Three remastered Assassin's Creed games, plus bonus short films and other additional content.

<h2>Overview</h2><p>The Ezio Collection focuses on the franchises most popular protagonist <a href="/ezio-auditore-da-firenze/3005-10269/" data-ref-id="3005-10269">Ezio Auditore Da Firenze</a> and his life's journey through the three games (and all of the respective DLC) he appears in and two short films. </p><p>Games included in this collection:</p><ul><li><a href="/assassins-creed-ii/3030-22928/" data-ref-id="3030-22928">Assassin's Creed II</a></li><li><a href="/assassins-creed-brotherhood/3030-31001/" data-ref-id="3030-31001">Assassin's Creed Brotherhood</a></li><li><a href="/assassins-creed-revelations/3030-34975/" data-ref-id="3030-34975">Assassin's Creed Revelations</a></li></ul><p>Short films included in this collection:</p><ul><li>Assassin's Creed Lineage</li><li>Assassin's Creed Embers</li></ul><h2>History</h2><p>In March 2016, <a href="http://blog.ubi.com/a-message-from-the-assassins-creed-team/" rel="nofollow">Ubisoft announced</a> that they would be:</p><blockquote><p>"...stepping back and re-examining the Assassin’s Creed franchise. As a result, we’ve decided that there will not be a new Assassin’s Creed game in 2016."</p></blockquote><p>It was believed that there would not be an Assassin's Creed game released for home consoles in 2016 and that the upcoming film would be the only Assassin's related content being released in the latter par of the year. That was until rumours and leaks began to confirm the existence of the Ezio Collection.</p><p>In September 2016 <a href="http://www.polygon.com/2016/9/13/12903332/assassins-creed-ezio-collection-ps4-xbox-one-release-date" rel="nofollow">Ubisoft confirmed</a> that The Ezio Collection was indeed real and would be released November 2016 on <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p>

FreezeME is a 3D platformer inspired by similar games from the late 90s.

All Images, Good Mood Creators, PAX West 2016, PAX West 2016 Booth

All Images, Good Mood Creators, PAX Prime 2015 Booth, PAX Prime 2015

This downloadable 2D platformer, from the creators of Nintendo DS classics Dementium and Moon, requires players to traverse levels made up of three layers of depths in order to vanquish an army of slimy brown monsters.

