<h2>Overview</h2><p>Announced in a Nintendo Direct on September 1 2016, Super Mario Maker for Nintendo 3DS brings the level design tool to a portable platform. The editor is fully featured and includes the interactive tutorials from Mary O. and Yamamura. <a href="/nintendo-software-technology-corporation/3010-3433/" data-ref-id="3010-3433">Nintendo Software Technology</a> handled the porting to Nintendo 3DS, their first project not part of the <a href="/mario-vs-donkey-kong/3025-1354/" data-ref-id="3025-1354">Mario vs Donkey Kong</a> series in years.</p><p>However, there are features from the original version of Super Mario Maker not present in this version such as the Mystery Mushroom and associated Mario costumes. Another omission is the ability to share courses online. Creators can now only share their work through local wireless and StreetPass. At the same time, it is not possible to download specific courses from the internet via the Course ID. Select courses designed in the Wii U version can be played in the Nintendo 3DS version via the 100 Mario Challenge and the Recommended Courses list.</p><p>A feature exclusive to the Nintendo 3DS version is the ability for creators to collaborate on courses. A creator can share their unfinished course through local wireless with a friend who has their own copy of the game and contributes to the course. Levels designed in collaboration are marked with a special icon to highlight this fact.</p><p>Super Mario Maker for Nintendo 3DS comes with 100 courses designed by Nintendo which feature special Medal Challenges such as defeating all enemies or collecting all coins. Completing these will be rewarded with medals.</p><p> </p>

Super Mario Maker for Nintendo 3DS features all the same tools as the original Wii U version but does not support online sharing. Instead it comes with 100 courses designed by Nintendo featuring special challenges. Also new is the ability of collaborating on unfinished courses locally.

<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/942476-1109844856_01.gif" data-ref-id="1300-942476" data-size="small" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/0/7465/942476-1109844856_01.gif" data-ref-id="1300-942476"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/original/0/7465/942476-1109844856_01.gif" srcset="http://static.giantbomb.com/uploads/original/0/7465/942476-1109844856_01.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a></figure><p>Metal Slug (also known as Metal Slug: Super Vehicle - 001) is an arcade run-and-gun action platformer developed and released by <a data-ref-id="3010-3660" href="/nazca-corporation/3010-3660/">Nazca</a> (released by <a data-ref-id="3010-616" href="/snk-playmore/3010-616/">SNK</a> in Japan) for the <a data-ref-id="3045-25" href="/neo-geo/3045-25/">Neo Geo</a> on May 24, 1996. Known for its fluid animation and sense of humor, Metal Slug would eventually spawn a <a data-ref-id="3025-531" href="/metal-slug/3025-531/">franchise</a>, as well as ports for the <a data-ref-id="3045-59" href="/neo-geo-cd/3045-59/">Neo Geo CD</a>, <a data-ref-id="3045-42" href="/saturn/3045-42/">Saturn</a> (only in Japan on April 4, 1997), and <a data-ref-id="3045-22" href="/playstation/3045-22/">PlayStation</a> (only in Japan on August 7, 1997).</p><p>The game is set in the year 2026, during an ongoing war between the armies of the modern world (known as the Regular Army) and the powerful Rebellion (led by the ruthless <a data-ref-id="3005-279" href="/general-morden/3005-279/">General Morden</a>). When the Rebellion captured a group of new, advanced all-terrain combat vehicles (known as SV-001, or <a data-ref-id="3055-86" href="/metal-slug/3055-86/">"Metal Slug"</a>), players take control of <a data-ref-id="3005-181" href="/marco-rossi/3005-181/">Marco Rossi</a> or <a data-ref-id="3005-40" href="/tarma-roving/3005-40/">Tarma Roving</a>, elite soldiers of the Peregrine Falcon Squad, to locate the vehicles... as well as Morden's powerbase.</p><p>The game was later released in the <a data-ref-id="3030-19020" href="/metal-slug-anthology/3030-19020/">Metal Slug Anthology</a> compilation in December 14, 2006 and the <a data-ref-id="3030-20463" href="/snk-arcade-classics-v1/3030-20463/">SNK Arcade Classics V.1</a> compilation in April 29, 2008, both for the <a data-ref-id="3045-19" href="/playstation-2/3045-19/">PlayStation 2</a>, <a data-ref-id="3045-36" href="/wii/3045-36/">Wii</a>, and <a data-ref-id="3045-18" href="/psp/3045-18/">PSP</a>. The game was also released for the <a data-ref-id="3045-36" href="/wii/3045-36/">Wii</a> (via <a data-ref-id="3045-87" href="/wii-shop/3045-87/">Wii Virtual Console</a>) on May 26, 1998 and the <a data-ref-id="3045-94" href="/pc/3045-94/">PC</a> (via <a data-ref-id="3010-1268" href="/gametap/3010-1268/">GameTap</a>) on December 4, 2010.</p><h2>Gameplay</h2><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/942479-1109844857_03.gif" data-ref-id="1300-942479" data-size="small" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/0/7465/942479-1109844857_03.gif" data-ref-id="1300-942479"><img alt="Driving in a vehicle." src="http://static.giantbomb.com/uploads/original/0/7465/942479-1109844857_03.gif" srcset="http://static.giantbomb.com/uploads/original/0/7465/942479-1109844857_03.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></a><figcaption>Driving in a vehicle.</figcaption></figure><p>The player can select either <a href="../../marco-rossi/94-181/" rel="nofollow">Marco Rossi</a> or <a href="../../tarma-roving/94-40/" rel="nofollow">Tarma Roving</a> as their character, and is paradropped into the start of each level armed with a pistol, grenades, and a set of melee moves. These moves are knifing and kicking attacks that trigger automatically when the player presses the fire button within close range of an enemy. Power-ups with limited ammunition, including heavy machine guns, flamethrowers, and rocket launchers can be picked up for additional firepower. At certain points the player can also jump into tanks, which provide an even greater capability for destruction and a limited amount of added protection. Metal Slug's gameplay is a run-and-gun style that is similar to Contra. The player is pitted against a massive slew of constantly spawning and attacking enemies. The objective is for the player to blast their way through each level, freeing prisoners and collecting items on the way. In addition to the normal grunt enemies, there are also boss battles which require the player to empty large amounts of ammo into the bosses before they fall.</p><h3>Slug Vehicles</h3><p>Advanced tanks, named " <a href="../../metal-slug/93-86/" rel="nofollow">Super Vehicle-001</a>," are encountered in each of Metal Slug's levels. They serve not only as additional firepower, but also provide added protection against the normal one-hit death health vulnerability. If hit by enemy fire while within a Slug Vehicle, power-ups shaped like gas cans can be collected by the player to restore their tank's health meter. In keeping with the game's cartoonish humor, the player may also still jump and duck while piloting the Slug Vehicle to avoid attacks.</p><h3>Bosses</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif" data-ref-id="1300-942483" data-size="small" data-ratio="0.73684210526316" data-width="304" data-embed-type="image" style="width: 304px"><a class="fluid-height" style="padding-bottom:73.7%" href="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif" data-ref-id="1300-942483"><img alt="A boss." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 304px) 100vw, 304px" data-width="304" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif 304w"><noscript><img alt="A boss." src="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif" srcset="http://static.giantbomb.com/uploads/original/0/7465/942483-1109844857_05.gif 304w" sizes="(max-width: 304px) 100vw, 304px" data-width="304"></noscript></a><figcaption>A boss.</figcaption></figure><p>The boss battles in Metal Slug can absorb many shots and are often much larger than normal enemies (much like conventional bosses), they are often encountered at the end of certain levels and have a vulnerability or weak point that needs to be exploited by the player (also like conventional bosses). These boss battles are often of high difficulty (again, just like conventional bosses) and some take great skill to defeat.</p>

Metal Slug is a 2D run-and-gun platformer for the Neo Geo that's known for its fluid animation, sense of humor, and brutal two-player action.

<h2>A game for management buffs</h2><p>Industry Giant 2 is a business simulation game where you have to decide what goods to manufacture according to the needs of the villages, towns and cities around you and then distribute those goods to the target population as best as you can. In order to do this you have to decide which of the transportation methods offered by the game are the most efficient.</p><figure style="width: 800px" data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1491/408684-ig2_pic6.jpg" data-ref-id="1300-408684" data-size="medium" data-ratio="0.75" data-width="800" data-embed-type="image"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/0/1491/408684-ig2_pic6.jpg" data-ref-id="1300-408684"><img alt="Cities will slowly grow or decrease, based on a number of factors. " src="http://static.giantbomb.com/uploads/scale_medium/0/1491/408684-ig2_pic6.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1491/408684-ig2_pic6.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/0/1491/408684-ig2_pic6.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>Cities will slowly grow or decrease, based on a number of factors. </figcaption></figure><p>You can use a variety of trucks, boats, airplanes and trains to get your merchandise to your warehouses, which are then carried to your stores and sold. This is trickier than it might seem, since each of these transport methods have different speeds, maintenance costs and cargo capacities.</p><p> </p><p>Your decision to supply one town instead of another may influence population growth and consequentially the future demand for your products. However, that's where your influence on the scenario stops. This isn't a city building game, and if you're looking for a wider range of influence on the cities, or more gameplay variety, this may not be the best game for you.</p><p> </p><p>Industry Giant 2 built upon its predecessor with clearer, pleasing graphics and improved gameplay mechanics. An expansion was also released, <em>Industry Giant II: 1980-2020,</em> adding several new products and methods of transportation. The base game and expansion were later packaged together and released as the <em>Gold Edition</em> in 2003.</p>

The laws of Supply and Demand take on a whole new importance as you try to supply towns and cities with goods ranging from orange juice to chairs and even Christmas trees.

<h2>Overview</h2><p>Aqua Moto Racing Utopia is a Jet-ski game in the same vein as the Wave Race series. It has been announced for the Wii U, PS4 and PC platforms but other platforms has not been ruled out.</p><h2>Gameplay</h2><p>It is slated to have bot a single player mode, a couch coop mode and an online mode where you can compete with people from all over the world. Most of the single player gameplay is running your jet-ski or runabout on the correct side of buoys as fast as you can against AI or online human players.</p><p>During play you earn boost by passing each buoy as close as possible and by doing stunts either from a wave or from special jumps already placed in the environment.</p><h3>Game modes</h3><p>There will be racing, trick and free-roam modes in the game. Also there will be party modes like hockey, king of the hill and Duckling Mama.</p><h2>Vehicles</h2><p>The game will have two main vehicle types, <a href="/watercraft/3055-1479/" data-ref-id="3055-1479">Jet-skis </a>and Runabouts. Both with distinct differences in control and speed. Within each category of vehicle there will be several different models that will differ in capacity and control.</p><h2>Environments</h2><p>There will be several different environments to drive in. Known so far are Tropical islands and Eastern Canals, Djungle, Swamplands, Harbour.</p><h2>Moods</h2><p>The game has what is best described as different moods. The different environments have several weathers and time of day settings. Racing is being done at night, during sunsets, during day which makes the different environments seem very different and to this is added weather effects which affects the racing.</p><h2>Tech</h2><p>The game has wave tech that includes interactive waves that the racers cause when racing that blends with ambient wave patterns with different wave heights throughout the courses. In open waters the waves are big and in narrow canals they are very small.</p><h2>Character Creator</h2><p>The game has a character creator where you can create your avatar with body shapes and looks and also clothes. These looks are also visible to online competitors.</p><h2>Multiplayer Modes</h2><p>Aqua Moto Racing has two multiplayer modes. Up to 4 player split screen <a href="/multiplayer-lan/3015-2698/" data-ref-id="3015-2698">local multiplayer</a> and <a href="/online/3015-559/" data-ref-id="3015-559">Online Multiplayer. </a></p><p> </p><p> </p>

A new entry in the Aqua Moto series featuring jetski races with career &amp; championship modes, online play, 4-person local multiplayer and leaderboards.

