roll the remaining number in that module in order to fix it. The player can also choose to use the dice towards a characters skill or a module perk, each of these options need a die of 5 or 6 to activate.</p><p>One more option for the player is to choose to put a die into research, research allows for a single die of each value to be stored away in order to later provide a perk to the player. These perks use up the dice stored away starting with 1 first and ending with 6; these perks have dice requirements and can ask for 1 to 6 dice in exchange for the perk. Perks can eliminate a hazard for that week, reducing the malfunction cost or give characters extra dice to name a few. It often makes sense to dump unusable dice into research once the malfunction is fixed.</p><p>At the end of the action phase of the turn any unfixed modules will carry out the negative effect associated with the malfunction, possibly leading to death of crew or the Iktomi exploding ending the game. If the crew and ship survive then the preparation phase will begin. This phase has the player decide between two options for the crew, each option has both a positive and negative effect. Examples of positive effects are reducing stress, adding food and increase hull strength, examples of negative effects are increased stress, damage to the hull, and loss of health. A characters increased stress can have an effect on the options, more stress leads to more negative effects and can even lead to a character taking on a project alone that is harmful to all other characters. Once the player makes the decision on what makes most sense the player can then feed the crew in order to increase their amount of dice. If the player is without food then the player can decide if the crew should eat the deceased members of the crew or kill a crew member to create meat. If the character eats human flesh they gain only two dice and are hit with an increase in stress and will lose one health slot permanently.</p><p><strong>Hazards</strong></p><ul><li>Injury – Rolling this will result in a loss of one health point for the rolling character.</li><li>Stasis – Rolling this will result in the dice being locked in position for the second roll.</li><li>Void – Rolling this will result in the dice disappearing into the void canceling its value.</li></ul>

A turn-based strategy, perma-death game set on the first manned mission to Mars.