All Images, Indie Mega Booth, Renegade Kid, PAX East 2013 Booth, PAX East 2013

<h2>Overview</h2><p>Mutant Mudds is a platformer developed and published by <a href="/renegade-kid/3010-4194/" data-ref-id="3010-4194">Renegade Kid</a> for the <a href="/3dsware/3045-138/" data-ref-id="3045-138">3DSWare</a> platform. An expanded "Grannie Edition" with new levels was released for <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on August 30, 2012. The 20 Grannie Edition bonus levels were later made available as free DLC for the 3DS eShop version. On September 13 2012, Renegade Kid announced that Mutant Mudds Deluxe Edition would be coming to the <a href="/wii-u/3045-139/" data-ref-id="3045-139">Wii U</a> eShop.</p><p>Mutant Mudds emphasizes 2D platforming that often involves near-pixel-perfect precision and timing. The player can jump further "into the screen" or "out of the screen" with the use of specifically-placed jump pads within the levels. This mechanic allows the level design to play with players' perception of what platforms, enemies, and items can or cannot be reached.</p><p>Mutant Mudds was originally shown off at E3 2009 as "Maximillian and the Rise of the Mutant Mudds". A video of gameplay footage viewable on YouTube shows the game taking place in an entirely polygonal world with 3D gameplay utilizing an over-the-shoulder third-person view. The player could zoom in to a near-first person view and utilize real-time aiming (presumably with the touch screen). The weapon of choice was a water cannon.</p><h2>Gameplay</h2><p>Mutant Mudds' protagonist, Max, starts off with a <a href="/jet-pack/3055-6/" data-ref-id="3055-6">hover pack</a> and a gun, the former being activated with a second press of the jump button while in mid-air (this can only be done once per jump). Max's objective is very simple: traverse to the end of the level and collect the giant medal at the end. While traversing levels, Max can collect up to 100 diamonds in each. The collection persists; if you re-visit a level, the diamonds that you have already collected the first time around will no longer be present. Thus it is possible to re-visit a stage as many times as you need in order to get whatever remaining diamonds there are that you haven't collected yet.</p><p>Max can use the diamonds to unlock upgrades for both armaments during the course of the game at his Grandma's shop, but can only carry one upgrade into a given level with him at a time. The unlocks are based on Max's cumulative diamond total; the diamonds are never actually "spent".</p><ul><li><b>Power Shot</b> (800 diamonds)- The Power Shot increases Max's rate of fire as well as his range. The Power Shot is required to shoot down orange barriers that block entrance to some of the game's hidden levels.</li><li><b>Extended Hover</b> (1200 diamonds)- The Extended Hover doubles the length of time during which Max can use his hover pack. Some of the game's hidden levels are hidden across long pits of spikes or chasms, necessitating the use of the Extended Hover in order to access them.</li><li><b>Vertical Boost</b> (1600 diamonds) - The Vertical Boost propels Max high up into the air, allowing him to reach previously inaccessible heights. Max can still use his default hover pack with this upgrade equipped, allowing the player to combine a jump, hover, and boost to gain a significant amount of ground both vertically and horizontally given precise timing and enough room to operate. Some of the game's hidden levels are only accessible by reaching heights that require this boost.</li></ul><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/8/81005/2338854-mutantmuddsvb.png" data-ref-id="1300-2338854" data-size="small" data-ratio="0.75" data-width="1440" data-embed-type="image" style="width: 1440px"><a class="fluid-height" style="padding-bottom:75.0%" href="http://static.giantbomb.com/uploads/original/8/81005/2338854-mutantmuddsvb.png" data-ref-id="1300-2338854"><img alt="A Virtual-Boy-themed level." src="http://static.giantbomb.com/uploads/scale_small/8/81005/2338854-mutantmuddsvb.png" srcset="http://static.giantbomb.com/uploads/original/8/81005/2338854-mutantmuddsvb.png 1440w, http://static.giantbomb.com/uploads/scale_super/8/81005/2338854-mutantmuddsvb.png 960w, http://static.giantbomb.com/uploads/scale_medium/8/81005/2338854-mutantmuddsvb.png 480w, http://static.giantbomb.com/uploads/scale_small/8/81005/2338854-mutantmuddsvb.png 320w" sizes="(max-width: 320px) 100vw, 320px" data-width="320"></a><figcaption>A Virtual-Boy-themed level.</figcaption></figure><p>Mutant Mudds consists of 20 core levels, broken up into 5 different worlds of 4 levels each (including ice and lava worlds). You are given a limited choice of which level to pursue; these choices open up as you complete more and more levels.