<h2>Overview</h2><p>Clockwork Tales: Of Glass and Ink is a hidden objects game developed and published by <a href="/artifex-mundi/3010-9388/" data-ref-id="3010-9388">Artifex Mundi</a> (published by <a href="/gsp/3010-1269/" data-ref-id="3010-1269">GSP Games</a> in the UK) for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="/mac/3045-17/" data-ref-id="3045-17">Mac</a>, <a href="/linux/3045-152/" data-ref-id="3045-152">Linux</a>, <a href="/android/3045-123/" data-ref-id="3045-123">Android</a>, <a href="/ipad/3045-121/" data-ref-id="3045-121">iPad</a>, <a href="/iphone/3045-96/" data-ref-id="3045-96">iPhone</a>, <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, Blackberry, and <a href="/windows-phone/3045-124/" data-ref-id="3045-124">Windows Phone</a>.</p>

A grid-based dungeon-crawler, in classic first person perspective. An experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Also includes Virtual Reality support for the Oculus Rift and HTC Vive.

Games That Ask You to "Press Start" But Will Accept Other Buttons

<h2>Overview</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg" data-ref-id="1300-1206426" data-size="small" data-ratio="1.1958146487294" data-width="669" data-embed-type="image" style="width: 669px"><a class="fluid-height" style="padding-bottom:119.6%" href="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg" data-ref-id="1300-1206426"><img alt="War and his steed, Ruin." src="http://static.giantbomb.com/uploads/scale_small/0/4344/1206426-1.jpg" srcset="http://static.giantbomb.com/uploads/original/0/4344/1206426-1.jpg 669w, http://static.giantbomb.com/uploads/scale_medium/0/4344/1206426-1.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/4344/1206426-1.jpg 535w" sizes="(max-width: 535px) 100vw, 535px" data-width="535"></a><figcaption>War and his steed, Ruin.</figcaption></figure><p>Darksiders is an action adventure game released for the <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> and <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> on January 5, 2010 in North America; for the <a href="../../pc/60-94/" rel="nofollow">PC</a>, the game was released in September 24, 2010 in North America . Darksiders is <a href="/vigil-games/3010-6304/" data-ref-id="3010-6304">Vigil Games</a>' debut title, and is published by <a href="/thq/3010-15/" data-ref-id="3010-15">THQ</a> (in North America and Europe) and <a href="/konami-corporation/3010-87/" data-ref-id="3010-87">Konami</a> (in Japan). The game is loosely based on the book of Revelations in the Bible. Vigil took the concepts of the <a href="/horsemen-of-the-apocalypse/3015-4533/" data-ref-id="3015-4533">Four Horsemen</a>, the Apocalypse, Heaven and Hell, Angels and Demons, among other references, and created their own take and mythology on them.</p><p>Darksiders tells the story of <a href="/war/3005-997/" data-ref-id="3005-997">War</a>, one of the Four Horsemen who is blamed for the destruction of humanity in a premature battle between Heaven and Hell. The game sold well, estimated at 1.2 million units worldwide in the four weeks after release. Its success has led not only to a <a href="/darksiders-ii/3030-29941/" data-ref-id="3030-29941">sequel</a>, but also a planned film adaptation being written by Darksiders creator <a href="/joe-madureira/3040-27284/" data-ref-id="3040-27284">Joe Madureira</a>.</p><p>The game received generally positive reviews. It obtained 83% on Gamerankings on both console platforms and 82% on PC; whilst on Metacritic the game obtained 82% on PS3 and 83% on both the PC and Xbox 360 platforms. Critics lauded the game for being the "dark <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a>" that <a href="/nintendo/3010-90/" data-ref-id="3010-90">Nintendo</a> will never make; praising the voice acting, combat, environments, and puzzle design.</p><p>Notably, the Watcher is voiced by <a href="../../mark-hamill/72-3248/" rel="nofollow">Mark Hamill</a>. Additionally of note is the initial screen tearing issue that the Xbox 360 version suffered from (now fixed via a patch). Because of this, and minor framerate issues, the PlayStation 3 version had a <i>slightly</i> better initial reception.</p><h2>Story</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg" data-ref-id="1300-1441036" data-size="medium" data-ratio="0.59" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:59.0%" href="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg" data-ref-id="1300-1441036"><img alt="War, one of the Four Horsemen of the Apocalypse, and his sword." src="http://static.giantbomb.com/uploads/scale_medium/1/14440/1441036-darksiders_01_lg.jpg" srcset="http://static.giantbomb.com/uploads/original/1/14440/1441036-darksiders_01_lg.jpg 800w, http://static.giantbomb.com/uploads/scale_medium/1/14440/1441036-darksiders_01_lg.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></a><figcaption>War, one of the Four Horsemen of the Apocalypse, and his sword.</figcaption></figure><p>Darksiders tells the story of War, one of the Four Horsemen of the Apocalypse (the others being <a href="/strife/3005-11418/" data-ref-id="3005-11418">Strife</a>, <a href="/fury/3005-3436/" data-ref-id="3005-3436">Fury</a>, and <a href="../../death/94-11419/" rel="nofollow">Death</a>), and his role in the aftermath of a premature Armageddon. Upon receiving a summon for the end times to begin, War throws himself into the midst of the battle between angels and demons and quickly finds out that he is the only Horsemen to have arrived on Earth. While fighting against both sides, War mysteriously loses his powers and is eventually beaten by one of the Destroyer's chosen, <a href="/straga/3005-14546/" data-ref-id="3005-14546">Straga</a>. Confused and defeated, War is brought before the <a href="/the-charred-council/3005-18025/" data-ref-id="3005-18025">Charred Council</a>, a neutral governing body responsible for upholding the ancient truce between Heaven and Hell, until the day the Kingdom of Man is strong enough to do battle in the end war. They maintain the balance of power between the three kingdoms, and the Horsemen are their enforcers.</p><p>The Charred Council summarily charges War with the untimely destruction of the Kingdom of Man, disregarding the Council's law, and upsetting the Balance. For his actions, War is sentenced to death. Rather than consign himself to oblivion, War demands he be sent back to the realm of Earth to discover who was behind the Apocalypse, so that he may clear his name, and restore his rightful status as a Horseman. If he should fail, the Council's justice would be satisfied.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg" data-ref-id="1300-1087645" data-size="medium" data-ratio="0.5875" data-width="1280" data-embed-type="image" style="width: 1280px"><a class="fluid-height" style="padding-bottom:58.8%" href="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg" data-ref-id="1300-1087645"><img alt="The Watcher." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/1048/1087645-942006_20090721_screen004.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg 480w"><noscript><img alt="The Watcher." src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1087645-942006_20090721_screen004.jpg 1280w, http://static.giantbomb.com/uploads/scale_super/0/1048/1087645-942006_20090721_screen004.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1087645-942006_20090721_screen004.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Watcher.</figcaption></figure><p>Agreeing to these terms the Council grants War the use of his sword, <a href="/chaoseater/3055-3483/" data-ref-id="3055-3483">Chaoseater</a>. Before he can leave however, War is saddled with 'The Watcher', a demon entity who will act as the eyes and ears of the Charred Council, and with whom rests the power to destroy War at a whim. Upon returning to Earth, War discovers that 100 years have passed since the Apocalypse, and sets out on his quest to discover the truth behind what happened to his fellow Horsemen, why the Apocalypse was brought about early, and to what end these actions have been set in motion.</p><p>Earth is now a desolate wasteland, barely resembling its former shape. Humankind has long since crumbled, due to <a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094">The Destroyer</a>'s army of demons. War begins his journey and soon meets Vulgrim, a Soul Trader who specializes in equipment, but also dabbles in information. He tells War to seek out the fallen demon <a href="/samael/3005-3129/" data-ref-id="3005-3129">Samael</a>. Threatened by his great power, the Destroyer had Samael imprisoned, and if War sets him free, he would be inclined to help his endeavor.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-ref-id="1300-1294612" data-size="medium" data-ratio="0.56120527306968" data-width="531" data-embed-type="image" style="width: 531px"><a class="fluid-height" style="padding-bottom:56.1%" href="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-ref-id="1300-1294612"><img alt="Tiamat, the first of the Four Chosen." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 531w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 480w"><noscript><img alt="Tiamat, the first of the Four Chosen." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 531w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294612-48160_tiamat_fly_by_531x298_custom.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Tiamat, the first of the Four Chosen.</figcaption></figure><p>To gain access into the Black Tower of the Destroyer, Samael tells War that he needs to fight the Four Chosen of The Destroyer, the tower guardians, and bring him their hearts. Along the way, Samael grants War some abilities to help him complete his quest. He even helps War tap into his dormant powers and assume his chaos form, at the expense of the Watcher getting a gauntlet to the face.</p><p>War sets out to find each of the Four Chosen. The first is <a href="/tiamat/3005-12513/" data-ref-id="3005-12513">Tiamat</a>, the bat queen. On the path to the second of the Four Chosen, War meets Ulthane, an Old One and a legendary weapon-smith. After a small Pigeon (angel) killing contest, he asks War to prove himself by killing <a href="/the-griever/3005-14640/" data-ref-id="3005-14640">the Griever</a>, second of the chosen. Upon his return, War finds that Ulthane has made him a gun; Mercy.</p><p>On his journey to find the <a href="/the-stygian/3005-14548/" data-ref-id="3005-14548">Stygian</a>, third of the Chosen, War comes across a demon arena. After some fighting, the demon leader emerges riding on War's former mount, the shadowy steed Ruin. War manages to defeat the demon lord but Ruin, not recognizing his friend and master, proceeds to attack him and knocking him around. The Watcher orders War to kill Ruin seeing as he seems to have lost his mind, but he refuses, and instead sets his sword aside and stands his ground. Ruin proceeds to charge at War and at the last second phases through him, having recognized him again. Thusly mounted, War becomes a Horseman again.</p><p>Before his fight with the last of the tower guardians, <a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha</a> the Broodmother, she tells War that Samael was misleading him; the Chosen were not guarding the tower, but in fact were guarding against Samael's return to power. That power which the Destroyer stripped and placed inside the hearts of the Chosen. She warned that if Samael regains his power, War would find a bigger threat in him than all of the Chosen combined. War foolishly ignores her and proceeds with the fight.</p><p>After War returns all the Chosen's hearts to Samael, he boasts that he has become like a god, that he could kill War in an instant if he so chooses. Yet he still grants War passage to the Black Tower as promised as he empathizes with War's quest for revenge. Samael opens a portal to the tower and just before War steps through, the Horseman declares that they will meet again.</p><p>Finally in the Black Tower, War finds Azrael, the Angel of Death, imprisoned inside. He reveals everything about the events that led up to the premature battle between Heaven and Hell, about Abbadon's and Ulthane's involvement. Abbadon, Lord of the Hellguard angels, decided to launch a premature strike on the forces of hell and enlisted the others' help to break six of the seven seals that would start the final battle. The seventh, which if broken would call the Horsemen, was to be left intact. He was sure that his armies would decimate the forces of Hell before the war even began, and they would reforge the seals as if nothing had happened. It would look like Hell had started the war and Heaven responded. After all, who would the Council believe; Heaven's word or that of the "Prince of Lies"? However, they were surprised to discover that by the time the Hellguard arrived on Earth, the entire military might of Hell had already arrived, and thus, butchered the Hellguard before the rest of Heaven's armies could arrive, thereby winning the war in the name of Evil.</p><figure data-align="left" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg" data-ref-id="1300-1294613" data-size="medium" data-ratio="0.55034482758621" data-width="725" data-embed-type="image" style="width: 725px"><a class="fluid-height" style="padding-bottom:55.0%" href="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg" data-ref-id="1300-1294613"><img alt="Azrael leads War into the Garden of Eden." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg 725w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg 480w"><noscript><img alt="Azrael leads War into the Garden of Eden." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294613-azrael.jpg 725w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294613-azrael.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Azrael leads War into the Garden of Eden.</figcaption></figure><p>With these developments, War decides his deal with the Charred Council is complete; he was innocent. The Watcher decides otherwise, that War must do his duty to restore Balance and kill Azrael for breaking the Law of the Council. Instead, War proceeds to free Azrael, and defeat <a href="/straga/3005-14546/" data-ref-id="3005-14546">Straga</a>, last and most powerful of the Chosen. Afterwards, Azrael takes him into the Garden of Eden to seek the Tree of Knowledge. There, War is granted the "gift" of truth and receives a vision. He sees the events that lead to the Apocalypse, the fate of Abbadon, and things that are yet to come.