<h2>Overview</h2><p>White Day: A Labyrinth Named School is a reimagining of a Korean horror game of the same name that was initially released by <a href="/sonnori-co-ltd/3010-3761/" data-ref-id="3010-3761">Sonnori</a> in 2001. Just like the <a href="http://www.giantbomb.com/white-day-a-labyrinth-named-school/3030-14637/" data-ref-id="3030-14637">original title</a>, White Day is a first-person adventure game about a student trapped inside his high school after dark while being hunted by a murderous janitor that stalks the school's halls. The remake was created by a company founded by the development team of the first <a href="/white-day-a-labyrinth-named-school/3030-14637/" data-ref-id="3030-14637">White Day</a> called <a href="/roi-games/3010-11597/" data-ref-id="3010-11597">ROI Games</a>, which is also a subsidiary of a Korean CG animation studio, along with another developer named <a href="/gachyon-soft/3010-12175/" data-ref-id="3010-12175">Gachyon Soft</a>. The title was released in South Korea for <a href="/android/3045-123/" data-ref-id="3045-123">Android </a>devices on November 19, 2015 with an <a href="/iphone/3045-96/" data-ref-id="3045-96">iOS</a> release following soon after on December 18th. White Day would later be released internationally on March 11, 2016 for both Android and iOS, however sometime in April the game was re-branded as "The School: White Day" on all English sites.</p><p>A port of the remake for the PC was initially announced through a <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=665183393" rel="nofollow">Steam Greenlight</a> posting and was later revealed to also be coming to the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, which are both scheduled to be released in 2017. The console and PC versions will featured enhanced visuals as well as new content including the the addition of a new character, another student named Yoo Jimin. A prequel to White Day, called <a href="http://www.giantbomb.com/white-day-swan-song/3030-53690/" data-ref-id="3030-53690">White Day: Swan Song</a>, is also currently in development for the PlayStation 4 as a <a href="/playstation-vr/3000-71/" data-ref-id="3000-71">VR</a> title.</p><h2>Development</h2><figure data-ref-id="1300-2831710" data-img-src="http://static.giantbomb.com/uploads/original/9/97089/2831710-untitled.png" data-size="small" data-align="right" data-ratio="0.5625" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/9/97089/2831710-untitled.png" data-ref-id="1300-2831710"><img alt="Reflections were just one of the game's many graphical improvements" src="http://static.giantbomb.com/uploads/scale_small/9/97089/2831710-untitled.jpg" srcset="http://static.giantbomb.com/uploads/original/9/97089/2831710-untitled.png 1280w, http://static.giantbomb.com/uploads/scale_super/9/97089/2831710-untitled.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/9/97089/2831710-untitled.jpg 480w, http://static.giantbomb.com/uploads/scale_small/9/97089/2831710-untitled.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>Reflections were just one of the game's many graphical improvements</figcaption></figure><p>The remake of White Day: A Labyrinth Named School was initially announced in March of 2014 as a direct port of the original game for the iPhone called <a href="https://www.youtube.com/watch?v=yW_FHqqq0TE" rel="nofollow">White Day: In Your Hands</a>. The port was being co-developed by the newly resurrected Sonnori, who had been out of business for a few years before this announcement, and another Korean developer named Gachyon Soft. However, as development continued, new material kept being added to the game, including redone graphics, additional story content, and new ghosts among other features that the team wanted to include in the first game back in 2001. The title was later reannounced in January of 2015 as a remake and development switched to the team's new company, RIO Games. Finally, in November of the same year, White Day: A Labyrinth Named School was released on<a href="http://www.tstore.co.kr/userpoc/game/view?pid=0000694997" rel="nofollow"> T-Store</a>, a Korean Android marketplace, where it was met with high praise and strong sales, quickly becoming one of the best selling games on the site.</p><h2>Screenshot Comparison</h2><table data-max-width="true"><thead><tr><th scope="col">Original PC (2001)</th><th scope="col">Android Remake (2015)</th></tr></thead><tbody><tr><td><figure data-ref-id="1300-2818349" data-img-src="http://static.giantbomb.com/uploads/original/9/97089/2818349-pc.png" data-size="small" data-align="left" data-ratio="0.75043630017452" data-width="573" data-embed-type="image" style="width: 573px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/9/97089/2818349-pc.png" data-ref-id="1300-2818349"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/9/97089/2818349-pc.jpg" srcset="http://static.giantbomb.com/uploads/original/9/97089/2818349-pc.png 573w, http://static.giantbomb.com/uploads/scale_medium/9/97089/2818349-pc.jpg 480w, http://static.giantbomb.com/uploads/scale_small/9/97089/2818349-pc.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a></figure><p> </p></td><td><figure data-ref-id="1300-2818350" data-img-src="http://static.giantbomb.com/uploads/original/9/97089/2818350-remake.png" data-size="medium" data-align="left" data-ratio="0.5625" data-width="1920" data-embed-type="image" style="width: 1920px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/9/97089/2818350-remake.png" data-ref-id="1300-2818350"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/9/97089/2818350-remake.jpg" data-srcset="http://static.giantbomb.com/uploads/original/9/97089/2818350-remake.png 1920w, http://static.giantbomb.com/uploads/scale_super/9/97089/2818350-remake.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/9/97089/2818350-remake.jpg 480w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_medium/9/97089/2818350-remake.jpg" srcset="http://static.giantbomb.com/uploads/original/9/97089/2818350-remake.png 1920w, http://static.giantbomb.com/uploads/scale_super/9/97089/2818350-remake.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/9/97089/2818350-remake.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a></figure><p> </p></td></tr><tr><td><figure data-ref-id="1300-2824290" data-img-src="http://static.giantbomb.com/uploads/original/9/97089/2824290-untitled.png" data-size="small" data-align="left" 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A remake of the Korean developed first-person horror game of the same name released for mobile devices, PC and PlayStation 4.

<p>Immerse yourself in the charming hand-drawn world of Verdant Skies. A life simulation game for people who grew up loving Harvest Moon and who long for a game that matured with them. Featuring a diverse cast of characters to befriend and/or romance in both traditional and non-binary gender role relationships and an advanced farming system with plant hybridization options.</p>

A life simulation game targeted to those who grew up with Harvest Moon

E3 2015: Shantae Returns for a Fourth Adventure in Half-Genie Hero

<h2>Overview</h2><p>Shantae: Half-Genie Hero is the fourth entry in the <a href="/shantae/3025-1493/" data-ref-id="3025-1493">Shantae</a> series of action platformers developed by <a href="/wayforward-technologies/3010-2294/" data-ref-id="3010-2294">Wayforward Technologies </a>with assistance from <a href="/inti-creates-co-ltd/3010-5970/" data-ref-id="3010-5970">Inti Creates</a>. The game stars the titular half-genie heroine, <a href="/shantae/3005-10421/" data-ref-id="3005-10421">Shantae</a>, as she discovers a portal to the Genie Realm in <a href="/scuttle-town/3035-2073/" data-ref-id="3035-2073">Scuttle Town</a> where an evil force is attempting to escape, threatening the peace of the world. Half-Genie Hero was funded through <a href="https://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero/description" rel="nofollow">KickStarter</a> in 2013 where it met its goal and was eventually published digitally in 2016 for the <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a>, <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One </a>as well as <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">PlayStation Vita</a>. <a href="/xseed-games/3010-3540/" data-ref-id="3010-3540">XSEED Games</a> also released physical copies of the game, subtitled the "Risky Beats Edition," on all of the title's platforms except the Xbox One.</p>