</p><p>Each level also has an entrance to a parallel hidden level. As noted above, each entrance requires the use of one of the three upgrades available to Max. Part of the challenge is observing and remembering the location of the entrance to a hidden level on your first play-through of a given stage so that you can revisit the stage with the appropriate upgrade equipped. The hidden levels fall into three themes: "G-Land", "V-Land" and "CGA-Land" which correspond to a <a href="/game-boy/3045-3/" data-ref-id="3045-3">Gameboy</a>-themed aesthetic (levels take on a grey hue), <a href="/virtual-boy/3045-79/" data-ref-id="3045-79">Virtual-Boy</a>-themed aesthetic (levels take on a red hue) and <a href="/cga-graphics/3015-3121/" data-ref-id="3015-3121">CGA</a>-themed levels (levels use a magenta and cyan palette). Generally, the hidden levels are noticeably more difficult than their core counterparts. However, there are no diamonds to collect in these hidden levels - the objective is simply to traverse the terrain and collect the medal at the end.</p><p>Upon completing the game, you can replay it dressed as Max's grandma.</p><h3>Difficulty</h3><p>Mutant Mudds seems to follow a philosophy of emphasizing challenging platforming above all. The level of challenge in Mutant Mudds is primarily boosted by the following factors:</p><ul><li>Lack of <a href="../../checkpoints/92-292/" rel="nofollow">checkpoints</a> within each level.</li><li>Limited firing range.</li><li>Platform spacing requiring almost perfectly-timed usage of jumping and <a href="../../limited-flight-capability/92-3305/" rel="nofollow">hovering</a>.</li><li>Instant death from <a href="../../pit/92-848/" rel="nofollow">bottomless pits</a> and <a href="../../spikes/93-183/" rel="nofollow">spike pits.</a></li><li><a href="../../moving-platforms/92-325/" rel="nofollow">Moving platforms</a> and <a href="../../disappearing-reappearing-platforms/92-6087/" rel="nofollow">disappearing platforms.</a></li><li>Tight enemy and obstacle placement.</li><li>A <a href="../../time-limit/92-753/" rel="nofollow">time limit</a> (total time varies per level).</li><li><a href="../../2d-depth-attack/92-3071/" rel="nofollow">Enemies attacking Max from alternate planes (layers of depth).</a></li></ul><h2>Soundtrack</h2><figure data-align="right" data-img-src="http://static.giantbomb.com/uploads/original/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg" data-ref-id="1300-2339889" data-size="small" data-ratio="1" data-width="1000" data-embed-type="image" style="width: 1000px"><a class="fluid-height" style="padding-bottom:100.0%" href="http://static.giantbomb.com/uploads/original/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg" data-ref-id="1300-2339889"><img alt="No Caption Provided" src="http://static.giantbomb.com/uploads/scale_small/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg" srcset="http://static.giantbomb.com/uploads/original/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg 1000w, http://static.giantbomb.com/uploads/scale_medium/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg 960w, http://static.giantbomb.com/uploads/scale_small/8/81005/2339889-mutant_mudds_soundtrack_cover.jpg 640w" sizes="(max-width: 640px) 100vw, 640px" data-width="640"></a></figure><p>Mutant Mudds' soundtrack is entirely comprised of chiptune music, recalling the 8-bit era as do other titles like <a href="/mega-man-9/3030-20975/" data-ref-id="3030-20975">Mega Man 9</a>. The music was composed entirely by <a href="/renegade-kid/3010-4194/" data-ref-id="3010-4194">Renegade Kid</a>'s Troupe Gammage. Renegade Kid made the soundtrack available for download via Band Camp. The track names are simple, referring only to where in the game they are played.</p><ol><li>Title</li><li>Intro</li><li>World 1-1</li><li>World 1-2</li><li>World 2-1</li><li>World 2-2</li><li>World 3-1</li><li>World 3-2</li><li>World 4-1</li><li>World 4-2</li><li>World 5-1</li><li>World 5-2</li><li>Level Select</li><li>Grannie's Attic</li><li>V-Land</li><li>G-Land</li><li>Death</li><li>Game Over</li><li>Ending #1</li><li>Ending #2</li><li>Credits</li></ol><h2>PC System Requirements</h2><h3>Minimum</h3><ul><li><strong>OS:</strong> Windows XP / Windows Vista / Windows 7</li><li><strong>Processor:</strong> 1.8 Ghz</li><li><strong>Memory:</strong> 512 MB RAM</li><li><strong>Graphics:</strong> 3D Graphics Card</li><li><strong>DirectX:</strong> Version 9.0</li><li><strong>Hard Drive:</strong> 200 MB available space</li></ul><h3>Recommended</h3><ul><li><strong>Memory:</strong> 1 GB RAM</li></ul>