</p><p>When Abbadon was killed by Straga, he was surrounded in darkness and a mysterious, sinister female voice gave him the choice to "Serve in Heaven, or rule in Hell?". Abbadon chose the latter and took up the mantle of the Destroyer, now leading the forces of Hell and guarding the seventh seal. War also sees <a href="/uriel/3005-17037/" data-ref-id="3005-17037">Uriel</a> (Abbadon's second-in-command, who harbors romantic feelings for him and blames War for his death) leading the remaining Hellguard against the Destroyer, and failing. War is shown that the Charred Council foresaw Abbadon's plan for a preemptive strike. They needed to quell Abbadon's defiance but could not send the Horsemen against him and the others without proof since the seals were reforged. The Horsemen would see it as murder, not justice. War was known for his temper and pride, and the Council framed him knowing that he would "slaughter everyone in his way" to clear his name. Finally, he sees himself being killed, stabbed in the back by a large blade. As War recovers from the vision, he finds the handle of the same blade in his hand.</p><p>Azrael provides one more piece of wisdom before War sets out to face the Destroyer; the only weapon capable of killing The Destroyer is the Armageddon Blade. The same blade the angels used to break the seals, and Ulthane's greatest work. It was shattered by the Destroyer and hidden in the realm of shadows, War needed to gather the pieces and bring them back to Ulthane to make it anew. During the search for the pieces, War is confronted by Uriel, who challenges him to an ancient pact, an unbreakable vow that will not end until one of them has died by the other's hand. War defeats Uriel in combat, but spares her life to keep her as an ally - for now. Whether or not he wants to, eventually he is going to have to kill her or be killed <i>by</i> her to break the spell upon them.</p><p>With the completed Armageddon Blade in hand, Azrael sends War to face the Destroyer, a massive fiery dragon.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png" data-ref-id="1300-1294618" data-size="medium" data-ratio="0.43483275663206" data-width="867" data-embed-type="image" style="width: 867px"><a class="fluid-height" style="padding-bottom:43.5%" href="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png" data-ref-id="1300-1294618"><img alt="The Destroyer." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png 867w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png 480w"><noscript><img alt="The Destroyer." src="http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294618-picture_1.png 867w, http://static.giantbomb.com/uploads/scale_medium/0/7465/1294618-picture_1.png 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Destroyer.</figcaption></figure><p>Abbadon offers that War join him, arguing the corruption of the Council and that he will be pursued by both Heaven and Hell. He gives War the same choice that he was given "Serve in Heaven, or rule in Hell?", to which War answers: "I choose what once a coward did not", and proceeds to fight, victoriously. Having killed Abbadon, War reaches for the seventh seal, but the Watcher constrains him and taunts him as he takes the Seventh Seal out of his reach, War's ticket to freedom. Seeing what is happening, Uriel stabs War in the back - simultaneously breaking the hold the Watcher has over him and fulfilling their death pact - and then breaks the Seventh Seal during a strike on the Watcher. In addition to severing the Watcher's right arm, breaking the Seventh Seal summons the Four Horsemen: this means that War is resurrected, all of his strength and power restored. Free of the Charred Council's control, War stands up and kills the Watcher. Now an enemy of Heaven, Hell, <i>and</i> the Charred Council, Uriel asks if he will fight the entire universe alone. War lifts the broken seal in his hand saying; "No. Not alone." Three comets streak across the sky, signalling the arrival of the other three Horsemen.</p><h2>Gameplay</h2><p>The combat centres primarily on powerful combos and specialty fatalities. War can equip a gear item alongside his primary weapon, allowing him to switch on the fly between the Crossblade and the Abyssal Chain, for example. Using powerful combos allows War to fill his Wrath Meter which he can then use to unleash powerful Wrath attacks. Wrath attacks include the Blade Geyser attack, where War stabs the ground and makes half-a-dozen blades come up from the ground and damage enemies around him; Stone Skin, which decreases the damage War takes, and increases the damage he dishes out; Immolation, which causes everything War touches to become engulfed in flames; and Pestilence, which slowly saps away surrounding enemies' health. War can also use special fatalities. For instance, War can jump from demonic bat to demonic bat, killing each one without touching the ground. War will also perform more stylized fatalities on bosses and mid-bosses without the need for the derivative quick time events. It should also be noted that War is actually invulnerable during these execution animations. The player can use this to advantage, interrupting the attacks of enemies in order to slow down the combat a little. An example of such an execution is shown in the Church dungeon area where War fights The Jailor, a massive hulk of flesh that smashes cages on the ground. War must attack with the Crossblade, targeting multiple weak points on his body to expose the smaller creature that is controlling the behemoth.</p><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg" data-ref-id="1300-1045010" data-size="medium" data-ratio="0.50869565217391" data-width="920" data-embed-type="image" style="width: 920px"><a class="fluid-height" style="padding-bottom:50.9%" href="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg" data-ref-id="1300-1045010"><img alt="Combat in Darksiders." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg 920w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg 480w"><noscript><img alt="Combat in Darksiders." src="http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1045010-darksiders_04.jpg 920w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1045010-darksiders_04.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Combat in Darksiders.</figcaption></figure><p>Environments in Darksiders are split between large hub areas that offer plenty of room for exploration and smaller, interior dungeon-like areas such as a subway system, derelict buildings and a church that is set up as a demon's central base of operations. War will traverse each of these dungeons killing bosses and mini-bosses to progress throughout the game as well as retrieving gear items. Gear items are featured equipment which War needs in order to open new areas within the large open hubs.</p><p>New equipment can also be purchased by selling souls collected by War's Soul Harvest ability to a Soul Trader Demon, Vulgrim. This demon will trade souls and artifacts, the only applicable currency in a post-human world, for new abilities, weapons and armor. These souls can be collected primarily in combat, but can also be found through exploration. Weapons can also be customized by collecting upgrades throughout the game. These upgrades can be equipped and swapped between War's arsenal of weapons. Armor can also be upgraded into the Abyssal Armor by finding the ten pieces throughout the game (the new armor is immediately worn by War upon finding the final piece). With this new armor, War also changes in appearance, from his red, blue, and black, to a more bad-ass gray and black with red-eyes. Health and Wrath capacity can also be increased by collected containers scattered throughout the world, defeating main bosses, and from Vulgrim.</p><p>Weapons and armor aren't the only thing at War's disposal, for he can call on his spectral steed, Ruin. War is able to summon and dispel him on the fly with the touch of the shoulder buttons, and enables him to traverse areas he could not on foot. Ruin has access to a dash ability. War's sword attacks also increase drastically in power while he is on Ruin. War's sword, Chaoseater, accumulates chaos as he kills enemies. Once it is full, he can then transform into a large and powerful form (his Chaos Form), for a limited time, and can lay waste to most enemies with ease.</p><h2>Souls</h2><p>There are three types of souls that can be found in the world of Darksiders, and they can either be found inside <a href="/treasure-chest/3055-517/" data-ref-id="3055-517">chests</a> (the type of soul inside each chest will be clearly identifiable by its color), or collected from enemies upon their defeat:</p><ul><li><b>Green Souls</b> - these fill the <u>Health</u> bar.</li><li><b>Yellow Souls</b> - these fill the <u>Wrath</u> meter.</li><li><b>Blue Souls</b> - the game’s form of <u>Currency.</u></li></ul><h2>Enemies</h2><h3>Angels</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg" data-ref-id="1300-1543740" data-size="small" data-ratio="0.94444444444444" data-width="900" data-embed-type="image" style="width: 900px"><a class="fluid-height" style="padding-bottom:94.4%" href="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg" data-ref-id="1300-1543740"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg 900w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543740-angel_champion.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543740-angel_champion.jpg 900w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543740-angel_champion.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543740-angel_champion.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The Lords of Heaven are far less numerous on Earth than their demonic enemies, and they have been fighting to take back the dead Earth ever since the Apocalypse. Normally the Lightsiders are only the enemies of evil, so they would ignore a neutral party like a Horseman, but they think War is personally responsible for the End of Days, and they're none too pleased about it.</p><ul><li><b>Angel Soldier</b> - Airborne soldiers, armed with a <a href="/halberd/3055-1192/" data-ref-id="3055-1192">halberd</a>.</li><li><b>Angel Champion</b> - Champions of <a href="/heaven/3035-25/" data-ref-id="3035-25">Heaven</a> that still roam the skies, sworn to fight <a href="/hell/3035-24/" data-ref-id="3035-24">Hell</a>'s legions by vengeance.</li><li><b>Angelic Beast</b> - Angels use these as a form of heavy support. <a href="/war/3005-997/" data-ref-id="3005-997">War</a> can 'hijack' the Beast to fly to otherwise unaccessible areas.</li><li><b>Storm Warden</b> - Heaven's flying squadron, they carry Redemption Cannons.</li><li><b>Dark Angels</b> - Fallen Angels corrupted by <a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094">the Destroyer</a>'s dark power.</li></ul><h3>Demons</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg" data-ref-id="1300-1547456" data-size="small" data-ratio="1.1215277777778" data-width="576" data-embed-type="image" style="width: 576px"><a class="fluid-height" style="padding-bottom:112.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg" data-ref-id="1300-1547456"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 570px) 100vw, 570px" data-width="570" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg 576w, http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg 570w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1547456-wraith_02.jpg 576w, http://static.giantbomb.com/uploads/scale_small/6/62890/1547456-wraith_02.jpg 570w" sizes="(max-width: 570px) 100vw, 570px" data-width="570"></noscript></a></figure><p>The Dregs of Hell, enemies of everyone else in the universe. These Darksiders won the premature End War and now control the dead Earth, battling the forces of good, the representatives of neutrality, and each other, in a never-ending quest for more power.</p><ul><li><b>Ashworm</b> (or <u>Ashcoil</u>)-- Huge creatures that lurk beneath the ashes of the dead in the Ashlands.</li><li><b>Baby Ashworm</b> - Smaller killable ashworms.</li><li><b>Abyssal Rider</b> - Dark riders, the Destroyer's cavalry.</li><li><b>Broodling</b> - Little spiders, the demonic offspring of <a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha</a>.</li><li><b>Brood Guardian</b> - Large spiders with a hard carapace that must be removed with War's Abyssal Chain before they can actually take damage.</li><li><b>Shadowcaster</b> - A snakelike Demon with sorcerous powers.</li><li><b>Duskwing</b> - Giant bats driven by a thirst for blood, they gather around Tiamat.</li><li><b>Fallen</b> - Large winged demons able to fly, a twisted version of the Angels they once were.</li><li><b>Gholen</b> - Enormous creatures with flaming hands; they are able to rip up sections of road and throw cars.</li><li><b>Minion</b> - Pack hunters who chase down their prey and attack with their clawed hands. There are several types of Minions.</li><li><b>Phantom Guard</b> - Fallen angels who still bear the stunted and useless stumps of their wings, and bear sharp blades. They form the backbone of Hell's legions.</li><li><b>Swarm</b> - Earth's locusts transformed into something bigger and terrifying. They are considered to be the Griever's pets.</li><li><b>Shadow Lurker</b> - Invisible entities resembling a large eye; they often trap Tormented Gates. Although they are incredibly physically weak and are personally defenceless, War cannot directly attack them until he's fulfilled the conditions of the challenge that protects each Lurker.</li><li><b>Trauma</b> - massive creatures, even slightly bigger than Gholens. Trauma has gigantic crushing claws.</li><li><b>Wraith</b> - Creatures masked in shadow. They float on the wind, looking for prey.</li><li><b>Grappleclaw</b> - A very dangerous foe; they are large and brutish, fast and deadly, and can certainly take chuncks out of the health bar given the chance.</li><li><b>Goremaw</b> -- Hand-like demons that hang from ceilings.</li></ul><h3>Undead</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg" data-ref-id="1300-1543743" data-size="small" data-ratio="0.75810185185185" data-width="864" data-embed-type="image" style="width: 864px"><a class="fluid-height" style="padding-bottom:75.8%" href="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg" data-ref-id="1300-1543743"><img alt="No Caption Provided" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg 864w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543743-undead.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg 320w"><noscript><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543743-undead.jpg 864w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543743-undead.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1543743-undead.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a></figure><p>The reanimated corpses of the dead, these mindless creatures seek nothing except the destruction of any and all creatures who aren't evil. They don't get around much since all the humans died hundreds of years ago and only demons are left on the Earth, leaving the undead without much to do... until War arrives, that is.</p><ul><li><b>Wicked</b> - Those evil humans who were not taken when the Rapture came, now wander the <a href="/earth/3035-65/" data-ref-id="3035-65">Earth</a> in their torment.</li><li><b>Skeletal Warriors</b> - Skeletons armed with enormous swords or axes who seek to rend War in twain. Though their weapons remain in the environment after they are killed, they cannot be interacted with by War.