A co-op cooking party game - work together or fight to be the best chef!

<h2>Overview</h2><p>Overcooked is a local co-op cooking game for 1-4 players developed by <a href="/ghost-town-games/3010-12812/" data-ref-id="3010-12812">Ghost Town Games</a> and published by <a href="http://www.giantbomb.com/team17-software-limited/3010-676/" data-ref-id="3010-676">Team17</a> for <a href="http://www.giantbomb.com/pc/3045-94/" data-ref-id="3045-94">PC</a>, <a href="http://www.giantbomb.com/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a>, and <a href="http://www.giantbomb.com/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a>.</p><h2>Story</h2><p>The opening scene sets players on a rooftop kitchen during the apocalypse. The Onion King informs players of the end of times, and tasks them with feeding The Beast, a giant spaghetti and meatball looking monster. The players' efforts are futile, and the king decides to pull everyone into a time portal back to the year 1993. The players travel across the world together, through a wide variety of kitchens, in order to hone their skills in preparation for the ultimate challenge of feeding The Beast.</p><h2>Gameplay</h2><p>Each stage of Overcooked is presented as a kitchen with its own food selection, environmental challenges, and time limit. A continuous stream of meal requests flow across the top of the screen, detailing each ingredient required for the meal, and how large of a tip the players will receive if completed on time. Once the game timer expires, players are given a 0-3 star rating depending on the efficiency of their performance. When playing Campaign mode, specific quantities of these stars are required to proceed to the next stage.</p>

Stern and FarSight have teamed up to create a Stern-only version of Pinball Arcade.

<p>The Stern Pinball Arcade is a spin-off of the platform, <a href="/the-pinball-arcade/3030-36777/" data-ref-id="3030-36777">The Pinball Arcade</a>. The game will feature tables that have been released by Stern Pinball, and some that are already released on Pinball Arcade will be added to the Stern app. Currently, the GearVR version of the game is released, with other platforms to follow in the future.</p><p>The developer, Farsight Studios, will be implementing a system in place of the ROM emulation in which the newer tables (maybe older as well) will not be ROM emulated. This will allow for a more refined physics engine, as well as better lighting effects, even on mobile devices.</p><p>The following tables will be added to the Stern Pinball Arcade:</p><h3>Original Launch Tables</h3><ul><li><a href="/mary-shelleys-frankenstein/3030-31068/" data-ref-id="3030-31068">Mary Shelley's Frankenstein</a></li><li><a href="/ripleys-believe-it-or-not/3030-35205/" data-ref-id="3030-35205">Ripley's Believe It Or Not!</a></li><li><a href="/star-trek/3030-44107/" data-ref-id="3030-44107">Star Trek</a></li><li><a href="/starship-troopers/3030-31071/" data-ref-id="3030-31071">Starship Troopers</a></li></ul><h3>DLC Pack #1</h3><ul><li>Harley-Davidson 3rd Edition</li><li><a href="/acdc/3030-37204/" data-ref-id="3030-37204">AC/DC</a></li></ul><h3>Tables to Follow</h3><ul><li><a href="/ghostbusters-pinball/3030-53429/" data-ref-id="3030-53429">Ghostbusters</a></li><li><a href="/high-roller-casino/3030-35174/" data-ref-id="3030-35174">High Roller Casino</a></li><li><a href="/last-action-hero/3030-34171/" data-ref-id="3030-34171">Last Action Hero</a></li><li><a href="/mustang/3030-44654/" data-ref-id="3030-44654">Mustang</a></li><li><a href="/phantom-of-the-opera/3030-34185/" data-ref-id="3030-34185">Phantom of the Opera</a></li><li>Whoa Nellie! Big Juicy Melons</li></ul>

The sequel to Watch Dogs moves to San Francisco with a new protagonist.

<p> </p><h2>Overview</h2><p>Watch Dogs 2 is an upcoming sequel to the 2014 game <a href="/watch-dogs/3030-38538/" data-ref-id="3030-38538">Watch Dogs</a>. Watch Dogs 2 is once again developed by Ubisoft Montreal with direction from both <a href="/jonathan-morin/3040-107760/" data-ref-id="3040-107760">Jonathan Morin</a> and <a href="/danny-belanger/3040-107759/" data-ref-id="3040-107759">Danny Bélanger</a>.</p><p>This sequel is set in San Francisco with a new protagonist named Marcus Holloway, the game is expected to have a lighter tone than the original with expanded hacking abilities.</p><p>It is due for release on November 15, 2016 to <a href="/xbox-one/3045-145/" data-ref-id="3045-145">Xbox One</a> and <a href="/playstation-4/3045-146/" data-ref-id="3045-146">PlayStation 4</a> and on <a href="/pc/3045-94/" data-ref-id="3045-94">PC</a> on November 29, 2016.</p>