</li><li><b>Undead Shield Lord</b> - Skeletons in huge ornate armor, able to deal and take massive amounts of damage using their armor.</li><li><b>Rot Mauler</b> -- A hulking, decaying zombie; it emits <a href="/deadly-gas/3015-3541/" data-ref-id="3015-3541">toxic gas</a> and can take a large beating. It is a very, very good idea to keep away from these guys, taking them out with the Crossblade, or, if possible, Mercy.</li><li><b>The Jailer</b> - Later in the game, this former <a href="/mini-boss/3015-420/" data-ref-id="3015-420">mini-boss</a> starts appearing as a powerful common enemy in the Dry Road area.</li><li><b>Gentleman Zombie</b> - Visually identical to one of the Wicked, the Gentleman Zombie, also known as "Wicked K", wears a top hat, has a cigarette holder dangling from his mouth, and carries a cane. He appears in four locations throughout the game, and then only after a different requirement is met for each one. Speaking in a British accent, he challenges War to duels, at which he is surprisingly adept, using his cane as a sword and his hat as a projectile weapon. Defeating the Gentleman gains War enormous amounts of souls.</li></ul><h3>Mini-Bosses</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg" data-ref-id="1300-1543723" data-size="medium" data-ratio="0.63194850789936" data-width="1709" data-embed-type="image" style="width: 1709px"><a class="fluid-height" style="padding-bottom:63.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg" data-ref-id="1300-1543723"><img alt="Uriel." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg 1709w, http://static.giantbomb.com/uploads/scale_super/6/62890/1543723-darksiders_uriel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg 480w"><noscript><img alt="Uriel." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1543723-darksiders_uriel.jpg 1709w, http://static.giantbomb.com/uploads/scale_super/6/62890/1543723-darksiders_uriel.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1543723-darksiders_uriel.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Uriel.</figcaption></figure><ul><li><b>The Phantom</b> <b>General</b> -- <a href="/samael/3005-3129/" data-ref-id="3005-3129">Samael</a>'s jailer and the leader of the Phantom Guard.</li><li><b>The Jailer</b> -- Before becoming a powerful "common" enemy, he is a mini-boss.</li><li><a href="/ulthane/3005-14549/" data-ref-id="3005-14549"><b>Ulthane</b></a></li><li><b>Abyssal Gladiator</b></li><li><b>Ash Titan</b> -- Before facing the Stygian, the player has to have a one on one encounter with this gigantic Ashworm.</li><li><b>The Brood Mother</b> -- Silitha's Guardian.</li><li><b>The Three Guardians</b></li><li><b>Shadow War</b> -- A dark mirror of <a href="/war/3005-997/" data-ref-id="3005-997">War</a> himself, immune to all of his sub-weapons and gadgets and capable of any of his sword moves - up to and including Chaos Form.</li><li><a href="/uriel/3005-17037/" data-ref-id="3005-17037"><b>Uriel</b></a></li></ul><h3>The Chosen</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-ref-id="1300-1550986" data-size="medium" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-ref-id="1300-1550986"><img alt="Silitha, the Fourth of the Chosen." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 480w"><noscript><img alt="Silitha, the Fourth of the Chosen." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550986-darksiderspc_2010_10_04_23_57_36_24.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Silitha, the Fourth of the Chosen.</figcaption></figure><ul><li><a href="/tiamat/3005-12513/" data-ref-id="3005-12513"><b>Tiamat, the Bat Queen</b></a></li><li><a href="/the-griever/3005-14640/" data-ref-id="3005-14640"><b>The Griever, Mistress of the Underground</b></a></li><li><b><a href="/the-stygian/3005-14548/" data-ref-id="3005-14548">The Stygian, King of the Ashworms</a></b></li><li><b><a href="/silitha/3005-14547/" data-ref-id="3005-14547">Silitha, the Broodmother</a></b></li><li><a href="/straga/3005-14546/" data-ref-id="3005-14546"><b>Straga, First of the Chosen</b></a></li><li><a href="/the-destroyer/3005-14094/" data-ref-id="3005-14094"><b>The Destroyer</b></a></li><li><b><a href="/abaddon/3005-14550/" data-ref-id="3005-14550">Corrupted Abaddon</a></b></li></ul><h2>Weapons and Gear</h2><p><i>Darksiders</i> has a variety of different weapons and items to collect while playing, weapons can be equipped with enhancements which improve the weapon in a manner of ways. There are also four Legendary Enhancements that are much more powerful and are said to represent each of the four horsemen.</p><h3>Weapons</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg" data-ref-id="1300-1036069" data-size="small" data-ratio="1.9120122417751" data-width="1307" data-embed-type="image" style="width: 1307px"><a class="fluid-height" style="padding-bottom:191.2%" href="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg" data-ref-id="1300-1036069"><img alt="Chaoseater." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 334px) 100vw, 334px" data-width="334" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg 1307w, http://static.giantbomb.com/uploads/scale_super/0/1048/1036069-war_sword_concept.jpg 1004w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1036069-war_sword_concept.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg 334w"><noscript><img alt="Chaoseater." src="http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1036069-war_sword_concept.jpg 1307w, http://static.giantbomb.com/uploads/scale_super/0/1048/1036069-war_sword_concept.jpg 1004w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1036069-war_sword_concept.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1036069-war_sword_concept.jpg 334w" sizes="(max-width: 334px) 100vw, 334px" data-width="334"></noscript></a><figcaption>Chaoseater.</figcaption></figure><p><b>Primary Weapons</b></p><ul><li><a href="/chaoseater/3055-3483/" data-ref-id="3055-3483">Chaoseater</a> - War's signature weapon, an incredibly ancient sword full of powerfully destructive magic.</li><li><b>Armageddon Blade</b> - A sword of Heaven, meant to be crafted at the End of Days, but used prematurely to break the Seven Seals and trigger the early Apocalypse.</li></ul><p><b>Secondary Weapons</b></p><ul><li><b>Scythe</b> (or <b>The Harvester</b>, which will replace the Scythe if the player inputs a GameStop pre-order code.) - A powerful weapon similar to that used by War's brother Death, the Scythe is both slower and weaker than the Chaoseater, but its wide, sweeping arcs make it the perfect weapon for dealing with large groups of enemies.</li><li><b>Tremor Gauntlet</b> - Even more focused on dealing damage to a single enemy than Chaoseater, the Tremor Gauntlet is also used to solve puzzles, as it can strike the ground with such force as to cause minor earthquakes that shatter crystals.</li></ul><h3>Gear</h3><figure data-ref-id="1300-2570658" data-img-src="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg" data-size="medium" data-align="right" data-ratio="0.5751953125" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:57.5%" href="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg" data-ref-id="1300-2570658"><img alt="War using his hand gun, Mercy." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg" data-srcset="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/1/14989/2570658-mercy.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg 480w"><noscript><img alt="War using his hand gun, Mercy." src="http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg" srcset="http://static.giantbomb.com/uploads/original/1/14989/2570658-mercy.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/1/14989/2570658-mercy.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/1/14989/2570658-mercy.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>War using his hand gun, Mercy.</figcaption></figure><ul><li><a href="/hook-shot/3055-383/" data-ref-id="3055-383"><b>Abyssal Chain</b></a> - Fires a grappling chain that attaches to enemies and other environmental objects. Smaller objects are pulled towards War, while larger objects pull War towards them.</li><li><a href="/boomerang/3055-76/" data-ref-id="3055-76"><b>Crossblade</b></a> - A finely crafted throwing blade that can attack multiple targets. Returns to War's hand after being thrown. Can be charged up and will spin on one targeted enemy, causing extra damage. Can link between multiple enemies, or multiple environmental objects; e.g. hit fire and then a bomb to set the bomb on fire.</li><li><b>Earthcaller</b> - A masterfully carved horn whose call awakens ancient gates. In combat this can be used to stun enemies, but it is otherwise entirely useless.</li><li><b>Mask of Shadows</b> - Allows War to see into the Shadow Realm, revealing things that are hidden from the mortal world such as chests and bridges.</li><li><b>Mercy</b> - Originally the weapon of the horseman Strife and left to War on earth, it is a rapid-firing hand gun that has unlimited supernatural rounds. Damage can be increased with an item from Vulgrim, the storekeeper.</li><li><a href="/aperture-science-handheld-portal-device/3055-50/" data-ref-id="3055-50"><b>Void Walker</b></a> - Truly an instrument of mythical proportions, the void Walker opens gateways between our realm and beyond. Functions fairly straightforwardly; fire at one interactive site to create a portal, then fire at another to create a second portal with a link between them. This can be charged prior to firing to create an accelerated exit portal (shoots the character out at extra speed).</li></ul><h3>Weapon Enhancements</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-ref-id="1300-1554353" data-size="small" data-ratio="1.3833333333333" data-width="180" data-embed-type="image" style="width: 180px"><a class="fluid-height" style="padding-bottom:138.3%" href="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-ref-id="1300-1554353"><img alt="The Tremor Gauntlet." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 180px) 100vw, 180px" data-width="180" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg 180w"><noscript><img alt="The Tremor Gauntlet." src="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1554353-tremor_gauntlet.jpg 180w" sizes="(max-width: 180px) 100vw, 180px" data-width="180"></noscript></a><figcaption>The Tremor Gauntlet.</figcaption></figure><ul><li><b>Bane</b> - Generates Wrath naturally over time</li><li><b>Carnage</b> - Boosts chaos gained from the Chaoseater and allows all weapons to generate chaos.</li><li><b>Hellfire</b> - Boosts weapon damage on strikes and inflict additional fire damage over time</li><li><b>Bloodthirst</b> - Leeches weapon damage and converts it to health</li><li><b>Ravager</b> - Drastically increases damage inflicted with enironmental weapons and increases chances to get souls when destroying objects.</li><li><b>Reaper</b> - Boosts the amount of souls acquired from enemies, if equipped to the Scythe it will reward War with additional souls.</li><li><b>Combat Lore</b> - Boosts weapon experience gained during combat and increases War's armor level.</li><li><b>Weapon Master</b> - Boosts the damage inflicted by the weapons attack.</li></ul><h3>Legendary Enhancements</h3><ul><li><b><a href="/war/3005-997/" data-ref-id="3005-997">War</a>'s Glory</b> - Drastically increases weapon damage and Chaos gained by all melee weapons (Chaoseater gets an extra boost) while also drastically increasing the amount of weapon experience gained with any weapon. Also increases the duration of Chaos Form.</li><li><b>Strife's Offering</b> - Boosts weapon damage while also generating more Wrath and Chaos on killing blows. Also drastically increases projectile attack damage and increases War's defense against projectile attacks.</li><li><b>Fury's Embrace</b> - Wrath is leeched on every weapon strike and Wrath power damage is increased in addition to a boost of Wrath gained on killing blows. Also reveals all world maps and items on the map.</li><li><b>Death's Blessing</b> - Drastically increases weapon damage while also leeching damage and converting it to health. Greatly increases the amount of souls acquired from objects and creatures with additional soul rewards when assigned to the Scythe/Harvester.</li></ul><h3>The Abyssal Armor</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg" data-ref-id="1300-1551142" data-size="medium" data-ratio="0.52188552188552" data-width="1485" data-embed-type="image" style="width: 1485px"><a class="fluid-height" style="padding-bottom:52.2%" href="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg" data-ref-id="1300-1551142"><img alt="The Abyssal Armor in all its dark splendour." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg 1485w, http://static.giantbomb.com/uploads/scale_super/6/62890/1551142-abyssal_armor.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg 480w"><noscript><img alt="The Abyssal Armor in all its dark splendour." src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1551142-abyssal_armor.jpg 1485w, http://static.giantbomb.com/uploads/scale_super/6/62890/1551142-abyssal_armor.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1551142-abyssal_armor.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>The Abyssal Armor in all its dark splendour.</figcaption></figure><p>The Abyssal Armor is a special set of armor whose 10 pieces that comprise it are spread through across 10 different chests throughout the world of Darksiders. This dark grey armor is much more resistant to attacks than War's regular armor and on top of it, it also gives life upon all successful attacks, making the player nearly invincible. However, during cut-scenes War appears wearing his normal outfit, which is somewhat jarring.</p><h2>Abilities</h2><p>War loses his powers at the beginning of the game, but will slowly get them all back. These come in three varieties:</p><h3>Passive</h3><p>Curiously, neither of the passive abilities were War's originally; both are gifts from the demon Samael to aid War on his quest..</p><ul><li><b>Chronomancy</b> - allows War to slow down time.</li><li><b>Shadowflight</b> - allows War to glide for a limited amount of time after performing a double jump.</li></ul><h3>Wrath Consuming</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg" data-ref-id="1300-1554352" data-size="small" data-ratio="0.5625" data-width="1024" data-embed-type="image" style="width: 1024px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg" data-ref-id="1300-1554352"><img alt="The Blade Geyser in action." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/6/62890/1554352-blade_geyser.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1554352-blade_geyser.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg 320w"><noscript><img alt="The Blade Geyser in action." src="http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1554352-blade_geyser.jpg 1024w, http://static.giantbomb.com/uploads/scale_super/6/62890/1554352-blade_geyser.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1554352-blade_geyser.jpg 480w, http://static.giantbomb.com/uploads/scale_small/6/62890/1554352-blade_geyser.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>The Blade Geyser in action.</figcaption></figure><ul><li><b>Affliction</b> - War summons serpent-like creatures to aid him in combat.</li><li><b>Blade Geyser</b> - War slams the ground beneath and blades sprout all around him, harming any enemies in range and pushing them back.</li><li><b>Immolation</b> - this allows for War to set himself on fire, thus causing enemies who come within melee range to catch on fire themselves, causing damage.</li><li><b>Stoneskin</b> - War's skin becomes... stone; this makes him more resistant to any kind of damage while also improving his dealt damage.</li></ul><h3>Chaos Consuming</h3><ul><li><b>Chaos Form</b> - striking opponents with the Chaoseater causes the Chaos gauge to fill up and when it is full, War can activate his Chaos Form, which is undoubtedly War's most powerful ability. When under the Chaos Form, War is completely invulnerable and inflicts massage damage to anyone who stands in his way. The Chaos Form is limited to the time Chaos gauge take to deplete itself upon activation. It can be prematurely cancelled, but this will cancel all remaining Chaos; it cannot be saved.</li></ul><h2>Chapters</h2><p>The game is divided in 6 Chapters, plus a Prologue. Each location in every Chapter is introduced to the player by means of an on-screen title.</p><p>Here's a list of all Chapters, plus the locations contained in them.</p><h3>Prologue</h3><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-ref-id="1300-1550999" data-size="medium" data-ratio="0.625" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:62.5%" href="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-ref-id="1300-1550999"><img alt="Darksiders' World Map" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 480px) 100vw, 480px" data-width="480" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 480w"><noscript><img alt="Darksiders' World Map" src="http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 1440w, http://static.giantbomb.com/uploads/scale_super/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 960w, http://static.giantbomb.com/uploads/scale_medium/6/62890/1550999-darksiderspc_2010_10_05_22_37_31_66.jpg 480w" sizes="(max-width: 480px) 100vw, 480px" data-width="480"></noscript></a><figcaption>Darksiders' World Map</figcaption></figure><ul><li>City Streets</li><li>Seraphim Hotel</li><li>The Crossroads</li><li>The Library</li><li>The Scalding Gallow</li><li>The Choking Grounds</li><li>The Broken Stair</li></ul><h3>Chapter 1</h3><ul><li>Twilight Cathedral</li></ul><h3>Chapter 2</h3><ul><li>Drowned Pass</li><li>Anvil's Ford</li><li>The Hollows</li></ul><h3>Chapter 3</h3><ul><li>The Dry Road</li><li>Ashlands</li></ul><h3>Chapter 4</h3><ul><li>The Road to the Iron Canopy</li><li>Iron Canopy</li></ul><h3>Chapter 5</h3><ul><li>The Black Throne</li></ul><h3>Chapter 6</h3><ul><li>Eden</li></ul><h2>Development</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-ref-id="1300-1294624" data-size="small" data-ratio="1.4833333333333" data-width="300" data-embed-type="image" style="width: 300px"><a class="fluid-height" style="padding-bottom:148.3%" href="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-ref-id="1300-1294624"><img alt="Joe Madureira, the creative director of Darksiders." src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 300px) 100vw, 300px" data-width="300" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg 300w"><noscript><img alt="Joe Madureira, the creative director of Darksiders." src="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg" srcset="http://static.giantbomb.com/uploads/original/0/7465/1294624-joe_madureira.jpg 300w" sizes="(max-width: 300px) 100vw, 300px" data-width="300"></noscript></a><figcaption>Joe Madureira, the creative director of Darksiders.</figcaption></figure><p>The original concept for the game came from comic book creator Joe "Joe Mad" Madureira. The game went into development about five years before its release. After founding Vigil Games, the designers were very drawn to the concept of the Four Horsemen of the Apocalypse. Although the full development cycle didn't begin until two years later, many ideas and concepts came up during this two year period.</p><p>Most of the gameplay ideas that many consumers and critics said appeared to be taken from other games such as <a href="/god-of-war/3025-244/" data-ref-id="3025-244">God of War</a> and <a href="/the-legend-of-zelda/3025-9/" data-ref-id="3025-9">Zelda</a> were initially designed before the release of said games, according to development director of Vigil Games, <a href="/david-adams/3040-7052/" data-ref-id="3040-7052">David Adams</a>. Adams also stated that they did not have the specific intention to be similar to any other game, nor did they have any particular game that served as a source of inspiration. Instead, Vigil simply wanted to make a darker and more mature action adventure game.</p><p>According to post-release developer interviews, a significant amount of gameplay elements were removed before completion, mostly due to space or time constraints. These included items such as the Venom of Apollyon (described as "like a sticky grenade"), a dungeon based on light and dark themes, and an item which allowed the player to control undead armies. Another idea that was cut was Vigil's initial idea of a four-player co-op game, which they quickly found was "ridiculous."</p><p>Due to the cancellation of their own game, THQ contracted <a href="/silicon-knights-inc/3010-1004/" data-ref-id="3010-1004">Silicon Knights</a> to help Vigil out with asset creation during development of the game.</p><h2>Voice Talents</h2><ul><li>War - <a href="/liam-obrien/3040-97533/" data-ref-id="3040-97533">Liam O'Brien</a></li><li>The Watcher - <a href="/mark-hamill/3040-3248/" data-ref-id="3040-3248">Mark Hamil</a></li><li>Vulgrim - <a href="/phil-lamarr/3040-89594/" data-ref-id="3040-89594">Phil LaMarr</a></li><li>Samael - Vernon Wells</li><li>Azrael - <a href="/keith-szarabajka/3040-31078/" data-ref-id="3040-31078">Keith Szarabajka</a></li><li>Abaddon - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li><li>Uriel - <a href="/moon-bloodgood/3040-15122/" data-ref-id="3040-15122">Moon Bloodgood</a></li><li>Tiamat - <a href="../../lani-minella/72-1961/" rel="nofollow">Lani Minella</a></li><li>Silitha - Lani Menella</li><li>Straga - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li><li>Ulthane - <a href="/jb-blanc/3040-89365/" data-ref-id="3040-89365">JB Blanc</a></li><li>Charred Council - <a href="/fred-tatasciore/3040-63568/" data-ref-id="3040-63568">Fred Tatasciore</a></li><li>Tortured Gates - <a href="/troy-baker/3040-93651/" data-ref-id="3040-93651">Troy Baker</a></li></ul><h2>Warmastered Edition</h2><figure data-align="right" data-size="small" data-img-src="http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png" data-ref-id="1300-2873384" data-ratio="1.4227799227799" data-width="1554" data-embed-type="image" style="width: 1554px"><a class="fluid-height" style="padding-bottom:142.3%" href="http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png" data-ref-id="1300-2873384"><img alt="Warmastered Edition key art" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 449px) 100vw, 449px" data-width="449" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png" data-srcset="http://static.giantbomb.com/uploads/original/21/217562/2873384-dswme_key-artwork.png 1554w, http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png 1349w, http://static.giantbomb.com/uploads/scale_medium/21/217562/2873384-dswme_key-artwork.png 674w, http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png 449w"><noscript><img alt="Warmastered Edition key art" src="http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png" srcset="http://static.giantbomb.com/uploads/original/21/217562/2873384-dswme_key-artwork.png 1554w, http://static.giantbomb.com/uploads/scale_super/21/217562/2873384-dswme_key-artwork.png 1349w, http://static.giantbomb.com/uploads/scale_medium/21/217562/2873384-dswme_key-artwork.png 674w, http://static.giantbomb.com/uploads/scale_small/21/217562/2873384-dswme_key-artwork.png 449w" sizes="(max-width: 449px) 100vw, 449px" data-width="449"></noscript></a><figcaption>Warmastered Edition key art</figcaption></figure><p>A remastered version of the game from Nordic Games for the subsequent console generation arrived at the end of 2016 on PS4, Xbox One, Wii U and PC specifically. Reformed German developer Kaiko handled the porting work, previously doing the same for <a href="/legend-of-kay-anniversary/3030-49000/" data-ref-id="3030-49000">Legend of Kay Anniversary</a>.</p><p>The "Warmastered Edition" features native 1080p resolution, double the texture resolutions, improved and reworked rendering, better shadow rendering quality, post-processing effects, 60fps "in moment to moment gameplay" (PS4, Xbox One, PC, 30fps for WiiU).</p><h2>Soundtrack</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg" data-ref-id="1300-1540016" data-size="small" data-ratio="1" data-width="800" data-embed-type="image" style="width: 800px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg" data-ref-id="1300-1540016"><img alt="Album Cover" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 640px) 100vw, 640px" data-width="640" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg" data-srcset="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg 800w, http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg 640w"><noscript><img alt="Album Cover" src="http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg" srcset="http://static.giantbomb.com/uploads/original/6/62890/1540016-darksiders_ost_cover.jpg 800w, http://static.giantbomb.com/uploads/scale_small/6/62890/1540016-darksiders_ost_cover.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></noscript></a><figcaption>Album Cover</figcaption></figure><p>The official soundtrack for <i>Darksiders</i> was made available for purchase on March 8, 2010. The music for the game was composed by <a href="/cris-velasco/3040-84757/" data-ref-id="3040-84757">Cris Velasco</a>, Mike Reagan, and Scott Morton. Velasco and Reagan previously helped compose the music for the first two <i>God of War</i> games. Unusually for a game score, the <i>Darksiders</i> soundtrack features a major spoiler, in the form of calling the final boss fight music "Battle with Abaddon", instead of "Battle with the Destroyer", something that irritated and annoyed most fans.</p><table><tbody><tr><th>Track No.</th><th>Song Title</th><th>Running Time</th></tr><tr><td>01</td><td><b>Darksiders Theme</b></td><td>03.51</td></tr><tr><td>02</td><td><b>Battle with Silitha</b></td><td>01.53</td></tr><tr><td>03</td><td><b>Strange Moment</b></td><td>01.05</td></tr><tr><td>04</td><td><b>Battle with Straga</b></td><td>02.00</td></tr><tr><td>05</td><td><b>Eden</b></td><td>02.03</td></tr><tr><td>06</td><td><b>Flight Path</b></td><td>02.36</td></tr><tr><td>07</td><td><b>Keeping Pace</b></td><td>02.21</td></tr><tr><td>08</td><td><b>Battle with Greaver</b></td><td>02.01</td></tr><tr><td>09</td><td><b>Epic Moment</b></td><td>01.40</td></tr><tr><td>10</td><td><b>Empowered</b></td><td>03.32</td></tr><tr><td>11</td><td><b>Nex Sacramentum</b></td><td>02.25</td></tr><tr><td>12</td><td><b>Battle with Tiamat</b></td><td>02.04</td></tr><tr><td>13</td><td><b>Chaos Eater</b></td><td>01.31</td></tr><tr><td>14</td><td><b>Light Combat</b></td><td>01.41</td></tr><tr><td>15</td><td><b>Flight Over Ruined Eden</b></td><td>01.49</td></tr><tr><td>16</td><td><b>In Prophecy</b></td><td>01.30</td></tr><tr><td>17</td><td><b>Prison Break</b></td><td>02.07</td></tr><tr><td>18</td><td><b>Rescue Ruin</b></td><td>02.28</td></tr><tr><td>19</td><td><b>Vulgrim</b></td><td>01.37</td></tr><tr><td>20</td><td><b>Battle with Abaddon</b></td><td>03.33</td></tr><tr><td>21</td><td><b>War's Theme</b></td><td>01.24</td></tr><tr><td>22</td><td><b>Uriel</b></td><td>01.17</td></tr><tr><td>23</td><td><b>End Credits</b></td><td>04.04</td></tr></tbody></table><h2>PC System Requirements</h2><table><tbody><tr><th>Minimum</th><th>Recommended</th></tr><tr><td><ul><li><b>Operating System:</b> Windows XP SP3, Vista SP1, Windows 7</li></ul><ul><li><b>Processor:</b> AMD Athlon 64 Processor 3800 2.4Ghz, Intel Pentium 4 530 3.0Ghz Processor</li><li><b>RAM Memory:</b> 1 GB (Windows XP), 2 GB (Vista / Windows 7)</li><li><b>Graphics Card:</b> ATI Radeon X1900 or NVIDIA GeForce 8800/GeForce GT220 with 256MB of Video RAM</li><li><b>DirectX®:</b> DirectX 9.0c</li><li><b>Hard Drive:</b> 12GB free hard drive space</li><li><b>Sound Card:</b> DirectX 9.0C compatible sound card</li></ul></td><td><ul><li><b>Operating System:</b> Windows XP SP3, Vista SP1, Windows 7</li><li><b>Processor:</b> AMD Athlon 64 X2 5200 Dual Core 2.60Ghz, Intel Core 2 Duo E6420 Dual Core 2.13Ghz</li><li><b>RAM Memory:</b> 2 GB (Windows XP), 3 GB (Vista / Windows 7)</li><li><b>Graphics Card:</b> ATI Radeon HD 3870 or NVIDIA GeForce GTS 240 with 256MB of Video RAM</li><li><b>DirectX®:</b> DirectX 9.0c</li><li><b>Hard Drive:</b> 12GB free hard drive space</li><li><b>Sound Card:</b> DirectX 9.0C compatible sound card</li></ul></td></tr></tbody></table><h2>Hellbook Edition</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-ref-id="1300-1421522" data-size="small" data-ratio="0.67811158798283" data-width="932" data-embed-type="image" style="width: 932px"><a class="fluid-height" style="padding-bottom:67.8%" href="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-ref-id="1300-1421522"><img alt="Darksiders: Hellbook Edition" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" data-srcset="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 932w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 320w"><noscript><img alt="Darksiders: Hellbook Edition" src="http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg" srcset="http://static.giantbomb.com/uploads/original/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 932w, http://static.giantbomb.com/uploads/scale_medium/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 480w, http://static.giantbomb.com/uploads/scale_small/0/1048/1421522-036f910cde8b115ff3648e4bc64b9fed.jpg 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Darksiders: Hellbook Edition</figcaption></figure><p>Along with a regular release for the PC, THQ announced a ridiculously-named HellBook Edition containing a few extras.</p><ul><li>Artbook</li><li>Comic Book</li><li>Art Cards</li><li>Official Soundtrack</li></ul><h2>External Links</h2><ul><li>Official Website: <a href="http://www.darksiders.com/" rel="nofollow">http://www.darksiders.com</a></li><li>Community Website: <a href="http://community.darksidersvideogame.com/" rel="nofollow">http://community.darksidersvideogame.com</a></li></ul>