Killing Floor 2 is the sequel to the cooperative survival horror wave-based first-person shooter Killing Floor

<p>Early Access begins April 21, 2015 at the price of $30/₤20/€27.</p><h2>Perks</h2><p>Returning from <a href="/killing-floor/3030-26097/" data-ref-id="3030-26097">Killing Floor</a> are the Berserker, Commando, Support, Sharpshooter, Firebug, Demolitions, and the Field Medic perks. New perks include Gunslinger, SWAT, and Martial Artist. In order to remove the lengthy grind in Killing Floor, <a href="/tripwire-interactive-llc/3010-2860/" data-ref-id="3010-2860">Tripwire Interactive, LLC</a> opted to split each perk into 25 levels with a shorter grind in between levels. Every 5 levels, players will be able to choose between 1 of 2 "upgrades", such as the Supplier upgrade for a level 5 Support, which allows teammates to collect 1 full magazine for their weapons every wave from the player. These upgrades can be switched around and will apply at the end of a wave, just like picking a perk.</p><h3>Commando</h3><ul><li>Weapon Damage + 1% per level</li><li>Cloaked Enemy Detection + 2m per level</li><li>Health Bar Detection + 2m per level</li><li>Zed Time Extension + 1 + 1/5 seconds per level</li><li>Health Increase + 2% per level</li></ul><h3>Support</h3><ul><li>Welding Proficiency + 2% per level</li><li>Shotgun Damage + 1% per level</li><li>Shotgun Penetration + 25% per level</li><li>Grenade Damage + 2% per level</li></ul><h3>Berserker</h3><ul><li>Melee Damage + 1% per level</li><li>Attack Speed + 5% + .8% per level</li><li>Movement + 10% + .6% per level</li><li>Bloat Bile Resistance 25%</li><li>Damage Resistance 5%</li><li>Siren Resistance 25%</li></ul><h3>Field Medic</h3><ul><li>Syringe Recharge Rate + 8% per level</li><li>Syringe Potency + 2% per level</li><li>Bloat Bile Resistance + 3% per level</li><li>Movement Speed + 1% per level</li><li>Armor Bonus + 3% per level</li></ul>

Bandai-Namco bundles its hit Pac-Man: Championship Edition 2 on a disc with three Namco classics.

<p> Collected on this disc:</p><ul><li><a href="/pacman-championship-edition-2/3030-54689/" data-ref-id="3030-54689">Pac-Man: Championship Edition 2</a></li><li><a href="/galaga/3030-15784/" data-ref-id="3030-15784">ARCADE GAME SERIES: Galaga</a></li><li><a href="/pac-man/3030-7624/" data-ref-id="3030-7624">ARCADE GAME SERIES: Pac-Man</a></li><li><a href="/dig-dug/3030-2587/" data-ref-id="3030-2587">ARCADE GAME SERIES: Dig Dug</a></li></ul>

Pokémon's 20th anniversary game invites players to the tropical, Hawai'i-styled Alola region.

<p>Players will be able to transfer <a href="/pokemon/3015-549/" data-ref-id="3015-549">Pokémon</a> from the <a href="/virtual-console/3015-2925/" data-ref-id="3015-2925">Virtual Console</a> releases of <a href="/pokemon-redblue/3030-3966/" data-ref-id="3030-3966">Pokémon Red/Blue</a> and <a href="/pokemon-yellow-special-pikachu-edition/3030-18673/" data-ref-id="3030-18673">Yellow</a> to Pokémon Sun/Moon via the Pokémon Bank application.</p>

E3 2016: Let's Have a Philosophical Discussion About Pokémon Sun/Moon

A crazy 9-player simultaneous multiplayer platformer game about running through color-changing levels creating/removing platforms and a level editor. If the level background changes, platforms in that same color disappear.