Developed by Vigil Games, Darksiders puts players in control of War, one of the Four Horsemen of the Apocalypse, as he attempts to find out who caused a premature Apocalypse while battling both Angels and Demons on a dead Earth.

<h2>Levels</h2><p><b>Bay City</b></p><ul><li>Furon Loathing in Bay City</li><li>Where Have All the Flower Children Gone?</li><li>They Shoot Hippies, Don't They?</li><li>The Alien Who Probed Me</li><li>The Guns of Alcatraz</li></ul><p><b>Albion</b></p><ul><li>No Pox Please - We're British</li><li>La Femme Natalya</li><li>From Russia with Guns</li><li>The Majestic File</li><li>On Natalya's Secret Service</li></ul><p><b>Takoshima</b></p><ul><li>Takoshima Story</li><li>Revenge of the Ninja</li><li>Dr. Go!</li><li>Our Man Crypto</li><li>You Only Live 137 Times</li><li>Kojira Kaiju Battle</li></ul><p><b>Tunguska</b></p><ul><li>Back in the USSR</li><li>The Siberian Job</li><li>A Deadly Reaction</li><li>The Comrade Who Came in from the Cold</li><li>A Hard Day's Fight</li><li>The Good, the Bad, and the Furon</li></ul><p><b>Solaris</b></p><ul><li>1969: A Space Odyssey</li><li>Russian Roulette</li><li>Space: 1969</li><li>Destination Moon</li><li>Dark Side of the Moon</li><li>Milenkov</li></ul>

Destroy All Humans! 2 is the sequel to the popular game in which you play an extra-terrestrial destroying human beings.

FF Versus XIII 
Versus XIII
Final Fantasy Versus 13
Final Fantasy Versus XIII
Final Fantasy 15
FFXV
FF15

<h2>Overview</h2><figure data-align="right" data-size="small" data-ref-id="1300-698671" data-img-src="http://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg" data-ratio="1.0916666666667" data-width="600" data-embed-type="image" style="width: 600px"><a class="fluid-height" style="padding-bottom:109.2%" href="http://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg" data-ref-id="1300-698671"><img alt="Noctis, the game's protagonist." src="http://static.giantbomb.com/uploads/scale_small/1/19745/698671-182701_versus13_screen_7_super.jpg" srcset="http://static.giantbomb.com/uploads/original/1/19745/698671-182701_versus13_screen_7_super.jpg 600w, http://static.giantbomb.com/uploads/scale_small/1/19745/698671-182701_versus13_screen_7_super.jpg 586w" sizes="(max-width: 586px) 100vw, 586px" data-width="586"></a><figcaption>Noctis, the game's protagonist.</figcaption></figure><p>Final Fantasy XV is being developed by <a href="/square-enix/3010-104/" data-ref-id="3010-104">Square-Enix</a> as part of the company's <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Fabula Nova Crystallis</a> project. Originally revealed as a <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PlayStation 3</a> exclusive entitled Final Fantasy Versus XIII, it was later re-announced during <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a> that its name had changed, and it had become the next game in the core <a href="/final-fantasy/3025-194/" data-ref-id="3025-194">Final Fantasy</a> franchise. It will be released worldwide for both the <a href="//www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and <a href="//www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One </a>on November 29, 2016.</p><h2>Plot</h2><p>The story revolves around a prince, <a href="/noctis-lucis-caelum/3005-8162/" data-ref-id="3005-8162">Noctis Lucis Caelum</a>, who is the heir to the throne of the Kingdom of Lucis. Lucis has become more modernized than other nations, to the point where it resembles a contemporary city of modern Earth<i>.</i> It has isolated itself from the world in the process. The game's setting involves a war between Lucis and another nation called Niflheim as they fight for control of the world's last crystal, which Lucis possesses. The game begins after the end of a long cold war between warring nations and the world's crystals are involved in these conflicts in some way.</p><h2>Characters</h2><h3>Noctis</h3><figure data-align="right" data-size="small" data-ref-id="1300-2502917" data-img-src="http://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg" data-ratio="1.413" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:141.3%" href="http://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg" data-ref-id="1300-2502917"><img alt="Noctis and his crew. From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor." src="http://static.giantbomb.com/uploads/scale_small/5/56735/2502917-final+fantasy+xv.jpg" srcset="http://static.giantbomb.com/uploads/original/5/56735/2502917-final+fantasy+xv.jpg 1000w, http://static.giantbomb.com/uploads/scale_medium/5/56735/2502917-final+fantasy+xv.jpg 679w, http://static.giantbomb.com/uploads/scale_small/5/56735/2502917-final+fantasy+xv.jpg 452w" sizes="(max-width: 452px) 100vw, 452px" data-width="452"></a><figcaption>Noctis and his crew. From left to right: Prompto, Gladiolus, Noctis, Ignis, and Cor.</figcaption></figure><p>Noctis is the last heir to the throne of a dynasty who are in charge of protecting the last crystal, and he has to protect the city from an enemy nation trying to steal the crystal. He is able to wield multiple swords, spears, and lances by materializing them out of thin air and controlling them with telekinesis. His weapons can also be used as shields. Noctis also has the ability to teleport and move at high speeds. His eyes change color from blue to red during battle, which is related to his teleportation ability.</p><h3>Noctis's Party</h3><p>Most of Noctis's party consists of his childhood friends: Ignis Stupeo Scientia, a strategist for the royal family who fights with a katana, Gladiolus Amicitia, a bodyguard of the royal family who fights bare-handed and with a giant greatsword, and Prompto Argentum, a foreign fugitive who wields firearms, despite their illegal status in Lucis. There is also Cor Leonis, a middle-aged military man who is sworn to serve Noctis and his father.</p><h3>Stella</h3><p>Noctis finds a counterpart in Stella Nox Fleuret, who is implied to be royalty like him, though from another nation. Just like Noctis, Stella is shown to be able to fight by materializing weapons out of thin air. Noctis and Stella seem reluctant to fight each other and her exact affiliation with him is unknown. The two of them talk about how they are both able to "see the light", implying that they have similar powers. Noctis is shy but hides it by acting cool, while Stella seems to have had a much better upbringing.</p><h2>Gameplay</h2><h3>Combat</h3><figure data-align="right" data-size="small" data-ref-id="1300-2507753" data-img-src="http://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png" data-ratio="0.5625" data-width="960" data-embed-type="image" style="width: 960px"><a class="fluid-height" style="padding-bottom:56.3%" href="http://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png" data-ref-id="1300-2507753"><img alt="Gladiolus shields Noctis from an enemy monster" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" sizes="(max-width: 320px) 100vw, 320px" data-width="320" class="js-lazy-load-image" data-src="http://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png" data-srcset="http://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png 960w, http://static.giantbomb.com/uploads/scale_medium/9/99864/2507753-7717677859-FFXV_.png 480w, http://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png 320w"><noscript><img alt="Gladiolus shields Noctis from an enemy monster" src="http://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png" srcset="http://static.giantbomb.com/uploads/original/9/99864/2507753-7717677859-FFXV_.png 960w, http://static.giantbomb.com/uploads/scale_medium/9/99864/2507753-7717677859-FFXV_.png 480w, http://static.giantbomb.com/uploads/scale_small/9/99864/2507753-7717677859-FFXV_.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></noscript></a><figcaption>Gladiolus shields Noctis from an enemy monster</figcaption></figure><p>The player has direct control over one character, Noctis, with assistance from AI companion party members. Party members can also team up for more powerful attacks.</p><p>In early iterations of the game, the game would <a href="//www.giantbomb.com/party-leader-dies-game-over/3015-6548/" data-ref-id="3015-6548">end immediately if Noctis died in battle</a>, though that may change for the final version.</p><h3>Transportation</h3><p>The primary mode of travel around the game's world is a car. Though the player can exit the car and explore the world on foot, the world is large enough that foot travel between destinations isn't practical. The player is able to drive the car manually, or can set driving to automatic. When driving being automatically controlled by the game, the player can still look around the world for secrets.</p><h3>Teleportation Power</h3><p>Noctis has a special teleportation ability that allows him to warp between select points in the environment. When a cursor highlights a visible location that Noctis can warp to, the player can make him teleport to that spot.</p><h2>Development</h2><p>Final Fantasy XV was first announced under the name of Final Fantasy Versus XIII in 2006. Helmed by <a href="/tetsuya-nomura/3040-637/" data-ref-id="3040-637">Tetsuya Nomura</a>, the intent was to create an <a href="/action-rpg/3015-8592/" data-ref-id="3015-8592">action RPG</a> in the vein of <a href="/kingdom-hearts/3025-414/" data-ref-id="3025-414">Kingdom Hearts</a>, but with a more mature tone and story. The game's title "Versus XIII" was meant to reference a number of elements, such as the game's darker tone and setting that play in opposition to the tone and setting of <a href="/final-fantasy-xiii/3030-20664/" data-ref-id="3030-20664">Final Fantasy XIII</a>. Versus XIII was developed as a part of the <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Fabula Nova Crystallis</a> project, along with Final Fantasy XIII and <a href="/final-fantasy-type-0/3030-21848/" data-ref-id="3030-21848">Final Fantasy Type-0</a> (originally entitled Final Fantasy Agito XIII), and shares elements of the same fictional mythology from which the other games take their own.</p><p>After years of protracted development, Square Enix unveiled a new trailer for Versus XIII at <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, where it was first revealed that the game had become Final Fantasy XV. The following year, at <a href="/tokyo-game-show-2014/3015-8511/" data-ref-id="3015-8511">TGS 2014</a>, Square Enix announced that Nomura had shifted off of the project to focus on <a href="/kingdom-hearts-iii/3030-42926/" data-ref-id="3030-42926">Kingdom Hearts III</a>, and that Final Fantasy Type-0 director <a href="/hajime-tabata/3040-94186/" data-ref-id="3040-94186">Hajime Tabata</a> is now overseeing the game's development. Tabata originally joined the Final Fantasy XV team as co-director in 2012, after which the game began its transition from Versus XIII to XV and development was moved to newer console platforms. Additionally, the three core gameplay, engine, and cinematics teams that had been working separately on Versus XIII, were merged for better collaboration. As of TGS 2014, the Final Fantasy XV team was around three hundred people.</p><h3>Luminous Studio Engine</h3><p>The game is running on Square Enix's <a href="/luminous-engine/3015-7696/" data-ref-id="3015-7696">Luminous Studio</a> graphics engine. The demo will be using version 1.5 of the engine, while the final game will be using version 2.0 of the engine. It will be running at 1080p with 30 frames per second. Compared to the 20,000 polygons used for the <a href="/fabula-nova-crystallis/3025-612/" data-ref-id="3025-612">Final Fantasy XIII</a> characters, Final Fantasy XV will be using 100,000 polygons for its characters (around the same as <a href="/the-order-1886/3030-42922/" data-ref-id="3030-42922">The Order: 1886</a>, <a href="/uncharted-4-a-thiefs-end/3030-44507/" data-ref-id="3030-44507">Uncharted 4</a>, and <a href="/star-citizen/3030-40011/" data-ref-id="3030-40011">Star Citizen</a>, but slightly less than <a href="/ninja-gaiden-3-razors-edge/3030-39749/" data-ref-id="3030-39749">Ninja Gaiden 3: Razor's Edge</a> and <a href="/infamous-second-son/3030-41695/" data-ref-id="3030-41695">inFamous: Second Son</a>). Overall, Final Fantasy XV will be using 5 million polygons per frame, pushing 150 million polygons per second. [<a href="http://attackofthefanboy.com/news/final-fantasy-xvs-graphics-explained-detail/" rel="nofollow" data-ref-id="false">ref</a>] This is one of the highest polygon counts known for a video game.</p><p>Each character model will be using 20,000 to 30,000 polygons just for the hair alone, [<a href="http://forum.reallusion.com/Topic223714-13-1.aspx" rel="nofollow" data-ref-id="false">ref</a>] more than any other video game, and the same as the polygon count for an entire Final Fantasy XIII character. The <a href="http://www.kotaku.com.au/2015/02/why-final-fantasy-xv-has-fantastic-hair/" rel="nofollow">game uses an</a> advanced <a href="/hair-physics/3015-5381/" data-ref-id="3015-5381">hair physics</a> engine that is rendered using techniques such as <a href="/tessellation/3015-4769/" data-ref-id="3015-4769">tesselation</a>, <a href="http://en.wikipedia.org/wiki/Non-uniform_rational_B-spline" rel="nofollow">NURBS</a>, and a new technique where a professional hair stylist creates the hairstyles in real life using <a href="/mannequin/3055-1375/" data-ref-id="3055-1375">mannequins</a> which are then rendered for an in-game character model.</p><p>Each character will also have 600 bones, twelve times more than the 50 bones used by most <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PS3</a> and <a href="/xbox-360/3045-20/" data-ref-id="3045-20">Xbox 360</a> games, and the highest known for a video game so far (more than <a href="/ryse-son-of-rome/3030-31709/" data-ref-id="3030-31709">Ryse: Son of Rome</a> and inFamous: Second Son). Final Fantasy XV also uses 30 MB textures for each character [<a href="http://sqex.info/ffxv-luminous-studios-developer-interviews-part-1/" rel="nofollow" data-ref-id="false">ref</a>] (in comparison, inFamous: Second Son uses up to 28 MB for a character).</p><p>Comparison screenshots between Final Fantasy XV's real-time gameplay and <a href="/full-motion-video/3015-604/" data-ref-id="3015-604">pre-rendered CGI</a> appear to show the real-time gameplay graphics screenshot coming close to the quality of the pre-rendered CGI screenshot. [<a href="http://kotaku.com/how-final-fantasy-xv-does-pre-render-and-real-time-1684631238" rel="nofollow" data-ref-id="false">ref</a>]</p><h3>Open World</h3><p>According to <a href="http://www.dualshockers.com/2015/02/26/final-fantasy-xv-just-how-massive-could-the-open-world-be-in-square-enixs-new-jrpg/" rel="nofollow" data-ref-id="false">DualShockers</a>, the size of Final Fantasy XV's <a href="/open-world/3015-207/" data-ref-id="3015-207">open world</a> could be up to 600 square kilometers, larger than the worlds of <a href="/skyrim/3035-684/" data-ref-id="3035-684">Skyrim</a> (37 square kilometers), <a href="/grand-theft-auto-v/3030-36765/" data-ref-id="3030-36765">Grand Theft Auto V</a> (250 square kilometers), and <a href="/xenoblade-chronicles/3030-26920/" data-ref-id="3030-26920">Xenoblade</a> (400 square kilometers), though smaller than the world of <a href="/xenoblade-chronicles-x/3030-41347/" data-ref-id="3030-41347">Xenoblade X</a> (2000 square kilometers). The Final Fantasy XV: Episode Duscae demo will cover 3 square kilometers, a small part of the Duscae region.</p><h2>Demo</h2><p>Vouchers for a Final Fantasy XV demo were included with purchases of <a href="/final-fantasy-type0-hd/3030-47854/" data-ref-id="3030-47854">Final Fantasy Type-0 HD</a> when the game was released on March 17, 2015. The demo released on March 20, 2015 called Final Fantasy XV: Episode Duscae. The demo is taken from an early portion of the full game with some differences; the name "Duscae" is taken from a location in the game's world. The developers were aiming to allow the demo to be completed in an hour, but it could contain enough optional content to explore to extend to three hours.</p><p>Another demo, Platinum Demo - Final Fantasy XV, was released on March 31, 2016 following the Uncovered: Final Fantasy XV event. The demo contains content that isn't in the main game and follows a young Noctis as he journeys through a dream.</p><h2>Useful Links</h2><ul><li><a href="http://www.jp.square-enix.com/ff15/" rel="nofollow" data-ref-id="false">Official Final Fantasy XV Website (Japan)</a></li><li><a href="http://archive.na.square-enix.com/FFXV/" rel="nofollow" data-ref-id="false">Official Final Fantasy XV Website (North America and Europe)</a></li></ul>