<h2>Overview</h2><p>Up to nine players can play Runbow simultaneously. In an asymmetric mode, one player can control the Color Master who has the power to change the colors of the background manually while the others play the game as usual. Various modes like Last Man Standing and King of the Hill are supported.</p><h2>Control Options</h2><p>The support for 9 players is reached via a unique method of utilizing Wii Remotes, Nunchuks and Classic Controllers in a clever way that allows the game to be played by people using the Wii Remote that is tethered to a Nunchuk or a Classic Controller as an independent input device. This also allows the game to be played by using just a Nunchuk while the other player uses the Wii Remote connected to that Nunchuk sideways. The Wii U Pro Controller is also supported.</p><h2>Deluxe Editions</h2><p>Physical releases of Runbow and Runbow Pocket, titled Runbow Deluxe Edition and Rubow Pocket Deluxe Edition, include the full game plus DLC.</p><p> </p>

Runbow Pocket
Runbow Pocket Deluxe Edition
Runbow Deluxe Edition

The follow-up to the Battlefront games of the PS2/Xbox era. Now being developed by DICE and published by EA.

<h2>Overview</h2><p>Star Wars Battlefront is a shooter from <a href="/ea-games/3010-6256/" data-ref-id="3010-6256">EA</a> developed by DICE Stockholm. After EA acquired the rights to produce <a href="/star-wars/3025-551/" data-ref-id="3025-551">Star Wars</a> games under license from <a href="/disney/3025-720/" data-ref-id="3025-720">Disney</a> and revealed that DICE specifically was working on a new game from that franchise, many began to speculate that a new <em>Battlefront</em> game was in development from the studio. Such rumors were confirmed at <a href="/e3-2013/3015-7534/" data-ref-id="3015-7534">E3 2013</a>, when EA showed off a teaser trailer depicting a battle on <a href="/hoth/3035-291/" data-ref-id="3035-291">Hoth</a>. The game was made by the original DICE studio in Stockholm, with DLC and premium services potentially made by the recently opened DICE <a href="/ea-los-angeles/3010-1382/" data-ref-id="3010-1382">Los Angeles</a> studio (formerly <a href="//www.giantbomb.com/danger-close-games/3010-7221/" data-ref-id="3010-7221">Danger Close Games</a>). During <a href="/e3-2014/3015-7932/" data-ref-id="3015-7932">E3 2014</a> a teaser video confirmed <a href="http://www.giantbomb.com/endor/3035-883/" data-ref-id="3035-883">Endor</a> as a location in the game.</p><p>The game featured four planets at release: Endor, Hoth, <a href="/tatooine/3035-319/" data-ref-id="3035-319">Tatooine </a>and Sullust (a location not featured in the films). The game will have more than 8 maps with more than 2 per planet according to design director <a href="/niklas-fegraeus/3040-52155/" data-ref-id="3040-52155">Niklas Fegraeus</a>. There will be a free post-release DLC pack titled The Battle of Jakku which, set shortly after the Battle of Endor, will explain the back-story of the desert planet Jakku that is featured prominently in Star Wars: The Force Awakens. This will become available on December 8th ahead of the film.</p><p>The game will not feature content from the prequel movies and is instead focusing on the battles of the original trilogy. Space battles will not be featured in this game with DICE opting to focus on "the core of Star Wars battles - the Endors, the Hoths, et cetera" though atmospheric dog-fighting will be included.</p><p>Like the <a href="/pandemic-studios/3010-1779/" data-ref-id="3010-1779">Pandemic Studios</a> developed games Battlefront will include first and 3rd person perspectives able to be switched freely with the best players mastering both. Also returning from the previous games is the concept of heroes; allowing players to enter the battle as iconic Star Wars characters, including but not limited to Darth Vader and Boba Fett as well as spacecraft like the Millennium Falcon. Each hero will have unique traits and are intended to be like boss characters being very powerful and also becoming high value targets. Heroes depend heavily on game mode and will enter the battle differently depending on mode.</p><p>Players will be able to use power-ups with one demonstrated being a portable shield generator.