The fifteenth entry in Square Enix's flagship RPG franchise, set in a world that mixes elements of modern technology with magic, a fantasy based on reality.

E3 2013: It's All Big Swords And Big Enemies In This Final Fantasy XV Gameplay Trailer

E3 2016: How Long Will Sean Bean Survive in Kingsglaive: Final Fantasy XV?

E3 2016: That Car in Final Fantasy XV is Even Cooler Than You Thought

E3 2016: Take a Tour of Altissia, Final Fantasy XV's City Upon the Water

A Curve Digital and Fiddlesticks colour shifter platforming adventure

<p>Neon Chrome is cyberpunk themed top-down shooter with rogue-like elements. The player will fight his way through a massive arcology to stop the Overseer. </p><p>Along the way the player will unlock new abilities, weapons, and enhancements. Gameplay is ruthless and dying is an integral part of the game. After dying the player keeps the credits he found and gets to upgrade his attributes before choosing a new randomized asset for the next run. </p><p>Most levels are procedurally generated and the environment is completely destructible - the player can tear down walls and shoot through them with a railgun. Boss fights and special levels are hand-crafted.</p><p> </p>

<p>Steep is an extreme sports game that was announced at Ubisoft's E3 2016 press conference, and is being developed by Ubisoft Annecy.</p>

A snowboarding, skiing, wingsuit, and paragliding game from Ubisoft.

E3 2016: Strap on a Snowboard, Skiis, Paraglider, or Wingsuit in Steep

<h2>Overview</h2><p>Steins;Gate 0 is a spin-off to the visual novel <a href="/steinsgate-series/3025-2128/" data-ref-id="3025-2128">franchise</a> that was advertised by the creators as the "true sequel" to the original <a href="/steinsgate/3030-28224/" data-ref-id="3030-28224">Steins;Gate</a>. The game does not continue after the true ending of the first Steins;Gate but instead takes place in an alternate timeline set in an dystopian future. <a href="/5pb/3010-6483/" data-ref-id="3010-6483">5pb. </a>released Steins;Gate 0 for the <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>, <a href="/playstation-vita/3045-129/" data-ref-id="3045-129">Vita</a>, as well as <a href="/playstation-3/3045-35/" data-ref-id="3045-35">PS3</a> in Japan on December 10, 2015 and eventually ported the title to the <a href="/pc/3045-94/" data-ref-id="3045-94">PC </a>on August 26, 2016. An English version of the PS4 and Vita editions of the game were later published by <a href="/pqube/3010-6964/" data-ref-id="3010-6964">pQube </a>in Europe on November 25, 2016 and then in North American on November 29th.</p>

A "true sequel" to the original Steins;Gate that takes place in the distant future on an alternate timeline.

<h2>Overview</h2><p>A combination multiplayer and single player game, The Crew follows four-player car teams who work together to complete objectives in cities and countryside across the United States.</p><h2>Gameplay</h2><p>The Crew features the entire continental United States and its key cities for players to drive in. The map is divided into five regional areas. At <a href="//www.giantbomb.com/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, creative director Julian Gerighty claimed that driving from coast to coast in a Lamborghini using only highways takes one hour and fourty-five minutes and that New York City in the game is roughly the size of Liberty City in GTA IV.</p><h3>Crews</h3><p>Players can form "crews" with their friends to complete objectives and compete against other crews.</p><h3>Customization</h3><p>The game features car customization with five main categories, or "Specs": Street, Dirt, Performance, Raid and Circuit. Players are able to modify their fullstock cars to fit into these categories:</p><ul><li><strong>Street:</strong> Starting spec, with basic modifications for entry-level street racing on pavement. Adds nitrous and visual customization of your car.</li><li><strong>Dirt: </strong>Vehicles are given lifted suspension, stronger differentials, and larger ground clearance for off-road racing for dirt roads.</li><li><strong>Performance: </strong>A step above "Street", with enhanced tuning, lowered suspension, weight reductions for better handling and speed.</li><li><strong>Raid: </strong>Reinforced chassis, roll cages, bull-bars, heavy-duty tires, and truck suspension allow for taking-out enemy vehicles on all types of terrain.</li><li><strong>Circuit: </strong>Top-tier spec for use around the game's many racing circuits. </li></ul><h2>System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows 7 SP1, Windows 8, Windows 8.1 (64bit)</li><li><strong>Processor:</strong> Intel Core2 Quad Q9300 @ 2.5 GHz or better, AMD Athlon II X4 620 @ 2.6 GHz or better</li><li><strong>RAM:</strong> 4GB</li><li><strong>Video card:</strong> NVIDIA GeForce GTX 260 or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0 or higher)</li></ul><h3>Recommended</h3><ul><li><strong>OS:</strong> Windows 7 SP1, Windows 8, Windows 8.1 (64bit)</li><li><strong>Processor:</strong> Intel Core i5 750 @ 2.66 GHz or better, AMD Phenom II X4 940 @ 3.0 GHz or better</li><li><strong>RAM:</strong> 8GB</li><li><strong>Video card:</strong> NVIDIA GeForce GTX580 or AMD Radeon HD6870 (1024MB VRAM with Shader Model 5.0 or higher)</li></ul><h2>Useful Links</h2><ul><li><a href="http://thecrew-game.ubi.com/" rel="nofollow" data-ref-id="false">The Crew Official Website</a></li><li><a href="https://www.facebook.com/thecrewgame" rel="nofollow" data-ref-id="false">The Crew Facebook Page</a></li><li><a href="https://twitter.com/TheCrewGame" rel="nofollow" data-ref-id="false">The Crew Twitter</a></li><li><a href="http://store.steampowered.com/app/241560/" rel="nofollow" data-ref-id="false">The Crew Steam</a></li></ul>

A single-player and cooperative driving game that takes place throughout the United States, developed by Ivory Tower.

E3 2015: The Crew Expands with Monster Trucks and Bikes in Wild Run

<p> </p><h2>Overview</h2><p>Watch Dogs 2 is the sequel to the 2014 game <a href="/watch-dogs/3030-38538/" data-ref-id="3030-38538">Watch Dogs</a>. Watch Dogs 2 is once again developed by Ubisoft Montreal with direction from both <a href="/jonathan-morin/3040-107760/" data-ref-id="3040-107760">Jonathan Morin</a> and <a href="/danny-belanger/3040-107759/" data-ref-id="3040-107759">Danny Bélanger</a>.</p><p>This sequel is set in San Francisco with a new protagonist named Marcus Holloway, the game is expected to have a lighter tone than the original with expanded hacking abilities.</p><p>It was released on November 15, 2016 to <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and due on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on November 29, 2016.</p>

The sequel to Watch Dogs moves to San Francisco with a new protagonist.