</p><p>Battlefront will not feature a typical shooter single-player campaign. Instead there will be a Missions mode which can also be played in co-op, both online and locally with split-screen (split-screen will not be available online). Missions will be a series levels against bots that are short and intended to be replayed on higher difficulties.</p><p>Battlefront will have maps of various size catered to different modes, with one revealed mode being Walker Assault, one of the games largest modes supporting 40 players and is based around an Imperial team pushing forward with AT-ATs and AT-STs with the Rebel forces on the defensive.</p><p>Battlefront will not be using the <a href="/battlelog/3015-7019/" data-ref-id="3015-7019">Battlelog </a>system seen in DICE's recent Battlefield titles and will use its own system. Instead Battlefront will use a skill-based match making system for finding games and use a companion app integrating the stat tracking. remote customization options and loadout building. Additionally the companion app will include a strategic card game called Base Command through which players can unlock items and earn in-game credits.</p><h2>Game Modes</h2><h3>Walker Assault:</h3><p data-right-indent="0" style="margin-left: 30px;">An asymmetrical 40 player mode where the Imperial team leads a column of AT-ATs towards the Rebel team's base which they must defend by calling in Y-Wing strikes through keeping sets of uplinks active.</p><h3>Supremacy:</h3><p data-right-indent="0" style="margin-left: 30px;">A Tug of War style conquest mode for 40 players in which two teams attack and defend a series five of control points in a linear sequence. The game starts with a 10 minute time limit, however time is added each time a control point is captured. If a team controls all 5 control points they immediately win.</p><h3>Fighter Squadron:</h3><p data-right-indent="0" style="margin-left: 30px;">A 20 player dog-fighting based mode that involves an additional 20 AI controlled ships . Squadrons of Imperial and Rebel fighters compete to reach a 200 kill target within a time limit while also attacking or defending AI controlled transport ships as part of a secondary objective.</p><h3>Blast:</h3><p data-right-indent="0" style="margin-left: 30px;">A 10 on 10 Team Deathmatch mode. First team to reach 100 kills within a 10 minute round wins.</p><h3>Drop Zone:</h3><p data-right-indent="0" style="margin-left: 30px;">A 8 on 8 King of the Hill game mode where players fight over a drop pods that increase in number as the game goes on.</p><h3>Cargo</h3><p data-right-indent="0" style="margin-left: 30px;">A 6 on 6 Capture the Flag game mode. Each team has 5 boxes of cargo in their own base and must try to capture as many of the enemies boxes while defending their own.</p><p data-right-indent="0" style="margin-left: 30px;"> </p><h3>Droid Run</h3><p data-right-indent="0" style="margin-left: 30px;">A 6 on 6 domination mode with roaming objectives. Each map has 3 GNK droids moving around on a path. The team that holds all 3 droids before the 10 minute timer expires wins the match.</p><p data-right-indent="0" style="margin-left: 30px;"> </p><h2>Missions:</h2><p data-right-indent="0" style="margin-left: 30px;">Missions can be played solo offline or in co-op locally via split-screen or online. There are a number of modes within missions.</p><h3>Survival:</h3><p data-right-indent="0" style="margin-left: 30px;">A wave based survival mode where player controlled Rebels need to hold out against increasingly challenging waves of AI controlled Imperial forces.</p><h3>Battles:</h3><p data-right-indent="0" style="margin-left: 30px;">A player versus player or cooperative mode in which the goal is to be the first team to collect 100 tokens by defeating opposing AI to win. </p><h3>Hero Battles:</h3><p data-right-indent="0" style="margin-left: 30px;">Similar to battles, with the added mechanism of playable heroes, such as Luke Skywalker, Han Solo, Princess Leia, Darth Vader, Emperor Palpatine, and Boba Fett. Defeating heroes and villains are worth more tokens.  </p><h3>Trials:</h3><p data-right-indent="0" style="margin-left: 30px;">TBA</p>